Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 11:54:49 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2483) 2483 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 5624 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 582/700 Matter 300/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Walking (183) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Plasma Cannon > --- INVENTORY (22) --- Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Improved Medium Armor Plating EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Improved Assault Rifle Enhanced Autogun Missile Launcher Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Terrain Scan Processor Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Improved Medium Armor Plating EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Missile Launcher Missile Launcher Power Maul [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 . 2 Weapon . | . . . . . . Parts Attached 86 | 7 5 16 11 29 18 Power 7 | 1 . 2 1 2 1 Engine 7 | 1 . 2 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . 3 3 9 . Treads 12 | . . 3 3 6 . Leg 5 | 2 . . . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 4 2 3 7 10 Device 6 | . . . 1 1 4 Storage 10 | 2 4 2 . 1 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 11 | . . . 2 5 4 Artifact . | . . . . . . Weapon 34 | 2 1 9 4 11 7 Energy Gun 9 | 1 . 2 . 4 2 Energy Cannon 9 | . . 1 3 4 1 Ballistic Gun 9 | 1 1 4 . 2 1 Ballistic Cannon . | . . . . . . Launcher 6 | . . 2 1 1 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 . 4 1 Parts Lost 18 | . 1 4 2 8 3 Power 3 | . . 2 1 . . Propulsion 3 | . . . . 3 . Utility 5 | . . . . 3 2 Weapon 7 | . 1 2 1 2 1 Highest Loss Streak 6 | . 1 2 2 6 2 Average Slot Usage (%) 99 | . 100 99 99 99 99 Engine 9 | . 14 11 9 9 7 Treads 16 | . . 28 27 23 . Leg 10 | . 28 4 . 2 23 Device 7 | . . . 9 9 13 Storage 27 | . 28 33 27 27 23 Processor 1 | . . . . . 6 Protection 5 | . . . 8 8 8 Energy Gun 6 | . 13 7 . 2 12 Energy Cannon 7 | . . . 17 15 . Ballistic Gun 5 | . 14 12 . . 1 Naked Turns . | . . . . . . Heaviest Build 84 | 14 38 57 70 73 84 Greatest Support 62 | 20 20 60 62 62 37 Greatest Overweight (x) 2 | 2 1 2 1 1 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 22 | 8 18 22 22 22 22 Average Capacity 20 | 6 14 21 22 22 22 Most Carried 22 | 5 15 22 22 22 22 Average Carried 19 | 2 12 19 21 21 21 Final Capacity 22 | 8 16 22 22 22 22 Final Carried 22 | 5 15 22 22 22 21 Class Distribution -------------------- 48% | Hauler-Mutant 35% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 1212 | 271 76 232 140 286 207 Remotely . | . . . . . . Salvage Created 3025 | 67 194 662 335 1163 604 Parts 169 | 3 7 42 20 70 27 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 66 | . 6 16 9 23 12 Guns 24 | . 6 11 . 1 6 Cannons 28 | . . . 6 19 3 AOE 14 | . . 5 3 3 3 Classes Destroyed 11 | 1 2 2 3 3 . Worker 3 | . . . . 3 . Builder 2 | . . . 1 1 . Hauler 2 | . . 1 . 1 . Recycler 6 | 1 . 2 . 1 2 Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Swarmer 20 | . 3 6 3 4 4 Grunt 32 | . 3 8 3 11 7 Brawler 2 | . . . . 1 1 Sentry 11 | . . 2 2 7 . Hunter 1 | . . . 1 . . Best Kill Streak 6 | 1 2 6 4 6 6 Combat Bots Only 6 | . 2 6 3 5 4 Max Kills in Single Turn 5 | 1 1 2 3 5 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 2 3 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 4133 | . 312 626 702 1782 711 Core 627 | . 59 76 96 278 118 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 76 81 . 32 . Volleys Fired 177 | 1 25 41 20 59 31 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 70 70 76 136 136 135 Shots Fired 338 | 2 50 75 37 113 61 Gun 185 | 2 50 70 . 11 52 Cannon 142 | . . . 34 100 8 Launcher 11 | . . 5 3 2 1 Special . | . . . . . . Kinetic 83 | 1 29 45 . . 8 Thermal 239 | 1 21 25 34 106 52 Explosive 11 | . . 5 3 2 1 Electromagnetic 5 | . . . . 5 . Robot Hit Streak 32 | 2 10 9 8 32 10 Robot Miss Streak 4 | . 3 3 2 4 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 229 | 2 38 47 22 76 44 Core Hits 130 | 2 12 33 15 43 25 Critical Hits 18 | . . . 2 16 . Critical Kills 7 | . . . 2 5 . Critical Parts Destroyed 11 | . . . . 11 . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5167 | 22 363 789 770 2092 1131 Guns 1842 | 22 363 580 . 153 724 Cannons 2043 | . . . 408 1461 174 Explosions 1282 | . . 209 362 478 233 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 521 | 9 175 243 . . 94 Thermal 3279 | 13 188 363 408 1503 804 Explosive 1256 | . . 183 362 478 233 Electromagnetic 111 | . . . . 111 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 97 | . . . 91 6 . Projectiles . | . . . . . . Explosions 97 | . . . 91 6 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . . 4 . 45 41 Shots 3 | . . 1 . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 272 | 20 204 117 132 272 203 Average Temperature 70 | 15 61 41 43 88 83 Received Heat Transfer 1566 | . 132 237 216 729 252 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 3 3 2 1 4 Heat Transferred 6431 | 37 555 790 740 2738 1571 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 570 | 5 168 323 355 570 270 Initial 191 | . 3 16 106 29 191 Average 185 | 2 61 213 242 250 144 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 63 | 100 100 27 40 51 96 Level 1 31 | . . 72 59 26 3 Level 2 5 | . . . . 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 3 . 6 2 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 7 | . 2 3 . 1 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 5 | . . 1 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 16 23 20 34 14 Peak Tracking Total 7 | . 5 3 5 7 4 Tactical Retreats 8 | . 2 1 1 4 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 9 | . . 2 3 4 . Max in Single Turn 2 | . . 2 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 9 | . 2 . 3 2 2 Terminals 7 | . 2 . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 . 7 2 3 Successful 9 | . 3 . 3 . 3 Failed 9 | . 3 . 4 2 . Catastrophic 5 | . . . 3 2 . Database Lockouts . | . . . . . . Manual 8 | . 2 . 6 . . Terminals 15 | . 6 . 7 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 2 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . . 3 Report Inventory 3 | . . . . . 3 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Track 1 | . . . 1 . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 2 . 3 2 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 3374 | 82 475 671 559 822 765 Spaces Moved 1545 | 63 245 284 234 330 389 Core 26 | 26 . . . . . Treads 758 | . . 231 234 293 . Legs 761 | 37 245 53 . 37 389 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 153 153 Average Speed 160 | 102 148 163 176 172 154 Slowest Speed 183 | 150 150 180 180 180 183 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 45 29 23 59 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 56 | . . 27 11 13 5 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 55 | . . 27 11 13 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 2121 | 75 310 427 346 470 493 Wait 176 | . 27 42 60 24 23 Move 1540 | 62 244 283 233 329 389 Hop . | . . . . . . Pick Up 83 | 5 9 29 11 13 16 Fast Attach 14 | 7 . . . 4 3 Attach 24 | . 1 6 4 8 5 Detach 1 | . . . . 1 . Swap 48 | . 4 10 7 17 10 Drop 57 | . . 16 11 15 15 Fire 177 | 1 25 41 20 59 31 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 18) 317 | -10/Materials | Build established: Mutant 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Build established: Hauler-Mutant 1168 | -9/Materials | Discovered new exit (range 8) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Utility x2 1604 | -8/Materials | Discovered new exit (range 14) 1617 | -8/Materials | Build established: Scavenger-Mutant 1788 | -8/Materials | Entered Storage 2073 | -8/Storage | Build established: Hauler-Mutant 2161 | -8/Storage | Garrison activated, responded to threat 2526 | -8/Storage | Core integrity fell below 50% 2553 | -8/Storage | Lost 6 parts (3n1u2w) 2584 | -8/Storage | Discovered new exit (range 16) 2588 | -8/Storage | First assault squad dispatched 2610 | -8/Storage | Entered Factory 2610 | -7/Factory | Evolved 2 slots: Utility x2 2727 | -7/Factory | Build established: Scavenger-Mutant 3375 | -7/Factory | Self-destructed Last Messages --------------- 03260_ U-05 Engineer lays Concrete. 03317_ D122QH:36ZDFMNN6X303WSP9 03347_ G-47 Trooper destroyed. 03354_ K-01 Serf collects debris. 03357_ Imp. Terrain Scan Processor destroyed. 03357_ System corrupted by crushing effect (+3). 03358_ K-01 Serf collects debris. 03360_ ALERT: Rogue bot located, Programmers report to Factory Zone 8R. 03360_ Knocked back. 03361_ K-01 Serf collects debris. 03364_ K-01 Serf cleans the Power Conduit. 03366_ B-48 Gladiator heat damages Lgt. Treads. 03366_ B-48 Gladiator destroyed. 03367_ K-01 Serf collects debris. 03368_ System corrupted: Component data lost. 03369_ Lgt. Nuclear Core melted. 03369_ G-47 Trooper destroyed. 03370_ K-01 Serf collects debris. 03372_ Acquired 47 matter. 03373_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #### """ """ #####?###### ?????"??????????????? | | ?### #??#########? ??????????????????? | | #### #?###??#?### "?""??????????????? | | ##?# """" """" #?????###### ? ??????????????????? | | #?## """" """" #?######?#?? ??????????????????? | | ?###! """" """" ####?####### ??????????????????? | | #### """" """" ###?###?##?# ??"?"??????????????? | | #### % #######?#### ? ? ?? ? ? ????????? | | ##########+#########################?#?+?????????? | | %% ########### ? ???? ??????? | | *= # ? ? ? ?? ???????? | | %[ # ? ? #? ?? ???? ????? | | = = # ? # ?? ?? ? ??????? | | = = = # =# ????? ? ????? | | ! *[* # #? ??? ???? ???? | | =%*% # " " " " # ? ?? ? ? ?? ? | | ############# #=%= # " " " " # ?? ?????+##?+?#? | | ## # =* # " " " " #?? ? ## "?"? ?? | | ## [ # # " " " " # ?? ?##?"?? ?? | | ## # # " " " " #? ? ? ##?"?"??? | | ?# # # " " " " # ???? ?#?????? ?? | | ## | # # " " " " #? ?? ##? ??? | | ## + +="[" " " #?? ????? ? ???? | | ## # #k"*" " " #??? ???#?? ?""?? | | ## # #[k=% # ? ?# ? ?"?? | | ## # #[=@% #? ? ## ?? ??? | | ## = ! # ########### ? ???# ? ??? | | ## # ? ? ? ? ? ?## ? ??? | | ## # ? ? ?? ??# ?? ? ? | | #########+##### ? ## ??? ? | | #??#?#?## #???# ? ? ##???####? | | ??#??#?## ##?## ?? #??###?? ? | | ####?#??# ##### ? #?#?#????? | | ##?#????? ????# ?? ##??#????? | | ? ? ??????#?"?# ??? #?##?#???? | | ? ##???????# ??? ?? #????????? | | ??# ? ? ? ? ?? # ???????? | | "????? ???? ? ? ?? ? ???? #?????#??? | | ?""? ? ?????????? ??? ??? ?? ? ? ??"??????? | | ""???? ??? ???? ?? ?? ? ?? ?? ?# ??"????? | | ?"???#????????? ??? ? ?? ? ? ? ? ?#?? ????? | | "?"??? ??????? ? ? ?? ? ???? ?? ? ????? ???????? | | "?"????????????? ????? ?? ?? ? ??????????? | | ????????????????????#?###??##??#???#?????????????? | | ??? ?????????????? ?? ?? ??#?#?????????????????? | | ??? ???????????????????????????#?????????????????? | | ?#??#????????????????????????????????????????????? | | #??#?????????????????????????????????????????????? | | ##?#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalDeliveryAutohacker Manual? 0 Play Time 00:58:29 Cumulative 160.3 hours Start 2020.10.12 @ 18:27:48 End 2020.10.18 @ 11:54:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5206435b-5010-4ab7-86a5-0af73c5e0f85