Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.17 @ 13:17:02 Player: Augustus XLII Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (184) 920 Value Destroyed (7741) 7741 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1697) 1697 TOTAL SCORE: 15698 Bonus ------- High Alert Combat Kills 897 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 9/300 Energy 89/100 System Corruption 16% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- Matter Neutralizer > --- INVENTORY (5) ---- Titanium Leg Large Storage Unit XL Autogun Subcomponent Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Target Analyzer Improved Target Analyzer Core Analyzer Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Coil Gun Hardcell Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Titanium Leg Large Storage Unit Coil Gun XL Autogun Subcomponent Long-range Missile Launcher [Rating: 108] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Centrium Wheel Leg Titanium Leg Wheel Centrium Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon XL Autogun Array Energy Gun Dispersion Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . . 2 Utility 6 | . . 1 . . . . 1 2 2 . . Weapon 3 | . . 1 . . . 1 1 . . . . Parts Attached 128 | . 10 17 2 . 1 31 5 9 4 11 38 Power 13 | . 1 1 1 . . 5 . . . 1 4 Engine 9 | . 1 1 . . . 3 . . . 1 3 Core 3 | . . . 1 . . 2 . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 22 | . 1 5 . . . 4 2 . . 3 7 Treads . | . . . . . . . . . . . . Leg 12 | . 1 5 . . . 4 . . . . 2 Wheel 9 | . . . . . . . 2 . . 2 5 Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 34 | . 4 4 . . . 7 1 4 3 1 10 Device 10 | . 1 1 . . . 1 . 3 . 1 3 Storage 1 | . 1 . . . . . . . . . . Processor 5 | . . . . . . . 1 1 1 . 2 Hackware . | . . . . . . . . . . . . Protection 18 | . 2 3 . . . 6 . . 2 . 5 Artifact . | . . . . . . . . . . . . Weapon 59 | . 4 7 1 . 1 15 2 5 1 6 17 Energy Gun 2 | . . 1 . . . . . . . . 1 Energy Cannon 5 | . . 1 . . . . . . . . 4 Ballistic Gun 15 | . 1 1 . . . 2 . 3 1 3 4 Ballistic Cannon 20 | . 1 4 . . 1 4 1 1 . 2 6 Launcher 17 | . 2 . 1 . . 9 1 1 . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 2 . 1 . . 1 Parts Lost 33 | . . . . . . . . . . 3 30 Power 6 | . . . . . . . . . . 1 5 Propulsion 4 | . . . . . . . . . . . 4 Utility 11 | . . . . . . . . . . . 11 Weapon 12 | . . . . . . . . . . 2 10 Highest Loss Streak 13 | . . . . . . . . . . 3 13 To Critical Strikes 4 | . . . . . . . . . . . 4 Average Slot Usage (%) 86 | . 98 98 99 91 100 76 75 87 100 98 89 Engine 6 | . 14 11 . . . 7 7 6 5 4 4 Core 6 | . . . 10 11 11 10 7 6 5 5 1 Leg 13 | . 28 21 22 22 22 18 9 . . . . Wheel 5 | . . . . . . . 5 13 11 10 18 Device 7 | . 3 2 11 11 11 7 7 13 11 10 8 Storage 8 | . 14 11 11 11 11 9 7 6 5 5 4 Processor 5 | . . . . . . . 7 13 17 17 18 Protection 9 | . 9 19 11 11 11 10 7 6 11 11 5 Energy Cannon 1 | . . 4 11 3 . . . . . . . Ballistic Gun 8 | . 16 14 . . . 7 7 11 17 18 6 Ballistic Cannon 5 | . 1 13 18 11 22 1 . 4 5 3 10 Launcher 5 | . 9 . 3 11 11 5 6 3 5 5 1 Naked Turns 35 | . . . . . . . . . . . 35 Heaviest Build 98 | 11 33 47 44 44 44 74 66 72 81 98 98 Greatest Support 64 | 20 20 26 26 26 26 34 34 24 24 24 64 Greatest Overweight (x) 32 | . 1 2 1 1 1 2 21 2 3 6 32 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 3 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 10 11 13 14 13 15 15 15 14 15 15 Average Carried 11 | 2 7 9 11 13 13 11 14 13 12 11 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 9 11 12 14 13 15 15 14 12 13 3 Class Distribution -------------------- 37% | Skirmisher 24% | Gunner 18% | Tank 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/DSF Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Matter Collected 4932 | 216 311 384 84 . 5 1175 419 407 . 327 1604 Remotely . | . . . . . . . . . . . . Salvage Created 6985 | 89 483 642 80 . 47 1914 545 687 . 582 1916 Parts 394 | 1 37 58 7 . 13 99 32 40 . 18 89 Haulers Intercepted 4 | . . 1 . . . 2 . . . . 1 Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 141 | . 14 13 2 . 7 31 11 15 . 10 38 Guns 46 | . 4 4 . . . 16 6 7 . 5 4 Cannons 40 | . 1 9 2 . 5 . 2 1 . 1 19 AOE 52 | . 9 . . . 2 12 3 7 . 4 15 Classes Destroyed 18 | 1 5 4 . . . 1 1 4 . 2 . Worker 7 | . 1 1 . . . 1 2 . . . 2 Builder 8 | . 2 . . . . 2 . 3 . . 1 Tunneler 1 | . . . . . . . . 1 . . . Hauler 4 | . . 1 . . . 2 . . . . 1 Recycler 3 | 1 1 . . . . 1 . . . . . Mechanic 1 | . . . . . . . . 1 . . . Operator 5 | . . 1 . . . 1 1 2 . . . Watcher 14 | . 2 4 . . . 5 1 1 . . 1 Swarmer 24 | . 3 2 . . 7 8 . . . . 4 Grunt 66 | . 11 4 2 . . 14 8 10 . 5 12 Brawler 3 | . . . . . . . . 2 . . 1 Duelist 1 | . . 1 . . . . . . . . . Protector 2 | . . . . . . . . 1 . . 1 Sentry 16 | . . 6 . . . 7 . 1 . . 2 Specialist 1 | . . . . . . . . . . 1 . Hunter 11 | . . . . . . 2 1 . . 2 6 Programmer 16 | . . . . . . . 2 1 . 1 12 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 1 4 3 2 . 4 8 4 9 . 5 10 Combat Bots Only 9 | . 3 3 2 . 4 6 4 7 . 5 9 Max Kills in Single Turn 6 | 1 3 1 1 . 3 6 2 4 . 2 5 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 . . . 2 4 1 2 . 2 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Hostile Shots Fired 894 | . 44 45 2 . 20 94 8 54 . 29 598 Missed 309 | . 14 9 1 . 10 37 2 16 . 9 211 Damage Taken 8318 | . 273 370 10 . 68 747 170 579 . 616 5485 Core 1423 | . 24 35 . . . 46 . 44 . 114 1160 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 2270 | . 88 106 3 . 20 217 46 166 . 160 1464 Regen/Repaired (Parts) 67 | . . . . . . . . 67 . . . Core Remaining (%) 93 | 100 90 . . . 91 91 100 94 . 88 . Volleys Fired 281 | 4 53 38 2 . 5 45 21 22 . 15 76 Largest 5 | 2 2 3 3 . 3 4 2 5 . 5 5 Hottest 281 | 40 55 146 146 . 111 156 108 151 . 172 281 Shots Fired 724 | 8 73 113 6 . 11 74 37 81 . 68 253 Gun 394 | 8 63 64 . . . 33 22 54 . 47 103 Cannon 239 | . 3 49 6 . 10 3 6 20 . 5 137 Launcher 91 | . 7 . . . 1 38 9 7 . 16 13 Special . | . . . . . . . . . . . . Kinetic 585 | 8 66 106 4 . 10 36 28 74 . 52 201 Thermal 40 | . . 7 2 . . . . . . . 31 Explosive 53 | . 7 . . . 1 . 9 7 . 16 13 Electromagnetic 46 | . . . . . . 38 . . . . 8 Robot Hit Streak 29 | 4 15 11 9 . 3 29 16 14 . 8 13 Robot Miss Streak 6 | 1 2 2 . . 1 4 3 2 . 2 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 430 | 7 48 75 4 . 5 50 22 47 . 43 129 Core Hits 339 | 2 36 36 3 . 6 60 33 41 . 38 84 Critical Kills 10 | . . . . . . . . . . . 10 Critical Parts Destroyed 8 | . . 1 . . . . . . . . 7 Critical Strikes 25 | . . 1 . . 1 . . 1 . . 22 Destroy 18 | . . 1 . . . . . . . . 17 Blast 7 | . . . . . 1 . . 1 . . 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18280 | 77 1205 1057 82 . 256 3032 1824 3223 . 2249 5275 Guns 6409 | 77 502 438 . . . 1372 957 1033 . 772 1258 Cannons 3141 | . 39 608 82 . 111 60 103 312 . 81 1745 Explosions 8549 | . 664 . . . 145 1594 764 1878 . 1396 2108 Melee . | . . . . . . . . . . . . Ramming 181 | . . 11 . . . 6 . . . . 164 Kinetic 8900 | 77 541 943 41 . 111 1432 1060 1345 . 853 2497 Thermal 2205 | . . 103 41 . . 46 . 488 . . 1527 Explosive 5443 | . 664 . . . 145 122 764 1390 . 1396 962 Electromagnetic 1551 | . . . . . . 1426 . . . . 125 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 1 . . . 14 Average Corruption 2 | . . . . . . 1 1 . . . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . . . . . 14 10 . . . 43 Message Errors 12 | . . . . . . 5 2 . . . 5 Matter Fused 17 | . . . . . . 5 1 . . . 11 Heat Flow Errors 9 | . . . . . . 1 2 . . . 6 Energy Discharges 7 | . . . . . . 1 2 . . . 4 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . 2 . . . . 2 Data Loss (major) 2 | . . . . . . . 1 . . . 1 Misfires 3 | . . . . . . . 1 . . . 2 Alerts 2 | . . . . . . . 1 . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Weapon Failures 5 | . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 433 | . 3 16 . . 31 52 49 108 . 55 119 Projectiles 87 | . . 16 . . . 17 . . . . 54 Explosions 346 | . 3 . . . 31 35 49 108 . 55 65 Melee . | . . . . . . . . . . . . Knockbacks 18 | . . 5 . . . 1 . 1 . . 11 Impact 2 | . . . . . . . . . . . 2 Kinetic 16 | . . 5 . . . 1 . 1 . . 9 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 751 | . 37 . . . . 227 . 91 . . 396 Shots 28 | . 2 . . . . 12 . 2 . . 12 Rammed 15 | . . . . . . . . . . . 15 Targets Rammed 17 | . . 1 . . . 1 . . . . 15 Kicked 2 | . . 1 . . . 1 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 740 | . 24 333 171 . 90 471 239 436 . 346 740 Average Temperature 127 | . 9 76 91 . 46 136 90 159 . 105 183 Received Heat Transfer 1103 | . 114 183 9 . . 189 36 183 . 108 281 Effects 36 | . . . . . . 4 . 2 . 2 28 Shutdowns 17 | . . . . . . 3 . 1 . 2 11 Energy Bleed 5 | . . . . . . . . 1 . . 4 Interference 4 | . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . 1 . . . . 2 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . Parts Fried 18 | . . . . . . 18 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1828 | . . 185 74 . . 100 . 300 . . 1169 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 8 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Peak Influence 1135 | 5 342 364 126 . 190 439 219 594 250 565 1135 Initial 256 | . . 66 75 . . 62 31 53 250 153 256 Average 206 | 3 140 219 104 . 46 176 38 216 250 349 574 Maximum Alert Level 4 | . 1 1 . . . 2 1 2 1 2 4 Low Security (%) 60 | 100 89 28 100 . 100 60 95 58 . 19 4 Level 1 24 | . 10 71 . . . 32 4 5 100 51 39 Level 2 7 | . . . . . . 7 . 35 . 28 12 Level 3 6 | . . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Squads Dispatched 34 | . 2 2 . . . 4 5 6 . 1 14 Investigation 8 | . 2 1 . . . 1 . 3 . . 1 Extermination 8 | . . . . . . . 2 1 . . 5 Reinforcement 12 | . . 1 . . . 3 3 1 . 1 3 Assault 3 | . . . . . . . . 1 . . 2 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 1 1 . . 1 Haulers Reinforced 3 | . . . . . . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Distress Signals 12 | . 2 3 . . . 2 . 2 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 194 | . 23 20 1 . 7 39 13 14 . 9 68 Peak Tracking Total 9 | . 4 3 1 . 4 6 3 7 . 5 9 Tactical Retreats 16 | . 1 1 . . . 4 . 2 . . 8 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Traps Triggered 12 | . 3 3 . . . 1 2 . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Disabled 51 | . 2 . . . . 8 7 16 . . 18 Max in Single Turn 12 | . 1 . . . . 3 2 12 . . 4 Garrison Access 3 | . . . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Accessed 39 | . 4 3 . 3 . 9 5 11 1 . 3 Terminals 20 | . 2 3 . . . 7 2 4 1 . 1 Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 8 | . 2 . . . . 1 . 4 . . 1 Scanalyzers 2 | . . . . . . 1 1 . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 Total Hacks 91 | . 8 5 . 14 . 21 10 23 1 . 9 Successful 62 | . 6 3 . 14 . 12 7 14 1 . 5 Failed 29 | . 2 2 . . . 9 3 9 . . 4 Catastrophic 8 | . . . . . . 4 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . . . 1 . 12 . 1 . . . Terminals 39 | . 4 5 . . . 18 2 7 1 . 2 Fabricators 4 | . . . . . . . 2 2 . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 20 | . 4 . . . . 1 . 10 . . 5 Scanalyzers 7 | . . . . . . 2 5 . . . . Garrison Access 5 | . . . . . . . 1 2 . . 2 Terminal Hacks 35 | . 2 3 . 14 . 9 1 3 1 . 2 Record 20 | . . 2 . 14 . 3 . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 3 | . . . . . . . 1 1 1 . . Alert Level 2 | . . . . . . 1 . 1 . . . Locate Traps 2 | . . . . . . 1 . 1 . . . Disarm Traps 1 | . . . . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Zone Layout 5 | . 1 . . . . 3 . . . . 1 Fabricator Hacks 2 | . . . . . . . 1 1 . . . Network Status 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 15 | . 4 . . . . 1 . 7 . . 3 Process 4 | . 1 . . . . . . 2 . . 1 Report Inventory 6 | . 3 . . . . 1 . 2 . . . Retrieve Matter 5 | . . . . . . . . 3 . . 2 Scanalyzer 6 | . . . . . . 2 4 . . . . Insert Component 3 | . . . . . . 1 2 . . . . Analyze 3 | . . . . . . 1 2 . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 27 | . 4 1 . . . 7 4 7 1 . 3 Full Trace Events 6 | . 1 . . . . 1 . 3 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 16 | . . . . . . . . 16 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 596 | . 169 . . . . . . 294 . . 133 Retrieved Matter 354 | . . . . . . . . 354 . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 2 . . . . Part Schematics Acquired 3 | . . . . . . 1 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Turns Passed 12953 | 613 1092 1139 480 748 325 3022 2215 1091 11 366 1851 Spaces Moved 6494 | 189 437 476 231 393 154 1223 1144 731 5 209 1302 Core 74 | . . . . . . . 4 . . . 70 Treads . | . . . . . . . . . . . . Legs 3773 | 189 437 476 231 393 154 1223 670 . . . . Wheels 2647 | . . . . . . . 470 731 5 209 1232 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 190 190 190 120 120 135 135 50 Average Speed 162 | 120 188 197 190 190 190 204 170 120 135 138 110 Slowest Speed 1650 | 120 190 260 190 190 190 260 1100 120 135 180 1650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 23 77 60 47 88 38 90 22 21 . 96 28 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 14 | . . . . . . . . . . . 14 Terrain Destroyed 680 | . 58 1 1 . 18 113 16 121 . 124 228 Melee . | . . . . . . . . . . . . Projectile 97 | . . 1 1 . 3 35 . 9 . 2 46 AOE 583 | . 58 . . . 15 78 16 112 . 122 182 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total 8486 | 570 633 590 269 396 177 1711 1399 919 8 263 1551 Wait 1408 | 374 120 45 30 . 18 359 212 150 . 8 92 Move 6483 | 188 436 475 230 392 153 1222 1143 730 4 208 1302 Hop . | . . . . . . . . . . . . Pick Up 69 | . 12 7 3 1 . 21 8 5 . 5 7 Fast Attach 41 | . 1 5 . . . 8 2 4 . 5 16 Attach 60 | . 5 5 2 . 1 14 2 4 2 6 19 Detach 13 | . . . . . . 4 2 . . 3 4 Swap 27 | . 4 7 . . . 9 1 1 2 . 3 Drop 71 | 4 2 7 2 3 . 28 8 3 . 5 9 Fire 281 | 4 53 38 2 . 5 45 21 22 . 15 76 Melee . | . . . . . . . . . . . . Ram 15 | . . . . . . . . . . . 15 Kick 2 | . . 1 . . . 1 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 8 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 614 | -11/Scrapyard | Entered Materials 615 | -10/Materials | Build established: Mutant 973 | -10/Materials | Discovered new exit (range 5) 1168 | -10/Materials | Discovered new exit (range 11) 1518 | -10/Materials | Discovered new exit (range 13) 1611 | -10/Materials | Discovered new exit (range 16) 1706 | -10/Materials | Entered another Materials area 1706 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2021 | -9/Materials | Build established: Tank 2130 | -9/Materials | Discovered new exit (range 14) 2845 | -9/Materials | Entered Mines 3155 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3167 | -9/Mines | Assembled infested the area 3217 | -9/Mines | Met 8R-AWN 3315 | -9/Mines | Discovered new exit (range 5) 3325 | -9/Mines | Entered Exiles 3375 | -9/Exiles | Welcomed by 8R-AWN 3407 | -9/Exiles | Met EX-HEX 3468 | -9/Exiles | Met EX-BIN 3489 | -9/Exiles | Aligned with FarCom system 3491 | -9/Exiles | Given EX-Vault access code 3538 | -9/Exiles | Opened EX-Vault 3555 | -9/Exiles | Found Prototype Ballistic Gun 3645 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3695 | -9/Exiles | Met EX-DEC 3758 | -9/Exiles | Visited The Gauntlet 3861 | -9/Exiles | Build established: Mutant 4052 | -9/Exiles | Discovered new exit (range 14) 4073 | -9/Exiles | Left Exiles lab with XL Autogun Array 4073 | -9/Exiles | Entered Mines 4370 | -8/Mines | Discovered new exit (range 12) 4379 | -8/Mines | Build established: Skirmisher 4398 | -8/Mines | Entered Materials 4398 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4401 | -8/Materials | Identified XL Autogun Array 4793 | -8/Materials | Build established: Tank 5328 | -8/Materials | Discovered new exit (range 16) 5455 | -8/Materials | Build established: Skirmisher 6914 | -8/Materials | Discovered new exit (range 15) 6945 | -8/Materials | Discovered new exit (range 16) 7420 | -8/Materials | Entered Factory 7420 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8195 | -7/Factory | Discovered new exit (range 16) 9635 | -7/Factory | Entered another Factory area 9635 | -6/Factory | Evolved 2 slots: Utility x2 9923 | -6/Factory | Build established: Gunner 9953 | -6/Factory | Repaired Rocket Launcher 10477 | -6/Factory | Discovered new exit (range 10) 10545 | -6/Factory | Destroyed 7 combat bots 10726 | -6/Factory | Entered another Factory area 10726 | -5/Factory | Evolved 2 slots: Utility x2 10737 | -5/Factory | Identified exit to DSF 10737 | -5/Factory | Entered DSF 10821 | -5/DSF | Additional patrols routed to DSF 10838 | -5/DSF | Lost 3 parts (1p2w) 10922 | -5/DSF | Discovered new exit (range 14) 11026 | -5/DSF | Sterilization system engaged 11046 | -5/DSF | Ambient heat levels rising (+10) 11061 | -5/DSF | Ambient heat levels rising (+10) 11076 | -5/DSF | Ambient heat levels rising (+10) 11091 | -5/DSF | Ambient heat levels rising (+10) 11103 | -5/DSF | Entered Factory 11103 | -4/Factory | Evolved 2 slots: Propulsion x2 11539 | -4/Factory | Lost 3 parts (2u1w) 11627 | -4/Factory | Lost 4 parts (1p2u1w) 11640 | -4/Factory | Destroyed 9 combat bots 11887 | -4/Factory | First assault squad dispatched 12338 | -4/Factory | Lost 3 parts (1u2w) 12566 | -4/Factory | Spotted B-86 Titan 12620 | -4/Factory | System corruption reached 10% 12849 | -4/Factory | Core integrity fell below 50% 12887 | -4/Factory | Released all parts (5) 12912 | -4/Factory | Core integrity fell below 20% 12916 | -4/Factory | Lost 13 parts (2p4n4u3w) 12954 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 12943_ U-05 Engineer builds a Wall. 12944_ U-05 Engineer destroyed. 12945_ Slug penetrates Wall. 12948_ Imp. Deuterium Engine destroyed. 12948_ Slug penetrates Wall. 12950_ System corrupted: Matter Neutralizer rejected. 12950_ Slug penetrates Wall. 12951_ Penetrated by Slug. 12951_ Angular Momentum Engine destroyed. 12951_ Slug penetrates Wall. 12951_ Matter Neutralizer destroyed. 12952_ Acquired Matter Neutralizer. 12952_ R-10 Processor collects Imp. Heat Sink. 12953_ Slug penetrates Wall. 12953_ Penetrated by Slug. 12953_ Slug penetrates Wall. 12954_ System corrupted: Matter Neutralizer failed to cycle. 12954_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????# """" + +????????# ?# #? | | ??????# """" # #????????# # #? | | ??????# """" # [#?????????# " #? | | ??????# """" # !#?????????### #? | | ??????# """" # #???????????# #? | | ??????# # #############"## #? | | ??????####+#### #= ## #? | | ???????# # # """" """" ## #? | | ???????# """ # # """" """ + #? | | ???????# "Y" # # """" """ ## ## | | ???????# " " # ]# """" """" ## # | | ???????# # # ## # | | ???????# # ###+############ # | | ???????# """ # # | | ???????# """ / / | | ???????# """ # !% # | | ???????# # # | | ???????# + !% h h # | | ???????# !! #########+######+############ ## | | ???????# ! #????# !*h #?????????????# #? | | ???????# #????# #?????????????# #? | | ???????########????# p #?????????????# #? | | ???????????????????# u #?????????????# #? | | ???????????????????# h=]]#?????????????# ?? | | ???????????????????# =]]#?????????????# ?? | | ???????????????????# @] #?????????????# ?? | | ???????????????????# u%= #?????????????# ?? | | ?????????###+####+## ! #?????????????# ?? | | ?????????# #######/###?????????????? ?? | | ?????????# #?????#u#?????????????????? ?? | | ?????????# ###???#u#??????????????????????? | | ??######## w #???#uu??????????????????????? | | ### ## #####u#??????????????????????? | | # % # u#??????????????????????? | | # # u#??????????????????????? | | # / !! k ??????????????????????? | | uBB?????????????????????? | | # ! BB?????????????????????? | | # ?????????# ??????????? | | # #?????????# ??????????? | | " ?????????# ??????????? | | " ! " ???????Y???# ??????????? | | " +%! ??????????## ########### | | " # [ ## ??????????## | | # ### #???????????# %% | | #####"##### ##???????????# !% | | # *### # ###????????????# ! | | # #??#######?##?????????###### | | # #??????????????????#### # | | # #?????????????##??## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Core Analysis 9 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It Was An Accident, I Swear Power Corrupts Respectable Loadout Challenges ------------ None Game ------ Seed FocalKineticDrive Manual? 0 Play Time 02:22:10 Cumulative 13.5 hours Start 2024.04.16 @ 23:22:30 End 2024.04.17 @ 13:17:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 6 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de3d1a85-234d-4ffb-af11-b082394c1fd1