Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 17:58:50 Player: DaddyWalrus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (227) 1135 Value Destroyed (7836) 7836 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 15583 Bonus ------- High Alert Combat Kills 795 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1150 Matter 181/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Field Recycling Unit (0) Long-range Proton Cannon Ion Burst Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Core Analyzer Improved Phase Shifter Improved Integration Mediator > --- WEAPON ----------- Neutron Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Myomer Leg Matter Compressor Plasma Rifle Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Ion Burst Cannon Neutron Cannon Coil Gun [Rating: 88] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Improved Lightning Gun Energy Cannon Ion Burst Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . 2 . . 2 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . 1 1 . . . . . 1 1 . . Utility 5 | . . 1 1 1 . 1 . . 1 . . . Weapon 2 | . . . . . . 1 . . . 1 . . Parts Attached 327 | 7 4 21 38 31 43 106 28 1 17 27 3 1 Power 34 | 1 1 1 3 5 4 9 3 . 4 3 . . Engine 15 | 1 1 1 . 4 1 3 2 . 2 . . . Core 17 | . . . 3 1 3 5 1 . 2 2 . . Reactor 2 | . . . . . . 1 . . . 1 . . Propulsion 85 | 2 . 2 9 9 10 37 6 1 3 4 2 . Treads 41 | 2 . 2 7 8 9 3 4 1 1 4 . . Leg 33 | . . . 1 . . 28 2 . . . 2 . Wheel 3 | . . . 1 . . . . . 2 . . . Hover 7 | . . . . . 1 6 . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 82 | 2 3 7 8 8 8 26 7 . 4 8 . 1 Device 50 | 1 1 4 4 4 4 20 5 . 1 5 . 1 Storage 8 | 1 1 1 . 1 . 2 . . 1 1 . . Processor 8 | . 1 1 . 2 . 2 . . 1 1 . . Hackware . | . . . . . . . . . . . . . Protection 16 | . . 1 4 1 4 2 2 . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 126 | 2 . 11 18 9 21 34 12 . 6 12 1 . Energy Gun 34 | 1 . 6 5 1 5 8 2 . 3 3 . . Energy Cannon 25 | . . . 3 2 4 9 2 . 1 4 . . Ballistic Gun 32 | 1 . 5 4 1 10 4 4 . 1 2 . . Ballistic Cannon 19 | . . . . 3 2 9 . . 1 3 1 . Launcher 5 | . . . . . . 3 2 . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon 6 | . . . 6 . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 1 6 6 . . . . . . Parts Lost 51 | . 1 4 6 1 2 19 2 3 2 5 6 . Power 1 | . . . . . . . . 1 . . . . Propulsion 21 | . . 1 4 . 1 9 . 2 1 2 1 . Utility 13 | . 1 . 1 . . 5 1 . 1 1 3 . Weapon 16 | . . 3 1 1 1 5 1 . . 2 2 . Highest Loss Streak 7 | . 1 4 4 1 1 7 1 2 2 2 2 . Average Slot Usage (%) 93 | . 99 100 97 99 99 95 99 95 92 80 39 1 Engine 4 | . 14 11 1 10 10 1 3 5 2 . . . Core 7 | . . . 7 4 4 11 8 6 8 9 4 . Treads 18 | . 28 33 30 29 30 6 9 22 17 17 3 . Leg 6 | . . . 1 . . 16 16 . . . 2 . Device 14 | . 8 6 7 6 11 23 19 20 16 10 7 1 Storage 7 | . 14 11 9 9 15 5 6 6 5 5 . . Processor 8 | . 5 11 9 15 6 4 6 6 9 12 11 . Protection 4 | . . 4 9 5 4 3 6 6 4 4 . . Energy Gun 4 | . 14 7 8 1 4 3 5 6 8 2 . . Energy Cannon 4 | . . . 3 5 2 6 5 6 1 7 1 . Ballistic Gun 5 | . 14 14 5 1 6 4 5 6 2 7 2 . Ballistic Cannon 1 | . . . . 4 . 2 . . 3 1 2 . Naked Turns 146 | . . . . . . . . . . . 75 71 Heaviest Build 90 | 12 25 50 58 85 77 78 60 59 70 90 79 12 Greatest Support 120 | 40 40 60 82 82 80 89 91 91 94 120 77 3 Greatest Overweight (x) 4 | . . . 1 3 1 4 . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 10 12 12 16 16 16 10 10 14 18 12 4 Average Capacity 10 | 5 6 11 12 13 16 10 10 10 10 10 5 4 Most Carried 16 | 4 8 12 12 16 16 16 10 10 11 12 12 4 Average Carried 10 | 1 5 10 11 12 15 9 9 9 9 9 4 3 Final Capacity 16 | 6 10 12 12 16 16 10 10 10 10 12 4 4 Final Carried 16 | 4 8 12 12 16 16 10 10 9 10 12 3 4 Class Distribution -------------------- 29% | Scavenger-Tank 28% | Scavenger-Mutant 23% | Mutant 11% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Matter Collected 5844 | 270 102 595 392 586 857 1706 566 29 165 576 . . Remotely 378 | 70 20 288 . . . . . . . . . . Salvage Created 11576 | 97 233 871 1234 1425 1972 3391 899 192 380 882 . . Parts 471 | 3 17 42 54 54 86 127 31 5 9 43 . . Haulers Intercepted 13 | . . . 2 2 2 6 . . 1 . . . Recyclers Shooed 24 | . 3 1 . 5 8 5 . . . 2 . . Parts Field Recycled 5 | . . . . 5 . . . . . . . . Retrieved Matter 65 | . . . . 65 . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 21 5 . . . . Prevented 11 | . . . . . . . 11 . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 148 | . 6 13 18 9 27 41 16 4 3 11 . . Melee 13 | . . . 3 1 . 6 3 . . . . . Guns 75 | . 6 13 12 1 23 5 6 2 1 6 . . Cannons 53 | . . . 2 7 4 29 4 2 1 4 . . AOE 5 | . . . . . . 1 3 . . 1 . . Classes Destroyed 14 | 1 5 1 3 2 . 1 1 . . . . . Worker 7 | . 1 . 2 . 2 2 . . . . . . Builder 7 | . . . 1 . 2 2 . . . 2 . . Hauler 13 | . . . 2 2 2 6 . . 1 . . . Recycler 38 | 1 . 5 3 12 8 7 . . 1 1 . . Operator 3 | . 1 . . 1 1 . . . . . . . Watcher 11 | . 1 3 1 2 . 1 . . . 3 . . Swarmer 25 | . 3 3 . . 4 7 4 . . 4 . . Grunt 64 | . 3 5 12 3 16 18 4 3 . . . . Brawler 6 | . . . 2 . . . 4 . . . . . Duelist 4 | . . . . . . 1 2 1 . . . . Sentry 28 | . . 5 4 3 5 5 2 . 1 3 . . Hunter 12 | . . . . 1 1 6 . . 2 2 . . Programmer 9 | . . . . 2 1 4 . . . 2 . . Samaritan 3 | . . . . . . . 3 . . . . . Best Kill Streak 11 | 1 3 7 4 3 11 5 5 3 2 8 . . Combat Bots Only 6 | . 3 3 3 2 6 5 5 3 2 6 . . Max Kills in Single Turn 2 | 1 2 2 2 1 2 2 2 1 1 2 . . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . . 1 . . Melee 1 | . . . 1 1 . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Damage Taken 13959 | . 150 713 1326 958 1591 4262 1478 317 859 1130 869 306 Core 2364 | . 16 29 189 126 130 472 145 . 94 76 781 306 Absorbed by Shields 721 | . . . . . . 520 . . 138 63 . . Core Remaining (%) 75 | 100 93 92 65 . 63 . . 27 90 . . . Volleys Fired 519 | 2 28 41 59 64 94 128 37 9 17 36 4 . Largest 4 | 1 2 2 2 2 2 3 3 3 3 4 4 . Hottest 306 | 20 60 85 145 113 108 228 203 190 194 306 225 . Shots Fired 1267 | 2 56 82 117 121 185 376 108 27 51 127 15 . Gun 749 | 2 56 82 84 41 152 125 80 18 34 68 7 . Cannon 514 | . . . 33 78 33 251 26 9 17 59 8 . Launcher 2 | . . . . . . . 2 . . . . . Special 2 | . . . . 2 . . . . . . . . Kinetic 572 | 2 28 49 15 57 91 175 46 9 22 67 11 . Thermal 546 | . . 2 97 62 94 190 26 9 10 52 4 . Explosive 2 | . . . . . . . 2 . . . . . Electromagnetic 145 | . 28 31 5 . . 11 34 9 19 8 . . Robot Hit Streak 29 | 2 14 27 23 25 22 29 12 12 12 13 16 . Robot Miss Streak 9 | . 4 4 4 3 5 9 3 3 4 5 1 . Penetration Max 2 | . . . . . 1 1 2 . . 2 1 . Secondary Targets 5 | . . 1 . . 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . Shots Hit Robots 925 | 2 34 66 101 98 139 257 78 18 40 78 14 . Core Hits 496 | 2 13 39 48 42 143 114 31 8 12 40 4 . Critical Hits 31 | . . . . 3 . 3 3 . 1 18 3 . Critical Kills 9 | . . . . 1 . 2 . . . 6 . . Critical Parts Destroyed 16 | . . . . 2 . 1 2 . 1 10 . . Melee Attacks 50 | . . . 17 5 . 21 7 . . . . . Impact 17 | . . . 17 . . . . . . . . . Slashing 33 | . . . . 5 . 21 7 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 1 . 2 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . . . Damage Inflicted 23476 | 22 449 1214 2385 2642 3311 7091 2618 559 1074 1730 381 . Guns 10358 | 22 449 953 1293 746 2520 1697 1167 245 618 563 85 . Cannons 9447 | . . . 671 1518 627 4107 459 314 323 1132 296 . Explosions 1277 | . . 261 . . 164 265 419 . 133 35 . . Melee 2394 | . . . 421 378 . 1022 573 . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 7160 | 22 186 507 102 805 1346 2386 652 98 274 552 230 . Thermal 11086 | . . 290 1829 1459 1801 3292 459 314 427 1064 151 . Explosive 848 | . . . . . 164 265 419 . . . . . Electromagnetic 1988 | . 263 417 33 . . 126 515 147 373 114 . . Impact 421 | . . . 421 . . . . . . . . . Slashing 1973 | . . . . 378 . 1022 573 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . 1 2 2 2 2 . 1 27 27 Average Corruption 2 | . . . . 1 1 1 2 2 . 1 16 27 Corruption Purged . | . . . . . . . . . . . . . Effects 56 | . . . . 1 5 8 7 2 . 3 21 9 Message Errors 12 | . . . . . 1 2 1 . . 2 4 2 Matter Fused 5 | . . . . . . . . . . . 4 1 Heat Flow Errors 6 | . . . . . . 3 2 . . . 1 . Energy Discharges 4 | . . . . . 1 2 . . . . 1 . Parts Rejected 2 | . . . . . . . . . . . 2 . Data Loss (minor) 10 | . . . . 1 2 1 2 . . . 3 1 Misdirections 10 | . . . . . . . . . . . 5 5 Targeting Errors 6 | . . . . . 1 . 2 2 . 1 . . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 722 | . . 93 26 197 35 263 65 . 35 8 . . Projectiles 175 | . . . 11 43 4 101 8 . . 8 . . Explosions 215 | . . 93 . . 31 . 56 . 35 . . . Melee 332 | . . . 15 154 . 162 1 . . . . . Knockbacks 33 | . . . 5 3 . 21 . . 4 . . . Impact 4 | . . . 4 . . . . . . . . . Kinetic 28 | . . . . 3 . 21 . . 4 . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 287 | . . 185 . . . . 51 . . 51 . . Shots 6 | . . 3 . . . . 2 . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 396 | . . 88 324 225 358 235 396 48 345 387 336 . Average Temperature 74 | . . 22 92 44 101 45 92 18 155 101 169 . Received Heat Transfer 2731 | . 24 198 675 186 522 604 243 90 28 140 . 21 Effects 14 | . . . 1 1 . . 3 . 2 6 1 . Shutdowns 4 | . . . . . . . 2 . . 2 . . Energy Bleed 4 | . . . 1 . . . 1 . 1 . 1 . Interference 4 | . . . . 1 . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 8 | . . 2 1 . . . 3 . 2 . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 19 | . . . 5 2 3 7 . . . 2 . . Heat Transferred 15673 | . . 274 3334 2369 2265 4934 550 375 547 925 100 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . . . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Peak Influence 911 | 5 154 246 331 220 755 911 . . 486 430 117 55 Initial 410 | . 3 18 55 99 100 297 . . 410 177 102 25 Average 296 | 3 56 136 153 96 394 533 . . 415 260 66 34 Maximum Alert Level 3 | . . 1 1 1 3 3 . . 2 2 . . Low Security (%) 48 | 100 100 78 68 93 33 14 . . . 15 100 100 Level 1 26 | . . 21 31 6 17 31 . . 28 80 . . Level 2 10 | . . . . . 34 10 . . 71 4 . . Level 3 14 | . . . . . 14 43 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 35 | . 2 2 1 3 11 10 . . 2 4 . . Investigation 5 | . . 1 1 1 . . . . 1 1 . . Extermination 7 | . . . . 1 1 3 . . 1 1 . . Reinforcement 17 | . 2 1 . 1 4 7 . . . 2 . . Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 2 3 . . . 2 . . Haulers Reinforced 4 | . . . . 1 1 2 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Distress Signals 10 | . . 3 . 2 1 1 . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 223 | . 11 18 25 19 35 52 26 6 4 17 6 4 Peak Tracking Total 9 | . 3 4 5 4 6 6 9 4 2 5 6 4 Tactical Retreats 19 | . . . 3 3 1 . 10 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Traps Triggered 9 | . . 1 1 2 . 1 . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Machines Disabled 21 | . 1 3 2 1 3 7 1 . 1 2 . . Max in Single Turn 3 | . 1 3 1 1 1 1 1 . 1 2 . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Machines Accessed 23 | . 2 6 . 5 3 3 . . 1 3 . . Terminals 19 | . 2 5 . 5 3 2 . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 53 | . 2 11 . 14 7 6 . . 7 6 . . Successful 32 | . 1 8 . 7 3 4 . . 4 5 . . Failed 21 | . 1 3 . 7 4 2 . . 3 1 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 41 | . 2 10 . 14 7 5 . . . 3 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . 7 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . . . . . 3 . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 23 | . 1 7 . 7 3 3 . . . 2 . . Record 7 | . . 2 . 2 1 1 . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . . 1 . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 3 | . 1 1 . 1 . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . Locate Traps 3 | . . . . 1 1 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . Scan Component 3 | . . . . . . . . . 3 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . 1 . . . . . . . 3 . . Insert Component 2 | . . 1 . . . . . . . 1 . . Analyze 2 | . . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 13 | . . 3 . 5 2 1 . . 1 1 . . Full Trace Events 3 | . . 1 . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time 61 | . . . . . . . . . 61 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Total Allies 4 | . . . . . . 3 . . . . 1 . Largest Group 3 | . . . . . . 3 . . . . 1 . Highest-Rated Group 93 | . . . . . . 93 . . . . 46 . Highest-Rated Ally 46 | . . . . . . 31 . . . . 46 . Total Orders 9 | . . . . . . 8 1 . . . . . EXPLORE 8 | . . . . . . 7 1 . . . . . RETURN 1 | . . . . . . 1 . . . . . . Ally Attacks 34 | . . . . . . 30 . . . . 4 . Total Damage 672 | . . . . . . 550 . . . . 122 . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . Drone Launches 8 | . . . . . . 7 1 . . . . . Drone Recoveries 6 | . . . . . . 6 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Turns Passed 11455 | 118 561 958 1200 1374 911 3147 1172 138 557 866 365 88 Spaces Moved 5750 | 64 274 446 517 653 310 1582 635 57 253 387 427 145 Core 425 | 2 . . . . . . . . . . 278 145 Treads 3637 | 62 274 446 517 653 310 387 263 57 253 387 28 . Legs 1411 | . . . . . . 918 372 . . . 121 . Wheels . | . . . . . . . . . . . . . Hover 277 | . . . . . . 277 . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 156 160 56 120 160 160 160 50 50 Average Speed 139 | 156 160 160 157 161 161 122 136 160 164 166 78 58 Slowest Speed 300 | 160 160 160 180 220 183 300 160 160 180 186 186 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 57 38 32 18 47 45 72 11 5 10 98 4 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 5 . . . . . Spaces Dug 27 | . . . . . . 2 24 . . 1 . . Terrain Destroyed 216 | . . 60 6 6 14 36 35 2 10 47 . . Melee . | . . . . . . . . . . . . . Projectile 86 | . . . 6 6 8 32 11 2 4 17 . . AOE 130 | . . 60 . . 6 4 24 . 6 30 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Was Fac Total 8015 | 76 343 611 750 849 531 2487 828 79 356 514 442 149 Wait 913 | . 21 72 69 39 33 492 92 13 43 32 7 . Move 5739 | 63 273 445 516 652 309 1581 634 56 252 387 426 145 Hop . | . . . . . . . . . . . . . Pick Up 197 | 4 10 20 24 23 17 61 12 . 12 13 . 1 Fast Attach 143 | 7 2 2 13 13 20 56 9 . 8 10 2 1 Attach 61 | . 1 6 5 5 3 22 6 1 1 11 . . Detach 19 | . . . . 2 2 7 1 . . 6 . 1 Swap 123 | . 1 13 20 13 20 28 13 . 8 6 1 . Drop 250 | . 7 12 30 29 33 91 17 . 15 13 2 1 Fire 519 | 2 28 41 59 64 94 128 37 9 17 36 4 . Melee 47 | . . . 14 5 . 21 7 . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 8) 540 | -10/Materials | Discovered new exit (range 13) 589 | -10/Materials | Identified exit to Materials 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 749 | -9/Materials | Identified exit to Mines 1134 | -9/Materials | Lost 4 parts (1n3w) 1606 | -9/Materials | Discovered new exit (range 15) 1637 | -9/Materials | Identified exit to Materials 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1991 | -8/Materials | Lost 4 parts (3n1u) 2765 | -8/Materials | Discovered new exit (range 16) 2837 | -8/Materials | Identified exit to Factory 2838 | -8/Materials | Entered Factory 2838 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2936 | -7/Factory | Build established: Scavenger-Mutant 4159 | -7/Factory | Discovered new exit (range 14) 4212 | -7/Factory | Entered Storage 4515 | -7/Storage | Garrison activated, responded to threat 4855 | -7/Storage | Garrison activated, responded to threat 5017 | -7/Storage | Discovered new exit (range 15) 5075 | -7/Storage | Learned location of Armory (-4) 5123 | -7/Storage | Entered Factory 5123 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5418 | -6/Factory | Build established: Scavenger-Tank 5672 | -6/Factory | Lost 6 parts (1n2u3w) 5699 | -6/Factory | Allied Derelicts emerged from ambush trap array 5929 | -6/Factory | Build established: Scavenger-Gunner 6199 | -6/Factory | Lost 7 parts (4n1u2w) 6959 | -6/Factory | Lost 3 parts (2n1u) 7016 | -6/Factory | Core integrity fell below 50% 7286 | -6/Factory | Build established: Scavenger-Tank 8063 | -6/Factory | Discovered new exit (range 21) 8235 | -6/Factory | Identified exit to Lower Caves 8270 | -6/Factory | Entered Lower Caves 8524 | -6/Lower Caves | Build established: Tank 8818 | -6/Lower Caves | Learned location of 1 exit from Factory 8868 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9314 | -6/Lower Caves | Encountered a Warlord checkpoint 9356 | -6/Lower Caves | Discovered new exit (range 3) 9435 | -6/Lower Caves | Identified exit to Lower Caves 9442 | -6/Lower Caves | Entered another Lower Caves area 9457 | -6/Lower Caves | Discovered new exit (range 9) 9476 | -6/Lower Caves | Build established: Scavenger-Tank 9578 | -6/Lower Caves | Identified exit to Factory 9580 | -6/Lower Caves | Entered Factory 9580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9581 | -5/Factory | Identified exit to Upper Caves 9728 | -5/Factory | Discovered new exit (range 16) 9753 | -5/Factory | Identified exit to Factory 10137 | -5/Factory | Entered another Factory area 10137 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10262 | -4/Factory | Discovered new exit (range 7) 10345 | -4/Factory | Identified exit to Upper Caves 10882 | -4/Factory | Build established: Scavenger-Gunner 11003 | -4/Factory | Sucked down chute 11003 | -4/Factory | Entered Waste 11004 | -4/Waste | Met a frightened Derelict 11018 | -4/Waste | EMP discharged 11038 | -4/Waste | Spotted C-40 Crusher 11038 | -4/Waste | Spotted C-40 Crusher 11056 | -4/Waste | Spotted C-40 Crusher 11066 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11097 | -4/Waste | Spotted C-40 Crusher 11109 | -4/Waste | Spotted C-40 Crusher 11110 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11115 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11118 | -4/Waste | EMP discharged 11118 | -4/Waste | System corruption reached 10% 11139 | -4/Waste | Spotted C-40 Crusher 11218 | -4/Waste | EMP discharged 11220 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11230 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11293 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11318 | -4/Waste | EMP discharged 11338 | -4/Waste | Core integrity fell below 50% 11363 | -4/Waste | Discovered new exit (range 12) 11368 | -4/Waste | Entered Factory 11420 | -4/Factory | Build established: Mutant 11430 | -4/Factory | Core integrity fell below 20% 11456 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11318_ System corrupted (+5). 11319_ BYIB3|L NVGIAQRR5DER4&>IU87AOUD323B 11335_ System corrupted: Matter fused (-7). 11363_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 11379_ Acquired Imp. Field Recycling Unit. 11395_ System corrupted: Matter fused (-5). 11399_ Dropped Coil Gun. 11400_ Acquired Hardcell Cannon. 11411_ PU HMYNS 4 /36A5MWCZHXJYKEEZ 11426_ 18&YSZRJNNIJCRIRRTHU8 L 11429_ Triggered Tiamat Bomb Trap. 11429_ An explosion rips through the floor. 11429_ Nuclear Reactor explodes. 11435_ Triggered Ambush Trap. 11435_ G-67 Veteran emerges from a hatch in the floor. 11435_ S-27 Virus emerges from a hatch in the floor. 11444_ System corrupted: Component data lost. 11456_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????? ????????????????????? | | ????????????????? #???????????????????? | | ???????????????? #???????????????????? | | ???????########? #??????????????###### | | ??????? ] #? #??????????????# | | ???????# "" #? #??????????????# | | ######## "F !!#?# #??????????????# | | #/ # "" !!#?# #??????????????# | | # "" # "" #?# k#?############## | | # T" # ???# #?# # | | # "" ###+###### #?# # | | # # # #?# # | | # """ # #?# # | | # """ + #?# # | | # """ # """@ #?# + | | #] # """ #?# [ # | | # """ # """s #?# # | | #] """ # ### ! # | | # """ # """ + # | | #! # """ ##### # | | ######## """ #???# # | | ? # #???############## | | ? """" # """ #????????????????# | | # """" # """ #????????????????# | | # """" + """ #????????????????? | | # """" # #????????????????? | | # """" # #????????????????? | | # """" ######### ##???????????????? | | # ######## ####????????????? ?? | | # / Y +?????????????????? | | # ######## ####?????????????????? | | # ! #??????## ##????????????????????? | | # ! #???????# #?????????????????????? | | # #???????# #?????????????????????? | | ######/#??????? ?????????????????????? | | ?????# #######? ?????????????????????? | | ?????# # """ #? ?????????????????????? | | ?????# # """ #?# ##????????????????????? | | ?????# + """ #?? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 6 Item Schematics ----------------- Imp. Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Please Form A Line Safety First Use The Force Challenges ------------ None Game ------ Seed RefineryScanNetwork Manual? 0 Play Time 05:51:38 Cumulative 20.7 hours Start 2021.11.27 @ 11:07:40 End 2021.11.27 @ 17:58:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d943b0d4-02cb-4bc1-b0cb-994e7a393b1b