Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.23 @ 23:36:56 Player: PsychoticiRanae Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1909) 1909 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3739 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 250/250 System Corruption 14% Temperature Cool (70) Movement Walking (190) Ox1 Location -9/Garrison Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Large Storage Unit Large Storage Unit Sensor Array Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit Large Storage Unit Sensor Array Medium Laser Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 35 | 5 5 13 12 . Power 8 | 1 1 2 4 . Engine 8 | 1 1 2 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 2 4 . Treads . | . . . . . Leg 6 | 2 . . 4 . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 3 4 . . Device 3 | . 1 2 . . Storage 2 | . 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 12 | 2 1 5 4 . Energy Gun 5 | 2 . 2 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | . . 2 3 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . . 4 14 4 Power 7 | . . 1 5 1 Propulsion 5 | . . 1 4 . Utility 2 | . . 1 . 1 Weapon 8 | . . 1 5 2 Highest Loss Streak 6 | . . 3 6 4 To Critical Strikes . | . . . . . Average Backups 11 | 3 10 13 11 14 Power 1 | . . 1 . 2 Propulsion 2 | 1 2 1 2 6 Utility 4 | . 4 5 4 3 Weapon 3 | 1 3 4 3 2 Tool/Special . | . . . . . Unused Backups 26 | . 4 6 . 16 Power 3 | . . . . 3 Propulsion 9 | . 1 1 . 7 Utility 9 | . 3 3 . 3 Weapon 5 | . . 2 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 86 83 87 98 Engine 16 | . 14 14 16 21 Leg 19 | . 27 14 9 22 Wheel 3 | . . 7 7 . Device 6 | . 1 4 11 10 Storage 10 | . 9 11 11 11 Processor 5 | . . 1 11 11 Protection 5 | . 11 7 . . Energy Gun 10 | . 20 10 3 . Ballistic Gun 9 | . . 9 13 21 Peak Build Rating 16 | 5 8 14 16 16 Average Rating 10 | 3 6 9 13 15 On Entrance 8 | . 5 7 14 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 6 27 35 39 39 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 11 | . 1 1 11 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 12 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 11 | 3 10 13 11 14 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 3 15 12 14 14 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1437 | 250 119 316 614 138 Remotely . | . . . . . Salvage Created 2198 | 42 112 812 889 343 Parts 119 | 2 5 34 52 26 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . . 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 51 | 1 3 16 21 10 Guns 37 | 1 1 9 16 10 AOE 14 | . 2 7 5 . Classes Destroyed 12 | 1 1 4 6 . Worker 3 | . . . 3 . Builder 3 | . . 2 1 . Hauler 1 | . . . 1 . Recycler 2 | . . 2 . . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 4 | . 1 2 1 . Swarmer 6 | . . . 3 3 Grunt 34 | 1 3 13 10 7 Brawler 4 | . . 1 3 . Duelist 2 | . . . 2 . Sentry 5 | . . 2 3 . Best Kill Streak 8 | 1 2 7 8 3 Combat Bots Only 6 | 1 2 6 5 3 Max Kills in Single Turn 4 | 1 2 3 4 2 Gunslinging 1 | . . . . 1 Exploded 3 | . 2 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 329 | 8 14 87 114 106 Missed 96 | 1 5 26 32 32 Hits 233 | 7 9 61 82 74 Melee 14 | . . . 14 . Projectile 219 | 7 9 61 68 74 Critical Strikes 9 | . . 2 5 2 Actively Blocked 1 | . . 1 . . Damage Taken 2780 | 58 130 599 1440 553 Core 430 | 16 11 78 236 89 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . 8 42 . . Ignored by Resistances 700 | 17 41 179 287 176 Regen/Repaired (Parts) 118 | . . . 118 . Core Remaining (%) 91 | 93 89 . . . Volleys Fired 157 | 5 11 54 66 21 Largest 2 | 2 2 2 2 2 Hottest 115 | 80 80 115 88 46 Shots Fired 278 | 10 19 100 113 36 Gun 257 | 10 16 94 101 36 Cannon . | . . . . . Launcher 21 | . 3 6 12 . Special . | . . . . . Kinetic 161 | . . 46 79 36 Thermal 86 | 5 11 48 22 . Explosive 21 | . 3 6 12 . Electromagnetic 10 | 5 5 . . . Robot Hit Streak 23 | 7 6 23 15 11 Robot Miss Streak 5 | 1 1 1 5 2 Penetration Max . | . . . . . Secondary Targets 7 | . . . 5 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 205 | 8 12 84 78 23 Core Hits 117 | 2 7 41 54 13 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 7 | . . 2 5 . Burn 4 | . . 1 3 . Destroy 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4447 | 98 381 1668 1951 349 Guns 2696 | 98 123 1015 1111 349 Cannons . | . . . . . Explosions 1741 | . 258 643 840 . Melee . | . . . . . Ramming 10 | . . 10 . . Kinetic 1717 | . . 517 851 349 Thermal 877 | 55 64 498 260 . Explosive 1741 | . 258 643 840 . Electromagnetic 102 | 43 59 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . 14 14 Average Corruption 11 | . . . 10 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . . . 33 18 Message Errors 12 | . . . 9 3 Matter Fused 8 | . . . 6 2 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 6 | . . . 3 3 Parts Rejected 2 | . . . 1 1 Data Loss (minor) 8 | . . . 6 2 Data Loss (major) 3 | . . . 3 . Misfires 2 | . . . 1 1 Alerts 2 | . . . . 2 Misdirections 1 | . . . . 1 Weapon Failures 4 | . . . 3 1 Overload Shots . | . . . . . Overflow Damage 7 | . . . 7 . Projectiles . | . . . . . Explosions 7 | . . . 7 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 120 | . 41 15 64 . Shots 7 | . 3 1 3 . Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 247 | 50 66 66 247 225 Average Temperature 34 | 25 28 17 57 80 Received Heat Transfer 897 | 42 63 354 246 192 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 2 2 . Heat Transferred 2562 | 125 150 1464 823 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 68 | 100 100 93 19 31 Level 1 31 | . . 6 80 68 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 388 | 20 65 234 388 361 Initial 146 | . . . 80 146 Average 120 | 2 5 85 270 231 Influence Increases 1531 | 20 94 484 678 255 Destroy 0b10 Robot/C 1020 | 20 60 320 420 200 Destroy 0b10 Robot/NC 75 | . 5 30 40 . Destroy Leader 220 | . 12 84 114 10 Successful Hack 9 | . 2 . 7 . Disable Machine 36 | . . . 36 . Destroy Structure 111 | . 15 35 61 . Lose Combat Pursuer 60 | . . 15 . 45 Influence Decreases 1170 | 20 94 260 644 152 Entered New Map 256 | . . . 144 112 Time Decay 694 | 20 94 220 360 . Lost Part 220 | . . 40 140 40 Squads Dispatched 8 | . . 3 5 . Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | 1 5 23 30 18 Peak Tracking Total 8 | 1 2 8 7 8 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 6 | . 1 1 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 9 | . 4 2 3 . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 13 6 9 . Successful 26 | . 12 6 8 . Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 6 1 . . Fabricators . | . . . . . Repair Stations 8 | . . . 8 . Recycling Units 12 | . 7 5 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 5 1 . . Record 6 | . 5 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 7 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Refit 1 | . . . 1 . Recycling Unit Hacks 12 | . 7 5 . . Recycle Component 6 | . 3 3 . . Process 3 | . 2 1 . . Report Inventory 1 | . 1 . . . Retrieve Matter 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 1 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . . 3 . Time 84 | . . . 84 . Parts Recycled 6 | . 3 3 . . Recycled Matter 395 | . 71 324 . . Retrieved Matter 584 | . 71 513 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 1369 | . 88 164 735 382 Optics 1206 | . . 89 735 382 Sensors 163 | . 88 75 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 2838 | 226 930 565 735 382 Spaces Moved 1383 | 176 520 238 292 157 Core 67 | 66 . . 1 . Treads . | . . . . . Legs 1046 | 110 520 139 120 157 Wheels 270 | . . 99 171 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 95 95 190 Average Speed 153 | 93 164 150 151 190 Slowest Speed 600 | 120 190 190 600 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . . . 2 . Exploration Rate (%) 24 | 8 43 19 28 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 115 | . 15 35 65 . Melee . | . . . . . Projectile . | . . . . . AOE 115 | . 15 35 65 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1842 | 227 583 350 475 207 Wait 111 | 34 9 11 54 3 Move 1379 | 175 519 237 291 157 Hop . | . . . . . Pick Up 67 | 8 23 12 19 5 Fast Attach 4 | . 1 1 1 1 Attach 62 | 5 9 17 30 1 Detach 29 | . 5 10 14 . Swap . | . . . . . Drop 16 | . 6 6 . 4 Fire 157 | 5 11 54 66 21 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 117 | -11/Scrapyard | Discovered new exit (range 8) 227 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 13) 1157 | -10/Materials | Entered another Materials area 1157 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1407 | -9/Materials | Discovered new exit (range 5) 1412 | -9/Materials | Discovered new exit (range 7) 1561 | -9/Materials | Lost 3 parts (1p1n1u) 1722 | -9/Materials | Entered Storage 1738 | -9/Storage | Crushed by falling debris 1774 | -9/Storage | Repaired Grenade Launcher 1800 | -9/Storage | Repaired Ion Engine? 1802 | -9/Storage | Garrison activated, responded to threat 1961 | -9/Storage | Crushed by falling debris 1961 | -9/Storage | System corruption reached 10% 1992 | -9/Storage | Lost 3 parts (1p1n1w) 2061 | -9/Storage | Core integrity fell below 50% 2116 | -9/Storage | Lost 6 parts (3p1n2w) 2409 | -9/Storage | Repaired Hvy. Assault Rifle 2453 | -9/Storage | Identified exit to Garrison 2457 | -9/Storage | Entered Garrison 2458 | -9/Garrison | Build established: Scavenger-Mutant 2539 | -9/Garrison | Triggered checkpoint 2787 | -9/Garrison | Triggered checkpoint 2816 | -9/Garrison | Triggered checkpoint 2820 | -9/Garrison | Core integrity fell below 20% 2824 | -9/Garrison | Triggered checkpoint 2839 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- G-34 Mercenary destroyed. Acquired 24 matter. System corrupted: Energy discharge (-87). System corrupted: IFF burst signal emitted. Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. System corrupted: Hvy. Assault Rifle jammed. Imp. Heat Sink destroyed. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. Imp. Ion Engine destroyed. Critical hit (Burn: +37). System corrupted: Heat flow error (+112). S-10 Pest destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #??#######? | | ????????????????????????????????????# #??#"""""#? | | ????????????????????????????????????# #??## ### | | ????????????????????????????????????# +??# # | | ????????????????????????????????????# #??###### # | | ????????????????????????????????????# #???????# # | | ?????????????????????????############ #???????# # | | ?????????????????????????# #???????# | | ?????????????????????????# = #???????# | | ?????????????????????????+=!######### #???????# = | | ?????????????????????????#%%#???????# #???????#= | | ???????????????#?????????#==#???????# ######### # | | ???????????????# ????????# %#???????#=%[*!%==!== # | | ???????????????# ??####### g#???????# !########### | | ???????????????# ?# ## #???????# [#?????????? | | ??????????????## ## ## ##??????# ##????????? | | ?????? ####### ##+##### T#????????? | | ?????# ##????????? | | ?????# ?????? | | ????????####### ## ## ########### #?????? | | ????????????### ## ## ###???????? #?????? | | ????????????# #?????????###?????? | | ????????????# s% #?????????????????? | | ????????????# = s* #?????????????????? | | ????????????#Y =%s @ *%=#?????????????????? | | ????????????### ##[%s ## ###?????????????????? | | ??????????????# ?# ## #???????????????????? | | ??????????????# ??????????????????? | | ??????????????# ????????????????? | | ??????????????# #####???????????????? | | ??????????????# ##""""######???????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 71% | -9/Storage Hvy. Assault Rifle | 12% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fitting Room For Emergencies Only I Have A Map? Loot Pinata One Hack Too Far Organ Harvest Part-time Mechanic Spot Them First Storm Trooper System Compromised That Tickles There's More Where That Came From Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed NanofilamentsBraceCanceller Manual? 0 Play Time 01:59:17 Cumulative 1.9 hours Start 2026.10.15 @ 20:53:37 End 2026.10.23 @ 23:36:56 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7762fdef-a5bc-4073-9599-bf17e57f72a5