Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 21:20:59

Player: jumpy

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (322)      322
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1942

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     70/100
System Corruption          0%
Temperature                Warm (111)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Targeting Computer
        Power Shielding
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Light Ion Engine
  Light Ion Engine
        Flight Unit
        Assault Rifle

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
>           --- UTILITY ----------
      Small Storage Unit
   Improved Terrain Scanner
  Makeshift Terrain Scan Processor
            Targeting Computer
>           --- WEAPON -----------
   Improved Grenade Launcher
  Precision Grenade Launcher
>           --- INVENTORY --------
      Light Ion Engine
      Light Ion Engine
            Flight Unit
     Medium Laser
     Medium Laser
            Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             20   | 7   1   3   1   5   3   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   .   3   1   2   1   
    Device                 1    | .   .   .   .   1   .   
    Storage                3    | 1   .   1   1   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 3   .   .   .   3   2   
    Energy Gun             4    | 2   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 9    | .   .   1   1   .   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   1   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  72  68  70  74  
  Engine                   10   | .   14  11  11  11  6   
  Treads                   13   | .   28  22  13  11  6   
  Device                   2    | .   .   .   .   2   6   
  Storage                  11   | .   14  11  11  11  11  
  Processor                11   | .   .   .   11  13  19  
  Energy Gun               9    | .   28  22  22  4   .   
  Launcher                 12   | .   .   .   .   17  21  
Peak Build Rating          19   | 6   6   8   7   19  19  
  Average Rating           10   | 4   6   6   6   12  16  
  On Entrance              7    | .   6   6   7   6   19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 12  14  57  49  23  23  
  Greatest Support         40   | 40  40  40  40  20  20  
  Greatest Overweight (x)  7    | .   .   1   2   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 20   | 8   8   20  20  8   8   
  Average Capacity         8    | 7   8   14  11  8   8   
  Most Carried             7    | 2   3   4   4   7   6   
  Average Carried          4    | 1   2   3   3   5   5   
  Final Capacity           20   | 8   8   20  8   8   8   
  Final Carried            6    | 2   3   4   4   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           356  | 186 45  11  34  37  43  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            362  | .   104 125 34  .   99  
  Parts                    25   | .   9   8   2   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  14   | .   4   4   2   .   4   
  Guns                     10   | .   4   4   2   .   .   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          4    | .   3   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  11   | .   3   3   2   .   3   
  Grunt                    2    | .   1   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           4    | .   4   4   2   .   3   
  Combat Bots Only         4    | .   3   4   2   .   3   
Max Kills in Single Turn   3    | .   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        146  | .   13  71  27  .   35  
  Missed                   42   | .   5   24  7   .   6   
Damage Taken               1263 | .   68  432 166 .   597 
  Core                     416  | .   6   124 47  .   239 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         98   | 100 97  .   .   .   .   
Volleys Fired              34   | .   12  10  7   .   5   
  Largest                  2    | .   2   2   2   .   2   
  Hottest                  100  | .   100 100 100 .   72  
Shots Fired                64   | .   24  20  14  .   6   
  Gun                      61   | .   24  20  14  .   3   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   3   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  61   | .   24  20  14  .   3   
  Explosive                3    | .   .   .   .   .   3   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         10   | .   10  7   3   .   7   
  Robot Miss Streak        5    | .   5   1   3   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           42   | .   13  15  8   .   6   
  Core Hits                25   | .   7   6   2   .   10  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         8    | .   2   4   1   .   1   
    Burn                   8    | .   2   4   1   .   1   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           943  | .   161 185 100 .   497 
  Guns                     481  | .   159 185 100 .   37  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               460  | .   .   .   .   .   460 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  2    | .   2   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  481  | .   159 185 100 .   37  
  Explosive                460  | .   .   .   .   .   460 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            17   | .   .   .   .   .   17  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               17   | .   .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      65   | .   .   .   .   .   65  
  Shots                    3    | .   .   .   .   .   3   
  Rammed                   2    | .   1   1   .   .   .   
Targets Rammed             2    | .   1   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        315  | .   234 315 180 .   78  
  Average Temperature      106  | .   95  140 96  .   39  
  Received Heat Transfer   267  | .   6   63  .   .   198 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             9    | .   1   6   2   .   .   
  Heat Transferred         2035 | .   629 851 370 .   185 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             214  | .   138 214 128 .   .   
  Initial                  83   | .   .   57  83  .   .   
  Average                  79   | .   61  110 119 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 95  100 .   .   
  Level 1                  1    | .   .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              29   | .   7   11  3   .   8   
  Peak Tracking Total      6    | .   3   6   3   .   5   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2348 | 124  244  268  154  1141 417  
Spaces Moved               1030 | 76   81   117  76   525  155  
  Core                     56   | 8    .    .    .    .    48   
  Treads                   974  | 68   81   117  76   525  107  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  240  
  Average Speed            206  | 148  160  190  172  215  259  
  Slowest Speed            400  | 160  160  240  320  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    21   19   24   71   17   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    1    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          32   | .    .    .    .    .    32   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      32   | .    .    .    .    .    32   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1177 | 84  170 141 85  533 164 
  Wait                     85   | .   76  9   .   .   .   
  Move                     1025 | 75  80  116 75  524 155 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  7    | 2   .   1   1   3   .   
  Fast Attach              12   | 6   .   3   .   2   1   
  Attach                   4    | .   .   .   1   1   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     4    | 1   1   .   .   2   .   
  Drop                     4    | .   .   1   1   1   1   
  Fire                     34   | .   12  10  7   .   5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   1   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   58 | -11/Scrapyard      | Discovered new exit (range 15)
  125 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  353 | -10/Materials      | Discovered new exit (range 5)
  369 | -10/Materials      | Entered another Materials area
  369 | -9/Materials       | Evolved 2 slots: Utility x2
  595 | -9/Materials       | Discovered new exit (range 13)
  637 | -9/Materials       | Entered Mines
  784 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  791 | -9/Mines           | Entered Zion
  827 | -7/Zion            | Learned location of 1 exit from Factory
 1042 | -7/Zion            | Found Prototype Launcher
 1043 | -7/Zion            | Identified Rocket Array
 1356 | -7/Zion            | Given A8's code to call for help
 1910 | -7/Zion            | Discovered new exit (range 11)
 1932 | -7/Zion            | Entered Proximity Caves
 2224 | -6/Proximity Caves | Lost 3 parts (1p1n1u)
 2339 | -6/Proximity Caves | Core integrity fell below 50%
 2347 | -6/Proximity Caves | Core integrity fell below 20%
 2349 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
02241_ Discarded Mak. Terrain Scan Processor.
02255_ The unstable cave ceiling collapses.
02278_ Searching scrap...
02278_ Found Power Shielding.
02278_ Found Gravmag System.
02278_ Found Imp. Trap Scanner.
02278_ Found 30 Matter.
02279_ Acquired 30 matter.
02284_ Acquired Power Shielding.
02337_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS
  PERIMETER."
02337_ Prc. Grenade Launcher destroyed.
02339_ G-50 Soldier destroyed.
02341_ Imp. Grenade Launcher destroyed.
02343_ Med. Laser destroyed.
02344_ Carbon-fiber Leg fries itself beyond repair.
02345_ G-67 Veteran suffers critical hit (Burn).
02345_ Critical hit (Burn: +37).
02349_ Med. Laser destroyed.
02349_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??##?????????????????????????????????????????????? |
| ##  ##???????????????????????????????????????????? |
| ?        ????????????????????????????????????????? |
| #        ?? ?????????????????????????????????????? |
|              ? #?????????????????????????????????? |
|              ?????#??????????????????????????????? |
|               #??###?????????????????????????????? |
|             ?#?### #?????????????????????????????? |
|            ?#####  #??????##?##??????????????????? |
|     ##   ##?###    #?##### ## ##?????????????????? |
|     ##  ######     ### A       ??????????????????? |
|         ###             #     #??????????????????? |
|         ##              # gg  #??????????????????? |
|        ####       ##      gg #???????????????????? |
|       ###?##   ## ###        #???????????????????? |
|      ####### !### #?##       #      #????????????? |
|     #######       ###### @          #????????????? |
|     ##### ## =#####????##           #????????????? |
|                ####?###?##           #???????????? |
|        ### #     #?##?##?###            ?????????? |
|      ####  #     #???????#??######      ?????????? |
|     #####  #    ###??#??????????????   ??????????? |
|     ###?#  # %  ##???????????????????? ??????????? |
| #  #######      ###?????#????????????????????????? |
| #  ####?##    #####??????????????????????????????? |
|    ####?##########??#?##?????????????????????????? |
|   ######?#####?####??#???????????????????????????? |
| ########??######?????#???????????????????????????? |
| #?#######?######???#?????????????????????????????? |
| ##########?#####?#?#?????????????????????????????? |
| ####?###?####?####??#????????????????????????????? |
| ########?#?##?#?#????????????????????????????????? |
| ###?######?#??#?#????????????????????????????????? |
| #########?#??##??????????????????????????????????? |
| ##?####?###??????????????????????????????????????? |
| #####???##???#???????????????????????????????????? |
| #########??##????????????????????????????????????? |
| #???###?#????????????????????????????????????????? |
| ###?#??#??#??????????????????????????????????????? |
| ##?##?#??#???????????????????????????????????????? |
| #?#?#????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              293
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       135
Armor Coverage             150
Power Shielding            33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
          Enh. Optical Array | -7/Zion | Archive
        Hvy. Rocket Launcher | -7/Zion | Archive
            Coolant Injector | -7/Zion | Archive
     Adv. Signal Interpreter | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
                System Guard | -7/Zion | Archive
               Arc Projector | -7/Zion | Archive
    Imp. Transmission Jammer | -7/Zion | Archive
          Imp. Weapon Cycler | -7/Zion | Archive
     Shock Absorption System | -7/Zion | Archive
                Plasma Rifle | -7/Zion | Archive
   System Restoration Module | -7/Zion | Archive
         Imp. Actuator Array | -7/Zion | Archive
            Hpw. Shock Rifle | -7/Zion | Archive
               Plasma Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
     B-36 Bruiser | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetSurveybotFilter
  Manual?         0
Play Time         00:09:27
  Cumulative      10.8 hours
  Start           2025.01.04 @ 21:12:40
  End             2025.01.04 @ 21:20:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e697e7c0-c299-4586-b038-c94477c94662