Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 21:16:08 Player: chebyrekser Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (95) 475 Value Destroyed (2105) 2105 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3902) 3902 TOTAL SCORE: 14902 Bonus ------- Follower Combat Kills 102 Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Cogmind --------- Core Integrity 1575/1600 Matter 187/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Seismic Detector Transport Network Coupler Melee Analysis Suite Improved Transmission Jammer Cloaking Device Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced Corruption Screen > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (5) ---- Backup Power I Advanced Transmission Jammer Improved Utility Shielding Enhanced Nova Cannon Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Seismic Detector Transport Network Coupler Melee Analysis Suite Cloaking Device Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Hellfire Missile Launcher Ionic Axe > --- INVENTORY -------- Backup Power I Advanced Transmission Jammer Improved Utility Shielding Enhanced Nova Cannon [Rating: 96] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Propulsion Backup Propulsion I Hover Unit Backup Propulsion I Utility Seismic Detector Device Seismic Detector Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 . . . 4 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 73 | 4 9 3 12 1 2 1 5 . 4 6 6 1 8 5 3 3 Power 9 | 1 . . 3 . . . . . 2 . 1 . 1 1 . . Engine 7 | 1 . . 3 . . . . . 1 . 1 . 1 . . . Core 2 | . . . . . . . . . 1 . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 40 | 1 4 1 4 1 1 . 4 . 1 3 5 1 7 3 2 2 Device 20 | 1 3 1 3 1 1 . 1 . . . 2 . 4 . 1 2 Storage . | . . . . . . . . . . . . . . . . . Processor 10 | . 1 . . . . . 2 . 1 . 3 . 1 1 1 . Hackware 8 | . . . . . . . 1 . . 3 . 1 2 1 . . Protection 2 | . . . 1 . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 24 | 2 5 2 5 . 1 1 1 . 1 3 . . . 1 1 1 Energy Gun 3 | 1 1 . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 3 2 2 . 1 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . . . 1 Special Weapon 3 | . 1 . . . . . . . . 2 . . . . . . Impact Weapon 3 | . . . 1 . . . . . . 1 . . . . 1 . Slashing Weapon 2 | . . . . . . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . . . . Parts Lost 22 | . 4 1 4 . . . . . 2 4 . 1 5 . . 1 Power 5 | . . . 1 . . . . . 1 1 . 1 1 . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 9 | . 2 . 1 . . . . . 1 2 . . 2 . . 1 Weapon 8 | . 2 1 2 . . . . . . 1 . . 2 . . . Highest Loss Streak 5 | . 3 1 3 . . . . . 2 3 . 1 5 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | 2 4 5 4 3 4 5 5 5 4 4 4 3 3 3 4 4 Power . | . . . . . . . . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . 1 2 1 . . 1 1 1 1 1 . . . . 1 2 Weapon 2 | 1 2 3 3 3 3 4 4 4 3 2 2 2 2 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . . 1 . . 2 1 . . . . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 . . . . . Weapon 4 | . . . . . . . 1 . . 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 48 57 65 77 77 77 78 79 73 78 48 62 52 77 77 72 Engine 5 | . . . 6 11 11 11 9 9 6 8 1 4 2 . . . Device 21 | . 12 14 21 33 33 33 26 25 26 25 7 10 7 14 16 16 Processor 14 | . 9 14 11 11 11 11 17 18 18 17 14 17 15 17 19 20 Hackware 8 | . . . . . . . 7 9 4 10 20 23 21 32 30 28 Energy Gun 1 | . 2 . . 11 11 1 . . . . . . . . . . Ballistic Gun 11 | . 18 28 16 10 11 20 17 12 17 5 . . . . . . Special Weapon 1 | . 5 . 2 . . . . . . 4 . . 1 . . . Slashing Weapon 1 | . . . . . . . . 4 . 4 4 5 2 3 4 4 Peak Build Rating 96 | 3 6 5 11 11 15 15 20 20 24 31 41 44 51 82 94 96 Average Rating 25 | 1 4 4 8 10 12 14 19 19 21 24 34 42 40 73 86 88 On Entrance 26 | . 2 5 5 11 11 15 15 20 20 21 20 41 43 51 77 86 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 23 | 9 4 3 11 9 9 8 9 9 12 11 11 11 11 12 12 23 Greatest Support 12 | 3 9 3 9 9 9 9 9 9 9 9 12 12 12 12 12 12 Greatest Overweight (x) 3 | 2 1 . 1 . . . . . 1 1 2 2 3 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 5 5 5 5 5 4 5 5 5 5 Average Carried 4 | 2 4 4 4 3 4 5 4 5 4 4 4 3 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 3 5 5 5 5 5 5 4 3 4 4 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 12% | Mutant 8% | Wizard-Scout 6% | Wizard-Ninja 4% | Hacker-Scout 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Hacker-Assassin | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 2374 | 303 310 84 459 69 65 30 166 83 289 78 80 . 80 162 . 116 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3550 | 152 547 181 769 74 275 8 264 155 475 37 124 . 158 162 . 169 Parts 189 | 10 42 14 32 6 16 3 14 15 9 . 4 . 12 5 . 7 Haulers Intercepted 5 | . 2 . 1 . . . . . . . 1 . 1 . . . Recyclers Shooed 4 | . . 1 2 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 50 | . 11 6 9 3 . 1 3 4 3 . . . 3 1 . 6 Melee 3 | . . . 1 . . . . . . . . . 1 1 . . Guns 31 | . 11 6 6 . . 1 3 1 3 . . . . . . . AOE 14 | . . . . 3 . . . 3 . . . . 2 . . 6 Classes Destroyed 13 | 2 7 . 2 . . . . 2 . . . . . . . . Worker 6 | . 1 . 3 . . . 1 . . . . . 1 . . . Builder 1 | . . . . . . . . 1 . . . . . . . . Tunneler 8 | 3 1 . . 2 . . . . . . 1 . 1 . . . Hauler 5 | . 2 . 1 . . . . . . . 1 . 1 . . . Recycler 13 | 1 . 1 2 . . . 1 1 5 . . . . 1 . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . Operator 4 | . 1 . 1 . . . 1 . . 1 . . . . . . Watcher 7 | . 3 . 2 . . . 2 . . . . . . . . . Swarmer 24 | . 5 6 . . . 1 . 2 . . . . 3 1 . 6 Grunt 14 | . 6 . 3 3 . . 2 . . . . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . Sentry 9 | . . . 4 . . . 1 1 3 . . . . . . . Best Kill Streak 6 | 4 5 3 3 3 . 1 3 6 2 . 1 . 2 1 . 6 Combat Bots Only 6 | . 5 3 2 3 . 1 2 3 1 . . . 2 1 . 6 Max Kills in Single Turn 3 | 1 2 2 1 2 . 1 1 2 1 1 1 . 2 1 . 3 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . 1 . . . . 2 . . 3 Melee 1 | . . . 1 . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 285 | . 59 26 57 2 . 4 4 7 12 24 9 2 70 2 2 5 Missed 71 | . 14 4 13 2 . 2 2 1 2 4 3 1 21 1 1 . Hits 214 | . 45 22 44 . . 2 2 6 10 20 6 1 49 1 1 5 Melee 8 | . . . 8 . . . . . . . . . . . . . Projectile 206 | . 45 22 36 . . 2 2 6 10 20 6 1 49 1 1 5 Critical Strikes 7 | . 1 . 1 . . . . . . 5 . . . . . . Damage Taken 2949 | . 478 175 728 . . 49 29 126 146 387 50 23 593 22 22 121 Core 1285 | . 176 64 273 . . 8 . 81 44 189 11 . 370 22 22 25 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . . . . 18 . . . . . . . . Core Remaining (%) 73 | 100 . 4 . . . 29 . . . 42 98 100 67 98 98 98 Volleys Fired 314 | 21 89 20 77 9 45 3 15 6 20 2 . . 3 . . 4 Largest 2 | 1 2 2 2 2 1 2 2 2 2 1 . . 1 . . 1 Hottest 100 | 20 100 40 100 63 40 64 44 54 48 60 . . 60 . . 60 Shots Fired 469 | 21 140 39 118 14 45 6 30 10 37 2 . . 3 . . 4 Gun 431 | 21 133 39 103 10 45 6 30 7 37 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 15 | . . . 2 4 . . . 3 . . . . 2 . . 4 Special 23 | . 7 . 13 . . . . . . 2 . . 1 . . . Kinetic 351 | 21 108 39 100 5 . 4 30 7 37 . . . . . . . Thermal 102 | . 32 . 16 5 45 2 . . . 1 . . 1 . . . Explosive 15 | . . . 2 4 . . . 3 . . . . 2 . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 7 11 13 21 4 14 3 6 11 9 7 . . 8 . . . Robot Miss Streak 9 | 2 6 1 3 2 1 2 9 1 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 368 | 16 90 30 93 8 39 4 24 8 30 3 7 3 7 3 1 2 Core Hits 169 | 5 36 11 28 8 12 1 17 9 18 1 2 . 8 2 1 10 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . Critical Strikes 6 | . 2 . 2 . . . 1 . . . 1 . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . Smash 2 | . . . 2 . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 127 | . . . 21 . . . 1 4 . 3 13 3 17 31 18 16 Impact 23 | . . . 21 . . . . . . 1 . . 1 . . . Slashing 104 | . . . . . . . 1 4 . 2 13 3 16 31 18 16 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 2 . . . . . . 1 2 2 3 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7862 | 200 988 260 1294 404 499 51 355 405 612 78 343 196 662 220 40 1255 Guns 3880 | 200 988 260 751 63 499 51 355 101 612 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2073 | . . . 37 341 . . . 304 . . . . 305 . . 1086 Melee 1894 | . . . 506 . . . . . . 68 343 196 352 220 40 169 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 3071 | 200 712 260 738 42 . 51 355 101 612 . . . . . . . Thermal 1005 | . 276 . 13 202 499 . . . . 10 . . 5 . . . Explosive 1892 | . . . 37 160 . . . 304 . . . . 305 . . 1086 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 680 | . . . 506 . . . . . . 68 . . 106 . . . Slashing 1214 | . . . . . . . . . . . 343 196 246 220 40 169 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . . 3 . . Matter Fused 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 694 | . . . 88 . . . . 5 . 58 52 56 141 99 . 195 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 150 | . . . . . . . . 5 . . . . 32 . . 113 Melee 544 | . . . 88 . . . . . . 58 52 56 109 99 . 82 Knockbacks 4 | . . . 4 . . . . . . . . . . . . . Impact 4 | . . . 4 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . . 67 . . . . . . . . Shots 1 | . . . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 72 | . 72 . 60 . 7 . . . . 43 . . . . . . Average Temperature 24 | . 27 . 23 . 7 . . . . 18 . . . . . . Received Heat Transfer 809 | . 213 . 207 . . . 9 9 45 299 18 9 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 4 . . . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . Parts Fried 7 | . . . 5 . . . . . . 1 . . 1 . . . Impact Corruptions 8 | . . . 5 . . . . . . 2 . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . Heat Transferred 2312 | . 962 . 25 300 1025 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . . . Low Security (%) 98 | 100 100 100 100 83 . 100 100 100 100 . 100 100 100 100 100 100 Level 1 1 | . . . . 16 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 235 | 10 197 87 60 235 . 155 64 198 92 . 17 2 130 72 9 162 Initial 67 | . 3 67 16 21 . . 17 22 49 . . 2 . 57 . . Average 39 | 1 66 24 20 47 . 93 15 155 27 . 1 . 43 26 1 50 Influence Increases 2801 | 20 414 145 389 302 16 205 169 217 210 5 34 . 291 111 45 228 Destroy 0b10 Robot/C 1160 | . 220 120 180 100 . 140 60 80 60 . . . 60 20 . 120 Destroy 0b10 Robot/NC 240 | 20 45 5 45 10 15 . 25 10 25 5 10 . 15 5 . 5 Destroy Leader 244 | . 60 20 66 20 . 20 24 10 . . 2 . 12 . . 10 Allied During Kill 39 | . . . . 7 1 30 1 . . . . . . . . . Successful Hack 124 | . 23 . 20 . . . 13 35 4 . 2 . 4 23 . . Select Force Hacks 120 | . . . . . . . . . 120 . . . . . . . Disable Machine 210 | . . . . 135 . 15 . 30 . . . . 15 15 . . Destroy Structure 334 | . 6 . 33 30 . . 1 37 1 . 5 . 50 48 45 78 Partial Spotted 120 | . . . 45 . . . 30 15 . . 15 . . . . 15 Lose Combat Pursuer 210 | . 60 . . . . . 15 . . . . . 135 . . . Influence Decreases 2681 | 15 245 275 379 169 203 160 160 142 339 5 27 7 181 221 45 108 Entered New Map 555 | . 2 107 28 33 187 . 28 32 80 . . 5 . 53 . . Time Decay 1880 | 15 203 158 330 116 16 140 97 110 220 4 27 2 131 168 45 98 Lost Part 142 | . 40 10 11 . . . . . 20 1 . . 50 . . 10 Lost Ally 85 | . . . 10 20 . 20 35 . . . . . . . . . Purge Threat 19 | . . . . . . . . . 19 . . . . . . . Squads Dispatched 17 | . 2 . . . . . 2 . . . 3 . 3 3 2 2 Investigation 5 | . 1 . . . . . 1 . . . 1 . . 2 . . Extermination 7 | . . . . . . . . . . . 1 . 2 1 1 2 Reinforcement 5 | . 1 . . . . . 1 . . . 1 . 1 . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 9 | . . . 3 . . . 1 1 . . 1 . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 149 | . 22 6 17 5 . 8 12 7 3 32 4 2 19 4 2 6 Peak Tracking Total 15 | . 6 3 4 3 . 4 4 4 1 15 4 3 9 2 1 4 Tactical Retreats 11 | . 2 . . . . . 1 . . 4 . . 4 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 3 | . 1 . . . . . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 28 | . . . . 9 . 1 . 2 . 14 . . 1 1 . . Max in Single Turn 9 | . . . . 9 . . . 1 . 1 . . 1 1 . . Garrison Access 4 | . . . . . . . . 1 . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 62 | . 8 . 5 1 1 . 6 7 11 2 3 1 3 5 6 3 Terminals 38 | . 6 . 5 . . . 4 5 6 . 2 . 2 3 3 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . 1 . . . Recycling Units 11 | . 2 . . . . . 1 . 5 . 1 1 . . 1 . Scanalyzers 3 | . . . . . . . 1 . . . . . . 1 1 . Garrison Access 4 | . . . . . . . . 1 . . . . . 1 1 1 Total Hacks 155 | . 17 . 12 1 1 . 13 20 31 7 8 4 5 12 19 5 Successful 108 | . 12 . 8 1 1 . 5 11 23 7 6 1 4 9 16 4 Failed 47 | . 5 . 4 . . . 8 9 8 . 2 3 1 3 3 1 Catastrophic 2 | . . . . . . . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 97 | . 14 . 12 . 1 . 8 13 19 . 5 . 4 8 10 3 Terminals 111 | . 15 . 12 . . . 9 16 19 . 7 . 4 10 15 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 2 . . . . 1 . . . Recycling Units 23 | . 2 . . . . . 3 . 12 . 1 4 . . 1 . Scanalyzers 4 | . . . . . . . 1 . . . . . . 1 2 . Garrison Access 5 | . . . . . . . . 2 . . . . . 1 1 1 Terminal Hacks 42 | . 2 . 2 1 1 . . 3 7 7 3 . 1 4 9 2 Record 7 | . . . . . . . . . . 7 . . . . . . Robot Analysis 4 | . 1 . 1 . . . . . 2 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . . . . . Open Door 3 | . . . . 1 . . . 1 . . . . . . . 1 Level Access Points 5 | . . . . . . . . . . . 1 . 1 1 1 1 Branch Access Points 2 | . . . . . . . . . . . . . . 1 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 4 | . . . 1 . . . . 1 . . 1 . . . 1 . Alert Level 1 | . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . Recall Extermination 2 | . . . . . . . . . . . . . . 1 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 5 | . . . . . . . . 1 2 . 1 . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . . . . 1 . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 10 | . 2 . . . . . . . 5 . 1 1 . . 1 . Retrieve Components 10 | . 2 . . . . . . . 5 . 1 1 . . 1 . Scanalyzer 4 | . . . . . . . 1 . . . . . . 1 2 . Insert Component 2 | . . . . . . . . . . . . . . 1 1 . Retrieve Study 2 | . . . . . . . 1 . . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . 1 1 1 Seal Access 4 | . . . . . . . . 1 . . . . . 1 1 1 Unauthorized Hacks 45 | . 8 . 6 . . . 4 5 11 . 2 . 2 3 3 1 Terminals 41 | . 8 . 6 . . . 4 5 7 . 2 . 2 3 3 1 Track 1 | . . . . . . . . . . . . . . 1 . . Assimilate 3 | . 2 . . . . . . 1 . . . . . . . . Botnet 18 | . 2 . 2 . . . 2 2 2 . 2 . 2 1 2 1 Disrupt 2 | . . . . . . . 1 . . . . . . 1 . . Operators 5 | . 1 . 1 . . . 1 1 . . . . . . 1 . Skim 12 | . 3 . 3 . . . . 1 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . . . . Tunnel 4 | . . . . . . . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 . 5 . . . 5 5 5 . 2 1 3 3 3 2 Full Trace Events 3 | . . . . . . . 1 . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 . . . . . . . 1 . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . Time 16 | . . . . . . . . 16 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 6 . . . . . . . 10 . 3 1 . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies 8 | . 1 . . 3 3 . . 1 . . . . . . . . Largest Group 5 | . 1 1 1 3 5 5 2 1 1 1 . . . . . . Highest-Rated Group 74 | . 10 10 10 40 74 74 37 10 10 10 . . . . . . Highest-Rated Ally 21 | . 10 10 10 16 21 21 21 10 10 10 . . . . . . Total Orders 13 | . . . . 4 2 . . 2 4 1 . . . . . . STAY 7 | . . . . 2 1 . . 1 2 1 . . . . . . FOLLOW 6 | . . . . 2 1 . . 1 2 . . . . . . . Ally Attacks 50 | . . . . 14 . 20 16 . . . . . . . . . Total Damage 618 | . . . . 165 . 287 166 . . . . . . . . . Kills 10 | . . . . 2 . 8 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . Allies Melted 4 | . . . . . . . . . . 4 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Active Infowar (turns) 8582 | 18 892 584 1002 602 468 298 299 222 785 1363 341 90 516 442 252 408 Optics 8277 | . 605 584 1002 602 468 298 299 222 785 1363 341 90 516 442 252 408 Sensors 1817 | . 2 . . . . . . . . . 314 79 328 442 252 400 Seismic 6493 | 18 437 522 695 602 468 291 289 213 601 1249 . . 58 442 252 356 T.N.C. 1794 | . . . . . . . . . . . 86 90 516 442 252 408 Cloaking 450 | . . . . . . . . . . . . . . . 50 400 Jamming 13 | . . . . . . . . . . . . . 1 3 1 8 Robot Analysis Total 4 | . 1 . 1 . . . . . 2 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 8660 | 96 892 584 1002 602 468 298 299 222 785 1363 341 90 516 442 252 408 Spaces Moved 9779 | 61 727 383 702 817 602 442 394 259 1171 1445 309 147 614 691 341 674 Core 9779 | 61 727 383 702 817 602 442 394 259 1171 1445 309 147 614 691 341 674 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 56 | 71 68 50 66 50 50 50 50 50 57 64 84 50 53 50 50 50 Slowest Speed 200 | 150 100 50 100 50 50 50 50 50 100 100 150 150 200 100 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . 5 . . 5 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 94 66 62 98 91 91 29 37 90 86 12 5 16 20 16 26 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 7 | . . 1 . . . . . . 6 . . . . . . . Known Exits Taken 8 | . . . . . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . . . . . . . Scrap Searched 10 | . . . . 1 . 1 . . . 8 . . . . . . Spaces Dug 171 | . 3 . 28 . . . 1 9 . 43 5 . 28 25 17 12 Terrain Destroyed 266 | . 7 . 31 39 . . 1 35 . 39 5 . 33 25 17 34 Melee 72 | . . . . . . . 1 4 . . 5 . 8 25 17 12 Projectile 20 | . 7 . 13 . . . . . . . . . . . . . AOE 116 | . . . 18 39 . . . 31 . . . . 6 . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 12167 | 90 978 742 1067 994 723 512 465 333 1246 1867 369 158 777 739 394 713 Wait 1689 | . 142 332 216 164 44 64 45 59 40 393 33 6 106 3 27 15 Move 9762 | 60 726 382 701 816 601 441 393 258 1170 1444 308 146 613 690 340 673 Hop . | . . . . . . . . . . . . . . . . . Pick Up 41 | 3 5 1 7 1 3 . 1 . 1 6 3 . 5 3 2 . Fast Attach 41 | 4 4 . 5 . . 2 3 2 5 3 3 . 3 4 1 2 Attach 44 | . 3 1 11 . . . . . . 2 5 2 15 2 2 1 Detach 25 | 2 . . 4 . . . . . . 1 2 1 11 2 1 1 Swap 52 | . 5 5 17 3 2 . 4 3 5 4 . . . 1 2 1 Drop 45 | . 4 1 8 1 2 2 3 1 5 8 2 . 4 3 1 . Fire 314 | 21 89 20 77 9 45 3 15 6 20 2 . . 3 . . 4 Melee 127 | . . . 21 . . . 1 4 . 3 13 3 17 31 18 16 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 27 | . . . . . 26 . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 602 | -10/Materials | Discovered new exit (range 9) 621 | -10/Materials | Discovered new exit (range 10) 673 | -10/Materials | Discovered new exit (range 11) 721 | -10/Materials | Core integrity fell below 50% 737 | -10/Materials | Lost 3 parts (1u2w) 781 | -10/Materials | Discovered new exit (range 11) 989 | -10/Materials | Entered Mines 989 | -10/Mines | Accompanied by 1 ally 1120 | -10/Mines | Assembled infested the area 1125 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1171 | -10/Mines | Build established: Scavenger-Mutant 1531 | -10/Mines | Discovered new exit (range 12) 1537 | -10/Mines | Core integrity fell below 20% 1557 | -10/Mines | Learned location of Zion (-6) 1573 | -10/Mines | Entered Materials 1573 | -9/Materials | Accompanied by 1 ally 1573 | -9/Materials | Evolved 2 slots: Utility x2 1759 | -9/Materials | Discovered new exit (range 17) 2319 | -9/Materials | Discovered new exit (range 15) 2416 | -9/Materials | Lost 3 parts (1p1u1w) 2463 | -9/Materials | Core integrity fell below 50% 2552 | -9/Materials | Discovered new exit (range 18) 2575 | -9/Materials | Entered Mines 2616 | -9/Mines | Met a Derelict bent on vengeance 2619 | -9/Mines | Discovered new exit (range 7) 2624 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2673 | -9/Mines | Learned 2 Materials zone layouts 2758 | -9/Mines | Met a Derelict shopkeep closing up shop 2803 | -9/Mines | Learned Materials terminal intel 2858 | -9/Mines | Discovered new exit (range 18) 3110 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3110 | -9/Mines | Discovered new exit (range 5) 3177 | -9/Mines | Entered Exiles 3177 | -9/Exiles | Found Exiles lab destroyed 3177 | -9/Exiles | Accompanied by 2 allies 3184 | -9/Exiles | Discovered new exit (range 16) 3229 | -9/Exiles | Opened EX-Vault 3601 | -9/Exiles | Discovered new exit (range 14) 3645 | -9/Exiles | Entered Mines 3645 | -8/Mines | Accompanied by 5 allies 3679 | -8/Mines | Discovered new exit (range 9) 3773 | -8/Mines | Discovered new exit (range 6) 3943 | -8/Mines | Entered Materials 3943 | -8/Materials | Accompanied by 2 allies 3943 | -8/Materials | Evolved 2 slots: Utility x2 3944 | -8/Materials | Identified exit to Storage 3945 | -8/Materials | Loaded intel: 12 terminal locations 4037 | -8/Materials | Discovered new exit (range 18) 4242 | -8/Materials | Entered Storage 4331 | -8/Storage | Repaired Weight Redist. System 4460 | -8/Storage | Used back door to open Recycling access 4460 | -8/Storage | Discovered new exit (range 3) 4464 | -8/Storage | Entered Recycling 4464 | -8/Recycling | Accompanied by 1 ally 4798 | -8/Recycling | Discovered new exit (range 18) 4882 | -8/Recycling | Learned Storage stockpile data 4942 | -8/Recycling | Learned location of 1 exit from Lower Caves 4993 | -8/Recycling | Learned Storage security intel 5082 | -8/Recycling | Learned Storage trap positions 5092 | -8/Recycling | Identified exit to Scraptown 5139 | -8/Recycling | Learned Storage emergency access door positions 5176 | -8/Recycling | Learned Factory scanalyzer intel 5233 | -8/Recycling | Scanned before Scraplab entrance 5240 | -8/Recycling | Entered Scraplab 5249 | -8/Recycling | Entered Scraptown 5249 | -8/Scraptown | Accompanied by 1 ally 5304 | -8/Scraptown | Visited IN-MT5's Study 5315 | -8/Scraptown | Visited Comm Corps 5332 | -8/Scraptown | Visited Awakened 5339 | -8/Scraptown | Visited Red Mages 5347 | -8/Scraptown | Visited Shadow of the Wyrm 5357 | -8/Scraptown | Visited Fellowship of the Rings 5376 | -8/Scraptown | Visited Bundlers 5477 | -8/Scraptown | Discovered new exit (range 11) 5585 | -8/Scraptown | Visited UFD Registry 5596 | -8/Scraptown | Registered with UFD as "Chainsourcer" 5628 | -8/Scraptown | Visited Chapter 10 5646 | -8/Scraptown | Visited Research Penetration Think Tank 5670 | -8/Scraptown | Visited Supply Room 5689 | -8/Scraptown | Visited Scrapoid Pod Storage 5702 | -8/Scraptown | Visited Infowarlord's Domain 5709 | -8/Scraptown | Found Exp. Signal Interpreter 5725 | -8/Scraptown | Visited Supply Room 5739 | -8/Scraptown | Visited LU-1G1's Boring Crew 5755 | -8/Scraptown | Visited Observation Area 5780 | -8/Scraptown | Visited Scrap Suit Storage 5798 | -8/Scraptown | Visited Abandonware Association 5809 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 5809 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 6043 | -8/Scraptown | Met Optimus 6043 | -8/Scraptown | Accepted into 0bPrime 6443 | -8/Scraptown | Civil war broke out across Scraptown 6443 | -8/Scraptown | Attached CPS modules to Optimus. 6451 | -8/Scraptown | Found Prototype Special Weapon 6452 | -8/Scraptown | Identified LU-1G1's Laser Shovel 6517 | -8/Scraptown | Identified exit to Factory 6569 | -8/Scraptown | Lost 3 parts (1p1u1w) 6610 | -8/Scraptown | Core integrity fell below 50% 6612 | -8/Scraptown | Entered Factory 6612 | -6/Factory | Evolved 4 slots: Utility x4 6613 | -6/Factory | Loaded intel: 4 scanalyzer locations 6639 | -6/Factory | Lost 14 allies 6887 | -6/Factory | Identified exit to Factory 6953 | -6/Factory | Entered another Factory area 6953 | -5/Factory | Evolved 2 slots: Utility x2 7013 | -5/Factory | Discovered new exit (range 12) 7042 | -5/Factory | Identified exit to Factory 7043 | -5/Factory | Entered another Factory area 7043 | -4/Factory | Evolved 2 slots: Utility x2 7365 | -4/Factory | Identified exit to Research 7369 | -4/Factory | Lost 5 parts (1p2u2w) 7559 | -4/Factory | Entered Research 7559 | -3/Research | Evolved 2 slots: Utility x2 7632 | -3/Research | Identified exit to Research 7732 | -3/Research | Build established: Wizard-Scout 7763 | -3/Research | Found Prototype Launcher 7839 | -3/Research | Identified exit to Quarantine 8001 | -3/Research | Spotted B-86 Titan 8001 | -3/Research | Entered another Research area 8001 | -2/Research | Evolved 2 slots: Utility x2 8006 | -2/Research | Identified exit to Access 8006 | -2/Research | Identified exit to Testing 8183 | -2/Research | Identified Hellfire Missile Launcher 8253 | -2/Research | Entered Access 8253 | -1/Access | Evolved 2 slots: Utility x2 8286 | -1/Access | Spotted B-99 Colossus 8407 | -1/Access | Build established: Wizard-Ninja 8430 | -1/Access | Identified exit to Surface 8661 | *** | Escaped! Last Messages --------------- 08522_ S-43 Plague destroyed. 08539_ Connecting with Garrison Access... >>Seal Access door sealed. 08540_ The unstable cave ceiling collapses. 08540_ U-05 Engineer lays Concrete. 08563_ Acquired Seismic Detector. 08585_ Acquired Imp. Transmission Jammer. 08614_ Sneak attack on R-10 Processor. 08614_ Destroyed Com. Wheel. 08618_ R-10 Processor destroyed. 08624_ Acquired 116 matter. 08651_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6T. 08657_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08658_ The Access Shell folds into the floor. [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############+##??????????????????????????????????? | | #??????????????????????????????????? | | = #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ###### #???????????????????????????????????? | | #????# #???????????????????????????????????? | | #????# #???????????????????????????????????? | | #????# #?????###???????????????????????????? | | #????# ####### ##########??????????????????? | | #????# """T""" "??????????????????? | | #????# """ """ "????BB????????????? | | #### #????# "????BB????????????? | | ???# #????# "??????????????????? | | ???# #????# "" "??????????????????? | | #### #????# @" "??????????????????? | | #????# "??????????????????? | | #????# "????BB????????????? | | #????# "????BB????????????? | | !#????# "??????????????????? | | #????# ####### ##########??????????????????? | | #????# #?????###???????????????????????????? | | #????# #???????????????????????????????????? | | ! #????# #???????????????????????????????????? | | #????# #???????????????????????????????????? | | ! #????# ????????????????????????????????????? | | ######????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 17 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Corruption Block 20 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Offensive Hacking 70 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weight Redist. System | 18% | -8/Storage Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Power Maul | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Luggage Code The Little Core That Could Uncivil War Challenges ------------ None Game ------ Seed TeslaEncryptedStreamer Manual? 0 Play Time 01:50:02 Cumulative 311.1 hours Start 2026.01.02 @ 21:07:00 End 2026.01.04 @ 21:16:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 79 Adventurer 0 Explorer 6 Win Type 0 Total 18 Types 8/1/3/1/1/0/2/1/0/1 Lore% 87 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9301248f-0af6-45d8-b7cb-e01d6be7db79