Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 04:52:23 Player: Kio Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (297) 297 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1497 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 154/500 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Small Storage Unit High-capacity Matter Pod Signal Interpreter Seismic Detector > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Treads Improved Treads Wheel Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Signal Interpreter Seismic Detector > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Treads Improved Treads Wheel Light Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Medium Laser Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 20 | 7 9 2 2 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 4 | 2 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 2 . 2 Device 3 | 1 1 . 1 Storage 2 | 1 . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 4 2 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 4 | . 3 1 . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 100 100 Engine 13 | . 14 14 11 Treads 27 | . 28 28 22 Device 4 | . 11 . 11 Storage 14 | . 14 14 22 Processor 9 | . 2 14 11 Energy Gun 2 | . 5 . . Ballistic Cannon 23 | . 17 27 22 Launcher 2 | . 4 . . Peak Build Rating 11 | 8 10 10 11 Average Rating 9 | 5 8 10 10 On Entrance 7 | . 8 10 10 Naked Turns . | . . . . Heaviest Build 21 | 15 17 16 21 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 8 8 8 7 Average Carried 7 | 5 7 8 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 8 8 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 482 | 270 137 75 . Remotely . | . . . . Salvage Created 325 | 86 212 27 . Parts 40 | 11 24 5 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . 8 3 . Cannons 3 | . 3 . . AOE 8 | . 5 3 . Classes Destroyed 6 | 2 4 . . Worker 1 | 1 . . . Builder 1 | . 1 . . Tunneler 4 | 4 . . . Watcher 3 | . 3 . . Swarmer 8 | . 5 3 . Grunt 3 | . 3 . . Best Kill Streak 7 | 2 7 3 . Combat Bots Only 5 | . 5 3 . Max Kills in Single Turn 3 | 1 2 3 . Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 43 | . 27 16 . Missed 12 | . 8 4 . Damage Taken 323 | . 189 134 . Core 40 | . 27 13 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 47 | . 47 . . Core Remaining (%) 92 | 100 . 84 . Volleys Fired 41 | 16 16 9 . Largest 2 | 1 2 2 . Hottest 80 | 50 80 70 . Shots Fired 62 | 16 28 18 . Gun 20 | 16 4 . . Cannon 32 | . 15 17 . Launcher 10 | . 9 1 . Special . | . . . . Kinetic 32 | . 15 17 . Thermal 20 | 16 4 . . Explosive 10 | . 9 1 . Electromagnetic . | . . . . Robot Hit Streak 4 | 3 4 . . Robot Miss Streak 6 | 1 2 6 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 23 | 10 13 . . Core Hits 20 | 5 12 3 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | 1 . . . Burn 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 803 | 125 571 107 . Guns 149 | 125 24 . . Cannons 117 | . 117 . . Explosions 537 | . 430 107 . Melee . | . . . . Ramming . | . . . . Kinetic 117 | . 117 . . Thermal 149 | 125 24 . . Explosive 537 | . 430 107 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . 10 . . Projectiles . | . . . . Explosions 10 | . 10 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 19 | . 18 1 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 40 | 40 36 27 . Average Temperature 12 | 16 9 12 . Received Heat Transfer 21 | . 21 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 2 . . . Heat Transferred 518 | 444 74 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 297 | 25 297 152 . Initial 57 | . 16 57 . Average 54 | 9 110 23 . Maximum Alert Level 1 | . 1 . . Low Security (%) 98 | 100 95 100 100 Level 1 1 | . 4 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 13 4 . Peak Tracking Total 5 | . 5 3 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 3 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 4 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 10 . . Successful 8 | . 8 . . Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Part Schematic 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks 1 | . 1 . . Recycle Component 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 1 Highest-Rated Group 40 | . . 40 16 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 7 | . . 7 . Total Damage 57 | . . 57 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2057 | 173 767 1084 33 Spaces Moved 1131 | 78 398 636 19 Core 1 | 1 . . . Treads 1130 | 77 398 636 19 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 158 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 5 43 98 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 44 | . 34 10 . Melee . | . . . . Projectile . | . . . . AOE 44 | . 34 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1317 | 108 504 684 21 Wait 97 | . 59 38 . Move 1128 | 77 397 635 19 Hop . | . . . . Pick Up 19 | 8 11 . . Fast Attach 9 | 7 2 . . Attach 2 | . . . 2 Detach . | . . . . Swap 9 | . 7 2 . Drop 12 | . 12 . . Fire 41 | 16 16 9 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / Min x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 13) 595 | -10/Materials | Repaired Grenade Launcher 621 | -10/Materials | Repaired Seismic Detector 648 | -10/Materials | Repaired Grenade Launcher 774 | -10/Materials | Discovered new exit (range 6) 846 | -10/Materials | Identified exit to Materials 937 | -10/Materials | Identified exit to Mines 941 | -10/Materials | Entered Mines 945 | -10/Mines | Learned location of 1 exit from Materials 1055 | -10/Mines | Discovered exit to Materials (range 7) 1306 | -10/Mines | Discovered exit to Materials (range 9) 1585 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1711 | -10/Mines | Excavation squad dispatched 1711 | -10/Mines | A large section of the Mines collapsed 2025 | -10/Mines | Entered Materials 2025 | -9/Materials | Accompanied by 1 ally 2025 | -9/Materials | Evolved 2 slots: Utility x2 2026 | -9/Materials | Identified exit to Mines 2027 | -9/Materials | Identified exit to Materials 2058 | -9/Materials | Self-destructed Last Messages --------------- 01352_ R-06 Scavenger collects Lgt. Assault Rifle. 01585_ Trooper 1a: "Hello LRC-V3. What is your command?" 01585_ Mercenary 1a: "Hello LRC-V3. What is your command?" 01585_ Trooper 1b: "Hello LRC-V3. What is your command?" 01640_ Searching scrap... 01640_ Found Structural Scanner. 01640_ Found 36 Matter. 01641_ Acquired 36 matter. 01711_ Trooper 1a crushed by falling debris. 01711_ Trooper 1a destroyed. 01711_ 7 Matter crushed. 01711_ ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. 01717_ as-30569 destroyed. 01718_ Acquired 12 matter. PARAMETERS=UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE Loading 2 Mines entrances... Loading 1 Materials exit... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????########????????????????????? | | ????????????# #????????????????????? | | ????????????# """" #????????????????????? | | ????????????# """" #????????????????????? | | ????????????# """" #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ?????###########g###########????????????? | | ?????# #????????????? | | ?????# #????????????? | | ?????# #????????????? | | ?????####+######/####### #????????????? | | ??????# #?#@ #????#????????????? | | ??????# """#?# #?????????????????? | | ??????# """#?# """ #?????????????????? | | ??????# """#?# """ #?????????????????? | | ??????# #?# """ #?????????????????? | | ??????# #?# #?????????????????? | | ??????########?########?????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingBiomechanicalTendrils Manual? 0 Play Time 00:18:24 Cumulative 22.8 hours Start 2024.08.26 @ 02:27:09 End 2024.08.28 @ 04:52:23 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca12819b-cff1-4694-a5d9-13c42f123a0b