Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 21:59:58 Player: CONM Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (321) 321 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1551 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 298/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Structural Scanner > --- WEAPON (2) ------- Flail Flail > --- INVENTORY (8) ---- Ion Engine High-capacity Storage Unit Large Battery (200) Weight Redist. System Improved Terrain Scanner Light Assault Rifle Flail Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Structural Scanner > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Ion Engine High-capacity Storage Unit Large Battery Weight Redist. System Improved Terrain Scanner Light Assault Rifle Flail Flail [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 19 | 7 . 12 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 2 | 2 . . . Leg 2 | . . 2 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 4 | 2 . 2 . Device 3 | 1 . 2 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 5 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 3 | . . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 5 | . . 5 . Parts Lost 7 | . . 4 3 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 2 | . . 1 1 Weapon . | . . . . Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 100 72 57 Engine 11 | . 14 10 2 Treads 14 | . 28 2 . Leg 3 | . . 6 2 Wheel 5 | . . 10 . Device 12 | . 14 9 19 Storage 12 | . 14 11 11 Energy Gun 13 | . 28 . . Ballistic Gun 1 | . . 2 . Impact Weapon 10 | . . 18 22 Peak Build Rating 12 | 7 8 12 11 Average Rating 8 | 5 7 9 8 On Entrance 6 | . 7 8 11 Naked Turns . | . . . . Heaviest Build 16 | 15 15 16 16 Greatest Support 40 | 40 40 40 13 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 6 7 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 5 8 8 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 375 | 194 29 152 . Remotely . | . . . . Salvage Created 366 | 10 90 241 25 Parts 22 | 3 11 8 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 14 | . 6 6 2 Melee 6 | . . 4 2 Guns 6 | . 6 . . Classes Destroyed 6 | 1 1 4 . Builder 1 | . . 1 . Tunneler 2 | 1 . 1 . Operator 1 | . . 1 . Swarmer 9 | . 6 1 2 Grunt 4 | . . 4 . Duelist 1 | . . 1 . Best Kill Streak 3 | 1 3 3 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 173 | . 65 58 50 Missed 39 | . 15 14 10 Damage Taken 1328 | . 394 614 320 Core 467 | . 61 227 179 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 75 . . Volleys Fired 12 | 1 11 . . Largest 2 | 2 2 . . Hottest 100 | 100 100 . . Shots Fired 24 | 2 22 . . Gun 24 | 2 22 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 24 | 2 22 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | 2 5 . . Robot Miss Streak 4 | . 4 . . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 39 | 2 12 22 3 Core Hits 12 | 1 6 4 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 4 | . . 3 1 Critical Strikes 6 | . 1 4 1 Burn 1 | . 1 . . Smash 5 | . . 4 1 Melee Attacks 42 | . . 34 8 Impact 42 | . . 34 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks 4 | . . 3 1 Damage Inflicted 1108 | 25 164 799 120 Guns 189 | 25 164 . . Cannons . | . . . . Explosions . | . . . . Melee 919 | . . 799 120 Ramming . | . . . . Kinetic . | . . . . Thermal 189 | 25 164 . . Explosive . | . . . . Electromagnetic . | . . . . Impact 919 | . . 799 120 Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 6 Average Corruption 5 | . . 5 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 3 2 Message Errors 2 | . . 2 . Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . 1 . Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 324 | . . 267 57 Projectiles . | . . . . Explosions . | . . . . Melee 324 | . . 267 57 Knockbacks 6 | . . 5 1 Impact 6 | . . 5 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 234 | 39 234 181 . Average Temperature 102 | 20 110 101 . Received Heat Transfer 168 | . . 168 . Siege Activations . | . . . . Robots Corrupted 3 | . . 3 . Combat Hostiles 2 | . . 2 . Parts Fried 5 | . . 3 2 Impact Corruptions 14 | . . 11 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 629 | 74 555 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 268 | 5 173 268 130 Initial 100 | . 3 72 100 Average 84 | 1 40 150 109 Maximum Alert Level 1 | . . 1 . Low Security (%) 85 | 100 100 65 100 Level 1 14 | . . 34 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 7 15 4 Peak Tracking Total 8 | . 4 8 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 2 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 6 2 . Successful 5 | . 4 1 . Failed 3 | . 2 1 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 5 | . 3 2 . Terminals 8 | . 6 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 919 | 116 379 389 35 Spaces Moved 556 | 64 215 268 9 Core 10 | 5 . . 5 Treads 299 | 59 215 25 . Legs 94 | . . 90 4 Wheels 153 | . . 153 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 80 120 Average Speed 133 | 151 160 106 187 Slowest Speed 200 | 160 160 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 4 31 18 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 1 | . . 1 . Melee 1 | . . 1 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 649 | 78 228 327 16 Wait 5 | . . 5 . Move 553 | 63 214 267 9 Hop . | . . . . Pick Up 14 | 6 3 5 . Fast Attach 13 | 7 . 6 . Attach 4 | . . 4 . Detach 1 | . . 1 . Swap 2 | . . 2 . Drop 8 | 1 . 7 . Fire 12 | 1 11 . . Melee 37 | . . 30 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 12) 117 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x2 668 | -9/Materials | Discovered new exit (range 8) 870 | -9/Materials | Core integrity fell below 50% 885 | -9/Materials | Entered Mines 900 | -9/Mines | Core integrity fell below 20% 920 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- GOAL=ESCAPE 00887_ System corrupted: Component data lost. 00891_ Ion Engine destroyed. 00891_ S-10 Pest suffers critical hit (Smash). 00891_ Destroyed Flight Unit. 00891_ S-10 Pest system corrupted by crushing effect. 00891_ Lgt. Assault Rifle fried. 00891_ S-10 Pest destroyed. 00895_ Destroyed Lgt. Ion Engine. 00895_ S-10 Pest system corrupted by crushing effect. 00895_ S-10 Pest knocked back. 00895_ S-10 Pest misfires. 00896_ Imp. Aluminum Leg destroyed. 00897_ S-10 Pest misfires. 00899_ Flail follow-up attack on S-10 Pest. 00901_ S-10 Pest misfires. 00904_ System corrupted: Matter fused (-7). 00909_ Flight Unit fried. 00909_ S-10 Pest destroyed. 00916_ Heat Sink destroyed. 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