Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 21:15:59

Player: Zane

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (59)      295
Value Destroyed (1593)     1593
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1)                  1
              TOTAL SCORE: 4929

 Bonus
-------
High Alert Combat Kills    15
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             422/700
Matter                     300/300
Energy                     4/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
     Small Storage Unit
           Signal Interpreter
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Arc Projector
>          --- INVENTORY (8) ----
  Improved Deuterium Engine
           Aluminum Leg
     Light Armor Plating
           Arc Projector
           Beam Rifle
           Beam Rifle
           Axe

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
      Small Storage Unit
            Signal Interpreter
   Improved Signal Interpreter
   Advanced Targeting Computer
   Hardened Light Armor Plating
   Improved Shield Generator
            Hacking Suite
>           --- WEAPON -----------
            Arc Projector
  Precision Shock Rifle
>           --- INVENTORY --------
   Improved Deuterium Engine
            Signal Interpreter
      Light Armor Plating
            Beam Rifle
            Beam Rifle
            Beam Rifle
            Flak Cannon
            Axe
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Improved Shield Generator
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   2   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             54   | 7   .   2   11  1   2   18  13  
  Power                    8    | 1   .   .   1   1   .   2   3   
    Engine                 5    | 1   .   .   1   .   .   .   3   
    Core                   3    | .   .   .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 3   .   .   2   .   .   9   3   
    Treads                 6    | 1   .   .   2   .   .   3   .   
    Leg                    8    | 2   .   .   .   .   .   6   .   
    Wheel                  3    | .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 1   .   1   3   .   2   3   3   
    Device                 2    | .   .   .   .   .   .   1   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              6    | .   .   1   2   .   1   1   1   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             3    | .   .   .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   1   5   .   .   4   4   
    Energy Gun             9    | 1   .   .   1   .   .   3   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   4   .   .   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   5   .   .   4   11  
  Power                    3    | .   .   .   1   .   .   .   2   
  Propulsion               7    | .   .   .   2   .   .   1   4   
  Utility                  5    | .   .   .   .   .   .   2   3   
  Weapon                   5    | .   .   .   2   .   .   1   2   
  Highest Loss Streak      8    | .   .   .   4   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   85  96  96  100 95  96  86  
  Engine                   7    | .   14  14  10  5   .   .   6   
  Core                     2    | .   .   .   .   6   9   9   .   
  Treads                   3    | .   .   .   5   22  18  5   .   
  Leg                      16   | .   28  28  14  .   .   11  11  
  Device                   2    | .   .   .   .   .   .   3   5   
  Storage                  10   | .   14  14  11  11  9   9   7   
  Processor                20   | .   .   10  23  33  33  30  20  
  Hackware                 4    | .   .   .   .   .   7   9   6   
  Protection               3    | .   .   .   9   .   .   .   6   
  Energy Gun               12   | .   14  14  3   11  9   15  14  
  Ballistic Gun            4    | .   14  2   13  11  9   2   .   
  Ballistic Cannon         3    | .   .   11  4   .   .   .   .   
Peak Build Rating          35   | 6   6   10  13  13  18  26  35  
  Average Rating           17   | 4   6   9   10  12  16  21  28  
  On Entrance              10   | .   6   6   10  11  13  18  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             32   | 11  11  17  19  16  16  22  32  
  Greatest Support         40   | 20  20  20  40  40  40  40  30  
  Greatest Overweight (x)  3    | 3   .   .   1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   
  Most Carried             8    | 4   4   8   7   5   7   8   8   
  Average Carried          6    | 2   4   7   5   4   5   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 4   4   8   4   5   7   7   7   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Matter Collected           1137 | 270 1   106 293 49  .   308 110 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1983 | .   .   242 471 103 .   892 275 
  Parts                    141  | .   .   17  46  2   .   63  13  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Combat Hostiles Destroyed  47   | .   .   11  14  2   .   17  3   
  Guns                     44   | .   .   10  12  2   .   17  3   
  Cannons                  3    | .   .   1   2   .   .   .   .   
Classes Destroyed          12   | .   .   3   3   .   .   3   3   
  Worker                   4    | .   .   1   .   .   .   2   1   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   .   
  Swarmer                  19   | .   .   9   7   .   .   3   .   
  Grunt                    9    | .   .   .   2   2   .   5   .   
  Sentry                   15   | .   .   2   5   .   .   8   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   .   3   5   2   .   5   3   
  Combat Bots Only         4    | .   .   3   4   2   .   3   1   
Max Kills in Single Turn   2    | .   .   1   1   1   .   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  
Hostile Shots Fired        341  | .    .    47   82   11   .    95   106  
  Missed                   108  | .    .    14   25   3    .    31   35   
Damage Taken               3025 | .    .    334  638  98   .    889  1066 
  Core                     694  | .    .    72   186  22   .    136  278  
  Absorbed by Shields      317  | .    .    .    .    .    .    .    317  
  Redirected to Shielding  17   | .    .    .    17   .    .    .    .    
Core Remaining (%)         73   | 100  .    71   .    48   .    75   .    
Volleys Fired              200  | .    5    28   46   8    .    61   52   
  Largest                  2    | .    2    2    2    2    .    2    2    
  Hottest                  112  | .    70   98   98   79   .    112  111  
Shots Fired                377  | .    10   56   91   16   .    121  83   
  Gun                      346  | .    10   43   73   16   .    121  83   
  Cannon                   31   | .    .    13   18   .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  156  | .    5    28   82   8    .    33   .    
  Thermal                  158  | .    5    28   9    8    .    88   20   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          63   | .    .    .    .    .    .    .    63   
  Robot Hit Streak         29   | .    5    7    10   3    .    29   17   
  Robot Miss Streak        6    | .    1    4    6    2    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    
Shots Hit Robots           256  | .    8    28   56   10   .    89   65   
  Core Hits                120  | .    1    17   32   6    .    43   21   
  Critical Kills           2    | .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    1    .    1    .    
  Critical Strikes         19   | .    .    5    2    2    .    5    5    
    Burn                   13   | .    .    3    1    1    .    4    4    
    Destroy                5    | .    .    2    1    1    .    1    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3496 | .    87   449  761  132  .    1398 669  
  Guns                     3051 | .    75   277  585  117  .    1398 599  
  Cannons                  298  | .    .    137  161  .    .    .    .    
  Explosions               50   | .    .    .    .    .    .    .    50   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  97   | .    12   35   15   15   .    .    20   
  Kinetic                  1300 | .    39   187  646  59   .    369  .    
  Thermal                  1763 | .    36   227  100  58   .    1029 313  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          336  | .    .    .    .    .    .    .    336  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    3    .    .    .    .    
  Projectiles              3    | .    .    .    3    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      27   | .    .    .    27   .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   5    | .    .    .    2    3    .    .    .    
Targets Rammed             22   | .    5    7    5    3    .    .    2    
  Kicked                   17   | .    5    7    3    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        394  | .    50   234  54   93   .    367  394  
  Average Temperature      96   | .    23   67   17   35   .    104  137  
  Received Heat Transfer   591  | .    .    90   96   54   .    351  .    
  Effects                  6    | .    .    2    .    .    .    1    3    
    Shutdowns              1    | .    .    .    .    .    .    1    .    
    Interference           5    | .    .    2    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    2    .    .    .    6    4    
  Heat Transferred         5415 | .    111  888  333  222  .    2923 938  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Peak Influence             475  | .   54  247 475 200 78  323 95  
  Initial                  150  | .   .   21  15  150 78  32  13  
  Average                  103  | .   24  91  295 192 78  93  12  
Maximum Alert Level        2    | .   .   1   2   1   .   1   .   
  Low Security (%)         79   | 100 100 86  25  23  100 87  100 
  Level 1                  16   | .   .   13  52  76  .   12  .   
  Level 2                  3    | .   .   .   22  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            3    | .   1   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Distress Signals           5    | .   .   .   4   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              91   | .   8   14  28  2   .   29  10  
  Peak Tracking Total      7    | .   3   3   6   2   .   7   3   
  Tactical Retreats        12   | .   .   4   4   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Machines Disabled          2    | .   .   1   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Machines Accessed          16   | .   1   .   4   .   .   7   4   
  Terminals                15   | .   1   .   4   .   .   7   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                43   | .   6   .   12  .   .   19  6   
  Successful               20   | .   4   .   4   .   .   11  1   
  Failed                   23   | .   2   .   8   .   .   8   5   
    Catastrophic           4    | .   1   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   20   | .   3   .   9   .   .   5   3   
  Terminals                42   | .   6   .   12  .   .   19  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   4   .   4   .   .   11  .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   .   1   .   .   2   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   2   .   .   5   4   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   4   .   
  EXPLORE                  4    | .   .   .   .   .   .   4   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   18  .   
  Drone Recoveries         6    | .   .   .   .   .   .   6   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  
Turns Passed               4070 | 55   118  1147 606  111  107  1013 913  
Spaces Moved               2380 | 32   82   871  276  49   64   527  479  
  Core                     11   | 11   .    .    .    .    .    .    .    
  Treads                   376  | .    .    .    133  49   64   130  .    
  Legs                     1904 | 21   82   871  143  .    .    397  390  
  Wheels                   89   | .    .    .    .    .    .    .    89   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  160  120  95   
  Average Speed            134  | 131  120  120  143  160  160  139  148  
  Slowest Speed            330  | 200  120  120  190  160  160  240  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    23   99   32   15   8    93   13   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    6    4    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    6    4    .    .    .    .    
  AOE                      3    | .    .    .    .    .    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac 
Total                      2861 | 42  91  917 399 63  69  687 593 
  Wait                     157  | .   .   6   56  3   .   56  36  
  Move                     2373 | 31  81  870 275 48  63  526 479 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  24   | 3   .   4   3   .   4   6   4   
  Fast Attach              21   | 7   .   1   3   .   .   5   5   
  Attach                   12   | .   .   .   7   .   2   1   2   
  Detach                   3    | 1   .   .   .   .   .   1   1   
  Swap                     21   | .   .   1   1   1   .   12  6   
  Drop                     22   | .   .   .   3   .   .   13  6   
  Fire                     200  | .   5   28  46  8   .   61  52  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     17   | .   5   7   3   .   .   .   2   
  Crush                    5    | .   .   .   2   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            6    | .   .   .   .   .   .   6   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 15)
  174 | -10/Materials | Entered Mines
  175 | -10/Mines     | Learned location of Storage (-8)
  301 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  304 | -10/Mines     | Build established: Mutant
  362 | -10/Mines     | Discovered new exit (range 9)
  967 | -10/Mines     | Discovered new exit (range 5)
 1321 | -10/Mines     | Entered Materials
 1321 | -9/Materials  | Evolved 2 slots: Utility x2
 1666 | -9/Materials  | Lost 4 parts (1p1n2w)
 1714 | -9/Materials  | Discovered new exit (range 7)
 1844 | -9/Materials  | Identified exit to Mines
 1927 | -9/Materials  | Entered Mines
 1950 | -9/Mines      | Core integrity fell below 50%
 2008 | -9/Mines      | Assembled infested the area
 2025 | -9/Mines      | Discovered new exit (range 9)
 2036 | -9/Mines      | Identified exit to Materials
 2038 | -9/Mines      | Entered Materials
 2038 | -8/Materials  | Evolved 2 slots: Utility x2
 2039 | -8/Materials  | Identified exit to Storage
 2145 | -8/Materials  | Entered Storage
 2608 | -8/Storage    | Discovered new exit (range 15)
 2625 | -8/Storage    | Build established: Scavenger-Mutant
 2702 | -8/Storage    | Discovered new exit (range 56)
 3157 | -8/Storage    | Identified exit to Factory
 3158 | -8/Storage    | Entered Factory
 3158 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4071 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04035_ P-70 Sage suffers critical hit (Burn).
04037_ Destroyed Imp. Heat Sink.
04039_ P-70 Sage suffers critical hit (Burn).
04039_ Mic. Fission Core melted.
04039_ Antigrav System melted.
04039_ Imp. Heat Sink melted.
04039_ P-70 Sage destroyed.
04041_ The unstable cave ceiling collapses.
04046_ Hrd. Light Armor Plating destroyed.
04047_ Prc. Shock Rifle destroyed.
04055_ Beam Rifle destroyed.
04058_ Wheel destroyed.
04059_ K-01 Serf collects debris.
04062_ Wheel destroyed.
04063_ K-01 Serf collects debris. <x2>
04065_ Hacking Suite destroyed.
04067_ K-01 Serf collects debris. <x2>
04070_ Imp. Deuterium Engine destroyed.
04071_ Imp. Shield Generator destroyed.
04071_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????######### t         ??????? |
| ???????????? ###########     [s             ?????? |
| ??????????                   s    k         ?????? |
| ??????????               @   s             ??????? |
| ??????????                  !%          #????????? |
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| ???????????????????????????????      ####????????? |
| ??????????????????????????????       ???########## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         18
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              HeartGyrokineticNukerbomber
  Manual?         0
Play Time         00:43:30
  Cumulative      17.8 hours
  Start           2024.10.06 @ 20:19:19
  End             2024.10.06 @ 21:15:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12b4f923-5ff6-4688-b014-f70b0e0b35cf