Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 05:40:38 Player: Timo Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (120) 600 Value Destroyed (4812) 4812 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 12502 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 1325 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1175 Cogmind --------- Core Integrity 0/1300 Matter 298/300 Energy 75/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Experimental Optical Array Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Cooled Phase Gun Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Experimental Heat Sink Improved Energy Well Experimental Optical Array Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Core Analyzer Zionite Weapon Casing Zionite Weapon Casing Component Analysis Suite > --- WEAPON ----------- Advanced Variable Charge Gun Railgun Hypervelocity Mass Driver > --- INVENTORY -------- Improved Antigrav System Antigrav Array Railgun [Rating: 135] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Enhanced Flexi-carbon Leg Treads Improved Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav Array Flight Unit Field Propulsion Array Utility Improved Targeting Computer Device Tactical Coordination Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Rocket Launcher Energy Gun Advanced Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . 4 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . . 1 . . Utility 10 | . . . 2 . 1 2 . . . 2 2 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 155 | . 1 . 17 4 19 17 8 5 5 19 13 47 Power 20 | . . . 3 . 1 1 . 1 1 2 3 8 Engine 9 | . . . 3 . 1 1 . 1 1 1 1 . Core 4 | . . . . . . . . . . 1 1 2 Reactor 7 | . . . . . . . . . . . 1 6 Propulsion 45 | . . . 4 1 8 3 . 1 3 10 2 13 Treads 4 | . . . . . 1 . . . 2 1 . . Leg 27 | . . . 4 1 7 3 . 1 . 7 1 3 Wheel 1 | . . . . . . . . . 1 . . . Hover 11 | . . . . . . . . . . 2 1 8 Flight 2 | . . . . . . . . . . . . 2 Utility 49 | . . . 6 1 5 7 3 3 . 3 6 15 Device 19 | . . . 3 . 1 3 1 3 . . 3 5 Storage 4 | . . . 1 . 1 . . . . 1 . 1 Processor 10 | . . . . 1 . 1 2 . . . 1 5 Hackware 4 | . . . . . 1 1 . . . . 1 1 Protection 12 | . . . 2 . 2 2 . . . 2 1 3 Artifact . | . . . . . . . . . . . . . Weapon 41 | . 1 . 4 2 5 6 5 . 1 4 2 11 Energy Gun 13 | . . . . . 2 2 3 . . . 1 5 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 9 | . . . 3 . 1 1 . . . 2 . 2 Ballistic Cannon 7 | . . . . 1 1 2 1 . . 1 . 1 Launcher 6 | . 1 . . 1 1 1 1 . 1 . . . Special Weapon 4 | . . . 1 . . . . . . 1 . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 . 1 3 3 Parts Lost 75 | . . . 6 . 9 3 9 . 1 1 19 27 Power 11 | . . . 2 . 1 . 1 . . . 3 4 Propulsion 19 | . . . 1 . 1 . 3 . 1 . 5 8 Utility 24 | . . . . . 3 1 3 . . . 7 10 Weapon 21 | . . . 3 . 4 2 2 . . 1 4 5 Highest Loss Streak 18 | . . . 2 . 5 2 6 . 1 1 18 17 Average Slot Usage (%) 84 | . 85 85 90 100 96 99 61 57 82 95 94 70 Engine 5 | . 14 14 9 11 8 6 1 2 7 7 3 . Leg 13 | . 28 28 22 22 22 22 2 2 5 18 19 . Hover 1 | . . . . . . . . . . 2 . 7 Device 11 | . . . 12 11 7 18 10 14 15 8 10 7 Storage 5 | . 14 14 11 11 9 7 1 . . 4 4 3 Processor 18 | . . . . 10 9 10 27 30 30 23 21 26 Protection 10 | . . . 14 11 16 14 7 7 7 11 12 4 Energy Gun 1 | . . . . . 5 3 . . . . . 2 Ballistic Gun 3 | . 22 14 14 . 1 2 . . . 3 4 3 Ballistic Cannon 2 | . . . . 10 3 4 5 . . 1 4 1 Launcher 2 | . 5 14 2 11 7 3 2 . 1 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 12 14 14 24 27 35 49 49 14 23 80 87 63 Greatest Support 108 | 20 20 20 29 32 52 50 47 20 20 104 108 83 Greatest Overweight (x) 4 | . . . 1 . 2 1 2 4 1 1 . 2 Average Overweight (x) . | . . . . . . . 1 1 . . . . Largest Inventory Capacity 10 | . 6 6 8 8 10 10 10 4 4 10 10 4 Average Capacity 6 | . 6 6 7 8 8 10 5 4 4 9 9 4 Most Carried 10 | . 6 6 8 8 8 10 10 4 4 10 10 4 Average Carried 6 | . 5 5 6 7 6 9 5 3 3 8 8 3 Final Capacity 10 | 6 6 6 8 8 10 10 4 4 4 10 4 4 Final Carried 10 | 6 6 6 8 8 6 10 4 4 4 10 4 1 Class Distribution -------------------- 48% | Mutant 37% | Scavenger-Mutant 7% | Derelict-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Matter Collected 4082 | 200 49 . 411 88 322 485 204 40 301 527 456 999 Remotely . | . . . . . . . . . . . . . Salvage Created 5013 | . 90 . 439 . 482 640 109 . 197 721 971 1364 Parts 239 | . 6 . 29 . 21 33 7 . 4 40 38 61 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . 1 . . . . 4 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 5 . 8 . . . Prevented 4 | . . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 93 | . 2 . 16 . 12 13 7 . 5 12 8 18 Guns 47 | . . . 14 . 6 3 . . . 6 4 14 Cannons 23 | . . . 2 . 2 6 4 . . 1 4 4 AOE 22 | . 2 . . . 4 3 3 . 5 5 . . Classes Destroyed 14 | . 3 . 2 . 1 2 1 . 2 3 . . Worker 5 | . 1 . . . 1 . . . . 1 2 . Builder 8 | . . . . . . 1 . . . 4 2 1 Tunneler 1 | . . . . . . . . . . 1 . . Recycler 9 | . 1 . . . 1 1 . . . . 4 2 Mechanic 1 | . . . . . . . . . 1 . . . Watcher 2 | . . . . . . . . . . 1 . 1 Swarmer 21 | . 2 . 6 . 3 . 4 . . 2 . 4 Grunt 36 | . . . 8 . 6 6 2 . 3 4 4 3 Brawler 2 | . . . . . . . . . 1 1 . . Duelist 4 | . . . . . . . 1 . 1 1 . 1 Sentry 13 | . . . 2 . 2 3 . . . 1 3 2 Hunter 6 | . . . . . 1 . . . . 3 . 2 Programmer 11 | . . . . . . 4 . . . . 1 6 Z-Courier 1 | . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | . 4 . 5 . 5 4 3 . 3 8 6 5 Combat Bots Only 5 | . 2 . 5 . 4 3 3 . 3 5 2 5 Max Kills in Single Turn 4 | . 3 . 1 . 4 2 1 . 2 4 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . . . 3 2 1 . 2 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Damage Taken 11630 | . 83 . 1037 . 1264 784 685 . 291 710 2606 4170 Core 2318 | . 26 . 114 . 148 137 117 . 27 60 379 1310 Absorbed by Shields 254 | . . . . . . 176 78 . . . . . Core Remaining (%) 79 | 100 . 89 . 71 73 . . . 59 94 67 . Volleys Fired 377 | . 3 . 69 . 55 43 23 . 8 37 48 91 Largest 3 | . 2 . 2 . 2 2 2 . 1 2 2 3 Hottest 240 | . 50 . 120 . 63 92 92 . 39 90 140 240 Shots Fired 614 | . 6 . 115 . 65 72 37 . 8 47 88 176 Gun 369 | . 3 . 104 . 44 36 2 . . 26 43 111 Cannon 169 | . . . . . 19 32 31 . . 8 45 34 Launcher 36 | . 3 . 2 . 2 4 4 . 8 13 . . Special 40 | . . . 9 . . . . . . . . 31 Kinetic 437 | . 3 . 104 . 33 54 31 . . 34 73 105 Thermal 114 | . . . 9 . 30 . 2 . . . 11 62 Explosive 36 | . 3 . 2 . 2 4 4 . 8 13 . . Electromagnetic 23 | . . . . . . 14 . . . . 4 5 Robot Hit Streak 20 | . . . 8 . 20 11 10 . 17 14 10 12 Robot Miss Streak 10 | . 2 . 5 . 4 5 10 . . 3 3 3 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 3 | . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 411 | . . . 71 . 52 61 31 . 7 33 58 98 Core Hits 277 | . 6 . 31 . 26 44 19 . 21 37 39 54 Critical Hits 33 | . . . . . . . . . . 9 12 12 Critical Kills 9 | . . . . . . . . . . 2 2 5 Critical Parts Destroyed 21 | . . . . . . . . . . 7 9 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12409 | . 214 . 807 . 1162 1201 678 . 1343 2362 2274 2368 Guns 5274 | . 13 . 650 . 564 580 41 . . 564 885 1977 Cannons 2916 | . . . . . 330 389 258 . . 232 1331 376 Explosions 3989 | . 201 . 37 . 268 195 379 . 1343 1566 . . Melee . | . . . . . . . . . . . . . Ramming 98 | . . . . . . 37 . . . . 58 3 Kinetic 6511 | . 13 . 650 . 470 840 258 . . 796 1845 1639 Thermal 1559 | . . . 120 . 424 . 41 . . . 295 679 Explosive 3989 | . 201 . 37 . 268 195 379 . 1343 1566 . . Electromagnetic 252 | . . . . . . 129 . . . . 76 47 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 3 3 . 1 1 13 Average Corruption 2 | . . . . . . 2 3 3 . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . Effects 37 | . . . . . . 5 10 . . . 2 20 Message Errors 10 | . . . . . . 2 4 . . . 1 3 Matter Fused 6 | . . . . . . . 2 . . . . 4 Heat Flow Errors 5 | . . . . . . 2 1 . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 2 . . . 1 3 Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . 1 1 . . . . 4 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 163 | . . . . . 11 3 39 . 66 23 21 . Projectiles 28 | . . . . . 11 3 . . . . 14 . Explosions 128 | . . . . . . . 39 . 66 23 . . Melee 7 | . . . . . . . . . . . 7 . Knockbacks 28 | . . . . . 4 5 7 . . . 8 4 Impact 3 | . . . . . . 2 . . . . 1 . Kinetic 23 | . . . . . 4 3 6 . . . 6 4 Secondary 2 | . . . . . . . 1 . . . 1 . Self-Inflicted Damage 189 | . 14 . . . 25 11 . . . 136 2 1 Shots 5 | . 1 . . . 1 . . . . 3 . . Rammed 3 | . . . . . . 1 . . . . 1 1 Targets Rammed 7 | . . . . . . 3 . . . . 3 1 Kicked 4 | . . . . . . 2 . . . . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 438 | . . . 93 . 385 105 223 . 3 198 33 438 Average Temperature 74 | . . . 20 . 127 48 107 . 2 51 17 95 Received Heat Transfer 1524 | . . . 348 . 450 207 27 . 45 54 144 249 Effects 4 | . . . . . 1 . . . . . . 3 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 3 | . . . . . . 1 . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 3 . . . . . 1 Heat Transferred 2624 | . . . 250 . 962 . 74 . . . 450 888 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Peak Influence 611 | . 140 54 292 55 278 238 . . . 611 599 357 Initial 298 | . . 54 20 55 21 67 . . . 163 298 210 Average 181 | . 68 54 170 55 119 101 . . . 260 399 227 Maximum Alert Level 2 | . . . 1 . 1 1 . . . 2 2 1 Low Security (%) 63 | . 100 100 61 100 75 97 . . . 56 . 31 Level 1 29 | . . . 38 . 24 2 . . . 20 55 68 Level 2 7 | . . . . . . . . . . 23 44 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . 3 . 2 9 . . 1 4 3 5 Investigation 6 | . . . . . . 4 . . . . . 2 Extermination 6 | . . . . . . 2 . . . 1 . 3 Reinforcement 13 | . 2 . 3 . 2 3 . . . . 3 . Assault 1 | . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Distress Signals 20 | . 1 . 4 . 4 5 . . . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 201 | . 8 . 28 1 25 31 7 . 20 19 23 39 Peak Tracking Total 17 | . 4 . 5 2 9 6 4 . 6 5 6 17 Tactical Retreats 18 | . 2 . 1 . 6 1 . . . 2 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Traps Triggered 4 | . . . . . . 1 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Machines Disabled 11 | . . . . . . . . . 1 9 . 1 Max in Single Turn 4 | . . . . . . . . . 1 4 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Machines Accessed 32 | . . . 4 . 5 15 . . . 3 2 3 Terminals 11 | . . . 3 . 2 6 . . . . . . Fabricators 3 | . . . . . . 2 . . . . . 1 Repair Stations 4 | . . . . . 2 2 . . . . . . Recycling Units 7 | . . . 1 . 1 2 . . . 1 . 2 Scanalyzers 5 | . . . . . . 2 . . . 1 2 . Garrison Access 2 | . . . . . . 1 . . . 1 . . Total Hacks 93 | . . . 10 . 22 42 . . . 3 10 6 Successful 57 | . . . 3 . 17 24 . . . 2 9 2 Failed 36 | . . . 7 . 5 18 . . . 1 1 4 Catastrophic 3 | . . . 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 53 | . . . 2 . 7 7 . . . 10 6 21 Terminals 32 | . . . 8 . 8 16 . . . . . . Fabricators 6 | . . . . . . 3 . . . . . 3 Repair Stations 20 | . . . . . 12 8 . . . . . . Recycling Units 12 | . . . 2 . 2 4 . . . 1 . 3 Scanalyzers 19 | . . . . . . 8 . . . 1 10 . Garrison Access 4 | . . . . . . 3 . . . 1 . . Terminal Hacks 13 | . . . 1 . 3 9 . . . . . . Record 5 | . . . . . . 5 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . 1 Network Status 2 | . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 Repair Station Hacks 12 | . . . . . 8 4 . . . . . . Scan Component 6 | . . . . . 4 2 . . . . . . Repair 6 | . . . . . 4 2 . . . . . . Recycling Unit Hacks 9 | . . . 2 . 2 3 . . . 1 . 1 Report Inventory 6 | . . . 1 . 1 2 . . . 1 . 1 Retrieve Components 3 | . . . 1 . 1 1 . . . . . . Scanalyzer 12 | . . . . . . 3 . . . . 9 . Insert Component 7 | . . . . . . 3 . . . . 4 . Analyze 5 | . . . . . . . . . . . 5 . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . . . . . 4 2 . . . 1 . . Terminals 2 | . . . . . 2 . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Download 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Mechanics 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . . Reprogram 2 | . . . . . . 1 . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . . . 3 . 5 9 . . . 2 2 3 Full Trace Events 5 | . . . 1 . . 3 . . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 . . . . 3 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 4 2 . . . . . . Time 163 | . . . . . 134 29 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 13 | . . . 9 . 3 1 . . . . . . Parts Scanalyzed 6 | . . . . . . 3 . . . . 3 . Part Schematics Acquired 3 | . . . . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Total Allies 30 | . . 2 . . . 5 . 8 . 6 3 6 Largest Group 8 | . . 2 2 . . 4 . 8 8 7 6 2 Highest-Rated Group 507 | . . 50 50 . . 94 . 278 278 247 507 206 Highest-Rated Ally 103 | . . 31 31 . . 31 . 39 39 94 96 103 Zionite Dispatches 7 | . . . . . . . . . . 2 1 4 Heavy 3 | . . . . . . . . . . 1 . 2 Light 1 | . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . . 4 . 2 FOLLOW 1 | . . . . . . . . . . 1 . . DROP 3 | . . . . . . . . . . 1 . 2 COLLECT 2 | . . . . . . . . . . 2 . . Ally Attacks 212 | . . . 12 . . 47 . . 73 47 15 18 Total Damage 5819 | . . . 255 . . 678 . . 1551 1176 1032 1127 Kills 36 | . . . 3 . . 5 . . 11 7 4 6 Allies Corrupted 3 | . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . 1 . 3 Main Access 1 | . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Turns Passed 9647 | . 111 155 833 307 842 1723 378 1275 973 1114 550 1386 Spaces Moved 6439 | 1 82 112 424 245 359 1092 206 841 712 748 317 1300 Core 889 | . . . . . . . 189 601 . . 5 94 Treads 6 | . . . . . 6 . . . . . . . Legs 3570 | 1 82 112 424 245 353 1092 17 240 82 652 270 . Wheels 648 | . . . . . . . . . 630 18 . . Hover 1031 | . . . . . . . . . . 78 42 911 Flight 295 | . . . . . . . . . . . . 295 Fastest Speed 40 | 120 120 120 120 120 120 123 50 50 90 100 50 40 Average Speed 111 | 120 120 120 127 120 130 127 136 145 101 120 112 56 Slowest Speed 250 | 120 120 120 150 120 190 155 180 250 140 131 120 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 18 36 44 70 43 29 30 90 89 20 9 27 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 2 . . 1 1 2 . . . Spaces Dug 1 | . . . . . . . . . . . 1 . Terrain Destroyed 240 | . 21 . 18 . 12 35 21 . 44 63 17 9 Melee . | . . . . . . . . . . . . . Projectile 44 | . . . 2 . . 8 6 . . 2 17 9 AOE 196 | . 21 . 16 . 12 27 15 . 44 61 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Total 8316 | . 90 133 591 258 665 1357 269 890 954 917 424 1768 Wait 1123 | . . 20 63 4 221 167 19 35 216 80 24 274 Move 6427 | . 81 111 423 244 358 1091 205 840 711 747 316 1300 Hop . | . . . . . . . . . . . . . Pick Up 84 | . 2 1 9 2 5 15 3 3 1 15 9 19 Fast Attach 95 | . . . 11 2 11 14 3 4 3 11 4 32 Attach 49 | . 1 . 3 1 6 3 3 1 1 7 8 15 Detach 34 | . 1 . 2 1 2 4 2 2 . 7 1 12 Swap 11 | . . . 3 1 2 . 2 . 1 1 1 . Drop 98 | . 2 1 8 3 5 17 9 5 2 12 10 24 Fire 377 | . 3 . 69 . 55 43 23 . 8 37 48 91 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 1 1 Kick 5 | . . . . . . 3 . . . . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . 11 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / [*Upp] / Ext) -4/Factory -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 15) 112 | -10/Materials | Entered Mines 208 | -10/Mines | Learned location of Storage (-8) 241 | -10/Mines | Discovered new exit (range 6) 267 | -10/Mines | Entered Materials 267 | -9/Materials | Accompanied by 2 allies 267 | -9/Materials | Evolved 2 slots: Utility x2 272 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 288 | -9/Materials | Identified exit to Mines 311 | -9/Materials | Build established: Mutant 851 | -9/Materials | Discovered new exit (range 8) 1100 | -9/Materials | Entered Mines 1122 | -9/Mines | Assembled infested the area 1127 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1191 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1213 | -9/Mines | Learned Materials stockpile data 1264 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1307 | -9/Mines | Discovered new exit (range 15) 1407 | -9/Mines | Entered Materials 1407 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1451 | -8/Materials | Repaired Imp. Aluminum Leg 1485 | -8/Materials | Repaired Imp. Aluminum Leg 2031 | -8/Materials | Lost 5 parts (1p1n1u2w) 2061 | -8/Materials | Discovered new exit (range 15) 2130 | -8/Materials | Repaired Titanium Leg 2168 | -8/Materials | Repaired Imp. Aluminum Leg 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Utility x2 2357 | -7/Factory | Repaired Imp. Ion Engine 2697 | -7/Factory | Allied Derelicts emerged from ambush trap array 2734 | -7/Factory | Identified exit to Garrison 3382 | -7/Factory | Build established: Scavenger-Mutant 3730 | -7/Factory | Repaired Utility Shielding 3931 | -7/Factory | Discovered new exit (range 5) 3972 | -7/Factory | Entered Lower Caves 4066 | -7/Lower Caves | Lost 6 parts (1p3n2u) 4117 | -7/Lower Caves | Build established: Mutant 4236 | -7/Lower Caves | Lost 3 parts (1u2w) 4328 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4350 | -7/Lower Caves | Entered Zion 4413 | -6/Zion | System corruption cleaned by Quarantine Array 4587 | -6/Zion | Learned 4 Factory zone layouts 4679 | -6/Zion | Found Prototype Device 4723 | -6/Zion | Identified Phasing AFG 4888 | -6/Zion | Gained Derelict followers 4960 | -6/Zion | Learned location of Extension (-5) 5119 | -6/Zion | Gained Derelict followers 5343 | -6/Zion | Imprinted 5346 | -6/Zion | Declared Zion's savior 5564 | -6/Zion | Build established: Derelict-Mutant 5577 | -6/Zion | Given A8's code to call for help 5581 | -6/Zion | Discovered new exit (range 11) 5625 | -6/Zion | Entered Proximity Caves 5625 | -5/Proximity Caves | Accompanied by 8 allies 5715 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5779 | -5/Proximity Caves | Learned location of 1 exit from Factory 6332 | -5/Proximity Caves | Build established: Scavenger-Mutant 6400 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6556 | -5/Proximity Caves | Discovered new exit (range 14) 6580 | -5/Proximity Caves | Learned Factory stockpile data 6598 | -5/Proximity Caves | Entered Factory 6598 | -5/Factory | Accompanied by 6 allies 6598 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6599 | -5/Factory | Identified exit to Extension 6802 | -5/Factory | Zion Defense Resupply teleported in 7205 | -5/Factory | Garrison activated, responded to threat 7280 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7304 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7494 | -5/Factory | Discovered new exit (range 7) 7598 | -5/Factory | Discovered new exit (range 16) 7654 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7655 | -5/Factory | Zion Heavy squad teleported in 7712 | -5/Factory | Entered another Factory area 7712 | -4/Factory | Accompanied by 3 allies 7712 | -4/Factory | Evolved 2 slots: Utility x2 7775 | -4/Factory | Zion Light squad teleported in 7946 | -4/Factory | P-70 Sage assimilated allied AF-HJQ(z) 7950 | -4/Factory | P-70 Sage assimilated allied QS-RCI(z) 8230 | -4/Factory | Found Prototype Protection 8242 | -4/Factory | Discovered new exit (range 21) 8262 | -4/Factory | Entered Research 8262 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8292 | -3/Research | Lost 18 parts (2p5n7u4w) 8304 | -3/Research | Identified Zio. Weapon Casing 8417 | -3/Research | Zion Heavy squad teleported in 8800 | -3/Research | Found Prototype Processor 8831 | -3/Research | Identified Exp. Melee Analysis Suite 8892 | -3/Research | Retrieved Zion intel report: Guard Positions 8893 | -3/Research | Zion Heavy squad teleported in 9005 | -3/Research | Found Zio. Weapon Casing 9013 | -3/Research | Found Zio. Weapon Casing 9305 | -3/Research | Build established: Scavenger-Gunner 9423 | -3/Research | Lost 5 parts (2p1n2u) 9455 | -3/Research | Spotted B-86 Titan 9475 | -3/Research | Retrieved Zion intel report: Main Access 9475 | -3/Research | Identified exit to Research 9476 | -3/Research | Zion Thermal Resupply teleported in 9602 | -3/Research | Core integrity fell below 50% 9602 | -3/Research | System corruption reached 10% 9623 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9624 | -3/Research | Zion Melee Resupply teleported in 9637 | -3/Research | Lost 17 parts (2p6n5u4w) 9642 | -3/Research | Core integrity fell below 20% 9648 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09619_ K-01 Serf destroyed. 09620_ Slug penetrates Wall. 09620_ P-80 Master resets P-80 Master, system corruption cleaned. 09622_ Slammed into W-44 Eye. 09623_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Retrieved 4x Unaware analyses... ] [ Y-64 Sentinel ] [ B-60 Warrior ] [ W-44 Eye ] [ M-30 Cleanser ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 09625_ P-80 Master hacks 8W-HYH(A), rebooting. 09626_ 8W-HYH(A) destroyed. 09641_ Chain reaction triggered in Lgt. Ion Engine. 09648_ U-05 Engineer builds a Wall. [Achievement: 10k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########+##?????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ###########??????????#########???????????????????? | | ?????????? #???????? ???????????????????? | | ?????? #??#?????? ????????????????????? | | ??? [[ #??# ????? ????????????????????? | | [! #??# ????? w ?????????????????????? | | #??# ????? ?????????????????????? | | #??# ????? ??????????????????????? | | ? ?? #??# ????? ??????????????????????? | | ????????? #??# ????#/#??????????????????????? | | ???????????????# #####@##?????????????????????? | | ???????????????# ^ #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# s k #?????????????????????? | | ???????????????# """ #?????????????????????? | | ??????#####????# """ #?????????????????????? | | ????? ??# """s #?????????????????????? | | ???? # s s #?????????????????????? | | ???? + s k #????????????########## | | ???? # t#?????????? | | ???? ?# s####?????? | | ????? ? ??# ### u#""###### | | ???????????????##+##??# p | | ??????????????????????# ##########+##??? | | ??????????????????????# #??# #??????? | | ??????????????????????+ #??# #??????? | | ??????????????????????# #### #??????? | | ??????????????????????# u + #??????? | | ??????????????????????# #### #??????? | | ??????????????????????# ######/#### #??????? | | ??????????????????????# A# ## #??????? | | ??????????????????????# # #######??????? | | ??????????????????????# k/ """" #????????????? | | ??????????????????????# # """" #????????????? | | ??????????????????????# # """" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 41 Energy Capacity 1020 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 60 Targeting Accuracy 26 Target Analysis 8 Core Analysis 10 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Focal Shield | -7/Factory | Downloaded Arm. Huge Wheel | -4/Factory | Scanalyzed Imp. Energy Well | -4/Factory | Scanalyzed Recoil Nullifier | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Achiever Backstab Collateral Damage Dangerous Findings Help From High Places Challenges ------------ None Game ------ Seed RecoilWardroneBattery Manual? 0 Play Time 02:23:38 Cumulative 46.2 hours Start 2021.06.06 @ 03:09:02 End 2021.06.06 @ 05:40:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b8911a5-66a6-4eb3-92d8-29ff09a7fb1f