Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.27 @ 00:59:43 Player: El Diablo Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (82) 410 Value Destroyed (2131) 2131 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3801 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 265/265 System Corruption 2% Temperature Cool (12) Movement Walking (610) Ox7 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit ECM Suite Utility Shielding > --- WEAPON (3) ------- Minigun Minigun > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Large Battery (200) Medium Armor Plating Improved EM Shotgun Beam Rifle Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Large Storage Unit Large Storage Unit Sensor Array ECM Suite Utility Shielding Improved EM Shotgun Minigun Minigun Minigun Flak Cannon Improved Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Utility Shielding Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 52 | 5 12 30 5 Power 6 | . 2 3 1 Engine 6 | . 2 3 1 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 2 11 . Treads . | . . . . Leg 11 | . . 11 . Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 7 1 Device 3 | . . 3 . Storage 5 | 1 2 2 . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 20 | 2 6 9 3 Energy Gun 3 | 1 . 2 . Energy Cannon 2 | . 2 . . Ballistic Gun 6 | 1 1 1 3 Ballistic Cannon 7 | . 2 5 . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . 5 6 6 Power 1 | . . . 1 Propulsion 4 | . 2 1 1 Utility 3 | . . 2 1 Weapon 9 | . 3 3 3 Highest Loss Streak 5 | . 2 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 96 99 87 Engine 11 | . 11 11 10 Leg 15 | . . 20 11 Wheel 5 | . 27 . . Device 8 | . . 9 11 Storage 19 | . 27 19 11 Protection 4 | . . 3 10 Energy Gun 2 | . 5 2 . Energy Cannon 3 | . 8 3 . Ballistic Gun 7 | . 8 . 31 Ballistic Cannon 17 | . 2 26 1 Naked Turns . | . . . . Heaviest Build 106 | 8 51 106 106 Greatest Support 32 | 32 32 26 23 Greatest Overweight (x) 18 | . 3 18 7 Average Overweight (x) 2 | . . 2 6 Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 17 | 7 14 16 25 Most Carried 19 | 7 15 19 19 Average Carried 14 | 4 13 15 15 Final Capacity 25 | 8 15 25 25 Final Carried 19 | 7 15 19 15 Class Distribution -------------------- 31% | Tank 31% | Gunner 18% | Mutant 11% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 2153 | 221 200 1492 240 Remotely . | . . . . Salvage Created 2879 | 70 683 1923 203 Parts 175 | 6 46 123 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 79 | . 18 43 18 Guns 15 | . 10 2 3 Cannons 61 | . 8 41 12 AOE 3 | . . . 3 Classes Destroyed 13 | 2 4 6 1 Worker 9 | . 2 7 . Builder 3 | . . 3 . Tunneler 3 | 1 . 1 1 Hauler 2 | . . 2 . Recycler 4 | 1 . 3 . Operator 1 | . . 1 . Watcher 8 | . 3 5 . Swarmer 3 | . 3 . . Grunt 46 | . 15 31 . Brawler 2 | . . 2 . Duelist 1 | . . 1 . Sentry 9 | . . 9 . Assembled 18 | . . . 18 Best Kill Streak 18 | 2 5 11 18 Combat Bots Only 17 | . 5 8 17 Max Kills in Single Turn 4 | 1 2 2 4 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2749 | . 535 1339 875 Core 507 | . 93 281 133 Absorbed by Shields . | . . . . Redirected to Shielding 45 | . . 45 . Regen/Repaired (Parts) 165 | . 12 153 . Core Remaining (%) 81 | 100 62 . . Volleys Fired 181 | 6 57 102 16 Largest 3 | 2 2 3 3 Hottest 160 | 70 160 148 121 Shots Fired 424 | 10 108 262 44 Gun 120 | 10 74 17 19 Cannon 294 | . 29 245 20 Launcher 5 | . . . 5 Special 5 | . 5 . . Kinetic 297 | 4 46 208 39 Thermal 112 | 6 62 44 . Explosive . | . . . . Electromagnetic 15 | . . 10 5 Robot Hit Streak 18 | 8 18 16 8 Robot Miss Streak 7 | 1 2 5 7 Penetration Max . | . . . . Secondary Targets 5 | . 5 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 312 | 8 81 194 29 Core Hits 241 | 3 37 146 55 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 2 4 . Burn 3 | . 1 2 . Destroy 1 | . 1 . . Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5403 | 92 1070 3313 928 Guns 1037 | 92 604 202 139 Cannons 3953 | . 365 3111 477 Explosions 365 | . 53 . 312 Melee . | . . . . Ramming . | . . . . Kinetic 3559 | 28 301 2614 616 Thermal 1400 | 64 769 567 . Explosive . | . . . . Electromagnetic 444 | . . 132 312 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 2 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 59 | . . 45 14 Message Errors 12 | . . 10 2 Matter Fused 13 | . . 10 3 Heat Flow Errors 8 | . . 5 3 Energy Discharges 7 | . . 5 2 Parts Rejected 1 | . . 1 . Data Loss (minor) 10 | . . 10 . Data Loss (major) 2 | . . . 2 Misfires 2 | . . 2 . Alerts 4 | . . 2 2 Overload Shots . | . . . . Overflow Damage 26 | . 14 . 12 Projectiles 4 | . . . 4 Explosions 22 | . 14 . 8 Melee . | . . . . Knockbacks 59 | . 1 40 18 Impact . | . . . . Kinetic 55 | . 1 39 15 Secondary 4 | . . 1 3 Self-Inflicted Damage 62 | . 38 . 24 Shots 4 | . 1 . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 640 | 40 216 640 490 Average Temperature 127 | 19 67 158 144 Received Heat Transfer 1111 | . 348 663 100 Effects 41 | . . 40 1 Shutdowns 6 | . . 6 . Energy Bleed 4 | . . 3 1 Interference 14 | . . 14 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 5 | . . 5 . Damage (major) 8 | . . 8 . Damage (core) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 4 1 . Heat Transferred 3530 | 185 1976 1369 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 373 | 10 351 373 5 Initial 72 | . 5 72 . Average 136 | 4 180 163 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 67 | 100 59 59 100 Level 1 32 | . 40 40 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 5 10 . Investigation 14 | . 5 9 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 106 | . 24 60 22 Peak Tracking Total 13 | . 5 8 13 Tactical Retreats 10 | . 1 8 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 6 | . 4 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 5 | . 2 3 . Max in Single Turn 2 | . 2 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 22 | . 9 13 . Terminals 16 | . 7 9 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 100 | . 43 57 . Successful 76 | . 33 43 . Failed 24 | . 10 14 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 66 | . 33 33 . Fabricators . | . . . . Repair Stations 9 | . 6 3 . Recycling Units 11 | . 4 7 . Scanalyzers 14 | . . 14 . Garrison Access . | . . . . Terminal Hacks 48 | . 24 24 . Record 17 | . 7 10 . Robot Analysis 2 | . 2 . . Prototype ID Bank 8 | . 5 3 . Branch Access Points 1 | . . 1 . Scanalyzer Index 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 2 | . . 2 . Dispatch Records 3 | . 1 2 . Maintenance Status 1 | . 1 . . Recall Investigation 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Registered Components 2 | . 1 1 . Registered Prototypes 2 | . 1 1 . Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 5 2 . Scan Component 4 | . 3 1 . Repair 3 | . 2 1 . Recycling Unit Hacks 8 | . 4 4 . Recycle Component 1 | . . 1 . Process 1 | . 1 . . Retrieve Matter 3 | . 2 1 . Retrieve Components 3 | . 1 2 . Scanalyzer 13 | . . 13 . Insert Component 5 | . . 5 . Analyze 8 | . . 8 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 7 12 . Full Trace Events 16 | . 7 9 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 5 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 65 | . 52 13 . Parts Recycled 1 | . . 1 . Recycled Matter . | . . . . Retrieved Matter 105 | . . 105 . Retrieved Components 13 | . 2 11 . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 5713 | 75 966 3703 969 Spaces Moved 1981 | 46 656 1130 149 Core 6 | 5 . 1 . Treads . | . . . . Legs 1171 | . . 1022 149 Wheels 804 | 41 656 107 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 400 Average Speed 239 | 94 110 271 608 Slowest Speed 950 | 100 145 950 610 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 3 96 97 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed 9 | . 9 . . Melee . | . . . . Projectile 2 | . 2 . . AOE 7 | . 7 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 2607 | 68 787 1572 180 Wait 295 | . 35 250 10 Move 1978 | 45 655 1129 149 Hop . | . . . . Pick Up 63 | 12 20 31 . Fast Attach 4 | . 1 3 . Attach 28 | 5 8 11 4 Detach 1 | . 1 . . Swap 20 | . 3 16 1 Drop 37 | . 7 30 . Fire 181 | 6 57 102 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 11) 218 | -10/Materials | Repaired Signal Interpreter 244 | -10/Materials | Repaired Com. Wheel 281 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Discovered new exit (range 12) 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1044 | -9/Materials | Discovered new exit (range 15) 1333 | -9/Materials | Build established: Tank 1401 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Discovered new exit (range 16) 2203 | -9/Materials | Build established: Scavenger-Tank 2289 | -9/Materials | Core integrity fell below 50% 2324 | -9/Materials | Destroyed 8 combat bots 2575 | -9/Materials | Build established: Scavenger-Gunner 2778 | -9/Materials | Discovered new exit (range 12) 3174 | -9/Materials | Build established: Gunner 3373 | -9/Materials | Discovered new exit (range 15) 3834 | -9/Materials | Repaired Lrg. Storage Unit 4745 | -9/Materials | Entered Mines 4746 | -9/Mines | Assembled infested the area 4768 | -9/Mines | Core integrity fell below 20% 4806 | -9/Mines | Lost 5 parts (1p1n1u2w) 4807 | -9/Mines | Destroyed 17 combat bots 5058 | -9/Mines | Build established: Tank 5393 | -9/Mines | Found a hidden stash of uninstalled traps 5714 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Found 16 Matter. Acquired 16 matter. Acquired 9 matter. System corrupted: Matter fused (-9). A stash of uninstalled traps is collected here! System corrupted: Substantial component data lost. System corrupted: Matter fused (-6). System corrupted: Substantial component data lost. System corrupted: Matter fused (-6). System corrupted: Heat flow error (+251). Overheating: Energy bleed (-37). System corrupted: Energy discharge (-100). K-01 Serf destroyed. Minigun destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger destroyed. U-05 Engineer destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????????### | | ???????????????????????????????????????####??#! | | ??????????????????????????????????????## ##?# | | ?????????????????????????????????????## ### ## | | ????????????????????????????????????## ## #? | | ???????????????????????????????????## #? | | ???????????????????????????????????# ### #? | | ???????????????????????????????????# ######?# ## | | ?????????????????????????????#?????# #??????## | | ???????????????????????????? #?????##??????## | | ???????????????????????????? #????????????## | | ???????????????????????????? #???????????## | | ????????????##T#????#?????? #??????????## " | | ????????????? ??# ?##??|k##??????#### | | ??????????????? ## ## ##%* #?????## | | ?????????????????" % #?????# #### ## | | ???????????????????# d #????## ##??## ### | | ???????????????""" # ###### ##????##### | | ?????????? @ d #????????# | | ???????????????""" ##### #????????# | | ???????????????""" #??## #????????## | | ???????????????""" # ##### ##????????## | | ?????????????? # #?????????# | | ????????????? ?### ######### #????????? | | ????????????####?????###????????## #????????? | | ?????????????????????????????????### ##????????? | | ????????????????????????????????????####?????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator More Dakka Please Safety First Challenges ------------ None Game ------ Seed InsulatedGuidedRigger Manual? 0 Play Time 01:02:06 Cumulative 7.1 hours Start 2022.03.26 @ 16:29:27 End 2022.03.27 @ 00:59:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 338558a9-b0c1-4de5-9113-74283d0f6a6b