Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 10:57:06 Player: onyhow Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (204) 1020 Value Destroyed (8556) 8556 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (3356) 3356 TOTAL SCORE: 21332 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2056 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 278/300 Energy 60/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Improved Gyrokinetic Inverter Advanced ECM Suite Improved Force Field Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit Advanced Energy Well Advanced Energy Well Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Spear > --- INVENTORY -------- Particle Reactor Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Layered Light Armor Plating Improved Force Field Improved System Backup Module Gamma Bomb Array [Rating: 154] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Slots Evolved 16 | . . 2 . . . 2 2 2 2 . . 2 . . 2 2 . Power 2 | . . . . . . . . 1 . . . . . . 1 . . Propulsion 4 | . . . . . . 1 1 . 1 . . . . . 1 . . Utility 10 | . . 2 . . . 1 1 1 1 . . 2 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 370 | 5 11 18 2 2 1 29 44 42 13 1 23 48 10 2 43 69 7 Power 44 | 1 1 5 . . . 3 6 5 2 . 3 4 1 . 3 10 . Engine 18 | 1 1 5 . . . 2 2 3 1 . 1 1 . . 1 . . Core 15 | . . . . . . 1 4 1 1 . 2 3 1 . 1 1 . Reactor 11 | . . . . . . . . 1 . . . . . . 1 9 . Propulsion 88 | 1 3 2 1 . . 6 11 15 2 . 4 8 3 1 9 21 1 Treads 27 | . 2 2 1 . . 5 11 6 . . . . . . . . . Leg 2 | 1 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 59 | . . . . . . 1 . 9 2 . 4 8 3 1 9 21 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 170 | 1 4 5 . 2 . 11 11 17 5 1 12 30 5 1 30 33 2 Device 101 | . 2 2 . 1 . 5 4 7 2 1 7 15 1 1 22 29 2 Storage 19 | 1 2 1 . . . . . 1 2 . 5 3 1 . 2 1 . Processor 2 | . . . . . . . . . 1 . . 1 . . . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection 47 | . . 2 . 1 . 6 7 9 . . . 10 3 . 6 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 68 | 2 3 6 1 . 1 9 16 5 4 . 4 6 1 . 1 5 4 Energy Gun 20 | . 2 3 . . 1 6 6 1 1 . . . . . . . . Energy Cannon 15 | . . 2 . . . . 2 1 . . 3 3 . . . 2 2 Ballistic Gun 6 | 2 . 1 1 . . 1 . . . . . . 1 . . . . Ballistic Cannon 12 | . 1 . . . . . 5 1 3 . 1 1 . . . . . Launcher 8 | . . . . . . 2 2 1 . . . . . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 1 . . 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . 2 6 . . . 2 1 . . 1 3 5 Parts Lost 93 | . 1 3 1 . 1 7 4 29 1 . 3 4 . 1 9 17 12 Power 9 | . . 1 . . . . . 3 . . . . . . . 4 1 Propulsion 35 | . . . 1 . . 2 2 13 . . 1 3 . 1 6 2 4 Utility 31 | . . 1 . . . 3 . 9 . . 1 1 . . 3 9 4 Weapon 18 | . 1 1 . . 1 2 2 4 1 . 1 . . . . 2 3 Highest Loss Streak 13 | . 1 1 1 . 1 2 2 8 1 . 1 2 . 1 3 13 12 Average Slot Usage (%) 90 | . 94 99 100 100 100 96 98 61 59 65 78 91 100 98 98 98 42 Engine 4 | . 14 10 11 11 11 6 3 2 3 5 2 . . . 2 . . Core 3 | . . . . . . 2 3 2 2 5 8 10 10 10 8 1 . Reactor 1 | . . . . . . . . . . . . . . . 1 11 3 Treads 13 | . 16 22 22 22 22 26 29 10 . . . . . . . . . Hover 9 | . . . . . . . . 6 16 17 16 18 26 25 26 25 19 Device 14 | . 9 11 11 12 11 10 13 10 12 12 18 18 14 10 16 24 5 Storage 16 | . 14 21 22 22 22 18 15 10 9 11 14 21 21 21 19 16 8 Processor 1 | . . . . . . . . . 4 5 5 4 5 5 4 3 . Hackware 1 | . . . . . . . . . . . . 4 5 5 4 3 . Protection 7 | . . 10 11 9 11 14 14 6 . . . 2 5 10 1 1 . Energy Gun 4 | . 11 7 11 11 11 12 4 2 1 . . . . . . . . Energy Cannon 1 | . . 5 . . . . 2 . . . 7 . . . . . 3 Ballistic Gun 2 | . 13 5 11 11 11 4 2 . . . . . 4 5 . . . Ballistic Cannon 2 | . 2 2 . . . . 4 1 4 5 2 4 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 4 5 5 8 6 . Naked Turns 118 | . . . . . . . . 118 . . . . . . . . . Heaviest Build 99 | 9 26 51 49 53 53 61 74 72 42 37 61 70 56 54 79 99 56 Greatest Support 104 | 10 40 40 40 40 40 60 98 104 70 70 72 80 83 83 98 102 82 Greatest Overweight (x) 9 | 1 . 2 2 1 1 2 . 9 . . 1 . . . 1 1 . Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 16 16 16 16 16 16 20 8 8 12 12 12 12 12 12 12 Average Capacity 13 | 5 8 15 16 16 16 16 16 12 7 8 9 12 12 12 12 12 11 Most Carried 16 | 5 9 16 16 16 16 16 16 16 6 3 12 12 12 12 12 12 7 Average Carried 12 | 3 6 14 15 15 15 15 15 7 3 2 8 11 11 11 11 11 5 Final Capacity 16 | 6 10 16 16 16 16 16 16 4 8 8 12 12 12 12 12 12 4 Final Carried 16 | 5 9 16 15 15 16 15 16 4 3 2 12 12 12 11 12 6 4 Class Distribution -------------------- 61% | Scavenger-Mutant 32% | Mutant 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Matter Collected 5573 | 140 335 314 53 . 55 368 1074 599 1 . 871 468 161 . 423 711 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9514 | . 503 1040 40 . 29 1172 1524 851 1 . 586 878 227 . 1190 1473 . Parts 551 | . 29 57 6 . 4 77 86 31 1 . 22 35 19 . 69 115 . Haulers Intercepted 4 | . 1 . . . . 2 . . . . . . . . 1 . . Recyclers Shooed 9 | . . 3 . . . . 1 . . . 4 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . 15 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Combat Hostiles Destroyed 165 | . 12 23 4 . 3 25 35 20 . . 4 8 4 . 9 18 . Melee 52 | . . . . . . . . 13 . . . 8 4 . 9 18 . Guns 49 | . 7 12 4 . 3 11 12 . . . . . . . . . . Cannons 36 | . 3 8 . . . . 23 . . . 2 . . . . . . AOE 25 | . 2 3 . . . 13 . 7 . . . . . . . . . Classes Destroyed 15 | . 5 4 . . . 2 2 . . . . . . . . 2 . Worker 6 | . . . . . . 2 1 . 1 . . . . . 2 . . Builder 9 | . . 2 . . . 4 . . . . 1 . . . . 2 . Hauler 4 | . 1 . . . . 2 . . . . . . . . 1 . . Recycler 11 | . 1 1 . . . . . . . . 2 3 . . 3 1 . Operator 1 | . . . . . . . . . . . . . . . . 1 . Watcher 8 | . 2 1 . . . . 1 . . . 2 . . . . 2 . Swarmer 27 | . 5 6 4 . 3 6 . 3 . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 56 | . 7 7 . . . 10 18 13 . . . . 1 . . . . Brawler 4 | . . 1 . . . . 1 2 . . . . . . . . . Duelist 5 | . . 2 . . . 1 1 1 . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . Sentry 29 | . . 7 . . . 6 4 1 . . 1 4 . . 3 3 . Hunter 3 | . . . . . . 2 1 . . . . . . . . . . Programmer 39 | . . . . . . . 9 . . . 3 4 3 . 6 14 . Best Kill Streak 9 | . 4 4 2 . 3 9 5 4 1 . 2 3 3 . 3 3 . Combat Bots Only 8 | . 3 4 2 . 3 8 5 4 . . 1 2 3 . 3 3 . Max Kills in Single Turn 6 | . 3 2 1 . 1 6 2 2 1 . 2 1 1 . 1 1 . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 4 | . 2 1 . . . 4 . 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Damage Taken 18444 | . 603 869 198 . 158 1467 2567 3991 430 . 746 1022 385 72 1000 2800 2136 Core 2884 | . 72 127 16 . 25 188 112 483 . . 106 160 71 . 49 580 895 Absorbed by Shields 1600 | . . . . . . . . . . . . . . . 515 1085 . Core Remaining (%) 76 | 100 71 . . . 58 65 84 43 . . 89 . . 79 96 . . Volleys Fired 361 | 4 45 56 9 . 9 59 112 15 7 . 40 . . . 1 3 1 Largest 2 | 2 2 2 2 . 2 2 2 1 2 . 2 . . . 1 1 2 Hottest 162 | 40 80 136 86 . 86 126 119 69 113 . 162 . . . 30 94 124 Shots Fired 689 | 8 90 110 18 . 18 113 220 15 11 . 80 . . . 1 3 2 Gun 404 | 8 76 79 18 . 18 99 98 3 4 . . . . . 1 . . Cannon 256 | . 14 31 . . . . 122 . 7 . 80 . . . . 1 1 Launcher 29 | . . . . . . 14 . 12 . . . . . . . 2 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 327 | 8 70 46 9 . 9 40 113 . 7 . 24 . . . 1 . . Thermal 217 | . . 30 9 . 9 59 107 3 . . . . . . . . . Explosive 13 | . . . . . . . . 12 . . . . . . . . 1 Electromagnetic 132 | . 20 34 . . . 14 . . 4 . 56 . . . . 3 1 Robot Hit Streak 25 | 3 9 24 5 . 4 25 24 20 22 . 17 . . . 4 8 1 Robot Miss Streak 7 | 1 4 2 2 . 3 2 4 . 2 . 7 . . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 2 . 1 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . . . . . . . . . . Shots Hit Robots 708 | 5 52 80 10 . 9 76 184 50 8 . 66 40 6 . 54 67 1 Core Hits 400 | 1 23 37 4 . 3 52 117 38 2 . 20 20 5 . 29 47 2 Critical Hits 16 | . 1 . . . . . 1 2 2 . 1 2 1 . 1 5 . Critical Kills 5 | . . . . . . . . . . . . 1 . . 1 3 . Critical Parts Destroyed 10 | . 1 . . . . . 1 2 2 . 1 . 1 . . 2 . Melee Attacks 283 | . . . . . . . . 50 . . . 49 6 . 68 110 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . 50 . . . . . . . . . Piercing 233 | . . . . . . . . . . . . 49 6 . 68 110 . Sneak Attacks 16 | . . . . . . . . . . . . 5 . . 6 5 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 16 | . . . . . . . . . . . . . . . 7 9 . Damage Inflicted 21375 | 40 817 1625 147 . 127 2414 4081 3468 190 . 1366 1629 243 . 2355 2825 48 Guns 4593 | 40 537 914 147 . 127 1097 1612 58 36 . . . . . 25 . . Cannons 4581 | . 152 485 . . . . 2469 . 154 . 1270 . . . . 9 42 Explosions 3969 | . 128 226 . . . 1317 . 2076 . . 96 . . . . 126 . Melee 8219 | . . . . . . . . 1334 . . . 1629 243 . 2330 2683 . Ramming 13 | . . . . . . . . . . . . . . . . 7 6 Kinetic 3748 | 40 414 428 29 . 25 301 1930 . 154 . 402 . . . 25 . . Thermal 5231 | . 128 710 118 . 102 1602 2151 324 . . 96 . . . . . . Explosive 1810 | . . . . . . . . 1810 . . . . . . . . . Electromagnetic 2354 | . 275 487 . . . 511 . . 36 . 868 . . . . 135 42 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1334 | . . . . . . . . 1334 . . . . . . . . . Piercing 6885 | . . . . . . . . . . . . 1629 243 . 2330 2683 . Highest Corruption 23 | . . . . . . 1 4 23 . . 6 3 4 4 12 14 17 Average Corruption 5 | . . . . . . 1 2 21 . . 4 1 3 4 5 3 14 Corruption Purged 4 | . . . . . . . . . . . . . . . . 4 . Effects 210 | . . . . . . 3 43 72 . . 11 8 8 . 26 26 13 Message Errors 41 | . . . . . . . 13 9 . . 1 1 2 . 7 5 3 Matter Fused 43 | . . . . . . . 9 15 . . 4 1 2 . 3 9 . Heat Flow Errors 20 | . . . . . . . 6 7 . . 1 . . . 2 3 1 Energy Discharges 28 | . . . . . . 1 7 8 . . 1 2 2 . 2 4 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 30 | . . . . . . 1 6 9 . . 2 3 . . 4 2 3 Data Loss (major) 4 | . . . . . . . . 1 . . 1 . . . 1 1 . Alerts 2 | . . . . . . . . 2 . . . . . . . . . Misdirections 20 | . . . . . . . . 11 . . . . . . 4 . 5 Targeting Errors 21 | . . . . . . 1 2 9 . . 1 1 2 . 3 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 796 | . 9 7 . . . 67 18 292 . . 95 45 . . 149 114 . Projectiles 109 | . . 7 . . . . 18 . . . 84 . . . . . . Explosions 325 | . 9 . . . . 67 . 238 . . 11 . . . . . . Melee 362 | . . . . . . . . 54 . . . 45 . . 149 114 . Knockbacks 66 | . 2 2 . . . . 46 . 1 . 15 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 55 | . 2 1 . . . . 36 . 1 . 15 . . . . . . Secondary 11 | . . 1 . . . . 10 . . . . . . . . . . Self-Inflicted Damage 609 | . 88 116 . . . 159 . 125 . . 90 . . . . 29 2 Shots 22 | . 3 4 . . . 8 . 4 . . 1 . . . . 2 . Rammed 6 | . . . . . . . . . . . . . . . . 2 4 Targets Rammed 6 | . . . . . . . . . . . . . . . . 2 4 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 28 126 . . . 171 257 232 . . 199 . 340 . 186 218 102 Average Temperature 67 | . 7 43 . . . 45 73 102 . . 106 . 160 . 66 29 43 Received Heat Transfer 3560 | . 120 222 . . 9 477 708 1368 9 . 18 117 9 12 49 271 171 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . Parts Fried 12 | . 1 1 . . . . . . . . 10 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Melted 8 | . . . 1 . 1 2 4 . . . . . . . . . . Heat Transferred 8414 | . 150 1225 259 . 222 2839 3408 261 . . 50 . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . 3 4 . . . 9 . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Peak Influence 1635 | . 155 498 288 . 70 590 1044 1123 572 201 616 846 . . 573 1387 1635 Initial 720 | . . 40 193 . . . 212 511 522 166 140 301 . . 426 300 720 Average 451 | . 45 209 260 . 28 196 526 839 486 185 191 556 . . 476 581 1602 Maximum Alert Level 5 | . . 2 1 . . 2 3 4 2 1 2 3 . . 2 4 5 Low Security (%) 29 | 100 100 56 16 . 100 53 12 . . 46 81 . . . . 26 . Level 1 14 | . . 29 83 . . 35 10 . 24 53 . 26 . . 6 25 . Level 2 33 | . . 13 . . . 10 54 25 75 . 17 48 . . 93 2 . Level 3 19 | . . . . . . . 22 70 . . . 25 . . . 36 . Level 4 1 | . . . . . . . . 3 . . . . . . . 9 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . 99 Squads Dispatched 60 | . 3 2 . . . 6 15 9 1 . 3 3 . . 2 10 6 Investigation 6 | . 2 . . . . 1 1 1 . . . . . . . 1 . Extermination 20 | . . . . . . . 8 1 . . 2 2 . . 2 5 . Reinforcement 14 | . 1 2 . . . 1 4 2 1 . 1 1 . . . 1 . Assault 18 | . . . . . . 2 2 5 . . . . . . . 3 6 Garrison 2 | . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Distress Signals 16 | . 2 4 . . . 2 4 . . . . 2 . . . 2 . Communications Jammed 31 | . . . . . . . . . . . 16 4 . . 10 1 . Distress Signals 31 | . . . . . . . . . . . 16 4 . . 10 1 . Times Spotted 474 | . 22 33 5 . 6 51 60 55 19 6 8 27 16 5 20 101 40 Peak Tracking Total 30 | . 4 6 4 . 3 12 7 10 12 6 2 8 9 5 4 13 30 Tactical Retreats 53 | . 2 3 1 . . . 3 8 2 . . 4 4 1 4 20 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Traps Triggered 16 | . 2 . . . . 2 1 1 1 . 3 1 1 . . 3 1 Indirectly 2 | . . . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Machines Disabled 13 | . . 1 . . . 7 . 4 . . 1 . . . . . . Max in Single Turn 5 | . . 1 . . . 5 . 2 . . 1 . . . . . . Garrison Access 3 | . . . . . . . 2 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 1 . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Machines Accessed 55 | . 4 4 . 3 . 3 9 6 2 . 4 7 1 1 4 7 . Terminals 24 | . 4 4 . . . 2 1 3 . . 2 3 . . 1 4 . Fabricators 8 | . . . . . . . 3 2 . . . . . . 2 1 . Repair Stations 3 | . . . . . . . . . . . 1 2 . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers 9 | . . . . . . 1 3 . . . 1 2 . . . 2 . Garrison Access 5 | . . . . . . . 2 1 1 . . . . . 1 . . Total Hacks 149 | . 14 13 . 5 . 8 20 16 2 . 13 21 1 1 11 24 . Successful 72 | . 4 5 . 5 . 3 9 6 1 . 8 11 1 1 4 14 . Failed 77 | . 10 8 . . . 5 11 10 1 . 5 10 . . 7 10 . Catastrophic 15 | . 4 1 . . . . 2 2 1 . . 2 . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 36 | . 7 7 . 1 . 1 1 4 . . 1 4 . . . 10 . Terminals 67 | . 14 13 . . . 4 1 7 . . 3 9 . . 3 13 . Fabricators 19 | . . . . . . . 5 5 . . . . . . 7 2 . Repair Stations 12 | . . . . . . . . . . . 7 5 . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers 34 | . . . . . . 4 11 . . . 3 7 . . . 9 . Garrison Access 9 | . . . . . . . 3 4 1 . . . . . 1 . . Terminal Hacks 33 | . 4 5 . 5 . . . 2 . . 2 6 1 1 1 6 . Record 6 | . . . . 4 . . . 1 . . 1 . . . . . . Part Schematic 4 | . . . . . . . . 1 . . . 1 . . . 2 . Prototype ID Bank 4 | . . 3 . . . . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . . . . . 1 1 . . . Branch Access Points 2 | . . 1 . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . 2 . . . . . Alert Level 4 | . 2 . . . . . . . . . 1 . . . . 1 . Unreport Threat 2 | . . . . . . . . . . . . 1 . . . 1 . Locate Traps 2 | . 1 . . . . . . . . . . . . . . 1 . Zone Layout 4 | . 1 1 . . . . . . . . . 1 . . 1 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 2 3 . . . . . . 3 1 . Load Schematic 5 | . . . . . . . . 2 . . . . . . 2 1 . Build 4 | . . . . . . . 2 1 . . . . . . 1 . . Repair Station Hacks 7 | . . . . . . . . . . . 5 2 . . . . . Scan Component 4 | . . . . . . . . . . . 3 1 . . . . . Repair 3 | . . . . . . . . . . . 2 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzer 19 | . . . . . . 3 5 . . . 1 3 . . . 7 . Insert Component 11 | . . . . . . 2 3 . . . 1 2 . . . 3 . Analyze 8 | . . . . . . 1 2 . . . . 1 . . . 4 . Garrison Access Hacks 3 | . . . . . . . 2 1 . . . . . . . . . Seal Access 3 | . . . . . . . 2 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 4 . . . 3 7 6 1 . 3 5 . . 3 7 . Full Trace Events 5 | . 1 . . . . 1 1 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 1 1 . . . 1 . . . 5 . Parts Built 6 | . . . . . . . 3 1 . . . . . . 2 . . Matter 855 | . . . . . . . 402 219 . . . . . . 234 . . Time 323 | . . . . . . . 148 58 . . . . . . 117 . . Total Part Build Rating 34 | . . . . . . . 17 3 . . . . . . 14 . . Parts Repaired 3 | . . . . . . . . . . . 2 1 . . . . . Time 145 | . . . . . . . . . . . 120 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . . 2 2 . . . 1 2 . . . 3 . Part Schematics Acquired 6 | . . . . . . 1 1 . . . . 1 . . . 3 . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 2 . . 4 . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 9 | . . . . 2 . 2 1 2 1 1 . . . . . . . EXPLORE 6 | . . . . 1 . 1 1 1 1 1 . . . . . . . RETURN 3 | . . . . 1 . 1 . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . . . Drone Launches 9 | . . . . 1 . 2 1 1 3 1 . . . . . . . Drone Recoveries 6 | . . . . 1 . 2 1 1 1 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Turns Passed 16666 | 63 883 1091 136 462 590 1208 3935 1547 649 41 1048 1283 385 56 1173 1957 159 Spaces Moved 13577 | 35 481 461 59 255 292 536 1863 1182 777 67 1118 1724 636 121 1296 2413 261 Core 242 | 8 . . . . . . . 231 . . . . . . . . 3 Treads 4155 | . 274 461 59 255 292 536 1863 415 . . . . . . . . . Legs 234 | 27 207 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 8946 | . . . . . . . . 536 777 67 1118 1724 636 121 1296 2413 258 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 160 180 180 180 160 150 45 52 52 52 42 40 44 40 40 45 Average Speed 84 | 108 142 179 180 180 180 162 155 100 56 52 52 49 43 44 44 41 46 Slowest Speed 500 | 120 160 200 200 180 180 200 160 500 60 52 106 52 44 48 112 106 56 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 83 39 17 90 50 49 51 28 19 87 20 39 76 14 31 33 21 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 . . 1 . 1 1 1 1 . Scrap Searched 4 | . . . 1 . 1 . . . . . . . 1 1 . . . Spaces Dug 27 | . . . . . . . . 1 . . . . . . 3 23 . Terrain Destroyed 216 | . 7 20 . . . 52 1 96 2 . 12 . . . 3 23 . Melee 27 | . . . . . . . . 1 . . . . . . 3 23 . Projectile 3 | . . . . . . . 1 . 2 . . . . . . . . AOE 186 | . 7 20 . . . 52 . 95 . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp Res Res Tes Total 17584 | 53 600 616 71 258 339 759 2697 1446 976 73 1496 2081 735 122 1777 3194 291 Wait 2460 | . 37 44 . . 36 99 587 112 165 4 269 198 60 . 321 518 10 Move 13561 | 34 480 460 58 254 291 535 1862 1181 777 66 1117 1723 635 120 1295 2412 261 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 337 | 10 17 25 1 1 2 22 50 26 10 . 33 36 12 . 35 51 6 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 152 | 5 4 5 1 . 1 11 15 36 13 1 13 14 1 1 9 16 6 Detach 10 | . . . . . . . . 4 3 . 1 . . . . 2 . Swap 218 | . 7 13 1 2 . 18 29 6 . . 10 34 9 1 34 53 1 Drop 225 | . 10 13 1 1 . 15 42 16 1 2 13 27 12 . 25 45 2 Fire 361 | 4 45 56 9 . 9 59 112 15 7 . 40 . . . 1 3 1 Melee 254 | . . . . . . . . 50 . . . 49 6 . 57 92 . Ram 6 | . . . . . . . . . . . . . . . . 2 4 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 3) 937 | -10/Materials | Discovered new exit (range 4) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Utility x2 1122 | -9/Materials | Discovered new exit (range 16) 1512 | -9/Materials | Identified exit to Mines 1512 | -9/Materials | Identified exit to Storage 1733 | -9/Materials | Build established: Scavenger-Mutant 2038 | -9/Materials | Entered Mines 2044 | -9/Mines | Discovered new exit (range 8) 2167 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2167 | -9/Mines | Discovered new exit (range 5) 2174 | -9/Mines | Entered Exiles 2216 | -9/Exiles | Met 8R-AWN 2250 | -9/Exiles | Met EX-HEX 2299 | -9/Exiles | Met EX-BIN 2324 | -9/Exiles | Aligned with FarCom system 2326 | -9/Exiles | Given EX-Vault access code 2412 | -9/Exiles | Opened EX-Vault 2423 | -9/Exiles | Found Supersonic Drone Bay 2462 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2502 | -9/Exiles | Discovered new exit (range 53) 2508 | -9/Exiles | Discovered new exit (range 70) 2510 | -9/Exiles | Met EX-DEC 2636 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 2636 | -9/Exiles | Entered Mines 3215 | -8/Mines | Discovered new exit (range 7) 3226 | -8/Mines | Entered Materials 3226 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4268 | -8/Materials | Garrison activated, responded to threat 4323 | -8/Materials | Destroyed 8 combat bots 4415 | -8/Materials | Discovered new exit (range 4) 4426 | -8/Materials | First assault squad dispatched 4434 | -8/Materials | Entered Factory 4434 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4792 | -7/Factory | Fabricated Lyr. Medium Armor Plating (x1) 4998 | -7/Factory | Fabricated Adv. Reclamation Unit (x2) 5335 | -7/Factory | Local fabrication network quarantined 5622 | -7/Factory | Discovered new exit (range 7) 5634 | -7/Factory | First assault squad dispatched 7299 | -7/Factory | Build established: Mutant 8166 | -7/Factory | Found Prototype Launcher 8167 | -7/Factory | Identified Rocket Array 8344 | -7/Factory | Discovered new exit (range 4) 8369 | -7/Factory | Entered another Factory area 8369 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8600 | -6/Factory | Fabricated Aerolev Unit (x1) 8719 | -6/Factory | First assault squad dispatched 8770 | -6/Factory | Local fabrication network quarantined 8836 | -6/Factory | System corruption reached 10% 8866 | -6/Factory | Lost 5 parts (2n2u1w) 8970 | -6/Factory | Lost 8 parts (4n4u) 9368 | -6/Factory | Build established: Scavenger-Mutant 9621 | -6/Factory | Core integrity fell below 50% 9640 | -6/Factory | Lost 8 parts (2p4n2u) 9869 | -6/Factory | Build established: Mutant 9913 | -6/Factory | Discovered new exit (range 6) 9916 | -6/Factory | Entered another Factory area 9916 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10565 | -5/Factory | Sucked down chute 10565 | -5/Factory | Entered Waste 10573 | -5/Waste | Discovered new exit (range 56) 10578 | -5/Waste | Spotted C-40 Crusher 10578 | -5/Waste | Spotted C-40 Crusher 10581 | -5/Waste | Spotted C-40 Crusher 10582 | -5/Waste | Spotted C-40 Crusher 10589 | -5/Waste | Spotted C-40 Crusher 10590 | -5/Waste | Spotted C-40 Crusher 10595 | -5/Waste | 1 allies followed down the chute 10606 | -5/Waste | Entered Factory 10704 | -5/Factory | Repaired Gravmag Array 10894 | -5/Factory | Repaired Broken Gravmag Array 11119 | -5/Factory | Discovered new exit (range 13) 11640 | -5/Factory | Discovered new exit (range 15) 11654 | -5/Factory | Entered another Factory area 11654 | -4/Factory | Evolved 2 slots: Utility x2 11721 | -4/Factory | Found Quantum Capacitor 11875 | -4/Factory | Discovered new exit (range 13) 11929 | -4/Factory | Discovered new exit (range 14) 11996 | -4/Factory | Identified exit to Upper Caves 11996 | -4/Factory | Identified exit to Extension 12014 | -4/Factory | Build established: Infiltrator-Mutant 12294 | -4/Factory | Repaired Adv. ECM Suite 12889 | -4/Factory | Build established: Scavenger-Mutant 12937 | -4/Factory | Entered Upper Caves 12942 | -4/Upper Caves | Learned Research terminal intel 13187 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13262 | -4/Upper Caves | Spotted B-86 Titan 13319 | -4/Upper Caves | Discovered new exit (range 7) 13322 | -4/Upper Caves | Entered another Upper Caves area 13330 | -4/Upper Caves | Discovered new exit (range 10) 13378 | -4/Upper Caves | Entered Research 13378 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13379 | -3/Research | Loaded intel: 18 terminal locations 13720 | -3/Research | Fabricated Imp. Gyrokinetic Inverter (x2) 14081 | -3/Research | Found Gamma Bomb Array 14227 | -3/Research | System corruption reached 10% 14489 | -3/Research | Lost 3 parts (2n1u) 14502 | -3/Research | Spotted B-86 Titan 14534 | -3/Research | Discovered new exit (range 10) 14551 | -3/Research | Entered another Research area 14551 | -2/Research | Evolved 2 slots: Utility x2 15548 | -2/Research | Spotted B-90 Cyclops 16051 | -2/Research | First assault squad dispatched 16266 | -2/Research | Spotted B-90 Cyclops 16486 | -2/Research | System corruption reached 10% 16499 | -2/Research | Discovered new exit (range 15) 16508 | -2/Research | Entered Testing 16509 | -2/Testing | Maximum security lockdown engaged 16520 | -2/Testing | Lost 13 parts (3p2n7u1w) 16567 | -2/Testing | Found Prototype Device 16568 | -2/Testing | Identified Beam Splitter 16576 | -2/Testing | Found Prototype Launcher 16577 | -2/Testing | Identified Adv. Micro-nuke Launcher 16579 | -2/Testing | Found Prototype Device 16580 | -2/Testing | Identified Thermal Barrier 16610 | -2/Testing | Spotted Striker 16611 | -2/Testing | Spotted Striker 16622 | -2/Testing | Spotted Alpha 7 16649 | -2/Testing | Spotted Executioner 16649 | -2/Testing | Spotted Executioner 16657 | -2/Testing | Core integrity fell below 50% 16666 | -2/Testing | Core integrity fell below 20% 16667 | -2/Testing | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 16662_ Adv. Transmission Jammer destroyed. 16662_ Penetrated by Slug. 16662_ Cmb. Linear Gravjet destroyed. 16662_ Slug penetrates Executioner. 16663_ System corrupted: Component data lost. 16663_ Slammed into Executioner. 16663_ Penetrated by Slug. 16663_ Slug penetrates Executioner. 16664_ Imp. Gyrokinetic Inverter destroyed. 16665_ Slammed into Executioner. 16665_ Triggered Tiamat Bomb Trap. 16665_ An explosion rips through the floor. 16665_ Penetrated by Slug. 16665_ G-73 Enforcer destroyed. 16666_ Med. Storage Unit destroyed. 16666_ Slug penetrates L-61 Swordsman. 16666_ Slug penetrates Earth. 16666_ Penetrated by Slug. 16666_ Fabricator disabled. 16667_ P-80 Master resets L-61 Swordsman, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????# # ] #???????????????????????????? | | ????????# # ! #???????????????????????????? | | ????????# ###########???????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# ###########???????????????????????????? | | ????????# ## #???????????????????????????? | | ???????## ## """ ] #???????????????????????????? | | ???????#! !# """ #???????????????????????????? | | ???????# # """ #???????????????????????????? | | ???????# + !#???????????????????????????? | | ???????# ! # #???????????????????????????? | | ???????## ##= "" "" #???????????????????????????? | | ????????# ## ""T"" #???????????????????????????? | | ????????# ##! """ #???????????????????????????? | | ????????# ###########????????????????g??????????? | | ????????# #?#####???????????????????????????????? | | ????????# ##"""""#??????????????????????????????? | | ????????# # " " "#??????????????????????????????? | | ????????# + #?????###??????????????????????? | | ????????# # " "####### ############+#####?????? | | ????????# ###"""### m mg g g ????? | | ????????# #???????# gKgg i gm"%" ????? | | ????????# ########## gg!gggg ""%" ????? | | ????????# KpEEgle i"%%%% ????? | | ????????# ########## lgglp###+##### ##???????? | | ????????####????????# @ #????#????????? | | ????????????????????## #= """ #?????????????? | | ?????????????????????### # " """ #???w?????????? | | ???????????????????????### """ """ #?????????????? | | ?????????????????????????# "F """ #?????????????? | | ?????????????????????????# """ """ #????#????????? | | ???????????###########???# "" """ #?? #????????? | | ???????????# #???# #? #????????? | | ???????????# ########+###### ####?????? | | ???????????# """ # ????? | | ???????????# """ # ????? | | ???????????# """ " " # ????? | | ???????????# "R" + ????? | | ???????????# """ # ###+############# ?????? | | ???????????# # # #?????????????? | | ???????????########### #""" #?????????????? | | ??????????????# #""" #?????????????? | | ??????????????# #""" #?????????????? | | ??????????????# #"S #?????????????? | | ??????????????# #"" """ #?????????????? | | ????????####??# ########"" """ #?????????????? | | ????????"T""??# #??????? """ #?????????????? | | ???????? ?# #???????= #?????????????? | | ????????"""""?# #???????#########?????????????? | | ???????"""""" # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 210 Energy Generation 63 Energy Capacity 2120 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Evasion (%) 71 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Med. Storage Unit | -6/Factory | Hacked Imp. Gyrokinetic Inverter | -4/Factory | Scanalyzed Lgt. Quantum Reactor | -2/Research | Scanalyzed Imp. Antigrav System | -2/Research | Scanalyzed System Restoration Module | -2/Research | Hacked Lyr. Light Armor Plating | -2/Research | Hacked Spear | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x1 | -7/Factory | Preloaded Adv. Reclamation Unit | x2 | -7/Factory | Preloaded Aerolev Unit | x1 | -6/Factory Imp. Gyrokinetic Inverter | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Ooh, Shiny! Challenges ------------ None Game ------ Seed GravitonSwordNetwork Manual? 0 Play Time 03:52:35 Cumulative 76.3 hours Start 2021.04.04 @ 12:57:45 End 2021.04.07 @ 10:57:06 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fa661d3-57a5-4af4-aec1-039a4b6fa34a