Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 16:25:59

Player: Waste

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (410)     2050
Value Destroyed (21865)    21865
Prototype IDs (93)         1860
Alien Tech Used (5)        1000
Bonus (20670)              20670
              TOTAL SCORE: 58145

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5549
Follower Combat Kills      870
Entered Garrisons          200
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      834
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -183

 Cogmind 
---------
Core Integrity             0/1600
Matter                     280/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (14) -----
        (None)
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (5) ----
    Subatomic Replicator

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
                2N-1CE's Frost Array
  High-capacity Storage Unit
      Assembled Biocell Array
       Advanced Sensor Array
      Makeshift Terrain Scan Processor
       Advanced Targeting Computer
   Experimental Core Analyzer
       Advanced Transmission Jammer
                Centrium Heavy Armor Plating
                AEGIS Remote Shield
       Advanced Hacking Suite
                GOLEM Unit
>               --- WEAPON -----------
       Improved Matter Neutralizer
      Assembled Focal Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
                Null Cannon
        Compact Linear Accelerator
>               --- INVENTORY --------
                Biometal Leg
                Centrium Leg
       Advanced Terrain Scan Processor
                Centrium Light Armor Plating
                Centrium Light Armor Plating
                Centrium Light Armor Plating
       Advanced Force Field
     Long-range Tractor Beam
                Phasing AFG
                Transdimensional Reconstructor
                Subatomic Replicator
       Enhanced Nova Cannon
                Core Cannon
        Compact Linear Accelerator
        Compact Linear Accelerator
                Tiamat Missile Launcher
                Micro-nuke Launcher
                Gravity Flail
                Zhirov Special
[Rating: 232]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Improved Deuterium Engine
  Power Core               Meta Core
  Reactor                  Light Quantum Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Medium Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   GOLEM Unit
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Heavy Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Scatter Rocket Array
  Special Weapon           Multitool
  Impact Weapon            Impact Mace
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   1   
  Weapon                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             498  | .   10  11  26  5   6   68  14  1   .   9   41  4   6   12  38  2   12  13  9   15  3   9   5   2   7   6   28  22  47  41  26  
  Power                    40   | .   1   1   1   .   1   3   1   1   .   .   3   .   .   1   3   .   1   .   .   1   .   .   .   .   3   .   2   5   10  1   1   
    Engine                 11   | .   1   1   1   .   1   3   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   2   5   10  1   1   
  Propulsion               64   | .   .   4   3   .   1   13  1   .   .   2   6   2   .   .   5   .   1   .   .   1   .   2   .   .   .   .   3   2   7   7   4   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    55   | .   .   .   .   .   .   13  1   .   .   2   6   2   .   .   5   .   1   .   .   1   .   2   .   .   .   .   3   1   7   7   4   
    Wheel                  8    | .   .   4   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  232  | .   3   .   11  2   2   25  7   .   .   3   20  1   5   5   14  1   8   10  7   11  1   6   3   1   4   6   18  6   22  19  11  
    Device                 156  | .   .   .   3   2   1   19  5   .   .   2   15  1   5   4   5   1   6   7   7   6   1   3   2   1   2   5   13  4   11  16  9   
    Storage                7    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
    Processor              11   | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   1   3   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             56   | .   1   .   7   .   1   5   1   .   .   1   4   .   .   1   7   .   2   3   .   2   .   2   .   .   1   1   4   1   8   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   162  | .   6   6   11  3   2   27  5   .   .   4   12  1   1   6   16  1   2   3   2   2   2   1   2   1   .   .   5   9   8   14  10  
    Energy Gun             55   | .   2   3   8   2   .   18  3   .   .   1   7   1   .   3   2   1   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          24   | .   .   .   .   .   .   1   .   .   .   2   3   .   1   1   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   5   
    Ballistic Gun          16   | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   2   .   
    Ballistic Cannon       13   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   6   1   
    Launcher               31   | .   1   .   .   .   1   .   2   .   .   1   2   .   .   1   4   .   1   2   1   1   1   1   1   .   .   .   3   1   1   2   4   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          21   | .   3   3   .   .   .   7   .   .   .   .   .   .   .   1   2   .   .   .   1   1   .   .   1   1   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  58   | .   .   .   3   .   1   4   .   .   .   .   2   .   .   1   8   .   1   .   .   4   .   1   .   1   4   .   2   5   10  10  1   
Parts Lost                 99   | .   .   3   6   2   1   3   3   .   .   8   3   .   1   .   4   .   1   1   .   1   .   .   .   .   .   .   10  3   18  15  16  
  Power                    12   | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   2   
  Propulsion               16   | .   .   1   2   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   3   1   
  Utility                  27   | .   .   1   1   .   .   .   1   .   .   1   1   .   1   .   3   .   1   1   .   .   .   .   .   .   .   .   4   .   4   3   5   
  Weapon                   44   | .   .   .   3   2   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   2   9   8   8   
  Highest Loss Streak      13   | .   .   2   2   1   1   1   2   .   .   7   2   .   1   .   2   .   1   1   .   1   .   .   .   .   .   .   5   1   5   4   13  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Average Slot Usage (%)     93   | .   99  98  90  99  100 99  99  100 100 97  99  100 99  97  91  94  95  94  93  94  94  94  93  93  94  89  85  89  89  85  81  
  Engine                   3    | .   14  13  9   9   9   7   7   3   .   .   2   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   3   7   7   3   .   .   .   3   5   10  10  10  9   5   4   5   5   2   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   5   5   7   8   4   8   7   4   2   
  Leg                      20   | .   28  17  .   .   .   29  29  30  30  30  25  26  26  26  24  27  25  25  24  25  26  21  21  20  20  20  17  15  15  14  14  
  Wheel                    1    | .   .   10  17  18  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   .   .   5   27  25  15  7   7   7   7   16  13  12  13  7   15  16  17  12  16  13  16  14  15  14  11  18  13  8   11  17  
  Storage                  8    | .   14  14  9   9   9   7   7   7   7   7   6   6   6   6   10  11  10  10  10  10  10  9   10  10  10  9   9   9   8   8   6   
  Processor                7    | .   7   .   4   .   .   .   6   7   7   7   6   6   6   6   5   5   5   5   5   6   10  9   11  15  15  15  13  13  16  14  10  
  Protection               6    | .   6   13  11  .   1   6   6   7   7   7   9   13  13  12  11  .   3   1   7   2   1   4   3   .   .   2   1   1   6   5   3   
  Energy Gun               11   | .   3   24  28  34  27  27  28  30  30  22  18  25  23  18  8   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   .   .   .   .   .   .   1   7   .   2   5   13  22  20  20  19  19  15  14  15  15  15  12  12  10  9   8   13  
  Ballistic Gun            1    | .   4   .   .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   4   .   
  Launcher                 1    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   5   .   1   1   .   5   4   2   5   5   5   3   .   .   .   .   
  Impact Weapon            1    | .   20  3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   2   .   5   5   1   .   .   .   .   
Naked Turns                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  
Heaviest Build             192  | 10  56  56  71  71  69  76  76  67  67  70  91  89  91  101 119 119 129 129 129 124 120 122 122 121 134 141 189 158 166 167 192 
  Greatest Support         134  | 20  20  26  26  24  24  80  80  70  70  78  78  74  74  74  124 124 128 128 128 134 134 134 110 110 110 110 113 103 122 122 120 
  Greatest Overweight (x)  5    | .   2   3   5   2   2   1   1   .   .   .   1   1   1   1   1   .   1   1   1   .   .   1   1   1   1   1   1   1   1   5   3   
  Average Overweight (x)   .    | .   1   2   2   2   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | .   16  19  20  20  20  20  20  19  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   11  16  18  19  19  19  19  18  19  18  17  19  19  19  19  20  19  19  19  19  19  19  19  19  19  19  17  15  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   16  18  20  20  20  19  18  19  19  16  20  20  19  20  20  20  20  19  20  20  20  20  20  19  20  20  14  20  20  20  1   

 Class Distribution 
--------------------
 27% | Golem
 15% | Tank
 12% | Scavenger-Gunner
 12% | Scavenger-Tank
  8% | Mutant
  6% | Scavenger-Skirmisher
  5% | Pyromaniac-Skirmisher
  4% | Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Subcaves
                  Tank | -8/Materials
                  Tank | -8/Garrison
                  Tank | -8/Materials
                  Tank | -7/Factory
  Scavenger-Skirmisher | -7/Lower Caves
  Scavenger-Skirmisher | -7/Lower Caves
  Scavenger-Skirmisher | -7/Data Miner
  Scavenger-Skirmisher | -6/Proximity Caves
        Scavenger-Tank | -6/Factory
        Scavenger-Tank | -6/Lower Caves
 Pyromaniac-Skirmisher | -6/Lower Caves
 Pyromaniac-Skirmisher | -6/Zion
        Scavenger-Tank | -6/Deep Caves
                 Golem | -5/Proximity Caves
                 Golem | -5/Factory
                 Golem | -5/Upper Caves
                 Golem | -5/Upper Caves
                 Golem | -5/Warlord
                 Golem | -4/Proximity Caves
                 Golem | -4/Factory
                 Golem | -4/Upper Caves
                 Golem | -4/Upper Caves
                 Golem | -4/Zhirov
                 Golem | -3/Proximity Caves
                 Golem | -3/Research
                 Golem | -3/Quarantine
      Scavenger-Gunner | -2/Research
      Scavenger-Gunner | -2/Testing
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Matter Collected           10772 | 200  42   168  492  149  107  751  234  10   .    348  408  70   125  50   600  3    237  157  386  135  33   149  70   38   102  203  688  854  1525 1418 1020 
  Remotely                 1732  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  32   .    .    .    .    .    .    373  .    336  322  513  
Salvage Created            19744 | .    101  565  935  569  247  1879 302  52   .    350  1066 49   53   .    860  83   772  216  167  380  56   275  48   .    364  275  1287 1100 2949 3352 1392 
  Parts                    888   | .    11   39   63   28   17   97   11   1    .    17   39   4    .    .    27   7    41   12   2    22   5    9    4    .    2    15   69   78   119  112  37   
Haulers Intercepted        5     | .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           8     | .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57    | .    .    1    .    .    .    .    7    .    .    15   .    5    .    .    .    3    .    8    .    .    5    .    3    .    2    8    .    .    .    .    .    
  Prevented                2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Combat Hostiles Destroyed  406  | .   5   8   16  16  6   42  12  .   .   12  14  1   1   .   54  5   15  9   5   5   4   2   4   .   .   9   28  16  40  49  28  
  Melee                    3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     124  | .   .   3   15  16  6   42  5   .   .   5   9   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   13  3   .   
  Cannons                  134  | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   4   .   14  4   .   5   .   2   1   .   .   3   20  13  25  29  9   
  AOE                      132  | .   3   2   1   .   .   .   7   .   .   3   1   .   .   .   45  5   .   5   5   .   4   .   3   .   .   6   8   .   2   16  16  
Classes Destroyed          31   | .   2   2   6   1   .   5   .   1   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   3   1   2   
  Worker                   8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   
  Builder                  9    | .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 9    | .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   
  Operator                 4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  12   | .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   2   .   
  Swarmer                  83   | .   3   .   8   7   3   6   5   .   .   5   .   .   .   .   .   5   4   5   .   .   4   .   4   .   .   4   9   5   6   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    122  | .   2   2   2   5   2   22  3   .   .   4   4   .   1   .   .   .   7   2   5   .   .   1   .   .   .   2   7   .   3   31  17  
  Brawler                  5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  10   | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   33   | .   .   .   5   1   1   6   2   .   .   1   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   3   2   2   2   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   23   | .   .   .   1   2   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   6   5   1   
  Programmer               43   | .   .   .   .   1   .   2   .   .   .   .   4   1   .   .   .   .   3   .   .   3   .   .   .   .   .   .   5   9   6   7   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   1   .   
  Executioner              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           38   | .   3   2   4   9   3   7   7   .   .   7   4   1   1   .   38  5   4   5   5   3   4   1   4   .   .   5   7   5   7   12  18  
  Combat Bots Only         35   | .   3   2   4   9   3   7   7   .   .   7   3   1   1   .   35  5   4   5   5   2   4   1   4   .   .   5   7   4   7   10  14  
Max Kills in Single Turn   36   | .   3   2   2   2   1   3   2   1   .   2   2   1   1   .   36  5   1   5   4   1   4   1   3   .   .   2   3   2   2   8   3   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 35   | .   3   2   1   .   .   .   2   .   .   1   1   .   .   .   35  5   .   5   4   .   4   .   3   .   .   2   3   .   2   7   2   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Gar   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Acc   
Hostile Shots Fired        2356  | .     13    36    66    81    25    238   54    .     .     94    148   2     6     .     46    1     69    23    7     33    3     22    5     .     .     22    221   66    370   361   344   
  Missed                   722   | .     5     13    18    18    9     85    23    .     .     26    59    1     2     .     10    .     21    4     1     10    .     8     4     .     .     11    54    20    105   111   104   
Damage Taken               32158 | .     101   478   671   595   182   1798  544   .     .     1049  1060  16    77    .     1086  16    746   336   121   434   52    310   14    .     .     251   3235  1115  7247  5546  5078  
  Core                     4618  | .     17    95    163   88    61    233   39    .     .     55    92    .     .     .     244   .     117   20    23    77    7     50    .     .     .     .     194   172   859   400   1612  
  Absorbed by Shields      3203  | .     .     .     .     96    40    .     .     .     .     .     11    .     .     .     54    .     155   47    .     214   12    .     .     .     .     32    361   .     .     367   1814  
  Redirected to Shielding  502   | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     273   .     79    .     .     .     .     .     .     .     .     .     146   .     .     .     .     
  Regen/Repaired (Parts)   187   | .     .     .     47    .     .     .     .     .     .     .     .     .     .     87    .     .     .     .     .     53    .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         62    | 100   .     55    .     .     43    .     .     .     .     53    .     .     .     .     .     60    .     .     .     .     75    .     .     .     .     95    .     71    .     11    .     
Volleys Fired              847   | .     1     32    44    32    13    68    16    2     .     20    41    2     6     .     24    1     58    11    3     27    1     15    7     5     11    15    83    49    88    121   51    
  Largest                  6     | .     1     2     4     4     4     4     4     4     .     4     4     3     4     .     3     1     5     3     1     3     1     3     3     3     1     3     4     5     5     5     6     
  Hottest                  388   | .     30    90    260   268   227   300   300   300   .     300   300   225   315   .     225   50    225   75    50    75    50    75    75    75    25    75    158   168   228   275   388   
Shots Fired                2229  | .     1     64    117   120   48    269   41    8     .     41    122   6     18    .     48    1     97    29    5     49    2     32    15    9     11    23    129   123   371   319   111   
  Gun                      1091  | .     .     64    112   120   48    269   34    8     .     21    99    6     12    .     8     .     14    .     .     .     .     .     .     .     .     .     .     32    168   76    .     
  Cannon                   1068  | .     .     .     5     .     .     .     .     .     .     16    22    .     6     .     30    .     82    27    3     49    1     32    14    9     11    18    125   91    202   235   90    
  Launcher                 70    | .     1     .     .     .     .     .     7     .     .     4     1     .     .     .     10    1     1     2     2     .     1     .     1     .     .     5     4     .     1     8     21    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  464   | .     .     .     5     .     13    6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    43    200   149   19    
  Thermal                  1521  | .     .     .     52    120   35    263   34    8     .     37    115   6     18    .     8     .     82    27    3     49    1     32    14    9     11    18    96    80    170   162   71    
  Explosive                70    | .     1     .     .     .     .     .     7     .     .     4     1     .     .     .     10    1     1     2     2     .     1     .     1     .     .     5     4     .     1     8     21    
  Electromagnetic          160   | .     .     64    60    .     .     .     .     .     .     .     6     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         27    | .     1     27    13    16    11    15    7     9     .     9     15    5     3     .     7     .     13    8     5     11    .     13    1     .     11    16    21    25    21    17    18    
  Robot Miss Streak        27    | .     .     4     3     3     1     8     3     2     .     27    10    .     3     .     11    .     2     10    5     5     .     3     5     .     .     13    5     1     5     6     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     2     .     
  Secondary Targets        21    | .     .     .     1     5     .     12    1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Max Gunslinging Chain  2     | .     .     .     1     1     .     2     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Shots Hit Robots           1353  | .     7     60    83    67    25    202   28    7     .     22    69    4     7     .     28    .     51    12    2     36    .     20    2     .     10    12    86    68    211   172   62    
  Core Hits                1185  | .     8     28    50    25    9     263   40    13    .     30    43    2     3     .     129   10    23    25    24    11    7     5     6     .     4     21    56    28    91    142   89    
  Critical Kills           12    | .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     3     
  Critical Parts Destroyed 10    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     .     
  Critical Strikes         51    | .     3     .     3     7     3     .     .     .     .     .     3     1     1     .     3     .     2     .     .     .     .     .     .     .     .     .     3     2     6     10    4     
    Burn                   18    | .     .     .     3     7     2     .     .     .     .     .     3     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
    Destroy                15    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     8     .     
    Blast                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     1     1     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  4     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Intensify              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              61    | .     8     12    .     .     .     20    .     .     .     .     .     .     .     10    6     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   61    | .     8     12    .     .     .     20    .     .     .     .     .     .     .     10    6     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           64671 | .     378   944   1463  1405  498   4779  1153  198   .     730   2014  111   176   .     4333  306   2493  1179  692   1695  266   1003  252   .     464   1030  6130  3274  9655  10890 7160  
  Guns                     16395 | .     .     797   1196  1405  498   4673  615   198   .     201   1540  111   111   .     89    .     330   .     .     .     .     .     .     .     .     .     .     333   2959  1339  .     
  Cannons                  29825 | .     .     .     67    .     .     .     .     .     .     243   211   .     65    .     368   .     2027  576   .     1643  .     960   36    .     464   364   5203  2798  6488  5764  2548  
  Explosions               17388 | .     146   69    200   .     .     .     538   .     .     286   177   .     .     .     3714  306   63    603   692   .     266   .     216   .     .     666   909   82    187   3684  4584  
  Melee                    524   | .     232   78    .     .     .     .     .     .     .     .     .     .     .     .     162   .     .     .     .     52    .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  539   | .     .     .     .     .     .     106   .     .     .     .     86    .     .     .     .     .     73    .     .     .     .     43    .     .     .     .     18    61    21    103   28    
  Kinetic                  9859  | .     .     .     67    .     79    96    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2250  786   3533  2656  392   
  Thermal                  34507 | .     .     69    803   1405  419   4577  615   198   .     444   1621  111   176   .     184   .     2027  576   .     1643  .     960   36    .     464   364   2953  2345  5914  4447  2156  
  Explosive                17024 | .     146   .     .     .     .     .     538   .     .     286   177   .     .     .     3619  306   63    603   692   .     266   .     216   .     .     666   909   82    187   3684  4584  
  Electromagnetic          1888  | .     .     797   593   .     .     .     .     .     .     .     130   .     .     .     368   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   524   | .     232   78    .     .     .     .     .     .     .     .     .     .     .     .     162   .     .     .     .     52    .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   330   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     330   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         19    | .     .     .     .     2     2     1     1     1     1     1     2     2     2     2     .     .     6     6     6     6     2     .     .     .     .     .     13    19    5     19    10    
  Average Corruption       4     | .     .     .     .     1     2     1     1     1     1     1     1     2     2     2     .     .     5     6     6     2     2     .     .     .     .     .     9     15    4     9     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       109   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     89    20    .     
  Effects                  313   | .     .     .     .     18    4     10    6     4     1     3     9     5     14    1     .     .     5     15    32    3     8     .     .     .     .     .     20    57    19    66    13    
    Message Errors         68    | .     .     .     .     4     2     2     1     1     .     1     2     1     5     .     .     .     1     4     6     1     1     .     .     .     .     .     5     12    3     9     7     
    Matter Fused           68    | .     .     .     .     7     .     2     .     1     .     1     3     2     3     .     .     .     1     3     4     .     2     .     .     .     .     .     6     11    3     16    3     
    Heat Flow Errors       39    | .     .     .     .     1     .     1     1     1     1     .     1     1     1     .     .     .     .     5     4     .     2     .     .     .     .     .     2     10    2     6     .     
    Energy Discharges      37    | .     .     .     .     1     1     2     .     1     .     .     1     .     2     .     .     .     2     1     7     .     .     .     .     .     .     .     1     6     3     9     .     
    Parts Rejected         9     | .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     2     1     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Data Loss (minor)      44    | .     .     .     .     2     .     1     1     .     .     1     .     .     1     .     .     .     .     1     6     1     1     .     .     .     .     .     4     10    3     11    1     
    Data Loss (major)      11    | .     .     .     .     1     .     .     .     .     .     .     1     .     1     1     .     .     .     .     3     .     .     .     .     .     .     .     .     2     .     1     1     
    Misfires               15    | .     .     .     .     1     .     1     1     .     .     .     1     .     .     .     .     .     1     .     2     .     1     .     .     .     .     .     .     2     3     2     .     
    Alerts                 7     | .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     2     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Weapon Failures        10    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     5     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2504  | .     41    .     .     .     .     .     42    .     .     9     24    .     .     .     128   7     115   51    .     93    .     59    3     .     106   61    572   270   179   418   326   
  Projectiles              1892  | .     .     .     .     .     .     .     .     .     .     .     24    .     .     .     12    .     115   51    .     85    .     36    .     .     106   54    536   214   179   300   180   
  Explosions               478   | .     .     .     .     .     .     .     42    .     .     9     .     .     .     .     59    7     .     .     .     .     .     .     3     .     .     7     36    52    .     117   146   
  Melee                    134   | .     41    .     .     .     .     .     .     .     .     .     .     .     .     .     57    .     .     .     .     8     .     23    .     .     .     .     .     4     .     1     .     
Knockbacks                 42    | .     1     .     2     .     .     2     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     15    1     2     10    6     
  Impact                   7     | .     1     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic                  31    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    1     2     9     6     
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     
Self-Inflicted Damage      707   | .     28    .     76    .     .     .     25    .     .     26    .     .     .     .     91    .     .     59    .     .     15    .     .     .     .     37    102   .     37    13    198   
  Shots                    23    | .     1     .     2     .     .     .     1     .     .     1     .     .     .     .     3     .     .     2     .     .     1     .     .     .     .     2     4     .     1     1     4     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             45    | .     .     .     .     .     .     8     .     .     .     .     15    .     .     .     .     .     7     .     .     .     .     1     .     .     .     .     2     2     1     5     4     
  Kicked                   45    | .     .     .     .     .     .     8     .     .     .     .     15    .     .     .     .     .     7     .     .     .     .     1     .     .     .     .     2     2     1     5     4     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        527   | .     .     6     393   527   154   491   313   222   167   344   378   259   450   .     294   .     66    214   190   .     184   18    3     .     .     3     86    284   431   446   112   
  Average Temperature      122   | .     .     4     93    170   59    178   128   115   91    156   121   87    152   .     87    .     36    95    82    .     97    7     2     .     .     3     49    102   63    111   70    
  Received Heat Transfer   4026  | .     24    63    171   155   89    627   120   .     .     267   159   .     36    .     207   .     171   48    76    30    .     39    .     .     .     51    230   54    299   667   443   
  Effects                  23    | .     .     .     3     4     .     9     .     .     .     .     .     1     4     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              9     | .     .     .     1     2     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           5     | .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           4     | .     .     .     1     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         3     | .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       7     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     1     .     .     .     .     .     1     .     1     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Parts Melted             66    | .     .     .     1     11    .     7     .     .     .     1     20    2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     2     11    3     5     
  Heat Transferred         28206 | .     .     50    1569  3015  888   4413  515   160   .     503   3698  300   450   .     300   .     1100  325   .     769   .     500   25    .     212   200   1500  1250  2981  2300  1183  
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Peak Influence             2864 | .    211  .    332  772  537  1012 .    .    .    .    549  .    .    .    .    .    483  .    .    .    .    188  .    .    .    .    585  414  880  2128 2864 
  Initial                  1276 | .    .    .    .    172  376  244  .    .    .    .    513  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  320  230  495  1276 
  Average                  456  | .    94   .    169  562  465  484  .    .    .    .    340  .    .    .    .    .    153  .    .    .    .    49   .    .    .    .    336  279  239  1112 1889 
Maximum Alert Level        5    | .    1    .    1    3    2    3    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    2    3    5    5    
  Low Security (%)         32   | .    99   .    67   1    .    6    .    .    .    .    10   .    .    .    .    .    62   .    .    .    .    100  .    .    .    .    17   15   55   .    .    
  Level 1                  29   | .    .    .    32   16   14   32   .    .    .    .    65   .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    55   78   24   .    .    
  Level 2                  19   | .    .    .    .    80   85   44   .    .    .    .    23   .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    26   6    5    4    .    
  Level 3                  10   | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   52   .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   39   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    55   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          72   | .    2    .    1    .    2    10   .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    1    .    .    .    .    6    3    2    18   17   
  Investigation            6    | .    2    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            18   | .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    3    .    4    .    
  Reinforcement            17   | .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    2    5    1    
  Assault                  23   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    15   
  Garrison                 8    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Distress Signals           22   | .   2   .   3   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   8   .   .   
Communications Jammed      172  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   121 50  
  Distress Signals         166  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   119 46  
Times Spotted              623  | .   20  7   24  16  6   63  12  .   .   13  21  1   1   .   50  4   16  9   4   36  3   6   4   .   .   10  43  20  66  92  76  
  Peak Tracking Total      37   | .   7   2   4   5   3   8   7   .   .   7   4   .   1   .   37  4   4   5   5   13  3   4   4   .   .   4   7   5   6   14  24  
  Tactical Retreats        42   | .   7   .   1   .   .   4   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   7   7   7   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Traps Triggered            16   | .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   2   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   9   .   .   .   .   .   2   .   .   .   .   .   
Time Bombs Activated       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Machines Disabled          40   | .   2   1   1   3   .   .   .   .   .   .   2   .   .   .   1   .   4   .   .   1   .   1   .   1   .   .   2   7   2   10  2   
  Max in Single Turn       2    | .   2   1   1   1   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   1   .   1   .   1   .   .   1   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Machines Accessed          63   | .   1   2   8   2   1   8   .   2   3   .   7   .   .   .   .   .   6   .   1   1   .   5   .   .   5   .   2   5   .   3   1   
  Terminals                37   | .   1   .   6   2   1   5   .   .   .   .   6   .   .   .   .   .   4   .   1   .   .   4   .   .   .   .   .   3   .   3   1   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Total Hacks                157  | .   2   3   20  3   3   16  .   7   27  .   17  .   .   .   .   .   12  .   1   1   .   9   .   .   18  .   4   8   .   4   2   
  Successful               91   | .   1   3   6   .   2   6   .   7   27  .   8   .   .   .   .   .   5   .   1   1   .   2   .   .   18  .   1   3   .   .   .   
  Failed                   64   | .   .   .   13  3   1   10  .   .   .   .   9   .   .   .   .   .   7   .   .   .   .   7   .   .   .   .   3   5   .   4   2   
    Catastrophic           21   | .   .   .   2   2   1   3   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   .   2   2   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   2   .   17  .   3   9   .   .   .   .   12  .   .   .   .   .   4   .   .   1   .   7   .   .   .   .   .   3   .   3   .   
  Terminals                78   | .   2   .   17  3   3   10  .   .   .   .   15  .   .   .   .   .   8   .   1   .   .   8   .   .   .   .   .   5   .   4   2   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
Terminal Hacks             70   | .   1   3   1   .   1   1   .   7   27  .   5   .   .   .   .   .   2   .   1   1   .   .   .   .   18  .   .   2   .   .   .   
  Record                   21   | .   .   2   .   .   .   .   .   6   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   2   .   1   3   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   2   .   1   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   2   .   1   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   1   .   6   2   1   8   .   .   .   .   7   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   2   5   .   3   1   
  Full Trace Events        3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      10   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Total Allies               13   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    1    3    
  Largest Group            5    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    1    1    .    .    .    .    .    .    .    1    3    
  Highest-Rated Group      379  | .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    286  64   64   .    .    .    .    .    .    .    118  379  
  Highest-Rated Ally       135  | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    68   64   64   .    .    .    .    .    .    .    118  135  
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               68   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    8    35   
  Total Damage             4679 | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    1475 .    .    .    .    .    .    .    .    .    1752 1437 
  Kills                    20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    7    8    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Robot Analysis Total       7    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   2   .   1   .   1   1   2   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Turns Passed               32934 | .    849  1097 1190 1209 283  2317 771  485  106  650  1874 732  779  1451 3223 404  1027 609  1021 723  455  828  627  248  362  971  1297 1181 3453 1876 836  
Spaces Moved               16285 | 1    266  541  711  249  173  1421 473  369  84   415  840  369  376  768  1665 294  600  390  426  391  336  468  278  127  180  309  532  520  1637 699  377  
  Core                     49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     14711 | 1    266  149  .    .    .    1421 473  369  84   415  840  369  376  768  1665 294  600  390  426  391  336  468  278  127  180  309  532  520  1637 699  328  
  Wheels                   1525  | .    .    392  711  249  173  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  110  110  120  120  120  127  127  127  127  125  190  190  120  116  128  128  128  128  126  126  126  180  180  180  180  174  176  176  130  50   
  Average Speed            156   | 120  208  170  119  120  120  125  139  127  127  127  182  190  190  181  151  128  128  131  128  126  126  162  180  180  180  180  178  177  180  186  166  
  Slowest Speed            300   | 120  260  260  165  120  120  200  200  127  127  127  197  190  190  190  194  128  194  194  194  128  126  184  180  180  180  180  180  179  182  300  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       45    | 2    41   30   59   36   19   41   64   56   70   57   22   55   41   81   77   44   15   54   62   53   50   10   51   28   62   49   20   66   34   86   14   
  Regions Visited          31
    Branch Regions         20
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    .    .    .    2    2    .    1    .    3    .    3    .    .    .    1    4    .    2    .    2    2    .    1    .    .    .    .    .    
Spaces Dug                 134   | .    .    1    .    .    .    20   5    .    .    9    3    .    1    2    1    18   14   3    1    .    .    5    3    4    .    1    11   6    2    15   9    
Terrain Destroyed          1460  | .    5    3    12   .    2    20   61   .    .    23   16   .    4    2    137  18   121  78   45   4    32   11   27   7    .    168  120  30   137  148  229  
  Melee                    24    | .    .    1    .    .    .    20   .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               429   | .    .    .    .    .    2    .    .    .    .    .    7    .    4    .    .    .    39   12   3    4    1    11   13   7    .    10   34   25   131  93   33   
  AOE                      1007  | .    5    2    12   .    .    .    61   .    .    23   9    .    .    .    136  18   82   66   42   .    31   .    14   .    .    158  86   5    6    55   196  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Total                      21882 | .    546  628  962  1081 218  1752 550  380  83   499  1082 396  428  802  2299 318  772  456  894  567  365  506  390  139  207  699  742  681  1913 1034 493  
  Wait                     3661  | .    248  29   126  787  19   112  31   8    .    51   112  17   40   3    514  22   89   42   449  81   20   7    96   4    .    358  79   63   112  136  6    
  Move                     16251 | .    265  540  710  248  172  1420 472  368  83   414  839  368  375  765  1664 293  599  389  425  390  335  467  277  126  179  308  530  519  1636 698  377  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150   | .    11   3    27   .    3    15   2    .    .    4    17   2    .    2    14   .    4    .    2    1    2    3    1    .    2    2    5    9    3    6    10   
  Fast Attach              164   | .    2    1    16   1    3    13   2    1    .    .    6    1    .    7    18   .    1    .    .    7    2    5    3    2    7    1    8    13   25   18   1    
  Attach                   85    | .    .    2    10   1    2    7    2    .    .    6    7    .    2    .    6    .    3    2    .    1    .    2    1    1    .    .    7    4    6    6    7    
  Detach                   12    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    3    .    3    2    .    
  Swap                     254   | .    8    8    .    3    1    48   10   .    .    3    28   3    4    5    14   2    8    11   9    7    1    2    1    .    1    5    13   6    16   19   18   
  Drop                     277   | .    4    1    29   1    5    41   1    .    .    1    17   3    .    9    36   .    3    .    6    9    4    4    4    1    7    10   11   16   23   21   10   
  Fire                     847   | .    1    32   44   32   13   68   16   2    .    20   41   2    6    .    24   1    58   11   3    27   1    15   7    5    11   15   83   49   88   121  51   
  Melee                    60    | .    7    12   .    .    .    20   .    .    .    .    .    .    .    10   6    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     45    | .    .    .    .    .    .    8    .    .    .    .    15   .    .    .    .    .    7    .    .    .    .    1    .    .    .    .    2    2    1    5    4    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    8    
  Rewire                   56    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    3    .    .    .    .    38   .    .    .    .    .    .    .    .    .    1    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac / *Upp / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    75 | -10/Materials      | Central database locked down
   315 | -10/Materials      | Build established: Mutant
   400 | -10/Materials      | Discovered new exit (range 6)
   543 | -10/Materials      | Discovered new exit (range 10)
   816 | -10/Materials      | Discovered new exit (range 5)
   850 | -10/Materials      | Entered Subcaves
  1280 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  1756 | -10/Subcaves       | Visited 4L-MR0's lab
  1772 | -10/Subcaves       | Found Meta Core
  1846 | -10/Subcaves       | Visited Clippyterm
  1858 | -10/Subcaves       | Discovered new exit (range 8)
  1860 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  1947 | -10/Subcaves       | Entered Materials
  1947 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  2275 | -8/Materials       | Discovered new exit (range 4)
  2520 | -8/Materials       | Repaired Lgt. Armor Plating
  2649 | -8/Materials       | Discovered new exit (range 8)
  2725 | -8/Materials       | Identified exit to Garrison
  3004 | -8/Materials       | Central database locked down
  3137 | -8/Materials       | Entered Garrison
  3238 | -8/Garrison        | Triggered checkpoint
  3255 | -8/Garrison        | Garrison Relay disabled
  3348 | -8/Garrison        | Build established: Tank
  3399 | -8/Garrison        | Destroyed 9 combat bots
  3495 | -8/Garrison        | Garrison Relay disabled
  3548 | -8/Garrison        | Discovered new exit (range 8)
  4346 | -8/Garrison        | Entered Materials
  4495 | -8/Materials       | Core integrity fell below 50%
  4562 | -8/Materials       | Discovered new exit (range 16)
  4629 | -8/Materials       | Entered Factory
  4629 | -7/Factory         | Evolved 2 slots: Propulsion x2
  5489 | -7/Factory         | Garrison activated, responded to threat
  5829 | -7/Factory         | First assault squad dispatched
  5968 | -7/Factory         | Destroyed 7 combat bots
  6510 | -7/Factory         | Identified exit to Lower Caves
  6773 | -7/Factory         | Garrison activated, responded to threat
  6822 | -7/Factory         | Destroyed 7 combat bots
  6946 | -7/Factory         | Entered Lower Caves
  7001 | -7/Lower Caves     | Met a Warlord Commander
  7002 | -7/Lower Caves     | Learned location of Warlord (-5)
  7003 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  7006 | -7/Lower Caves     | Found Encrypted Comm Array
  7146 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7208 | -7/Lower Caves     | Destroyed 7 combat bots
  7316 | -7/Lower Caves     | Spotted B-75 Beast
  7553 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  7577 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7635 | -7/Lower Caves     | Discovered new exit (range 14)
  7716 | -7/Lower Caves     | Identified exit to Lower Caves
  7717 | -7/Lower Caves     | Entered another Lower Caves area
  7723 | -7/Lower Caves     | Learned Factory stockpile data
  8086 | -7/Lower Caves     | Discovered new exit (range 3)
  8096 | -7/Lower Caves     | Identified exit to Data Miner
  8145 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8150 | -7/Lower Caves     | Learned Extension trap positions
  8150 | -7/Lower Caves     | Learned Research stockpile data
  8202 | -7/Lower Caves     | Entered Data Miner
  8202 | -7/Data Miner      | Discovered new exit (range 6)
  8227 | -7/Data Miner      | Met Data Miner
  8262 | -7/Data Miner      | Learned location of Section 7 (-3)
  8262 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8274 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8307 | -7/Data Miner      | Identified exit to Proximity Caves
  8308 | -7/Data Miner      | Entered Proximity Caves
  8310 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8557 | -6/Proximity Caves | Spotter reported a threat
  8557 | -6/Proximity Caves | Spotter reported a threat
  8707 | -6/Proximity Caves | Spotter reported a threat
  8773 | -6/Proximity Caves | Learned 8 Factory zone layouts
  8927 | -6/Proximity Caves | Lost 7 parts (2n1u4w)
  8929 | -6/Proximity Caves | Destroyed 7 combat bots
  8946 | -6/Proximity Caves | Discovered new exit (range 10)
  8956 | -6/Proximity Caves | Identified exit to Factory
  8958 | -6/Proximity Caves | Entered Factory
  8958 | -6/Factory         | Evolved 2 slots: Utility x2
  8959 | -6/Factory         | Identified exit to Factory
  9208 | -6/Factory         | Discovered exit to Factory (range 15)
  9308 | -6/Factory         | Search patrols dispatched
  9831 | -6/Factory         | Identified exit to Lower Caves
 10171 | -6/Factory         | Found Prototype Launcher
 10171 | -6/Factory         | Identified Scatter Rocket Array
 10179 | -6/Factory         | Found Scatter Rocket Array
 10462 | -6/Factory         | Build established: Scavenger-Tank
 10635 | -6/Factory         | Spotted B-75 Beast
 10832 | -6/Factory         | Entered Lower Caves
 11543 | -6/Lower Caves     | Discovered new exit (range 13)
 11562 | -6/Lower Caves     | Identified exit to Lower Caves
 11564 | -6/Lower Caves     | Entered another Lower Caves area
 11610 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12053 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12088 | -6/Lower Caves     | Build established: Pyromaniac-Skirmisher
 12317 | -6/Lower Caves     | Discovered new exit (range 14)
 12342 | -6/Lower Caves     | Identified exit to Zion
 12343 | -6/Lower Caves     | Entered Zion
 12410 | -6/Zion            | System corruption cleaned by Quarantine Array
 12591 | -6/Zion            | Discovered new exit (range 13)
 12713 | -6/Zion            | Learned Factory emergency access door positions
 12813 | -6/Zion            | Received a visual enhancement algorithm
 13037 | -6/Zion            | Learned 8 Factory zone layouts
 13636 | -6/Zion            | Found Prototype Device
 13636 | -6/Zion            | Identified Phasing AFG
 13751 | -6/Zion            | Discovered new exit (range 5)
 13753 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13757 | -6/Zion            | Identified exit to Deep Caves
 13794 | -6/Zion            | Entered Deep Caves
 13993 | -6/Deep Caves      | Attacked by Z-Imprinter
 13999 | -6/Deep Caves      | Destroyed Z-Imprinter
 14138 | -6/Deep Caves      | Found Prototype Protection
 14138 | -6/Deep Caves      | Identified Zio. Weapon Casing
 14149 | -6/Deep Caves      | Z-Facility disabled
 14268 | -6/Deep Caves      | Build established: Tank
 14274 | -6/Deep Caves      | Found Zio. Weapon Casing
 14771 | -6/Deep Caves      | Build established: Scavenger-Tank
 15002 | -6/Deep Caves      | Found Zio. Weapon Casing
 15042 | -6/Deep Caves      | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 15599 | -6/Deep Caves      | Discovered new exit (range 6)
 15652 | -6/Deep Caves      | Spotted AG-33585
 15677 | -6/Deep Caves      | Destroyed AG-33585
 15717 | -6/Deep Caves      | Triggered Deep Caves wall
 15717 | -6/Deep Caves      | Spotted AS-12944
 15717 | -6/Deep Caves      | Destroyed AS-06983
 15723 | -6/Deep Caves      | Destroyed AS-12944
 15723 | -6/Deep Caves      | Exposed GOLEM chamber
 15738 | -6/Deep Caves      | Destroyed 35 combat bots
 15785 | -6/Deep Caves      | Spotted AG-32507
 15812 | -6/Deep Caves      | Destroyed AG-32507
 15838 | -6/Deep Caves      | Found Prototype Ballistic Cannon
 15838 | -6/Deep Caves      | Identified AWS/Autocannon
 15911 | -6/Deep Caves      | Found GOLEM Unit
 16208 | -6/Deep Caves      | Build established: Mutant
 16669 | -6/Deep Caves      | Found Zio. Weapon Casing
 16682 | -6/Deep Caves      | Build established: Tank
 16829 | -6/Deep Caves      | Found GOLEM Unit
 16848 | -6/Deep Caves      | Found GOLEM Unit
 17016 | -6/Deep Caves      | Identified exit to Proximity Caves
 17017 | -6/Deep Caves      | Entered Proximity Caves
 17099 | -5/Proximity Caves | Build established: Golem
 17405 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 17421 | -5/Proximity Caves | Entered Factory
 17421 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 17422 | -5/Factory         | Identified exit to Extension
 17423 | -5/Factory         | Identified exit to Factory
 17424 | -5/Factory         | Identified exit to Upper Caves
 18448 | -5/Factory         | Entered Upper Caves
 18642 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18965 | -5/Upper Caves     | Learned 4 Factory zone layouts
 18995 | -5/Upper Caves     | Discovered new exit (range 11)
 19028 | -5/Upper Caves     | Identified exit to Upper Caves
 19057 | -5/Upper Caves     | Entered another Upper Caves area
 20023 | -5/Upper Caves     | Discovered new exit (range 16)
 20041 | -5/Upper Caves     | Identified exit to Warlord
 20078 | -5/Upper Caves     | Entered Warlord
 20123 | -5/Warlord         | System corruption cleaned by Quarantine Array
 20310 | -5/Warlord         | Met Warlord
 20323 | -5/Warlord         | Opened Warlord's prototype stash
 20335 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20347 | -5/Warlord         | Found Prototype Reactor
 20354 | -5/Warlord         | Found Prototype Processor
 20354 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 20562 | -5/Warlord         | P-70 Sage assimilated allied Beamer 6a
 20602 | -5/Warlord         | P-70 Sage assimilated allied 72-2XR(m)
 20620 | -5/Warlord         | P-70 Sage assimilated allied HM-Z2Z(Y)
 20678 | -5/Warlord         | Spotted Striker
 20684 | -5/Warlord         | Spotted Executioner
 20685 | -5/Warlord         | Warlord forces counterattacked
 20737 | -5/Warlord         | Spotted Striker
 20738 | -5/Warlord         | Spotted Striker
 20746 | -5/Warlord         | Destroyed Striker
 20779 | -5/Warlord         | Discovered new exit (range 12)
 20790 | -5/Warlord         | Identified exit to Proximity Caves
 20796 | -5/Warlord         | Lost 4 allies
 20801 | -5/Warlord         | Entered Proximity Caves
 20801 | -4/Proximity Caves | Accompanied by 1 ally
 21036 | -4/Proximity Caves | Learned 4 Research zone layouts
 21247 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 21254 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21256 | -4/Proximity Caves | Entered Factory
 21256 | -4/Factory         | Accompanied by 1 ally
 21256 | -4/Factory         | Evolved 2 slots: Utility x2
 21257 | -4/Factory         | Identified exit to Research
 21257 | -4/Factory         | Identified exit to Upper Caves
 21319 | -4/Factory         | Discovered exit to Upper Caves (range 8)
 22084 | -4/Factory         | Entered Upper Caves
 22610 | -4/Upper Caves     | Learned Research emergency access door positions
 22691 | -4/Upper Caves     | Discovered new exit (range 10)
 22709 | -4/Upper Caves     | Identified exit to Upper Caves
 22711 | -4/Upper Caves     | Entered another Upper Caves area
 22906 | -4/Upper Caves     | Discovered new exit (range 13)
 22925 | -4/Upper Caves     | Found Alien Artifact
 22925 | -4/Upper Caves     | Identified Core Expander
 22925 | -4/Upper Caves     | Installed Core Expander, added new Weapon slot
 22957 | -4/Upper Caves     | Identified exit to Zhirov
 22959 | -4/Upper Caves     | Entered Zhirov
 22959 | -4/Zhirov          | Discovered new exit (range 3)
 22992 | -4/Zhirov          | Met Zhirov
 23024 | -4/Zhirov          | Learned location of Quarantine (-3)
 23024 | -4/Zhirov          | Learned location of Testing (-2)
 23024 | -4/Zhirov          | Learned location of Command (-1)
 23058 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23089 | -4/Zhirov          | Found Alien Artifact
 23110 | -4/Zhirov          | Found Alien Artifact
 23110 | -4/Zhirov          | Identified Integrated Dissipator
 23110 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 23319 | -4/Zhirov          | Identified exit to Proximity Caves
 23321 | -4/Zhirov          | Entered Proximity Caves
 23504 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23744 | -3/Proximity Caves | Spotter reported a threat
 23871 | -3/Proximity Caves | Discovered exit to Research (range 8)
 24024 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 24292 | -3/Proximity Caves | Entered Research
 24292 | -3/Research        | Evolved 2 slots: Utility x2
 24293 | -3/Research        | Identified exit to Quarantine
 24509 | -3/Research        | Found Prototype Device
 24509 | -3/Research        | Identified Adv. Kinecellerator
 24989 | -3/Research        | Found Adv. Powered Armor
 24999 | -3/Research        | Found Adv. Powered Armor
 25299 | -3/Research        | System corruption reached 10%
 25351 | -3/Research        | Destroyed 7 combat bots
 25351 | -3/Research        | Lost 5 parts (1n2u2w)
 25454 | -3/Research        | Discovered new exit (range 16)
 25514 | -3/Research        | Crushed by falling debris
 25542 | -3/Research        | First assault squad dispatched
 25589 | -3/Research        | Entered Quarantine
 25694 | -3/Quarantine      | Found Alien Artifact
 25694 | -3/Quarantine      | Identified Terrabomb
 25694 | -3/Quarantine      | Used Terrabomb
 25937 | -3/Quarantine      | Found Alien Energy Cannon
 26310 | -3/Quarantine      | Found Prototype Protection
 26310 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 26316 | -3/Quarantine      | Found Centrium Heavy Armor Plating
 26320 | -3/Quarantine      | Found Centrium Heavy Armor Plating
 26459 | -3/Quarantine      | Cryocooling Duct disabled
 26474 | -3/Quarantine      | Ambient heat levels rising (+20)
 26474 | -3/Quarantine      | Non-combat units ordered to evacuate
 26586 | -3/Quarantine      | Build established: Scavenger-Gunner
 26610 | -3/Quarantine      | Found Alien Artifact
 26662 | -3/Quarantine      | Discovered new exit (range 9)
 26696 | -3/Quarantine      | Identified Core Cannon
 26761 | -3/Quarantine      | Identified exit to Research
 26764 | -3/Quarantine      | Spotted Alpha 7
 26770 | -3/Quarantine      | Entered Research
 26770 | -2/Research        | Warlord forces began assault on 0b10
 26770 | -2/Research        | Evolved 2 slots: Utility x2
 26880 | -2/Research        | Research machine network offline
 26939 | -2/Research        | Met up with Warlord
 27024 | -2/Research        | Borebot progress halted
 27072 | -2/Research        | Spotted B-90 Cyclops
 27093 | -2/Research        | Build established: Gunner
 27160 | -2/Research        | Lost 3 allies
 27542 | -2/Research        | Borebot progress halted
 27646 | -2/Research        | Spotted Striker
 27706 | -2/Research        | Found Prototype Processor
 27706 | -2/Research        | Identified Exp. Core Analyzer
 27770 | -2/Research        | Warlord invited to help at Command
 27882 | -2/Research        | Spotted Striker
 27930 | -2/Research        | Spotted Executioner
 27936 | -2/Research        | Spotted Striker
 27953 | -2/Research        | Spotted Striker
 27993 | -2/Research        | Build established: Scavenger-Gunner
 27997 | -2/Research        | Lost 3 allies
 28053 | -2/Research        | Spotted Striker
 28056 | -2/Research        | Destroyed Striker
 28087 | -2/Research        | Lost 5 allies
 28278 | -2/Research        | Discovered new exit (range 15)
 28300 | -2/Research        | Identified exit to Access
 28460 | -2/Research        | Borebot progress halted
 29004 | -2/Research        | Spotted Striker
 29018 | -2/Research        | Destroyed Striker
 29088 | -2/Research        | Spotted Executioner
 29093 | -2/Research        | Spotted Executioner
 29095 | -2/Research        | Destroyed Executioner
 29103 | -2/Research        | Destroyed Executioner
 29161 | -2/Research        | Spotted Executioner
 29166 | -2/Research        | Lost 7 allies
 29176 | -2/Research        | Destroyed Executioner
 29434 | -2/Research        | Spotted Executioner
 29455 | -2/Research        | Spotted Executioner
 29459 | -2/Research        | Destroyed Executioner
 29462 | -2/Research        | Destroyed Executioner
 29542 | -2/Research        | Spotted Striker
 29546 | -2/Research        | Spotted Executioner
 29549 | -2/Research        | Spotted Executioner
 29550 | -2/Research        | Destroyed Striker
 29553 | -2/Research        | Destroyed Executioner
 29572 | -2/Research        | Destroyed Executioner
 29601 | -2/Research        | Found Prototype Processor
 29601 | -2/Research        | Identified Exp. Targeting Computer
 29609 | -2/Research        | Lost 5 parts (1n1u3w)
 29628 | -2/Research        | P-80 Master assimilated allied VC-DB0(i)
 29629 | -2/Research        | Spotted Striker
 29629 | -2/Research        | Destroyed Executioner
 29637 | -2/Research        | Destroyed Striker
 29643 | -2/Research        | Core integrity fell below 50%
 29663 | -2/Research        | Lost 6 allies
 29663 | -2/Research        | Spotted Executioner
 29666 | -2/Research        | Destroyed Executioner
 29682 | -2/Research        | Lost 3 parts (1p2u)
 29687 | -2/Research        | Destroyed 7 combat bots
 29744 | -2/Research        | Spotted Executioner
 29765 | -2/Research        | Destroyed Executioner
 29790 | -2/Research        | Destroyed 7 combat bots
 29809 | -2/Research        | Discovered exit to Access (range 2)
 29977 | -2/Research        | Build established: Scavenger-Tank
 30163 | -2/Research        | Discovered new exit (range 8)
 30183 | -2/Research        | Identified exit to Testing
 30223 | -2/Research        | Entered Testing
 30242 | -2/Testing         | Found Prototype Device
 30242 | -2/Testing         | Identified 2N-1CE's Frost Array
 30293 | -2/Testing         | Garrison activated, responded to threat
 30325 | -2/Testing         | Destroyed 7 combat bots
 30334 | -2/Testing         | Lost 3 parts (1u2w)
 30418 | -2/Testing         | Found Prototype Device
 30418 | -2/Testing         | Identified AEGIS Remote Shield
 30473 | -2/Testing         | First assault squad dispatched
 30541 | -2/Testing         | Build established: Scavenger-Gunner
 30597 | -2/Testing         | Identified Vortex Chain Reactor
 30693 | -2/Testing         | Lost 4 parts (1p3n)
 30793 | -2/Testing         | Spotted Striker
 30793 | -2/Testing         | Spotted Striker
 30882 | -2/Testing         | Destroyed Striker
 30952 | -2/Testing         | Stole the SGEMP Prototype
 30992 | -2/Testing         | Incoming assault squad redirected
 31171 | -2/Testing         | Found Prototype Device
 31171 | -2/Testing         | Identified Adv. EM Disruption Field
 31277 | -2/Testing         | System corruption reached 10%
 31322 | -2/Testing         | Destroyed 8 combat bots
 31361 | -2/Testing         | Found Prototype Energy Cannon
 31361 | -2/Testing         | Identified Null Cannon
 31615 | -2/Testing         | Core integrity fell below 20%
 31757 | -2/Testing         | Spotted PD-TVRAT3498H
 31765 | -2/Testing         | Rewired PD-TVRAT3498H
 32034 | -2/Testing         | High security lockdown imminent
 32044 | -2/Testing         | Identified Transdimensional Reconstructor
 32044 | -2/Testing         | Warped through subspace
 32057 | -2/Testing         | Destroyed 10 combat bots
 32060 | -2/Testing         | Found Prototype Device
 32060 | -2/Testing         | Identified Beam Splitter
 32081 | -2/Testing         | Discovered exit to Access (range 10)
 32099 | -2/Testing         | Entered Access
 32099 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 32100 | -1/Access          | Loaded intel: 104 machine locations
 32100 | -1/Access          | Loaded intel: 115 trap records
 32100 | -1/Access          | Identified exit to Surface
 32100 | -1/Access          | Discovered exit to Surface (range 185)
 32100 | -1/Access          | Identified exit to Command
 32100 | -1/Access          | Discovered exit to Command (range 113)
 32101 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 32101 | -1/Access          | Zhirov transferred Access data
 32349 | -1/Access          | First assault squad dispatched
 32389 | -1/Access          | Build established: Scavenger-Executioner
 32428 | -1/Access          | Found Transdimensional Reconstructor
 32433 | -1/Access          | Zhirov warped through subspace
 32467 | -1/Access          | High security lockdown imminent
 32547 | -1/Access          | High security lockdown engaged
 32744 | -1/Access          | Destroyed 9 combat bots
 32790 | -1/Access          | Spotted Executioner
 32805 | -1/Access          | Spotted Investigator
 32835 | -1/Access          | Scanned by Researcher
 32843 | -1/Access          | Destroyed Investigator
 32881 | -1/Access          | Destroyed 14 combat bots
 32882 | -1/Access          | Spotted Executioner
 32882 | -1/Access          | Spotted Striker
 32882 | -1/Access          | Spotted Executioner
 32882 | -1/Access          | Spotted Executioner
 32882 | -1/Access          | Spotted Executioner
 32895 | -1/Access          | Released all parts (10)
 32901 | -1/Access          | Core integrity fell below 50%
 32926 | -1/Access          | Lost 13 parts (2p1n4u6w)
 32932 | -1/Access          | System corruption reached 10%
 32935 | -1/Access          | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
32907_ Slug penetrates I-47 Archangel.
32909_ WKK#IC:MCZ,A&G6H YA2APN
32920_ Identified Enh. Nova Cannon.
32921_ Dropped Enh. Nova Cannon.
32922_ Dropped Zhirov Special.
32925_ Started Zhirov Special timer (10).
32928_ Acquired 5 matter.
32929_ A=VK E/C|F &S1J2XAJ%TSDRT
32930_ Terminal disabled.
32933_ K-01 Serf collects debris.
32933_ Penetrated by Slug.
32933_ Slug penetrates Terminal.
32935_ Armed Zhirov Special explodes.
32935_ Sealed Barrier breached.
32935_ Core Cannon destroyed.
32935_ P-80 Master destroyed.
32935_ K-01 Serf destroyed.
32935_ G-73 Enforcer destroyed.
32935_ Executioner destroyed.
32935_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|   ##      #    ###           #########             |
|   ##      #    ###           #########           # |
|   ##      +    ###           #########    [      # |
|   ##########+############    #########           # |
|   #            ##########    #########           # |
|   #            ##########    #########           # |
|   #            #######          ######           # |
|   +            #######          ######           # |
|   #            #######          ###### #######+### |
|   #            #######          ###### #           |
|   #            #######          ###### #           |
|   #  """       #######          ###### #   """""   |
|   #  """S""    #######          ###### #   """""   |
|   #  """"""    #######""""""""""###### +   """""   |
|   #            #######""""""""""###### #   """""   |
|   #            #######""""""""""###### #   """""   |
|   #########+##########""""""""""###### #   """""   |
|   ######### ##########          # #### #           |
|   ######### ######## #          # #### #           |
|   ########  #      # #             ### #           |
|             #      #      ""       ###/########### |
|             #             "<                   ### |
|             #%                                 ### |
|     " "     #                                  ### |
|     " "            #                           ### |
|    ""G""           ###   @       #             ### |
|                                                ### |
|                         K                      ### |
|                             ]            "     ### |
| #########                               ""     ### |
| ##########                              "      ### |
| ##########                                     ### |
| ##########                         =           ### |
| #########                              ########### |
| ######### "                     E                  |
| ######### ""                    E g                |
| #########                            +############ |
| #############                                   ## |
| #############                                   ## |
| ###############                   ##            ## |
| #################               ####            ## |
| ####################         #######            ## |
| ######################     #########       "    ## |
| ####################################      """   ## |
| ####################################       """  ## |
| ####################################        "   ## |
| ####################################            ## |
| ####################################            ## |
| ####################################            ## |
|       ############################################ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           184
Energy Generation          55
Energy Capacity            1700
Matter Stores              421
Matter Capacity            550
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       135
Jamming Range              16
Armor Coverage             1300
Core Shielding             20
Power Shielding            33
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         20
Core Analysis              8
Kinecelleration            50
Salvage Targeting          1
Offensive Hacking          14

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
                  Hvy. Treads | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
            Hyp. Gauss Cannon | -7/Data Miner | Free
                        Lance | -7/Data Miner | Free
          Imp. Linear Gravjet | -7/Data Miner | Free
                Adv. Datajack | -7/Data Miner | Free
                  Energy Well | -7/Data Miner | Free
     Imp. Heavy Armor Plating | -6/Factory    | Hacked
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free
                 Plasma Lance | -2/Testing    | Archive
  Exp. Biometal Medium Treads | -2/Testing    | Archive
     Com. Tesla Bomb Launcher | -2/Testing    | Archive
             Exp. Energy Well | -2/Testing    | Archive
             Hvy. Tesla Rifle | -2/Testing    | Archive
          Adv. Kinecellerator | -2/Testing    | Archive

 Robot Schematics 
------------------
       G-47 Trooper | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     A-27 Freighter | -2/Testing    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Terrabomb
Core Cannon
Transdimensional Reconstructor

 Achievements 
--------------
Equal Opportunity Bot
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              RecoilMiningAccelerator
  Manual?         0
Play Time         04:08:55
  Cumulative      173.9 hours
  Start           2024.03.23 @ 15:42:56
  End             2024.03.24 @ 16:25:59
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          234
  Rogue           234
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          73
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c92a9c8f-4321-45ad-a328-4d9d62d89a6b