Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 18:02:20 Player: CallMeBiggSexy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (3761) 3761 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 7227 Bonus ------- High Alert Combat Kills 351 Cogmind --------- Core Integrity 40/700 Matter 184/300 Energy 64/100 System Corruption 0% Temperature Cool (29) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (15) --- Cryofiber Web Improved Heat Sink Improved Cooling System Compact Battery (200) Structural Scanner Seismic Detector Hacking Suite Hacking Suite Hacking Suite Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Heavy Laser Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Medium Treads Cryofiber Web Improved Heat Sink Improved Cooling System Compact Battery Structural Scanner Seismic Detector Hacking Suite Hacking Suite Hacking Suite Advanced Assault Cannon Remote Datajack Remote Datajack [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 2 . Parts Attached 79 | 7 5 15 1 41 10 Power 9 | 1 . 1 . 6 1 Engine 4 | 1 . 1 . 2 . Core 5 | . . . . 4 1 Reactor . | . . . . . . Propulsion 26 | 2 2 5 . 15 2 Treads 12 | . 2 4 . 5 1 Leg 10 | 2 . 1 . 6 1 Wheel 4 | . . . . 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 4 1 7 2 Device 7 | . . . 1 4 2 Storage 3 | 1 1 1 . . . Processor 4 | . 1 1 . 2 . Hackware . | . . . . . . Protection 4 | . 1 2 . 1 . Artifact . | . . . . . . Weapon 26 | 3 . 5 . 13 5 Energy Gun 11 | 1 . 3 . 5 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . 1 . 1 . Ballistic Cannon 4 | . . 1 . . 3 Launcher 3 | . . . . 3 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 46 | . . 3 . 28 15 Power 6 | . . . . 3 3 Propulsion 15 | . . . . 11 4 Utility 5 | . . 1 . 2 2 Weapon 20 | . . 2 . 12 6 Highest Loss Streak 11 | . . 1 . 6 11 To Critical Strikes . | . . . . . . Average Backups 15 | 4 9 16 20 15 14 Power . | . 1 . . 1 . Propulsion 1 | 3 1 1 2 1 . Utility 9 | . 4 8 11 10 9 Weapon 3 | . 2 6 6 2 1 Tool/Special . | . . . . . . Unused Backups 36 | . 7 8 1 13 7 Power 5 | . 1 1 . 3 . Propulsion 3 | . 2 . . 1 . Utility 23 | . 3 5 . 8 7 Weapon 5 | . 1 2 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 97 100 94 83 Engine 7 | . 14 11 11 5 1 Core 1 | . . . . 3 6 Treads 20 | . 22 30 33 15 . Leg 4 | . 5 . . 6 17 Wheel 1 | . . . . 4 . Device 5 | . . . 4 8 13 Storage 9 | . 12 11 11 9 7 Processor 9 | . 5 11 11 8 7 Protection 4 | . 6 11 6 . . Energy Gun 13 | . 14 11 11 15 13 Ballistic Gun 8 | . 14 5 11 10 . Ballistic Cannon 2 | . . 5 . . 13 Launcher 1 | . . . . 2 . Peak Build Rating 42 | 6 8 19 19 29 42 Average Rating 19 | 4 7 15 18 23 35 On Entrance 13 | . 6 8 19 19 29 Avg Prop Armor Cover (%) 11 | . . 4 . 11 9 Naked Turns . | . . . . . . Heaviest Build 64 | 14 30 57 56 64 56 Greatest Support 66 | 20 40 66 66 66 40 Greatest Overweight (x) 14 | 1 1 . . 14 6 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 15 Average Capacity 16 | 7 12 17 20 17 15 Most Carried 20 | 6 14 20 20 20 15 Average Carried 15 | 4 9 16 19 15 14 Final Capacity 20 | 8 15 20 20 15 15 Final Carried 20 | 6 13 20 20 15 11 Class Distribution -------------------- 38% | Scavenger-Gunner 33% | Mutant 17% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2379 | 242 154 466 9 1265 243 Remotely . | . . . . . . Salvage Created 3891 | . 223 885 34 2238 511 Parts 236 | . 8 69 5 126 28 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 89 | . 3 25 3 47 11 Guns 59 | . 3 12 3 39 2 Cannons 20 | . . 11 . 1 8 AOE 9 | . . 2 . 6 1 Classes Destroyed 13 | . 3 3 . 6 1 Worker 9 | . . . . 6 3 Builder 6 | . . 2 . 3 1 Hauler 1 | . . . . 1 . Recycler 2 | . 1 . . . 1 Operator 1 | . . . . 1 . Watcher 11 | . 1 5 . 4 1 Swarmer 25 | . . 11 3 8 3 Grunt 46 | . 3 9 . 30 4 Brawler 1 | . . . . 1 . Duelist 3 | . . . . 1 2 Protector 1 | . . . . 1 . Sentry 12 | . . 5 . 6 1 Specialist 1 | . . . . . 1 Best Kill Streak 7 | . 2 5 3 7 5 Combat Bots Only 6 | . 2 4 3 6 3 Max Kills in Single Turn 4 | . 1 2 1 2 4 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . . 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 501 | . 10 120 5 239 127 Missed 121 | . 2 24 1 54 40 Hits 380 | . 8 96 4 185 87 Melee 10 | . . . . 7 3 Projectile 370 | . 8 96 4 178 84 Critical Strikes 17 | . 1 1 . 10 5 Actively Blocked 1 | . 1 . . . . Damage Taken 6314 | . 107 1060 32 2969 2146 Core 1133 | . . 106 . 367 660 Absorbed by Shields 54 | . . . . 54 . Redirected to Shielding 11 | . 11 . . . . Regen/Repaired (Parts) 437 | . 229 80 . 128 . Core Remaining (%) 76 | 100 100 . 73 33 . Volleys Fired 282 | . 24 87 3 139 29 Largest 4 | . 2 2 2 4 4 Hottest 214 | . 60 78 68 187 214 Shots Fired 669 | . 48 162 6 370 83 Gun 541 | . 48 113 6 340 34 Cannon 109 | . . 49 . 11 49 Launcher 17 | . . . . 17 . Special 2 | . . . . 2 . Kinetic 353 | . 24 86 3 191 49 Thermal 144 | . . . . 110 34 Explosive 17 | . . . . 17 . Electromagnetic 153 | . 24 76 3 50 . Robot Hit Streak 19 | . 7 14 2 19 9 Robot Miss Streak 5 | . 3 5 1 4 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 1 5 . Max Gunslinging Chain 2 | . . 1 1 2 . Shots Hit Robots 400 | . 27 89 5 227 52 Core Hits 219 | . 11 42 3 137 26 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 12 | . . 1 . 7 4 Burn 7 | . . . . 6 1 Destroy 1 | . . . . 1 . Blast 4 | . . 1 . . 3 Melee Attacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8538 | . 407 1598 51 4598 1884 Guns 4732 | . 363 868 51 3023 427 Cannons 1653 | . . 635 . 150 868 Explosions 2153 | . 44 95 . 1425 589 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3432 | . 175 833 26 1530 868 Thermal 2500 | . 44 95 . 1345 1016 Explosive 1141 | . . . . 1141 . Electromagnetic 1465 | . 188 670 25 582 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 4 | . . . . 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . . 33 . Message Errors 11 | . . . . 11 . Matter Fused 11 | . . . . 11 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 404 | . . 41 . 117 246 Projectiles 42 | . . 24 . . 18 Explosions 362 | . . 17 . 117 228 Melee . | . . . . . . Knockbacks 12 | . . 4 . . 8 Impact . | . . . . . . Kinetic 11 | . . 4 . . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 427 | . . . . 109 318 Shots 7 | . . . . 4 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 440 | . 57 276 27 440 185 Average Temperature 103 | . 31 54 14 159 58 Received Heat Transfer 2301 | . 63 348 . 1485 405 Effects 20 | . . 1 . 19 . Shutdowns 2 | . . . . 2 . Energy Bleed 3 | . . 1 . 2 . Interference 11 | . . . . 11 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . . . 4 . Heat Transferred 4744 | . 50 100 . 3232 1362 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 2 . 4 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 3 | . . 1 . 3 2 Low Security (%) 48 | 100 100 61 100 27 . Level 1 24 | . . 38 . 20 61 Level 2 22 | . . . . 40 38 Level 3 5 | . . . . 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 767 | . 50 375 186 767 585 Initial 341 | . . . 136 33 341 Average 250 | . 6 159 138 366 386 Influence Increases 3201 | . 113 843 70 1658 517 Destroy 0b10 Robot/C 1760 | . 60 500 60 920 220 Destroy 0b10 Robot/NC 155 | . 10 35 . 80 30 Destroy Leader 384 | . 12 120 10 200 42 Successful Hack 134 | . 11 74 . 49 . Disable Machine 165 | . 15 30 . 75 45 Anti-Garrison Action 300 | . . . . 150 150 Destroy Structure 138 | . 5 9 . 94 30 Lose Combat Pursuer 165 | . . 75 . 90 . Influence Decreases 2683 | . 113 492 335 993 750 Entered New Map 678 | . . . 215 53 410 Time Decay 1545 | . 113 462 120 660 190 Lost Part 460 | . . 30 . 280 150 Squads Dispatched 21 | . 1 3 . 10 7 Investigation 4 | . . 3 . 1 . Extermination . | . . . . . . Reinforcement 7 | . 1 . . 2 4 Assault 4 | . . . . 2 2 Garrison 6 | . . . . 5 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 1 2 . 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 7 40 3 67 20 Peak Tracking Total 8 | . 2 5 3 8 7 Tactical Retreats 5 | . . 3 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 1 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . 1 2 . 6 4 Max in Single Turn 4 | . 1 1 . 2 4 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 23 | . 8 9 . 5 1 Terminals 13 | . 5 6 . 2 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . 1 . Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . 1 . 1 1 Garrison Access 1 | . . . . 1 . Total Hacks 75 | . 20 37 . 17 1 Successful 52 | . 15 25 . 12 . Failed 23 | . 5 12 . 5 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 41 | . 12 23 . 6 . Terminals 47 | . 15 25 . 7 . Fabricators . | . . . . . . Repair Stations 9 | . 2 3 . 4 . Recycling Units 6 | . 3 3 . . . Scanalyzers 10 | . . 6 . 3 1 Garrison Access 3 | . . . . 3 . Terminal Hacks 14 | . 8 5 . 1 . Record 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . 1 1 . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 6 | . 3 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 2 3 . 4 . Scan Component 5 | . 1 2 . 2 . Repair 4 | . 1 1 . 2 . Recycling Unit Hacks 4 | . 2 2 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . 5 . 3 . Insert Component 3 | . . 2 . 1 . Analyze 2 | . . 1 . 1 . Retrieve Study 3 | . . 2 . 1 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 15 | . 3 10 . 2 . Terminals 13 | . 2 9 . 2 . Botnet 10 | . 2 6 . 2 . Skim 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Monitor 1 | . 1 . . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 6 8 . 5 1 Full Trace Events 4 | . 1 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 2 . 1 . Parts Repaired 4 | . 1 1 . 2 . Time 134 | . 26 26 . 82 . Parts Recycled . | . . . . . . Recycled Matter 158 | . . 158 . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 3 | . . 2 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released 3 | . . . . 1 2 Machine Destruction 3 | . . . . 1 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 841 | . . . 114 702 25 Structural 674 | . . . 114 535 25 Seismic 167 | . . . . 167 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5323 | 73 674 1443 244 2496 393 Spaces Moved 2539 | 50 383 669 145 1144 148 Core 20 | 10 . . . 6 4 Treads 1630 | . 293 669 145 523 . Legs 535 | 40 90 . . 261 144 Wheels 354 | . . . . 354 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 95 190 Average Speed 160 | 111 150 160 160 161 194 Slowest Speed 750 | 190 190 160 160 750 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 58 64 41 64 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 149 | . 4 6 . 111 28 Melee 4 | . . . . 4 . Projectile 13 | . . 2 . 3 8 AOE 132 | . 4 4 . 104 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3262 | 65 432 884 152 1529 200 Wait 167 | . . 70 . 93 4 Move 2534 | 49 382 668 144 1143 148 Hop . | . . . . . . Pick Up 110 | 9 16 25 2 53 5 Fast Attach 18 | 3 2 2 . 9 2 Attach 56 | 3 1 5 1 38 8 Detach 4 | . 1 . . 3 . Swap 31 | 1 3 10 . 15 2 Drop 56 | . 3 17 2 32 2 Fire 282 | . 24 87 3 139 29 Melee 4 | . . . . 4 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 119 | -10/Materials | Discovered new exit (range 7) 293 | -10/Materials | Repaired Lrg. Storage Unit 297 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 16) 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -9/Materials | Discovered new exit (range 2) 1240 | -9/Materials | Repaired Lgt. Treads 1246 | -9/Materials | Discovered new exit (range 15) 1917 | -9/Materials | Discovered new exit (range 8) 2006 | -9/Materials | Build established: Scavenger-Mutant 2191 | -9/Materials | Entered Mines 2191 | -9/Mines | Discovered new exit (range 13) 2425 | -9/Mines | Discovered new exit (range 7) 2435 | -9/Mines | Entered Materials 2435 | -8/Materials | Evolved 2 slots: Weapon x2 2693 | -8/Materials | Garrison activated, responded to threat 2733 | -8/Materials | Identified exit to Garrison 2808 | -8/Materials | Build established: Gunner 2901 | -8/Materials | Garrison activated, responded to threat 3155 | -8/Materials | Lost 4 parts (2n2w) 3250 | -8/Materials | Build established: Scavenger-Gunner 4040 | -8/Materials | Discovered new exit (range 15) 4296 | -8/Materials | Lost 6 parts (1p3n2w) 4332 | -8/Materials | Core integrity fell below 50% 4346 | -8/Materials | Lost 4 parts (1u3w) 4537 | -8/Materials | Repaired Remote Datajack 4573 | -8/Materials | Garrison activated, responded to threat 4577 | -8/Materials | Repaired Deuterium Engine 4771 | -8/Materials | Lost 5 parts (1p2n2w) 4931 | -8/Materials | Entered Factory 4931 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5202 | -7/Factory | Lost 3 parts (1p1n1u) 5307 | -7/Factory | Core integrity fell below 50% 5320 | -7/Factory | Core integrity fell below 20% 5324 | -7/Factory | Self-destructed Last Messages --------------- 05312_ K-01 Serf collects debris. 05312_ Acquired 14 matter. 05313_ Penetrated by Slug. 05313_ K-01 Serf collects debris. 05314_ Knocked back. 05314_ M-28 Smith repairs G-47 Trooper Aluminum Leg. 05314_ K-01 Serf collects debris. 05316_ Acquired 61 matter. 05316_ Penetrated by Slug. 05316_ U-05 Engineer destroyed. 05316_ K-01 Serf collects debris. 05317_ M-28 Smith repairs H-61 Shepherd. 05319_ Penetrated by Slug. 05319_ K-01 Serf collects debris. 05319_ Penetrated by Slug. 05319_ Knocked back. 05319_ K-01 Serf collects debris. 05322_ Penetrated by Slug. 05322_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##### # #????????????????????????? | | # # #????????????????????????? | | =]=# # "#????????????????????????? | | [ =# # " "#????????????????????????? | | = # / " ##????????????????????????? | | # # #?????????????????????????? | | """ # #####/###""###?????????????????????????? | | """ ##????????# ######???????????????????????????? | | ##????????#+############?????????????????????? | | ######????????# " #?????????????????????? | | #????????#"%" ! #?????????????????????? | | ??????????????# " #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# % #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# %+ #?????????????????????? | | ??????????# # #?????????#???????????? | | ????????###% ######+#######?????? #???????????? | | ????????# % ####!########### #???????????? | | ???????## % %u%k!=%%! =%^ #???????????? | | ????? ^ H =%%=!*| !k% #???????????? | | ????? m [ !g / @ #???????????? | | ?????? k!%=!% x #???????????? | | ??????### % %%! ^%k #???????????? | | ????????# ###o#############g####???????????? | | ????????# ######" ?????????????????????????????? | | ????????#??????## ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 34% | -10/Materials Lgt. Treads | 42% | -9/Materials Remote Datajack | 8% | -8/Materials Deuterium Engine | 14% | -8/Materials Studied --------- Particle Cannon | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Heavy Suspicion Item+ Organ Harvest Overwhelming That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed NetworkedEtherialBeacon Manual? 0 Play Time 01:42:20 Cumulative 18.6 hours Start 2025.12.18 @ 21:33:55 End 2026.01.07 @ 18:02:20 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7090b663-b7df-4263-a08c-d895f3ea5b93