Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 21:20:59 Player: jumpy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (322) 322 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1942 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 70/100 System Corruption 0% Temperature Warm (111) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Targeting Computer Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Flight Unit Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Makeshift Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Improved Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Medium Laser Medium Laser Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 20 | 7 1 3 1 5 3 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 . 3 1 2 1 Device 1 | . . . . 1 . Storage 3 | 1 . 1 1 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 8 | 3 . . . 3 2 Energy Gun 4 | 2 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 9 | . . 1 1 . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . 1 . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . 1 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 85 72 68 70 74 Engine 10 | . 14 11 11 11 6 Treads 13 | . 28 22 13 11 6 Device 2 | . . . . 2 6 Storage 11 | . 14 11 11 11 11 Processor 11 | . . . 11 13 19 Energy Gun 9 | . 28 22 22 4 . Launcher 12 | . . . . 17 21 Peak Build Rating 19 | 6 6 8 7 19 19 Average Rating 10 | 4 6 6 6 12 16 On Entrance 7 | . 6 6 7 6 19 Naked Turns . | . . . . . . Heaviest Build 57 | 12 14 57 49 23 23 Greatest Support 40 | 40 40 40 40 20 20 Greatest Overweight (x) 7 | . . 1 2 1 7 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 8 8 20 20 8 8 Average Capacity 8 | 7 8 14 11 8 8 Most Carried 7 | 2 3 4 4 7 6 Average Carried 4 | 1 2 3 3 5 5 Final Capacity 20 | 8 8 20 8 8 8 Final Carried 6 | 2 3 4 4 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 356 | 186 45 11 34 37 43 Remotely . | . . . . . . Salvage Created 362 | . 104 125 34 . 99 Parts 25 | . 9 8 2 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 4 4 2 . 4 Guns 10 | . 4 4 2 . . AOE 4 | . . . . . 4 Classes Destroyed 4 | . 3 1 . . . Watcher 2 | . 1 1 . . . Swarmer 11 | . 3 3 2 . 3 Grunt 2 | . 1 . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 4 4 2 . 3 Combat Bots Only 4 | . 3 4 2 . 3 Max Kills in Single Turn 3 | . 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 146 | . 13 71 27 . 35 Missed 42 | . 5 24 7 . 6 Damage Taken 1263 | . 68 432 166 . 597 Core 416 | . 6 124 47 . 239 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 34 | . 12 10 7 . 5 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 100 100 . 72 Shots Fired 64 | . 24 20 14 . 6 Gun 61 | . 24 20 14 . 3 Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic . | . . . . . . Thermal 61 | . 24 20 14 . 3 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 7 3 . 7 Robot Miss Streak 5 | . 5 1 3 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 42 | . 13 15 8 . 6 Core Hits 25 | . 7 6 2 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 2 4 1 . 1 Burn 8 | . 2 4 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 943 | . 161 185 100 . 497 Guns 481 | . 159 185 100 . 37 Cannons . | . . . . . . Explosions 460 | . . . . . 460 Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic . | . . . . . . Thermal 481 | . 159 185 100 . 37 Explosive 460 | . . . . . 460 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . . 17 Projectiles . | . . . . . . Explosions 17 | . . . . . 17 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 65 | . . . . . 65 Shots 3 | . . . . . 3 Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 234 315 180 . 78 Average Temperature 106 | . 95 140 96 . 39 Received Heat Transfer 267 | . 6 63 . . 198 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 6 2 . . Heat Transferred 2035 | . 629 851 370 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 214 | . 138 214 128 . . Initial 83 | . . 57 83 . . Average 79 | . 61 110 119 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 95 100 . . Level 1 1 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 7 11 3 . 8 Peak Tracking Total 6 | . 3 6 3 . 5 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2348 | 124 244 268 154 1141 417 Spaces Moved 1030 | 76 81 117 76 525 155 Core 56 | 8 . . . . 48 Treads 974 | 68 81 117 76 525 107 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 Average Speed 206 | 148 160 190 172 215 259 Slowest Speed 400 | 160 160 240 320 240 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 21 19 24 71 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . . . 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1177 | 84 170 141 85 533 164 Wait 85 | . 76 9 . . . Move 1025 | 75 80 116 75 524 155 Hop . | . . . . . . Pick Up 7 | 2 . 1 1 3 . Fast Attach 12 | 6 . 3 . 2 1 Attach 4 | . . . 1 1 2 Detach . | . . . . . . Swap 4 | 1 1 . . 2 . Drop 4 | . . 1 1 1 1 Fire 34 | . 12 10 7 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 5) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x2 595 | -9/Materials | Discovered new exit (range 13) 637 | -9/Materials | Entered Mines 784 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 791 | -9/Mines | Entered Zion 827 | -7/Zion | Learned location of 1 exit from Factory 1042 | -7/Zion | Found Prototype Launcher 1043 | -7/Zion | Identified Rocket Array 1356 | -7/Zion | Given A8's code to call for help 1910 | -7/Zion | Discovered new exit (range 11) 1932 | -7/Zion | Entered Proximity Caves 2224 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 2339 | -6/Proximity Caves | Core integrity fell below 50% 2347 | -6/Proximity Caves | Core integrity fell below 20% 2349 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02241_ Discarded Mak. Terrain Scan Processor. 02255_ The unstable cave ceiling collapses. 02278_ Searching scrap... 02278_ Found Power Shielding. 02278_ Found Gravmag System. 02278_ Found Imp. Trap Scanner. 02278_ Found 30 Matter. 02279_ Acquired 30 matter. 02284_ Acquired Power Shielding. 02337_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 02337_ Prc. Grenade Launcher destroyed. 02339_ G-50 Soldier destroyed. 02341_ Imp. Grenade Launcher destroyed. 02343_ Med. Laser destroyed. 02344_ Carbon-fiber Leg fries itself beyond repair. 02345_ G-67 Veteran suffers critical hit (Burn). 02345_ Critical hit (Burn: +37). 02349_ Med. Laser destroyed. 02349_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | ? ????????????????????????????????????????? | | # ?? ?????????????????????????????????????? | | ? #?????????????????????????????????? | | ?????#??????????????????????????????? | | #??###?????????????????????????????? | | ?#?### #?????????????????????????????? | | ?##### #??????##?##??????????????????? | | ## ##?### #?##### ## ##?????????????????? | | ## ###### ### A ??????????????????? | | ### # #??????????????????? | | ## # gg #??????????????????? | | #### ## gg #???????????????????? | | ###?## ## ### #???????????????????? | | ####### !### #?## # #????????????? | | ####### ###### @ #????????????? | | ##### ## =#####????## #????????????? | | ####?###?## #???????????? | | ### # #?##?##?### ?????????? | | #### # #???????#??###### ?????????? | | ##### # ###??#?????????????? ??????????? | | ###?# # % ##???????????????????? ??????????? | | # ####### ###?????#????????????????????????? | | # ####?## #####??????????????????????????????? | | ####?##########??#?##?????????????????????????? | | ######?#####?####??#???????????????????????????? | | ########??######?????#???????????????????????????? | | #?#######?######???#?????????????????????????????? | | ##########?#####?#?#?????????????????????????????? | | ####?###?####?####??#????????????????????????????? | | ########?#?##?#?#????????????????????????????????? | | ###?######?#??#?#????????????????????????????????? | | #########?#??##??????????????????????????????????? | | ##?####?###??????????????????????????????????????? | | #####???##???#???????????????????????????????????? | | #########??##????????????????????????????????????? | | #???###?#????????????????????????????????????????? | | ###?#??#??#??????????????????????????????????????? | | ##?##?#??#???????????????????????????????????????? | | #?#?#????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 293 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 150 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive System Guard | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetSurveybotFilter Manual? 0 Play Time 00:09:27 Cumulative 10.8 hours Start 2025.01.04 @ 21:12:40 End 2025.01.04 @ 21:20:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e697e7c0-c299-4586-b038-c94477c94662