Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 14:58:10 Player: Zinin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (5947) 5947 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 12864 Bonus ------- High Alert Combat Kills 265 Follower Combat Kills 284 Met Data Miner 300 Friendly Fire -207 Cogmind --------- Core Integrity 846/850 Matter 300/300 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Walking (121) Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (6) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Weapon Cycler Medium Reactive Plating > --- WEAPON (2) ------- Cooled Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Heavy Deuterium Engine Armored Treads Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads Armored Leg Improved Cooling System High-capacity Matter Pod (200) Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Heavy Armor Plating Latent Energy Streamer Phase Cannon Cooled Plasma Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- Cooled Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Deuterium Engine Armored Treads Armored Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System High-capacity Matter Pod Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Improved Heavy Armor Plating Dynamic Insulation System Latent Energy Streamer Phase Cannon Cooled Plasma Cannon Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 70] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . 1 . . . . 1 Utility 4 | . . . 1 . . . 1 . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 170 | 6 3 1 12 6 3 18 31 13 29 6 6 . 12 24 Power 17 | 1 . . 2 1 . 3 4 2 2 . . . 2 . Engine 13 | 1 . . 2 1 . 3 1 2 2 . . . 1 . Core 3 | . . . . . . . 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 46 | 2 . . 4 1 1 3 10 5 7 3 1 . 2 7 Treads 40 | 2 . . 4 1 1 3 10 5 7 3 1 . 2 1 Leg 6 | . . . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | 1 3 . 2 . . . 9 2 10 . 3 . 5 13 Device 24 | . . . . . . . 5 2 5 . 2 . 4 6 Storage 7 | 1 1 . 1 . . . 2 . 2 . . . . . Processor 5 | . 1 . . . . . 2 . . . . . . 2 Hackware . | . . . . . . . . . . . . . . . Protection 12 | . 1 . 1 . . . . . 3 . 1 . 1 5 Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 . 1 4 4 2 12 8 4 10 3 2 . 3 4 Energy Gun 12 | 2 . . . . . 2 6 1 1 . . . . . Energy Cannon 14 | . . . . . 1 1 . 1 5 2 2 . 1 1 Ballistic Gun 7 | . . . . . 1 3 1 . . . . . 1 1 Ballistic Cannon 19 | . . 1 2 2 . 3 1 2 4 1 . . 1 2 Launcher 7 | . . . 2 2 . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . 2 1 2 . . . 1 2 Parts Lost 30 | . . . 2 1 . 7 10 1 2 . . . 6 1 Power 2 | . . . . . . 1 1 . . . . . . . Propulsion 14 | . . . 1 1 . 3 6 . . . . . 2 1 Utility 3 | . . . . . . . . . 1 . . . 2 . Weapon 11 | . . . 1 . . 3 3 1 1 . . . 2 . Highest Loss Streak 6 | . . . 1 1 . 2 4 1 1 . . . 6 1 Average Slot Usage (%) 99 | . 99 100 97 100 100 97 96 99 99 100 100 100 99 98 Engine 8 | . 14 14 11 11 11 10 3 9 7 7 7 7 7 6 Treads 31 | . 28 28 30 33 33 31 32 35 37 38 38 38 38 13 Leg 2 | . . . . . . . . . . . . . . 25 Device 6 | . . . . . . . 9 9 6 7 14 15 9 13 Storage 16 | . 15 14 19 22 22 22 18 18 15 15 15 15 15 13 Processor 8 | . 2 14 11 11 11 11 9 9 7 7 7 7 7 6 Protection 2 | . 10 . 2 . . . . . 7 7 . . 4 5 Energy Gun 4 | . 28 19 . . . 3 6 2 . . . . . . Energy Cannon 2 | . . . . . . . . . 4 6 7 7 3 3 Ballistic Gun 2 | . . . . . 5 10 10 . . . . . 4 2 Ballistic Cannon 9 | . . 8 20 21 16 6 . 15 10 7 7 7 6 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 113 | 12 28 28 49 48 43 54 85 92 110 113 110 96 108 113 Greatest Support 130 | 40 40 40 60 60 60 60 80 80 100 100 100 100 100 130 Greatest Overweight (x) 2 | . . . 1 . . 1 1 1 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 6 12 10 16 16 16 16 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 9 10 14 16 16 16 18 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 16 16 16 16 20 20 20 20 20 19 19 20 Average Carried 16 | 2 9 9 13 15 15 15 16 19 19 19 19 19 17 18 Final Capacity 20 | 6 10 10 16 16 16 16 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 15 15 16 15 20 20 20 20 19 19 18 20 Class Distribution -------------------- 67% | Scavenger-Mutant 23% | Mutant 8% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 5180 | 260 20 21 603 397 . 595 681 561 986 104 200 . 232 520 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5971 | . 17 48 793 222 . 640 1365 577 1103 54 91 . 271 790 Parts 350 | . 3 3 48 18 . 52 88 38 53 3 4 . 8 32 Haulers Intercepted 7 | . . . 2 . . . 3 . 1 . . . . 1 Recyclers Shooed 5 | . . . . . . 1 . 1 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 3 12 . 8 . Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 147 | . . 3 24 12 . 25 25 15 22 3 2 . 6 10 Guns 39 | . . 1 . . . 10 25 1 . . . . . 2 Cannons 76 | . . 2 14 5 . 6 . 12 19 3 2 . 5 8 AOE 31 | . . . 10 7 . 9 . 2 3 . . . . . Classes Destroyed 14 | . 1 3 4 3 . 2 . . 1 . . . . . Worker 7 | . . . . 1 . 2 2 1 1 . . . . . Builder 6 | . . 1 1 1 . . 1 1 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . Hauler 7 | . . . 2 . . . 3 . 1 . . . . 1 Recycler 8 | . . . 1 . . 2 . 1 3 . . . . 1 Operator 2 | . . . 1 . . . . . 1 . . . . . Watcher 12 | . 1 . 2 . . . 3 2 1 . . . . 3 Swarmer 45 | . . 2 4 7 . 17 4 3 4 3 . . 1 . Grunt 67 | . . 1 17 3 . 5 12 4 13 . 2 . 4 6 Brawler 2 | . . . . 1 . . 1 . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . Sentry 21 | . . . 3 . . . 6 7 3 . . . 1 1 Hunter 5 | . . . . . . 2 2 1 . . . . . . Programmer 5 | . . . . . . . . . 2 . . . . 3 Thug 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 15 | . 1 2 15 5 . 5 8 3 6 3 2 . 4 2 Combat Bots Only 12 | . . 2 12 4 . 5 7 2 6 3 2 . 4 2 Max Kills in Single Turn 6 | . 1 1 3 5 . 2 1 2 6 1 1 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 4 | . . . 2 4 . 2 . 2 3 . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Damage Taken 7990 | . . 137 667 177 . 1203 1933 469 1584 122 100 . 1146 452 Core 841 | . . 16 54 13 . 141 272 29 117 9 . . 186 4 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 93 . . . 48 . 45 . . . . 55 . Volleys Fired 454 | . 3 13 54 15 1 56 119 39 80 7 6 . 23 38 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 . 2 2 Hottest 158 | . 90 94 79 79 55 98 92 111 113 92 113 . 128 158 Shots Fired 852 | . 6 26 92 24 2 98 224 77 158 11 13 . 45 76 Gun 344 | . 6 22 . . 1 47 224 17 . . . . 11 16 Cannon 479 | . . 4 79 18 1 41 . 60 158 11 13 . 34 60 Launcher 29 | . . . 13 6 . 10 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 593 | . . 4 79 18 2 79 145 59 117 8 5 . 23 54 Thermal 225 | . 6 22 . . . 9 79 17 40 1 7 . 22 22 Explosive 29 | . . . 13 6 . 10 . . . . . . . . Electromagnetic 5 | . . . . . . . . 1 1 2 1 . . . Robot Hit Streak 44 | . 3 7 26 8 . 20 26 44 17 4 7 . 22 25 Robot Miss Streak 6 | . 1 3 2 2 . 4 4 3 6 6 6 . 2 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 2 | . . . . . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . Shots Hit Robots 607 | . 4 16 58 14 . 66 181 57 106 5 7 . 38 55 Core Hits 309 | . 2 6 44 16 . 39 64 30 57 10 6 . 9 26 Critical Hits 7 | . . . 2 . . 1 1 1 . . . . 1 1 Critical Kills 2 | . . . 1 . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 1 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16815 | . 49 292 2360 787 . 1877 2815 1753 3632 146 283 . 980 1841 Guns 4615 | . 49 188 . . . 743 2790 290 . . . . 195 360 Cannons 8017 | . . 67 1056 230 . 374 . 1134 2670 133 206 . 785 1362 Explosions 3857 | . . . 1296 545 . 737 . 311 878 13 77 . . . Melee . | . . . . . . . . . . . . . . . Ramming 326 | . . 37 8 12 . 23 25 18 84 . . . . 119 Kinetic 8605 | . . 67 1056 230 . 982 1661 1129 1790 128 91 . 491 980 Thermal 4184 | . 49 188 . . . 135 1129 290 1047 . 115 . 489 742 Explosive 2578 | . . . 1296 545 . 737 . . . . . . . . Electromagnetic 1122 | . . . . . . . . 316 711 18 77 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 1 1 1 2 7 4 6 7 7 7 1 Average Corruption 3 | . 1 1 1 1 1 1 1 6 3 5 6 7 7 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 159 | . . 5 . 4 4 3 2 42 16 21 30 2 23 7 Message Errors 38 | . . 1 . 3 3 1 . 7 5 2 8 1 4 3 Matter Fused 29 | . . . . . . . . 11 3 2 10 . 3 . Heat Flow Errors 17 | . . . . . . . . 6 1 3 3 . 4 . Energy Discharges 21 | . . 2 . 1 . . . 5 4 2 3 . 2 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 22 | . . 1 . . 1 . . 4 2 5 2 1 4 2 Data Loss (major) 7 | . . . . . . . . 2 . 2 1 . 2 . Misfires 4 | . . . . . . . . 1 . 1 2 . . . Targeting Errors 17 | . . 1 . . . 2 2 6 1 1 1 . 3 . Weapon Failures 3 | . . . . . . . . . . 2 . . 1 . Overload Shots 2 | . . . . . . . . . . . . . . 2 Overflow Damage 410 | . . . 38 68 . 29 . 67 157 . . . 13 38 Projectiles 150 | . . . 3 . . . . 37 85 . . . 13 12 Explosions 222 | . . . 35 68 . 29 . 30 60 . . . . . Melee 38 | . . . . . . . . . 12 . . . . 26 Knockbacks 72 | . . 1 6 3 . 5 . 10 28 3 1 . 3 12 Impact 3 | . . . . . . . . . 1 . . . . 2 Kinetic 52 | . . 1 6 2 . 4 . 8 18 3 1 . 2 7 Secondary 17 | . . . . 1 . 1 . 2 9 . . . 1 3 Self-Inflicted Damage 107 | . . . 33 12 . 62 . . . . . . . . Shots 5 | . . . 2 1 . 2 . . . . . . . . Rammed 25 | . . 10 2 3 . 1 4 1 4 . . . . . Targets Rammed 37 | . . 11 2 3 . 2 6 2 5 . . . . 6 Kicked 6 | . . . . . . . . . . . . . . 6 Crushed 6 | . . 1 . . . 1 2 1 1 . . . . . Highest Temperature 377 | . 78 108 144 30 . 273 279 349 377 275 260 . 230 147 Average Temperature 76 | . 36 42 35 13 . 108 69 74 108 73 102 . 93 48 Received Heat Transfer 2466 | . . 45 240 6 . 261 666 153 540 . 54 . 351 150 Effects 6 | . . . . . . . . . 5 . 1 . . . Energy Bleed 3 | . . . . . . . . . 3 . . . . . Interference 2 | . . . . . . . . . 1 . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . Impact Corruptions 3 | . . . . . . . . . 1 . . . 1 1 Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 8 | . . . . . . 2 2 . . . . . 3 1 Heat Transferred 7399 | . 136 508 . . . 296 2516 629 1247 . 148 . 859 1060 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 527 | . . . . . . . . 200 200 74 53 . . . LE Corruption 9 | . . . . . . . . 3 3 2 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Peak Influence 593 | . 55 101 593 294 . 584 383 480 479 . . . . 158 Initial 169 | . . 21 . 79 . . 169 53 . . . . . . Average 199 | . 14 41 386 136 . 390 230 221 260 . . . . 63 Maximum Alert Level 2 | . . . 2 1 . 2 1 2 2 . . . . . Low Security (%) 55 | 100 100 100 13 90 . 13 32 38 38 . . . . 100 Level 1 30 | . . . 38 9 . 31 67 49 42 . . . . . Level 2 13 | . . . 48 . . 55 . 12 19 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 1 3 . . . 4 2 8 . . . . 3 Investigation 7 | . 2 1 1 . . . 2 1 . . . . . . Extermination 6 | . . . . . . . . . 3 . . . . 3 Reinforcement 9 | . . . 2 . . . 1 1 5 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 7 | . . . 2 1 . . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 222 | . 1 8 37 12 . 29 34 27 36 3 10 . 7 18 Peak Tracking Total 9 | . 1 3 9 4 . 4 7 4 6 3 3 . 7 4 Tactical Retreats 26 | . . 5 5 . . 4 3 4 . . 3 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . . . . . 1 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 21 | . . . 3 . . 1 . 3 13 . . . . 1 Max in Single Turn 10 | . . . 1 . . 1 . 2 10 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 56 | . 8 1 5 . 3 . 6 12 9 . . 4 1 7 Terminals 36 | . 7 . 4 . . . 4 9 7 . . . 1 4 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . 1 1 . . . . 2 Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Scanalyzers 4 | . . . 1 . . . 2 . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 226 | . 37 1 20 . 26 . 20 45 22 . . 31 2 22 Successful 164 | . 22 1 18 . 26 . 16 26 8 . . 31 2 14 Failed 62 | . 15 . 2 . . . 4 19 14 . . . . 8 Catastrophic 8 | . 2 . . . . . 1 1 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 97 | . 25 . 9 . 2 . 7 33 17 . . 1 . 3 Terminals 113 | . 27 . 12 . . . 7 35 20 . . . 2 10 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 7 | . . . . . . . . 3 1 . . . . 3 Recycling Units 13 | . 10 . . . . . . 3 . . . . . . Scanalyzers 30 | . . . 8 . . . 13 . . . . . . 9 Garrison Access 4 | . . . . . . . . 4 . . . . . . Terminal Hacks 95 | . 5 1 6 . 26 . 3 14 4 . . 31 2 3 Record 47 | . . . 2 . 26 . 1 1 1 . . 11 2 3 Part Schematic 9 | . . . . . . . . . . . . 9 . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . Robot Analysis 4 | . 1 . . . . . . 2 1 . . . . . Prototype ID Bank 6 | . 1 . . . . . . 2 . . . 3 . . Open Door 2 | . . 1 . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Terminal Index 3 | . 1 . . . . . . 1 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . 1 1 . . . . . Unreport Threat 8 | . . . 2 . . . 2 4 . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . 3 . . . . . 2 Scan Component 4 | . . . . . . . . 2 . . . . . 2 Repair 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 3 . . . . . . 1 . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 28 | . . . 8 . . . 11 . . . . . . 9 Insert Component 13 | . . . 4 . . . 5 . . . . . . 4 Analyze 15 | . . . 4 . . . 6 . . . . . . 5 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 14 . 4 . . . 2 8 4 . . . . . Terminals 24 | . 11 . 4 . . . 1 4 4 . . . . . Track 5 | . 4 . 1 . . . . . . . . . . . Assimilate 2 | . . . 1 . . . . . 1 . . . . . Botnet 13 | . 5 . 1 . . . . 4 3 . . . . . Disrupt 2 | . 1 . . . . . 1 . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 2 . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . Broadcast 1 | . . . . . . . . 1 . . . . . . Decoy 1 | . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 48 | . 8 . 5 . . . 6 12 9 . . . 1 7 Full Trace Events 6 | . 1 . 2 . . . 1 2 . . . . . . Feedback Events 3 | . 1 . 1 . . . 1 . . . . . . . Corruption 3 | . 1 . 1 . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 4 . . . 7 . . . . 9 . 4 Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . Time 44 | . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 76 | . 76 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 13 | . . . 4 . . . 5 . . . . . . 4 Part Schematics Acquired 13 | . . . 4 . . . 5 . . . . . . 4 Parts Damaged 2 | . . . . . . . 1 . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 5 | . . . . . . . . 3 1 . . . 1 . Largest Group 3 | . . . . . . . . 3 3 1 . . 1 . Highest-Rated Group 94 | . . . . . . . . 93 93 10 . . 94 . Highest-Rated Ally 94 | . . . . . . . . 31 31 10 . . 94 . Total Orders 14 | . . . . . . . . . 4 2 7 . 1 . STAY 3 | . . . . . . . . . 2 1 . . . . FOLLOW 3 | . . . . . . . . . 2 1 . . . . EXPLORE 6 | . . . . . . . . . . . 5 . 1 . RETURN 2 | . . . . . . . . . . . 2 . . . Ally Attacks 55 | . . . . . . . . 28 26 . . . 1 . Total Damage 923 | . . . . . . . . 438 437 . . . 48 . Kills 11 | . . . . . . . . 8 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 1 . . . . . . 2 1 . . . . . Derelict Logs Recovered 8 | . . 3 . 3 . . . . . 1 . . 1 . Drone Launches 6 | . . . . . . . . . . . 5 . 1 . Drone Recoveries 4 | . . . . . . . . . . . 4 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 13570 | 89 642 968 878 698 728 900 1615 1283 1838 629 932 127 783 1460 Spaces Moved 6826 | 49 376 552 383 387 449 399 677 542 865 326 506 79 393 843 Core 3 | 3 . . . . . . . . . . . . . . Treads 6219 | 46 376 552 383 387 449 399 677 542 865 326 506 79 393 239 Legs 604 | . . . . . . . . . . . . . . 604 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 182 162 162 162 121 Average Speed 162 | 153 160 160 160 160 160 163 162 179 164 182 163 162 175 138 Slowest Speed 186 | 160 160 160 180 160 160 180 180 180 182 182 182 162 184 186 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 51 97 34 87 91 91 58 90 28 51 77 70 62 29 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . 1 1 . . . . . . . . . 1 . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . 1 . . . 1 . . . . 3 . 2 . Spaces Dug 9 | . . . . . . . . 2 7 . . . . . Terrain Destroyed 346 | . . 1 76 74 . 106 . 22 56 . 1 . 1 9 Melee . | . . . . . . . . . . . . . . . Projectile 54 | . . 1 8 3 . 2 . 10 19 . 1 . 1 9 AOE 292 | . . . 68 71 . 104 . 12 37 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Total 8506 | 60 413 606 553 439 457 544 994 775 1125 348 599 78 440 1075 Wait 768 | . 13 20 80 23 . 58 109 155 107 9 77 . 3 114 Move 6812 | 48 375 551 382 386 448 398 676 541 864 325 505 78 392 843 Hop . | . . . . . . . . . . . . . . . Pick Up 130 | 6 11 5 13 3 2 8 29 11 18 1 1 . 5 17 Fast Attach 45 | 6 2 . 3 1 1 1 8 2 1 . 2 . 3 15 Attach 43 | . . . 3 1 . 7 11 2 6 1 . . 8 4 Detach 7 | . . . . . . . 1 . . . . . 2 4 Swap 82 | . 1 1 6 4 2 10 12 9 22 5 4 . 1 5 Drop 128 | . 8 5 10 3 3 4 23 14 22 . 4 . 3 29 Fire 454 | . 3 13 54 15 1 56 119 39 80 7 6 . 23 38 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . 6 Crush 31 | . . 11 2 3 . 2 6 2 5 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 6) 639 | -10/Materials | Identified exit to Materials 660 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Identified exit to Mines 732 | -10/Materials | Entered Mines 748 | -10/Mines | Met a Derelict bent on vengeance 1084 | -10/Mines | Learned location of Zion (-6) 1123 | -10/Mines | Met a Derelict shopkeep closing up shop 1231 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1700 | -10/Mines | Entered Materials 1700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1823 | -9/Materials | Destroyed 12 combat bots 2427 | -9/Materials | Discovered new exit (range 15) 2459 | -9/Materials | Identified exit to Mines 2578 | -9/Materials | Entered Mines 2804 | -9/Mines | Learned Materials interactive machine intel 2831 | -9/Mines | Learned 4 Materials zone layouts 2853 | -9/Mines | Learned location of 1 exit from Materials 2861 | -9/Mines | Build established: Scavenger-Mutant 2893 | -9/Mines | Discovered new exit (range 5) 2897 | -9/Mines | Identified exit to Materials 2919 | -9/Mines | Discovered exit to Materials (range 11) 3269 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3269 | -9/Mines | Discovered new exit (range 5) 3274 | -9/Mines | Identified exit to Exiles 3276 | -9/Mines | Entered Exiles 3276 | -9/Exiles | Found Exiles lab destroyed 3300 | -9/Exiles | Discovered new exit (range 15) 3320 | -9/Exiles | Identified exit to Mines 3641 | -9/Exiles | Opened EX-Vault 3651 | -9/Exiles | Found Prototype Energy Cannon 3651 | -9/Exiles | Identified Latent Energy Streamer 3990 | -9/Exiles | Discovered exit to Mines (range 10) 4004 | -9/Exiles | Entered Mines 4274 | -8/Mines | Discovered exit to Materials (range 12) 4413 | -8/Mines | Build established: Mutant 4763 | -8/Mines | Core integrity fell below 50% 4886 | -8/Mines | Discovered exit to Materials (range 10) 4904 | -8/Mines | Entered Materials 4904 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4905 | -8/Materials | Identified exit to Factory 4906 | -8/Materials | Identified exit to Storage 4907 | -8/Materials | Loaded intel: 19 interactive machine locations 5063 | -8/Materials | Build established: Scavenger-Mutant 5332 | -8/Materials | Lost 4 parts (1p1n2w) 5338 | -8/Materials | Destroyed 7 combat bots 5340 | -8/Materials | Discovered exit to Storage (range 6) 5540 | -8/Materials | Discovered exit to Factory (range 8) 6132 | -8/Materials | Garrison activated, responded to threat 6307 | -8/Materials | Lost 3 parts (2n1w) 6519 | -8/Materials | Entered Storage 6919 | -8/Storage | Core integrity fell below 50% 7096 | -8/Storage | Allied Derelicts emerged from ambush trap array 7101 | -8/Storage | Used back door to open Recycling access 7101 | -8/Storage | Discovered new exit (range 5) 7107 | -8/Storage | Identified exit to Recycling 7443 | -8/Storage | Discovered exit to Factory (range 6) 7505 | -8/Storage | Repaired Imp. Cooling System 7802 | -8/Storage | Entered Factory 7802 | -7/Factory | Accompanied by 3 allies 7802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9599 | -7/Factory | Discovered new exit (range 5) 9605 | -7/Factory | Identified exit to Lower Caves 9640 | -7/Factory | Entered Lower Caves 9640 | -7/Lower Caves | Accompanied by 1 ally 9716 | -7/Lower Caves | Learned 4 Factory zone layouts 10246 | -7/Lower Caves | Discovered new exit (range 11) 10264 | -7/Lower Caves | Identified exit to Lower Caves 10269 | -7/Lower Caves | Entered another Lower Caves area 10300 | -7/Lower Caves | Encountered a Warlord checkpoint 10400 | -7/Lower Caves | Discovered new exit (range 25) 10440 | -7/Lower Caves | Identified exit to Factory 11151 | -7/Lower Caves | Discovered new exit (range 10) 11165 | -7/Lower Caves | Identified exit to Data Miner 11201 | -7/Lower Caves | Entered Data Miner 11201 | -7/Data Miner | Discovered new exit (range 6) 11208 | -7/Data Miner | Identified exit to Proximity Caves 11232 | -7/Data Miner | Met Data Miner 11266 | -7/Data Miner | Learned location of Section 7 (-2) 11266 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11291 | -7/Data Miner | Received God Mode back door access code from Data Miner 11328 | -7/Data Miner | Entered Proximity Caves 11383 | -6/Proximity Caves | Escorted by Enhanced Grunt 11553 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11658 | -6/Proximity Caves | Lost 6 parts (2n2u2w) 11680 | -6/Proximity Caves | Found Prototype Device 11680 | -6/Proximity Caves | Identified Exp. Thermal Shield 11718 | -6/Proximity Caves | Learned location of 1 exit from Research 11846 | -6/Proximity Caves | Learned Factory trap positions 12072 | -6/Proximity Caves | Discovered exit to Factory (range 14) 12111 | -6/Proximity Caves | Entered Factory 12111 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12113 | -6/Factory | Loaded intel: 70 trap records 12744 | -6/Factory | Discovered new exit (range 15) 12765 | -6/Factory | Identified exit to Lower Caves 12974 | -6/Factory | Build established: Hauler-Mutant 13571 | -6/Factory | Self-destructed Last Messages --------------- 13441_ %G7ENHH#GYUK74EEP3>CTHDXPA 13441_ Acquired Med. Reactive Plating. 13445_ ALERT: Rogue bot located, Programmers report to Factory Zone 2L. 13446_ R-10 Processor collects Power Amplifier. 13448_ Dropped Kinecellerator. 13450_ Acquired Imp. Medium Treads. 13453_ R-10 Processor collects Kinecellerator. 13497_ Dropped Flexi-carbon Leg. 13499_ Acquired Arm. Leg. 13508_ P-60 Hacker destroyed. 13515_ Acquired 26 matter. 13529_ Dropped Dynamic Insulation System. 13532_ Acquired Mic. Nuclear Core. 13535_ Connecting with Recycling Unit... 13560_ Dropped Mic. Nuclear Core. 13564_ Acquired Imp. Deuterium Engine. 13570_ Dropped Flexi-carbon Leg. 13570_ Acquired Imp. Medium Treads. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????? ?????????????????????? | | ????? ??????????????????? | | ???? #####+############ | | ???? # / # | | ???? # # | | ???? +* # | | ???????? """ """ # # | | ????????? """ """ # =@= # | | ????? """ """ # =! # | | ???# # # | | ????? """ """ # !# | | ????????? """ """ # ! # | | ???????# """ """ ########## | | ???????# #????????? | | ???????# """ """ #????????? | | ????????? """ """ #??####### | | ???????# """ """ #??# # | | ???????# #??# """ # | | ???????# """ #### """ # | | ???????# """ # """ # | | ???????# " " """ # # | | ???????#? "Y" # # | | ??????????""" ! + ""# | | ???????# # ""# | | ???????# #!! Y"# | | ???????####+###^^ # ""# | | ??????????????### ### ! ""# | | ????????????????# #?# # | | ????????????????# #?####+## | | ????????????????# #????# #? | | ????????????????# #????# #? | | ######??????????# ?????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Extracted Com. Wheel | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Weapon Cycler | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Antimatter Reactor | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever It Was An Accident, I Swear This Is Interesting... Challenges ------------ None Game ------ Seed ColdSmallTendrils Manual? 0 Play Time 04:03:46 Cumulative 24.5 hours Start 2021.08.31 @ 11:55:41 End 2021.09.01 @ 14:58:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 21 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e3d7cd9-4a69-4ab2-a8d5-dafae22fda36