Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 07:22:16 Player: RecursiveCharlatan Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (321) 1605 Value Destroyed (14134) 14134 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (5531) 5531 TOTAL SCORE: 27830 Bonus ------- High Alert Combat Kills 1657 Follower Combat Kills 395 Entered Garrisons 1000 Used RIF Installer 2500 Friendly Fire -21 Cogmind --------- Core Integrity 725/1150 Matter 4/300 Energy 68/325 System Corruption 2% Temperature Danger (411) Movement Core (2550) Ox50 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Layered Heavy Armor Plating Graphene Brace > --- WEAPON (5) ------- Coil Gun Railgun Hardcell Cannon Fusion Bomb Launcher > --- INVENTORY (25) --- Antigrav System Antigrav System Energy Well (350) Improved Matter Compressor (0) Active Sensor Suite Layered Heavy Armor Plating Advanced Remote Force Field Advanced Point Defense System Advanced System Shield System Restoration Module High-powered Shock Rifle Tesla Rifle Wave Gun Long-range Proton Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Particle Reactor > --- PROPULSION ------- Improved Treads Improved Heavy Siege Treads Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Improved Medium Armor Plating Advanced Shield Generator Advanced Corruption Screen > --- WEAPON ----------- Force Rifle Cooled Plasma Rifle Nova Cannon Enhanced Coil Gun > --- INVENTORY -------- Cooled Deuterium Engine Angular Momentum Engine Neutrino Core Neutrino Core Advanced Heat Sink Improved Cooling System Advanced Coolant Injector Energy Well Improved Matter Compressor Improved Light Armor Plating Advanced Remote Force Field Advanced Point Defense System Advanced System Shield Relay Coupler [Heavy] System Restoration Module High-powered Shock Rifle Tesla Rifle Long-range Proton Cannon Nova Cannon Enhanced Coil Gun Enhanced Coil Gun Linear Accelerator Fusion Bomb Launcher Remote Datajack Improved Remote Datajack [Rating: 117] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [NC] Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Slots Evolved 12 | . . . 2 2 . . . 2 . . 2 . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . Utility 6 | . . . 1 . . . . 2 . . 1 . . . 1 1 Weapon 3 | . . . . 1 . . . . . . 1 . . . . 1 Parts Attached 203 | 7 7 2 10 12 6 1 3 27 13 7 10 11 15 12 46 14 Power 19 | 1 . 1 2 . 1 . . 3 . 1 . . 2 . 7 1 Engine 9 | 1 . . 2 . . . . 2 . 1 . . 2 . 1 . Core 6 | . . 1 . . 1 . . 1 . . . . . . 3 . Reactor 4 | . . . . . . . . . . . . . . . 3 1 Propulsion 48 | 2 3 . 3 7 1 . 2 2 5 1 . 4 2 . 14 2 Treads 36 | . 3 . 3 7 1 . 2 2 5 1 . 4 2 . 4 2 Leg 6 | 2 . . . . . . . . . . . . . . 4 . Wheel . | . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . 6 . Flight . | . . . . . . . . . . . . . . . . . Utility 71 | 2 1 . 3 3 2 1 1 10 6 4 4 3 6 9 13 3 Device 32 | 1 . . 2 2 . 1 . 2 5 1 2 1 3 5 6 1 Storage 6 | 1 1 . . 1 . . . . . . . . 2 . 1 . Processor 8 | . . . . . . . . 3 . 1 1 . 1 2 . . Hackware 5 | . . . . . . . . 1 . 1 . 1 . 1 1 . Protection 20 | . . . 1 . 2 . 1 4 1 1 1 1 . 1 5 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 65 | 2 3 1 2 2 2 . . 12 2 1 6 4 5 3 12 8 Energy Gun 16 | . . 1 . . . . . 5 . 1 3 . . 1 3 2 Energy Cannon 7 | . . . . . . . . 2 1 . . 1 1 . 2 . Ballistic Gun 26 | 2 1 . 2 2 1 . . 2 . . 1 1 4 2 5 3 Ballistic Cannon 11 | . 1 . . . . . . 1 1 . 2 2 . . 2 2 Launcher 1 | . . . . . . . . . . . . . . . . 1 Special Weapon 2 | . 1 . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . . . . 3 1 1 1 . 3 . 4 . Parts Lost 96 | . 3 . . . 2 . 5 7 6 1 . 12 . 11 34 15 Power 8 | . . . . . . . . 2 . . . . . . 4 2 Propulsion 27 | . 1 . . . . . 2 1 4 . . 1 . 3 11 4 Utility 30 | . . . . . 1 . 1 2 2 . . 5 . 6 8 5 Weapon 31 | . 2 . . . 1 . 2 2 . 1 . 6 . 2 11 4 Highest Loss Streak 11 | . 1 . . . 1 . 3 3 5 1 . 7 . 4 8 11 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Backups 17 | 2 7 11 14 16 19 20 18 17 18 17 17 15 18 21 22 20 Power 1 | . 1 2 4 3 2 2 1 1 2 1 1 1 1 2 2 . Propulsion 1 | 1 1 2 . 1 3 3 2 1 1 1 2 2 2 2 . 2 Utility 6 | . 1 2 2 4 6 8 8 7 6 7 7 5 7 7 10 10 Weapon 5 | . 2 3 5 4 4 4 3 4 6 5 5 4 6 8 8 5 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 41 | . 1 . 5 5 2 . 1 3 2 2 2 1 2 2 3 10 Power 12 | . . . 4 2 . . 1 . 2 1 . . . 2 . . Propulsion 1 | . . . . . . . . . . . . . . . . 1 Utility 15 | . 1 . . . 1 . . 2 . . 1 1 1 . 2 6 Weapon 10 | . . . 1 3 1 . . . . 1 1 . . . 1 2 Tool/Special 3 | . . . . . . . . 1 . . . . 1 . . 1 Average Slot Usage (%) 91 | . 99 100 97 98 98 100 98 99 89 82 84 78 91 88 87 81 Engine 5 | . 14 1 10 9 8 . . 2 7 7 6 6 6 6 . . Core 2 | . . 12 . . . 9 9 4 . . . . . . 3 4 Treads 21 | . 8 28 32 35 36 36 35 29 20 15 13 14 25 22 9 4 Leg 1 | . 19 . . . . . . . . . . . . . 1 . Device 10 | . 14 14 13 9 9 9 8 3 15 13 11 9 5 9 14 14 Storage 7 | . 14 14 11 9 9 9 9 7 7 7 6 6 6 6 5 5 Processor 4 | . . . . . . . . 11 6 . 6 4 5 10 10 4 Hackware 2 | . . . . . . . . 6 . 6 2 5 6 4 . . Protection 6 | . . . 6 9 8 9 9 6 7 7 9 6 6 1 5 5 Energy Gun 6 | . . 14 . . . . . 3 14 17 11 8 . 1 7 3 Ballistic Gun 12 | . 20 . 14 26 24 27 23 13 5 3 4 3 14 21 5 10 Ballistic Cannon 2 | . 5 14 . . . . . 1 . . 5 5 6 1 4 3 Peak Build Rating 117 | 7 7 11 23 34 39 40 41 52 72 72 84 84 79 87 117 114 Average Rating 59 | 4 6 10 18 28 35 39 39 45 59 67 80 74 75 71 106 107 On Entrance 46 | . 7 7 11 18 34 39 40 37 52 70 67 84 73 78 84 95 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 11 . . . 5 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 172 | 13 28 32 38 65 83 82 96 85 89 88 116 115 130 130 157 172 Greatest Support 150 | 20 40 40 63 83 83 80 80 96 150 150 150 150 135 133 150 73 Greatest Overweight (x) 7 | 2 1 . 1 . 1 1 1 . 1 1 . . 1 1 7 5 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 3 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 20 | 7 12 15 15 16 20 20 20 20 20 20 20 20 22 25 25 25 Most Carried 25 | 4 9 12 15 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Carried 19 | 2 7 11 14 16 19 20 18 19 19 19 19 17 21 23 23 23 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 4 8 12 15 20 20 20 20 20 20 20 20 20 25 25 20 18 Class Distribution -------------------- 34% | Tank 28% | Scavenger-Tank 18% | Mutant 11% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Gunner | -7/Factory Tank | -7/Garrison Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Matter Collected 12348 | 226 410 361 352 883 753 326 723 1095 1190 291 366 831 900 1069 2275 297 Remotely 2465 | . . . . 82 123 197 547 452 546 . 70 448 . . . . Salvage Created 14117 | 41 412 246 427 711 671 529 555 1375 1490 669 679 656 847 908 3156 745 Parts 729 | 5 36 18 19 37 42 36 54 77 45 34 43 20 51 44 127 41 Haulers Intercepted 9 | . 2 . 1 . . . . 1 . 1 . . 2 . 2 . Recyclers Shooed 11 | . 1 1 . . . . . . . 1 . . 1 . 4 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 280 | . 15 5 7 18 17 13 21 28 16 15 15 13 11 20 52 14 Guns 217 | . 12 2 7 18 17 13 21 21 11 15 12 10 7 19 26 6 Cannons 57 | . 3 3 . . . . . 5 4 . 3 3 4 1 23 8 AOE 3 | . . . . . . . . 2 . . . . . . 1 . Classes Destroyed 18 | 1 5 1 1 1 2 1 2 . 1 . . 1 1 . 1 . Worker 7 | . . . . . . 1 . 3 . . 1 . . . 1 1 Builder 5 | . . . . . . . . . . . . . 3 . 2 . Tunneler 3 | 2 . . . . . . . . . . . . 1 . . . Hauler 9 | . 2 . 1 . . . . 1 . 1 . . 2 . 2 . Recycler 5 | . . 1 1 . . . . 1 . . . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 2 | . 1 . . . . . . . . . . . 1 . . . Watcher 9 | . 1 . 1 2 . . . 1 . 2 . 1 . . 1 . Swarmer 87 | . 8 1 . 8 7 5 12 7 . 3 6 6 . 7 9 8 Cutter 3 | . . . . . . . 3 . . . . . . . . . Grunt 82 | . 7 4 6 3 . 2 2 12 9 2 3 2 3 6 20 1 Brawler 3 | . . . . . . . . . 1 . 1 . 1 . . . Duelist 10 | . . . . . 3 . 1 2 . 1 . 2 . . 1 . Sentry 33 | . . . 1 6 4 6 . 1 3 2 . . 2 1 5 2 Specialist 1 | . . . . . 1 . . . . . . . . . . . Hunter 14 | . . . . 1 2 . . 1 2 . 1 2 . 2 2 1 Programmer 46 | . . . . . . . 3 5 1 7 4 . 5 4 15 2 Behemoth 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 2 4 3 4 6 6 7 5 7 5 4 8 8 5 10 6 6 Combat Bots Only 10 | . 4 2 4 5 6 7 5 6 5 4 8 8 3 10 5 6 Max Kills in Single Turn 4 | 1 1 1 1 3 2 2 2 4 2 1 1 2 4 2 2 2 Gunslinging 2 | . . . . 2 1 1 1 . . . . . . 1 . . Exploded 2 | . . . . . . . . 2 . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Hostile Shots Fired 2122 | . 87 21 28 55 75 91 114 167 188 115 63 191 93 170 422 242 Missed 523 | . 22 4 3 17 20 14 34 42 61 26 16 29 36 42 108 49 Hits 1599 | . 65 17 25 38 55 77 80 125 127 89 47 162 57 128 314 193 Melee 22 | . . . . . 1 . 2 9 2 3 . 2 1 1 . 1 Projectile 1577 | . 65 17 25 38 54 77 78 116 125 86 47 160 56 127 314 192 AOE 2 | . . . . . . . 2 . . . . . . . . . Critical Strikes 77 | . . 1 . . 1 3 3 7 8 5 2 5 2 7 18 15 Actively Blocked 19 | . . . . . . . . . . . . . . . 4 15 Part Disruptions 3 | . . . . . . . . . . 1 . . 1 1 . . Damage Taken 23508 | . 633 189 298 473 486 718 887 2110 1472 997 602 2856 916 1516 5679 3676 Core 2223 | . 82 30 67 42 78 16 114 269 138 119 124 178 35 78 428 425 Absorbed by Shields 1787 | . . . . 44 76 148 . . 132 24 . 138 . 356 869 . Reduced by Siege Mode 234 | . . . . . . . . . . . . 234 . . . . Ignored by Resistances 1369 | . . . . . 29 113 144 200 96 100 117 570 . . . . Regen/Repaired (Parts) 622 | . . . 49 . . . . 397 . 176 . . . . . . Core Remaining (%) 60 | 100 . 55 83 . . . 54 . . 24 . . . 51 57 . Volleys Fired 968 | 2 75 17 38 53 49 27 52 76 167 49 38 38 50 63 145 29 Largest 5 | 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 5 Hottest 327 | 40 100 95 100 75 78 78 78 199 195 213 230 229 135 164 327 296 Shots Fired 2405 | 4 133 34 72 145 134 69 149 199 232 117 115 111 156 195 441 99 Gun 1947 | 4 88 17 68 145 134 69 149 171 213 107 93 71 104 176 293 45 Cannon 404 | . 29 17 . . . . . 21 19 . 15 40 49 16 144 54 Launcher . | . . . . . . . . . . . . . . . . . Special 54 | . 16 . 4 . . . . 7 . 10 7 . 3 3 4 . Kinetic 1835 | 4 117 17 68 145 134 69 149 169 177 18 46 80 151 178 246 67 Thermal 457 | . 16 17 4 . . . . 8 35 89 39 30 2 14 177 26 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 79 | . . . . . . . . 15 20 . 23 1 . . 14 6 Robot Hit Streak 21 | 1 8 4 9 9 9 10 7 8 17 21 8 13 14 20 13 12 Robot Miss Streak 10 | 2 9 3 4 8 4 5 10 5 6 10 7 6 6 5 9 4 Penetration Max 2 | . . . . . 1 1 1 . . . . 1 2 2 1 1 Secondary Targets 52 | . 2 . 1 6 7 5 9 5 3 3 1 . . 9 1 . Max Gunslinging Chain 2 | . 1 . 1 2 2 1 1 1 1 1 1 . . 2 1 . Shots Hit Robots 1428 | 1 70 16 39 86 79 44 71 114 179 81 60 76 97 116 262 37 Core Hits 709 | 2 28 7 13 35 30 22 28 62 85 61 33 47 47 52 129 28 Critical Kills 19 | . . . . . 1 . . . 1 . . 1 1 5 8 2 Critical Parts Destroyed 26 | . . . . . 1 . 1 . . . 4 1 4 6 9 . Critical Strikes 67 | . 2 . . . 2 . 1 . 4 3 4 4 7 11 27 2 Burn 6 | . . . . . . . . . . 3 . . . . 3 . Meltdown 1 | . . . . . . . . . . . . . . . 1 . Destroy 43 | . . . . . 2 . 1 . 1 . 4 2 4 11 16 2 Blast 16 | . 2 . . . . . . . 3 . . 2 2 . 7 . Smash 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 63 | . . . . . 5 . 12 17 14 1 . 12 2 . . . Impact 63 | . . . . . 5 . 12 17 14 1 . 12 2 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 33807 | 27 891 254 703 1475 1272 886 1361 2665 3646 1629 1417 2390 2446 2533 8643 1569 Guns 24534 | 27 495 112 703 1475 1272 886 1361 1752 3234 1629 1143 1175 1598 2404 4649 619 Cannons 8153 | . 396 142 . . . . . 479 350 . 274 841 739 129 3853 950 Explosions 527 | . . . . . . . . 324 62 . . . . . 141 . Melee 590 | . . . . . . . . 107 . . . 374 109 . . . Ramming 3 | . . . . . . . . 3 . . . . . . . . Kinetic 24321 | 27 891 142 703 1475 1272 886 1361 1801 2720 182 736 1431 2255 2460 5128 851 Thermal 7831 | . . 112 . . . . . 440 597 1447 502 585 82 73 3400 593 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 1062 | . . . . . . . . 314 329 . 179 . . . 115 125 Impact 590 | . . . . . . . . 107 . . . 374 109 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 6 8 3 2 2 2 2 6 1 2 Average Corruption 2 | . . . . . . . 5 3 2 1 1 2 1 3 1 2 Corruption Purged 16 | . . . . . . . . 5 3 6 . . 2 . . . Corruption Blocked 22 | . . . . . . . . . 7 . . . . . 15 . Effects 135 | . . . . . . . 13 10 22 4 4 7 33 13 26 3 Message Errors 28 | . . . . . . . 1 . 4 1 . 5 4 4 9 . Matter Fused 32 | . . . . . . . 4 3 4 2 . 1 8 2 6 2 Heat Flow Errors 14 | . . . . . . . 2 1 4 1 . 1 2 1 2 . Energy Discharges 19 | . . . . . . . 2 1 3 . . . 7 . 6 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 12 | . . . . . . . 1 1 2 . 1 . 6 1 . . Data Loss (major) 9 | . . . . . . . 1 3 . . 1 . 3 1 . . Misfires 6 | . . . . . . . 2 . 1 . . . 1 1 1 . Alerts 7 | . . . . . . . . 1 2 . 1 . 1 1 1 . Weapon Failures 6 | . . . . . . . . . 2 . 1 . 1 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 727 | . . 15 . . . . . 14 . . 32 46 113 . 475 32 Projectiles 515 | . . 15 . . . . . 13 . . 32 . 4 . 419 32 Explosions 57 | . . . . . . . . 1 . . . . . . 56 . Melee 155 | . . . . . . . . . . . . 46 109 . . . Knockbacks 51 | . 3 4 . . . . . 3 3 . 4 11 6 . 14 3 Impact 1 | . . . . . . . . . . . . . 1 . . . Kinetic 44 | . 3 3 . . . . . 3 1 . 4 11 4 . 12 3 Secondary 6 | . . 1 . . . . . . 2 . . . 1 . 2 . Self-Inflicted Damage 340 | . . . . . . . . 156 32 . . . . . 152 . Shots 5 | . . . . . . . . 2 1 . . . . . 2 . Rammed 1 | . . . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 791 | . 160 273 44 258 198 335 380 264 443 355 360 482 125 271 371 791 Average Temperature 91 | . 36 105 13 60 65 145 45 68 115 79 133 155 25 29 114 214 Received Heat Transfer 5676 | . 171 45 156 160 63 404 18 564 780 108 99 752 156 633 1060 507 Effects 39 | . . 1 . 3 . 3 1 . 1 . . 6 . . 8 16 Shutdowns 3 | . . . . . . . 1 . . . . . . . . 2 Energy Bleed 9 | . . 1 . . . 1 . . 1 . . 2 . . 1 3 Interference 18 | . . . . 3 . 2 . . . . . 4 . . 6 3 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . . . . 1 . . . . Total Turns 70 | . . . . . . . . . . . . 70 . . . . Longest Duration 70 | . . . . . . . . . . . . 70 . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . . . 1 . . . . . 1 . Impact Corruptions 6 | . . . . . . . . . . . . 1 5 . . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . Parts Melted 25 | . . . . . . . . 1 . 11 . 2 1 1 9 . Heat Transferred 10289 | . . 259 . . . . . 518 732 2175 596 699 100 111 4544 555 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Maximum Alert Level 4 | . . . . . 2 1 3 2 3 1 1 2 1 3 4 2 Low Security (%) 51 | 100 100 100 100 100 45 80 14 37 2 87 80 34 47 7 . . Level 1 21 | . . . . . 17 19 16 39 28 12 19 10 52 22 31 . Level 2 17 | . . . . . 37 . 61 23 52 . . 54 . 61 9 100 Level 3 7 | . . . . . . . 7 . 16 . . . . 8 40 . Level 4 2 | . . . . . . . . . . . . . . . 18 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1385 | 10 72 65 140 185 495 256 722 449 744 390 262 555 345 771 1385 679 Initial 676 | . . 8 . . 92 241 161 378 197 390 59 128 270 161 388 676 Average 277 | 1 26 9 24 95 303 89 494 253 483 75 103 369 201 480 719 564 Influence Increases 9726 | 10 399 178 370 549 423 375 611 854 607 467 419 508 679 710 2112 455 Destroy 0b10 Robot/C 5840 | . 300 120 220 360 340 260 420 560 320 300 300 280 340 400 1040 280 Destroy 0b10 Robot/NC 260 | 10 20 5 15 10 . 5 5 30 30 15 5 15 40 5 40 10 Destroy Leader 1244 | . 56 30 74 114 10 90 50 124 30 116 70 40 124 40 226 50 Allied During Kill 30 | . . 8 8 . . . . . . . . 1 10 . 3 . Successful Hack 171 | . 12 . 18 18 14 18 14 6 14 19 7 . 24 7 . . Disable Machine 360 | . . . . 15 . . . 30 . 15 . . 45 . 240 15 Anti-Garrison Action 600 | . . . . . 50 . 100 . 200 . . 50 . 200 . . Destroy Structure 621 | . 11 . 5 2 9 2 7 44 13 2 7 17 66 28 338 70 Partial Spotted 15 | . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 585 | . . 15 15 30 . . 15 60 . . 30 105 30 30 225 30 Influence Decreases 9143 | 10 377 200 370 406 71 622 137 1294 145 1089 358 175 964 200 1471 1254 Entered New Map 2682 | . . 14 . . 51 254 87 344 85 354 63 55 246 70 353 706 Time Decay 5101 | 10 357 186 330 406 . 358 . 730 . 575 295 . 698 . 758 398 Lost Part 950 | . 20 . . . 20 . 50 70 60 10 . 120 . 110 340 150 Lost Ally 110 | . . . 40 . . 10 . . . . . . 20 20 20 . Purge Threat 300 | . . . . . . . . 150 . 150 . . . . . . Squads Dispatched 61 | . 2 . 3 3 . 7 . 9 . 9 3 . 6 . 17 2 Investigation 1 | . . . 1 . . . . . . . . . . . . . Extermination 30 | . . . . . . . . 6 . 8 3 . 5 . 8 . Reinforcement 15 | . 2 . 2 . . 2 . 3 . 1 . . 1 . 4 . Assault 4 | . . . . . . . . . . . . . . . 2 2 Garrison 11 | . . . . 3 . 5 . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Alert ID Control Effect 3 | . . . . . . . . . . . . . . . 3 . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Distress Signals 12 | . 2 . 1 2 . 2 . . . . 1 . . 1 3 . Communications Jammed 99 | . . . . . . . . 37 . 26 6 28 2 . . . Distress Signals 99 | . . . . . . . . 37 . 26 6 28 2 . . . Times Spotted 442 | . 28 7 22 27 17 21 24 45 17 32 24 17 19 26 86 30 Peak Tracking Total 9 | . 6 3 7 7 5 5 5 7 7 4 4 8 3 4 6 9 Tactical Retreats 26 | . . 1 1 1 . . 1 3 . . 2 4 2 2 8 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Traps Triggered 23 | . 2 . 2 . 1 . 2 4 1 2 1 1 1 5 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . 3 3 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Machines Disabled 33 | . . . . 1 1 . 2 2 2 1 . 1 3 3 16 1 Max in Single Turn 4 | . . . . 1 1 . 1 2 1 1 . 1 1 1 4 1 Garrison Access 3 | . . . . . . . . . . . . . 2 . 1 . Garrison Relay 8 | . . . . . 1 . 2 . 2 . . 1 . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Machines Accessed 64 | . 7 . 7 4 1 5 1 10 2 11 3 . 8 3 2 . Terminals 38 | . 7 . 6 2 1 3 1 5 2 5 1 . 1 3 1 . Fabricators 4 | . . . . . . . . . . 2 1 . 1 . . . Repair Stations 5 | . . . 1 . . . . 1 . 2 . . 1 . . . Recycling Units 4 | . . . . 1 . . . 1 . 1 . . 1 . . . Scanalyzers 5 | . . . . . . 1 . 2 . 1 . . 1 . . . Garrison Access 8 | . . . . 1 . 1 . 1 . . 1 . 3 . 1 . Total Hacks 141 | . 15 . 17 9 1 19 1 24 2 25 5 . 11 9 3 . Successful 68 | . 5 . 10 4 1 12 1 13 1 10 3 . 6 1 1 . Failed 73 | . 10 . 7 5 . 7 . 11 1 15 2 . 5 8 2 . Catastrophic 8 | . . . . . . . . 1 1 3 . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 75 | . 14 . 15 5 . 13 . 11 . 15 . . . . 2 . Terminals 98 | . 15 . 15 5 1 16 1 12 2 16 3 . 1 9 2 . Fabricators 6 | . . . . . . . . . . 3 1 . 2 . . . Repair Stations 12 | . . . 2 . . . . 4 . 4 . . 2 . . . Recycling Units 9 | . . . . 3 . . . 3 . 1 . . 2 . . . Scanalyzers 7 | . . . . . . 2 . 3 . 1 . . 1 . . . Garrison Access 9 | . . . . 1 . 1 . 2 . . 1 . 3 . 1 . Terminal Hacks 13 | . . . . 2 1 2 1 1 1 2 2 . . 1 . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . 1 . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . 1 . . . Network Status 2 | . . . . . . . . . . 1 . . 1 . . . Repair Station Hacks 9 | . . . 2 . . . . 4 . 2 . . 1 . . . Scan Component 5 | . . . 1 . . . . 2 . 1 . . 1 . . . Repair 4 | . . . 1 . . . . 2 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . Retrieve Study 2 | . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 9 | . . . . 1 . 1 . 2 . . 1 . 3 . 1 . Unlock Access 5 | . . . . 1 . 1 . 1 . . 1 . 1 . . . Seal Access 3 | . . . . . . . . . . . . . 2 . 1 . Coupler Status 1 | . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 32 | . 5 . 8 1 . 9 . 4 . 5 . . . . . . Terminals 31 | . 5 . 8 . . 9 . 4 . 5 . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . Assimilate 4 | . . . 1 . . 2 . . . 1 . . . . . . Botnet 4 | . . . . . . 2 . 1 . 1 . . . . . . Operators 2 | . . . 1 . . 1 . . . . . . . . . . Skim 20 | . 5 . 6 . . 3 . 3 . 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 6 . 6 4 1 5 1 9 2 10 3 . 6 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . . . . . . . . Parts Repaired 4 | . . . 1 . . . . 2 . 1 . . . . . . Time 220 | . . . 60 . . . . 98 . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Used RIF Installer 5 | . . . . . 1 . 1 . 1 . . 1 . 1 . . Hotswap 1 | . . . . . . . . . . . . . . 1 . . Code Merge 1 | . . . . . . . . . . . . 1 . . . . Signal Jammer 1 | . . . . . . . 1 . . . . . . . . . Alert ID Control 1 | . . . . . . . . . 1 . . . . . . . Robots Hacked 14 | . . . . . . . . 4 . 1 5 . 2 1 1 . Non-combat 12 | . . . . . . . . 4 . 1 5 . 2 . . . Combat 2 | . . . . . . . . . . . . . . 1 1 . Robot Hacks Applied 16 | . . . . . . . . 4 . 1 5 . 2 3 1 . parse_system 4 | . . . . . . . . 1 . . 1 . 2 . . . find_chute 2 | . . . . . . . . 1 . . 1 . . . . . map_earth 1 | . . . . . . . . . . . 1 . . . . . locate_stockpiles 1 | . . . . . . . . 1 . . . . . . . . map_route 3 | . . . . . . . . 1 . 1 1 . . . . . mark_security 1 | . . . . . . . . . . . 1 . . . . . reboot_system 3 | . . . . . . . . . . . . . . 3 . . formatsys_high 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released 32 | . . . . . 3 . 9 . 11 . . 3 . 6 . . Machine Destruction 28 | . . . . . 3 . 9 . 7 . . 3 . 6 . . Programmers 4 | . . . . . . . . . 4 . . . . . . . Attached 5 | . . . . . . . . 1 . 1 . 1 . 1 1 . Merged Code Value 8 | . . . . . . . . . . . . 8 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Total Allies 7 | . . 3 . . . 1 . . . . . 1 . 1 1 . Largest Group 3 | . . 3 3 . . 1 . . . . . 1 1 1 1 . Highest-Rated Group 142 | . . 40 40 . . 10 . . . . . 85 85 29 142 . Highest-Rated Ally 142 | . . 16 16 . . 10 . . . . . 85 85 29 142 . Total Orders 2 | . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 59 | . . 2 22 . . . . . . . . 2 20 6 7 . Total Damage 2291 | . . 21 231 . . . . . . . . 64 968 530 477 . Kills 17 | . . 1 4 . . . . . . . . 1 7 1 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Active Infowar (turns) 17129 | 7 1383 1145 2062 644 300 927 . 1909 . . . . 2613 1307 3921 911 Optics 10661 | . . . . . . . . 1909 . . . . 2613 1307 3921 911 Terrain 2 | . . . . . . . . . . . . . 2 . . . Seismic 6468 | 7 1383 1145 2062 644 300 927 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Turns Passed 28957 | 82 1383 1145 2062 1136 990 1278 792 3580 1438 3820 1218 689 2945 1307 4151 941 Spaces Moved 11838 | 51 626 674 608 470 434 337 350 1646 573 1697 638 292 1351 506 1332 253 Core 12 | 12 . . . . . . . . . . . . . . . . Treads 10879 | . 195 674 608 470 434 337 350 1646 573 1697 638 292 1351 506 1042 66 Legs 488 | 39 431 . . . . . . . . . . . . . 18 . Wheels . | . . . . . . . . . . . . . . . . . Hover 459 | . . . . . . . . . . . . . . . 272 187 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 165 167 167 165 160 160 160 160 160 160 160 292 Average Speed 184 | 121 155 160 160 161 185 183 173 166 175 168 160 160 194 209 257 313 Slowest Speed 506 | 150 190 160 240 165 247 247 250 170 245 240 160 160 240 240 506 405 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 86 98 50 40 47 36 47 45 56 40 18 35 32 64 39 9 Regions Visited 16 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 . 1 . 1 . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 3 | . . 3 . . . . . . . . . . . . . . Spaces Dug 80 | . 6 . 4 . 4 . 7 14 7 . . 2 8 7 20 1 Terrain Destroyed 354 | . 12 . 4 . 4 . 9 52 8 . 5 3 21 10 198 28 Melee 35 | . . . . . 4 . 7 14 7 . . 2 1 . . . Projectile 179 | . 12 . 4 . . . 2 1 . . 5 1 20 9 97 28 AOE 139 | . . . . . . . . 37 1 . . . . . 101 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Total 17224 | 63 875 706 1650 798 547 959 444 2337 822 2575 761 412 1571 621 1749 334 Wait 3679 | . 156 11 959 232 29 591 10 495 19 797 57 28 116 4 157 18 Move 11818 | 50 625 673 607 469 432 336 348 1646 571 1696 637 290 1350 504 1331 253 Hop . | . . . . . . . . . . . . . . . . . Pick Up 171 | 4 5 3 16 16 8 . 5 23 6 9 6 7 14 12 28 9 Fast Attach 90 | 7 3 . 6 1 1 . 1 8 5 3 5 6 10 8 20 6 Attach 85 | . 2 . . 1 2 . 4 10 7 4 3 9 2 7 26 8 Detach 31 | . . . . . . . . 5 6 2 2 3 2 1 9 1 Swap 163 | . 8 2 8 10 12 5 11 37 17 6 5 9 8 6 15 4 Drop 135 | . 1 . 16 16 7 . 1 19 8 8 8 2 17 8 18 6 Fire 968 | 2 75 17 38 53 49 27 52 76 167 49 38 38 50 63 145 29 Melee 63 | . . . . . 5 . 12 17 14 1 . 12 2 . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . Escape Stasis 12 | . . . . . 2 . . . 2 . . . . 8 . . Rewire 8 | . . . . . . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 5 exits: *Fac x3 / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 8) 541 | -10/Materials | Discovered new exit (range 14) 1466 | -10/Materials | Entered Mines 1490 | -10/Mines | Learned Materials security intel 1852 | -10/Mines | Build established: Scavenger-Mutant 1908 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1943 | -10/Mines | Discovered new exit (range 10) 2198 | -10/Mines | Discovered new exit (range 6) 2426 | -10/Mines | Discovered new exit (range 6) 2611 | -10/Mines | Entered Materials 2611 | -9/Materials | Accompanied by 3 allies 2611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3019 | -9/Materials | Build established: Mutant 3050 | -9/Materials | Discovered new exit (range 5) 3066 | -9/Materials | Discovered new exit (range 12) 3611 | -9/Materials | Discovered new exit (range 12) 3621 | -9/Materials | Identified exit to Materials 3621 | -9/Materials | Learned location of 1 exit from Materials 3653 | -9/Materials | Learned Recycling recycling unit intel 3676 | -9/Materials | Learned Storage terminal intel 3689 | -9/Materials | Learned 2 Materials zone layouts 3725 | -9/Materials | Learned location of Mines (-9) 3759 | -9/Materials | Learned location of Mines (-8) 3804 | -9/Materials | Learned location of 1 exit from Storage 4030 | -9/Materials | Repaired Enh. Autogun 4673 | -9/Materials | Entered another Materials area 4673 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4674 | -8/Materials | Identified exit to Factory 5115 | -8/Materials | Build established: Scavenger-Tank 5161 | -8/Materials | Identified exit to Garrison 5340 | -8/Materials | Garrison activated, responded to threat 5751 | -8/Materials | Build established: Tank 5809 | -8/Materials | Entered Garrison 5810 | -8/Garrison | Identified exit to Materials 5834 | -8/Garrison | Triggered checkpoint 5948 | -8/Garrison | Installed Relay Interface Framework 6030 | -8/Garrison | Discovered exit to Materials (range 58) 6030 | -8/Garrison | Discovered exit to Materials (range 66) 6030 | -8/Garrison | Discovered exit to Materials (range 61) 6072 | -8/Garrison | Triggered checkpoint 6407 | -8/Garrison | Triggered checkpoint 6460 | -8/Garrison | Garrison Relay disabled 6799 | -8/Garrison | Entered Materials 7717 | -8/Materials | Garrison activated, responded to threat 7951 | -8/Materials | Destroyed 7 combat bots 7986 | -8/Materials | Identified exit to Garrison 8077 | -8/Materials | Entered Garrison 8189 | -8/Garrison | Triggered checkpoint 8238 | -8/Garrison | Garrison Relay disabled 8253 | -8/Garrison | Triggered checkpoint 8394 | -8/Garrison | Lost 3 parts (1n1u1w) 8571 | -8/Garrison | Discovered exit to Factory (range 15) 8603 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 8719 | -8/Garrison | Triggered checkpoint 8811 | -8/Garrison | Garrison Relay disabled 8869 | -8/Garrison | Entered Factory 8869 | -7/Factory | Evolved 2 slots: Utility x2 8995 | -7/Factory | Discovered new exit (range 12) 9083 | -7/Factory | Repaired Arm. Treads 9145 | -7/Factory | Repaired Enh. Autogun 9158 | -7/Factory | Discovered new exit (range 8) 9313 | -7/Factory | Build established: Gunner 9930 | -7/Factory | Discovered new exit (range 106) 10952 | -7/Factory | Lost 3 parts (1u2w) 11734 | -7/Factory | Discovered new exit (range 4) 12449 | -7/Factory | Identified exit to Garrison 12449 | -7/Factory | Entered Garrison 12471 | -7/Garrison | Triggered checkpoint 12537 | -7/Garrison | Garrison Relay disabled 12574 | -7/Garrison | Heavy support dispatched to Factory 12833 | -7/Garrison | Triggered checkpoint 12886 | -7/Garrison | Core integrity fell below 50% 12913 | -7/Garrison | Lost 5 parts (3n2u) 12995 | -7/Garrison | Discovered new exit (range 12) 13092 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 13121 | -7/Garrison | Triggered checkpoint 13474 | -7/Garrison | Garrison Relay disabled 13489 | -7/Garrison | Build established: Tank 13623 | -7/Garrison | Triggered checkpoint 13737 | -7/Garrison | Discovered new exit (range 14) 13803 | -7/Garrison | Triggered checkpoint 13887 | -7/Garrison | Entered Factory 14384 | -7/Factory | Repaired Imp. Heavy Treads 14477 | -7/Factory | Discovered new exit (range 10) 14666 | -7/Factory | Discovered new exit (range 5) 17693 | -7/Factory | Identified exit to Factory 17707 | -7/Factory | Entered another Factory area 17707 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18451 | -6/Factory | Destroyed 8 combat bots 18560 | -6/Factory | Discovered new exit (range 5) 18580 | -6/Factory | Identified exit to Garrison 18601 | -6/Factory | Identified exit to Lower Caves 18925 | -6/Factory | Entered Garrison 18954 | -6/Garrison | Expanded RIF knowledge: Code Merge 19010 | -6/Garrison | Garrison Relay disabled 19019 | -6/Garrison | Triggered checkpoint 19043 | -6/Garrison | Spotted Executioner 19048 | -6/Garrison | Spotted Striker 19205 | -6/Garrison | Spotted B-75 Beast 19272 | -6/Garrison | Lost 3 parts (1u2w) 19284 | -6/Garrison | Destroyed B-75 Beast 19305 | -6/Garrison | Destroyed 8 combat bots 19317 | -6/Garrison | Triggered checkpoint 19376 | -6/Garrison | Discovered new exit (range 10) 19397 | -6/Garrison | Spotted B-75 Beast 19426 | -6/Garrison | Rewired B-75 Beast 19430 | -6/Garrison | Allies destroyed B-75 Beast 19456 | -6/Garrison | Lost 7 parts (1n2u4w) 19474 | -6/Garrison | Found Quantum Capacitor 19614 | -6/Garrison | Entered Factory 19614 | -6/Factory | Accompanied by 1 ally 19726 | -6/Factory | Build established: Scavenger-Mutant 20010 | -6/Factory | Spotted B-75 Beast 20176 | -6/Factory | Build established: Scavenger-Tank 21348 | -6/Factory | Discovered exit to Lower Caves (range 14) 21442 | -6/Factory | Identified exit to Garrison 22559 | -6/Factory | Entered Garrison 22647 | -6/Garrison | Triggered checkpoint 22710 | -6/Garrison | Expanded RIF knowledge: Hotswap 22769 | -6/Garrison | Garrison Relay disabled 22930 | -6/Garrison | Triggered checkpoint 22933 | -6/Garrison | Triggered checkpoint 23032 | -6/Garrison | Destroyed 10 combat bots 23037 | -6/Garrison | Lost 3 parts (1n2u) 23198 | -6/Garrison | Discovered new exit (range 11) 23198 | -6/Garrison | Spotted B-75 Beast 23202 | -6/Garrison | Spotted B-86 Titan 23327 | -6/Garrison | Triggered checkpoint 23403 | -6/Garrison | Discovered new exit (range 14) 23453 | -6/Garrison | Lost 4 parts (1n2u1w) 23541 | -6/Garrison | Triggered checkpoint 23661 | -6/Garrison | Rescued a captive Derelict 23672 | -6/Garrison | Garrison Relay disabled 23773 | -6/Garrison | Found Fusion Bomb Launcher 23779 | -6/Garrison | Spotted B-75 Beast 23866 | -6/Garrison | Entered Factory 23866 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23953 | -5/Factory | Lost 3 parts (3n) 24201 | -5/Factory | Build established: Tank 24772 | -5/Factory | Discovered new exit (range 16) 25107 | -5/Factory | Build established: Scavenger-Tank 25666 | -5/Factory | First assault squad dispatched 26711 | -5/Factory | Garrison activated, responded to threat 26742 | -5/Factory | Lost 3 parts (2u1w) 26842 | -5/Factory | Lost 5 parts (1p2n1u1w) 26856 | -5/Factory | Discovered new exit (range 5) 26942 | -5/Factory | Found Prototype Device 27863 | -5/Factory | Lost 8 parts (1p1n3u3w) 28017 | -5/Factory | Entered another Factory area 28017 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 28517 | -4/Factory | First assault squad dispatched 28958 | -4/Factory | Self-destructed Last Messages --------------- 28948_ Imp. Treads destroyed. 28949_ Overheating: System interference. 28949_ Coil Gun temporarily disabled. 28949_ Arm. Medium Treads destroyed. 28951_ Overheating: Energy bleed (-31). 28951_ M-36 Artificer repairs G-73 Enforcer. 28952_ Overheating: Matter decay (-4). 28952_ Imp. Treads destroyed. 28953_ Overheating: Energy bleed (-19). 28954_ Power failure, Antimatter Reactor shutdown. 28954_ Overheating: Energy bleed (-23). 28954_ G-67 Veteran destroyed. 28955_ Overheating: Broken Nova Cannon damaged (-9). 28955_ Overheating: Railgun damaged (-10). 28955_ Overheating: Coil Gun damaged (-20). 28955_ Broken Nova Cannon destroyed. 28956_ K-01 Serf collects debris. 28957_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????############################ | | ???????????????????? # | | ???????????????????? # | | ????????????????????? # | | ?????????????????????""" """ """ # """ | | ???????????????????" """ """ """ # "" """ | | ???????????????# """ """ """ """ # "" """ | | ???????????????# # "" """ | | ???????????????# " " % | | ???????????????????############/############/##### | | ??????#######+####### % = %% %+ | | ?????? k ug !%!% % # | | ????? u*%= # " | | ????????? u%== % % + | | ????????????######### mu = # " | | ?????????????????######g#g################ # " | | ?????????????????# =lgg #??####???## ### | | ?????????????????# |g[! #??????????# ##? | | ?????????????????# ! #??????????# #?? | | ?????????????????# @ #??????????# #?? | | ?????????????????# #??????????# #?? | | ?????????????????# % #??????????# #?? | | ?????????????????# #??????????# #?? | | ?????????????????# #??????????# #?? | | ?????????????????# #??????????# ??? | | ?????????????????# #??????????# ??? | | ?????????????????# #??????????# ??? | | ?????????????????# #??????????+ ??? | | ?????????????????##############??????????# ??? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 37 Energy Capacity 395 Matter Stores 375 Matter Capacity 600 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Corruption Block 20 Armor Coverage 1200 Resistance: KI 30 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 34 Item Schematics ----------------- Plasma Rifle | -6/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -8/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 69% | -9/Materials Arm. Treads | 13% | -7/Factory Enh. Autogun | 15% | -7/Factory Imp. Heavy Treads | 68% | -7/Factory Studied --------- Adv. Assault Cannon | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Can't Touch This Factory Defaults Tank Watcher Gambling Challenges ------------ None Game ------ Seed LayeredJunkScrapsphere Manual? 0 Play Time 03:24:39 Cumulative 121.4 hours Start 2026.03.10 @ 03:40:27 End 2026.03.10 @ 07:22:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6a8270b-b8c3-46ac-861d-33588d315229