Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.25 @ 20:16:46 Player: rasto50 Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1743) 1743 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 6181 Bonus ------- Follower Combat Kills 103 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 30/265 System Corruption 2% Temperature Critical (1191) Movement Core (650) Ox12 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Core Analyzer > --- WEAPON (2) ------- Heavy Laser Precision Assault Rifle > --- INVENTORY (15) --- Deuterium Engine Nuclear Core Angular Momentum Engine Compact Battery (200) Compact Matter Pod (150) Weapon Cycler Improved Reaction Control System Improved Reaction Control System Improved Reaction Control System Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Field Laser Field Laser Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Core Analyzer Improved Reaction Control System > --- WEAPON ----------- Heavy Laser Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Nuclear Core Angular Momentum Engine Advanced Heat Sink Compact Battery Compact Matter Pod Weapon Cycler Improved Reaction Control System Improved Reaction Control System Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Field Laser Field Laser Katana [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Machine Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Authchip [R/Combat] Protection Medium Armor Plating Weapon Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Slots Evolved 6 | . . . . . 4 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 4 | . . . . . 3 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 54 | 7 2 . 2 6 6 5 8 3 15 Power 10 | 1 1 . . 3 . 1 . 1 3 Engine 10 | 1 1 . . 3 . 1 . 1 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . . 1 1 2 3 . 6 Treads 4 | 2 . . . 1 1 . . . . Leg 11 | . . . . . . 2 3 . 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 2 1 . 2 . 1 2 4 . 6 Device 10 | 1 . . . . . 1 4 . 4 Storage 3 | 1 . . 2 . . . . . . Processor 2 | . 1 . . . . . . . 1 Hackware 1 | . . . . . . 1 . . . Protection 2 | . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 11 | 2 . . . 2 4 . 1 2 . Energy Gun 4 | 1 . . . . 1 . 1 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 . . . 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 3 . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 3 | . . . . . . 3 . . . Parts Lost 21 | . . . . 3 1 7 . . 10 Power 4 | . . . . . . 2 . . 2 Propulsion 8 | . . . . 1 . 3 . . 4 Utility 6 | . . . . . 1 2 . . 3 Weapon 3 | . . . . 2 . . . . 1 Highest Loss Streak 10 | . . . . 3 1 4 . . 10 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 6 | . 1 4 4 3 6 8 10 13 13 Power 1 | . 1 2 2 2 2 1 1 1 2 Propulsion . | . . . . . . . . . . Utility 1 | . . 1 1 1 . 1 2 4 5 Weapon 2 | . . 1 1 . 4 5 6 6 3 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 1 . . . . 2 . 1 13 Power 4 | . 1 . . . . 1 . . 2 Propulsion 2 | . . . . . . . . . 2 Utility 7 | . . . . . . 1 . . 6 Weapon 4 | . . . . . . . . 1 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 95 85 69 81 92 93 Engine 10 | . 13 14 14 14 9 6 6 7 6 Treads 18 | . 28 28 28 24 25 15 . . . Leg 7 | . . . . . . 4 23 24 27 Device 7 | . 9 . . . 7 5 14 28 21 Storage 11 | . 14 14 14 14 9 9 9 7 7 Processor 10 | . 4 14 14 14 9 9 9 7 10 Energy Gun 7 | . 14 14 14 3 . . 9 14 9 Ballistic Gun 8 | . 14 14 14 13 . . 4 . 4 Impact Weapon 4 | . . . . . 16 18 3 . . Slashing Weapon 2 | . . . . 10 . . . . . Peak Build Rating 57 | 9 9 9 9 12 21 18 34 40 57 Average Rating 16 | 7 8 9 9 10 17 15 22 37 46 On Entrance 15 | . 9 9 9 9 11 17 14 34 39 Avg Prop Armor Cover (%) 11 | . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 13 14 14 29 32 37 30 38 40 46 Greatest Support 80 | 40 40 40 40 43 63 63 40 50 80 Greatest Overweight (x) 13 | 2 . . . 1 . 7 1 . 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 15 15 15 15 Most Carried 15 | 2 4 4 5 5 9 11 15 15 15 Average Carried 6 | . 1 4 4 3 6 8 10 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 1 4 4 4 4 7 8 15 12 15 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Matter Collected 1093 | 306 74 . . 137 73 50 189 28 236 Remotely . | . . . . . . . . . . Salvage Created 2350 | 255 283 . . 278 88 331 649 . 466 Parts 116 | 21 23 . . 10 1 5 29 . 27 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | 1 1 . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Combat Hostiles Destroyed 37 | . 5 . . 5 2 7 9 . 9 Melee 5 | . . . . 2 . 3 . . . Guns 26 | . 5 . . 3 . . 9 . 9 Classes Destroyed 13 | 3 4 . . 2 . 1 . . 3 Worker 3 | 2 1 . . . . . . . . Tunneler 10 | 7 1 . . 2 . . . . . Recycler 6 | 1 1 . . . . . 4 . . Mechanic 1 | . 1 . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . Swarmer 6 | . 3 . . . . . 3 . . Grunt 20 | . 2 . . 2 2 5 6 . 3 Duelist 1 | . . . . 1 . . . . . Sentry 3 | . . . . 2 . 1 . . . Specialist 4 | . . . . . . . . . 4 Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 4 | 3 4 . . 2 2 3 4 . 4 Combat Bots Only 4 | . 3 . . 2 2 3 3 . 4 Max Kills in Single Turn 2 | 2 2 . . 1 1 1 1 . 2 Gunslinging 1 | . . . . . . . . . 1 Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Hostile Shots Fired 346 | . 13 . . 61 49 90 34 . 99 Missed 80 | . 1 . . 16 15 14 10 . 24 Hits 266 | . 12 . . 45 34 76 24 . 75 Melee 5 | . . . . 5 . . . . . Projectile 261 | . 12 . . 40 34 76 24 . 75 Critical Strikes 11 | . . . . 2 3 3 . . 3 Damage Taken 3851 | . 79 . . 528 424 866 272 . 1682 Core 1096 | . 10 . . 125 49 158 30 . 724 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 977 | . 27 . . 149 120 251 82 . 348 Core Remaining (%) 67 | 100 . . . 46 . . 56 . . Volleys Fired 109 | 15 15 . . 18 . . 37 . 24 Largest 2 | 2 2 . . 2 . . 2 . 2 Hottest 124 | 70 70 . . 70 . . 118 . 124 Shots Fired 218 | 30 30 . . 37 . . 73 . 48 Gun 218 | 30 30 . . 37 . . 73 . 48 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 95 | 15 15 . . 19 . . 27 . 19 Thermal 123 | 15 15 . . 18 . . 46 . 29 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 34 | 15 15 . . 17 . . 17 . 34 Robot Miss Streak 2 | 1 1 . . 2 . . 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 . . 2 . . 2 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . 1 Shots Hit Robots 236 | 25 24 . . 38 13 38 52 . 46 Core Hits 86 | 11 14 . . 14 . 4 24 . 19 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 7 | . . . . . 3 4 . . . Critical Strikes 19 | 1 1 . . 2 3 6 5 . 1 Burn 10 | 1 1 . . 2 . . 5 . 1 Smash 9 | . . . . . 3 6 . . . Melee Attacks 60 | . . . . 7 13 40 . . . Impact 53 | . . . . . 13 40 . . . Slashing 7 | . . . . 7 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . 2 1 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . 3 7 . . . Damage Inflicted 4395 | 318 322 . . 594 383 970 890 . 918 Guns 2818 | 318 322 . . 370 . . 890 . 918 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1577 | . . . . 224 383 970 . . . Ramming . | . . . . . . . . . . Kinetic 1143 | 158 158 . . 167 . . 286 . 374 Thermal 1675 | 160 164 . . 203 . . 604 . 544 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1353 | . . . . . 383 970 . . . Slashing 224 | . . . . 224 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . 3 3 . 2 Average Corruption 1 | . 1 1 1 1 . 3 3 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . 1 1 8 9 . 2 10 . . Message Errors 7 | . . 1 3 1 . . 2 . . Matter Fused 3 | . . . 1 . . 1 1 . . Heat Flow Errors 7 | . . . 2 3 . . 2 . . Energy Discharges 6 | . 1 . 1 1 . 1 2 . . Data Loss (minor) 4 | . . . 1 2 . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 238 | . . . . . 101 137 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 238 | . . . . . 101 137 . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1191 | 54 93 . 228 273 7 7 205 . 1191 Average Temperature 143 | 19 30 . 107 64 6 3 98 . 410 Received Heat Transfer 1653 | . 30 . . 246 360 531 180 . 306 Effects 33 | . . . . . . . . . 33 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 4 | . . . . . . . . . 4 Interference 5 | . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . 7 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 4 . . . Combat Hostiles 6 | . . . . . 2 4 . . . Parts Fried 4 | . . . . . . 4 . . . Impact Corruptions 14 | . . . . . 4 10 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 1 . . 4 . 1 Heat Transferred 4588 | 555 555 . . 740 . . 1628 . 1110 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Peak Influence 163 | 15 70 . . 80 50 118 163 47 110 Initial 49 | . 5 . . . . 8 49 47 . Average 38 | 2 15 . . 12 9 64 109 19 69 Influence Increases 1168 | 50 143 . . 160 65 180 354 6 210 Destroy 0b10 Robot/C 820 | . 100 . . 100 40 140 260 . 180 Destroy 0b10 Robot/NC 110 | 50 25 . . 10 . . 25 . . Destroy Leader 144 | . 12 . . 20 10 10 62 . 30 Allied During Kill 6 | . . . . . . . 6 . . Successful Hack 12 | . 6 . . . . . . 6 . Destroy Structure 1 | . . . . . . . 1 . . Partial Spotted 30 | . . . . . . 30 . . . Lose Combat Pursuer 45 | . . . . 30 15 . . . . Influence Decreases 1058 | 40 153 . . 160 50 77 349 129 100 Entered New Map 157 | . 5 . . . . 7 69 76 . Time Decay 641 | 40 148 . . 130 50 . 220 53 . Lost Part 200 | . . . . 30 . 70 . . 100 Lost Ally 60 | . . . . . . . 60 . . Squads Dispatched 9 | . . . . . 2 . 5 . 2 Investigation 1 | . . . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . . . 1 . 2 . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 56 | . 10 . . 7 9 7 14 . 9 Peak Tracking Total 7 | . 5 . . 3 7 3 3 . 4 Tactical Retreats 2 | . . . . 1 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Traps Triggered 4 | . . . . . . 1 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Machines Accessed 10 | . 4 . 1 . 2 . 1 2 . Terminals 7 | . 4 . . . 1 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 45 | . 13 . 23 . 5 . 1 3 . Successful 31 | . 2 . 23 . 3 . 1 2 . Failed 14 | . 11 . . . 2 . . 1 . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 9 . . . . . 1 . . Terminals 20 | . 13 . . . 4 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 29 | . 2 . 23 . 2 . . 2 . Record 25 | . . . 23 . 2 . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 2 | . 1 . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 4 . . . 2 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 3 . . Highest-Rated Group 45 | . . . . . . 45 45 . . Highest-Rated Ally 16 | . . . . . . 16 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . . . . . 37 . . Total Damage 411 | . . . . . . . 411 . . Kills 4 | . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Active Infowar (turns) 3899 | 146 514 85 565 776 315 578 451 159 310 Sensors 366 | . . . . . . . 22 159 185 Terrain 991 | 146 336 . . . 269 240 . . . Machine Analysis 3348 | . 178 85 565 776 315 578 451 159 241 Robot Analysis Total 2 | . 1 . . . . . . 1 . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Turns Passed 4029 | 250 514 85 565 776 315 578 451 159 336 Spaces Moved 2114 | 128 284 54 348 388 145 272 231 102 162 Core 19 | 17 . . . . . 1 . . 1 Treads 1535 | 111 284 54 348 388 145 205 . . . Legs 560 | . . . . . . 66 231 102 161 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 105 Average Speed 153 | 149 160 160 160 174 162 154 134 120 123 Slowest Speed 700 | 160 160 160 160 240 163 400 190 120 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 43 21 77 62 16 37 22 3 84 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF Total 2576 | 157 314 53 356 438 204 372 294 138 250 Wait 110 | . 7 . . 11 35 20 3 23 11 Move 2102 | 127 283 53 347 387 144 268 230 101 162 Hop . | . . . . . . . . . . Pick Up 71 | 8 5 . 2 6 7 8 12 3 20 Fast Attach 2 | . . . . . . . . . 2 Attach 35 | 7 1 . . 4 3 5 4 2 9 Detach . | . . . . . . . . . . Swap 30 | . 1 . 2 3 4 . 7 5 8 Drop 23 | . 2 . 2 2 1 2 1 4 9 Fire 109 | 15 15 . . 18 . . 37 . 24 Melee 50 | . . . . 7 10 33 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 39 | . . . 3 . . 36 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 251 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 14) 509 | -10/Materials | Discovered new exit (range 16) 765 | -10/Materials | Entered Mines 767 | -10/Mines | Met a Derelict bent on vengeance 826 | -10/Mines | Assembled infested the area 842 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 844 | -10/Mines | Discovered new exit (range 5) 850 | -10/Mines | Entered Exiles 876 | -10/Exiles | Discovered new exit (range 15) 895 | -10/Exiles | Met 8R-AWN 922 | -10/Exiles | Met EX-HEX 1044 | -10/Exiles | Met EX-DEC 1096 | -10/Exiles | Visited The Gauntlet 1300 | -10/Exiles | Learned location of Zion (-6) 1400 | -10/Exiles | Discovered new exit (range 11) 1415 | -10/Exiles | Entered Mines 1585 | -9/Mines | Core integrity fell below 50% 1624 | -9/Mines | Lost 3 parts (1n2w) 1628 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1754 | -9/Mines | Discovered new exit (range 9) 1951 | -9/Mines | Discovered new exit (range 11) 2191 | -9/Mines | Entered Materials 2191 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2192 | -8/Materials | Identified exit to Storage 2387 | -8/Materials | Identified exit to Garrison 2506 | -8/Materials | Entered Garrison 2592 | -8/Garrison | Triggered checkpoint 2668 | -8/Garrison | Triggered checkpoint 2674 | -8/Garrison | Triggered checkpoint 2734 | -8/Garrison | Triggered checkpoint 2867 | -8/Garrison | Discovered new exit (range 12) 2902 | -8/Garrison | Triggered checkpoint 2908 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2965 | -8/Garrison | Lost 4 parts (1p2n1u) 2981 | -8/Garrison | Discovered new exit (range 5) 3084 | -8/Garrison | Entered Materials 3084 | -8/Materials | Accompanied by 3 allies 3121 | -8/Materials | Garrison activated, responded to threat 3282 | -8/Materials | Build established: Scavenger-Mutant 3521 | -8/Materials | Discovered new exit (range 12) 3535 | -8/Materials | Entered Factory 3535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3694 | -7/Factory | Identified exit to DSF 3694 | -7/Factory | Entered DSF 3733 | -7/DSF | Additional patrols routed to DSF 3779 | -7/DSF | Discovered new exit (range 12) 3875 | -7/DSF | Lost 10 parts (2p4n3u1w) 3888 | -7/DSF | Sterilization system engaged 3908 | -7/DSF | Ambient heat levels rising (+10) 3923 | -7/DSF | Ambient heat levels rising (+10) 3938 | -7/DSF | Ambient heat levels rising (+10) 3953 | -7/DSF | Ambient heat levels rising (+10) 3968 | -7/DSF | Ambient heat levels rising (+10) 3983 | -7/DSF | Ambient heat levels rising (+10) 3998 | -7/DSF | Ambient heat levels rising (+10) 4005 | -7/DSF | Core integrity fell below 50% 4013 | -7/DSF | Ambient heat levels rising (+10) 4021 | -7/DSF | Core integrity fell below 20% 4028 | -7/DSF | Ambient heat levels rising (+10) 4031 | -7/DSF | Core melted Last Messages --------------- 04015_ Overheating: Short circuit. 04016_ Overheating: Matter decay (-21). 04017_ Overheating: Flexi-carbon Leg damaged (-20). 04021_ Power failure, Imp. Ion Engine shutdown. 04021_ Overheating: Core damaged (-140). 04023_ Overheating: Imp. Sensor Array damaged (-8). 04024_ Overheating: Matter decay (-43). 04026_ Overheating: Imp. Ion Engine damaged (-15). 04026_ Overheating: Broken Adv. Heat Sink damaged (-15). 04027_ Flexi-carbon Leg broken. 04027_ Overheating: Short circuit. 04028_ ALERT: Ambient heat levels +10. 04029_ Power failure, Imp. Ion Engine shutdown. 04030_ Flexi-carbon Leg broken. 04030_ Overheating: Short circuit. 04031_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????""??????????????????????? | | ?????????#"#?????????????????????? | | ??????####"##???????#########????? | | ??????#"""""#########!![[[**#?###? | | ??????#"""""##//# #!![[[**#!!!#! | | ????"##"" | | ????""""" | | ?????##"" ##//#// ### ###!!!#? | | ??????### ###//#///### ###????? | | ???????## ########## [[#????? | | ???????# //#??????# [[#????? | | ???????# //#??????# [[#????? | | ???????## ###??????### ###????? | | ???????# //#??????#== !!#????? | | ???????# @ //#??????#== !!#????? | | ???????# //#??????#== !!#????? | | ??????### ############ ###???## | | ??????#== ## #!!!### ###]?]# | | ??????#== ## #!!!## ##]]]# | | ??????#== | | ??????#== | | ??????#== = | | ??????# ## #!= ## ##!!!#! | | ??????#!// ## #!!!### ##?!!!#? | | ??????### ############ ###?###? | | ???????#! !!#???????!! !!#????? | | ???????#! !!#????????! !!#????? | | ???????#! !!#????????! !!#????? | | ???????## ###??????### ###????? | | ???????# !!#??????# **#????? | | ???????# !!#??????# **#????? | | ???????## ########## **###### | | ??????###![###!!# """! ###!!!#! | | ????###""%[%#%!!" ""!%= ###!!!#! | | ????"""""%!! ! * % * | | ????"##""<|% !!% | | ??????#"""""##!!#!!!% % # #! | | ??????#"""""#####"##" ###### | | ??????####"##???#############????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 65 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaDisposableScrap Manual? 0 Play Time 00:43:38 Cumulative 15.6 hours Start 2026.08.25 @ 19:05:23 End 2026.08.25 @ 20:16:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a13782d-c1d2-4600-b9fb-f4ea9449dfa4