Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 21:15:59 Player: Zane Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1593) 1593 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 4929 Bonus ------- High Alert Combat Kills 15 Friendly Fire -14 Cogmind --------- Core Integrity 422/700 Matter 300/300 Energy 4/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Small Storage Unit Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Arc Projector > --- INVENTORY (8) ---- Improved Deuterium Engine Aluminum Leg Light Armor Plating Arc Projector Beam Rifle Beam Rifle Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Arc Projector Precision Shock Rifle > --- INVENTORY -------- Improved Deuterium Engine Signal Interpreter Light Armor Plating Beam Rifle Beam Rifle Beam Rifle Flak Cannon Axe [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Improved Shield Generator Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . 2 . 1 Weapon . | . . . . . . . . Parts Attached 54 | 7 . 2 11 1 2 18 13 Power 8 | 1 . . 1 1 . 2 3 Engine 5 | 1 . . 1 . . . 3 Core 3 | . . . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 17 | 3 . . 2 . . 9 3 Treads 6 | 1 . . 2 . . 3 . Leg 8 | 2 . . . . . 6 . Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 . 1 3 . 2 3 3 Device 2 | . . . . . . 1 1 Storage 1 | 1 . . . . . . . Processor 6 | . . 1 2 . 1 1 1 Hackware 1 | . . . . . 1 . . Protection 3 | . . . 1 . . 1 1 Artifact . | . . . . . . . . Weapon 16 | 2 . 1 5 . . 4 4 Energy Gun 9 | 1 . . 1 . . 3 4 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . . 4 . . 1 . Ballistic Cannon 1 | . . 1 . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 20 | . . . 5 . . 4 11 Power 3 | . . . 1 . . . 2 Propulsion 7 | . . . 2 . . 1 4 Utility 5 | . . . . . . 2 3 Weapon 5 | . . . 2 . . 1 2 Highest Loss Streak 8 | . . . 4 . . 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 85 96 96 100 95 96 86 Engine 7 | . 14 14 10 5 . . 6 Core 2 | . . . . 6 9 9 . Treads 3 | . . . 5 22 18 5 . Leg 16 | . 28 28 14 . . 11 11 Device 2 | . . . . . . 3 5 Storage 10 | . 14 14 11 11 9 9 7 Processor 20 | . . 10 23 33 33 30 20 Hackware 4 | . . . . . 7 9 6 Protection 3 | . . . 9 . . . 6 Energy Gun 12 | . 14 14 3 11 9 15 14 Ballistic Gun 4 | . 14 2 13 11 9 2 . Ballistic Cannon 3 | . . 11 4 . . . . Peak Build Rating 35 | 6 6 10 13 13 18 26 35 Average Rating 17 | 4 6 9 10 12 16 21 28 On Entrance 10 | . 6 6 10 11 13 18 21 Naked Turns . | . . . . . . . . Heaviest Build 32 | 11 11 17 19 16 16 22 32 Greatest Support 40 | 20 20 20 40 40 40 40 30 Greatest Overweight (x) 3 | 3 . . 1 . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 4 4 8 7 5 7 8 8 Average Carried 6 | 2 4 7 5 4 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 4 8 4 5 7 7 7 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Matter Collected 1137 | 270 1 106 293 49 . 308 110 Remotely . | . . . . . . . . Salvage Created 1983 | . . 242 471 103 . 892 275 Parts 141 | . . 17 46 2 . 63 13 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 47 | . . 11 14 2 . 17 3 Guns 44 | . . 10 12 2 . 17 3 Cannons 3 | . . 1 2 . . . . Classes Destroyed 12 | . . 3 3 . . 3 3 Worker 4 | . . 1 . . . 2 1 Builder 1 | . . . . . . . 1 Hauler 1 | . . . . . . 1 . Recycler 1 | . . . . . . . 1 Mechanic 1 | . . . . . . 1 . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 3 . . . . Swarmer 19 | . . 9 7 . . 3 . Grunt 9 | . . . 2 2 . 5 . Sentry 15 | . . 2 5 . . 8 . Hunter 2 | . . . . . . 1 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | . . 3 5 2 . 5 3 Combat Bots Only 4 | . . 3 4 2 . 3 1 Max Kills in Single Turn 2 | . . 1 1 1 . 2 1 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Hostile Shots Fired 341 | . . 47 82 11 . 95 106 Missed 108 | . . 14 25 3 . 31 35 Damage Taken 3025 | . . 334 638 98 . 889 1066 Core 694 | . . 72 186 22 . 136 278 Absorbed by Shields 317 | . . . . . . . 317 Redirected to Shielding 17 | . . . 17 . . . . Core Remaining (%) 73 | 100 . 71 . 48 . 75 . Volleys Fired 200 | . 5 28 46 8 . 61 52 Largest 2 | . 2 2 2 2 . 2 2 Hottest 112 | . 70 98 98 79 . 112 111 Shots Fired 377 | . 10 56 91 16 . 121 83 Gun 346 | . 10 43 73 16 . 121 83 Cannon 31 | . . 13 18 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 156 | . 5 28 82 8 . 33 . Thermal 158 | . 5 28 9 8 . 88 20 Explosive . | . . . . . . . . Electromagnetic 63 | . . . . . . . 63 Robot Hit Streak 29 | . 5 7 10 3 . 29 17 Robot Miss Streak 6 | . 1 4 6 2 . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 2 . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 256 | . 8 28 56 10 . 89 65 Core Hits 120 | . 1 17 32 6 . 43 21 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 3 | . . 1 . 1 . 1 . Critical Strikes 19 | . . 5 2 2 . 5 5 Burn 13 | . . 3 1 1 . 4 4 Destroy 5 | . . 2 1 1 . 1 . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3496 | . 87 449 761 132 . 1398 669 Guns 3051 | . 75 277 585 117 . 1398 599 Cannons 298 | . . 137 161 . . . . Explosions 50 | . . . . . . . 50 Melee . | . . . . . . . . Ramming 97 | . 12 35 15 15 . . 20 Kinetic 1300 | . 39 187 646 59 . 369 . Thermal 1763 | . 36 227 100 58 . 1029 313 Explosive . | . . . . . . . . Electromagnetic 336 | . . . . . . . 336 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . 3 . . . . Projectiles 3 | . . . 3 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 27 | . . . 27 . . . . Shots 1 | . . . 1 . . . . Rammed 5 | . . . 2 3 . . . Targets Rammed 22 | . 5 7 5 3 . . 2 Kicked 17 | . 5 7 3 . . . 2 Crushed . | . . . . . . . . Highest Temperature 394 | . 50 234 54 93 . 367 394 Average Temperature 96 | . 23 67 17 35 . 104 137 Received Heat Transfer 591 | . . 90 96 54 . 351 . Effects 6 | . . 2 . . . 1 3 Shutdowns 1 | . . . . . . 1 . Interference 5 | . . 2 . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . 2 . . . 6 4 Heat Transferred 5415 | . 111 888 333 222 . 2923 938 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Peak Influence 475 | . 54 247 475 200 78 323 95 Initial 150 | . . 21 15 150 78 32 13 Average 103 | . 24 91 295 192 78 93 12 Maximum Alert Level 2 | . . 1 2 1 . 1 . Low Security (%) 79 | 100 100 86 25 23 100 87 100 Level 1 16 | . . 13 52 76 . 12 . Level 2 3 | . . . 22 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 3 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . 1 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Distress Signals 5 | . . . 4 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 8 14 28 2 . 29 10 Peak Tracking Total 7 | . 3 3 6 2 . 7 3 Tactical Retreats 12 | . . 4 4 . . 4 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Disabled 2 | . . 1 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Accessed 16 | . 1 . 4 . . 7 4 Terminals 15 | . 1 . 4 . . 7 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 43 | . 6 . 12 . . 19 6 Successful 20 | . 4 . 4 . . 11 1 Failed 23 | . 2 . 8 . . 8 5 Catastrophic 4 | . 1 . . . . 1 2 Database Lockouts . | . . . . . . . . Manual 20 | . 3 . 9 . . 5 3 Terminals 42 | . 6 . 12 . . 19 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 4 . 4 . . 11 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 3 | . . . 1 . . 2 . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . . . . 2 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . 1 . . . . 1 . Investigation Status 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 4 | . 2 . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 2 . . 5 4 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . . . 4 . EXPLORE 4 | . . . . . . 4 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 18 | . . . . . . 18 . Drone Recoveries 6 | . . . . . . 6 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Turns Passed 4070 | 55 118 1147 606 111 107 1013 913 Spaces Moved 2380 | 32 82 871 276 49 64 527 479 Core 11 | 11 . . . . . . . Treads 376 | . . . 133 49 64 130 . Legs 1904 | 21 82 871 143 . . 397 390 Wheels 89 | . . . . . . . 89 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 120 95 Average Speed 134 | 131 120 120 143 160 160 139 148 Slowest Speed 330 | 200 120 120 190 160 160 240 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 23 99 32 15 8 93 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . 6 4 . . . 3 Melee . | . . . . . . . . Projectile 10 | . . 6 4 . . . . AOE 3 | . . . . . . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total 2861 | 42 91 917 399 63 69 687 593 Wait 157 | . . 6 56 3 . 56 36 Move 2373 | 31 81 870 275 48 63 526 479 Hop . | . . . . . . . . Pick Up 24 | 3 . 4 3 . 4 6 4 Fast Attach 21 | 7 . 1 3 . . 5 5 Attach 12 | . . . 7 . 2 1 2 Detach 3 | 1 . . . . . 1 1 Swap 21 | . . 1 1 1 . 12 6 Drop 22 | . . . 3 . . 13 6 Fire 200 | . 5 28 46 8 . 61 52 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 17 | . 5 7 3 . . . 2 Crush 5 | . . . 2 3 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 6 | . . . . . . 6 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 15) 174 | -10/Materials | Entered Mines 175 | -10/Mines | Learned location of Storage (-8) 301 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 304 | -10/Mines | Build established: Mutant 362 | -10/Mines | Discovered new exit (range 9) 967 | -10/Mines | Discovered new exit (range 5) 1321 | -10/Mines | Entered Materials 1321 | -9/Materials | Evolved 2 slots: Utility x2 1666 | -9/Materials | Lost 4 parts (1p1n2w) 1714 | -9/Materials | Discovered new exit (range 7) 1844 | -9/Materials | Identified exit to Mines 1927 | -9/Materials | Entered Mines 1950 | -9/Mines | Core integrity fell below 50% 2008 | -9/Mines | Assembled infested the area 2025 | -9/Mines | Discovered new exit (range 9) 2036 | -9/Mines | Identified exit to Materials 2038 | -9/Mines | Entered Materials 2038 | -8/Materials | Evolved 2 slots: Utility x2 2039 | -8/Materials | Identified exit to Storage 2145 | -8/Materials | Entered Storage 2608 | -8/Storage | Discovered new exit (range 15) 2625 | -8/Storage | Build established: Scavenger-Mutant 2702 | -8/Storage | Discovered new exit (range 56) 3157 | -8/Storage | Identified exit to Factory 3158 | -8/Storage | Entered Factory 3158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4071 | -7/Factory | Self-destructed Last Messages --------------- 04035_ P-70 Sage suffers critical hit (Burn). 04037_ Destroyed Imp. Heat Sink. 04039_ P-70 Sage suffers critical hit (Burn). 04039_ Mic. Fission Core melted. 04039_ Antigrav System melted. 04039_ Imp. Heat Sink melted. 04039_ P-70 Sage destroyed. 04041_ The unstable cave ceiling collapses. 04046_ Hrd. Light Armor Plating destroyed. 04047_ Prc. Shock Rifle destroyed. 04055_ Beam Rifle destroyed. 04058_ Wheel destroyed. 04059_ K-01 Serf collects debris. 04062_ Wheel destroyed. 04063_ K-01 Serf collects debris. 04065_ Hacking Suite destroyed. 04067_ K-01 Serf collects debris. 04070_ Imp. Deuterium Engine destroyed. 04071_ Imp. Shield Generator destroyed. 04071_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ????????????????????????????????? "??????????? | | ????????????????????????????????? "??????????? | | ???????????????????????????????? " ?????????? | | ???????????????????????????????# " "????????? | | ???????????????????????????????# " " ???????? | | ???????????????????????????????# ??????? | | ???????????????????????######### t ??????? | | ???????????? ########### [s ?????? | | ?????????? s k ?????? | | ?????????? @ s ??????? | | ?????????? !% #????????? | | ?????????? ! #????????? | | ??????????? #????????? | | ??????????? ########### ! k #????????? | | ??????????????????????# =% #####????????? | | ?????????????????#"""""# * !##??????####""" | | ??????????????? %;###????# | | ?????????????? % ####""! / | | ??????????????? % " | | ???????????????? / " | | ??????????????? " | | ???????????????? ####"" | | ????????????????? #???#""""""" | | ????????????????? #???# " | | ?????????????????? ##### ## | | ?????????????????? | | ???????????????????? ### ## | | ?????????????????????? #?# #? | | ????????????????????????? % #?###+###? | | ???????????????????????????% #????????? | | ????????????????????????????? ? #????????? | | ??????????????????????????????? #????????? | | ??????????????????????????????? ####????????? | | ?????????????????????????????? ???########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed HeartGyrokineticNukerbomber Manual? 0 Play Time 00:43:30 Cumulative 17.8 hours Start 2024.10.06 @ 20:19:19 End 2024.10.06 @ 21:15:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12b4f923-5ff6-4688-b014-f70b0e0b35cf