Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 22:46:28 Player: Nalzok Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1686) 1686 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 5384 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 331 Friendly Fire -4 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 56/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Mace > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Energy Filter > --- WEAPON ----------- High-powered Electrolaser Precision Assault Rifle > --- INVENTORY -------- Precision Beam Rifle High-powered Electrolaser Bore Cannon Improved Grenade Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . . 2 . 1 . . Weapon . | . . . . . . . . Parts Attached 98 | . 5 4 36 19 19 11 4 Power 9 | . 1 . 3 1 4 . . Engine 6 | . . . 3 . 3 . . Core 3 | . 1 . . 1 1 . . Reactor . | . . . . . . . . Propulsion 30 | . 2 2 8 11 2 3 2 Treads . | . . . . . . . . Leg 22 | . 2 2 8 6 . 2 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . 5 2 1 . Utility 26 | . 1 1 9 5 6 3 1 Device 10 | . . . 4 1 3 1 1 Storage 6 | . . 1 3 2 . . . Processor 6 | . . . . 1 3 2 . Hackware . | . . . . . . . . Protection 4 | . 1 . 2 1 . . . Artifact . | . . . . . . . . Weapon 33 | . 1 1 16 2 7 5 1 Energy Gun 13 | . . . 5 2 3 3 . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 3 | . 1 . 1 . 1 . . Ballistic Cannon 7 | . . . 6 . . 1 . Launcher 7 | . . 1 4 . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 3 3 . . Parts Lost 36 | . 1 . 6 6 . 14 9 Power 6 | . 1 . 2 1 . 2 . Propulsion 8 | . . . . . . 4 4 Utility 10 | . . . 1 3 . 3 3 Weapon 12 | . . . 3 2 . 5 2 Highest Loss Streak 9 | . 1 . 3 6 . 8 9 Average Slot Usage (%) 92 | . 95 99 97 99 97 74 74 Engine 5 | . 11 . 6 3 7 6 . Core 5 | . 2 14 4 5 7 6 . Leg 18 | . 28 28 22 24 . . 25 Flight 5 | . . . . 11 30 9 . Device 7 | . . . 10 13 13 6 6 Storage 13 | . 14 24 22 12 . . . Processor 8 | . . . . 2 19 29 27 Protection 5 | . 10 2 10 6 1 . . Energy Gun 8 | . 4 . 6 14 8 13 13 Ballistic Gun 7 | . 23 23 2 . 5 . . Ballistic Cannon 2 | . . . 6 3 . . . Launcher 2 | . . 4 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 11 14 18 60 62 30 24 10 Greatest Support 53 | 20 20 20 20 47 26 23 53 Greatest Overweight (x) 4 | . . . 2 4 1 3 3 Average Overweight (x) . | . . . 1 . . 1 . Largest Inventory Capacity 18 | 6 6 8 18 18 4 4 4 Average Capacity 8 | 6 6 7 12 14 4 4 4 Most Carried 18 | 5 6 8 18 18 4 4 1 Average Carried 7 | 3 5 7 11 13 3 3 . Final Capacity 18 | 6 6 8 18 4 4 4 4 Final Carried 18 | 2 6 8 18 4 4 1 . Class Distribution -------------------- 88% | Mutant 6% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 1873 | 200 111 136 777 250 80 289 30 Remotely . | . . . . . . . . Salvage Created 2069 | . 147 36 934 446 80 311 115 Parts 122 | . 10 2 60 21 6 17 6 Haulers Intercepted 4 | . . . 2 2 . . . Recyclers Shooed 4 | . 1 . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 16 9 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 45 | . 3 1 20 7 1 11 2 Guns 25 | . 3 1 4 7 1 7 2 Cannons 9 | . . . 8 . . 1 . AOE 11 | . . . 8 . . 3 . Classes Destroyed 14 | . 3 2 5 1 1 2 . Worker 7 | . . 1 5 1 . . . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . . . 1 . . Hauler 4 | . . . 2 2 . . . Recycler 3 | . . . 2 1 . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 12 | . . . 2 3 . 7 . Grunt 23 | . 3 . 15 2 . 2 1 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 5 | . . . 3 1 1 . . Hunter 1 | . . . . 1 . . . Assembled 1 | . . 1 . . . . . Best Kill Streak 5 | . 2 1 5 3 1 4 1 Combat Bots Only 4 | . 2 1 4 2 1 4 1 Max Kills in Single Turn 3 | . 1 1 3 1 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . 2 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 4015 | . 167 203 894 300 245 1348 858 Core 916 | . 35 23 95 54 58 360 291 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . 76 76 90 . . . Volleys Fired 171 | . 14 15 70 30 5 26 11 Largest 2 | . 2 2 2 2 2 2 2 Hottest 151 | . 70 50 95 116 98 131 151 Shots Fired 264 | . 28 29 97 47 10 37 16 Gun 180 | . 28 17 45 37 10 27 16 Cannon 58 | . . . 40 10 . 8 . Launcher 26 | . . 12 12 . . 2 . Special . | . . . . . . . . Kinetic 134 | . 22 17 65 10 5 15 . Thermal 98 | . 6 . 18 33 5 20 16 Explosive 26 | . . 12 12 . . 2 . Electromagnetic 6 | . . . 2 4 . . . Robot Hit Streak 14 | . 7 4 12 5 4 14 5 Robot Miss Streak 5 | . 3 . 5 3 3 2 1 Penetration Max 1 | . . . 1 . . 1 . Secondary Targets 4 | . 1 . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 163 | . 20 3 65 24 6 31 14 Core Hits 107 | . 10 5 46 15 4 21 6 Critical Hits 7 | . . . 2 . . 5 . Critical Kills 3 | . . . 2 . . 1 . Critical Parts Destroyed 3 | . . . . . . 3 . Melee Attacks 6 | . . . . . . . 6 Impact 6 | . . . . . . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4087 | . 264 62 1875 474 111 998 303 Guns 1935 | . 264 51 468 382 111 414 245 Cannons 705 | . . . 459 92 . 154 . Explosions 1389 | . . 11 948 . . 430 . Melee 58 | . . . . . . . 58 Ramming . | . . . . . . . . Kinetic 1291 | . 201 51 677 92 16 254 . Thermal 1271 | . 63 . 250 304 95 314 245 Explosive 1389 | . . 11 948 . . 430 . Electromagnetic 78 | . . . . 78 . . . Impact 58 | . . . . . . . 58 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 5 . . 7 Average Corruption 5 | . . . . 5 . . 6 Corruption Purged . | . . . . . . . . Effects 7 | . . . . 4 . . 3 Message Errors 2 | . . . . 1 . . 1 Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 3 | . . . . 2 . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 53 | . . . 11 . . 42 . Projectiles 9 | . . . 9 . . . . Explosions 44 | . . . 2 . . 42 . Melee . | . . . . . . . . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 305 | . . 175 38 . . 92 . Shots 13 | . . 8 3 . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 257 | . 39 . 111 227 60 145 257 Average Temperature 47 | . 14 . 30 73 26 46 78 Received Heat Transfer 1206 | . 99 . 390 63 60 207 387 Effects 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . . . 6 3 1 3 . Heat Transferred 2516 | . 185 . 592 629 148 592 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 424 | . 82 69 424 330 156 . . Average Influence 112 | . 41 13 150 189 115 . . Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 83 | 100 100 100 71 67 100 . . Level 1 11 | . . . 15 32 . . . Level 2 5 | . . . 12 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 . . Investigation 2 | . . . 1 . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 6 1 34 15 4 14 5 Peak Tracking Total 7 | . 2 . 6 3 3 7 4 Tactical Retreats 5 | . . . 2 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . 4 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 4 | . . . 2 . . 2 . Max in Single Turn 2 | . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 12 | . 2 . 5 2 3 . . Terminals 8 | . 2 . 4 1 1 . . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 3 . 13 6 7 . . Successful 16 | . 2 . 7 3 4 . . Failed 13 | . 1 . 6 3 3 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 3 . 9 3 1 . . Fabricators 6 | . . . . . 6 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . 4 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . 3 1 1 . . Branch Access Points 1 | . . . . . 1 . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 2 | . 2 . . . . . . Reprogram Traps 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . . Load Schematic 2 | . . . . . 2 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 4 2 . . . Insert Component 3 | . . . 2 1 . . . Analyze 3 | . . . 2 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . 5 1 3 . . Full Trace Events 3 | . . . 2 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Built 1 | . . . . . 1 . . Matter 146 | . . . . . 146 . . Time 73 | . . . . . 73 . . Total Part Build Rating 3 | . . . . . 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 5 | . . 3 . . . 2 . Largest Group 3 | . . 3 3 1 . 1 1 Highest-Rated Group 40 | . . 40 40 16 . 30 30 Highest-Rated Ally 30 | . . 16 16 16 . 30 30 Total Orders 8 | . . 2 6 . . . . STAY 3 | . . 1 2 . . . . GOTO 1 | . . . 1 . . . . FOLLOW 4 | . . 1 3 . . . . Ally Attacks 96 | . . 17 68 1 . 5 5 Total Damage 1222 | . . 206 674 13 . 174 155 Kills 14 | . . 3 8 1 . 1 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 4148 | 3 482 550 1277 517 327 749 243 Spaces Moved 2946 | 1 357 402 682 342 653 356 153 Core 25 | . . . . 3 . 7 15 Treads . | . . . . . . . . Legs 1791 | 1 357 402 682 175 . 36 138 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1130 | . . . . 164 653 313 . Fastest Speed 26 | 120 120 120 120 26 26 50 50 Average Speed 114 | 120 120 120 152 94 39 182 125 Slowest Speed 250 | 120 120 120 180 250 103 245 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 72 55 50 34 19 69 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . 2 . . . 2 . Spaces Dug 22 | . . 22 . . . . . Terrain Destroyed 183 | . . 65 98 . . 20 . Melee . | . . . . . . . . Projectile 7 | . . . 5 . . 2 . AOE 176 | . . 65 93 . . 18 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 3454 | 4 383 442 826 493 711 416 179 Wait 110 | . . 13 . 73 19 . 5 Move 2937 | . 356 401 681 341 650 355 153 Hop 1 | . . . . . 1 . . Pick Up 34 | . 5 4 14 9 2 . . Fast Attach 43 | . 2 1 11 9 11 6 3 Attach 10 | . 1 . 1 3 . 4 1 Detach 2 | . . . 2 . . . . Swap 45 | . 2 3 24 7 8 1 . Drop 72 | 4 3 5 23 21 15 1 . Fire 171 | . 14 15 70 30 5 26 11 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 23 | . . . . . . 23 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 14) 486 | -10/Materials | Entered Mines 491 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 584 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 750 | -10/Mines | Discovered new exit (range 5) 763 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 844 | -10/Mines | Excavation squad dispatched 844 | -10/Mines | A large section of the Mines collapsed 1036 | -10/Mines | Entered Materials 1036 | -9/Materials | Accompanied by 3 allies 1036 | -9/Materials | Evolved 2 slots: Utility x2 1252 | -9/Materials | Lost 3 parts (1u2w) 2186 | -9/Materials | Discovered new exit (range 16) 2313 | -9/Materials | Entered another Materials area 2313 | -8/Materials | Accompanied by 1 ally 2313 | -8/Materials | Evolved 2 slots: Propulsion x2 2714 | -8/Materials | Lost 6 parts (1p3u2w) 2815 | -8/Materials | Discovered new exit (range 16) 2823 | -8/Materials | Identified exit to Factory 2830 | -8/Materials | Entered Factory 2830 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3037 | -7/Factory | Identified exit to Storage 3037 | -7/Factory | Identified exit to Lower Caves 3091 | -7/Factory | Fabricated Adv. Sensor Array? 3157 | -7/Factory | Entered Lower Caves 3215 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3456 | -7/Lower Caves | Learned 4 Factory zone layouts 3684 | -7/Lower Caves | Learned Factory emergency access door positions 3787 | -7/Lower Caves | Discovered new exit (range 7) 3805 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3837 | -7/Lower Caves | Core integrity fell below 50% 3866 | -7/Lower Caves | Lost 8 parts (2p2u4w) 3898 | -7/Lower Caves | Identified exit to Lower Caves 3906 | -7/Lower Caves | Entered another Lower Caves area 3906 | -7/Lower Caves | Accompanied by 1 ally 4100 | -7/Lower Caves | Learned Factory stockpile data 4137 | -7/Lower Caves | Core integrity fell below 20% 4149 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04093_ System corrupted by crushing effect (+2). 04094_ Aluminum Leg destroyed. 04096_ Aluminum Leg fries itself beyond repair. 04100_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 04102_ Enh. Optical Array destroyed. 04102_ System corrupted by crushing effect (+3). 04104_ Wave Gun destroyed. 04104_ Imp. Aluminum Leg destroyed. 04104_ System corrupted by crushing effect (+2). 04111_ System corrupted: Component data lost. 04124_ B-48 Gladiator destroyed. 04128_ Carbon-fiber Leg destroyed. 04129_ Rnf. Deuterium Engine fries itself beyond repair. 04130_ System corrupted: Heat flow error (+272). 04130_ Imp. Heat Sink destroyed. 04132_ Acquired Mace. 04132_ Carbon-fiber Leg destroyed. 04134_ Hpw. Electrolaser destroyed. 04145_ &S#P0:OQZ V0PRW HEJ2 Map ----- +----------------------------------------------------+ | ????????????????????????????? # ???????????# | | ????????????????????????????? # ########### | | ????????????????????????????? # | | ????????????????????????????? # | | ????????????????????????????? ###### #### ## | | ????????????????????????????? ?????## #??### #? | | ????????????????????????????? ##????# #????# #? | | ????????????????????????????? ###### ##???## #? | | ?????????????????????????????# # #???## #? | | ???????????????????????? ##### ##### ## | | ????????????????????????????? ????# # | | ?????????????????????????????# #????# | | ?????????????????# ??????????# #????# | | ?????????????????# ??????????#%###### ## | | ?????????????????# ##???????# ### | | ?????????????????# # ??????# ##### ### | | ????????????????## ????### #???######?# % | | ????????????????? ???## !%##?????????## | | ??????????????????? #??# =%########???## | | ????????????????????# ??### !%! #????# | | ????????????????????# ##### %[ ##????# | | ?????????????????????# ### ##?????## | | ?????????????????????# #######???????## | | ?????????????????????# ######???????????????### | | ?????????????????????# g g#??????????????????????? | | ?????????????????????# @##?????????????????????? | | ?????????????????????# ##????????????????????? | | ?????????????????????## % #????????????????????? | | ??????????????????????## ##???????????????????? | | ???????????????????????## #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Utility Shielding 33 Reclamation Efficiency 15 Evasion (%) 64 Targeting Accuracy 12 Energy Filtering 30 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicEnhancedScythe Manual? 0 Play Time 00:40:40 Cumulative 180.9 hours Start 2019.11.20 @ 22:05:19 End 2019.11.20 @ 22:46:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 294 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 189175ad-ab81-4714-a684-817be7747ad6