Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 18:08:28 Player: Anting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (90) 450 Value Destroyed (2937) 2937 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (676) 676 TOTAL SCORE: 8863 Bonus ------- Follower Combat Kills 76 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 827/850 Matter 149/300 Energy 3/160 System Corruption 1% Temperature Cool (0) Movement Walking (185) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Flexi-carbon Leg Improved VSS Leg > --- UTILITY (7) ------ Large Storage Unit Structural Scanner Advanced Targeting Computer Recoil Stabilizer Kinecellerator Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (4) ------- Precision Assault Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY (15) --- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Advanced Heat Sink Matter Compressor (0) Gravity Neutralizer High-powered Tractor Beam Hacking Drone Bay Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Targeting Computer Recoil Stabilizer Kinecellerator Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Flak Gun Precision Assault Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Advanced Heat Sink Matter Compressor Gravity Neutralizer High-powered Tractor Beam Hacking Drone Bay Great Axe [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . . . 2 1 . . . . 2 Weapon 2 | . . . . . 1 1 . . . . . Parts Attached 121 | 7 17 . . . 25 30 9 10 3 12 8 Power 8 | 1 1 . . . 2 1 . 1 1 1 . Engine 6 | 1 1 . . . 1 1 . 1 1 . . Core 2 | . . . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 4 . . . 10 7 1 . 1 3 3 Treads 8 | . . . . . 8 . . . . . . Leg 23 | 2 4 . . . 2 7 1 . 1 3 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 2 9 . . . 5 10 4 3 . 2 4 Device 20 | 1 7 . . . 3 2 1 2 . 1 3 Storage 5 | 1 2 . . . 1 1 . . . . . Processor 2 | . . . . . . . 2 . . . . Hackware 2 | . . . . . . 2 . . . . . Protection 10 | . . . . . 1 5 1 1 . 1 1 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 3 . . . 8 12 4 6 1 6 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon 3 | . . . . . 2 1 . . . . . Ballistic Gun 27 | 2 2 . . . 4 7 2 3 1 5 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher 7 | . . . . . 1 1 1 3 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . Slashing Weapon 3 | . . . . . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 . . . . 1 Parts Lost 25 | . 3 . . . 1 1 . 4 . 12 4 Power 1 | . . . . . . . . . . 1 . Propulsion 7 | . 1 . . . . 1 . . . 3 2 Utility 6 | . . . . . . . . 3 . 3 . Weapon 11 | . 2 . . . 1 . . 1 . 5 2 Highest Loss Streak 5 | . 1 . . . 1 1 . 3 . 5 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 100 100 99 98 100 98 93 87 98 Engine 8 | . 14 14 14 14 7 7 7 7 7 1 . Treads 4 | . . . . . 22 . . . . . . Leg 20 | . 28 28 28 28 4 22 23 23 23 20 19 Device 15 | . 14 14 14 14 17 13 14 14 15 14 25 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 Processor 2 | . . . . . . . 6 7 7 7 6 Hackware 1 | . . . . . . 8 . . . . . Protection 5 | . . . . . 8 6 7 6 7 4 5 Energy Cannon 1 | . . . . . 6 2 . . . . . Ballistic Gun 24 | . 23 28 28 28 20 24 23 27 24 27 25 Peak Build Rating 57 | 7 10 8 9 9 26 43 43 45 47 48 57 Average Rating 28 | 5 8 8 8 9 19 35 40 42 42 40 53 On Entrance 23 | . 7 8 8 9 9 20 42 43 41 47 42 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 14 30 29 29 29 63 58 44 46 50 52 55 Greatest Support 60 | 20 20 20 20 20 60 60 55 55 55 60 55 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 15 15 15 15 15 Average Capacity 15 | 7 11 15 15 15 19 15 15 15 15 15 15 Most Carried 20 | 5 12 12 13 13 20 20 15 15 15 15 10 Average Carried 13 | 3 10 12 12 13 18 14 14 14 13 9 8 Final Capacity 20 | 8 15 15 15 15 20 15 15 15 15 15 15 Final Carried 20 | 4 12 12 13 13 20 15 15 13 15 7 9 Class Distribution -------------------- 27% | Mutant 24% | Gunner 14% | Skirmisher 11% | Scavenger-Skirmisher 9% | Derelict-Gunner 9% | Hacker-Skirmisher 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2754 | 342 546 . . . 362 413 332 145 200 368 46 Remotely . | . . . . . . . . . . . . Salvage Created 3114 | 164 714 . . . 691 576 301 181 . 444 43 Parts 182 | 19 49 . . . 41 39 5 9 . 17 3 Haulers Intercepted 4 | . 2 . . . 1 1 . . . . . Recyclers Shooed 4 | 1 1 . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 6 4 . 14 . Prevented 2 | . . . . . . . 1 . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 67 | . 18 . . . 9 10 4 11 . 14 1 Melee 1 | . . . . . . 1 . . . . . Guns 35 | . 10 . . . 6 7 . 1 . 10 1 Cannons 12 | . 8 . . . 3 1 . . . . . AOE 18 | . . . . . . . 4 10 . 4 . Classes Destroyed 12 | 2 5 . . . 2 2 . . . 1 . Worker 4 | . . . . . 1 3 . . . . . Tunneler 6 | 5 . . . . 1 . . . . . . Hauler 4 | . 2 . . . 1 1 . . . . . Recycler 3 | 1 . . . . 1 1 . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 5 | . 2 . . . 3 . . . . . . Swarmer 19 | . 2 . . . 1 4 4 4 . 4 . Grunt 35 | . 16 . . . 5 . . 7 . 7 . Brawler 1 | . . . . . . . . . . 1 . Sentry 5 | . . . . . 3 1 . . . 1 . Hunter 3 | . . . . . . 2 . . . 1 . Programmer 4 | . . . . . . 3 . . . . 1 Packrat 2 | . . . . . . . 2 . . . . Best Kill Streak 5 | 5 5 . . . 2 3 4 4 . 4 1 Combat Bots Only 4 | . 4 . . . 2 3 4 4 . 4 1 Max Kills in Single Turn 4 | 1 1 . . . 1 2 4 3 . 2 1 Gunslinging 1 | . . . . . . 1 . . . 1 . Exploded 4 | . . . . . . . 4 3 . 2 . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 498 | . 110 . . . 44 85 43 40 . 148 28 Missed 140 | . 26 . . . 11 21 18 10 . 48 6 Damage Taken 5429 | . 945 . . . 596 932 110 648 . 1616 582 Core 651 | . 182 . . . 89 140 18 90 . 109 23 Absorbed by Shields 84 | . . . . . . . . . . 35 49 Regen/Repaired (Parts) 299 | . 54 . . . . 174 . . 71 . . Core Remaining (%) 64 | 100 . . . 27 83 . . . . 49 . Volleys Fired 226 | 18 94 . . . 34 35 2 14 . 28 1 Largest 4 | 2 2 . . . 3 4 2 4 . 4 4 Hottest 123 | 40 55 . . . 108 123 47 97 . 102 104 Shots Fired 549 | 36 185 . . . 102 115 3 23 . 81 4 Gun 441 | 36 137 . . . 74 102 2 12 . 74 4 Cannon 85 | . 48 . . . 28 9 . . . . . Launcher 23 | . . . . . . 4 1 11 . 7 . Special . | . . . . . . . . . . . . Kinetic 489 | 36 185 . . . 74 102 2 12 . 74 4 Thermal 37 | . . . . . 28 9 . . . . . Explosive 18 | . . . . . . . . 11 . 7 . Electromagnetic 5 | . . . . . . 4 1 . . . . Robot Hit Streak 16 | 8 12 . . . 16 9 . 4 . 6 2 Robot Miss Streak 8 | 3 4 . . . 2 5 . 3 . 8 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 1 . . . . 1 . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 . Shots Hit Robots 354 | 23 113 . . . 73 70 3 11 . 57 4 Core Hits 188 | 10 44 . . . 33 25 4 22 . 47 3 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 5 | . 3 . . . . 2 . . . . . Destroy 2 | . 1 . . . . 1 . . . . . Blast 2 | . 2 . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . Melee Attacks 16 | . . . . . 1 11 4 . . . . Impact 2 | . . . . . 1 1 . . . . . Slashing 14 | . . . . . . 10 4 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 3 3 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7704 | 237 1374 . . . 1046 1551 353 1271 . 1807 65 Guns 3665 | 237 817 . . . 578 833 . 111 . 1024 65 Cannons 1125 | . 552 . . . 434 139 . . . . . Explosions 2211 | . . . . . . 181 87 1160 . 783 . Melee 572 | . . . . . . 306 266 . . . . Ramming 131 | . 5 . . . 34 92 . . . . . Kinetic 4217 | 237 1369 . . . 578 833 . 111 . 1024 65 Thermal 573 | . . . . . 434 139 . . . . . Explosive 1943 | . . . . . . . . 1160 . 783 . Electromagnetic 268 | . . . . . . 181 87 . . . . Impact . | . . . . . . . . . . . . Slashing 572 | . . . . . . 306 266 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 2 2 2 . 1 Average Corruption 1 | . . . . . 1 1 2 2 2 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 26 | . . . . . 9 2 6 6 2 . 1 Message Errors 7 | . . . . . 1 . 3 2 1 . . Matter Fused 5 | . . . . . 1 1 1 2 . . . Heat Flow Errors 6 | . . . . . 3 . 2 1 . . . Energy Discharges 2 | . . . . . . . . 1 1 . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 2 . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 415 | . . . . . 6 135 204 70 . . . Projectiles 6 | . . . . . 6 . . . . . . Explosions 75 | . . . . . . 5 . 70 . . . Melee 334 | . . . . . . 130 204 . . . . Knockbacks 9 | . 8 . . . . 1 . . . . . Impact 1 | . . . . . . 1 . . . . . Kinetic 8 | . 8 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 229 | . . . . . . . . 170 . 59 . Shots 5 | . . . . . . . . 4 . 1 . Rammed 3 | . . . . . 3 . . . . . . Targets Rammed 14 | . 6 . . . 3 5 . . . . . Kicked 11 | . 6 . . . . 5 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 261 | . 18 . . . 206 42 261 161 . 53 33 Average Temperature 31 | . 7 . . . 36 12 124 38 . 29 19 Received Heat Transfer 1403 | . 477 . . . 243 84 . 162 . 437 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 962 | . . . . . 740 222 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 196 | 30 196 30 . . 175 177 . . . . 30 Initial 37 | . 19 30 . . . 37 . . . . . Average 58 | 14 82 30 . . 59 74 . . . . 4 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 5 . . . 3 4 . . . . 3 Investigation 5 | . 3 . . . 1 1 . . . . . Extermination 4 | . . . . . . 3 . . . . 1 Reinforcement 6 | . 2 . . . 2 . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 3 . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 31 . . . 22 17 5 14 . 18 9 Peak Tracking Total 8 | . 5 . . . 8 6 4 4 . 5 7 Tactical Retreats 14 | . 2 . . . 7 2 1 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . 2 . . . 2 3 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . . . 3 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 6 . 2 . 6 5 1 . . . 1 Terminals 14 | . 4 . . . 6 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 59 | . 19 . 2 . 20 14 1 . . . 3 Successful 32 | . 12 . 2 . 10 5 1 . . . 2 Failed 26 | . 6 . . . 10 9 . . . . 1 Catastrophic 3 | . . . . . 1 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 32 | . 7 . 1 . 16 8 . . . . . Terminals 44 | . 14 . . . 20 10 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 4 . . . . 4 . . . . . Recycling Units 4 | . 1 . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 6 . 2 . 7 1 1 . . . . Record 1 | . . . 1 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . 2 . . . . . Scan Component 3 | . 2 . . . . 1 . . . . . Repair 3 | . 2 . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 Process 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . 3 2 . . . . . Terminals 6 | . 1 . . . 3 2 . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 5 | . 1 . . . 2 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 5 . . . 6 5 . . . . 1 Full Trace Events 2 | . . . . . 1 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . 1 . . . . . Time 71 | . 52 . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 4 | . . . . . . . . . . . 4 Retrieved Matter 4 | . . . . . . . . . . . 4 Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . . Total Damage 103 | . . . . . 103 . . . . . . Kills 2 | . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . . . 2 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 9239 | 168 1492 105 410 308 1738 1469 488 420 1271 833 537 Spaces Moved 4920 | 90 624 56 216 146 598 782 359 295 993 465 296 Core 8 | 8 . . . . . . . . . . . Treads 493 | . . . . . 489 4 . . . . . Legs 4419 | 82 624 56 216 146 109 778 359 295 993 465 296 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 160 120 126 126 126 126 116 Average Speed 143 | 113 145 190 190 190 176 122 126 126 126 144 170 Slowest Speed 240 | 120 190 190 190 190 240 200 126 126 126 205 192 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 5 91 13 59 27 48 26 63 54 86 66 13 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . 1 . 1 . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . . . 3 1 3 . . Spaces Dug 7 | . . . . . 1 5 1 . . . . Terrain Destroyed 176 | . . . . . 2 5 1 112 . 56 . Melee 7 | . . . . . 1 5 1 . . . . Projectile 1 | . . . . . 1 . . . . . . AOE 168 | . . . . . . . . 112 . 56 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 6652 | 120 1044 55 216 177 1213 1204 386 324 1015 573 325 Wait 1208 | . 272 . . 32 506 309 . . 10 66 13 Move 4909 | 89 623 55 215 145 597 781 358 294 992 464 296 Hop . | . . . . . . . . . . . . Pick Up 81 | 6 20 . 1 . 24 11 5 . 5 3 6 Fast Attach 24 | 5 . . . . 4 10 2 1 1 . 1 Attach 41 | 2 3 . . . 5 10 2 3 . 11 5 Detach 6 | . . . . . 1 3 . 1 . . 1 Swap 56 | . 14 . . . 16 10 5 6 2 1 2 Drop 67 | . 12 . . . 22 19 8 1 5 . . Fire 226 | 18 94 . . . 34 35 2 14 . 28 1 Melee 16 | . . . . . 1 11 4 . . . . Ram . | . . . . . . . . . . . . Kick 11 | . 6 . . . . 5 . . . . . Crush 3 | . . . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 12) 656 | -10/Materials | Central database locked down 906 | -10/Materials | Discovered new exit (range 15) 1012 | -10/Materials | Discovered new exit (range 16) 1064 | -10/Materials | Core integrity fell below 50% 1323 | -10/Materials | Repaired Lgt. Treads 1350 | -10/Materials | Repaired Seismic Detector 1661 | -10/Materials | Entered Mines 1694 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1694 | -10/Mines | Discovered new exit (range 5) 1766 | -10/Mines | Entered Exiles 1812 | -10/Exiles | Met 8R-AWN 1846 | -10/Exiles | Met EX-HEX 1896 | -10/Exiles | Met EX-BIN 1920 | -10/Exiles | Aligned with FarCom system 1922 | -10/Exiles | Given EX-Vault access code 1966 | -10/Exiles | Opened EX-Vault 1979 | -10/Exiles | Found Chronowheel 2020 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2075 | -10/Exiles | Met EX-DEC 2083 | -10/Exiles | Learned location of Zion (-7) 2155 | -10/Exiles | Discovered new exit (range 14) 2176 | -10/Exiles | Left Exiles lab with Chronowheel 2176 | -10/Exiles | Entered Mines 2213 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2412 | -9/Mines | Discovered new exit (range 9) 2484 | -9/Mines | Entered Materials 2484 | -8/Materials | Accompanied by 3 allies 2484 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2804 | -8/Materials | Build established: Skirmisher 3455 | -8/Materials | Discovered new exit (range 13) 4049 | -8/Materials | Discovered new exit (range 14) 4222 | -8/Materials | Entered Factory 4222 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4257 | -7/Factory | Build established: Scavenger-Skirmisher 5134 | -7/Factory | Build established: Hacker-Skirmisher 5295 | -7/Factory | Discovered new exit (range 15) 5319 | -7/Factory | Discovered new exit (range 9) 5463 | -7/Factory | Repaired Imp. Light Armor Plating 5691 | -7/Factory | Entered Lower Caves 5994 | -7/Lower Caves | Build established: Gunner 6059 | -7/Lower Caves | Spotted B-75 Beast 6173 | -7/Lower Caves | Discovered new exit (range 5) 6179 | -7/Lower Caves | Entered another Lower Caves area 6183 | -7/Lower Caves | Identified exit to Zion 6235 | -7/Lower Caves | Discovered new exit (range 15) 6545 | -7/Lower Caves | Lost 3 parts (2u1w) 6599 | -7/Lower Caves | Entered Zion 6637 | -7/Zion | System corruption cleaned by Quarantine Array 6733 | -7/Zion | Received a hallucinogenic algorithm 6752 | -7/Zion | Discovered new exit (range 15) 7172 | -7/Zion | Learned 8 Factory zone layouts 7206 | -7/Zion | Given the Hacking Drone Bay 7207 | -7/Zion | Found Prototype Device 7231 | -7/Zion | Given A8's code to call for help 7540 | -7/Zion | Rebuked by Imprinter 7870 | -7/Zion | Entered Proximity Caves 7892 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7946 | -6/Proximity Caves | Spotted B-75 Beast 8038 | -6/Proximity Caves | Learned Factory stockpile data 8039 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 8157 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 8416 | -6/Proximity Caves | Build established: Derelict-Tank 8419 | -6/Proximity Caves | Core integrity fell below 50% 8684 | -6/Proximity Caves | Discovered new exit (range 10) 8703 | -6/Proximity Caves | Entered Factory 8703 | -6/Factory | Evolved 2 slots: Utility x2 8704 | -6/Factory | Identified exit to Factory 8704 | -6/Factory | Identified exit to Lower Caves 9017 | -6/Factory | Build established: Derelict-Gunner 9240 | -6/Factory | Self-destructed Last Messages --------------- 09118_ ALERT: Security rotation in progress. 09132_ K-01 Serf cleans the Fusion Modulator. 09143_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09146_ K-01 Serf cleans the Fusion Modulator. 09154_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 09159_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09165_ K-01 Serf cleans the Power Conduit. 09225_ Penetrated by Slug. 09233_ Flak Gun destroyed. 09234_ Acquired 1 matter. 09234_ Mak. Leg destroyed. 09235_ Acquired 2 matter. 09236_ Penetrated by Slug. 09237_ U-05 Engineer destroyed. 09239_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? # # | | ?????????????????????????????? + # | | ???????????????????? # ??? # # | | ???????????????????? # ??? # ######### | | ???????????????????? # ?? ###########???????? | | ??????????????????? # ?? #########?????????? | | ???????????????????### ?? # ########### | | ??????????????????? ?? # | | ????????????????????? w ??? | | ????????????????????? ??? > | | ?????????????????????? ??? | | ????????????????????? #??## | | ?????????????????????## !!##???# ###+####### | | ????????????????????? #u!%##??########### | | ????????????????????? + =+ ??""" # | | ????????????????????? # # ??T"" # | | ????????????????????? # # ?? # """" """ | | ????????????????????? #k%@# ?? 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""" # ## + ????????????????????? | | # """ +! ##T # ????????????????????? | | # """ # [ ### # ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerPropulsionLattice Manual? 0 Play Time 00:56:39 Cumulative 120.5 hours Start 2025.03.09 @ 17:06:13 End 2025.03.09 @ 18:08:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6f36a6a-e4f6-4604-b8f3-706edf1fda95