Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:31:47 Player: Derauth Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3771) 3771 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 8020 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- Particle Gun > --- INVENTORY (5) ---- Enhanced Nuclear Core Compact Battery (200) EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Force Field System Restoration Module > --- WEAPON ----------- Phase Cannon Phase Cannon Phase Cannon Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Compact Battery Particle Gun EM Pulse Cannon Flak Gun [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 1 1 2 Weapon 3 | . . . . . 2 1 . Parts Attached 119 | 6 14 1 . 1 39 26 32 Power 23 | 1 1 . . 1 8 6 6 Engine 13 | 1 1 . . 1 5 4 1 Core 10 | . . . . . 3 2 5 Reactor . | . . . . . . . . Propulsion 20 | 2 . 1 . . 8 4 5 Treads 2 | . . . . . 1 1 . Leg 15 | 2 . 1 . . 7 3 2 Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 8 . . . 8 3 10 Device 16 | . 7 . . . 2 2 5 Storage 2 | 1 1 . . . . . . Processor 8 | . . . . . 3 . 5 Hackware 2 | . . . . . 2 . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 46 | 2 5 . . . 15 13 11 Energy Gun 30 | 2 3 . . . 12 10 3 Energy Cannon 5 | . . . . . . 1 4 Ballistic Gun 7 | . . . . . 3 1 3 Ballistic Cannon 2 | . 1 . . . . 1 . Launcher 2 | . 1 . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . 1 . . . 3 . 1 Parts Lost 42 | . 2 . . 1 8 14 17 Power 12 | . . . . 1 3 4 4 Propulsion 8 | . 1 . . . 3 2 2 Utility 9 | . . . . . 2 2 5 Weapon 13 | . 1 . . . . 6 6 Highest Loss Streak 12 | . 1 . . 1 3 5 12 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 91 | . 94 88 100 99 89 87 92 Engine 9 | . 14 14 14 13 6 11 1 Core 3 | . . . . . 4 1 9 Treads 1 | . . . . . . . 4 Leg 15 | . 24 17 28 28 15 12 2 Device 15 | . 17 28 28 28 12 7 12 Storage 1 | . 8 . . . . . . Processor 11 | . . . . . 10 15 25 Hackware 1 | . . . . . 3 3 . Energy Gun 21 | . 20 28 28 28 30 22 7 Energy Cannon 3 | . . . . . . . 16 Ballistic Gun 2 | . . . . . 3 1 4 Ballistic Cannon 1 | . 1 . . . . 4 . Launcher 1 | . 6 . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 65 | 13 16 14 14 14 23 43 65 Greatest Support 33 | 20 20 20 20 20 30 33 30 Greatest Overweight (x) 9 | . 1 1 . . 1 1 9 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 5 5 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 4 3 Class Distribution -------------------- 36% | Mutant 31% | Scavenger-Gunner 24% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1680 | 260 225 20 . 10 371 403 391 Remotely . | . . . . . . . . Salvage Created 3965 | . 433 . . 41 1591 811 1089 Parts 197 | . 30 . . 6 71 40 50 Haulers Intercepted 3 | . . . . . 2 . 1 Recyclers Shooed 5 | . 1 . . . 2 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 81 | . 15 . . 3 28 20 15 Guns 60 | . 10 . . 3 27 14 6 Cannons 12 | . . . . . . 5 7 AOE 5 | . 5 . . . . . . Classes Destroyed 14 | . 4 . . . 6 2 2 Worker 3 | . . . . . 1 1 1 Builder 2 | . . . . . . 1 1 Tunneler 2 | . . . . . . . 2 Hauler 3 | . . . . . 2 . 1 Recycler 4 | . 1 . . . 2 . 1 Watcher 4 | . 1 . . . 2 1 . Swarmer 19 | . 6 . . 3 4 6 . Grunt 36 | . 9 . . . 15 9 3 Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . 1 . . Sentry 6 | . . . . . 3 2 1 Specialist 1 | . . . . . . . 1 Hunter 11 | . . . . . 4 2 5 Programmer 6 | . . . . . . 1 5 Best Kill Streak 9 | . 5 . . 3 6 8 9 Combat Bots Only 8 | . 5 . . 3 5 8 5 Max Kills in Single Turn 2 | . 2 . . 1 2 2 2 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . 2 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 621 | . 57 6 . 23 112 213 210 Missed 199 | . 18 4 . 9 36 60 72 Damage Taken 6409 | . 417 32 . 114 1140 2011 2695 Core 1517 | . 58 . . 17 182 401 859 Absorbed by Shields 164 | . . . . . . . 164 Ignored by Resistances 13 | . . . . . . . 13 Core Remaining (%) 69 | 100 . . . 70 66 42 . Volleys Fired 231 | . 39 1 . 8 85 62 36 Largest 5 | . 2 2 . 2 4 5 5 Hottest 370 | . 112 112 . 112 244 368 370 Shots Fired 586 | . 52 2 . 16 268 137 111 Gun 481 | . 42 2 . 16 268 116 37 Cannon 92 | . . . . . . 21 71 Launcher 13 | . 10 . . . . . 3 Special . | . . . . . . . . Kinetic 86 | . . . . . 23 39 24 Thermal 477 | . 42 2 . 16 242 95 80 Explosive 13 | . 10 . . . . . 3 Electromagnetic 10 | . . . . . 3 3 4 Robot Hit Streak 29 | . 7 4 . 2 29 12 12 Robot Miss Streak 5 | . 2 . . 3 5 5 3 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 6 | . . . . . 3 3 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 393 | . 35 2 . 6 172 104 74 Core Hits 199 | . 24 . . 3 68 58 46 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 37 | . 6 1 . . 20 4 6 Burn 31 | . 6 1 . . 20 1 3 Meltdown 2 | . . . . . . . 2 Destroy 1 | . . . . . . . 1 Blast 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8727 | . 884 32 . 121 3033 2300 2357 Guns 5996 | . 432 32 . 118 3017 1823 574 Cannons 1954 | . . . . . . 477 1477 Explosions 758 | . 452 . . . . . 306 Melee . | . . . . . . . . Ramming 19 | . . . . 3 16 . . Kinetic 1306 | . . . . . 224 699 383 Thermal 6427 | . 432 32 . 118 2730 1500 1615 Explosive 758 | . 452 . . . . . 306 Electromagnetic 217 | . . . . . 63 101 53 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 2 5 Average Corruption 1 | . . . . . . 1 1 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 9 5 Message Errors 2 | . . . . . . 1 1 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . . . 22 . Projectiles 22 | . . . . . . 22 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 258 | . 31 . . . . . 227 Shots 5 | . 1 . . . . . 4 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . 1 4 . . Kicked 5 | . . . . 1 4 . . Crushed . | . . . . . . . . Highest Temperature 585 | . 112 . . . 420 424 585 Average Temperature 137 | . 48 . . . 138 117 216 Received Heat Transfer 1486 | . 138 9 . . 486 627 226 Effects 17 | . . . . . 3 . 14 Shutdowns 4 | . . . . . 1 . 3 Energy Bleed 4 | . . . . . 1 . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 1 1 2 Combat Hostiles 4 | . . . . . 1 1 2 Parts Melted 34 | . 2 . . 2 20 2 8 Heat Transferred 14738 | . 1554 148 . 259 6926 3493 2358 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 607 | . 375 117 . 50 607 336 280 Initial 266 | . . 58 . . 19 266 156 Average 197 | . 157 64 . 35 333 223 153 Maximum Alert Level 2 | . 1 . . . 2 1 1 Low Security (%) 55 | 100 64 100 . 100 28 25 83 Level 1 35 | . 35 . . . 29 74 16 Level 2 8 | . . . . . 42 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 4 . . . 8 10 8 Investigation 13 | . 4 . . . 3 2 4 Extermination 3 | . . . . . . 1 2 Reinforcement 9 | . . . . . 3 4 2 Assault 1 | . . . . . 1 . . Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 20 2 . 4 42 27 32 Peak Tracking Total 13 | . 6 2 . 4 5 6 13 Tactical Retreats 4 | . 2 . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 2 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 17 | . 4 . . . 4 1 8 Max in Single Turn 6 | . 2 . . . 1 1 6 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 23 | . 7 . 4 . 4 3 5 Terminals 11 | . 5 . . . 2 1 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 115 | . 29 . 49 . 16 8 13 Successful 84 | . 17 . 49 . 10 3 5 Failed 31 | . 12 . . . 6 5 8 Catastrophic 4 | . 1 . . . 2 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 18 . . . 7 1 7 Fabricators 3 | . . . . . . . 3 Repair Stations 3 | . . . . . . . 3 Recycling Units 15 | . 11 . . . 4 . . Scanalyzers 9 | . . . . . 5 4 . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 65 | . 9 . 49 . 2 1 4 Record 49 | . . . 49 . . . . Prototype ID Bank 3 | . 2 . . . 1 . . Open DSF 3 | . . . . . . 1 2 Emergency Access Points 1 | . . . . . . . 1 Alert Level 2 | . . . . . 1 . 1 Unreport Threat 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 12 | . 8 . . . 4 . . Recycle Component 3 | . 2 . . . 1 . . Process 3 | . 2 . . . 1 . . Report Inventory 4 | . 3 . . . 1 . . Retrieve Matter 2 | . 1 . . . 1 . . Scanalyzer 6 | . . . . . 4 2 . Insert Component 3 | . . . . . 2 1 . Analyze 3 | . . . . . 2 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 7 . . . 2 3 5 Full Trace Events 12 | . 4 . . . 2 2 4 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 3 | . 2 . . . 1 . . Recycled Matter 332 | . 130 . . . 202 . . Retrieved Matter 322 | . . . . . 322 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 38 | . . 38 38 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . 2 . . . . . Total Damage 44 | . . 44 . . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5971 | 58 784 367 691 236 1099 1412 1324 Spaces Moved 3261 | 51 492 211 572 175 575 674 511 Core 22 | 21 . . . . . . 1 Treads 431 | . . . . . 14 81 336 Legs 2748 | 30 492 211 572 175 561 593 114 Wheels 60 | . . . . . . . 60 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 Average Speed 153 | 91 133 171 120 120 127 171 223 Slowest Speed 500 | 120 190 190 120 120 190 225 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 69 52 91 36 49 17 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 178 | . 46 . . . 1 5 126 Melee . | . . . . . . . . Projectile 22 | . . . . . 1 5 16 AOE 156 | . 46 . . . . . 110 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3753 | 62 567 214 576 184 744 795 611 Wait 12 | . . . 5 . . 4 3 Move 3254 | 50 491 210 571 174 574 673 511 Hop . | . . . . . . . . Pick Up 68 | 6 15 1 . . 19 9 18 Fast Attach 31 | 1 . 1 . 1 9 11 8 Attach 22 | 5 2 . . . 5 2 8 Detach . | . . . . . . . . Swap 66 | . 12 . . . 25 13 16 Drop 59 | . 8 1 . . 23 16 11 Fire 231 | . 39 1 . 8 85 62 36 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . 1 4 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 18) 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 12) 568 | -10/Materials | Discovered new exit (range 12) 794 | -10/Materials | Discovered new exit (range 12) 843 | -10/Materials | Entered Mines 971 | -10/Mines | Discovered new exit (range 16) 1037 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1205 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1205 | -10/Mines | Discovered new exit (range 5) 1210 | -10/Mines | Entered Exiles 1210 | -10/Exiles | Accompanied by 2 allies 1227 | -10/Exiles | Discovered new exit (range 15) 1240 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1249 | -10/Exiles | Met 8R-AWN 1268 | -10/Exiles | Met EX-HEX 1328 | -10/Exiles | Met EX-DEC 1352 | -10/Exiles | Visited The Gauntlet 1501 | -10/Exiles | Learned location of Zion (-7) 1544 | -10/Exiles | Discovered new exit (range 15) 1651 | -10/Exiles | Met EX-BIN 1901 | -10/Exiles | Entered Mines 2104 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2124 | -9/Mines | Discovered new exit (range 9) 2125 | -9/Mines | Learned location of Storage (-8) 2137 | -9/Mines | Entered Materials 2137 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 2168 | -8/Materials | Discovered new exit (range 11) 2628 | -8/Materials | Build established: Scavenger-Gunner 2744 | -8/Materials | Garrison activated, responded to threat 2863 | -8/Materials | Lost 3 parts (2p1n) 3163 | -8/Materials | Discovered new exit (range 15) 3189 | -8/Materials | Identified exit to Factory 3236 | -8/Materials | Entered Factory 3236 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3497 | -7/Factory | Discovered new exit (range 5) 3511 | -7/Factory | Identified exit to Lower Caves 3640 | -7/Factory | Build established: Gunner 4091 | -7/Factory | Garrison activated, responded to threat 4151 | -7/Factory | Lost 5 parts (1p1u3w) 4157 | -7/Factory | Destroyed 8 combat bots 4225 | -7/Factory | Lost 3 parts (1p2w) 4485 | -7/Factory | Build established: Scavenger-Mutant 4576 | -7/Factory | Core integrity fell below 50% 4604 | -7/Factory | Discovered new exit (range 16) 4621 | -7/Factory | Lost 3 parts (1p1n1u) 4645 | -7/Factory | Identified exit to Factory 4648 | -7/Factory | Entered another Factory area 4648 | -6/Factory | Evolved 2 slots: Utility x2 4891 | -6/Factory | Lost 3 parts (1p1u1w) 5146 | -6/Factory | Build established: Gunner 5621 | -6/Factory | Discovered new exit (range 10) 5637 | -6/Factory | Identified exit to Factory 5899 | -6/Factory | Build established: Scavenger-Gunner 5909 | -6/Factory | Core integrity fell below 50% 5938 | -6/Factory | Cargo convoy interrupted 5968 | -6/Factory | Core integrity fell below 20% 5972 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05966_ U-05 Engineer lays Concrete. 05967_ Penetrated by Slug. 05967_ Enh. Nuclear Core destroyed. 05967_ Imp. Heat Sink destroyed. 05967_ U-05 Engineer builds a Wall. 05967_ U-05 Engineer lays Concrete. 05968_ K-01 Serf collects debris. 05968_ U-05 Engineer lays Concrete. 05969_ Penetrated by Slug. 05969_ R-10 Processor collects Lgt. Fission Core. 05970_ K-01 Serf collects debris. 05970_ Penetrated by Slug. 05970_ P-60 Hacker destroyed. 05970_ U-05 Engineer builds a Wall. 05970_ O-24 Administrator destroyed. 05971_ The unstable cave ceiling collapses. 05971_ U-05 Engineer lays Concrete. 05972_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ????????????????????????????????########### #????? | | ??????????????????????? ????# # #????? | | ??????????????????????+ ??# # #????? | | ??????????????????????# hp # """ """ # #????? | | ??????????????????????#x # """ """ # ###### | | ??????????????????????# A# """ """ + | | ??????????????????????? i # # ####+# | | ??????????????????????? # = # #??# | | ??????????????????????? # # #??# | | ??????????????????????? ########### #### | | ??????????????"????????#;;;; ;;;##### + | | ???????????? """?????## ## ####+#### | | ???????????# ????#; ! ## #??# ## | | ??????????? ??# % ## #??# ## | | ?????????? # #%### [## #??# ## | | ?????????? ! %*! k **=## ##?# ## | | ?????????? k[h %=@ ;## #?# #### | | ?????????? + %=%! gA ! #?# #??? | | ?????????? #u %R %%** = # ## =#?# #??? | | ?????????? # !% ! u*###+##?#####??? | | ??????????? # #; =; " #?????????????? | | ??????????? #??# ?#### # "" #?????????????? | | ?????????????????# ?????### """ #?????????????? | | ?????????????????#????????# """ #?????????????? | | ??????????????????????????# """ #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????##########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: TH 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 32 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() Hey, That's Mine! Made in Tau Ceti IV Please Form A Line Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed AlphaBottomlessCasing Manual? 0 Play Time 01:01:38 Cumulative 2.5 hours Start 2024.03.31 @ 22:30:30 End 2024.03.31 @ 23:31:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16c54999-2d2a-4505-b72c-b1c76f53bb4c