Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 16:41:42 Player: Jack Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (38) 190 Value Destroyed (741) 741 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (6265) 6265 TOTAL SCORE: 15016 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Win 3000 Win Speed 2953 Cogmind --------- Core Integrity 1570/1600 Matter 172/300 Energy 182/190 System Corruption 0% Temperature Cool (20) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (10) -- Improved Gyrokinetic Inverter Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Nuclear Pulse Array Improved Q-thruster > --- UTILITY (12) ----- Structural Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Light Ion Engine Improved Signal Interpreter Scythe Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Nuclear Pulse Array Improved Q-thruster > --- UTILITY ---------- Structural Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Light Ion Engine Improved Signal Interpreter Scythe [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Scythe Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 . . . . 2 2 2 Utility 10 | . . . 1 . . . 1 2 2 2 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 59 | 2 . 3 8 7 1 . 4 20 3 3 2 . 4 2 Power 7 | . . 1 1 1 . . . 1 . 1 . . 2 . Engine 5 | . . 1 1 1 . . . . . 1 . . 1 . Core 1 | . . . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 21 | . . 2 5 5 . . . 5 . . . . 2 2 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 20 | . . 2 5 5 . . . 5 . . . . 1 2 Utility 18 | . . . 1 . . . . 11 2 2 2 . . . Device 2 | . . . . . . . . 2 . . . . . . Storage . | . . . . . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . . . . . Hackware 15 | . . . . . . . . 9 2 2 2 . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 13 | 2 . . 1 1 1 . 4 3 1 . . . . . Energy Gun 6 | . . . . 1 . . 3 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . . . . . Parts Lost 26 | . . . 5 7 . . 4 6 . . 1 2 1 . Power 3 | . . . 1 1 . . . . . . . 1 . . Propulsion 15 | . . . 3 5 . . 4 . . . 1 1 1 . Utility 3 | . . . . . . . . 3 . . . . . . Weapon 5 | . . . 1 1 . . . 3 . . . . . . Highest Loss Streak 4 | . . . 3 4 . . 4 3 . . 1 2 1 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 2 | . . . . . 1 2 1 2 4 4 2 2 2 3 Power . | . . . . . . . . . . . . . . 1 Propulsion . | . . . . . 1 1 . . 1 1 . . . . Utility . | . . . . . . . . . 2 1 1 1 1 1 Weapon . | . . . . . . 1 1 . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . 1 . . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . 1 . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 28 59 66 46 66 66 19 54 92 93 93 85 74 76 Engine 2 | . . 10 9 4 11 11 2 . . 3 5 4 . . Core 2 | . . . . . . . . 5 6 1 . . . . Flight 20 | . . 20 29 21 33 33 9 20 26 23 21 19 14 16 Device 2 | . . . . . . . . 4 6 5 5 4 4 4 Processor 2 | . . . 6 11 11 11 3 . . . . . . . Hackware 19 | . . . . . . . . 17 45 51 56 52 47 44 Ballistic Gun 4 | . 28 28 15 2 7 11 2 . . . . . . . Slashing Weapon 1 | . . . . . . . . 5 4 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 5 5 4 4 4 Peak Build Rating 93 | 2 2 5 12 12 23 23 24 35 46 51 56 56 75 93 Average Rating 27 | 1 2 4 9 7 18 23 7 19 41 50 55 55 65 86 On Entrance 25 | . 2 2 5 12 9 23 23 . 35 43 51 56 51 75 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . 1 1 Naked Turns 404 | . . . . . . . 137 267 . . . . . . Heaviest Build 19 | 3 3 6 8 8 13 13 13 8 9 9 9 9 19 19 Greatest Support 41 | 3 3 8 12 12 12 12 16 20 20 20 20 20 25 41 Greatest Overweight (x) 1 | . . . . . 1 1 1 1 . . . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 2 1 2 2 2 5 5 5 4 2 3 3 Average Carried 2 | . . . . . 1 2 1 2 4 4 2 2 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 1 1 2 2 2 5 5 5 2 2 3 3 Class Distribution -------------------- 29% | Mutant 22% | Wizard-Sprinter 17% | Scavenger-Sprinter 12% | Hacker-Sprinter 8% | Scavenger-Mutant 5% | Sprinter 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 759 | 220 7 19 111 91 . . 58 176 . 48 . . 29 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1027 | . 137 57 36 49 . . 317 343 11 48 . . 29 . Parts 76 | . 4 6 5 6 . . 11 33 1 6 . . 4 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 22 | . . 3 3 5 . . 7 4 . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . Guns 16 | . . 3 3 5 . . 3 2 . . . . . . AOE 4 | . . . . . . . 3 1 . . . . . . Classes Destroyed 10 | . 2 1 . . . . 2 4 . . . . 1 . Worker 4 | . . . . . . . . 3 1 . . . . . Builder 4 | . . . . . . . . 4 . . . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 1 | . 1 . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Operator 3 | . . . . . . . . 2 . 1 . . . . Watcher 2 | . . . . . . . . 1 . 1 . . . . Swarmer 13 | . . 3 3 5 . . . 2 . . . . . . Grunt 8 | . . . . . . . 6 2 . . . . . . Sentry 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 4 | . 1 3 3 4 . . 3 2 1 1 . . 1 . Combat Bots Only 4 | . . 3 3 4 . . 3 2 . . . . . . Max Kills in Single Turn 3 | . 1 2 1 1 . . 3 1 1 1 . . 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 1 . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 306 | . 11 18 53 80 . . 62 60 . 3 3 5 7 4 Missed 137 | . 4 5 26 34 . . 26 29 . 3 . 3 5 2 Hits 169 | . 7 13 27 46 . . 36 31 . . 3 2 2 2 Projectile 169 | . 7 13 27 46 . . 36 31 . . 3 2 2 2 Critical Strikes 2 | . . . . . . . 2 . . . . . . . Damage Taken 2655 | . 74 138 268 453 . . 697 741 . . 63 53 108 60 Core 1388 | . 20 72 38 268 . . 463 478 . . . . 19 30 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . . . 7 . . . . . . 7 Core Remaining (%) 75 | 100 . 63 . . . 23 15 31 100 100 100 100 98 98 Volleys Fired 60 | . 4 5 10 16 . . 8 17 . . . . . . Largest 2 | . 2 2 2 1 . . 2 1 . . . . . . Hottest 122 | . 40 40 53 65 . . 122 65 . . . . . . Shots Fired 83 | . 8 10 17 16 . . 15 17 . . . . . . Gun 78 | . 8 10 16 15 . . 12 17 . . . . . . Cannon 2 | . . . 1 1 . . . . . . . . . . Launcher 3 | . . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 42 | . 8 10 17 4 . . 3 . . . . . . . Thermal 33 | . . . . 12 . . 9 12 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . 3 5 . . . . . . Robot Hit Streak 7 | . 3 3 3 4 . . 7 4 . . . . . . Robot Miss Streak 6 | . 1 3 3 6 . . 2 4 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Autonomous 3 | . . . . . . . 3 . . . . . . . Shots Hit Robots 74 | . 5 4 8 14 . . 11 27 1 2 . . 2 . Core Hits 61 | . 4 3 5 13 . . 10 22 1 2 . . 1 . Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . 1 . . . . 1 . . . . . . . Burn 1 | . . . . . . . 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . Melee Attacks 133 | . . . . . . . . 77 4 13 4 3 15 17 Impact . | . . . . . . . . . . . . . . . Slashing 80 | . . . . . . . . 77 3 . . . . . Piercing 53 | . . . . . . . . . 1 13 4 3 15 17 Sneak Attacks 12 | . . . . . . . . 9 1 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2889 | . 57 49 81 137 . . 1033 1218 76 101 . . 137 . Guns 651 | . 56 49 81 137 . . 196 132 . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 991 | . . . . . . . 782 209 . . . . . . Melee 1160 | . . . . . . . . 846 76 101 . . 137 . Ramming 87 | . 1 . . . . . 55 31 . . . . . . Kinetic 261 | . 56 49 81 19 . . 56 . . . . . . . Thermal 1120 | . . . . 118 . . 690 312 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 261 | . . . . . . . 232 29 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 846 | . . . . . . . . 846 . . . . . . Piercing 314 | . . . . . . . . . 76 101 . . 137 . Highest Corruption 10 | . . . . . . . 10 6 . . . . . . Average Corruption 5 | . . . . . . . 8 5 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 33 | . . . . . . . 8 25 . . . . . . Message Errors 11 | . . . . . . . 4 7 . . . . . . Matter Fused 8 | . . . . . . . 1 7 . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . . . 2 3 . . . . . . Data Loss (major) 3 | . . . . . . . 1 2 . . . . . . Alerts 2 | . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 298 | . . . . . . . 55 234 . . . . 9 . Projectiles . | . . . . . . . . . . . . . . . Explosions 63 | . . . . . . . 55 8 . . . . . . Melee 235 | . . . . . . . . 226 . . . . 9 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . . . . 72 91 . . . . . . Shots 3 | . . . . . . . 2 1 . . . . . . Rammed 17 | . 2 . . . . . 7 8 . . . . . . Targets Rammed 17 | . 2 . . . . . 7 8 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 232 | . . 10 15 72 . . 89 232 . . . . . . Average Temperature 44 | . . 10 8 27 . . 41 66 . . . . . . Received Heat Transfer 572 | . 42 45 69 50 . . 297 42 . . . . 9 18 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . Heat Transferred 998 | . . . . 145 . . 633 220 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . 1 . . . 2 2 1 . . . . . Low Security (%) 51 | 100 100 100 92 100 . 100 23 . . 100 100 100 100 100 Level 1 38 | . . . 7 . . . 56 78 100 . . . . . Level 2 9 | . . . . . . . 20 21 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 573 | . 23 60 244 170 . . 486 573 278 163 97 52 18 54 Initial 273 | . . . 19 94 . . . 220 273 124 79 50 . 1 Average 200 | . 4 44 115 86 . . 269 370 266 143 77 30 1 23 Influence Increases 2783 | . 35 100 415 260 . . 666 913 22 119 68 21 47 117 Destroy 0b10 Robot/C 440 | . . 60 60 100 . . 140 80 . . . . . . Destroy 0b10 Robot/NC 70 | . 10 . . . . . . 45 5 5 . . 5 . Destroy Leader 86 | . 2 10 10 10 . . 40 12 . 2 . . . . Successful Hack 77 | . 8 . . . . . . 69 . . . . . . Disable Machine 60 | . . . . . . . 15 30 15 . . . . . Anti-Garrison Action 600 | . . . . . . . 200 400 . . . . . . Destroy Structure 190 | . . . . . . . 16 67 2 22 8 6 27 42 Partial Spotted 195 | . . . . . . . 15 90 . 15 . 15 15 45 Lose Combat Pursuer 1065 | . 15 30 345 150 . . 240 120 . 75 60 . . 30 Influence Decreases 2742 | . 35 50 221 364 140 . 180 840 326 211 134 117 45 79 Entered New Map 1138 | . . . 31 150 140 . . 266 286 131 84 47 1 2 Time Decay 1310 | . 35 50 140 100 . . 140 514 40 80 40 50 44 77 Lost Part 240 | . . . 50 60 . . 40 60 . . 10 20 . . Lost Ally 54 | . . . . 54 . . . . . . . . . . Squads Dispatched 39 | . . . 4 . . . 6 19 . 2 . . 2 6 Investigation 21 | . . . 3 . . . 5 11 . . . . . 2 Extermination 7 | . . . . . . . . 3 . 1 . . 1 2 Reinforcement 8 | . . . 1 . . . 1 2 . 1 . . 1 2 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . . . 3 1 . . 1 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 172 | . 4 7 32 39 . . 35 24 . 8 3 5 9 6 Peak Tracking Total 21 | . 3 5 10 21 . . 7 4 . 4 3 6 6 6 Tactical Retreats 35 | . 1 1 7 7 . . 6 6 . 3 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . . . . 2 6 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . . . . 1 2 1 . . . . . Max in Single Turn 2 | . . . . . . . 1 2 1 . . . . . Garrison Access 6 | . . . . . . . 1 3 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . 1 . 4 1 1 . 6 13 2 1 1 1 3 5 Terminals 23 | . 1 . 4 1 . . 4 4 1 1 1 1 1 4 Fabricators 7 | . . . . . . . . 6 . . . . 1 . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 3 1 . . . 1 . Total Hacks 94 | . 4 . 10 1 1 . 14 41 2 2 1 2 5 11 Successful 46 | . 1 . 1 1 1 . 2 24 2 2 1 1 4 6 Failed 48 | . 3 . 9 . . . 12 17 . . . 1 1 5 Catastrophic 15 | . . . 5 . . . 7 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 60 | . 4 . 9 1 1 . 14 15 1 1 1 2 2 9 Terminals 55 | . 4 . 10 1 . . 11 12 1 2 1 2 1 10 Fabricators 25 | . . . . . . . . 23 . . . . 2 . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 2 6 1 . . . 2 . Terminal Hacks 18 | . 1 . 1 1 1 . . 4 1 1 1 1 1 5 Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 7 | . . . . . . . . 1 1 1 1 1 1 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . 2 . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . 13 . . . . 1 . Load Schematic 8 | . . . . . . . . 8 . . . . . . Build 6 | . . . . . . . . 5 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 1 . . . 1 . Seal Access 3 | . . . . . . . . 1 1 . . . 1 . Unauthorized Hacks 11 | . . . . . . . 2 6 . 1 . . 1 1 Terminals 2 | . . . . . . . . 1 . 1 . . . . Assimilate 2 | . . . . . . . . 1 . 1 . . . . Fabricators 4 | . . . . . . . . 3 . . . . 1 . Prioritize 2 | . . . . . . . . 1 . . . . 1 . Recompile 2 | . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 Patch 2 | . . . . . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 . . . . . . Jam 3 | . . . . . . . 1 2 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 4 1 . . 4 10 . 1 1 1 1 3 Full Trace Events 16 | . . . 4 . . . 4 7 . . . . . 1 Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Built 6 | . . . . . . . . 5 . . . . 1 . Authchips 2 | . . . . . . . . 2 . . . . . . Time 145 | . . . . . . . . 108 . . . . 37 . Total Part Build Rating 24 | . . . . . . . . 15 . . . . 9 . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . 3 . . . 1 . 1 . . . . Largest Group 3 | . . . . 3 . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . . . Total Orders 2 | . . . . . . . . 1 . 1 . . . . STAY 2 | . . . . . . . . 1 . 1 . . . . Ally Attacks 13 | . . . . 13 . . . . . . . . . . Total Damage 123 | . . . . 123 . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 1872 | . . . . . . . . 916 89 170 92 116 278 211 Structural 1872 | . . . . . . . . 916 89 170 92 116 278 211 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3771 | 36 133 101 285 224 155 176 291 1414 89 170 92 116 278 211 Spaces Moved 7109 | 65 199 217 758 491 224 155 540 2377 259 440 257 237 390 500 Core 1075 | 65 199 17 . 46 . . 280 468 . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6034 | . . 200 758 445 224 155 260 1909 259 440 257 237 390 500 Fastest Speed 27 | 50 50 37 30 30 34 114 31 27 28 28 28 28 29 29 Average Speed 36 | 50 50 38 31 35 67 114 43 32 28 28 28 28 31 31 Slowest Speed 114 | 50 50 50 37 50 114 114 100 100 28 28 32 32 34 34 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 37 | . . 6 9 11 . . 4 3 . . . 1 . 3 Potential Cave-ins 6 | . . . . . . . . 5 . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 34 | 3 35 40 62 85 62 47 51 55 7 17 12 6 16 19 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . . 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 92 | . . . . . . . . 49 2 11 4 3 9 14 Terrain Destroyed 137 | . . . . . . . 18 76 2 11 4 3 9 14 Melee 92 | . . . . . . . . 49 2 11 4 3 9 14 Projectile 3 | . . . . . . . 3 . . . . . . . AOE 41 | . . . . . . . 14 27 . . . . . . Terrain Rammed 1 | . . . . . . . 1 . . . . . . . Walls Destroyed 1 | . . . . . . . 1 . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 7913 | 66 224 218 773 511 226 154 577 2862 268 460 268 278 511 517 Wait 499 | . 20 . 6 7 1 . 17 296 . 2 5 40 103 2 Move 7023 | 64 198 206 739 469 223 154 531 2370 258 439 256 234 389 493 Hop 34 | . . 4 9 10 . . 4 3 . . . 1 . 3 Pick Up 11 | . . . . . . . . 7 2 2 . . . . Fast Attach 46 | 2 . 3 6 6 1 . 4 18 1 . . . 3 2 Attach 13 | . . . 1 1 . . 1 3 2 2 3 . . . Detach 2 | . . . . . 1 . 1 . . . . . . . Swap 6 | . . . 2 1 . . . 1 . 1 . . 1 . Drop 8 | . . . . 1 . . 3 2 1 1 . . . . Fire 60 | . 4 5 10 16 . . 8 17 . . . . . . Melee 133 | . . . . . . . . 77 4 13 4 3 15 17 Ram 18 | . 2 . . . . . 8 8 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . 60 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 4) 108 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Entered Mines 216 | -10/Mines | Learned Materials trap positions 267 | -10/Mines | Discovered new exit (range 9) 271 | -10/Mines | Entered Materials 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 272 | -9/Materials | Loaded intel: 6 trap records 313 | -9/Materials | Build established: Mutant 328 | -9/Materials | Discovered new exit (range 16) 401 | -9/Materials | Lost 3 parts (1p1n1w) 409 | -9/Materials | Discovered new exit (range 15) 440 | -9/Materials | Discovered new exit (range 11) 552 | -9/Materials | Discovered new exit (range 16) 556 | -9/Materials | Identified exit to Mines 556 | -9/Materials | Entered Mines 557 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 564 | -9/Mines | Assembled infested the area 569 | -9/Mines | Assisted by a Guerilla fighting off Assembled 601 | -9/Mines | Learned location of 1 exit from Lower Caves 609 | -9/Mines | Discovered new exit (range 13) 611 | -9/Mines | Learned Materials terminal intel 618 | -9/Mines | Discovered new exit (range 15) 620 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 628 | -9/Mines | Lost 4 parts (3n1w) 628 | -9/Mines | Identified exit to Materials 657 | -9/Mines | Core integrity fell below 50% 724 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 779 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 779 | -9/Mines | Discovered new exit (range 5) 780 | -9/Mines | Identified exit to Exiles 780 | -9/Mines | Entered Exiles 789 | -9/Exiles | Met 8R-AWN 794 | -9/Exiles | Met EX-HEX 804 | -9/Exiles | Met EX-BIN 809 | -9/Exiles | Aligned with FarCom system 809 | -9/Exiles | Given EX-Vault access code 818 | -9/Exiles | Opened EX-Vault 826 | -9/Exiles | Found AWS/Gauss 848 | -9/Exiles | Warned to stay clear of 0b10 Research branches 881 | -9/Exiles | Met EX-DEC 923 | -9/Exiles | Discovered new exit (range 10) 933 | -9/Exiles | Identified exit to Mines 935 | -9/Exiles | Left Exiles lab with AWS/Gauss 935 | -9/Exiles | Entered Mines 1075 | -8/Mines | Build established: Scavenger-Mutant 1102 | -8/Mines | Discovered exit to Materials (range 8) 1111 | -8/Mines | Entered Materials 1111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1112 | -8/Materials | Loaded intel: 12 terminal locations 1229 | -8/Materials | Lost 4 parts (4n) 1290 | -8/Materials | System corruption reached 10% 1312 | -8/Materials | Released all parts (2) 1326 | -8/Materials | Core integrity fell below 50% 1396 | -8/Materials | Core integrity fell below 20% 1396 | -8/Materials | Discovered new exit (range 14) 1402 | -8/Materials | Entered Factory 1402 | -7/Factory | Evolved 2 slots: Utility x2 1403 | -7/Factory | Identified exit to Lower Caves 1484 | -7/Factory | Build established: Mutant 1674 | -7/Factory | Garrison activated, responded to threat 1717 | -7/Factory | Core integrity fell below 50% 1846 | -7/Factory | Fabricated Hacking Suite (x1) 2147 | -7/Factory | Crushed by falling debris 2178 | -7/Factory | Lost 3 parts (3u) 2208 | -7/Factory | Discovered exit to Lower Caves (range 8) 2213 | -7/Factory | Build established: Scavenger-Sprinter 2408 | -7/Factory | Fabricated Hacking Suite (x1) 2434 | -7/Factory | Fabricated Hacking Suite (x1) 2461 | -7/Factory | Discovered new exit (range 16) 2536 | -7/Factory | Fabricated Hacking Suite (x1) 2652 | -7/Factory | Identified exit to Factory 2681 | -7/Factory | Build established: Hacker-Sprinter 2764 | -7/Factory | Fabricated Hacking Suite (x1) 2816 | -7/Factory | Entered another Factory area 2816 | -6/Factory | Evolved 2 slots: Utility x2 2838 | -6/Factory | Discovered new exit (range 11) 2890 | -6/Factory | Identified exit to Factory 2901 | -6/Factory | Discovered new exit (range 11) 2905 | -6/Factory | Entered another Factory area 2905 | -5/Factory | Evolved 2 slots: Utility x2 2986 | -5/Factory | Identified exit to Factory 3075 | -5/Factory | Entered another Factory area 3075 | -4/Factory | Evolved 2 slots: Utility x2 3086 | -4/Factory | Identified exit to Research 3108 | -4/Factory | Build established: Wizard-Sprinter 3167 | -4/Factory | Entered Research 3167 | -3/Research | Evolved 2 slots: Propulsion x2 3242 | -3/Research | Identified exit to Research 3283 | -3/Research | Entered another Research area 3283 | -2/Research | Evolved 2 slots: Propulsion x2 3328 | -2/Research | Fabricated Imp. Q-thruster (x1) 3523 | -2/Research | Identified exit to Access 3537 | -2/Research | Discovered new exit (range 15) 3561 | -2/Research | Entered Access 3561 | -1/Access | Evolved 2 slots: Propulsion x2 3575 | -1/Access | Identified exit to Surface 3683 | -1/Access | Spotted B-99 Colossus 3772 | *** | Escaped! Last Messages --------------- Feedback blocked by System Shield. ALERT: Suspicious activity at Terminal A011. Dispatching Investigation squad. Slug penetrates Terminal. Slug penetrates Wall. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1Z. K-01 Serf cleans the Wave Collapse Detector. Acquired Field Propulsion Drive. Connecting with Terminal... >>Layout(Zone) Retrieving Zone 7J layout... Downloaded map data. Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad NII3CNRDGY. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ???????????????????????????????????##"T ????????? | | ???????????????????????????????????##"" ?????????? | | ???????????????????????????????????##"" ?????????? | | ???????????????????????????????????## ?????????? | | ???????????????????????????????????## ??????????? | | ???????????????????????????????????## ?????????? | | ???????????????????????????????????## ############ | | ????????????? ################### ####???????? | | ?????????????##+##################### ####???????? | | ????????????? k ##???????? | | ????????????? ##???????? | | ?????????????????#### ""####### ##???????? | | ?????????????????#### ""####### ########## | | ???????????????????## ""##???## ########## | | ???????????????????## T##???## w# "" | | ???????????????????## ""##???## # "" | | ??????????????????### ""###??## "" """" | | ??????????????????### ""###??## #"" """" | | ??????????????????## ##??## #"" """" | | ??????????????????### ###??## #"" """" | | ??????????????????### ###??## #"" """" | | ???????????????????## ##???## #"T "" | | ???????????????????## ##???## #"" | | ???????????????????## @" ##???## #"" | | ???????????????????## "" ##???## #"" | | ???????????????????## ##???## #"" | | ???????????????????## ##???## #" | | ???????????????????## ##???## # | | ???????????????????##""""""""""##???## # | | ???????????????????##"?????""""##????# ########## | | ???????????????????????????""""#?????# | | ???????????????????????????""""#?????# | | ??????????????????????????? #????#######+###### | | ??????????????????????BB??? BB #????# | | ??????????????????????BB??? BB #????# | | ??????????????????????????? #????# | | ??????????????????????????? #????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Offensive Hacking 72 Defensive Hacking 40 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Q-thruster | x1 | -2/Research | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By Challenges ------------ None Game ------ Seed SubatomicProjectionLance Manual? 0 Play Time 00:48:07 Cumulative 346.8 hours Start 2025.10.26 @ 15:53:20 End 2025.10.26 @ 16:41:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 136 Adventurer 177 Explorer 12 Win Type 0 Total 72 Types 22/2/17/2/12/0/5/6/0/6 Lore% 59 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23fb4eea-c130-4092-b7c8-1834a248dddb