Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 02:28:55 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (68) 340 Value Destroyed (2044) 2044 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5340) 5340 TOTAL SCORE: 15664 Bonus ------- High Alert Combat Kills 56 Aligned with FarCom 300 Win 3000 Win Speed 2068 Friendly Fire -84 Cogmind --------- Core Integrity 1523/1600 Matter 300/300 Energy 275/280 System Corruption 1% Temperature Cool (2) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Linear Gravjet > --- UTILITY (17) ----- Large Storage Unit Advanced Transmission Jammer Reaction Control System Advanced Reaction Control System Improved Propulsion Shielding Heavy Armor Plating Improved Focal Shield Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Makeshift System Shield Improved System Shield > --- WEAPON (2) ------- Longsword +1 Force Lance > --- INVENTORY (10) --- Cooled Gravmag System Large Battery (300) Advanced Terrain Scan Processor Improved Stasis Canceller Improved ECM Suite System Backup Module Proton Missile Launcher Gamma Bomb Array Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Transmission Jammer Reaction Control System Advanced Reaction Control System Advanced Cloaking Device Improved Propulsion Shielding Improved Focal Shield Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Makeshift System Shield Improved System Shield System Restoration Module Experimental Reclamation Unit > --- WEAPON ----------- Longsword +1 Force Lance > --- INVENTORY -------- Light Quantum Reactor Cooled Gravmag System Large Battery Advanced Terrain Scan Processor Improved Stasis Canceller Improved ECM Suite System Backup Module Proton Missile Launcher Gamma Bomb Array Heavy Missile Launcher [Rating: 165] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Longsword +1 Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Longsword +1 Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . Utility 15 | . . . . . 3 2 2 2 . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 84 | 4 . 6 1 2 12 7 5 17 3 1 1 9 4 12 Power 9 | . . 1 . . . 1 . 1 1 . . 1 . 4 Engine 3 | . . 1 . . . 1 . . . . . 1 . . Core 3 | . . . . . . . . 1 1 . . . . 1 Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 14 | 2 . 2 . . 4 1 . 3 1 . . . . 1 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 11 | . . 2 . . 3 1 . 3 1 . . . . 1 Flight 1 | . . . . . 1 . . . . . . . . . Utility 45 | . . 3 1 . 5 5 5 9 1 1 1 5 4 5 Device 15 | . . 1 . . 3 . . 2 1 . 1 1 4 2 Storage 2 | . . 1 1 . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . . . . Hackware 14 | . . . . . . 4 1 4 . . . 3 . 2 Protection 13 | . . 1 . . 1 1 4 3 . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 16 | 2 . . . 2 3 . . 4 . . . 3 . 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 . . . 2 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 2 . . 2 . . . 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 . 1 1 . . 1 . . Parts Lost 10 | . . . . . 1 . . 1 . 1 . 5 . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 7 | . . . . . . . . 1 . 1 . 4 . 1 Weapon 1 | . . . . . . . . . . . . 1 . . Highest Loss Streak 2 | . . . . . 1 . . 1 . 1 . 2 . 2 Average Slot Usage (%) 93 | . 57 65 100 100 88 100 96 96 89 94 95 91 91 97 Engine 5 | . . 2 14 14 9 7 6 4 . . . 1 4 1 Core 1 | . . . . . . . . . 10 10 10 7 4 1 Treads 1 | . 28 18 . . . . . . . . . . . . Hover 19 | . . 7 28 28 21 23 20 17 21 21 21 19 17 16 Device 8 | . . 1 . . 18 12 . 4 . 5 5 11 17 24 Storage 6 | . . . 14 14 9 7 6 5 5 5 5 4 4 4 Processor 1 | . . . . . 2 5 . . . . . . . . Hackware 20 | . . . . . . 18 30 35 31 31 31 30 30 32 Protection 10 | . . 4 14 14 9 7 19 14 10 10 10 7 4 4 Energy Gun 2 | . 14 14 14 14 3 . . . . . . . . . Ballistic Gun 2 | . 14 14 14 12 2 . . . . . . . . . Slashing Weapon 8 | . . . . . 12 15 13 10 10 10 10 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 3 3 19 27 27 38 43 49 59 59 59 48 53 58 80 Greatest Support 100 | 40 3 44 44 44 52 57 57 61 68 68 68 68 100 83 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 4 4 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 3 5 10 10 10 10 10 10 9 10 9 10 10 10 Average Carried 9 | . . 4 8 10 9 9 9 9 8 8 9 9 10 9 Final Capacity 10 | 4 4 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 3 5 10 10 10 10 10 10 8 9 9 10 10 9 Class Distribution -------------------- 43% | Wizard-Mutant 33% | Scavenger-Mutant 14% | Hacker-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 1133 | 240 . 67 10 53 66 120 40 231 . 30 10 35 39 192 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2373 | . . 62 . 72 247 132 125 917 . . . 316 63 439 Parts 156 | . . 10 . 9 15 15 9 46 . . . 18 3 31 Haulers Intercepted 2 | . . . . . . . . 2 . . . . . . Recyclers Shooed 3 | . . . . 1 . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 37 | . . . . 4 3 1 1 16 . . . 5 . 7 Melee 19 | . . . . . 3 1 1 6 . . . 5 . 3 AOE 17 | . . . . 4 . . . 9 . . . . . 4 Classes Destroyed 13 | . . 2 . 2 3 2 1 3 . . . . . . Worker 7 | . . . . 1 . 1 . 1 . . . . 3 1 Builder 4 | . . . . . . 1 . 2 . . . . . 1 Tunneler 3 | . . 2 . 1 . . . . . . . . . . Hauler 2 | . . . . . . . . 2 . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . Operator 7 | . . . . . 1 1 1 1 . . . 2 . 1 Watcher 6 | . . . . . 2 1 1 1 . . . . . 1 Swarmer 21 | . . . . 4 . . . 9 . . . 4 . 4 Grunt 6 | . . . . . 3 . . 3 . . . . . . Sentry 5 | . . . . . . . 1 1 . . . 1 . 2 Hunter 2 | . . . . . . 1 . 1 . . . . . . Programmer 3 | . . . . . . . . 2 . . . . . 1 Zionite 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 10 | . . 1 . 6 3 3 1 10 . . . 5 3 4 Combat Bots Only 5 | . . . . 4 3 1 1 5 . . . 5 . 4 Max Kills in Single Turn 4 | . . 1 . 4 1 1 1 3 . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . 3 . . . . . 2 Melee 1 | . . . . . 1 1 1 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 3104 | . . 3 . 127 60 211 36 1493 . 91 47 463 200 373 Core 416 | . . . . 48 . 42 . 183 . . . 28 38 77 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 . . . 80 100 94 100 81 . . 100 97 97 95 Volleys Fired 19 | . . 7 . 4 . . . 4 . . . 1 . 3 Largest 2 | . . 2 . 2 . . . 1 . . . 1 . 1 Hottest 70 | . . 70 . 70 . . . 39 . . . 39 . 39 Shots Fired 27 | . . 14 . 5 . . . 4 . . . 1 . 3 Gun 16 | . . 14 . 2 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 11 | . . . . 3 . . . 4 . . . 1 . 3 Special . | . . . . . . . . . . . . . . . Kinetic 8 | . . 7 . 1 . . . . . . . . . . Thermal 8 | . . 7 . 1 . . . . . . . . . . Explosive 11 | . . . . 3 . . . 4 . . . 1 . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . 4 . 6 . . . 3 . . . . . . Robot Miss Streak 1 | . . 1 . 1 . . . 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 145 | . . 10 . 3 11 11 8 44 . . . 22 6 30 Core Hits 78 | . . 4 . 7 6 5 4 30 . . . 9 1 12 Critical Hits 3 | . . . . . . . 1 1 . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 1 . . . 1 . . Melee Attacks 209 | . . . . . 18 19 24 62 . 2 . 26 14 44 Impact . | . . . . . . . . . . . . . . . Slashing 204 | . . . . . 18 19 24 62 . 2 . 26 13 40 Piercing 5 | . . . . . . . . . . . . . 1 4 Sneak Attacks 23 | . . . . . 2 3 1 8 . . . 3 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . 4 . . . 2 . 3 Damage Inflicted 10388 | . . 122 . 319 796 809 457 3715 . . . 1394 720 2056 Guns 135 | . . 122 . 13 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1866 | . . . . 306 . . . 1213 . . . . . 347 Melee 8387 | . . . . . 796 809 457 2502 . . . 1394 720 1709 Ramming . | . . . . . . . . . . . . . . . Kinetic 34 | . . 34 . . . . . . . . . . . . Thermal 101 | . . 88 . 13 . . . . . . . . . . Explosive 1866 | . . . . 306 . . . 1213 . . . . . 347 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 8243 | . . . . . 796 809 457 2502 . . . 1394 720 1565 Piercing 144 | . . . . . . . . . . . . . . 144 Highest Corruption 4 | . . . . . . . . 4 . . . 1 . 1 Average Corruption 1 | . . . . . . . . 1 . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . 2 . . . . . . Message Errors 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1492 | . . . . 20 146 1 142 319 . . . 216 343 305 Projectiles . | . . . . . . . . . . . . . . . Explosions 34 | . . . . 20 . . . 14 . . . . . . Melee 1458 | . . . . . 146 1 142 305 . . . 216 343 305 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . 48 . . . 33 . . . 38 . . Shots 4 | . . . . 1 . . . 2 . . . 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 40 | . . 40 . 36 . . . 20 . . . . . . Average Temperature 17 | . . 19 . 20 . . . 12 . . . . . . Received Heat Transfer 489 | . . . . 27 36 9 12 252 . 9 . 54 36 54 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 296 | . . 259 . 37 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 475 | . 76 39 . 115 127 78 97 367 122 . . 226 120 475 Initial 107 | . . 29 . . 44 . 9 11 107 . . 30 9 72 Average 91 | . 57 36 . 52 93 31 36 140 109 . . 92 38 250 Maximum Alert Level 2 | . . . . . . . . 1 . . . 1 . 2 Low Security (%) 86 | 100 100 100 . 100 100 100 100 60 100 . . 92 100 52 Level 1 10 | . . . . . . . . 39 . . . 7 . 22 Level 2 2 | . . . . . . . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 2 4 2 4 . . . 2 1 2 Investigation 3 | . . . . . 1 1 . 1 . . . . . . Extermination 2 | . . . . . . . . 1 . . . . . 1 Reinforcement 12 | . 1 . . . 1 3 1 2 . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 6 | . . . . . . 2 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 112 | . 6 . . 9 6 9 3 42 1 8 2 11 5 10 Peak Tracking Total 14 | . 6 . . 5 3 6 2 14 2 6 2 3 4 3 Tactical Retreats 12 | . 1 . . 2 . 2 . 4 . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 6 | . . . . . . . . 4 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . Reused 2 | . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . Exploded 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . 1 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . 6 . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 50 | . 4 . 2 1 5 7 9 6 2 . . 4 4 6 Terminals 28 | . 4 . . 1 4 2 6 2 1 . . 2 4 2 Fabricators 7 | . . . . . . 2 . 2 . . . 1 . 2 Repair Stations 3 | . . . . . 1 . 1 . . . . 1 . . Recycling Units 5 | . . . . . . 1 1 1 1 . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . 1 1 1 . . . . . 1 Total Hacks 150 | . 13 . 2 2 14 23 26 17 3 . . 18 19 13 Successful 98 | . 6 . 2 2 5 14 17 14 1 . . 11 15 11 Failed 52 | . 7 . . . 9 9 9 3 2 . . 7 4 2 Catastrophic 5 | . 2 . . . 1 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 84 | . 8 . 1 2 11 10 12 11 2 . . 13 7 7 Terminals 98 | . 13 . . 2 12 5 21 9 2 . . 10 19 5 Fabricators 25 | . . . . . . 8 . 6 . . . 6 . 5 Repair Stations 6 | . . . . . 2 . 2 . . . . 2 . . Recycling Units 11 | . . . . . . 5 2 1 1 . . . . 2 Scanalyzers 4 | . . . . . . 4 . . . . . . . . Garrison Access 4 | . . . . . . 1 1 1 . . . . . 1 Terminal Hacks 50 | . 6 . 2 2 2 1 11 5 . . . 4 14 3 Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 7 | . 1 . . . 1 . 3 1 . . . . 1 . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 7 | . . . . 1 . 1 1 1 . . . 1 1 1 Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . 1 . . . . . . . Fabricator Index 2 | . . . . . . . 1 . . . . . 1 . Unreport Threat 9 | . . . . . 1 . 1 2 . . . 3 2 . Locate Traps 5 | . . . . . . . 1 1 . . . . 2 1 Reprogram Traps 1 | . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . 1 . Zone Layout 6 | . 2 . . . . . 2 . . . . . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . 5 . 3 . . . 2 . 3 Load Schematic 5 | . . . . . . 2 . 1 . . . 1 . 1 Build 8 | . . . . . . 3 . 2 . . . 1 . 2 Repair Station Hacks 6 | . . . . . 2 . 2 . . . . 2 . . Scan Component 3 | . . . . . 1 . 1 . . . . 1 . . Repair 3 | . . . . . 1 . 1 . . . . 1 . . Recycling Unit Hacks 5 | . . . . . . 1 1 1 1 . . . . 1 Retrieve Components 5 | . . . . . . 1 1 1 1 . . . . 1 Scanalyzer 4 | . . . . . . 4 . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 1 . . . . . . Seal Access 3 | . . . . . . 1 1 1 . . . . . . Unauthorized Hacks 17 | . . . . . 1 2 2 4 . . . 3 1 4 Terminals 7 | . . . . . 1 . 2 1 . . . 1 1 1 Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 5 | . . . . . 1 . 2 . . . . . 1 1 Disrupt 1 | . . . . . . . . . . . . 1 . . Fabricators 8 | . . . . . . 1 . 3 . . . 2 . 2 Prioritize 5 | . . . . . . 1 . 1 . . . 1 . 2 Siphon 2 | . . . . . . . . 1 . . . 1 . . Overload 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . . . 4 4 6 3 1 . . 3 3 4 Full Trace Events 2 | . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . . . 76 Total Robot Build Rating 5 | . . . . . . . . . . . . . . 5 Part Schematics Acquired 9 | . 1 . . . 1 2 3 1 . . . . 1 . Parts Built 6 | . . . . . . 2 . 2 . . . 1 . 1 Matter 1193 | . . . . . . 438 . 318 . . . 159 . 278 Time 307 | . . . . . . 108 . 159 . . . 17 . 23 Total Part Build Rating 33 | . . . . . . 6 . 12 . . . 6 . 9 Parts Repaired 3 | . . . . . 1 . 1 . . . . 1 . . Time 101 | . . . . . 50 . 32 . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 3 2 2 2 . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 4 | . . 2 . . . . . 1 . . . . . 1 Largest Group 2 | . . 2 1 . . . . 1 1 1 . . . 1 Highest-Rated Group 47 | . . 47 31 . . . . 26 26 26 . . . 19 Highest-Rated Ally 31 | . . 31 31 . . . . 26 26 26 . . . 19 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . . . . . Total Damage 20 | . . 20 . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 4243 | 25 67 316 239 116 416 727 491 769 107 112 60 232 157 409 Spaces Moved 5019 | 29 128 376 307 136 306 495 640 890 137 280 154 307 210 624 Core 427 | 25 128 274 . . . . . . . . . . . . Treads 4 | 4 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 4588 | . . 102 307 136 306 495 640 890 137 280 154 307 210 624 Flight . | . . . . . . . . . . . . . . . Fastest Speed 22 | 50 50 50 76 76 65 62 62 42 38 38 38 38 22 38 Average Speed 54 | 65 50 57 76 76 73 63 62 59 38 38 38 38 37 38 Slowest Speed 160 | 160 50 80 76 76 150 65 62 62 38 38 38 38 38 40 Overloaded Moves 8 | . . . . . . . . . . . . . 8 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 36 70 69 37 28 15 20 26 3 53 27 12 11 19 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . 1 . . 1 1 1 1 1 . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 . . . . . 1 1 1 . . . Scrap Searched 6 | . . 2 . 1 . . . . . 2 1 . . . Spaces Dug 61 | . . . . . 5 4 12 11 . 1 . 12 5 11 Terrain Destroyed 163 | . . . . 21 5 4 12 46 . 1 . 12 5 57 Melee 50 | . . . . . 5 4 12 11 . 1 . 1 5 11 Projectile . | . . . . . . . . . . . . . . . AOE 113 | . . . . 21 . . . 35 . . . 11 . 46 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 6260 | 32 130 463 311 142 481 890 712 1065 190 283 154 392 272 743 Wait 877 | . . 64 . 1 135 359 38 83 51 . . 47 46 53 Move 5004 | 28 127 375 306 135 305 494 639 889 136 279 153 306 209 623 Hop . | . . . . . . . . . . . . . . . Pick Up 36 | . 3 5 4 . 4 5 4 5 . 2 . 2 . 2 Fast Attach 54 | 4 . 6 . . 9 4 5 6 1 . 1 7 4 7 Attach 10 | . . . . . 1 2 . 2 2 1 . 1 . 1 Detach 7 | . . . . . 1 2 . . . . . 1 . 3 Swap 21 | . . . 1 2 2 1 . 9 . . . 2 . 4 Drop 43 | . . 6 . . 8 6 6 9 . . . 1 . 7 Fire 19 | . . 7 . 4 . . . 4 . . . 1 . 3 Melee 181 | . . . . . 16 17 20 50 . 1 . 24 13 40 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / *Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Identified exit to Mines 49 | -10/Materials | Discovered new exit (range 10) 93 | -10/Materials | Entered Mines 105 | -10/Mines | Learned Materials interactive machine intel 110 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 148 | -10/Mines | Discovered new exit (range 5) 229 | -10/Mines | Discovered new exit (range 15) 230 | -10/Mines | Assembled infested the area 251 | -10/Mines | Met 8R-AWN 329 | -10/Mines | Build established: Mutant 361 | -10/Mines | Discovered new exit (range 5) 409 | -10/Mines | Entered Exiles 409 | -10/Exiles | Accompanied by 1 ally 436 | -10/Exiles | Welcomed by 8R-AWN 439 | -10/Exiles | Led the pair of lost Derelicts to a safe place 448 | -10/Exiles | Met EX-HEX 490 | -10/Exiles | Met EX-DEC 503 | -10/Exiles | Learned location of Zion (-6) 518 | -10/Exiles | Met EX-BIN 529 | -10/Exiles | Aligned with FarCom system 529 | -10/Exiles | Given EX-Vault access code 547 | -10/Exiles | Opened EX-Vault 551 | -10/Exiles | Found Longsword +1 566 | -10/Exiles | Warned to stay clear of 0b10 Research branches 638 | -10/Exiles | Discovered new exit (range 14) 646 | -10/Exiles | Build established: Scavenger-Mutant 648 | -10/Exiles | Left Exiles lab with Longsword +1 648 | -10/Exiles | Entered Mines 722 | -9/Mines | Identified exit to Materials 764 | -9/Mines | Entered Materials 764 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 765 | -8/Materials | Loaded intel: 19 interactive machine locations 860 | -8/Materials | Repaired Cmb. Airjet 1115 | -8/Materials | Discovered new exit (range 3) 1118 | -8/Materials | Identified exit to Factory 1180 | -8/Materials | Entered Factory 1180 | -7/Factory | Evolved 2 slots: Utility x2 1733 | -7/Factory | Fabricated Hacking Suite (x1) 1772 | -7/Factory | Fabricated Hacking Suite (x1) 1863 | -7/Factory | Discovered new exit (range 13) 1885 | -7/Factory | Identified exit to Factory 1907 | -7/Factory | Entered another Factory area 1907 | -6/Factory | Evolved 2 slots: Utility x2 1922 | -6/Factory | Identified exit to Factory 2042 | -6/Factory | Garrison activated, responded to threat 2055 | -6/Factory | Repaired Med. Armor Plating 2076 | -6/Factory | Build established: Hacker-Mutant 2213 | -6/Factory | Discovered new exit (range 15) 2223 | -6/Factory | Identified exit to Lower Caves 2223 | -6/Factory | Identified exit to Extension 2398 | -6/Factory | Entered another Factory area 2398 | -5/Factory | Evolved 2 slots: Utility x2 2684 | -5/Factory | Build established: Wizard-Mutant 2791 | -5/Factory | Fabricated Adv. Hacking Suite? 2853 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 3044 | -5/Factory | Identified exit to Factory 3167 | -5/Factory | Entered another Factory area 3167 | -4/Factory | Accompanied by 1 ally 3167 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3262 | -4/Factory | Discovered new exit (range 15) 3274 | -4/Factory | Entered Upper Caves 3274 | -4/Upper Caves | Accompanied by 1 ally 3382 | -4/Upper Caves | Discovered new exit (range 9) 3386 | -4/Upper Caves | Entered another Upper Caves area 3442 | -4/Upper Caves | Discovered new exit (range 11) 3446 | -4/Upper Caves | Entered Research 3446 | -3/Research | Evolved 2 slots: Utility x2 3484 | -3/Research | Repaired Imp. Propulsion Shielding 3534 | -3/Research | Fabricated Adv. Hacking Suite (x1) 3633 | -3/Research | Identified exit to Research 3640 | -3/Research | Found Prototype Processor 3640 | -3/Research | Identified Spectral Analyzer 3678 | -3/Research | Entered another Research area 3678 | -2/Research | Evolved 2 slots: Utility x2 3687 | -2/Research | Identified exit to Access 3835 | -2/Research | Entered Access 3835 | -1/Access | Evolved 2 slots: Utility x2 3849 | -1/Access | Identified exit to Surface 3874 | -1/Access | Found Gamma Bomb Array 3965 | -1/Access | Fabricated Adv. Cloaking Device (x1) 4115 | -1/Access | Fabricated R-10 Processor? 4244 | *** | Escaped! Last Messages --------------- 04177_ Y-72 Warden destroyed. 04179_ Acquired 9 matter. 04182_ Dropped Adv. Cloaking Device. 04183_ Dropped System Restoration Module. 04183_ Acquired Hvy. Armor Plating. 04197_ Acquired 10 matter. 04207_ The unstable cave ceiling collapses. 04210_ Penetrated by Slug. 04210_ Exp. Reclamation Unit destroyed. 04214_ Lgt. Antimatter Reactor destroyed. 04214_ Penetrated by Slug. 04214_ Slug penetrates Wall. 04220_ Force Lance follow-up attack on Y-72 Warden. 04220_ Slug penetrates Wall. 04226_ Y-72 Warden destroyed. 04228_ Acquired 10 matter. 04240_ Connecting with Terminal... >>Open Sealed Barrier opened. 04242_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? +???????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????###?????# #???????? | | ????????????????????########## ####### #???????? | | ????????????????????" #???????? | | ??????????????BB????" #???????? | | ??????????????BB????" #???????? | | ????????????????????" #???????? | | ????????????????????" "@ #???????? | | ????????????????????" "" #???????? | | ????????????????????" #???????? | | ??????????????BB????" #???????? | | ??????????????BB????" """ """ #???????? | | ????????????????????" """T""" #???????? | | ????????????????????########## ####### #???????? | | ?????????????????????????????###?????# #???????? | | ??????????????????#################### #???????? | | ############??????# # #???????? | | #??????# * ! # #???????? | | ########+####???# ! ] + #???????? | | #????# #???# # #???????? | | #????# #???# # #???????? | | #????# #???#! # #???????? | | #????# #####[* """"T"""" # #???????? | | #????# * ## "=%!""""""""""" = # #???????? | | #????#![=[ ## ##################### #???????? | | #????##+##### ##???????????????????# #???????? | | #?????#%#??####????????????????????# #???????? | | #?????# #??????????????????????????+ #???????? | | #?????#!#??????????????????????????# #???????? | | #?????#!#??????????????????????????# #???????? | | ?????# #??????????????????????????? #???????? | | ?????# #??????????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 45 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 600 Resistance: KI 25 Resistance: TH 15 Propulsion Shielding 66 Reclamation Efficiency 25 Melee Speed Boost 20 Evasion (%) 71 Recoil Reduction 2 Offensive Hacking 80 Defensive Hacking 33 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. VTOL Module | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Imp. Heavy Armor Plating | -6/Factory | Hacked Cmb. Gravmag System | -5/Factory | Hacked Adv. Cloaking Device | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -3/Research Adv. Cloaking Device | x1 | -1/Access R-10 Processor | x1 | -1/Access | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherNeutronApparatus Manual? 0 Play Time 00:45:05 Cumulative 688.6 hours Start 2020.10.28 @ 01:45:42 End 2020.10.28 @ 02:28:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 486 Adventurer 4 Explorer 0 Win Type 0 Total 78 Types 62/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f74a894-c876-43db-9191-68bffad412b3