Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 23:42:17 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1674) 1674 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4969 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 422/450 Energy 137/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Wheel Improved Heat Sink Improved Cooling System Improved Signal Interpreter System Shield Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Wheel Improved Heat Sink Improved Cooling System Improved Signal Interpreter System Shield Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Mini Assault Cannon Rocket Launcher Chainsword [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . 2 . . . . 2 Weapon . | . . . . . . . . Parts Attached 51 | 6 . 12 4 . 5 18 6 Power 5 | 1 . 2 1 . . 1 . Engine 5 | 1 . 2 1 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 1 . 1 6 1 Treads 13 | 2 . 2 1 . 1 6 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 . 6 . . 3 6 2 Device 4 | . . 2 . . 1 1 . Storage 4 | 1 . 1 . . . 1 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 10 | . . 3 . . 2 4 1 Artifact . | . . . . . . . . Weapon 15 | 2 . 2 2 . 1 5 3 Energy Gun 4 | 1 . 1 2 . . . . Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 4 | 1 . . . . 1 2 . Ballistic Cannon 3 | . . . . . . 1 2 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . . . . . . 3 1 Parts Lost 23 | . . 4 4 . 4 10 1 Power 2 | . . 1 . . . 1 . Propulsion 7 | . . . 1 . 1 4 1 Utility 9 | . . 2 1 . 2 4 . Weapon 5 | . . 1 2 . 1 1 . Highest Loss Streak 5 | . . 2 4 . 3 5 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 85 90 87 88 91 96 86 Engine 10 | . 14 11 11 11 11 8 7 Treads 27 | . 28 22 21 22 21 35 29 Device 8 | . . 7 11 11 8 9 7 Storage 10 | . 14 11 11 11 11 9 12 Protection 13 | . . 16 11 11 17 14 16 Energy Gun 11 | . 14 9 20 22 15 4 . Energy Cannon 1 | . . 1 . . . 2 2 Ballistic Gun 7 | . 14 11 . . 6 10 6 Naked Turns . | . . . . . . . . Heaviest Build 79 | 10 10 35 35 35 40 68 79 Greatest Support 80 | 40 40 40 40 40 40 80 80 Greatest Overweight (x) 1 | . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 Average Capacity 16 | 7 8 14 15 15 15 19 20 Most Carried 20 | 4 7 15 15 15 15 20 20 Average Carried 15 | 1 5 13 13 15 14 19 19 Final Capacity 20 | 8 8 15 15 15 15 20 20 Final Carried 20 | 4 7 15 15 15 15 20 17 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1298 | 260 16 155 37 . 89 664 77 Remotely 32 | . . 20 12 . . . . Salvage Created 2323 | . 70 562 175 . 259 1180 77 Parts 118 | . 8 34 9 . 11 50 6 Haulers Intercepted 5 | . . 2 . . . 3 . Recyclers Shooed 9 | . . 3 . . 1 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 46 | . 2 10 7 . 4 20 3 Guns 34 | . 2 8 4 . 4 13 3 Cannons 9 | . . 2 1 . . 6 . Classes Destroyed 10 | . 2 4 1 . 2 1 . Worker 1 | . . . . . . 1 . Builder 1 | . . 1 . . . . . Hauler 5 | . . 2 . . . 3 . Recycler 6 | . . . . . 1 5 . Watcher 4 | . 2 1 . . . 1 . Swarmer 16 | . 2 . 4 . . 7 3 Grunt 16 | . . 5 2 . 2 7 . Duelist 2 | . . . 1 . 1 . . Sentry 10 | . . 5 . . . 5 . Hunter 2 | . . . . . 1 1 . Best Kill Streak 7 | . 3 5 4 . 4 7 3 Combat Bots Only 5 | . 2 3 4 . 3 5 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 296 | . 5 82 42 . 25 134 8 Missed 57 | . 1 14 7 . 4 28 3 Damage Taken 3224 | . 138 887 435 . 330 1363 71 Core 370 | . 39 183 31 . 15 102 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 192 | . . 25 21 . 4 142 . Core Remaining (%) 76 | 100 84 . . . 42 81 . Volleys Fired 170 | . 7 52 16 . 13 78 4 Largest 2 | . 2 2 2 . 2 2 2 Hottest 133 | . 60 88 133 . 130 112 69 Shots Fired 340 | . 14 104 32 . 26 156 8 Gun 284 | . 14 95 23 . 26 122 4 Cannon 56 | . . 9 9 . . 34 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 173 | . 7 52 2 . 11 93 8 Thermal 167 | . 7 52 30 . 15 63 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 3 27 6 . 4 15 17 Robot Miss Streak 5 | . 3 2 2 . 2 5 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 239 | . 7 79 22 . 19 108 4 Core Hits 118 | . 6 27 9 . 11 61 4 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 2 1 . . 2 . Burn 4 | . . 2 1 . . 1 . Meltdown 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3858 | . 70 971 382 . 305 2073 57 Guns 3008 | . 70 849 218 . 305 1515 51 Cannons 795 | . . 122 164 . . 503 6 Explosions 49 | . . . . . . 49 . Melee . | . . . . . . . . Ramming 6 | . . . . . . 6 . Kinetic 1858 | . 25 302 3 . 123 1348 57 Thermal 1945 | . 45 669 379 . 182 670 . Explosive 49 | . . . . . . 49 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . 2 . . . . . . Matter Fused 1 | . 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . . . . . 12 . Projectiles 12 | . . . . . . 12 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 30 | . . . . . . 30 . Shots 1 | . . . . . . 1 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 416 | . 20 154 416 . 334 61 4 Average Temperature 73 | . 15 38 183 . 128 15 2 Received Heat Transfer 1191 | . . 399 162 . 54 576 . Effects 3 | . . . 3 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . 1 . Combat Hostiles 3 | . . . 2 . . 1 . Parts Melted 5 | . . 3 1 . . 1 . Heat Transferred 4591 | . 100 1679 888 . 444 1480 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 400 | . 143 242 210 . 100 400 203 Initial 143 | . . 59 90 . . 39 143 Average 116 | . 50 134 149 . 45 132 163 Maximum Alert Level 2 | . . 1 1 . . 2 1 Low Security (%) 84 | 100 100 79 63 . 100 84 68 Level 1 14 | . . 20 36 . . 13 31 Level 2 . | . . . . . . 1 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 3 . . . 3 . Investigation 3 | . . 1 . . . 2 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 5 | . . 3 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 7 17 7 . 3 37 3 Peak Tracking Total 7 | . 4 4 4 . 2 7 3 Tactical Retreats 3 | . 1 2 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 14 | . 3 2 . 4 . 5 . Terminals 9 | . 3 2 . . . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 5 4 . 4 . 12 . Successful 15 | . 3 3 . 4 . 5 . Failed 10 | . 2 1 . . . 7 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 3 4 . . . 13 . Terminals 20 | . 5 4 . . . 11 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 2 . 4 . 3 . Record 4 | . . . . 4 . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 6 | . 2 1 . . . 3 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 1 . . . 2 . Terminals 3 | . 1 1 . . . 1 . Botnet 3 | . 1 1 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Tunnel 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 1 . . . 4 . Full Trace Events 2 | . 1 1 . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 4180 | 84 281 648 336 673 393 1633 132 Spaces Moved 2078 | 45 152 265 176 421 189 763 67 Core 3 | 3 . . . . . . . Treads 2075 | 42 152 265 176 421 189 763 67 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 160 | 152 160 160 160 160 161 160 163 Slowest Speed 240 | 160 160 160 160 160 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 40 28 41 88 53 52 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . . . . . 24 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 24 | . . . . . . 24 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 2621 | 60 177 399 199 420 250 1031 85 Wait 220 | . 16 42 . . 41 121 . Move 2071 | 44 151 264 175 420 188 762 67 Hop . | . . . . . . . . Pick Up 72 | 10 3 19 3 . 3 31 3 Fast Attach 13 | . . 5 1 . 2 5 . Attach 35 | 6 . 5 3 . 3 12 6 Detach 1 | . . . . . . 1 . Swap 3 | . . 2 . . . 1 . Drop 35 | . . 10 1 . . 19 5 Fire 170 | . 7 52 16 . 13 78 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x2 366 | -9/Materials | Discovered new exit (range 15) 909 | -9/Materials | Discovered new exit (range 16) 1014 | -9/Materials | Entered Mines 1027 | -9/Mines | Core integrity fell below 50% 1073 | -9/Mines | Lost 4 parts (1n1u2w) 1096 | -9/Mines | Learned location of Storage (-8) 1344 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1344 | -9/Mines | Discovered new exit (range 5) 1350 | -9/Mines | Entered Exiles 1350 | -9/Exiles | Found Exiles lab abandoned 2000 | -9/Exiles | Discovered new exit (range 14) 2023 | -9/Exiles | Entered Mines 2217 | -8/Mines | Lost 3 parts (2u1w) 2396 | -8/Mines | Discovered new exit (range 13) 2416 | -8/Mines | Entered Materials 2416 | -8/Materials | Evolved 2 slots: Propulsion x2 2595 | -8/Materials | Build established: Scavenger-Mutant 3335 | -8/Materials | Lost 3 parts (1n1u1w) 3942 | -8/Materials | Discovered new exit (range 7) 4006 | -8/Materials | Lost 5 parts (1p3n1u) 4049 | -8/Materials | Entered Factory 4049 | -7/Factory | Evolved 2 slots: Utility x2 4181 | -7/Factory | Self-destructed Last Messages --------------- PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 04098_ Acquired Prototype Ballistic Cannon. 04099_ Dropped Adv. Beam Cannon. 04101_ Dropped Datajack. 04114_ Acquired Imp. Cooling System. 04127_ ALERT: All DSF locations entering lockdown mode. 04132_ S-27 Virus destroyed. 04138_ Lgt. Treads destroyed. 04140_ S-27 Virus destroyed. 04143_ Acquired 75 matter. 04150_ Acquired Lgt. Nuclear Core. 04155_ Acquired 2 matter. 04178_ Connecting with Repair Station... 04178_ Current location identified: Factory 04178_ Dropped Flak Cannon. 04179_ Dropped Enh. Autogun. 04180_ Identified Mni. Assault Cannon. 04181_ Dropped Mni. Assault Cannon. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????? ???????????????????????????? | | ????????? "?????????????????????????? | | ???????? ?????????????????????????? | | ???????? ] ????????????????????????? | | ?????????# ???????##########???????? | | ?????????# ######## #???????? | | ?????????# # """ #???????? | | ?????????# # """ #???????? | | ?????????# # """ #???????? | | ?????????# + #???????? | | ?????????# # ][ #???????? | | ??????########### # "@"" #???????? | | ??????# # # "R"" #???????? | | ??????# /] # # """" #???????? | | ??????# # ##########???????? | | ??????# =#= #????????????????? | | ??????# + * #????????????????? | | ??????# =#[ #????????????????? | | ??????# # ##########???????? | | ??????# # # #???????? | | ??????########### # #???????? | | ????????????????# # #???????? | | ????????????????# # #???????? | | ????????????????# + #???????? | | ????????????????# # """""" #???????? | | ????????????????# # """""" #???????? | | ????????????????# # """""" #???????? | | ????????????????####### """""" #???????? | | ??????????????????????##########???????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedLegCompressor Manual? 0 Play Time 00:31:02 Cumulative 90.8 hours Start 2024.05.12 @ 17:02:39 End 2024.05.29 @ 23:42:17 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 129 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4242ed62-581f-4b81-8e9a-527a780c775e