Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 16:16:20 // Halloween2019/Abominations

Player: cptwinky

Result: Destroyed by Minor Abomination with Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (545)      545
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2310

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     270/300
Energy                     72/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Hacking Suite
>               --- WEAPON (3) -------
                Great Maul
                Great Maul
                Great Maul
>               --- INVENTORY (4) ----
         Medium Storage Unit
  High-capacity Matter Pod (21)

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
       Improved Treads
>               --- UTILITY ----------
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Hacking Suite
>               --- WEAPON -----------
          Heavy Mace
                Greatsword
>               --- INVENTORY --------
         Medium Storage Unit
  High-capacity Matter Pod
                Greatsword
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             34   | 6   .   20  8   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   6   .   
    Treads                 5    | 1   .   4   .   
    Leg                    1    | .   .   1   .   
    Wheel                  2    | 1   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   .   6   2   
    Device                 3    | .   .   2   1   
    Storage                2    | 1   .   1   .   
    Processor              2    | .   .   1   1   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   .   7   6   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   .   .   4   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 24   | .   .   20  4   
  Power                    2    | .   .   2   .   
  Propulsion               8    | .   .   7   1   
  Utility                  2    | .   .   2   .   
  Weapon                   12   | .   .   9   3   
  Highest Loss Streak      9    | .   .   9   4   
Average Slot Usage (%)     68   | .   85  68  44  
  Engine                   7    | .   14  7   .   
  Treads                   13   | .   14  16  4   
  Wheel                    9    | .   14  9   .   
  Device                   1    | .   .   .   9   
  Storage                  8    | .   14  8   .   
  Processor                2    | .   .   .   9   
  Hackware                 6    | .   .   9   9   
  Energy Gun               2    | .   .   5   .   
  Energy Cannon            1    | .   .   2   .   
  Ballistic Gun            10   | .   28  5   .   
  Impact Weapon            1    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 11  11  17  13  
  Greatest Support         16   | 10  10  16  3   
  Greatest Overweight (x)  4    | 1   1   1   4   
  Average Overweight (x)   .    | .   1   .   .   
Largest Inventory Capacity 10   | 6   6   10  4   
  Average Capacity         5    | 4   6   5   4   
  Most Carried             6    | 6   6   5   4   
  Average Carried          3    | 2   5   2   3   
  Final Capacity           6    | 6   6   4   4   
  Final Carried            6    | 6   6   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           571  | 180 164 153 74  
  Remotely                 .    | .   .   .   .   
Salvage Created            480  | .   144 277 59  
  Parts                    32   | .   12  20  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  9    | .   3   5   1   
  Melee                    1    | .   .   .   1   
  Guns                     7    | .   3   4   .   
  Cannons                  1    | .   .   1   .   
Classes Destroyed          2    | .   1   1   .   
  Sentry                   1    | .   .   1   .   
  Abomination              8    | .   3   4   1   
Best Kill Streak           3    | .   3   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3233 | .    388  1840 1005 
  Core                     952  | .    95   291  566  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         63   | 100  62   27   .    
Volleys Fired              48   | .    14   34   .    
  Largest                  2    | .    2    2    .    
  Hottest                  136  | .    40   136  .    
Shots Fired                86   | .    28   58   .    
  Gun                      68   | .    28   40   .    
  Cannon                   18   | .    .    18   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  48   | .    28   20   .    
  Thermal                  38   | .    .    38   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    6    13   .    
  Robot Miss Streak        2    | .    2    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           72   | .    20   45   7    
  Core Hits                23   | .    7    15   1    
  Critical Hits            2    | .    .    2    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    
Melee Attacks              9    | .    .    .    9    
  Impact                   2    | .    .    .    2    
  Slashing                 7    | .    .    .    7    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           1362 | .    245  770  347  
  Guns                     702  | .    245  457  .    
  Cannons                  313  | .    .    313  .    
  Explosions               .    | .    .    .    .    
  Melee                    347  | .    .    .    347  
  Ramming                  .    | .    .    .    .    
  Kinetic                  524  | .    245  279  .    
  Thermal                  491  | .    .    491  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   38   | .    .    .    38   
  Slashing                 309  | .    .    .    309  
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    3    
  Average Corruption       3    | .    .    3    3    
  Corruption Purged        .    | .    .    .    .    
  Effects                  11   | .    .    10   1    
    Matter Fused           2    | .    .    1    1    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
    Targeting Errors       3    | .    .    3    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            132  | .    .    .    132  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    132  | .    .    .    132  
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        259  | .    2    259  .    
  Average Temperature      81   | .    2    86   .    
  Received Heat Transfer   840  | .    120  639  81   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         254  | .    .    254  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             52   | .   43  52  30  
  Average Influence        19   | .   25  20  15  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   5   6   3   
  Investigation            4    | .   2   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   3   2   2   
  Assault                  2    | .   .   2   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   10  23  4   
  Peak Tracking Total      10   | .   6   10  4   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             2    | .   2   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                6    | .   3   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   14  5   4   
  Successful               13   | .   8   2   3   
  Failed                   9    | .   5   3   1   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   14   | .   9   4   1   
  Terminals                22   | .   14  4   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   .   2   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        3    | .   2   .   1   
  Branch Access Points     1    | .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   3   2   1   
  Terminals                5    | .   3   1   1   
    Track                  3    | .   1   1   1   
    Botnet                 1    | .   1   .   .   
    Disrupt                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
    Extract                1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               709  | 50  176 364 119 
Spaces Moved               553  | 42  124 299 88  
  Core                     231  | 2   .   141 88  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   322  | 40  124 158 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  50  50  
  Average Speed            78   | 83  90  70  87  
  Slowest Speed            250  | 90  90  110 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   32  42  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 2    | .   .   .   2   
Terrain Destroyed          3    | .   .   1   2   
  Melee                    2    | .   .   .   2   
  Projectile               1    | .   .   1   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      681  | 53  149 368 111 
  Wait                     22   | .   8   9   5   
  Move                     550  | 41  123 298 88  
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 6   2   2   1   
  Fast Attach              25   | 6   .   13  6   
  Attach                   9    | .   .   7   2   
  Detach                   4    | .   .   4   .   
  Swap                     .    | .   .   .   .   
  Drop                     4    | .   2   1   1   
  Fire                     48   | .   14  34  .   
  Melee                    8    | .   .   .   8   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Central database locked down
  214 | -10/Materials | Discovered new exit (range 10)
  227 | -10/Materials | Entered another Materials area
  227 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials  | Build established: Mutant
  465 | -9/Materials  | Lost 9 parts (1p2n1u5w)
  496 | -9/Materials  | Core integrity fell below 50%
  538 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  587 | -9/Materials  | Discovered new exit (range 8)
  591 | -9/Materials  | Entered another Materials area
  591 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  648 | -8/Materials  | Garrison activated, responded to threat
  659 | -8/Materials  | Core integrity fell below 50%
  685 | -8/Materials  | Core integrity fell below 20%
  710 | -8/Materials  | Destroyed by Minor Abomination with Assault Cannon

 Last Messages 
---------------
00653_ Imp. Treads destroyed.
00654_ Zapped by an electromagnetic arc from EM Anomaly.
00655_ Knocked back.
00657_ Destroyed Lgt. Nuclear Core.
00657_ Destroyed Maneuvering Thrusters.
00657_ Destroyed Aluminum Leg.
00659_ Greatsword destroyed.
00659_ Knocked back.
00661_ Minor Abomination destroyed.
00662_ System corrupted: Matter fused (-5).
00664_ Acquired 59 matter.
00669_ Knocked back.
00678_ Greatsword destroyed.
00680_ Knocked back.
00687_ Hvy. Mace destroyed.
00688_ Acquired 15 matter.
00696_ Acquired Great Maul. <x3>
00706_ Minor Abomination absorbs Imp. Light Cannon.
00706_ Knocked back.
00707_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
    Hcp. Matter Pod | -9/Materials | Extracted
 Imp. Assault Rifle | -9/Materials | Extracted
   Grenade Launcher | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumSeismicStreamer
  Manual?         0
Play Time         00:13:17
  Cumulative      550.9 hours
  Start           2020.05.24 @ 16:04:52
  End             2020.05.24 @ 16:16:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          416
  Rogue           412
  Adventurer      4
  Explorer        0
Win Type          -
  Total           63
  Types           52/4/3/2/2/0/0
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fd26979-173a-4d2b-af1e-4915efecd172