Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 20:33:51 Player: Zaros426 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (3069) 3069 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 8564 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 70 Aligned with FarCom 300 Friendly Fire -15 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (243) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON (6) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Cryofiber Web Advanced Heat Sink Large Battery (200) High-capacity Matter Pod (200) Experimental Sensor Array Improved Terrain Scanner Seismic Detector ECM Suite Assault Cannon Assault Cannon Mini Grenade Launcher Improved Datajack Field Lobotomy Kit (5) Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Reinforced Deuterium Engine Light Treads Light Treads Improved Treads Cryofiber Web Advanced Heat Sink Large Battery High-capacity Matter Pod Experimental Sensor Array Improved Terrain Scanner Seismic Detector ECM Suite Medium Armor Plating Assault Cannon Mini Grenade Launcher Improved Datajack Field Lobotomy Kit Maul [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 1 | . . . . . . . 1 . Weapon 4 | . . . 2 . . . . 2 Parts Attached 113 | 6 22 5 47 2 2 7 22 . Power 10 | 1 5 . 2 . . 1 1 . Engine 10 | 1 5 . 2 . . 1 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 3 . 13 2 . 2 11 . Treads 31 | 2 3 . 12 2 . 2 10 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 . . . 1 . Utility 15 | 1 5 1 4 . 1 . 3 . Device 2 | . . 1 . . . . 1 . Storage 4 | 1 1 . 1 . 1 . . . Processor 5 | . 2 . 2 . . . 1 . Hackware 2 | . 1 . 1 . . . . . Protection 2 | . 1 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 55 | 2 9 4 28 . 1 4 7 . Energy Gun 4 | . . . 3 . . . 1 . Energy Cannon 4 | . . 1 3 . . . . . Ballistic Gun 32 | 2 4 . 19 . . 4 3 . Ballistic Cannon 5 | . 2 . 1 . . . 2 . Launcher 7 | . 3 3 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 9 | . . 1 6 . . . 2 . Parts Lost 10 | . . 1 5 . . . 4 . Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . 1 . Utility 1 | . . . . . . . 1 . Weapon 6 | . . 1 3 . . . 2 . Highest Loss Streak 3 | . . 1 3 . . . 3 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 98 98 100 67 97 92 84 Engine 11 | . 14 14 11 11 11 11 8 7 Treads 24 | . 27 28 21 22 22 22 26 23 Device 1 | . . . . . . . 7 . Storage 11 | . 14 14 11 11 11 11 9 7 Processor 8 | . 7 . 10 11 11 11 9 7 Protection 1 | . . 12 . . . . . 7 Ballistic Gun 28 | . 13 14 41 44 1 40 26 23 Ballistic Cannon 2 | . 11 . . . . . 3 7 Launcher 1 | . 2 10 . . . . . . Peak Build Rating 31 | 6 10 16 22 19 19 21 31 28 Average Rating 16 | 5 9 8 18 18 13 20 24 28 On Entrance 13 | . 6 8 8 19 19 14 20 28 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 11 33 33 40 40 49 62 70 70 Greatest Support 60 | 40 40 40 43 40 40 40 60 60 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 16 | 7 14 15 15 15 19 20 20 20 Most Carried 20 | 6 15 15 15 15 20 20 20 20 Average Carried 15 | 2 12 14 14 14 19 18 19 20 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | 5 15 15 15 15 20 19 20 20 Class Distribution -------------------- 40% | Mutant 25% | Gunner 20% | Scavenger-Gunner 9% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 4222 | 292 462 202 2094 94 . 510 568 . Remotely . | . . . . . . . . . Salvage Created 4673 | 140 731 222 2336 102 . 536 606 . Parts 310 | 8 49 11 162 8 . 36 36 . Haulers Intercepted 10 | . 2 . 6 . . . 2 . Recyclers Shooed 8 | 1 . . 6 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 91 | . 19 9 41 . . 13 9 . Guns 60 | . 3 3 35 . . 13 6 . Cannons 8 | . 4 . 1 . . . 3 . AOE 23 | . 12 6 5 . . . . . Classes Destroyed 14 | 2 7 1 3 . . . 1 . Worker 9 | . 2 1 5 . . . 1 . Builder 8 | . . 2 3 2 . 1 . . Tunneler 6 | 2 . . . 1 . 2 1 . Hauler 10 | . 2 . 6 . . . 2 . Recycler 11 | 1 1 . 6 1 . 1 1 . Mechanic 3 | . . . 2 . . . 1 . Operator 4 | . 2 . 1 . . . 1 . Watcher 9 | . 2 . 5 . . . 2 . Swarmer 38 | . 6 3 18 . . 7 4 . Grunt 37 | . 11 6 13 . . 5 2 . Brawler 2 | . . . 1 . . 1 . . Sentry 11 | . . . 9 . . . 2 . Hunter 1 | . . . . . . . 1 . Subdweller 2 | . 2 . . . . . . . Best Kill Streak 8 | 2 8 4 7 2 . 5 4 . Combat Bots Only 7 | . 6 4 7 . . 4 4 . Max Kills in Single Turn 3 | 1 3 3 3 1 . 2 2 . Gunslinging 1 | . . . 1 . . 1 1 . Exploded 3 | . 3 2 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 282 | . 39 32 134 . . 33 44 . Missed 77 | . 8 6 41 . . 9 13 . Damage Taken 2786 | . 402 399 1065 57 . 302 561 . Core 339 | . 58 46 87 21 . 84 43 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 277 | . 166 . . . . . 111 . Core Remaining (%) 75 | 100 . 58 . . . 52 92 . Volleys Fired 256 | 8 46 15 116 5 . 30 36 . Largest 4 | 2 2 2 4 4 . 4 4 . Hottest 200 | 40 65 80 200 92 . 92 134 . Shots Fired 788 | 16 82 28 417 20 . 120 105 . Gun 700 | 16 42 15 398 20 . 120 89 . Cannon 65 | . 30 2 17 . . . 16 . Launcher 23 | . 10 11 2 . . . . . Special . | . . . . . . . . . Kinetic 752 | 16 72 15 404 20 . 120 105 . Thermal 13 | . . 2 11 . . . . . Explosive 23 | . 10 11 2 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 9 17 4 20 6 . 8 13 . Robot Miss Streak 6 | 2 4 2 6 2 . 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . . 6 . . 4 2 . Max Gunslinging Chain 2 | . . . 1 . . 2 1 . Shots Hit Robots 451 | 12 43 18 238 7 4 68 61 . Core Hits 213 | 5 36 21 95 5 . 25 26 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . 3 . . . 1 . Critical Strikes 8 | . 1 . 3 . . . 4 . Destroy 4 | . . . 3 . . . 1 . Blast 4 | . 1 . . . . . 3 . Melee Attacks 11 | . . . 2 . 4 . 5 . Impact 7 | . . . 2 . . . 5 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8412 | 121 1319 810 3977 114 . 1040 1031 . Guns 5870 | 121 235 125 3440 114 . 1040 795 . Cannons 818 | . 334 18 230 . . . 236 . Explosions 1724 | . 750 667 307 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 6514 | 121 569 125 3514 114 . 1040 1031 . Thermal 174 | . . 18 156 . . . . . Explosive 1724 | . 750 667 307 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . . Average Corruption 1 | . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . 9 7 4 10 . . Message Errors 5 | . . . . 1 1 3 . . Matter Fused 13 | . . . 7 1 1 4 . . Heat Flow Errors 5 | . . . 1 3 . 1 . . Energy Discharges 2 | . . . 1 . 1 . . . Data Loss (minor) 4 | . . . . 2 1 1 . . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . 68 . 9 . . . 37 . Projectiles 5 | . . . . . . . 5 . Explosions 109 | . 68 . 9 . . . 32 . Melee . | . . . . . . . . . Knockbacks 10 | . 4 . 2 . . . 4 . Impact . | . . . . . . . . . Kinetic 9 | . 3 . 2 . . . 4 . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 165 | . . 41 . . . . 124 . Shots 4 | . . 2 . . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 285 | . 44 88 285 203 . 164 156 . Average Temperature 48 | . 15 39 50 64 . 49 51 . Received Heat Transfer 885 | . 129 195 327 . . 135 99 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 370 | . . 37 333 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 1000 | 15 357 321 1000 395 . 190 184 57 Initial 390 | . 9 114 29 390 . . 37 57 Average 215 | 6 122 151 448 222 . 86 62 57 Maximum Alert Level 3 | . 1 1 3 1 . . . . Low Security (%) 68 | 100 72 84 29 63 . 100 100 100 Level 1 16 | . 27 15 19 36 . . . . Level 2 6 | . . . 21 . . . . . Level 3 8 | . . . 28 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 5 . 4 . . 1 4 . Investigation 8 | . 3 . 3 . . . 2 . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . . . . 1 2 . Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 27 9 55 . . 13 17 . Peak Tracking Total 6 | . 4 3 6 . . 3 4 . Tactical Retreats 5 | . . . 3 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . 3 . 1 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 14 | . 4 . 5 . . . 5 . Max in Single Turn 2 | . 1 . 1 . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 36 | . 10 . 16 1 2 . 7 . Terminals 23 | . 7 . 11 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 96 | . 30 . 47 1 2 . 16 . Successful 56 | . 19 . 26 1 2 . 8 . Failed 39 | . 11 . 20 . . . 8 . Catastrophic 5 | . 1 . 2 . . . 2 . Database Lockouts 1 | . . . 1 . . . . . Manual 58 | . 21 . 30 . 1 . 6 . Terminals 69 | . 21 . 36 . . . 12 . Fabricators . | . . . . . . . . . Repair Stations 11 | . 6 . 2 . . . 3 . Recycling Units 5 | . 3 . 2 . . . . . Scanalyzers 8 | . . . 7 . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 2 . 7 1 2 . 3 . Record 2 | . . . 1 . 1 . . . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 4 | . 1 . 2 . . . 1 . Open Door 1 | . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . 1 . Zone Layout 3 | . . . 2 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 5 . . . . . 2 . Scan Component 4 | . 3 . . . . . 1 . Repair 3 | . 2 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 27 | . 12 . 12 . . . 3 . Terminals 22 | . 10 . 10 . . . 2 . Assimilate 1 | . . . . . . . 1 . Botnet 8 | . 3 . 4 . . . 1 . Operators 2 | . 1 . 1 . . . . . Skim 11 | . 6 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Tunnel 4 | . 2 . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . Extract 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 6 . 14 . . . 6 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . Time 84 | . 52 . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . Non-combat 3 | . . . . . 3 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . 4 . . . parse_system 4 | . . . . . 4 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 . . Highest-Rated Group 40 | . . . . 40 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 16 . . Total Orders 2 | . . . . 2 . . . . STAY 1 | . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks 12 | . . . . . . 12 . . Total Damage 96 | . . . . . . 96 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 11126 | 165 1761 1085 3045 1141 784 1179 1849 117 Spaces Moved 5342 | 82 934 623 1532 696 326 431 670 48 Core 3 | 3 . . . . . . . . Treads 5339 | 79 934 623 1532 696 326 431 670 48 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 160 243 Average Speed 179 | 155 160 160 160 160 236 240 220 243 Slowest Speed 243 | 160 240 160 240 160 240 240 243 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 66 | 6 99 97 99 100 72 76 51 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 10 | . 2 . 6 1 1 . . . Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 11 | . . . 2 . . . 9 . Terrain Destroyed 201 | . 80 49 13 . . . 59 . Melee 7 | . . . 2 . . . 5 . Projectile 5 | . . . . . . . 5 . AOE 189 | . 80 49 11 . . . 49 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6324 | 102 1116 682 1864 713 339 507 953 48 Wait 471 | . 87 38 106 7 . 36 197 . Move 5334 | 81 933 622 1531 695 325 430 669 48 Hop . | . . . . . . . . . Pick Up 57 | 6 17 . 19 2 3 2 8 . Fast Attach 45 | 6 9 1 19 . . . 10 . Attach 22 | . 3 1 7 2 1 3 5 . Detach 10 | . . 1 4 . 4 . 1 . Swap 47 | . 10 3 22 . 1 4 7 . Drop 71 | 1 11 1 38 2 1 2 15 . Fire 256 | 8 46 15 116 5 . 30 36 . Melee 11 | . . . 2 . 4 . 5 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 11) 755 | -10/Materials | Discovered new exit (range 17) 866 | -10/Materials | Derelicts attacked the area 1100 | -10/Materials | Discovered new exit (range 7) 1288 | -10/Materials | Learned Storage stockpile data 1319 | -10/Materials | Learned location of 2 exits from Mines 1338 | -10/Materials | Loaded intel: 11 interactive machine locations 1348 | -10/Materials | Learned 2 Storage zone layouts 1350 | -10/Materials | Learned Storage emergency access door positions 1354 | -10/Materials | Learned Storage trap positions 1584 | -10/Materials | Repaired Lgt. Treads 1612 | -10/Materials | Repaired Assault Rifle 1690 | -10/Materials | Discovered new exit (range 5) 1927 | -10/Materials | Entered Mines 1928 | -10/Mines | Identified exit to Materials 1928 | -10/Mines | Identified exit to Subcaves 2185 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2253 | -10/Mines | Discovered exit to Materials (range 8) 2371 | -10/Mines | Learned Materials stockpile data 2932 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2936 | -10/Mines | Found Prototype Device 2936 | -10/Mines | Identified Exp. Sensor Array 3012 | -10/Mines | Entered Materials 3012 | -9/Materials | Evolved 2 slots: Weapon x2 3145 | -9/Materials | Lost 3 parts (2n1w) 3428 | -9/Materials | Build established: Scavenger-Gunner 4459 | -9/Materials | Build established: Gunner 4473 | -9/Materials | Discovered new exit (range 15) 4584 | -9/Materials | Learned location of Zion (-7) 4650 | -9/Materials | Discovered new exit (range 6) 4658 | -9/Materials | Learned Storage stockpile data 4723 | -9/Materials | Learned location of Recycling (-7) 4778 | -9/Materials | Learned location of 1 exit from Recycling 4882 | -9/Materials | Loaded intel: 2 repair station locations 4915 | -9/Materials | Identified exit to Materials 5751 | -9/Materials | Central database locked down 5780 | -9/Materials | Build established: Scavenger-Gunner 5812 | -9/Materials | First assault squad dispatched 5981 | -9/Materials | Destroyed 7 combat bots 6057 | -9/Materials | Entered Mines 6183 | -9/Mines | Assembled infested the area 6215 | -9/Mines | Build established: Gunner 6272 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6376 | -9/Mines | Learned location of 1 exit from Materials 6462 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6961 | -9/Mines | Discovered new exit (range 5) 7198 | -9/Mines | Entered Exiles 7198 | -9/Exiles | Accompanied by 3 allies 7257 | -9/Exiles | Met 8R-AWN 7299 | -9/Exiles | Met EX-HEX 7375 | -9/Exiles | Met EX-BIN 7405 | -9/Exiles | Aligned with FarCom system 7408 | -9/Exiles | Given EX-Vault access code 7465 | -9/Exiles | Opened EX-Vault 7485 | -9/Exiles | Found Field Lobotomy Kit 7506 | -9/Exiles | Build established: Mutant 7532 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7599 | -9/Exiles | Met EX-DEC 7953 | -9/Exiles | Discovered new exit (range 14) 7982 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 7982 | -9/Exiles | Entered Mines 7982 | -8/Mines | Accompanied by 3 allies 8091 | -8/Mines | Lost 3 allies 8111 | -8/Mines | Discovered exit to Materials (range 15) 8365 | -8/Mines | Build established: Skirmisher 9064 | -8/Mines | Build established: Scavenger-Skirmisher 9135 | -8/Mines | Discovered exit to Materials (range 12) 9161 | -8/Mines | Entered Materials 9161 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9162 | -8/Materials | Identified exit to Factory 9553 | -8/Materials | Build established: Scavenger-Gunner 9979 | -8/Materials | Lost 3 parts (1n2w) 10241 | -8/Materials | Repaired Hvy. Assault Rifle 10319 | -8/Materials | Build established: Mutant 10522 | -8/Materials | Discovered exit to Factory (range 12) 11010 | -8/Materials | Entered Factory 11010 | -7/Factory | Evolved 2 slots: Weapon x2 11011 | -7/Factory | Identified exit to Storage 11078 | -7/Factory | Build established: Skirmisher 11127 | -7/Factory | Self-destructed Last Messages --------------- Rocket Array 10886_ K-01 Serf collects debris. 10892_ K-01 Serf cleans the Atomic Centrifuge. 10924_ K-01 Serf cleans the Terminal. 10934_ U-05 Engineer lays Concrete. 10937_ Acquired 13 matter. 10938_ U-05 Engineer builds a Door. 10942_ Acquired Assault Cannon. 10942_ K-01 Serf cleans the Terminal. 10949_ Acquired Lgt. Treads. 10957_ Acquired 7 matter. 10959_ K-01 Serf cleans the Terminal. 10959_ Acquired 22 matter. 10964_ Acquired 1 matter. 10976_ Acquired 8 matter. PARAMETERS=WEAPON+2 LOCATION=FACTORY GOAL=ESCAPE 11010_ Receiving FarCom transmissions... Loading 1 Storage entrance... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ##+######+???????????????? | | ????????????????? ???????????????? | | ?????????????????? ????????????????? | | ??????????????????? ?????????????????? | | ???????????????????? ##############????? | | ????????????????????? # #????? | | ??????????????????????# # """" #????? | | ??????????????????????# # """" #????? | | ??????????????????????# # """" #????? | | ?????????############## # """" #????? | | ?????????# # # """" #????? | | ?????????# + @ + """" #????? | | ?????????# """ # # """" #????? | | ?????????# """"" # # #????? | | ?????????#! """"" # # #????? | | ?????????# ####### #????? | | ?????????# """ #?????# #????? | | ?????????# """"" #?????##############????? | | ?????????# """"" #???????????????????????? | | ?????????# ? #???????????????????????? | | ?????????# ???? #???????????????????????? | | ?????????# ???? ????????????????????????? | | ?????????#######????##????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Machine Analyzer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedAdvancedArchive Manual? 0 Play Time 01:04:26 Cumulative 172.7 hours Start 2025.02.25 @ 23:29:31 End 2025.02.26 @ 20:33:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d18ee2a5-f30b-4942-b3be-aaa502835059