Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.19 @ 22:40:22 Player: motadol Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (117) 585 Value Destroyed (3348) 3348 Prototype IDs (95) 1900 Alien Tech Used (0) 0 Bonus (5473) 5473 TOTAL SCORE: 20006 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 221 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1476/1600 Matter 287/300 Energy 385/400 System Corruption 5% Temperature Warning (320) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Enhanced Fission Core Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Machine Analyzer Spectral Analyzer Advanced Signal Interpreter ECM Suite Experimental Reaction Control System Experimental Cloaking Device Centrium Light Armor Plating Graphene Brace Advanced Hacking Suite > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (10) --- Micro Fission Core Light Antimatter Reactor Field Propulsion Array Power Amplifier Layered Light Armor Plating Advanced System Restoration Module Enhanced Nova Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Propulsion Shielding Centrium Light Armor Plating Graphene Brace Advanced Hacking Suite Advanced System Restoration Module > --- WEAPON ----------- Hardcell Cannon Kinetic Spear > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Improved Quantum Reactor Field Propulsion Array Structural Scanner ECM Suite Experimental Reaction Control System Experimental Cloaking Device Enhanced Nova Cannon [Rating: 161] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Machine Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . 1 1 . . . . 1 . . . . . 1 . 2 . . Utility 11 | . . . . . 3 1 . . . . 1 2 . . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 314 | 2 13 11 2 6 86 31 10 3 5 . 9 18 3 . 28 1 25 30 6 1 24 Power 26 | . 1 1 . . 9 1 1 . . . 2 3 . . 4 . . 2 . . 2 Engine 5 | . 1 1 . . 2 1 . . . . . . . . . . . . . . . Core 18 | . . . . . 7 . 1 . . . 2 3 . . 3 . . 1 . . 1 Reactor 3 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 Propulsion 41 | 2 2 2 . . 13 7 1 . . . 1 8 . . 2 . 1 . 1 . 1 Treads 19 | 2 2 2 . . 13 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . 7 1 . . . 1 8 . . 2 . 1 . 1 . 1 Utility 155 | . 6 5 1 3 17 20 8 . 5 . 6 7 3 . 12 1 18 22 2 1 18 Device 102 | . 3 . . 1 5 16 4 . 3 . 2 5 3 . 7 1 17 20 1 . 14 Storage 7 | . 2 1 1 . . 1 . . . . . . . . . . 1 . . . 1 Processor 10 | . . . . . 4 1 . . . . 2 1 . . 1 . . 1 . . . Hackware 4 | . . . . . 1 1 . . . . . 1 . . . . . . . . 1 Protection 32 | . 1 4 . 2 7 1 4 . 2 . 2 . . . 4 . . 1 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | . 4 3 1 3 47 3 . 3 . . . . . . 10 . 6 6 3 . 3 Energy Gun 9 | . 2 1 . 1 4 . . . . . . . . . 1 . . . . . . Energy Cannon 7 | . 1 . . . . . . . . . . . . . . . 1 2 2 . 1 Ballistic Gun 18 | . 1 2 . 1 13 1 . . . . . . . . . . . . . . . Ballistic Cannon 22 | . . . . . 16 . . . . . . . . . 1 . 2 . 1 . 2 Launcher 10 | . . . . . 4 1 . 1 . . . . . . . . 3 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 9 1 . 2 . . . . . . 5 . . 1 . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 3 . . 2 . . . Special Melee Weapon 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . 1 . . . . . 12 . . . . . . Parts Lost 24 | . . 2 . 1 12 1 1 . . . 1 . . . . . . 1 . . 5 Power 5 | . . 1 . 1 2 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 4 . 1 . . . . . . . . . . . . . . Utility 12 | . . 1 . . 5 . . . . . 1 . . . . . . . . . 5 Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Highest Loss Streak 5 | . . 2 . 1 5 1 1 . . . 1 . . . . . . 1 . . 4 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 100 99 98 98 100 100 100 100 99 98 100 100 99 100 94 97 91 95 95 Engine 4 | . 14 13 14 14 2 . 4 . . . . . . . . . . . . . . Core 4 | . . . . . 6 5 2 7 7 7 6 5 5 5 4 5 5 4 4 4 6 Treads 11 | . 28 28 28 28 26 . . . . . . . . . . . . . . . . Flight 16 | . . . . . . 29 30 30 30 30 33 28 29 29 29 29 31 28 30 30 28 Device 10 | . 10 3 . . 2 11 8 7 14 7 12 16 17 17 16 17 10 18 17 15 20 Storage 6 | . 14 14 14 14 9 2 . . . . . . . . . . 4 4 4 4 4 Processor 11 | . . . . . 15 14 15 15 15 15 16 17 17 17 17 17 15 14 13 13 12 Hackware 5 | . . . . . 4 14 15 15 15 15 9 5 5 5 5 5 5 4 4 4 4 Protection 8 | . . 9 14 13 12 . 5 7 . 7 6 11 11 11 10 11 10 9 7 10 10 Energy Gun 4 | . 23 14 14 14 1 . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 3 12 . 13 6 6 7 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 8 . . . . . . . . . . . . . . 4 3 Launcher 2 | . . . . . . . . 7 7 7 6 5 5 5 5 5 4 3 . . . Slashing Weapon 2 | . . . . . . 7 7 7 7 7 6 5 5 5 4 5 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 14 31 33 51 53 61 20 16 14 14 14 15 25 25 23 26 25 44 47 48 46 54 Greatest Support 69 | 40 40 40 40 40 62 20 21 21 21 21 25 45 30 30 30 45 54 48 51 66 69 Greatest Overweight (x) 1 | . . . 1 1 1 . . . . . 1 . . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 11 | 8 12 15 19 20 20 6 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 Most Carried 20 | 6 13 15 15 16 20 16 5 5 5 5 5 5 5 5 5 5 10 10 8 8 10 Average Carried 10 | 6 9 14 15 15 18 6 4 4 5 5 4 4 5 5 4 5 8 9 7 8 8 Final Capacity 20 | 8 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 16 | 6 13 15 15 16 16 5 5 5 5 5 4 5 5 5 5 5 10 10 8 8 9 Class Distribution -------------------- 27% | Mutant 18% | Scavenger-Ninja 15% | Scavenger-Scout 14% | Scavenger-Mutant 7% | Hacker-Scout 7% | Infiltrator-Ninja 5% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Ninja | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Infiltrator-Ninja | -5/Warlord Ninja | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Ninja | -3/Research Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/DSF Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Matter Collected 4977 | 176 118 371 . 111 1885 385 49 28 61 78 70 219 . . 330 . 264 201 45 . 586 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4918 | . 565 251 . . 1852 189 . 23 . . 99 427 . . . . 246 476 45 . 745 Parts 244 | . 26 11 . . 90 15 . 1 . . 1 23 . . . . 10 30 2 . 35 Haulers Intercepted 9 | . 1 . . . 3 1 . . . . 1 1 . . . . . 2 . . . Recyclers Shooed 4 | . . 2 . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 4 1 . 3 . . . . . . . . . . . Prevented 6 | . . . . . . . . . . 2 . . 3 . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Combat Hostiles Destroyed 63 | . 12 8 . . 38 . . 1 . . . . . . . . . 4 . . . Melee 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . Guns 18 | . 11 4 . . 3 . . . . . . . . . . . . . . . . Cannons 26 | . . 3 . . 23 . . . . . . . . . . . . . . . . AOE 15 | . 1 . . . 10 . . . . . . . . . . . . 4 . . . Classes Destroyed 13 | . 4 2 . . 7 . . . . . . . . . . . . . . . . Worker 7 | . . . . . 2 2 . . . . . . . . . . . 2 . . 1 Builder 7 | . . . . . 3 2 . . . . . 2 . . . . . . . . . Hauler 9 | . 1 . . . 3 1 . . . . 1 1 . . . . . 2 . . . Recycler 11 | . . . . . 5 . . . . . . 1 . . . . 1 . . . 4 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . Watcher 26 | . 2 . . . 4 2 . . . . . 5 . . . . 2 4 1 . 6 Swarmer 11 | . 3 . . . 3 . . 1 . . . . . . . . . 4 . . . Grunt 39 | . 9 2 . . 28 . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Sentry 7 | . . 2 . . 5 . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 2 2 . . 7 2 . 1 . . 1 2 . . . . 1 6 1 . 2 Combat Bots Only 6 | . 2 2 . . 6 . . 1 . . . . . . . . . 4 . . . Max Kills in Single Turn 4 | . 1 1 . . 3 1 . 1 . . 1 1 . . . . 1 4 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 3 . . . . . . . . . . . . 3 . . . Melee 1 | . . . . . 1 . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Damage Taken 6276 | . 337 482 . 167 2725 176 107 46 . 8 52 39 . . . 66 185 471 . . 1415 Core 727 | . 68 40 . . 280 28 . 25 . . 14 19 . . . . . 129 . . 124 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 246 | . . . . . . . . . . . . . . . . . 42 50 . . 154 Regen/Repaired (Parts) 917 | . 144 . . . 101 . . . . . 99 23 . . . . 373 . 92 . 85 Core Remaining (%) 87 | 100 . . . 56 49 . . . . 92 98 . . . . 98 100 90 . 100 92 Volleys Fired 266 | . 45 32 . . 153 . . . . . 2 1 . . . . 4 9 1 . 19 Largest 2 | . 2 2 . . 2 . . . . . 1 1 . . . . 1 1 1 . 1 Hottest 120 | . 90 110 . . 107 . . . . . 30 30 . . . . 88 113 120 . 120 Shots Fired 472 | . 88 62 . 1 283 . . . . . 2 1 . . . . 5 9 1 . 20 Gun 245 | . 88 49 . 1 107 . . . . . . . . . . . . . . . . Cannon 200 | . . 13 . . 160 . . . . . . . . . . . 4 2 1 . 20 Launcher 27 | . . . . . 16 . . . . . 2 1 . . . . 1 7 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 288 | . 14 17 . 1 237 . . . . . . . . . . . 2 . . . 17 Thermal 124 | . 43 45 . . 30 . . . . . . . . . . . . 2 1 . 3 Explosive 27 | . . . . . 16 . . . . . 2 1 . . . . 1 7 . . . Electromagnetic 33 | . 31 . . . . . . . . . . . . . . . 2 . . . . Robot Hit Streak 18 | . 10 18 . . 12 . . . . . . . . . . . . 1 . . . Robot Miss Streak 6 | . 3 3 . . 6 . . . . . . . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 362 | . 54 39 7 1 180 13 . 2 . . 5 12 . . . . 11 17 2 . 19 Core Hits 174 | . 26 14 . . 85 6 . . . . 2 7 . . . . 4 19 1 . 10 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . 3 2 . . 12 . . . . . 2 . . . . . . 1 . . 4 Burn 5 | . 2 2 . . 1 . . . . . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . Blast 9 | . . . . . 9 . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . . . . 1 . . 4 Melee Attacks 386 | . . . 7 1 22 49 1 3 . . 39 46 1 1 1 3 56 66 18 . 72 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 229 | . . . . . 21 49 1 3 . . 39 46 1 1 . 3 56 9 . . . Piercing 147 | . . . . . . . . . . . . . . . . . . 57 18 . 72 Entropic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Sneak Attacks 37 | . . . 7 1 1 6 . . . . 1 5 . . . . 2 5 2 . 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11494 | . 778 528 . . 4943 667 . 64 . . 209 627 . . . . 558 1618 143 . 1359 Guns 2189 | . 707 350 . . 1132 . . . . . . . . . . . . . . . . Cannons 2791 | . . 178 . . 2613 . . . . . . . . . . . . . . . . Explosions 1519 | . 71 . . . 973 . . . . . . . . . . . . 475 . . . Melee 4986 | . . . . . 216 667 . 64 . . 209 627 . . . . 558 1143 143 . 1359 Ramming 9 | . . . . . 9 . . . . . . . . . . . . . . . . Kinetic 3561 | . 83 125 . . 3353 . . . . . . . . . . . . . . . . Thermal 1201 | . 406 403 . . 392 . . . . . . . . . . . . . . . . Explosive 1448 | . . . . . 973 . . . . . . . . . . . . 475 . . . Electromagnetic 289 | . 289 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2382 | . . . . . 216 667 . 64 . . 209 627 . . . . 558 41 . . . Piercing 2604 | . . . . . . . . . . . . . . . . . . 1102 143 . 1359 Highest Corruption 6 | . 1 1 1 1 1 1 1 1 1 1 1 . . . . . 2 2 . . 6 Average Corruption 1 | . 1 1 1 1 1 1 1 1 1 1 1 . . . . . 1 1 . . 3 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . 5 Corruption Blocked 37 | . . . . . . . . . . . . . . . . . 37 . . . . Effects 63 | . 4 4 9 5 6 4 1 . 1 3 5 . . . . . 2 3 . . 16 Message Errors 14 | . . . 2 1 1 3 . . . 1 1 . . . . . . 2 . . 3 Matter Fused 14 | . 1 1 2 2 . . . . . 1 1 . . . . . . 1 . . 5 Heat Flow Errors 8 | . 1 . 2 . 1 1 . . . . 1 . . . . . 1 . . . 1 Energy Discharges 5 | . . 1 . . 1 . . . . 1 1 . . . . . . . . . 1 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . 1 1 . 1 1 . . . 1 . 1 . . . . . . . . . 1 Data Loss (major) 7 | . 1 . 2 . 1 . 1 . . . . . . . . . . . . . 2 Misfires 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 Alerts 3 | . . 1 1 . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 853 | . . 7 . . 65 161 . 18 . . . 105 . . . . 23 118 5 . 351 Projectiles 53 | . . 7 . . 46 . . . . . . . . . . . . . . . . Explosions 14 | . . . . . 7 . . . . . . . . . . . . 7 . . . Melee 786 | . . . . . 12 161 . 18 . . . 105 . . . . 23 111 5 . 351 Knockbacks 30 | . . . . . 30 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . 25 . . . . . . . . . . . . . . . . Secondary 5 | . . . . . 5 . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . 5 . . . 24 . . . . . . . . . . . . 76 . . . Shots 7 | . 1 . . . 2 . . . . . . . . . . . . 4 . . . Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 481 | . 211 450 220 . 481 119 . 1 . . 93 75 . . . 29 150 106 226 74 405 Average Temperature 75 | . 67 147 97 . 122 54 . 1 . . 35 55 . . . 17 37 14 49 29 63 Received Heat Transfer 1978 | . 141 238 . . 1458 45 12 9 . . 12 . . . . 9 . 9 . . 45 Effects 14 | . . 4 . . 9 . . . . . . . . . . . . . . . 1 Shutdowns 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Interference 7 | . . 3 . . 4 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Heat Transferred 3356 | . 1210 1184 . . 962 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Peak Influence 559 | . 241 142 . 59 559 378 . . . . 284 208 . . . . 159 513 306 231 358 Initial 236 | . . 42 . . . 236 . . . . 67 1 . . . . 37 78 218 231 138 Average 176 | . 124 32 . 24 328 255 . . . . 117 59 . . . . 71 283 266 231 179 Maximum Alert Level 2 | . 1 . . . 2 1 . . . . 1 1 . . . . . 2 1 1 1 Low Security (%) 59 | 100 82 100 . 100 13 26 . . . . 81 99 . . . . 100 18 . . 67 Level 1 33 | . 17 . . . 56 73 . . . . 18 . . . . . . 78 100 100 32 Level 2 6 | . . . . . 29 . . . . . . . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . . . 9 3 . 1 . . 2 3 . . . . 6 4 . 1 3 Investigation 9 | . 1 . . . 2 1 . . . . . 2 . . . . 3 . . . . Extermination 10 | . . . . . . 1 . . . . 1 1 . . . . 2 3 . . 2 Reinforcement 13 | . 1 . . . 6 1 . . . . 1 . . . . . 1 1 . 1 1 Assault 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 1 . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Distress Signals 17 | . 1 . . . 7 2 . . . . 3 . . . . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 308 | . 21 16 . 5 71 23 7 6 . 4 10 10 . . 10 4 28 40 1 1 51 Peak Tracking Total 14 | . 3 7 . 4 8 4 6 6 . 4 7 2 . . 5 4 6 9 1 1 14 Tactical Retreats 51 | . 3 . . . 3 8 2 3 . 2 5 1 . . . 2 8 8 . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Traps Triggered 20 | . . . . 1 2 3 . . . . 2 . . . . . 3 2 . 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 27 | . . . . . . . . 2 . 1 . . 1 . 21 1 . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Machines Disabled 8 | . 1 2 . . 2 1 . . . . . . . . . . 1 . . . 1 Max in Single Turn 1 | . 1 1 . . 1 1 . . . . . . . . . . 1 . . . 1 Garrison Access 4 | . . . . . . . . . . . . 1 . . . . 1 1 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Machines Accessed 87 | . 8 . 1 1 7 20 1 . . . 7 12 1 1 2 . 10 5 3 . 8 Terminals 27 | . 6 . . . 4 13 . . . . . 1 . . . . 1 1 1 . . Fabricators 7 | . . . . . . . . . . . 1 2 . . . . 1 1 . . 2 Repair Stations 12 | . 1 . . . 2 . . . . . 3 2 . . . . 1 . 1 . 2 Recycling Units 10 | . 1 . . . . 2 . . . . 1 2 . . . . 3 . . . 1 Scanalyzers 7 | . . . . . 1 1 . . . . . 3 . . . . 2 . . . . Garrison Access 17 | . . . . . . 4 . . . . 2 2 . . . . 2 3 1 . 3 Total Hacks 204 | . 30 . 23 1 19 42 1 . . . 11 22 1 1 2 . 25 6 7 . 13 Successful 105 | . 11 . 23 1 10 12 1 . . . 5 12 1 1 2 . 12 3 3 . 8 Failed 98 | . 18 . . . 9 30 . . . . 6 10 . . . . 13 3 4 . 5 Catastrophic 18 | . 2 . . . 4 5 . . . . 2 2 . . . . 2 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 203 | . 16 . . . 10 12 . . . . 35 49 . . . . 35 24 6 . 16 Terminals 69 | . 23 . . . 11 27 . . . . . 3 . . . . 1 1 3 . . Fabricators 9 | . . . . . . . . . . . 1 2 . . . . 1 2 . . 3 Repair Stations 34 | . 6 . . . 6 . . . . . 7 4 . . . . 2 . 3 . 6 Recycling Units 22 | . 1 . . . . 4 . . . . 1 6 . . . . 9 . . . 1 Scanalyzers 20 | . . . . . 2 6 . . . . . 4 . . . . 8 . . . . Garrison Access 21 | . . . . . . 5 . . . . 2 3 . . . . 4 3 1 . 3 Terminal Hacks 49 | . 5 . 23 1 2 9 1 . . . . 1 1 1 2 . 1 1 1 . . Record 23 | . . . 23 . . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Open Door 6 | . . . . 1 . . 1 . . . . . 1 1 2 . . . . . . Open DSF 4 | . . . . . . . . . . . . 1 . . . . 1 1 1 . . Level Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 1 1 . . . . 1 1 . . 2 Network Status 5 | . . . . . . . . . . . 1 1 . . . . 1 1 . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 27 | . 5 . . . 6 . . . . . 4 3 . . . . 2 . 2 . 5 Scan Component 16 | . 3 . . . 3 . . . . . 3 2 . . . . 1 . 1 . 3 Repair 11 | . 2 . . . 3 . . . . . 1 1 . . . . 1 . 1 . 2 Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 10 | . . . . . 2 2 . . . . . 2 . . . . 4 . . . . Insert Component 8 | . . . . . 1 2 . . . . . 2 . . . . 3 . . . . Analyze 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 . . . . 1 1 . . 1 Seal Access 4 | . . . . . . . . . . . . 1 . . . . 1 1 . . 1 Unauthorized Hacks 8 | . 1 . . . . 1 . . . . . 3 . . . . 3 . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . 1 . . . . . 3 . . . . 3 . . . . Reject 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Mask 6 | . 1 . . . . 1 . . . . . 2 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . . . 6 18 . . . . 5 7 . . . . 6 3 2 . 7 Full Trace Events 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 127 | . . . . . 1 1 . . . . 29 45 . . . . 22 21 . . 8 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 2 . . . 3 . . . . . 1 1 . . . . 1 . 1 . 2 Time 388 | . 52 . . . 108 . . . . . 38 51 . . . . 54 . 19 . 66 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . . 1 . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . 6 1 . . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . Combat 4 | . . . 3 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . 6 1 . . . . . . . . . . . . . . . . . parse_system 7 | . . . 6 1 . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Total Allies 10 | . . 3 . . . . . . 4 . . . . . . . 3 . . . . Largest Group 4 | . . 3 3 3 . . . . 4 4 . . . . . . 3 . . . . Highest-Rated Group 243 | . . 40 40 40 . . . . 157 157 . . . . . . 243 . . . . Highest-Rated Ally 81 | . . 16 16 16 . . . . 41 41 . . . . . . 81 . . . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . 4 . . . . . . . . . . . . . . . . . STAY 2 | . . . . 2 . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . . . . . . . . . . . Ally Attacks 39 | . . . . 7 . . . . . 9 . . . . . . 23 . . . . Total Damage 1258 | . . . . 101 . . . . . 546 . . . . . . 611 . . . . Kills 9 | . . . . 3 . . . . . 4 . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . 1 1 2 . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 39 | . . . . . . . . . . . 10 13 . . . . 6 6 1 . 3 Main Access 3 | . . . . . . . . . . . 1 1 . . . . . 1 . . . Branch Access 4 | . . . . . . . . . . . 1 1 . . . . 1 1 . . . Emergency Access 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . 1 1 . . . . . 1 . . 1 Component Schematics 4 | . . . . . . . . . . . 2 2 . . . . . . . . . Prototype Schematics 7 | . . . . . . . . . . . . 2 . . . . 2 2 . . 1 Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Active Terminals 4 | . . . . . . . . . . . 1 1 . . . . . 1 . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Turns Passed 17056 | 3 1134 1352 1019 840 2920 1477 198 104 567 298 910 1171 98 27 949 177 1158 1005 239 14 1396 Spaces Moved 26613 | 1 547 707 450 336 1198 3508 586 291 1425 822 2353 3148 372 106 1284 350 2630 2169 621 62 3647 Core . | . . . . . . . . . . . . . . . . . . . . . . Treads 3239 | 1 547 707 450 336 1198 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 23374 | . . . . . . 3508 586 291 1425 822 2353 3148 372 106 1284 350 2630 2169 621 62 3647 Fastest Speed 5 | 160 160 160 160 240 155 29 29 29 29 29 26 5 23 23 23 5 5 6 17 5 5 Average Speed 42 | 160 160 160 223 240 164 30 30 29 29 29 26 24 23 23 23 22 20 20 17 19 18 Slowest Speed 240 | 160 160 160 240 240 240 40 31 29 29 29 109 28 23 23 26 23 90 93 17 90 97 Overloaded Moves 115 | . . . . . . . . . . . . 10 . . . 3 10 24 . 12 56 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . . . 23 1 3 . 2 5 16 . . . . 9 14 1 . 24 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 2 90 97 92 56 76 70 54 58 90 79 45 75 54 34 98 57 49 49 12 78 55 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 23 | . . 1 1 . . . . . 2 . 15 . . . . . 4 . . . . Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 3 . . 3 3 2 4 . . . . . . . . . . . Spaces Dug 351 | . . . . . 72 27 1 . . . 44 28 1 1 1 3 38 68 16 . 51 Terrain Destroyed 524 | . 7 . . . 181 27 1 . . . 44 37 1 1 1 3 42 84 16 . 79 Melee 226 | . . . . . 12 27 1 . . . 29 28 1 1 1 3 35 34 15 . 39 Projectile 49 | . . . . . 29 . . . . . . . . . . . 3 2 1 . 14 AOE 249 | . 7 . . . 140 . . . . . 15 9 . . . . 4 48 . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res DSF Acc Total 31091 | 2 721 872 459 369 1819 3818 599 302 1577 878 2582 3450 381 106 1937 442 3177 2613 724 62 4201 Wait 3312 | . 94 98 . 23 303 221 4 5 145 59 166 235 4 . 593 89 447 337 76 . 413 Move 26409 | . 546 706 449 335 1197 3462 583 284 1424 818 2342 3117 371 105 1283 349 2611 2143 618 61 3605 Hop 84 | . . . . . . 22 1 3 . 1 5 14 . . . . 9 11 1 . 17 Pick Up 105 | . 13 11 . 1 28 10 . 1 . . 5 7 . . 2 . 11 5 2 . 9 Fast Attach 69 | . 3 5 . 2 7 7 . 2 3 . 3 5 2 . 25 . . 2 1 . 2 Attach 50 | . 1 2 . . 16 8 1 . . . 3 . . . . . 1 8 3 . 7 Detach 16 | . . . . . 2 1 . . . . 1 . . . 3 . . 5 1 . 3 Swap 195 | 2 9 4 2 4 63 16 9 1 2 . 3 13 1 . 3 1 24 20 2 1 15 Drop 146 | . 10 14 1 3 26 22 . 3 3 . 5 12 2 . 27 . 4 7 1 . 6 Fire 266 | . 45 32 . . 153 . . . . . 2 1 . . . . 4 9 1 . 19 Melee 386 | . . . 7 1 22 49 1 3 . . 39 46 1 1 1 3 56 66 18 . 72 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . . . . 8 . . . . . 10 . . . 33 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -3/Research (discovered 6 exits: *Res x3 / *Arm / Tes x2) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 526 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Central database locked down 953 | -10/Materials | Repaired Lgt. Treads 982 | -10/Materials | Repaired Lgt. Assault Rifle 1129 | -10/Materials | Discovered new exit (range 6) 1138 | -10/Materials | Entered Mines 1174 | -10/Mines | Discovered exit to Materials (range 16) 1184 | -10/Mines | Assembled infested the area 1405 | -10/Mines | Discovered exit to Materials (range 5) 1752 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1868 | -10/Mines | Learned 8 Materials zone layouts 2224 | -10/Mines | Learned location of Storage (-9) 2226 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2482 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2484 | -10/Mines | Discovered new exit (range 5) 2490 | -10/Mines | Entered Exiles 2490 | -10/Exiles | Accompanied by 3 allies 2511 | -10/Exiles | Discovered new exit (range 15) 2530 | -10/Exiles | Met 8R-AWN 2570 | -10/Exiles | Met EX-HEX 2690 | -10/Exiles | Met EX-DEC 2744 | -10/Exiles | Visited The Gauntlet 3075 | -10/Exiles | Learned location of Zion (-7) 3140 | -10/Exiles | Met EX-BIN 3482 | -10/Exiles | Discovered new exit (range 14) 3509 | -10/Exiles | Entered Mines 3509 | -9/Mines | Accompanied by 3 allies 3601 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4116 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4330 | -9/Mines | Discovered new exit (range 5) 4349 | -9/Mines | Entered Materials 4349 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4350 | -8/Materials | Identified exit to Factory 4650 | -8/Materials | Build established: Scavenger-Mutant 4940 | -8/Materials | Repaired Rocket Launcher 6035 | -8/Materials | Build established: Mutant 6180 | -8/Materials | Repaired Imp. Light Armor Plating 6219 | -8/Materials | Repaired Scythe 6852 | -8/Materials | Build established: Scavenger-Mutant 7149 | -8/Materials | First assault squad dispatched 7248 | -8/Materials | Core integrity fell below 50% 7269 | -8/Materials | Entered Factory 7269 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7294 | -7/Factory | Lost 5 parts (1p2n1u1w) 7390 | -7/Factory | Found Prototype Launcher 7403 | -7/Factory | Identified exit to Factory 7465 | -7/Factory | Identified exit to Lower Caves 7548 | -7/Factory | Build established: Scavenger-Scout 7788 | -7/Factory | Identified Rocket Array 8746 | -7/Factory | Entered Lower Caves 8757 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8784 | -7/Lower Caves | Encountered a Warlord checkpoint 8803 | -7/Lower Caves | Spotted B-75 Beast 8889 | -7/Lower Caves | Discovered new exit (range 2) 8889 | -7/Lower Caves | Identified exit to Lower Caves 8944 | -7/Lower Caves | Entered another Lower Caves area 8968 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9023 | -7/Lower Caves | Learned 8 Factory zone layouts 9030 | -7/Lower Caves | Discovered new exit (range 14) 9041 | -7/Lower Caves | Identified exit to Zion 9048 | -7/Lower Caves | Entered Zion 9055 | -7/Zion | Found Prototype Device 9055 | -7/Zion | Identified Bomb Factory No. 2 9084 | -7/Zion | Discovered new exit (range 14) 9093 | -7/Zion | Learned location of Warlord (-5) 9100 | -7/Zion | System corruption cleaned by Quarantine Array 9121 | -7/Zion | Identified exit to Deep Caves 9139 | -7/Zion | Build established: Hacker-Scout 9179 | -7/Zion | Learned location of Quarantine (-2) 9254 | -7/Zion | Imprinted 9256 | -7/Zion | Declared Zion's savior 9293 | -7/Zion | Learned location of 1 exit from Factory 9449 | -7/Zion | Identified exit to Proximity Caves 9615 | -7/Zion | Entered Proximity Caves 9615 | -6/Proximity Caves | Accompanied by 4 allies 9913 | -6/Proximity Caves | Entered Factory 9913 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9914 | -6/Factory | Identified exit to Extension 9915 | -6/Factory | Identified exit to Factory 10011 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10226 | -6/Factory | Retrieved Zion intel report: Branch Access 10226 | -6/Factory | Identified exit to Lower Caves 10262 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10269 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10358 | -6/Factory | Retrieved Zion intel report: Component Schematics 10363 | -6/Factory | Retrieved Zion intel report: Emergency Access 10370 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10373 | -6/Factory | Discovered exit to Factory (range 3) 10385 | -6/Factory | Repaired Imp. Light Armor Plating 10424 | -6/Factory | Retrieved Zion intel report: Active Terminals 10463 | -6/Factory | Retrieved Zion intel report: Main Access 10691 | -6/Factory | Retrieved Zion intel report: Component Schematics 10823 | -6/Factory | Entered another Factory area 10823 | -5/Factory | Evolved 2 slots: Utility x2 10835 | -5/Factory | Identified exit to DSF 11052 | -5/Factory | Retrieved Zion intel report: Active Terminals 11095 | -5/Factory | Retrieved Zion intel report: Main Access 11095 | -5/Factory | Identified exit to Factory 11212 | -5/Factory | Build established: Scavenger-Ninja 11225 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11311 | -5/Factory | Retrieved Zion intel report: Emergency Access 11485 | -5/Factory | Repaired Imp. Flight Unit? 11523 | -5/Factory | Retrieved Zion intel report: Component Schematics 11651 | -5/Factory | Retrieved Zion intel report: Trap Installations 11695 | -5/Factory | Retrieved Zion intel report: Branch Access 11695 | -5/Factory | Identified exit to Upper Caves 11778 | -5/Factory | Spotted B-75 Beast 11788 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11837 | -5/Factory | Retrieved Zion intel report: Guard Positions 11845 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11862 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11902 | -5/Factory | Build established: Infiltrator-Ninja 11979 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11989 | -5/Factory | Retrieved Zion intel report: Component Schematics 11994 | -5/Factory | Entered Upper Caves 12074 | -5/Upper Caves | Discovered new exit (range 8) 12078 | -5/Upper Caves | Identified exit to Upper Caves 12092 | -5/Upper Caves | Entered another Upper Caves area 12092 | -5/Upper Caves | Discovered exit to Factory (range 20) 12093 | -5/Upper Caves | Identified exit to Warlord 12103 | -5/Upper Caves | Learned Factory stockpile data 12119 | -5/Upper Caves | Entered Warlord 12137 | -5/Warlord | Discovered new exit (range 9) 12138 | -5/Warlord | Identified exit to Proximity Caves 12188 | -5/Warlord | Rebuked by Warlord 12212 | -5/Warlord | Warlord's base attacked by MAIN.C 12270 | -5/Warlord | Found Prototype Piercing Weapon 12270 | -5/Warlord | Identified Vortex Lance 12296 | -5/Warlord | Found Prototype Processor 12296 | -5/Warlord | Identified Spectral Analyzer 12303 | -5/Warlord | Found Prototype Device 12303 | -5/Warlord | Identified Exp. Cloaking Device 12340 | -5/Warlord | Opened side exit 12447 | -5/Warlord | Found Prototype Energy Gun 12447 | -5/Warlord | Identified Vortex Shotgun 12449 | -5/Warlord | Found Vortex Lance 12516 | -5/Warlord | Found System Purifier 12562 | -5/Warlord | Warlord forces counterattacked 12887 | -5/Warlord | Warlord base infiltrated, sounded retreat 12888 | -5/Warlord | Enhanced Grunt warped into view 12888 | -5/Warlord | Enhanced Grunt warped into view 12888 | -5/Warlord | Enhanced Grunt warped into view 12888 | -5/Warlord | Enhanced Demolisher warped into view 12888 | -5/Warlord | Enhanced Demolisher warped into view 12888 | -5/Warlord | Enhanced Demolisher warped into view 12921 | -5/Warlord | Spotted Striker 13038 | -5/Warlord | Spotted Executioner 13068 | -5/Warlord | Entered Proximity Caves 13079 | -4/Proximity Caves | Spotted B-86 Titan 13086 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 13208 | -4/Proximity Caves | Discovered exit to Factory (range 22) 13245 | -4/Proximity Caves | Entered Factory 13245 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13255 | -4/Factory | Spotted B-86 Titan 13424 | -4/Factory | Discovered new exit (range 20) 13430 | -4/Factory | Identified exit to Research 13431 | -4/Factory | Identified exit to DSF 13663 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13723 | -4/Factory | Repaired Centrium Light Armor Plating 13768 | -4/Factory | Discovered new exit (range 23) 13773 | -4/Factory | Identified exit to Upper Caves 14046 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14054 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14150 | -4/Factory | Retrieved Zion intel report: Branch Access 14167 | -4/Factory | Retrieved Zion intel report: Emergency Access 14347 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14348 | -4/Factory | Zion Hacker squad teleported in 14394 | -4/Factory | Discovered exit to Research (range 15) 14403 | -4/Factory | Entered Research 14403 | -3/Research | Evolved 2 slots: Utility x2 14411 | -3/Research | Discovered new exit (range 4) 14413 | -3/Research | Identified exit to Armory 14457 | -3/Research | Retrieved Zion intel report: Branch Access 14457 | -3/Research | Identified exit to Testing 14567 | -3/Research | Identified exit to DSF 14691 | -3/Research | Build established: Scavenger-Ninja 14747 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14864 | -3/Research | Spotted B-86 Titan 14957 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15168 | -3/Research | Retrieved Zion intel report: Active Terminals 15169 | -3/Research | Cargo convoy interrupted 15205 | -3/Research | Retrieved Zion intel report: Main Access 15205 | -3/Research | Identified exit to Research 15365 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15396 | -3/Research | Spotted B-86 Titan 15408 | -3/Research | Entered another Research area 15408 | -2/Research | Evolved 2 slots: Propulsion x2 15432 | -2/Research | Repaired Imp. Propulsion Shielding 15468 | -2/Research | Spotted B-90 Cyclops 15613 | -2/Research | Retrieved Zion intel report: Trap Installations 15647 | -2/Research | Identified exit to DSF 15647 | -2/Research | Entered DSF 15657 | -2/DSF | Discovered new exit (range 24) 15659 | -2/DSF | Additional patrols routed to DSF 15661 | -2/DSF | Identified exit to Access 15661 | -2/DSF | Entered Access 15661 | -1/Access | Evolved 2 slots: Utility x2 16068 | -1/Access | Energy Cycler disabled 16142 | -1/Access | Repaired Broken Mic. Antimatter Reactor? 16173 | -1/Access | Retrieved Zion intel report: Active Terminals 16405 | -1/Access | Repaired Imp. Propulsion Shielding? 16548 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 16788 | -1/Access | Spotted B-99 Colossus 16909 | -1/Access | Retrieved Zion intel report: Prototype Schematics 16918 | -1/Access | Terminal network hard line cut 17045 | -1/Access | Spotted B-99 Colossus 17056 | -1/Access | Discovered new exit (range 5) 17057 | -1/Access | Identified exit to Surface 17057 | *** | Escaped! Last Messages --------------- 17038_ Slug penetrates Wall. 17038_ Penetrated by Slug. 17038_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 17041_ Structural Scanner destroyed. 17041_ Penetrated by Slug. 17045_ Slug penetrates Wall. 17045_ Penetrated by Slug. 17046_ Slug penetrates Wall. 17046_ Penetrated by Slug. 17047_ Adv. Sensor Array destroyed. 17047_ Knocked back. 17047_ >> Machine Analyzer network decryption results: 17047_ Terminal x2 17047_ U-05 Engineer lays Concrete. 17054_ >> Machine Analyzer network decryption results: 17054_ Terminal x3 17056_ The Access Shell folds into the floor. 17056_ EXIT=FOUND 17057_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??# #?????????????????????????????? #????????? | | ??# #?????????????????????????????? #????????? | | ??# #?????????????????????????????# #????????? | | ??# #??????????????????????????"??# #????????? | | ??+ #????????????????????????""""?# #????????? | | ??# ?????"""T"""???????????"""""?# #????????? | | ??# #?????"""?"""????????????"""""# #????????? | | ??# #????????????????????????""""?# #????????? | | ?# #?????????????????????????"???# #????????? | | # #?????????????????????????????# #?######## | | # ####??????????????????????????# #? | | ########+###############+### # | | # # " | | / """ | | # ########################## # """ | | # ######????????????????????????# #????"? | | ### ##????????????????????????????# #????????? | | ##????????????????????????????# #????????? | | ##????????????????????????????# #????????? | | ##????????????????????###?????# #????????? | | ##???????????########## #######k #????????? | | ### ##???????????" #????????? | | ## #????????????" #????????? | | ## #????????????" #????????? | | ## ???????????" #????????? | | ## ??????????" "@ #????????? | | ## ?????????" "" #????????? | | ## ???????" #????????? | | ######### ??????" #????????? | | ##??????? ?????" """ """ #????????? | | ##???????? ???" """T""" #????????? | | ##?????????######??########## ####### #????????? | | ##??????????????????????????###?????# #????????? | | + ??????????????????????????????????? #????????? | | ###??????????????????????????????????? #????????? | | ###??????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????" | | ????????????????????T"????????????????T" ???????"" | | ????????????????????""????????????????"" ????????" | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 100 Energy Generation 36 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 78 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 24 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Ion Cannon | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Great Axe | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Enh. Optical Array | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Force Booster | -6/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Scythe | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Hvy. Hammer | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Spear | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Adv. Plasma Cannon | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Huge Storage Unit | -5/Factory | Z-intel Adv. Hacking Suite | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Exp. Cesium-ion Thruster | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Insulated Plating | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Imp. Corruption Screen | -5/Factory | Z-intel Seismic Detector | -5/Factory | Z-intel Thermal Shield | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Imp. Actuator Array | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel Adv. System Restoration Module | -5/Factory | Z-intel Centrium Light Armor Plating | -4/Factory | Scanalyzed Tri-rail Accelerator | -4/Factory | Z-intel Cld. Fission Core | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Enh. Force Rifle | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel F-cell Engine | -4/Factory | Z-intel Imp. Thermal Defense Suite | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Cld. Cesium-ion Thruster | -4/Factory | Z-intel Prc. Matter Filter | -3/Research | Z-intel Adv. Dynamic Insulation System | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Plasma Lance | -3/Research | Z-intel Exp. Terrain Scan Processor | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Centrium Heavy Armor Plating | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Plasma Sword | -3/Research | Z-intel Exp. Thermal Generator | -3/Research | Z-intel Ionic Axe | -3/Research | Z-intel Imp. Matter Compressor | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Exp. Matter Compressor | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Impact Mace | -3/Research | Z-intel Graviton Reactor | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Imp. Energy Well | -3/Research | Z-intel Centrium Greatsword | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Robot Schematics ------------------ A-15 Conveyor | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Derelict Escape Dodgeball, But With Guns Explorer Freeware Knowing Is Half The Battle Rockin' Loadout True Hacker Challenges ------------ None Game ------ Seed VisualPhaseCharger Manual? 0 Play Time 11:38:42 Cumulative 64.7 hours Start 2023.12.10 @ 22:40:40 End 2023.12.19 @ 22:40:22 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f913d104-a073-4b4a-86e1-78e84dec29e6