Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 23:23:41 Player: Mogmind Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (74) 370 Value Destroyed (3233) 3233 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 10111 Bonus ------- Follower Combat Kills 151 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 236/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Medium Storage Unit Hardened Medium Armor Plating Insulated Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Large Battery Improved Shock Absorption System Arc Projector Arc Projector Improved Arc Projector Ion Cannon Ion Cannon Improved Datajack [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Slots Evolved 10 | . . 2 . . . 2 . 2 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 3 | . . 1 . . . . . 1 1 . . . . Utility 3 | . . 1 . . . . . 1 1 . . . . Weapon 3 | . . . . . . 2 . . . . 1 . . Parts Attached 143 | 9 3 7 1 . . 19 12 10 . 32 5 1 44 Power 15 | 1 . 1 . . . 2 2 1 . 1 2 1 4 Engine 8 | 1 . 1 . . . 1 2 1 . . 1 . 1 Core 6 | . . . . . . 1 . . . 1 . 1 3 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 44 | 4 . 2 . . . 7 4 2 . 9 2 . 14 Treads 7 | 1 . . . . . . 1 . . 3 . . 2 Leg 23 | 2 . 2 . . . 7 3 2 . 3 2 . 2 Wheel 6 | 1 . . . . . . . . . . . . 5 Hover 8 | . . . . . . . . . . 3 . . 5 Flight . | . . . . . . . . . . . . . . Utility 44 | 2 3 3 1 . . 3 4 3 . 7 . . 18 Device 23 | 1 . 1 . . . 2 2 3 . 3 . . 11 Storage 6 | 1 2 1 . . . . 1 . . 1 . . . Processor 4 | . . . . . . . . . . 1 . . 3 Hackware 1 | . . . . . . 1 . . . . . . . Protection 10 | . 1 1 1 . . . 1 . . 2 . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 40 | 2 . 1 . . . 7 2 4 . 15 1 . 8 Energy Gun 10 | . . . . . . 5 . . . 4 . . 1 Energy Cannon 10 | . . . . . . . 1 4 . 2 . . 3 Ballistic Gun 11 | 2 . 1 . . . . . . . 7 1 . . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 Launcher 1 | . . . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . 1 Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . Corrupted Parts 3 | . . . . . . . . . . 1 . . 2 System Corruption 15 | . . . . . . . . . . 12 . . 3 Parts Lost 71 | . . . . . . 4 10 . . 24 . 5 28 Power 6 | . . . . . . . 2 . . 1 . . 3 Propulsion 23 | . . . . . . . 2 . . 7 . 1 13 Utility 19 | . . . . . . 1 4 . . 5 . 1 8 Weapon 23 | . . . . . . 3 2 . . 11 . 3 4 Highest Loss Streak 17 | . . . . . . 2 7 . . 17 . 5 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Backups 7 | 3 9 9 10 9 9 8 8 9 10 7 9 6 3 Power . | . 1 1 1 1 1 1 . . . . 2 1 1 Propulsion 1 | 2 4 3 3 2 2 1 2 4 4 2 . 1 . Utility 1 | . 2 2 2 1 1 3 2 1 2 . 1 . . Weapon 2 | . 1 3 4 4 5 2 3 3 3 2 5 3 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 9 | . 2 1 . . . . . . . . . 3 3 Power 2 | . . . . . . . . . . . . . 2 Propulsion 1 | . 1 . . . . . . . . . . . . Utility 3 | . 1 1 . . . . . . . . . 1 . Weapon 3 | . . . . . . . . . . . . 2 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 99 100 100 100 99 81 92 86 81 99 27 60 Engine 5 | . 14 11 11 11 11 2 3 7 6 3 4 1 2 Core 2 | . . . . . . 6 5 . . 1 2 . 2 Treads 2 | . . . . . . . 3 6 6 4 11 2 2 Leg 19 | . 28 33 33 33 33 27 23 23 20 16 17 4 . Wheel 1 | . . . . . . . . . . . . . 8 Hover 1 | . . . . . . . . . . 1 . . 4 Device 10 | . 9 10 11 11 11 7 9 13 13 13 11 3 14 Storage 7 | . 14 11 11 11 11 9 9 14 13 10 5 1 . Hackware 1 | . . . . . . 7 . . . . . . . Protection 4 | . 3 11 11 11 11 3 5 . . 1 11 2 2 Energy Gun 7 | . . . . . . 25 11 . . 6 . . 2 Energy Cannon 5 | . . . . . . . 8 24 26 8 15 5 1 Ballistic Gun 8 | . 28 22 22 22 22 9 . . . 7 11 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . 6 Peak Build Rating 73 | 7 8 13 15 17 17 26 41 42 32 60 73 73 70 Average Rating 31 | 5 7 11 14 15 17 21 36 31 32 41 69 18 43 On Entrance 23 | . 7 8 13 15 17 17 24 34 32 32 58 73 1 Avg Prop Armor Cover (%) 12 | 16 . . . . . . 7 6 6 6 8 8 17 Naked Turns 154 | . . . . . . . . . . . . 116 38 Heaviest Build 80 | 14 21 24 24 24 24 32 48 57 49 50 80 79 68 Greatest Support 58 | 20 20 30 30 30 30 38 38 35 35 55 55 55 58 Greatest Overweight (x) 13 | . 1 . . . . . 2 1 1 3 1 1 13 Average Overweight (x) . | . . . . . . . 1 1 1 . 1 . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 9 10 9 10 6 5 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 8 | 4 9 9 10 9 10 9 8 9 10 7 9 6 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 10 5 2 Class Distribution -------------------- 41% | Scavenger-Skirmisher 33% | Mutant 9% | Scavenger-Tank 7% | Skirmisher 3% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Tank | -5/Factory Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Matter Collected 2613 | 306 35 90 86 . . 422 160 57 . 576 171 . 710 Remotely 138 | 103 35 . . . . . . . . . . . . Salvage Created 3793 | 58 35 90 44 . . 993 667 40 . 805 236 . 825 Parts 166 | 2 3 9 . . . 42 32 2 . 36 11 . 29 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 2 . . . 2 1 . . . . . 1 Parts Field Recycled 11 | . . . . . . . . . . . . . 11 Retrieved Matter 149 | . . . . . . . . . . . . . 149 Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 57 | . 1 2 1 . . 17 12 1 . 10 3 . 10 Melee 2 | . . . . . . . 2 . . . . . . Guns 30 | . 1 2 1 . . 15 . . . 6 2 . 3 Cannons 7 | . . . . . . . 1 1 . . 1 . 4 AOE 10 | . . . . . . . 7 . . 2 . . 1 Classes Destroyed 11 | 1 1 1 . . . 3 1 1 . 2 . . 1 Worker 7 | . . . . . . 2 . . . . . . 5 Builder 4 | . . . . . . 2 1 . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . 1 Recycler 5 | 1 . . . . . 1 1 . . . . . 2 Swarmer 2 | . . . . . . . 2 . . . . . . Grunt 32 | . 1 1 1 . . 15 6 . . 3 2 . 3 Duelist 1 | . . . . . . 1 . . . . . . . Sentry 8 | . . 1 . . . 1 4 . . . 1 . 1 Specialist 4 | . . . . . . . . . . 4 . . . Hunter 2 | . . . . . . . . . . 2 . . . Programmer 8 | . . . . . . . . 1 . 1 . . 6 Best Kill Streak 9 | 1 1 1 1 . . 9 4 1 . 5 1 . 4 Combat Bots Only 5 | . 1 1 1 . . 5 3 1 . 5 1 . 2 Max Kills in Single Turn 3 | 1 1 1 1 . . 3 2 1 . 2 1 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . 2 . . 1 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Hostile Shots Fired 678 | . 4 19 10 . . 65 96 5 . 226 13 7 233 Missed 173 | . . 8 2 . . 14 25 2 . 65 2 . 55 Hits 505 | . 4 11 8 . . 51 71 3 . 161 11 7 178 Melee 10 | . . . . . . 3 . . . . . 7 . Projectile 495 | . 4 11 8 . . 48 71 3 . 161 11 . 178 Critical Strikes 23 | . . . . . . 1 4 . . 5 2 3 8 Part Disruptions 8 | . . . . . . . . . . 8 . . . Damage Taken 10178 | . 43 140 120 . . 864 1421 46 . 3045 228 295 3976 Core 2228 | . . . 18 . . 139 331 . . 691 41 127 881 Absorbed by Shields 66 | . . . . . . . . 18 . 48 . . . Regen/Repaired (Parts) 287 | . . . . . . . . 287 . . . . . Core Remaining (%) 71 | 100 100 . . . 95 . 14 100 . 18 . . . Volleys Fired 199 | 4 2 10 7 . . 63 10 3 . 26 7 5 62 Largest 5 | 2 2 2 2 . . 4 3 4 . 4 5 5 4 Hottest 356 | 40 40 43 43 . . 227 356 240 . 240 246 246 222 Shots Fired 477 | 8 4 20 14 . . 160 12 12 . 83 35 21 108 Gun 318 | 8 4 20 14 . . 143 4 . . 65 14 7 39 Cannon 139 | . . . . . . . 8 12 . 15 21 14 69 Launcher 3 | . . . . . . . . . . 3 . . . Special 17 | . . . . . . 17 . . . . . . . Kinetic 171 | 8 4 20 14 . . 40 . . . 37 14 7 27 Thermal 275 | . . . . . . 120 12 12 . 15 21 14 81 Explosive 3 | . . . . . . . . . . 3 . . . Electromagnetic 28 | . . . . . . . . . . 28 . . . Robot Hit Streak 23 | 2 2 4 9 . . 23 19 3 . 7 7 5 9 Robot Miss Streak 4 | 1 1 2 1 . . 2 4 1 . 3 4 1 4 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 1 | . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . Shots Hit Robots 303 | 4 2 6 11 . . 98 17 7 . 54 22 15 67 Core Hits 159 | 2 3 6 3 . . 49 27 1 . 33 9 2 24 Critical Kills 9 | . . . . . . . . . . 6 2 . 1 Critical Parts Destroyed 5 | . . . . . . . . . . 3 2 . . Critical Strikes 23 | . . . . . . 6 1 . . 9 4 . 3 Burn 6 | . . . . . . 6 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 13 | . . . . . . . . . . 9 4 . . Blast 2 | . . . . . . . . . . . . . 2 Sever 1 | . . . . . . . 1 . . . . . . Melee Attacks 22 | . . . . . . . 20 . . . . . 2 Impact . | . . . . . . . . . . . . . . Slashing 20 | . . . . . . . 20 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8081 | 36 28 98 149 . . 1539 1029 200 . 1512 380 319 2791 Guns 3184 | 33 19 79 147 . . 1500 39 . . 567 56 89 655 Cannons 2633 | . . . . . . . 123 200 . 240 324 230 1516 Explosions 1972 | . . . . . . . 647 . . 705 . . 620 Melee 217 | . . . . . . . 217 . . . . . . Ramming 75 | 3 9 19 2 . . 39 3 . . . . . . Kinetic 1630 | 33 19 79 147 . . 459 . . . 197 56 89 551 Thermal 5110 | . . . . . . 1041 809 200 . 308 324 230 2198 Explosive 679 | . . . . . . . . . . 637 . . 42 Electromagnetic 370 | . . . . . . . . . . 370 . . . Impact . | . . . . . . . . . . . . . . Slashing 217 | . . . . . . . 217 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 35 | . 1 . . . . . 10 . . 13 . 13 35 Average Corruption 22 | . 1 . . . . . 10 . . 12 . 7 26 Corruption Purged 5 | . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . Effects 108 | . . . . . . . 4 . . 15 . 6 83 Message Errors 22 | . . . . . . . 1 . . 1 . 3 17 Matter Fused 30 | . . . . . . . 2 . . 5 . 3 20 Heat Flow Errors 9 | . . . . . . . . . . 1 . . 8 Energy Discharges 13 | . . . . . . . 1 . . 3 . . 9 Parts Rejected 5 | . . . . . . . . . . . . . 5 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . 3 . . 6 Data Loss (major) 4 | . . . . . . . . . . 1 . . 3 Misfires 2 | . . . . . . . . . . 1 . . 1 Alerts 4 | . . . . . . . . . . . . . 4 Misdirections 4 | . . . . . . . . . . . . . 4 Weapon Failures 5 | . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 326 | . . . . . . . 14 4 . 37 . . 271 Projectiles 32 | . . . . . . . . 4 . 3 . . 25 Explosions 287 | . . . . . . . 7 . . 34 . . 246 Melee 7 | . . . . . . . 7 . . . . . . Knockbacks 8 | . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . 33 . . 46 . . 95 Shots 8 | . . . . . . . 5 . . 1 . . 2 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 14 | 1 1 2 1 . . 6 2 . . . . . 1 Kicked 13 | 1 1 2 1 . . 6 2 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 626 | . 6 16 5 . . 543 526 446 . 626 327 219 273 Average Temperature 160 | . 6 5 4 . . 204 241 234 . 165 140 124 84 Received Heat Transfer 2028 | . 24 75 69 . . 423 540 6 . 96 93 . 702 Effects 41 | . . . . . . 21 6 1 . 11 2 . . Shutdowns 10 | . . . . . . 5 1 1 . 3 . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . Interference 12 | . . . . . . 9 2 . . 1 . . . Matter Decay 5 | . . . . . . 2 1 . . 2 . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Damage (major) 8 | . . . . . . 4 . . . 4 . . . Damage (core) 2 | . . . . . . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Parts Fried 4 | . . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . 2 2 . . 1 . . 3 Combat Hostiles 6 | . . . . . . 2 2 . . . . . 2 Parts Melted 36 | . . . . . . 10 16 2 . . . . 8 Heat Transferred 11725 | . . . . . . 3182 4351 259 . 420 518 370 2625 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Maximum Alert Level 1 | . . . . . . . 1 . . . . . 1 Low Security (%) 92 | 100 100 100 100 . 100 100 56 100 100 100 100 100 84 Level 1 7 | . . . . . . . 43 . . . . . 15 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . Peak Influence 380 | 5 30 30 20 . . 164 302 89 4 98 60 . 380 Initial 89 | . . . . . . . 61 89 4 2 48 . . Average 44 | . 4 4 1 . . 39 135 26 4 57 16 . 64 Influence Increases 2472 | 5 30 66 20 . . 502 443 152 . 349 110 . 795 Destroy 0b10 Robot/C 1240 | . 20 40 20 . . 340 240 100 . 220 60 . 200 Destroy 0b10 Robot/NC 100 | 5 . . . . . 25 10 5 . 10 . . 45 Destroy Leader 320 | . 10 20 . . . 70 70 30 . 50 20 . 50 Allied During Kill 14 | . . . . . . . . 13 . 1 . . . Successful Hack 18 | . . 6 . . . 2 . 3 . . . . 7 Disable Machine 330 | . . . . . . 15 60 . . . 15 . 240 Destroy Structure 180 | . . . . . . 5 48 1 . 8 . . 118 Partial Spotted 30 | . . . . . . 15 . . . . . . 15 Lose Combat Pursuer 240 | . . . . . . 30 15 . . 60 15 . 120 Influence Decreases 2205 | 5 30 66 20 . . 357 391 338 7 261 202 . 528 Entered New Map 245 | . . . . . . . 84 108 7 2 44 . . Time Decay 1306 | 5 30 66 20 . . 317 207 210 . . 158 . 293 Lost Part 614 | . . . . . . 40 100 . . 239 . . 235 Lost Ally 40 | . . . . . . . . 20 . 20 . . . Squads Dispatched 27 | . 1 4 . . . 5 5 2 . 3 . . 7 Investigation 5 | . . 1 . . . 2 1 1 . . . . . Extermination 5 | . . . . . . . . 1 . . . . 4 Reinforcement 14 | . 1 3 . . . 3 2 . . 3 . . 2 Assault 2 | . . . . . . . 2 . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Distress Signals 10 | . . 1 . . . 2 1 . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 129 | . 4 9 6 . . 30 18 3 . 18 4 6 31 Peak Tracking Total 8 | . 2 3 7 . . 5 5 1 . 8 3 6 6 Tactical Retreats 13 | . . . . . . 2 1 . . 4 1 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Traps Triggered 7 | . 1 . . . . . 1 2 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Machines Disabled 22 | . . . . . . 1 4 . . . 1 . 16 Max in Single Turn 14 | . . . . . . 1 1 . . . 1 . 14 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Machines Accessed 18 | . 1 1 . 5 . 3 2 2 1 . . . 3 Terminals 9 | . 1 . . . . 2 2 1 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 87 | . 2 11 . 50 . 7 3 8 2 . . . 4 Successful 71 | . 1 8 . 50 . 3 1 5 1 . . . 2 Failed 16 | . 1 3 . . . 4 2 3 1 . . . 2 Catastrophic 6 | . 1 . . . . 2 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . 1 . . 1 . 5 . 1 . . . . 1 Terminals 18 | . 2 . . . . 4 3 4 2 . . . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 Scanalyzers 14 | . . 11 . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 56 | . 1 . . 50 . 1 1 1 1 . . . 1 Record 49 | . . . . 49 . . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . 1 Scanalyzer 10 | . . 8 . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Retrieve Study 9 | . . 8 . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 1 . . . 3 2 1 1 . . . 3 Full Trace Events 5 | . . 1 . . . 2 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 8 . . . 1 . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . Time 52 | . . . . . . . . 52 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Total Allies 2 | . . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . . 2 2 1 1 . . . Highest-Rated Group 62 | . . . . . . . 62 62 31 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 31 31 31 . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 9 9 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 11 . 2 . . . Total Damage 226 | . . . . . . . . 184 . 42 . . . Kills 6 | . . . . . . . . 5 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Active Infowar (turns) 1743 | . . 353 148 740 40 95 37 . . 230 . . 100 Sensors 330 | . . . . . . . . . . 230 . . 100 Seismic 1413 | . . 353 148 740 40 95 37 . . . . . . Robot Analysis Total 1 | . . . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Turns Passed 7600 | 106 247 367 148 740 40 1788 533 801 4 469 600 158 1599 Spaces Moved 4299 | 72 132 222 103 703 32 564 201 360 3 215 245 223 1224 Core 660 | 1 . . . . . . . . . . . 212 447 Treads 59 | . . . . . . . . . . 8 . . 51 Legs 2820 | 30 132 222 103 703 32 564 201 360 3 176 245 11 38 Wheels 477 | 41 . . . . . . . . . . . . 436 Hover 283 | . . . . . . . . . . 31 . . 252 Flight . | . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 105 105 105 105 105 115 175 180 102 186 50 36 Average Speed 115 | 96 138 117 105 105 105 108 198 176 180 126 186 56 87 Slowest Speed 700 | 120 190 120 105 105 105 115 252 180 180 230 186 186 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 35 | 4 23 21 38 93 13 28 33 14 . 91 8 84 15 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . . . . . . Terrain Destroyed 117 | . . . . . . . 48 . . 8 . . 61 Melee 2 | . . . . . . . 2 . . . . . . Projectile 28 | . . . . . . . 6 . . . . . 22 AOE 85 | . . . . . . . 40 . . 6 . . 39 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Was Fac Total 6490 | 99 194 311 129 705 38 1605 291 518 2 347 372 241 1638 Wait 1644 | 3 44 63 16 . 7 928 30 119 . 47 106 10 271 Move 4287 | 71 131 221 102 702 31 563 200 359 2 214 245 222 1224 Hop . | . . . . . . . . . . . . . . Pick Up 59 | 9 6 2 . 1 . 5 5 7 . 11 2 . 11 Fast Attach 93 | 7 1 1 . . . 5 7 9 . 24 2 1 36 Attach 48 | 2 . 1 . . . 6 6 1 . 12 1 1 18 Detach 14 | . . . . . . 1 3 1 . 3 . . 6 Swap 36 | . 3 6 1 . . 11 3 2 . 2 4 . 4 Drop 60 | 2 6 5 1 2 . 14 5 7 . 8 5 2 3 Fire 199 | 4 2 10 7 . . 63 10 3 . 26 7 5 62 Melee 22 | . . . . . . . 20 . . . . . 2 Ram . | . . . . . . . . . . . . . . Kick 13 | 1 1 2 1 . . 6 2 . . . . . . Crush 1 | . . . . . . . . . . . . . 1 Escape Stasis 10 | . . . . . . . . 10 . . . . . Rewire 1 | . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . 3 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 8) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Discovered new exit (range 15) 721 | -9/Materials | Entered Mines 722 | -9/Mines | Assembled infested the area 748 | -9/Mines | Met 8R-AWN 860 | -9/Mines | Discovered new exit (range 5) 869 | -9/Mines | Entered Exiles 885 | -9/Exiles | Discovered new exit (range 15) 920 | -9/Exiles | Welcomed by 8R-AWN 939 | -9/Exiles | Met EX-HEX 985 | -9/Exiles | Met EX-DEC 1064 | -9/Exiles | Visited The Gauntlet 1278 | -9/Exiles | Learned location of Zion (-6) 1323 | -9/Exiles | Discovered new exit (range 10) 1397 | -9/Exiles | Met EX-BIN 1415 | -9/Exiles | Aligned with FarCom system 1417 | -9/Exiles | Given EX-Vault access code 1464 | -9/Exiles | Opened EX-Vault 1476 | -9/Exiles | Found Firepult 1513 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1609 | -9/Exiles | Left Exiles lab with Firepult 1609 | -9/Exiles | Entered Mines 1642 | -8/Mines | Discovered new exit (range 8) 1649 | -8/Mines | Entered Materials 1649 | -8/Materials | Evolved 2 slots: Weapon x2 2213 | -8/Materials | Build established: Scavenger-Skirmisher 3433 | -8/Materials | Discovered new exit (range 4) 3437 | -8/Materials | Entered Storage 3763 | -8/Storage | Core integrity fell below 50% 3809 | -8/Storage | Lost 7 parts (2p2n2u1w) 3857 | -8/Storage | Crushed by falling debris 3857 | -8/Storage | Core integrity fell below 20% 3857 | -8/Storage | System corruption reached 10% 3861 | -8/Storage | Discovered new exit (range 16) 3906 | -8/Storage | Met a pair of Derelict thieves 3970 | -8/Storage | Entered Factory 3970 | -7/Factory | Accompanied by 2 allies 3970 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4067 | -7/Factory | Build established: Mutant 4415 | -7/Factory | Repaired Med. Storage Unit 4442 | -7/Factory | Repaired Lgt. Treads+ 4695 | -7/Factory | Discovered new exit (range 15) 4771 | -7/Factory | Entered another Factory area 4771 | -6/Factory | Accompanied by 1 ally 4771 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4775 | -6/Factory | Identified exit to DSF 4775 | -6/Factory | Entered DSF 4775 | -6/DSF | Accompanied by 1 ally 4798 | -6/DSF | Build established: Scavenger-Skirmisher 4828 | -6/DSF | Additional patrols routed to DSF 4929 | -6/DSF | System corruption reached 10% 5030 | -6/DSF | Lost 5 parts (3n1u1w) 5079 | -6/DSF | Core integrity fell below 50% 5080 | -6/DSF | Sterilization system engaged 5100 | -6/DSF | Ambient heat levels rising (+10) 5115 | -6/DSF | Ambient heat levels rising (+10) 5130 | -6/DSF | Ambient heat levels rising (+10) 5145 | -6/DSF | Ambient heat levels rising (+10) 5145 | -6/DSF | Lost 17 parts (1p4n3u9w) 5160 | -6/DSF | Ambient heat levels rising (+10) 5175 | -6/DSF | Ambient heat levels rising (+10) 5190 | -6/DSF | Ambient heat levels rising (+10) 5205 | -6/DSF | Ambient heat levels rising (+10) 5220 | -6/DSF | Ambient heat levels rising (+10) 5222 | -6/DSF | Discovered new exit (range 15) 5235 | -6/DSF | Ambient heat levels rising (+10) 5243 | -6/DSF | Core integrity fell below 20% 5244 | -6/DSF | Entered Factory 5244 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5541 | -5/Factory | Build established: Scavenger-Tank 5736 | -5/Factory | Discovered new exit (range 8) 5844 | -5/Factory | Sucked down chute 5844 | -5/Factory | Entered Waste 5859 | -5/Waste | EMP discharged 5861 | -5/Waste | Spotted C-40 Crusher 5876 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5879 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5882 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5885 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5886 | -5/Waste | Released all parts (5) 5888 | -5/Waste | Spotted C-40 Crusher 5890 | -5/Waste | Spotted C-40 Crusher 5916 | -5/Waste | Lost 5 parts (1n1u3w) 5919 | -5/Waste | Spotted C-40 Crusher 5920 | -5/Waste | Spotted C-40 Crusher 5946 | -5/Waste | Spotted C-40 Crusher 5959 | -5/Waste | EMP discharged 5959 | -5/Waste | System corruption reached 10% 5994 | -5/Waste | Discovered new exit (range 13) 6002 | -5/Waste | Entered Factory 6017 | -5/Factory | Identified exit to Upper Caves 6376 | -5/Factory | Core integrity fell below 50% 6378 | -5/Factory | Released all parts (4) 6408 | -5/Factory | Lost 8 parts (1p1n3u3w) 6643 | -5/Factory | Build established: Mutant 6726 | -5/Factory | System corruption reached 30% 6737 | -5/Factory | Core integrity fell below 20% 6750 | -5/Factory | Lost 5 parts (4n1u) 7035 | -5/Factory | Build established: Scavenger-Skirmisher 7593 | -5/Factory | Garrison activated, responded to threat 7600 | -5/Factory | Released all parts (6) 7601 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07595_ Imp. Ion Engine destroyed. 07596_ G-50 Soldier heat short circuits Carbon-fiber Leg. 07596_ Wave Gun destroyed. 07597_ G-50 Soldier heat damages Broken Carbon-fiber Leg. 07597_ G-50 Soldier overheating. 07599_ System corrupted: Adv. Plasma Cannon rejected. 07600_ G-50 Soldier overheating. 07600_ Imp. Heat Sink destroyed. 07600_ Released Mic. Fission Core. 07600_ Released Field Recycling Unit. 07600_ Released Imp. Datajack. 07600_ Released Imp. Cooling System. 07600_ Released Imp. Coolant Injector. 07600_ Released Imp. Heat Sink. 07601_ G-50 Soldier heat spikes uncontrollably. 07601_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????###########?????######### | | ???????????????? ????# #?????# | | ???????????????? #???# #?????# | | ???????????? ??!= #???# #?????# | | ????????????? ?! #???# #?????# | | ????????????? !? #???#####+#####?????# ! | | ?????????????? * #???????# #?????????# | | ???????????????? #???????# #?????????# | | ?????????????????? #?????### ###????##?# | | ????????############+####### #????# ## | | ????? w % T" ################# | | ????? g " w ^ | | ????? %H g% ######### | | ?????? #######""###;###%gR#! #???????# ^ | | ??????????????##??# !@]###Y###???????# ^ | | ??????????????????# """!# Y ?########+##+## | | ??????????????????# """!#"" " ## # | | ??????????????????# """ #"" " ## % # | | ??????????????????# #G " ## # | | ??????????????????# """ #"" " ## # | | ??????????????????# """ #"" " ## """ """ #^ | | ??????????????????# ?"" # " ## """ """ + | | ??????????????????# ?? # " ## """ """ # | | ??????????????????#####??###? "??# "" "" # | | ???????????????????????????? "??# "" "" # | | ????????????????????????????? ???# #^ | | ?????????????????????????????= ???# # | | ?????????????????????????????##???# # | | ??????????????????????????????????###########+## | | ??????????????????????????????????# # | | ??????????????????????????????????# "" " # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# + | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 80 Energy Generation 34 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Evasion (%) 58 Recoil Reduction 2 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 24% | -7/Factory Lgt. Treads | 29% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Analysis Probe Deductive Reasoning Hot Goods It Was An Accident, I Swear Sixth Sense Use The Force Window Shopping Challenges ------------ None Game ------ Seed MakeshiftSegregatorEdition Manual? 0 Play Time 01:43:51 Cumulative 19.8 hours Start 2026.08.04 @ 21:38:51 End 2026.08.04 @ 23:23:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00754d92-f120-42c4-94f4-fdf3c67007dc