Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.08 @ 22:21:36 Player: Vectis Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (81) 405 Value Destroyed (1752) 1752 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 3480 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 124 Friendly Fire -42 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (6) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Cooling System High-capacity Matter Pod (200) Hardened Light Armor Plating Hacking Suite Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Compact Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Medium Armor Plating Hacking Suite Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 37 | 2 6 6 23 Power 2 | . . . 2 Engine 2 | . . . 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 . 3 Treads 6 | 2 1 . 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 3 1 6 Device 3 | . 1 . 2 Storage 3 | . 1 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 19 | . 2 5 12 Energy Gun 9 | . 1 2 6 Energy Cannon 3 | . . . 3 Ballistic Gun 3 | . 1 2 . Ballistic Cannon . | . . . . Launcher 4 | . . 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 12 | . . 2 10 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 4 | . . 2 2 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 98 | . 96 100 98 Engine 12 | . 14 14 10 Treads 25 | . 28 28 21 Device 6 | . 4 . 10 Storage 12 | . 14 14 10 Processor 9 | . 6 14 10 Protection 4 | . . . 10 Energy Gun 16 | . 18 16 14 Energy Cannon 2 | . . . 7 Ballistic Gun 6 | . 9 11 . Naked Turns . | . . . . Heaviest Build 65 | 12 52 47 65 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 8 19 20 19 Most Carried 20 | 6 20 20 20 Average Carried 18 | 6 16 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1345 | 203 756 73 313 Remotely . | . . . . Salvage Created 2660 | 3 816 140 1701 Parts 153 | 2 38 11 102 Haulers Intercepted 8 | . 2 . 6 Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 46 | . 9 6 31 Guns 22 | . 9 3 10 Cannons 12 | . . . 12 AOE 12 | . . 3 9 Classes Destroyed 12 | 1 7 1 3 Worker 9 | . 2 . 7 Builder 1 | . . . 1 Tunneler 2 | 1 . 1 . Hauler 8 | . 2 . 6 Recycler 6 | . 2 . 4 Mechanic 1 | . 1 . . Operator 4 | . 2 . 2 Watcher 4 | . 2 . 2 Swarmer 10 | . . 4 6 Grunt 28 | . 9 2 17 Brawler 1 | . . . 1 Sentry 7 | . . . 7 Best Kill Streak 8 | 1 4 3 8 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2372 | . 365 274 1733 Core 528 | . 86 40 402 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 . 49 . Volleys Fired 151 | . 63 14 74 Largest 2 | . 2 2 2 Hottest 136 | . 90 90 136 Shots Fired 294 | . 125 27 142 Gun 229 | . 125 26 78 Cannon 58 | . . . 58 Launcher 7 | . . 1 6 Special . | . . . . Kinetic 59 | . 51 8 . Thermal 211 | . 62 13 136 Explosive 7 | . . 1 6 Electromagnetic 17 | . 12 5 . Robot Hit Streak 16 | . 14 10 16 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 201 | . 86 22 93 Core Hits 113 | 1 38 12 62 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 14 | . 9 3 2 Burn 12 | . 9 1 2 Destroy 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4378 | 16 1154 422 2786 Guns 2447 | . 1145 253 1049 Cannons 809 | . . . 809 Explosions 1062 | . . 156 906 Melee . | . . . . Ramming 60 | 16 9 13 22 Kinetic 509 | . 442 67 . Thermal 2724 | . 559 160 2005 Explosive 885 | . . 126 759 Electromagnetic 200 | . 144 56 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 23 | . . . 23 Average Corruption 15 | . . . 15 Corruption Purged . | . . . . Effects 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 22 | . . 6 16 Projectiles 12 | . . . 12 Explosions 10 | . . 6 4 Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 18 | . . 10 8 Shots 1 | . . 1 . Rammed 15 | 6 1 5 3 Targets Rammed 17 | 7 1 6 3 Kicked . | . . . . Crushed 2 | 1 . 1 . Highest Temperature 264 | . 150 166 264 Average Temperature 53 | . 35 70 61 Received Heat Transfer 957 | . 228 138 591 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | . 4 1 7 Heat Transferred 6736 | . 2331 444 3961 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 625 | 5 204 141 625 Initial 16 | . 3 16 . Average 121 | . 43 40 245 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 77 | 100 99 100 44 Level 1 11 | . . . 29 Level 2 10 | . . . 26 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 . 9 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 8 | . 2 . 6 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 7 | . 3 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 114 | . 48 10 56 Peak Tracking Total 6 | . 5 3 6 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 6 | . 1 1 4 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 14 | . 8 . 6 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 25 . 18 Successful 19 | . 12 . 7 Failed 24 | . 13 . 11 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 36 | . 22 . 14 Terminals 33 | . 18 . 15 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 7 | . 7 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Part Schematic 1 | . 1 . . Robot Schematic 1 | . 1 . . Robot Analysis 3 | . 2 . 1 Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 7 . 3 Terminals 6 | . 3 . 3 Track 1 | . . . 1 Assimilate 1 | . 1 . . Botnet 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Reject 1 | . 1 . . Recyclers 1 | . 1 . . Mask 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 8 . 5 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . 1 . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 2 Highest-Rated Group 40 | . . 40 23 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 36 | . . 12 24 Total Damage 320 | . . 129 191 Kills 6 | . . 3 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 8552 | 80 3459 1650 3363 Spaces Moved 2606 | 42 980 606 978 Core . | . . . . Treads 2606 | 42 980 606 978 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 160 | 160 160 260 160 Average Speed 256 | 160 256 260 258 Slowest Speed 260 | 160 260 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 67 | 4 98 99 67 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 44 | . . 8 36 Melee . | . . . . Projectile . | . . . . AOE 44 | . . 8 36 Terrain Rammed 8 | . . . 8 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 4115 | 50 1798 647 1620 Wait 1206 | . 730 10 466 Move 2603 | 41 979 605 978 Hop . | . . . . Pick Up 56 | . 15 3 38 Fast Attach 11 | . 3 . 8 Attach 8 | . 1 2 5 Detach . | . . . . Swap 18 | 2 2 4 10 Drop 37 | . 4 3 30 Fire 151 | . 63 14 74 Melee . | . . . . Ram 8 | . . . 8 Kick . | . . . . Crush 17 | 7 1 6 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 81 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 795 | -10/Materials | Discovered new exit (range 11) 1249 | -10/Materials | Discovered new exit (range 12) 1476 | -10/Materials | Discovered new exit (range 10) 1869 | -10/Materials | Discovered new exit (range 12) 3540 | -10/Materials | Entered Mines 4100 | -10/Mines | Discovered new exit (range 5) 4253 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4429 | -10/Mines | Learned location of Zion (-7) 4610 | -10/Mines | Core integrity fell below 50% 4738 | -10/Mines | Discovered new exit (range 15) 5190 | -10/Mines | Entered Materials 5190 | -9/Materials | Accompanied by 2 allies 5190 | -9/Materials | Evolved 2 slots: Utility x2 6412 | -9/Materials | Discovered new exit (range 6) 7289 | -9/Materials | Discovered new exit (range 16) 7734 | -9/Materials | Repaired Hcp. Storage Unit 7930 | -9/Materials | Discovered new exit (range 13) 8390 | -9/Materials | First assault squad dispatched 8474 | -9/Materials | Identified exit to Mines 8526 | -9/Materials | System corruption reached 10% 8532 | -9/Materials | Core integrity fell below 50% 8549 | -9/Materials | Core integrity fell below 20% 8553 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 08526_ Hvy. Ion Engine permanently disabled. 08526_ Destabilizing: Short circuit. 08526_ Destabilizing: System corrupted (+2). 08530_ System corrupted: Energy discharge (-35). 08532_ Broken Adv. Beam Cannon destroyed. 08535_ Critical hit (Smash). 08535_ Broken Hvy. Ion Engine destroyed. 08535_ System corrupted by crushing effect (+5). 08536_ Slammed into Wall. 08536_ Destabilizing: Core damaged (-12). 08536_ Cooling System permanently disabled. 08536_ Destabilizing: Short circuit. 08537_ Broken Adv. Beam Cannon destroyed. 08537_ System corrupted by crushing effect (+2). 08541_ Broken Cooling System destroyed. 08544_ Slammed into Wall. 08546_ Lgt. Treads destroyed. 08551_ System corrupted: Component data lost. 08551_ Slammed into Wall. 08551_ Destabilizing: Core damaged (-16). 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