Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 08:25:25

Player: golanco

Result: Destroyed by IO-525(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (38)      190
Value Destroyed (949)      949
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1539

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Cannon
          Light Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Cooling System
                Cooling System
                Cooling System
                Cooling System
                Huge Storage Unit
          Light Armor Plating
                Hacking Suite
         Medium Laser
                Assault Rifle
                Barrage Gun
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Kinetic Plating
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Cooling System
                Cooling System
                Cooling System
                Cooling System
                Huge Storage Unit
          Light Armor Plating
                Hacking Suite
         Medium Laser
                Assault Rifle
                Barrage Gun
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
                Hammer
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 8   17  15  
  Power                    4    | 1   2   1   
    Engine                 3    | 1   1   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 5    | 2   3   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   2   2   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   25   | 3   10  12  
    Energy Gun             5    | 1   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       11   | .   6   5   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   .   4   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   8    | .   1   13  
  Core                     5    | .   12  .   
  Treads                   28   | .   28  28  
  Device                   5    | .   14  .   
  Storage                  14   | .   14  14  
  Protection               7    | .   .   13  
  Energy Gun               2    | .   5   .   
  Ballistic Gun            3    | .   5   2   
  Ballistic Cannon         19   | .   17  20  
  Impact Weapon            3    | .   .   5   
Peak Build Rating          13   | 7   11  13  
  Average Rating           10   | 5   10  10  
  On Entrance              6    | .   7   11  
Naked Turns                .    | .   .   .   
Heaviest Build             92   | 15  92  58  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         19   | 7   18  20  
  Most Carried             20   | 2   20  20  
  Average Carried          17   | 1   15  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 2   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1312 | 281 403 628 
  Remotely                 .    | .   .   .   
Salvage Created            1178 | 120 707 351 
  Parts                    68   | 10  38  20  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      15   | .   .   15  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  26   | .   15  11  
  Guns                     12   | .   12  .   
  Cannons                  14   | .   3   11  
Classes Destroyed          11   | 2   6   3   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   1   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    11   | .   9   2   
  Sentry                   1    | .   .   1   
  Cobbler                  1    | .   .   1   
  Subdweller               8    | .   .   8   
Best Kill Streak           4    | 2   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        125  | .    60   65   
  Missed                   43   | .    18   25   
Damage Taken               1396 | .    450  946  
  Core                     268  | .    73   195  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   48   | .    .    48   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              135  | 6    57   72   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   70   70   
Shots Fired                261  | 12   112  137  
  Gun                      132  | 12   94   26   
  Cannon                   129  | .    18   111  
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  200  | 6    66   128  
  Thermal                  61   | 6    46   9    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | 3    11   14   
  Robot Miss Streak        4    | 1    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           160  | 6    71   83   
  Core Hits                63   | 4    36   23   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         10   | .    7    3    
    Burn                   5    | .    5    .    
    Blast                  5    | .    2    3    
Melee Attacks              34   | .    .    34   
  Impact                   34   | .    .    34   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2297 | 81   994  1222 
  Guns                     974  | 81   801  92   
  Cannons                  1321 | .    191  1130 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  2    | .    2    .    
  Kinetic                  1847 | 56   582  1209 
  Thermal                  448  | 25   410  13   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  33   | .    14   19   
    Message Errors         10   | .    6    4    
    Matter Fused           6    | .    .    6    
    Heat Flow Errors       4    | .    1    3    
    Energy Discharges      5    | .    2    3    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      3    | .    3    .    
    Misfires               1    | .    .    1    
    Alerts                 2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 12   | .    3    9    
  Impact                   .    | .    .    .    
  Kinetic                  12   | .    3    9    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        173  | 36   173  167  
  Average Temperature      48   | 16   50   75   
  Received Heat Transfer   387  | .    192  195  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1702 | 74   1591 37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             356  | 15  356 .   
  Initial                  9    | .   9   .   
  Average                  75   | 8   78  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         82   | 100 81  .   
  Level 1                  17   | .   18  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   25  17  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        6    | .   1   5   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   2   2   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   5   2   
  Successful               3    | .   1   2   
  Failed                   4    | .   4   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Record                   1    | .   .   1   
  Robot Analysis           1    | .   1   .   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5440 | 123  2255 3062 
Spaces Moved               2081 | 63   884  1134 
  Core                     8    | 8    .    .    
  Treads                   2073 | 55   884  1134 
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            232  | 146  229  240  
  Slowest Speed            320  | 160  320  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 5    94   53   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             5    | .    .    5    
Spaces Dug                 1    | .    .    1    
Terrain Destroyed          1    | .    .    1    
  Melee                    1    | .    .    1    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2348 | 79   995  1274 
  Wait                     18   | .    3    15   
  Move                     2079 | 62   883  1134 
  Hop                      .    | .    .    .    
  Pick Up                  25   | 2    21   2    
  Fast Attach              10   | 7    2    1    
  Attach                   3    | 1    .    2    
  Detach                   4    | 1    2    1    
  Swap                     27   | .    15   12   
  Drop                     12   | .    11   1    
  Fire                     135  | 6    57   72   
  Melee                    34   | .    .    34   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    1    | .    1    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 13)
  783 | -10/Materials | Discovered new exit (range 13)
  920 | -10/Materials | Discovered new exit (range 16)
 2066 | -10/Materials | Discovered new exit (range 15)
 2379 | -10/Materials | Entered Subcaves
 2384 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2511 | -10/Subcaves  | Learned Materials emergency access door positions
 2872 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3526 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 3560 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3722 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3780 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
 4055 | -10/Subcaves  | Disturbed a concealed Subdweller
 4185 | -10/Subcaves  | Core integrity fell below 50%
 4686 | -10/Subcaves  | Core integrity fell below 20%
 4747 | -10/Subcaves  | Learned location of Zion (-6)
 4846 | -10/Subcaves  | Discovered new exit (range 12)
 5412 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 5441 | -10/Subcaves  | Destroyed by IO-525(R) with Subdweller Beam Cannon

 Last Messages 
---------------
05158_ Found 48 Matter.
05159_ Acquired 48 matter.
05165_ Searching scrap...
05165_ Found Sub. Shrapnel Launcher.
05165_ Found 70 Matter.
05166_ Acquired 70 matter.
05168_ Subatomizers dissect the Hvy. Riot Gun.
05168_ Searching scrap...
05168_ Found Piercing Trap.
05168_ Found Battle Cannon.
05168_ Found 31 Matter.
05169_ Acquired 31 matter.
05179_ Subatomizers dissect the Hvy. Riot Gun.
05397_ System corrupted: Energy discharge (-85).
05412_ IO-525(R) emerges from the Twisted
  Machinery.
05425_ IO-525(R) knocked back.
05431_ Ion Engine destroyed.
05434_ Acquired 2 matter.
05437_ Mak. Kinetic Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|          ####   #????????????????????????????????? |
|         ##?#    #????????????????????????????????? |
| #      ##??#    #????????????????????????????????? |
| #      ######   ##???????????????????????????????? |
| #  ##   # #      #???????????????????????????????? |
|    ##           ##???????????????????????????????? |
|    ##           ##???????????????????????????????? |
|    ###  # # #    #???????????????????????????????? |
|    #?########    #???????????????????????????????? |
|    #?## ##       #???????????????????????????????? |
|    ###           #####???????????????????????????? |
|     ###              #???????????????????????????? |
|  #????##       ##### #???????????????????????????? |
|  ##????##     ##???# #???????????????????????????? |
|   ########    #????# #???????????????????????????? |
|   ""##  ##    #????# #???????????????????????????? |
|    ""         #??### #?########??????????????????? |
|      "        ####  "###      #??????????????????? |
|      #" ##         ###""""    ???????????????????? |
|    ##  "##         ## """""""????????????????????? |
| #####  ####        ##   """"?????????????????????? |
| "# ##   ####  #######     #????#?????????????????? |
| "       ="##   #???#;     #???"#?????????????????? |
|         ""##  ##???##    ##?   ## """ ???????????? |
|         ###    #???#     ;# R       ""???????????? |
| ##   ####?#   ]########  @ "          #??????????? |
| ?#####????## "    #####   R ####      #??????????? |
| ???????????##"             ##????????????????????? |
| ???????????##             ##?????????????????????? |
| ???????#####             ##??????????????????????? |
| ???????# ""      ##     ##???????????????????????? |
| ###????#        ###     #????????????????????????? |
|   ##???##       #?##    #????????????????????????? |
|    ######       #??#      ???????????????????????? |
|     ##  #      ##??         ?????????????????????? |
|               ##??         #?????????????????????? |
| ###        ####???#       ##?????????????????????? |
| #?### #   ##??????###    ##??????????????????????? |
| ##??##### #?????????#   ##???????????????????????? |
|  ###  #####?????????    #????????????????????????? |
|        #????????????     ????????????????????????? |
|        #????????????     ????????????????????????? |
| ##    ##????????????    ?????????????????????????? |
| ?##   #??????????????????????????????????????????? |
| ??#####????????????????????#?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????   ????????????????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????   ??????? ##?????????? |
| ???????????????????????????#  ??????    ##???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedSurgeFlamer
  Manual?         0
Play Time         00:21:14
  Cumulative      81.0 hours
  Start           2025.04.09 @ 08:05:09
  End             2025.04.09 @ 08:25:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          192
  Rogue           192
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          35
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3620bb34-4d3e-40a2-a12b-08732bb40029