Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 16:24:34 Player: freddy fastbear Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2623) 2623 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7068 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 69/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Salvage Targeting Computer > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- Neutrino Core Transmission Jammer Advanced Field Recycling Unit (0) Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter Kinecellerator Advanced Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Neutrino Core Improved Salvage Targeting Computer Transmission Jammer Advanced Field Recycling Unit Rocket Array [Rating: 71] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Signal Interpreter Device Kinecellerator Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Hypervelocity Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 . . 1 . . Utility 4 | . . . . 2 1 1 . Weapon 2 | . . . . . . 1 1 Parts Attached 83 | 6 7 5 8 3 23 9 22 Power 12 | 1 2 . 1 1 2 2 3 Engine 6 | 1 2 . 1 1 1 . . Core 6 | . . . . . 1 2 3 Reactor . | . . . . . . . . Propulsion 25 | 2 2 2 5 . 8 2 4 Treads 3 | . . . 1 . . . 2 Leg 3 | 2 . . . . . 1 . Wheel 6 | . . . . . 4 1 1 Hover 2 | . . . . . 2 . . Flight 11 | . 2 2 4 . 2 . 1 Utility 24 | 1 1 2 . 1 10 2 7 Device 15 | . 1 1 . . 7 2 4 Storage 1 | 1 . . . . . . . Processor 5 | . . 1 . 1 2 . 1 Hackware 3 | . . . . . 1 . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 2 1 2 1 3 3 8 Energy Gun 5 | 1 . . 1 1 . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . . . . 2 . 4 Ballistic Cannon 3 | . . . 1 . . 1 1 Launcher 6 | . 2 1 . . 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . 2 . 1 . 2 2 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 41 | . . . 2 . 14 4 21 Power 3 | . . . . . 1 . 2 Propulsion 17 | . . . 2 . 6 1 8 Utility 15 | . . . . . 6 2 7 Weapon 6 | . . . . . 1 1 4 Highest Loss Streak 16 | . . . 1 . 8 3 16 To Critical Strikes . | . . . . . . . . Average Backups 4 | 3 6 4 4 4 4 4 4 Power . | . 1 1 . . . 1 . Propulsion . | 1 3 . . 2 . . . Utility 1 | . . . 1 . 1 1 1 Weapon 1 | . 1 2 2 2 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 10 1 . . 3 1 6 Power 1 | . 1 . . . . . . Propulsion 7 | . 7 . . . . . . Utility 8 | . 1 1 . . 2 1 3 Weapon 4 | . 1 . . . . . 3 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 87 | . 92 95 90 89 79 93 87 Engine 3 | . 14 11 11 9 1 . . Core 5 | . . . . . 3 6 10 Treads 1 | . . . . . . . 5 Leg 2 | . 21 . . . . 1 . Wheel 10 | . . . . . 11 24 13 Flight 10 | . 6 42 35 36 12 . . Device 18 | . 10 14 11 13 16 25 23 Processor 7 | . . 4 11 13 12 6 5 Hackware 3 | . . . . . 4 4 3 Energy Gun 4 | . 11 . 9 8 . 3 4 Ballistic Gun 6 | . 11 . . . 4 4 11 Ballistic Cannon 5 | . . . 10 9 7 6 2 Launcher 2 | . 5 22 1 . . 3 2 Peak Build Rating 71 | 6 14 18 24 25 39 52 71 Average Rating 38 | 3 8 17 19 23 29 47 64 On Entrance 21 | . 6 13 17 22 25 39 52 Avg Prop Armor Cover (%) 7 | . . . . . 5 6 8 Naked Turns . | . . . . . . . . Heaviest Build 54 | 10 16 12 16 16 21 39 54 Greatest Support 58 | 20 20 18 19 17 58 58 44 Greatest Overweight (x) 6 | 3 . . 1 . 6 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 Average Carried 4 | 3 6 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 4 5 4 4 Class Distribution -------------------- 31% | Mutant 24% | Scavenger-Skirmisher 17% | Skirmisher 12% | Sprinter 9% | Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Storage Scout | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 2549 | 117 111 11 247 279 709 252 823 Remotely 571 | . . . . . . . 571 Salvage Created 2616 | . 111 79 241 150 1092 133 810 Parts 130 | . 7 6 15 9 47 5 41 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 48 | . 3 3 5 3 16 4 14 Melee 1 | . . . . . . . 1 Guns 18 | . 2 . 3 1 4 . 8 Cannons 18 | . . . 2 2 10 1 3 AOE 11 | . 1 3 . . 2 3 2 Classes Destroyed 11 | . 1 . 1 3 5 1 . Worker 4 | . . . . . 3 1 . Builder 2 | . . . . . . 1 1 Recycler 9 | . . . . . 7 . 2 Operator 2 | . . . . 1 . . 1 Watcher 4 | . . . . 1 3 . . Swarmer 10 | . . . . . 4 . 6 Grunt 18 | . 3 3 . . 7 3 2 Brawler 1 | . . . . . 1 . . Sentry 10 | . . . 5 2 1 . 2 Hunter 3 | . . . . 1 1 . 1 Programmer 6 | . . . . . 2 1 3 Best Kill Streak 7 | . 1 3 1 2 7 4 7 Combat Bots Only 7 | . 1 3 1 1 4 3 7 Max Kills in Single Turn 3 | . 1 1 1 1 2 3 3 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 . . 1 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 424 | . 13 3 14 18 101 44 231 Missed 132 | . 3 1 3 8 35 13 69 Hits 292 | . 10 2 11 10 66 31 162 Melee 3 | . . . . . 3 . . Projectile 289 | . 10 2 11 10 63 31 162 Critical Strikes 15 | . . . 1 4 6 1 3 Part Disruptions 2 | . . . . . . 1 1 Damage Taken 4970 | . 219 86 163 139 888 450 3025 Core 1368 | . 85 24 34 52 96 64 1013 Absorbed by Shields 366 | . . 9 . 9 166 149 33 Regen/Repaired (Parts) 20 | . . . . . . . 20 Core Remaining (%) 86 | 100 66 . 85 90 86 92 . Volleys Fired 175 | . 12 5 16 13 77 14 38 Largest 4 | . 2 2 2 2 2 3 4 Hottest 187 | . 60 60 96 96 85 110 187 Shots Fired 368 | . 24 10 26 26 136 25 121 Gun 218 | . 22 . 16 13 51 14 102 Cannon 126 | . . . 10 13 79 9 15 Launcher 24 | . 2 10 . . 6 2 4 Special . | . . . . . . . . Kinetic 261 | . 11 . 10 13 120 14 93 Thermal 69 | . 11 . 16 9 . 9 24 Explosive 24 | . 2 10 . . 6 2 4 Electromagnetic 14 | . . . . 4 10 . . Robot Hit Streak 12 | . 4 3 6 8 7 4 12 Robot Miss Streak 6 | . 2 2 4 3 5 4 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 208 | . 15 3 13 17 73 16 71 Core Hits 135 | . 5 4 8 7 47 17 47 Critical Kills 7 | . . . . . . . 7 Critical Parts Destroyed 7 | . . . . . 1 . 6 Critical Strikes 26 | . . . 1 . 4 1 20 Burn 3 | . . . . . . 1 2 Destroy 17 | . . . . . 1 . 16 Blast 6 | . . . 1 . 3 . 2 Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 4 | . . . . . . . 4 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5975 | . 239 231 232 339 2320 817 1797 Guns 1805 | . 133 . 146 83 560 210 673 Cannons 2121 | . . . 86 256 1183 204 392 Explosions 1872 | . 99 231 . . 529 351 662 Melee 65 | . . . . . . . 65 Ramming 112 | . 7 . . . 48 52 5 Kinetic 3103 | . 46 . 86 256 1679 308 728 Thermal 858 | . 87 . 146 29 . 185 411 Explosive 1719 | . 99 231 . . 529 272 588 Electromagnetic 118 | . . . . 54 64 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 65 | . . . . . . . 65 Highest Corruption 10 | . . . . . 8 7 10 Average Corruption 5 | . . . . . 7 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . 20 11 9 Message Errors 5 | . . . . . 2 3 . Matter Fused 11 | . . . . . 7 3 1 Heat Flow Errors 6 | . . . . . 1 1 4 Energy Discharges 6 | . . . . . 3 1 2 Data Loss (minor) 5 | . . . . . 4 1 . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 4 | . . . . . 2 1 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 247 | . 23 . . . 86 79 59 Projectiles 136 | . . . . . 72 12 52 Explosions 99 | . 23 . . . 2 67 7 Melee 12 | . . . . . 12 . . Knockbacks 21 | . . . . 1 15 3 2 Impact 1 | . . . . . . 1 . Kinetic 18 | . . . . 1 13 2 2 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 495 | . 108 71 . . 31 50 235 Shots 13 | . 2 2 . . 2 2 5 Rammed 11 | . . . . . 4 6 1 Targets Rammed 12 | . 1 . . . 4 6 1 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 434 | . 74 18 183 175 231 253 434 Average Temperature 82 | . 32 9 53 64 55 46 154 Received Heat Transfer 745 | . 60 12 63 73 276 90 171 Effects 12 | . . . . . . . 12 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . . . . 4 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1936 | . 200 . 370 74 . 309 983 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 1 1 Low Security (%) 76 | 100 100 100 100 100 57 33 94 Level 1 23 | . . . . . 42 66 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 385 | . 51 184 164 154 287 292 385 Initial 126 | . . 16 76 65 65 126 100 Average 118 | . 8 69 95 106 191 203 55 Influence Increases 2566 | . 131 195 238 149 719 342 792 Destroy 0b10 Robot/C 960 | . 60 60 100 60 320 80 280 Destroy 0b10 Robot/NC 105 | . . . . 10 65 10 20 Destroy Leader 268 | . 20 20 50 32 66 20 60 Successful Hack 163 | . 6 11 26 . 40 44 36 Disable Machine 345 | . 15 45 45 . 45 90 105 Destroy Structure 440 | . 30 59 2 2 63 68 216 Partial Spotted 75 | . . . 15 45 15 . . Lose Combat Pursuer 210 | . . . . . 105 30 75 Influence Decreases 2219 | . 90 55 265 159 605 394 651 Entered New Map 536 | . . 25 105 89 79 132 106 Time Decay 1273 | . 90 30 140 70 386 222 335 Lost Part 410 | . . . 20 . 140 40 210 Squads Dispatched 18 | . 2 1 1 1 5 4 4 Investigation 5 | . . 1 1 . 1 1 1 Extermination 6 | . . . . . 3 1 2 Reinforcement 6 | . 2 . . 1 1 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 4 3 6 6 24 6 28 Peak Tracking Total 12 | . 1 2 2 1 4 4 12 Tactical Retreats 6 | . . . . . 3 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 4 | . . . . . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . 4 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 23 | . 1 3 3 . 3 6 7 Max in Single Turn 3 | . 1 2 1 . 1 3 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 37 | . 2 2 4 7 7 4 11 Terminals 24 | . 1 2 4 5 5 2 5 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 1 . 1 Recycling Units 8 | . 1 . . 2 . 2 3 Scanalyzers 2 | . . . . . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 91 | . 8 6 14 15 14 10 24 Successful 46 | . 6 3 5 6 7 7 12 Failed 45 | . 2 3 9 9 7 3 12 Catastrophic 10 | . 1 . 1 2 1 . 5 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 61 | . 7 6 14 11 10 5 8 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . . 1 . 2 Recycling Units 20 | . 1 . . 4 . 5 10 Scanalyzers 6 | . . . . . 3 . 3 Garrison Access . | . . . . . . . . Terminal Hacks 27 | . 5 3 5 3 4 4 3 Record 8 | . 5 . . 1 2 . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . . . 1 . Open Door 1 | . . . 1 . . . . Open DSF 3 | . . . . . 2 . 1 Branch Access Points 4 | . . 1 1 . . 1 1 Terminal Index 1 | . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . . . . 1 . 1 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 11 | . 1 . . 3 . 3 4 Process 1 | . . . . . . . 1 Report Inventory 5 | . 1 . . 2 . 1 1 Retrieve Matter 4 | . . . . 1 . 1 2 Retrieve Components 1 | . . . . . . 1 . Scanalyzer 6 | . . . . . 3 . 3 Insert Component 2 | . . . . . 1 . 1 Analyze 2 | . . . . . 1 . 1 Retrieve Study 2 | . . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 Used 2 | . . . . 1 . . 1 Hacking Detections 31 | . 1 2 4 5 6 4 9 Full Trace Events 3 | . . 1 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . 1 . 1 Parts Repaired 1 | . . . . . . . 1 Time 19 | . . . . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter 399 | . . . . . . . 399 Retrieved Matter 399 | . . . . . . . 399 Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed 2 | . . . . . 1 . 1 Part Schematics Acquired 2 | . . . . . 1 . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 2473 | . 199 65 283 143 453 463 867 Optics 303 | . . . . 71 232 . . Sensors 2418 | . 199 65 283 143 447 463 818 Jamming 893 | . . . . . . 63 830 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 3104 | 68 263 65 283 143 913 463 906 Spaces Moved 2839 | 40 217 103 295 279 968 403 534 Core 40 | 18 . . . . 3 . 19 Treads . | . . . . . . . . Legs 144 | 22 122 . . . . . . Wheels 1246 | . . . . . 328 403 515 Hover . | . . . . . . . . Flight 1409 | . 95 103 295 279 637 . . Fastest Speed 24 | 50 37 31 27 27 24 93 50 Average Speed 70 | 127 83 31 64 27 53 93 109 Slowest Speed 350 | 200 120 31 127 27 350 95 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . 1 4 . . Potential Cave-ins 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 32 10 47 30 23 10 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 355 | . 35 64 2 2 58 74 120 Melee . | . . . . . . . . Projectile 32 | . . . 2 2 19 4 5 AOE 321 | . 35 64 . . 39 70 113 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 3603 | 57 280 124 363 319 1227 468 765 Wait 301 | . 14 6 25 19 110 10 117 Move 2822 | 39 216 102 294 276 959 402 534 Hop 5 | . . . . 1 4 . . Pick Up 115 | 12 16 4 11 3 28 14 27 Fast Attach 3 | . . . . 1 1 . 1 Attach 59 | 6 1 3 3 2 20 8 16 Detach 5 | . . . . . 3 . 2 Swap 39 | . 6 3 5 1 10 5 9 Drop 63 | . 14 1 9 3 11 9 16 Fire 175 | . 12 5 16 13 77 14 38 Melee 4 | . . . . . . . 4 Ram 11 | . . . . . 4 6 1 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x2 348 | -9/Materials | Discovered new exit (range 13) 394 | -9/Materials | Identified exit to Mines 394 | -9/Materials | Identified exit to Storage 397 | -9/Materials | Entered Storage 658 | -9/Storage | Discovered new exit (range 5) 672 | -9/Storage | Identified exit to Recycling 680 | -9/Storage | Identified exit to Materials 680 | -9/Storage | Entered Materials 680 | -8/Materials | Evolved 2 slots: Utility x2 811 | -8/Materials | Discovered new exit (range 12) 823 | -8/Materials | Identified exit to Factory 823 | -8/Materials | Entered Factory 823 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 929 | -7/Factory | Lost 3 parts (1n1u1w) 1093 | -7/Factory | Lost 8 parts (1p3n4u) 1266 | -7/Factory | Lost 3 parts (2n1u) 1467 | -7/Factory | Discovered new exit (range 13) 1533 | -7/Factory | Identified exit to Factory 1736 | -7/Factory | Entered another Factory area 1736 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1761 | -6/Factory | Found Prototype Launcher 1763 | -6/Factory | Found Prototype Launcher 1837 | -6/Factory | Identified exit to Lower Caves 1837 | -6/Factory | Identified exit to Extension 1885 | -6/Factory | Identified Rocket Array (x2) 1898 | -6/Factory | Lost 3 parts (1n1u1w) 2054 | -6/Factory | Discovered new exit (range 15) 2179 | -6/Factory | Identified exit to Factory 2199 | -6/Factory | Entered another Factory area 2199 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2407 | -5/Factory | Build established: Skirmisher 2488 | -5/Factory | Repaired Imp. Sensor Array 2533 | -5/Factory | Lost 4 parts (2n2u) 2953 | -5/Factory | Build established: Scavenger-Skirmisher 3018 | -5/Factory | Identified exit to Upper Caves 3054 | -5/Factory | Garrison activated, responded to threat 3085 | -5/Factory | Core integrity fell below 50% 3091 | -5/Factory | Destroyed 7 combat bots 3096 | -5/Factory | System corruption reached 10% 3101 | -5/Factory | Core integrity fell below 20% 3105 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer builds a Wall. The unstable cave ceiling collapses. K-01 Serf collects debris. Acquired VTOL Module+. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Matter fused (-7). U-05 Engineer lays Concrete. K-01 Serf collects debris. VTOL Module+ destroyed. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Acquired Corrupted Lance. Integrated Corrupted Lance (+1). S-27 Virus destroyed. Acquired 30 matter. System corrupted: Substantial component data lost. The unstable cave ceiling collapses. Adv. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????????#### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????#! | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????########?????# "" | | ??????????????????????????????# #?????# "" | | ??????????????????????????????#! | #?????# | | ??????????????????????????????# #?????# | | ??????????????????????????????# #?##### "" | | ??????????????????????????????# ] #?# + "" | | ??????????????????????????????# #?# # | | ?????????????????????????#########+##### #### | | ?????????????????????????# + #?? | | ?????????????????????????# ! # #?? | | ?????????????????????????# # #?? | | ?????????????????????????# # ## | | ?????????????????????????# "Y" + | | ???????????????########### """ # | | ???????????????# ######""" """ | | ???????????????#= ! ""#####" | | ???????????????# =""# ; | | ???????????????# @*G ; | | ???????????????# pss"" # ; * = | | ???????????????# s "" # !%* | | ???????????????# s g [ = = # | | ???????????????# p # # # | | ???????????????####### # [[ # | | ????????????????????# # """" # | | ????????????????????#### " = # # | | ???????????????????????# ### # | | ???????????????????????# #?## ! # | | ???????????????????????#### #?? # # | | ??????????????????????????# #?## # | | ??????????????????????????# ?? [# # | | ??????????????????????????# ? # # | | ??????????????????????????? # # | | ??????????????????????????? + # | | ??????????????????????????? # # | | ??????????????????????????? #! ! *# ???? | | ??????????????????????????? ?"#######?????? | | ??????????????????????????? ? ???????????? | | ??????????????????????????? ? ???????????? | | ????????????????????????????? ? ???????????? | | ??????????????????????????????? ? ???????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 73 Core Analysis 6 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- System Restoration Module | -9/Storage | Hacked VTOL Module | -7/Factory | Scanalyzed Hyp. Gauss Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 9% | -5/Factory Studied --------- VTOL Module | -7/Factory | Hacked Hyp. Gauss Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dynamic Key Ghost 'Em Remodeling Challenges ------------ None Game ------ Seed CombatDamperWall Manual? 0 Play Time 01:11:53 Cumulative 11.5 hours Start 2025.10.23 @ 17:18:07 End 2025.10.24 @ 16:24:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41738384-8ca7-4d1b-a082-231de0614e47