Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 17:00:27 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (1646) 1646 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5511 Bonus ------- None Cogmind --------- Core Integrity 741/850 Matter 234/300 Energy 200/200 System Corruption 1% Temperature Cool (0) Movement Hovering (40) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Airjet Aerolev Unit Gravmag System Gravmag System Improved Airjet > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Reflective Plating Hacking Suite > --- WEAPON (3) ------- Gatling Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Ion Engine Aerolev Unit Advanced Heat Sink Trap Scanner Improved Sensor Array Improved Targeting Computer Authchip [Weapon] Gatling Laser Gatling Laser Minigun Shock Bomb Launcher Shock Bomb Launcher Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Reflective Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Aerolev Unit Gravmag System Advanced Heat Sink Trap Scanner Improved Sensor Array Improved Targeting Computer Authchip [Weapon] Gatling Laser Gatling Laser Minigun Shock Bomb Launcher Shock Bomb Launcher Improved Datajack Scythe [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Surge Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . 1 . 1 . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 88 | 7 4 11 3 24 31 8 . Power 10 | 1 1 . . 3 1 4 . Engine 7 | 1 1 . . 3 . 2 . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 31 | 2 . 3 1 10 11 4 . Treads 4 | . . 1 . 3 . . . Leg 8 | 2 . 2 1 3 . . . Wheel . | . . . . . . . . Hover 18 | . . . . 4 11 3 . Flight 1 | . . . . . . 1 . Utility 17 | 2 1 5 2 2 5 . . Device 8 | 1 1 2 1 2 1 . . Storage 4 | 1 . 2 1 . . . . Processor 2 | . . 1 . . 1 . . Hackware 1 | . . . . . 1 . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 30 | 2 2 3 . 9 14 . . Energy Gun 15 | 1 2 3 . 4 5 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | 1 . . . 1 4 . . Ballistic Cannon 4 | . . . . 1 3 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 4 | . . . . . 4 . . Parts Lost 9 | . 2 . . 3 2 2 . Power 2 | . . . . 1 . 1 . Propulsion 5 | . . . . 2 2 1 . Utility 1 | . 1 . . . . . . Weapon 1 | . 1 . . . . . . Highest Loss Streak 3 | . 2 . . 3 2 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 99 100 95 96 98 . Engine 7 | . 14 11 11 8 2 3 . Core 2 | . . . . . 4 7 . Treads 4 | . . 11 7 8 . . . Leg 14 | . 28 22 25 24 . . . Hover 13 | . . . . 2 30 33 . Device 11 | . 12 18 11 15 7 6 . Storage 9 | . 14 11 11 9 7 6 . Processor 6 | . . 2 11 9 7 6 . Hackware 1 | . . . . . 4 6 . Protection 2 | . . . . . 6 6 . Energy Gun 12 | . 17 22 22 13 6 6 . Ballistic Gun 6 | . 10 . . . 11 13 . Ballistic Cannon 1 | . . . . . 3 . . Naked Turns . | . . . . . . . . Heaviest Build 46 | 15 18 34 34 36 42 46 . Greatest Support 52 | 20 20 30 40 40 43 52 . Greatest Overweight (x) 2 | 2 . 1 . 2 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 . Average Capacity 12 | 7 8 8 10 15 15 15 . Most Carried 15 | 6 8 9 9 15 15 15 . Average Carried 12 | 4 7 7 8 14 14 14 . Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 8 9 15 15 14 14 Class Distribution -------------------- 50% | Mutant 38% | Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Matter Collected 1852 | 300 137 98 70 178 665 404 . Remotely . | . . . . . . . . Salvage Created 2974 | 169 522 207 258 626 734 458 . Parts 169 | 12 39 15 18 31 31 23 . Haulers Intercepted 4 | . 1 1 . 2 . . . Recyclers Shooed 8 | . 2 . 1 1 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 36 | . 7 4 9 7 4 5 . Melee 3 | . . . . 3 . . . Guns 31 | . 7 4 9 4 2 5 . Cannons 2 | . . . . . 2 . . Classes Destroyed 14 | 2 6 1 1 3 1 . . Worker 9 | . 1 1 . 1 5 1 . Builder 2 | . 1 . . . . 1 . Tunneler 7 | 5 1 . . . 1 . . Hauler 4 | . 1 1 . 2 . . . Recycler 11 | 1 2 . . 2 5 1 . Mechanic 1 | . . . . 1 . . . Watcher 7 | . 2 2 . 1 2 . . Swarmer 9 | . 3 3 3 . . . . Grunt 12 | . 4 . 5 2 . 1 . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . 1 . . . . Sentry 10 | . . 1 . 3 2 4 . Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | 6 8 3 3 4 4 1 . Combat Bots Only 3 | . 3 2 3 2 1 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Damage Taken 2431 | . 363 190 339 342 718 479 . Core 364 | . 76 29 78 20 52 109 . Absorbed by Shields 70 | . . . . 70 . . . Core Remaining (%) 86 | 100 69 . 73 96 92 . . Volleys Fired 198 | 10 47 20 14 26 44 37 . Largest 3 | 2 2 2 2 2 3 3 . Hottest 144 | 60 96 126 126 126 144 130 . Shots Fired 446 | 20 87 40 28 50 132 89 . Gun 414 | 20 87 40 28 49 101 89 . Cannon 32 | . . . . 1 31 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 221 | 10 45 . . 2 98 66 . Thermal 178 | . 33 30 28 48 16 23 . Explosive . | . . . . . . . . Electromagnetic 47 | 10 9 10 . . 18 . . Robot Hit Streak 22 | 5 9 7 6 10 9 22 . Robot Miss Streak 11 | 1 3 4 1 3 7 11 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 287 | 12 51 23 21 43 78 59 . Core Hits 132 | 7 24 9 11 20 29 32 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 6 | . 3 . 1 1 1 . . Burn 4 | . 3 . 1 . . . . Destroy 1 | . . . . . 1 . . Smash 1 | . . . . 1 . . . Melee Attacks 14 | . . . . 13 1 . . Impact 13 | . . . . 13 . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5200 | 185 732 374 384 971 1472 1082 . Guns 4348 | 149 732 374 361 620 1030 1082 . Cannons 431 | . . . . . 431 . . Explosions 36 | 36 . . . . . . . Melee 339 | . . . . 339 . . . Ramming 46 | . . . 23 12 11 . . Kinetic 2252 | 70 363 . . 14 1124 681 . Thermal 2222 | 36 302 273 361 606 243 401 . Explosive . | . . . . . . . . Electromagnetic 341 | 79 67 101 . . 94 . . Impact 339 | . . . . 339 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 1 . Average Corruption 2 | . . . . . 2 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 12 . . Message Errors 1 | . . . . . 1 . . Matter Fused 5 | . . . . . 5 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 133 | 6 . . . 116 11 . . Projectiles 11 | . . . . . 11 . . Explosions 6 | 6 . . . . . . . Melee 116 | . . . . 116 . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . 5 . . Shots . | . . . . . . . . Rammed 4 | . . . 1 1 2 . . Targets Rammed 7 | . . . 3 2 2 . . Kicked 3 | . . . 2 1 . . . Crushed . | . . . . . . . . Highest Temperature 393 | . 108 120 237 99 342 393 . Average Temperature 104 | . 35 36 65 24 117 153 . Received Heat Transfer 729 | . 186 36 24 126 159 198 . Effects 6 | . . . . . 2 4 . Shutdowns 1 | . . . . . . 1 . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 2 | . . . . 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 1 . 2 2 . 4 . Heat Transferred 5334 | 50 999 629 851 1332 548 925 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Peak Influence 322 | 30 216 167 274 322 196 284 . Initial 106 | . 19 8 64 106 27 39 . Average 111 | 11 92 90 195 149 77 127 . Maximum Alert Level 1 | . 1 . 1 1 . 1 . Low Security (%) 84 | 100 80 100 47 78 100 71 . Level 1 15 | . 19 . 52 21 . 28 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . . 1 1 2 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . 1 . . 1 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Distress Signals 5 | . . 1 . 2 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 16 8 25 18 12 12 . Peak Tracking Total 16 | . 4 3 16 4 4 6 . Tactical Retreats 7 | . . . 1 1 3 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Traps Triggered 3 | . . . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts 62 | . . . . 62 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . 2 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 3 | . . . . . 2 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Machines Accessed 24 | . 4 2 . 5 9 4 . Terminals 15 | . 3 2 . 4 4 2 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 4 | . . . . . 2 2 . Total Hacks 51 | . 10 5 . 8 19 9 . Successful 28 | . 4 4 . 5 12 3 . Failed 23 | . 6 1 . 3 7 6 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 31 | . 8 5 . 7 6 5 . Terminals 40 | . 9 5 . 7 14 5 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 6 | . . . . . 2 4 . Terminal Hacks 12 | . 2 3 . 1 5 1 . Terminal Index 5 | . 1 1 . 1 1 1 . Locate Traps 4 | . 1 1 . . 2 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 2 | . . . . . 2 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 1 . Seal Access 3 | . . . . . 2 1 . Unauthorized Hacks 11 | . 2 1 . 4 3 1 . Terminals 9 | . 1 1 . 3 3 1 . Track 2 | . . . . 1 . 1 . Botnet 2 | . 1 . . 1 . . . Disrupt 1 | . . . . . 1 . . Operators 4 | . . 1 . 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Recyclers 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 3 2 . 5 6 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Turns Passed 3558 | 111 488 394 277 900 1007 381 . Spaces Moved 3007 | 58 276 247 181 454 1288 503 . Core 8 | 8 . . . . . . . Treads 83 | . . 2 1 80 . . . Legs 1049 | 50 276 245 180 298 . . . Wheels . | . . . . . . . . Hover 1867 | . . . . 76 1288 503 . Flight . | . . . . . . . . Fastest Speed 40 | 50 120 120 120 48 43 40 . Average Speed 79 | 112 120 120 120 140 48 40 . Slowest Speed 260 | 150 120 190 160 260 116 105 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 39 28 32 40 35 12 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 3 1 . . Terrain Destroyed 8 | 4 . . . 3 1 . . Melee 4 | . . . . 3 1 . . Projectile . | . . . . . . . . AOE 4 | 4 . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Total 3801 | 80 348 306 211 643 1584 629 . Wait 277 | . 8 16 8 21 150 74 . Move 3000 | 57 275 246 180 453 1287 502 . Hop . | . . . . . . . . Pick Up 53 | 6 7 3 1 19 14 3 . Fast Attach 52 | 7 3 4 2 13 19 4 . Attach 14 | . 1 3 . 3 4 3 . Detach 8 | . 1 2 . 2 3 . . Swap 22 | . . 4 1 8 8 1 . Drop 68 | . 6 8 2 21 26 5 . Fire 198 | 10 47 20 14 26 44 37 . Melee 14 | . . . . 13 1 . . Ram 2 | . . . . . 2 . . Kick 3 | . . . 2 1 . . . Crush 2 | . . . 1 1 . . . Escape Stasis 26 | . . . . . 26 . . Rewire . | . . . . . . . . Trap 62 | . . . . 62 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 112 | -11/Junkyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 10) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 926 | -9/Materials | Discovered new exit (range 10) 990 | -9/Materials | Discovered new exit (range 4) 994 | -9/Materials | Entered Mines 1141 | -9/Mines | Discovered new exit (range 11) 1227 | -9/Mines | Assembled infested the area 1271 | -9/Mines | Entered Materials 1271 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -8/Materials | Lost 3 parts (1p2n) 1985 | -8/Materials | Build established: Scavenger-Mutant 2165 | -8/Materials | Discovered new exit (range 11) 2171 | -8/Materials | Entered Factory 2171 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2393 | -7/Factory | Build established: Gunner 3169 | -7/Factory | Discovered new exit (range 9) 3178 | -7/Factory | Entered another Factory area 3178 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3545 | -6/Factory | Discovered new exit (range 7) 3559 | -6/Factory | Entered Lower Caves 3559 | -6/Lower Caves | Self-destructed Last Messages --------------- 03493_ Acquired 61 matter. 03511_ Y-54 Guardian destroyed. 03517_ Overheating: System interference. 03517_ Enh. Autogun temporarily disabled. 03532_ Acquired 58 matter. 03537_ Connecting with Terminal... >>Index(Terminals) Found 26 terminals. Downloaded coordinate data. 03539_ Com. Wheel melted. 03539_ R-10 Processor destroyed. 03543_ Acquired 111 matter. 03545_ EXIT=FOUND 03551_ Connecting with Garrison Access... Feedback: System corruption (+1%). 03551_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 03553_ Gravmag System destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #??????????????? | | ?????????????????????####?????? #??????????????? | | ????????????????????## #### ???????????????? | | ???????????????????## #??????????????????? | | ???????????????????# @ #??????????????????? | | ??????????????????# ????????????? | | ??????????????????# ????????? | | ?????????????????# ## ?????????? | | ?????????????????# #???????????? | | ?????????????????# ##### ##???????????? | | ???????????????? ?????# ##????????????? | | ??????????????? ## ??????? ##?????????????? | | ??????????????#??## ???????? #??????????????? | | ??????????????????## ????????? ??????????????? | | ???????????????????##?????????? ?????????????? | | ??????????????????????????????? #????????????? | | ???????????????????????????????? #??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingGuidanceConstruct Manual? 0 Play Time 00:46:28 Cumulative 333.6 hours Start 2023.08.11 @ 13:53:33 End 2024.02.17 @ 17:00:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 424 Rogue 420 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7c054c8-f79e-447f-9ace-b2d118b252a7