Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:45:47 Player: ultchaos2k Result: Destroyed by 1M-66N(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (2869) 2869 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 6131 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 100/100 System Corruption 10% Temperature Critical (1199) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Heat Sink Hardened Light Armor Plating Shotgun Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Heat Sink Advanced ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Heavy Laser Shotgun Light Cannon [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Medium Armor Plating Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 76 | 5 12 18 30 3 4 4 Power 11 | 1 1 4 3 1 . 1 Engine 11 | 1 1 4 3 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 4 5 5 1 1 . Treads 10 | . . 3 5 1 1 . Leg 4 | . 2 2 . . . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 3 3 12 1 3 1 Device 5 | . 1 . 4 . . . Storage 2 | . 2 . . . . . Processor 3 | . . 2 . . 1 . Hackware 2 | . . . 2 . . . Protection 11 | . . 1 6 1 2 1 Artifact . | . . . . . . . Weapon 24 | 2 4 6 10 . . 2 Energy Gun 5 | . 1 1 1 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 2 4 7 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 39 | . 3 9 10 . 2 15 Power 7 | . 1 2 1 . . 3 Propulsion 10 | . 2 2 2 . 1 3 Utility 12 | . . 1 5 . 1 5 Weapon 10 | . . 4 2 . . 4 Highest Loss Streak 14 | . 3 5 4 . 1 14 To Critical Strikes 2 | . . 1 1 . . . Average Slot Usage (%) 96 | . 94 88 99 99 97 85 Engine 16 | . 13 16 17 15 15 10 Treads 17 | . . 15 17 22 22 19 Leg 1 | . 10 4 . . . . Wheel 2 | . 16 . . . . . Device 4 | . 12 5 4 . . . Storage 8 | . 11 11 9 7 7 5 Processor 2 | . . 7 2 . 4 . Hackware 5 | . . . 8 7 7 7 Protection 11 | . . 6 11 22 15 20 Energy Gun 4 | . 1 4 4 7 7 8 Ballistic Gun 15 | . 26 15 18 7 7 4 Ballistic Cannon 3 | . . . 3 7 7 5 Naked Turns . | . . . . . . . Heaviest Build 73 | 5 30 41 64 66 72 73 Greatest Support 71 | 20 32 40 43 63 63 71 Greatest Overweight (x) 3 | 1 1 1 3 1 1 1 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 13 Most Carried 15 | 5 12 15 15 15 15 13 Average Carried 12 | 1 9 11 13 14 12 10 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 5 11 14 15 14 12 5 Class Distribution -------------------- 35% | Tank 26% | Scavenger-Tank 15% | Scavenger-Mutant 14% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2593 | 258 246 388 1119 144 270 168 Remotely . | . . . . . . . Salvage Created 3318 | 30 326 934 1485 144 191 208 Parts 225 | 3 29 60 105 10 13 5 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 13 5 Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 78 | 1 9 21 31 4 8 4 Guns 64 | 1 9 16 28 2 6 2 Cannons 9 | . . . 3 2 2 2 AOE 5 | . . 5 . . . . Classes Destroyed 13 | 1 2 3 4 2 . 1 Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 4 | . . 3 1 . . . Mechanic 1 | . . . 1 . . . Watcher 10 | . 2 3 5 . . . Swarmer 28 | . 3 7 12 . 6 . Grunt 30 | 1 6 8 10 3 2 . Brawler 2 | . . 1 1 . . . Sentry 13 | . . 5 8 . . . Programmer 1 | . . . . 1 . . Thug 2 | . . . . . . 2 Savage 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 7 | 1 3 7 6 3 3 3 Combat Bots Only 7 | 1 3 7 4 3 3 3 Max Kills in Single Turn 4 | 1 1 4 3 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 4 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 554 | 3 71 111 180 32 65 92 Missed 120 | 2 22 27 33 8 20 8 Damage Taken 6217 | 12 565 1102 1460 353 783 1942 Core 1143 | 12 174 136 115 . 32 674 Absorbed by Shields 314 | . . . 314 . . . Redirected to Shielding 82 | . . . . 62 20 . Regen/Repaired (Parts) 136 | . . . 136 . . . Core Remaining (%) 66 | 95 25 66 79 . . . Volleys Fired 227 | 4 40 53 79 20 16 15 Largest 3 | 2 2 2 3 3 3 3 Hottest 182 | 40 85 79 137 137 137 182 Shots Fired 533 | 8 79 81 217 56 52 40 Gun 464 | 8 79 76 203 36 35 27 Cannon 64 | . . . 14 20 17 13 Launcher 5 | . . 5 . . . . Special . | . . . . . . . Kinetic 438 | 8 73 63 204 38 34 18 Thermal 90 | . 6 13 13 18 18 22 Explosive 5 | . . 5 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 2 6 18 11 8 6 7 Robot Miss Streak 10 | 2 3 3 6 10 6 10 Penetration Max 1 | . . . 1 1 . . Secondary Targets 9 | . . 3 6 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 325 | 3 50 55 125 35 30 27 Core Hits 199 | 3 20 38 74 22 21 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 4 | . 2 . 1 . 1 . Burn 1 | . . . . . 1 . Destroy 3 | . 2 . 1 . . . Melee Attacks 5 | . 2 . 3 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6091 | 20 545 1086 2545 745 556 594 Guns 4825 | 20 534 790 2360 410 370 341 Cannons 959 | . . . 185 335 186 253 Explosions 296 | . . 296 . . . . Melee . | . . . . . . . Ramming 11 | . 11 . . . . . Kinetic 5004 | 20 488 643 2463 644 410 336 Thermal 780 | . 46 147 82 101 146 258 Explosive 296 | . . 296 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 5 8 10 Average Corruption 3 | . . . 1 4 7 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 70 | . . . 17 6 39 8 Message Errors 14 | . . . . 3 8 3 Matter Fused 17 | . . . 3 1 12 1 Heat Flow Errors 6 | . . . 1 . 2 3 Energy Discharges 7 | . . . 3 1 3 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 10 | . . . 5 . 5 . Data Loss (major) 4 | . . . 1 . 3 . Misfires 8 | . . . 3 . 5 . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 34 | . 1 17 . 13 3 . Projectiles 16 | . . . . 13 3 . Explosions 17 | . . 17 . . . . Melee 1 | . 1 . . . . . Knockbacks 24 | . . . 2 14 4 4 Impact . | . . . . . . . Kinetic 21 | . . . 2 11 4 4 Secondary 3 | . . . . 3 . . Self-Inflicted Damage 151 | . . 151 . . . . Shots 5 | . . 5 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 1464 | 6 24 84 397 510 446 1464 Average Temperature 188 | 6 11 18 121 178 182 577 Received Heat Transfer 2321 | 6 276 288 536 135 207 873 Effects 51 | . . . 6 10 12 23 Shutdowns 12 | . . . 2 4 5 1 Energy Bleed 5 | . . . 1 1 . 3 Interference 6 | . . . 1 2 3 . Matter Decay 3 | . . . 1 1 . 1 Short Circuit 8 | . . . . . 1 7 Damage (minor) 7 | . . . 1 . 1 5 Damage (major) 9 | . . . . 2 2 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1850 | . 111 370 185 222 444 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 517 | 20 194 371 517 284 . . Initial 210 | . 13 . 126 210 . . Average 241 | 3 58 228 359 117 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 46 | 100 100 42 23 64 . . Level 1 28 | . . 57 24 35 . . Level 2 24 | . . . 52 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 2 6 1 . . Investigation 2 | . . 1 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . 2 1 1 . . . Assault 1 | . . . 1 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | 1 17 28 53 9 8 7 Peak Tracking Total 7 | 1 5 7 5 3 3 6 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 7 | . . 6 1 . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 8 | . 1 3 4 . . . Max in Single Turn 1 | . 1 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 20 | . 7 3 9 1 . . Terminals 12 | . 5 2 4 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 64 | . 16 11 36 1 . . Successful 42 | . 10 6 25 1 . . Failed 19 | . 6 5 8 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 3 | . . . 3 . . . Manual 7 | . 5 . 2 . . . Terminals 45 | . 12 8 24 1 . . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units 8 | . 1 . 7 . . . Scanalyzers 5 | . . 3 2 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 30 | . 8 4 17 1 . . Record 20 | . 7 . 13 . . . Open DSF 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 3 | . 1 1 1 . . . Reprogram Traps 2 | . . 1 1 . . . Dispatch Records 1 | . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 1 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . 1 . 3 . . . Process 1 | . 1 . . . . . Report Inventory 2 | . . . 2 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 4 | . . 2 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 3 6 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter 150 | . 150 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 . 1 . . . Non-combat 1 | . 1 . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 3 | . 2 . 1 . . . parse_system 2 | . 1 . 1 . . . no_distress 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 165 | . . . . . . 165 Highest-Rated Ally 165 | . . . . . . 165 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 7152 | 111 835 1025 2840 1142 1002 197 Spaces Moved 3078 | 103 629 460 951 454 433 48 Core 89 | 89 . . . . . . Treads 2240 | . . 354 951 454 433 48 Legs 286 | . 208 78 . . . . Wheels 463 | 14 421 28 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 100 240 163 163 243 Average Speed 192 | 83 104 170 240 231 217 243 Slowest Speed 400 | 100 190 240 400 245 245 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 61 41 60 6 58 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . . 45 23 . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 67 | . . 45 22 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3868 | 121 736 625 1328 504 458 96 Wait 364 | . 26 61 231 18 1 27 Move 3072 | 102 628 459 950 453 432 48 Hop . | . . . . . . . Pick Up 82 | 10 18 21 24 5 3 1 Fast Attach 3 | . . . 3 . . . Attach 52 | 5 7 14 16 2 4 4 Detach 5 | . 1 3 1 . . . Swap 21 | . 5 4 11 1 . . Drop 36 | . 8 10 10 5 2 1 Fire 227 | 4 40 53 79 20 16 15 Melee 5 | . 2 . 3 . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 84 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Core integrity fell below 50% 225 | -10/Materials | Lost 3 parts (1p2n) 295 | -10/Materials | Discovered new exit (range 11) 329 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 11) 712 | -10/Materials | Discovered new exit (range 11) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1015 | -9/Materials | Destroyed 7 combat bots 1023 | -9/Materials | Lost 5 parts (1p2n2w) 1114 | -9/Materials | Discovered new exit (range 10) 1212 | -9/Materials | Lost 3 parts (1p2w) 1299 | -9/Materials | Build established: Scavenger-Mutant 1470 | -9/Materials | Discovered new exit (range 10) 1925 | -9/Materials | Discovered new exit (range 5) 1972 | -9/Materials | Entered another Materials area 1972 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2260 | -8/Materials | Build established: Scavenger-Gunner 2601 | -8/Materials | Discovered new exit (range 3) 2717 | -8/Materials | Garrison activated, responded to threat 3040 | -8/Materials | Build established: Scavenger-Tank 3413 | -8/Materials | Lost 4 parts (1n1u2w) 3826 | -8/Materials | Repaired Lgt. Treads 3846 | -8/Materials | Central database locked down 3846 | -8/Materials | Central database locked down 4060 | -8/Materials | Central database locked down 4772 | -8/Materials | First assault squad dispatched 4812 | -8/Materials | Entered Factory 4812 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4827 | -7/Factory | Identified exit to DSF 4880 | -7/Factory | Build established: Tank 4917 | -7/Factory | Discovered new exit (range 15) 5954 | -7/Factory | Entered Lower Caves 6690 | -7/Lower Caves | Learned location of 1 exit from Factory 6941 | -7/Lower Caves | Discovered new exit (range 6) 6956 | -7/Lower Caves | Entered another Lower Caves area 7008 | -7/Lower Caves | System corruption reached 10% 7087 | -7/Lower Caves | Attacked by a faux Warlord 7140 | -7/Lower Caves | Core integrity fell below 50% 7150 | -7/Lower Caves | Core integrity fell below 20% 7153 | -7/Lower Caves | Destroyed by 1M-66N(g) with Beamcaster Last Messages --------------- Overheating: Core damaged (-126). Critical hit (Burn: +37). Overheating: Hrd. Medium Armor Plating damaged (-16). Broken Imp. Treads destroyed. Critical hit (Burn: +37). Hrd. Medium Armor Plating destroyed. Broken Hvy. Laser destroyed. Critical hit (Burn: +37). A strange signal echoes through the caves. Move into an ally to swap places with them. System corrupted: Heat flow error (+122). Critical hit (Burn: +37). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ##?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #???##????????????????? | | ????????????????????????# %#?? #????????????????? | | ??????????????????#######% #? ####### ?????????? | | ??????????????????# ##=$# ????????? | | ??????????????????# #@! g ????????? | | ???????????????????# * g ????????? | | ????????????#??????## % #### ????????? | | ????????????? ??????# g[%######???? ?????????? | | ?????????????? ?????# =%! #?? ????????? | | ??????????????? ????# ### ## #?? ???????? | | ???????????????# ##### #?? # #? #? ???????? | | ??????????????## # ## #?? # #? ???????? | | ?????????????## #?? # ## ???????? | | ????????????## #?? ?# ????????? | | ????????????# #?? # ??????????? | | ???????????# ### ##? #? # #???????????? | | ???????????######??## ####### #????????????? | | ???????????????????## #?????????#????? | | ??????????????????## ######???? #????? | | ?????????????????## [ ### ##### ###??? | | ?????????????????# ### ??? | | ?????????? ??? | | ????????? #???????? | | ?????????## #### #######?? | | ??????????#### ???#### ## #?? | | ?????????????# ???????####### #?? | | ????????????? ??????????????# ####### ### | | ???????????? ??????????????# ##????## # | | ??????????? ???????????????# ## #?????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness GoHome() Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Significant Disruption Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CannonAuthchipBarrier Manual? 0 Play Time 01:55:14 Cumulative 1.8 hours Start 2024.03.31 @ 16:59:27 End 2024.03.31 @ 20:45:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c44f15fe-84aa-48e8-bdcf-1d521d0a198e