Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 14:54:05 Player: Caluan Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (216) 1080 Value Destroyed (7399) 7399 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 13893 Bonus ------- Follower Combat Kills 246 Met Data Miner 300 Friendly Fire -432 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 150/150 System Corruption 19% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Medium Armor Plating > --- WEAPON (3) ------- Battle Cannon Long-range Missile Launcher > --- INVENTORY (5) ---- Improved Treads Carbon-fiber Leg Advanced Energy Well (500) Advanced Targeting Computer Barrage Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Phase Shifter > --- WEAPON ----------- Gauss Rifle Flak Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Angular Momentum Engine Carbon-fiber Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Advanced Energy Well High-capacity Matter Pod Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Core Analyzer Core Analyzer Improved Medium Armor Plating Hacking Suite Makeshift System Shield Authchip [Storage] Authchip [Processor] Authchip [Processor] High-powered Tractor Beam Magnetic Acceleration Cannon Bore Cannon Long-range Missile Launcher Long-range Missile Launcher Power Maul [Rating: 69] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 135 | 7 6 3 28 1 19 10 8 2 . 16 16 2 1 15 1 Power 15 | 1 1 1 3 . 2 . . . . 3 2 . . 2 . Engine 13 | 1 1 . 3 . 2 . . . . 3 1 . . 2 . Core 2 | . . 1 . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 44 | 2 1 . 11 1 6 6 4 . . 4 4 . . 4 1 Treads 31 | 2 1 . 11 1 6 6 4 . . . . . . . . Leg 11 | . . . . . . . . . . 4 2 . . 4 1 Wheel 2 | . . . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 38 | 1 4 . 6 . 6 3 . 1 . 3 6 2 1 5 . Device 9 | . . . 1 . . 1 . . . . 4 . . 3 . Storage 6 | 1 3 . 1 . . . . . . 1 . . . . . Processor 10 | . 1 . 1 . 3 . . . . 2 1 2 . . . Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 12 | . . . 3 . 3 2 . 1 . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 3 . 2 8 . 5 1 4 1 . 6 4 . . 4 . Energy Gun 4 | . . 1 1 . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 27 | 3 . 1 7 . 5 1 4 1 . 4 1 . . . . Ballistic Cannon 3 | . . . . . . . . . . . 2 . . 1 . Launcher 3 | . . . . . . . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . . . 1 1 . . . . Corrupted Parts 2 | . . . 1 . . . . . . . . . . 1 . System Corruption 3 | . . . 1 . . . . . . . . . . 2 . Parts Lost 67 | . 1 5 8 . 7 1 8 2 . 14 6 7 . 5 3 Power 8 | . 1 1 1 . 1 . . . . 2 . 1 . 1 . Propulsion 21 | . . 2 4 . 1 . 4 . . 4 3 2 . . 1 Utility 16 | . . . . . 4 1 1 . . 4 . 2 . 2 2 Weapon 22 | . . 2 3 . 1 . 3 2 . 4 3 2 . 2 . Highest Loss Streak 6 | . 1 4 2 . 3 1 4 2 . 6 3 6 . 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 17 | 1 8 8 19 24 24 24 21 20 19 15 21 8 4 4 4 Power 1 | . . . 2 2 1 1 1 2 2 1 3 . . . . Propulsion 1 | . . . 2 3 3 3 1 . . . 1 1 . . 1 Utility 8 | . 3 4 7 10 11 10 11 11 11 10 12 5 2 2 2 Weapon 5 | . 2 3 6 9 8 9 8 7 6 3 4 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 36 | 1 . 2 1 . 7 6 . . . 2 4 9 . . 4 Power 4 | 1 . . . . . . . . . 1 . 2 . . . Propulsion 3 | . . . 1 . . . . . . . . . . . 2 Utility 15 | . . 2 . . . 2 . . . . 4 6 . . 1 Weapon 14 | . . . . . 7 4 . . . 1 . 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 85 95 99 95 92 92 93 100 60 93 74 17 43 80 Engine 7 | . 13 1 10 11 8 7 7 7 7 5 5 4 . 2 6 Core 1 | . . 12 . . . . . . . . . . . . . Treads 20 | . 27 14 30 32 27 30 27 30 30 3 . . . . . Leg 3 | . . . . . . . . . . 4 23 10 . 12 25 Device 2 | . . . . . . . 7 7 7 . 8 2 . 5 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 2 . . . Processor 14 | . 11 14 11 11 17 15 15 15 15 15 25 24 13 8 6 Protection 3 | . . . 9 11 5 6 2 . 7 . 1 4 . 1 13 Energy Gun 1 | . . 13 1 . . . . . . . . . . 3 . Ballistic Gun 19 | . 25 14 20 22 26 23 22 23 23 20 13 4 . . . Peak Build Rating 69 | 6 9 10 20 20 37 44 44 41 41 57 69 64 13 49 53 Average Rating 30 | 3 7 9 17 19 28 42 38 36 41 29 63 45 12 26 50 On Entrance 28 | . 6 9 10 20 20 37 44 36 41 41 51 64 9 13 49 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . 5 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 127 | 14 49 49 96 96 107 119 110 127 127 111 123 123 . 36 44 Greatest Support 83 | 40 40 20 60 60 60 83 83 80 80 75 83 26 3 60 60 Greatest Overweight (x) 34 | . 15 2 2 1 1 1 1 1 1 34 4 4 . 2 . Average Overweight (x) 1 | . . 2 . 1 1 1 1 1 1 6 1 1 . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Capacity 22 | 5 18 20 22 25 25 25 25 25 25 25 25 10 5 5 5 Most Carried 25 | 5 11 11 25 25 25 25 25 22 19 20 25 19 5 5 5 Average Carried 17 | 1 8 8 19 24 24 24 21 20 19 15 21 8 4 4 4 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 2 11 11 25 24 25 25 20 19 19 20 19 4 4 5 5 Class Distribution -------------------- 38% | Scavenger-Gunner 21% | Scavenger-Mutant 20% | Mutant 11% | Gunner 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Matter Collected 6874 | 288 419 93 875 125 813 1054 774 333 . 923 665 183 . 271 58 Remotely 435 | . . . 97 . . . . . . . 278 . . 60 . Salvage Created 9080 | 108 527 148 1508 216 1591 1884 668 402 . 1043 543 209 . 116 117 Parts 484 | 7 34 4 100 8 100 106 28 14 . 47 28 . . 4 4 Haulers Intercepted 14 | . 1 . 5 . 5 3 . . . . . . . . . Recyclers Shooed 5 | 2 . . 1 . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . . 31 8 . 39 . . . 17 3 Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Combat Hostiles Destroyed 156 | . 11 3 25 5 19 27 13 8 . 22 16 1 . 3 3 Guns 131 | . 11 3 24 5 19 27 13 8 . 13 8 . . . . Cannons 10 | . . . . . . . . . . . 8 1 . . 1 AOE 13 | . . . . . . . . . . 9 . . . 2 2 Classes Destroyed 20 | 2 5 . 3 . 4 1 1 . . 3 . 1 . . . Worker 7 | . . . 4 . 1 2 . . . . . . . . . Builder 6 | . . . . . 4 1 . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 14 | . 1 . 5 . 5 3 . . . . . . . . . Recycler 10 | 1 1 . . . 3 4 . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 6 | . 2 . 2 . 1 1 . . . . . . . . . Watcher 14 | . 1 . 5 . 4 2 . . . . 2 . . . . Swarmer 27 | . 3 . 3 . 3 3 1 . . 4 10 . . . . Grunt 76 | . 8 3 12 5 6 11 8 5 . 10 3 . . 3 2 Brawler 3 | . . . . . . . 1 . . 2 . . . . . Duelist 7 | . . . 1 . . 2 2 . . 1 . . . . 1 Protector 1 | . . . . . . . . . . 1 . . . . . Sentry 21 | . . . 9 . 5 5 1 . . 1 . . . . . Hunter 7 | . . . . . 4 1 . . . 2 . . . . . Programmer 8 | . . . . . . 5 . . . . 3 . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . Compactor 1 | . . . . . . . . . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . Thug 3 | . . . . . . . . 3 . . . . . . . Best Kill Streak 9 | 2 4 2 9 3 5 7 8 4 . 6 4 1 . 3 3 Combat Bots Only 8 | . 3 2 5 3 3 4 8 4 . 6 3 1 . 3 3 Max Kills in Single Turn 3 | 1 2 1 2 1 3 2 1 2 . 3 1 1 . 1 1 Gunslinging 1 | . 1 . . . 1 1 . 1 . 1 . . . . . Exploded 2 | . . . . . . . . . . 2 . . . 1 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Hostile Shots Fired 1070 | . 71 24 178 39 103 184 71 35 . 151 63 6 30 107 8 Missed 337 | . 18 2 58 10 27 71 25 6 . 43 18 1 18 38 2 Hits 733 | . 53 22 120 29 76 113 46 29 . 108 45 5 12 69 6 Melee 28 | . . . . . . 3 11 . . 5 . 5 . 1 3 Projectile 705 | . 53 22 120 29 76 110 35 29 . 103 45 . 12 68 3 Critical Strikes 34 | . 3 1 9 . 1 2 6 1 . 3 3 3 . 2 . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . Damage Taken 11835 | . 583 346 1632 368 1337 1338 1049 531 . 2174 799 236 111 1075 256 Core 2269 | . 130 93 209 38 312 21 145 14 . 426 162 90 111 485 33 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 120 | . . . 10 . 110 . . . . . . . . . . Ignored by Resistances 26 | . . . . . . . . . . 26 . . . . . Regen/Repaired (Parts) 84 | . . . 52 . . . . . . . 32 . . . . Core Remaining (%) 40 | 100 . 10 . 38 43 . . . . 13 . . . . . Volleys Fired 533 | 8 55 11 123 17 66 82 35 20 . 49 42 8 . 10 7 Largest 3 | 1 2 2 2 2 3 3 3 3 . 3 3 2 . 2 1 Hottest 138 | 20 40 60 85 46 75 78 78 78 . 84 120 74 . 138 43 Shots Fired 1245 | 8 106 21 208 35 197 246 105 62 . 131 89 16 . 15 6 Gun 1163 | 8 106 21 208 35 197 246 105 62 . 122 35 8 . 10 . Cannon 64 | . . . . . . . . . . . 54 8 . . 2 Launcher 18 | . . . . . . . . . . 9 . . . 5 4 Special . | . . . . . . . . . . . . . . . . Kinetic 1191 | 8 106 14 189 35 197 246 105 62 . 122 89 16 . . 2 Thermal 26 | . . . 16 . . . . . . . . . . 10 . Explosive 18 | . . . . . . . . . . 9 . . . 5 4 Electromagnetic 10 | . . 7 3 . . . . . . . . . . . . Robot Hit Streak 35 | 5 9 13 22 15 35 20 28 13 . 21 11 9 . 12 13 Robot Miss Streak 5 | 2 4 3 3 2 3 3 3 2 . 5 4 1 . 1 1 Penetration Max 1 | . . . . . . . 1 . . 1 1 . . . . Secondary Targets 30 | . 3 . 4 1 4 4 6 3 . 4 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 . 1 1 . . . . Shots Hit Robots 938 | 6 71 17 158 27 159 174 85 49 . 105 57 14 . 13 3 Core Hits 426 | 3 30 8 62 9 70 78 31 20 . 66 33 3 . 4 9 Critical Kills 8 | . 1 . . . . . 1 . . 3 3 . . . . Critical Parts Destroyed 10 | . . . 2 . . . 2 1 . . 5 . . . . Critical Strikes 22 | . 1 . 3 . . . 3 1 . 3 10 1 . . . Destroy 19 | . 1 . 3 . . . 3 1 . 3 8 . . . . Blast 3 | . . . . . . . . . . . 2 1 . . . Melee Attacks 3 | . . . . . . . . . . . 3 . . . . Impact 3 | . . . . . . . . . . . 3 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17875 | 89 890 270 2299 405 2583 3104 1505 936 . 2852 1706 407 . 470 359 Guns 14040 | 89 890 223 2224 386 2357 3054 1505 936 . 1571 467 166 . 172 . Cannons 1497 | . . . . . . . . . . . 1239 241 . . 17 Explosions 2172 | . . 47 . . 204 . . . . 1281 . . . 298 342 Melee . | . . . . . . . . . . . . . . . . Ramming 166 | . . . 75 19 22 50 . . . . . . . . . Kinetic 15034 | 89 890 130 1986 386 2357 3054 1505 936 . 1571 1706 407 . . 17 Thermal 634 | . . 47 211 . 204 . . . . . . . . 172 . Explosive 1921 | . . . . . . . . . . 1281 . . . 298 342 Electromagnetic 120 | . . 93 27 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 9 9 1 2 4 4 4 4 1 17 17 19 19 Average Corruption 4 | . . . 3 9 1 1 3 4 4 4 1 12 17 18 19 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 259 | . . . 44 19 . 9 38 33 3 52 6 12 5 32 6 Message Errors 58 | . . . 9 6 . 2 9 8 . 7 3 2 2 9 1 Matter Fused 52 | . . . 7 2 . 2 10 7 . 17 1 . 1 5 . Heat Flow Errors 29 | . . . 4 1 . 1 6 3 1 7 . . . 5 1 Energy Discharges 38 | . . . 9 2 . 1 5 7 . 6 1 3 . 4 . Parts Rejected 2 | . . . 1 1 . . . . . . . . . . . Parts Fused 3 | . . . . . . . 1 2 . . . . . . . Data Loss (minor) 38 | . . . 11 3 . 1 3 2 1 7 1 1 1 4 3 Data Loss (major) 20 | . . . 2 3 . 2 1 1 1 2 . 3 1 4 . Misfires 10 | . . . 1 1 . . 1 2 . 5 . . . . . Alerts 3 | . . . . . . . 1 1 . 1 . . . . . Misdirections 4 | . . . . . . . . . . . . 3 . 1 . Weapon Failures 2 | . . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 52 | . . 27 . . . . . . . 2 23 . . . . Projectiles 23 | . . . . . . . . . . . 23 . . . . Explosions 29 | . . 27 . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . 2 . . . . 20 . . . . Impact 2 | . . . . . . 2 . . . . . . . . . Kinetic 19 | . . . . . . . . . . . 19 . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 611 | . . 55 . . 170 . . . . 113 . . . 178 95 Shots 13 | . . 1 . . 2 . . . . 3 . . . 5 2 Rammed 16 | . . . 6 1 3 6 . . . . . . . . . Targets Rammed 21 | . . . 9 1 3 8 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 5 | . . . 3 . . 2 . . . . . . . . . Highest Temperature 309 | . 20 51 243 222 75 309 232 189 82 207 162 18 . 223 155 Average Temperature 51 | . 7 20 40 38 19 81 85 81 59 45 43 13 . 70 77 Received Heat Transfer 3560 | . 282 183 789 207 198 411 288 285 . 429 114 . 24 323 27 Effects 3 | . . . 2 . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . . . . . . . 1 . Parts Melted 2 | . . . . . . . . . . . . . . 2 . Heat Transferred 1101 | . . 50 518 . 200 . . . . . . . . 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Maximum Alert Level 1 | . . . 1 . . 1 . . . . 1 . . . . Low Security (%) 95 | 100 100 100 98 100 100 85 . . . . 91 100 100 . . Level 1 4 | . . . 1 . . 14 . . . . 8 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 368 | 5 103 44 216 68 180 368 . . . . 246 78 5 . . Initial 78 | . . . . 52 1 51 . . . . 57 78 . . . Average 74 | . 29 2 120 21 73 133 . . . . 54 27 1 . . Influence Increases 4656 | 10 356 99 787 120 723 792 306 132 . 499 536 . 5 221 70 Destroy 0b10 Robot/C 3140 | . 220 60 500 100 380 540 280 120 . 420 320 . . 140 60 Destroy 0b10 Robot/NC 300 | 10 25 . 80 . 95 65 . . . 5 20 . . . . Destroy Leader 736 | . 64 20 170 20 148 150 10 10 . 50 74 . . 10 10 Allied During Kill 38 | . . . . . . . 1 2 . 24 . . . 11 . Successful Hack 115 | . 31 . 1 . 27 20 . . . . 31 . 5 . . Disable Machine 60 | . . 15 . . 30 . . . . . 15 . . . . Destroy Structure 57 | . 1 4 6 . 28 2 . . . . 16 . . . . Lose Combat Pursuer 210 | . 15 . 30 . 15 15 15 . . . 60 . . 60 . Influence Decreases 4650 | 10 356 99 652 251 613 541 671 90 42 407 403 225 5 213 72 Entered New Map 511 | . . . . 83 3 63 136 . 42 . 35 147 . . 2 Time Decay 3631 | 10 346 84 601 168 540 468 465 80 . 319 328 68 5 109 40 Lost Part 441 | . 10 15 51 . 70 10 70 10 . 88 40 10 . 37 30 Lost Ally 67 | . . . . . . . . . . . . . . 67 . Squads Dispatched 17 | . 3 . 1 . 2 5 . . . 1 5 . . . . Investigation 2 | . 1 . . . . . . . . . 1 . . . . Extermination 8 | . . . . . . 4 . . . . 4 . . . . Reinforcement 6 | . 2 . 1 . 2 1 . . . . . . . . . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Distress Signals 10 | . 2 . 6 . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 232 | . 24 3 42 5 28 31 14 11 . 23 23 8 2 13 5 Peak Tracking Total 9 | . 3 2 4 3 5 4 9 4 . 7 4 6 2 4 4 Tactical Retreats 12 | . 1 . 2 . 1 1 1 . . . 2 1 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Traps Triggered 12 | . 3 . 4 . 2 . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Machines Disabled 5 | . . 1 . . 2 . . . . 1 1 . . . . Max in Single Turn 2 | . . 1 . . 2 . . . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Machines Accessed 44 | . 4 . 8 . 8 9 . . 4 . 9 . 2 . . Terminals 25 | . 4 . 5 . 6 5 . . . . 5 . . . . Fabricators 5 | . . . . . . 3 . . . . 1 . 1 . . Repair Stations 3 | . . . 1 . . 1 . . . . 1 . . . . Recycling Units 3 | . . . . . 1 . . . . . 1 . 1 . . Scanalyzers 3 | . . . 2 . . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 117 | . 8 . 16 . 17 16 . . 29 . 27 . 4 . . Successful 64 | . 5 . 7 . 10 3 . . 29 . 9 . 1 . . Failed 51 | . 3 . 8 . 7 13 . . . . 17 . 3 . . Catastrophic 14 | . 1 . 3 . 3 4 . . . . 2 . 1 . . Database Lockouts 2 | . . . 1 . . . . . . . 1 . . . . Manual 54 | . 5 . 6 . 12 11 . . . . 18 . 2 . . Terminals 55 | . 8 . 8 . 13 9 . . . . 17 . . . . Fabricators 9 | . . . . . . 6 . . . . 1 . 2 . . Repair Stations 6 | . . . 3 . . 1 . . . . 2 . . . . Recycling Units 8 | . . . . . 3 . . . . . 3 . 2 . . Scanalyzers 9 | . . . 5 . . . . . . . 4 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 38 | . 3 . . . 3 1 . . 29 . 2 . . . . Record 12 | . . . . . 1 . . . 11 . . . . . . Part Schematic 9 | . 1 . . . . . . . 8 . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . 2 . . . . Scan Component 2 | . . . 1 . . . . . . . 1 . . . . Repair 2 | . . . 1 . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . 1 . . . . Report Inventory 2 | . . . . . 1 . . . . . 1 . . . . Scanalyzer 5 | . . . 4 . . . . . . . 1 . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Retrieve Study 3 | . . . 2 . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 1 . 5 1 . . . . 3 . 1 . . Terminals 10 | . 2 . 1 . 4 . . . . . 3 . . . . Botnet 9 | . 2 . 1 . 3 . . . . . 3 . . . . Operators 1 | . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . 1 . . Mask 2 | . . . . . 1 . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 4 . 5 9 . . . . 8 . 1 . . Full Trace Events 2 | . 1 . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 1 . . . . . 8 . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . . . . 1 . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 . . . . Time 70 | . . . 26 . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 3 Robots Rewired 10 | . . . . . . . 2 . . 2 . . . 6 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Total Allies 11 | . . . . . . . 2 . . 3 . . . 6 . Largest Group 4 | . . . . . . . 2 1 . 2 . . . 4 . Highest-Rated Group 116 | . . . . . . . 52 32 . 96 . . . 116 . Highest-Rated Ally 96 | . . . . . . . 32 32 . 96 . . . 29 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . . . . 5 10 . 13 . . . 48 . Total Damage 1595 | . . . . . . . 103 330 . 370 . . . 792 . Kills 8 | . . . . . . . 1 2 . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Active Infowar (turns) 2528 | . . . . . . . . . . . 1469 213 86 671 89 Optics 2528 | . . . . . . . . . . . 1469 213 86 671 89 Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 . . 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Turns Passed 19022 | 207 1350 1289 2948 622 1627 1986 1675 1711 180 2504 1667 213 86 868 89 Spaces Moved 7376 | 115 509 378 1197 236 535 652 623 679 75 437 688 202 164 844 42 Core 831 | 14 1 . . . . . . . . 51 . 74 164 527 . Treads 5207 | 101 508 378 1197 236 535 652 623 679 75 223 . . . . . Legs 1098 | . . . . . . . . . . 163 576 . . 317 42 Wheels 240 | . . . . . . . . . . . 112 128 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 160 240 240 242 240 242 242 196 150 50 50 50 120 Average Speed 220 | 146 219 320 203 240 240 242 242 242 242 528 189 91 50 77 120 Slowest Speed 1750 | 160 800 320 320 240 243 243 243 242 242 1750 265 150 50 150 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 75 85 87 59 66 21 69 81 68 70 19 98 7 73 5 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . . . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 . 1 1 1 1 . . 1 1 . Scrap Searched 13 | . . 1 . 2 . . 1 2 . 3 . . . 4 . Spaces Dug 3 | . . . . . . . . . . . 3 . . . . Terrain Destroyed 209 | . . 4 . . 28 . . . . 83 17 . . 48 29 Melee 3 | . . . . . . . . . . . 3 . . . . Projectile 14 | . . . . . . . . . . . 14 . . . . AOE 192 | . . 4 . . 28 . . . . 83 . . . 48 29 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Total 9190 | 148 633 439 1503 257 750 951 732 714 74 533 963 213 167 1039 74 Wait 830 | . 43 39 102 3 88 175 14 11 . 7 181 . . 145 22 Move 7362 | 114 508 377 1196 235 534 651 622 678 74 436 688 201 163 843 42 Hop . | . . . . . . . . . . . . . . . . Pick Up 126 | 13 14 6 30 . 17 10 4 2 . 10 12 . 2 5 1 Fast Attach 43 | 1 4 . 3 . 5 1 1 . . 7 8 2 . 10 1 Attach 76 | 6 3 4 13 1 8 3 8 3 . 9 9 1 1 6 1 Detach 7 | . . . . . . 1 . . . 2 2 . . 2 . Swap 46 | . 3 . 13 . 8 7 . . . 6 9 . . . . Drop 73 | 6 3 2 14 . 21 13 1 . . 2 9 1 1 . . Fire 533 | 8 55 11 123 17 66 82 35 20 . 49 42 8 . 10 7 Melee 3 | . . . . . . . . . . . 3 . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 21 | . . . 9 1 3 8 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 70 | . . . . . . . 47 . . 5 . . . 18 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 8) 610 | -10/Materials | Identified exit to Mines 698 | -10/Materials | Discovered new exit (range 3) 1007 | -10/Materials | Core integrity fell below 50% 1558 | -10/Materials | Entered Mines 1559 | -10/Mines | Assembled infested the area 1576 | -10/Mines | Core integrity fell below 20% 1606 | -10/Mines | Lost 4 parts (2n2w) 1999 | -10/Mines | Learned Materials stockpile data 2223 | -10/Mines | Discovered new exit (range 15) 2575 | -10/Mines | Discovered new exit (range 15) 2802 | -10/Mines | Discovered new exit (range 5) 2847 | -10/Mines | Entered Materials 2847 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3342 | -9/Materials | Build established: Scavenger-Mutant 3463 | -9/Materials | Discovered new exit (range 15) 3608 | -9/Materials | Discovered new exit (range 15) 3764 | -9/Materials | Central database locked down 3842 | -9/Materials | Discovered new exit (range 13) 4052 | -9/Materials | Discovered new exit (range 16) 4942 | -9/Materials | Core integrity fell below 50% 5172 | -9/Materials | Discovered new exit (range 16) 5470 | -9/Materials | Repaired Lgt. Armor Plating 5795 | -9/Materials | Entered Mines 6047 | -9/Mines | Discovered new exit (range 13) 6202 | -9/Mines | Learned location of Zion (-6) 6417 | -9/Mines | Entered Materials 6417 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6500 | -8/Materials | Discovered new exit (range 15) 6705 | -8/Materials | Identified exit to Storage 6727 | -8/Materials | Build established: Scavenger-Gunner 6839 | -8/Materials | Lost 3 parts (2u1w) 7552 | -8/Materials | Build established: Gunner 7557 | -8/Materials | Core integrity fell below 50% 7872 | -8/Materials | Discovered new exit (range 15) 7894 | -8/Materials | Build established: Scavenger-Gunner 8044 | -8/Materials | Entered Factory 8044 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8915 | -7/Factory | Fabricated System Guard (x2) 9436 | -7/Factory | Identified exit to Lower Caves 10030 | -7/Factory | Entered Lower Caves 10031 | -7/Lower Caves | Encountered a Warlord checkpoint 10685 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10745 | -7/Lower Caves | Lost 4 parts (1n1u2w) 10770 | -7/Lower Caves | Destroyed 8 combat bots 11095 | -7/Lower Caves | Learned Factory terminal intel 11235 | -7/Lower Caves | Discovered new exit (range 10) 11705 | -7/Lower Caves | Entered another Lower Caves area 11705 | -7/Lower Caves | Accompanied by 1 ally 11874 | -7/Lower Caves | Discovered new exit (range 5) 12214 | -7/Lower Caves | Ambushed by wild Derelicts 12736 | -7/Lower Caves | Encountered a Warlord checkpoint 13382 | -7/Lower Caves | Discovered new exit (range 15) 13416 | -7/Lower Caves | Entered Data Miner 13416 | -7/Data Miner | Discovered new exit (range 6) 13462 | -7/Data Miner | Met Data Miner 13506 | -7/Data Miner | Learned location of Section 7 (-2) 13506 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13540 | -7/Data Miner | Received God Mode back door access code from Data Miner 13596 | -7/Data Miner | Entered Proximity Caves 13598 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13665 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 13926 | -6/Proximity Caves | Learned 12 Factory zone layouts 13933 | -6/Proximity Caves | Build established: Gunner 14768 | -6/Proximity Caves | Spotted B-75 Beast 14795 | -6/Proximity Caves | Destroyed B-75 Beast 14848 | -6/Proximity Caves | Core integrity fell below 50% 14871 | -6/Proximity Caves | Escorted by Enhanced Grunt 14900 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 15677 | -6/Proximity Caves | Found DCF Scrap (15 items) 15997 | -6/Proximity Caves | Core integrity fell below 20% 16064 | -6/Proximity Caves | Build established: Derelict-Gunner 16068 | -6/Proximity Caves | Discovered new exit (range 8) 16100 | -6/Proximity Caves | Entered Factory 16100 | -6/Factory | Evolved 2 slots: Utility x2 16102 | -6/Factory | Loaded intel: 28 terminal locations 17114 | -6/Factory | Lost 3 parts (1n2w) 17176 | -6/Factory | Central database locked down 17642 | -6/Factory | Repaired Kinecellerator 17700 | -6/Factory | Discovered new exit (range 5) 17767 | -6/Factory | Sucked down chute 17767 | -6/Factory | Entered Waste 17778 | -6/Waste | Spotted C-40 Crusher 17782 | -6/Waste | EMP discharged 17782 | -6/Waste | System corruption reached 10% 17782 | -6/Waste | Spotted C-40 Crusher 17823 | -6/Waste | Spotted C-40 Crusher 17830 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17833 | -6/Waste | Spotted C-40 Crusher 17841 | -6/Waste | Spotted C-40 Crusher 17851 | -6/Waste | Spotted C-40 Crusher 17882 | -6/Waste | EMP discharged 17911 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17912 | -6/Waste | Destroyed C-40 Crusher 17937 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17942 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17943 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17972 | -6/Waste | Discovered new exit (range 13) 17974 | -6/Waste | Lost 6 parts (1p2n2u1w) 17980 | -6/Waste | Entered Factory 18037 | -6/Factory | Discovered new exit (range 17) 18066 | -6/Factory | Entered Lower Caves 18094 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18097 | -6/Lower Caves | Core integrity fell below 50% 18202 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 18237 | -6/Lower Caves | Build established: Mutant 18368 | -6/Lower Caves | Encountered a Warlord checkpoint 18420 | -6/Lower Caves | Core integrity fell below 20% 18423 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18453 | -6/Lower Caves | Lost 4 allies 18811 | -6/Lower Caves | Build established: Scavenger-Mutant 18884 | -6/Lower Caves | Discovered new exit (range 9) 18887 | -6/Lower Caves | Learned Factory non-interactive machine intel 18934 | -6/Lower Caves | Entered another Lower Caves area 19023 | -6/Lower Caves | Destroyed self with Long-range Missile Launcher Last Messages --------------- to launch. G-50 Soldier destroyed. Hacking Suite destroyed. G-50 Soldier destroyed. Hvy. Laser fries itself beyond repair. Carbon-fiber Leg destroyed. L-41 Fighter destroyed. System corrupted: Component data lost. Adv. Heat Sink fries itself beyond repair. Acquired Carbon-fiber Leg. Acquired 42 matter. Acquired Carbon-fiber Leg. The unstable cave ceiling collapses. SIL/R=WQKRY8YOXK CX&:ITI System corrupted: Component data lost. Acquired 5 matter. Acquired 11 matter. The unstable cave ceiling collapses. Hvy. Armor Plating destroyed. Destroyed Hvy. Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????? ##???????????????? | | ?????????????????????????????? ###?????????????? | | ????????????????????????????## #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????#???#### ???????????????? | | ???????????????????? ### #????????????????? | | ????????????????????? s #????????????????? | | ?????????????????????? #????????????????? | | ?????????????????????### #????????????????? | | ?????????????????????# #@ ##????? #???????? | | ?????????????????????# ### #???????? | | ????????????########?# #???????? | | ????????????# #?# % ## #??????? | | ????????????# #### % #????## #??????? | | ????????????## ### #????????????????? | | ?????????????# ##????????????????? | | ?????????????# ####????????????????? | | ?????????????## ##???????????????????? | | ??????????????### #???????????????????? | | ????????????????# ####???????????????????? | | ???????????????# ## ##??????????????????????? | | ??????????????# ### ##???????????????????????? | | ?????????????# ###?###????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Targeting Computer | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ System Guard | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 42% | -9/Materials Kinecellerator | 36% | -6/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyTerrabombJammer Manual? 0 Play Time 01:36:17 Cumulative 228.2 hours Start 2026.09.09 @ 00:47:04 End 2026.09.09 @ 14:54:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 267 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61cdc90b-61af-4eb2-b6f4-9bb7316479f9