Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.24 @ 16:32:55 Player: Pimski Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (2028) 2028 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 7397 Bonus ------- High Alert Combat Kills 78 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -79 Cogmind --------- Core Integrity 0/700 Matter 152/300 Energy 169/170 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Lightpack 2.0 Advanced Weight Redist. System Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (24) --- Makeshift Power Source Experimental Heat Sink Zionite Biocell Advanced Sensor Array Nanoactuators Advanced Reaction Control System Phase Shifter Advanced Phase Shifter Makeshift Hacking Suite Makeshift System Shield Bomb Factory No. 2 Precision Assault Rifle Precision Assault Rifle Precision Grenade Launcher Precision Grenade Launcher Great Axe Master Tearclaws Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Improved Melee Analysis Suite Nanoactuators Improved Utility Shielding > --- WEAPON ----------- Master Tearclaws > --- INVENTORY -------- Enhanced Nuclear Core Makeshift Power Source Makeshift Power Source Zionite Glidesys II Makeshift Flight Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Phase Shifter Improved Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Bomb Factory No. 2 Precision Assault Rifle Precision Assault Rifle Precision Grenade Launcher Precision Grenade Launcher Great Axe Master Tearclaws Master Tearclaws [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Nanoactuators Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . . . . . 4 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 92 | 1 2 1 1 6 25 18 7 1 6 24 Power 10 | . . . . . 3 . 1 . 1 5 Engine 5 | . . . . . 1 . . . 1 3 Core 4 | . . . . . 2 . 1 . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 21 | . 2 . . 1 3 7 . . 1 7 Treads 9 | . 2 . . 1 3 3 . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 9 | . . . . . . 4 . . 1 4 Utility 28 | 1 . . . . 12 8 1 1 . 5 Device 2 | . . . . . . . . . . 2 Storage 3 | 1 . . . . 2 . . . . . Processor 8 | . . . . . 3 2 1 1 . 1 Hackware . | . . . . . . . . . . . Protection 15 | . . . . . 7 6 . . . 2 Artifact . | . . . . . . . . . . . Weapon 33 | . . 1 1 5 7 3 5 . 4 7 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 18 | . . 1 1 4 6 1 3 . 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 1 2 . 2 7 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 1 . . 5 Parts Lost 31 | . . . . . 10 3 . . 1 17 Power 5 | . . . . . 2 . . . 1 2 Propulsion 11 | . . . . . . 1 . . . 10 Utility 8 | . . . . . 4 1 . . . 3 Weapon 7 | . . . . . 4 1 . . . 2 Highest Loss Streak 11 | . . . . . 5 3 . . 1 11 Average Slot Usage (%) 92 | . 100 100 100 100 91 90 92 92 92 77 Engine 5 | . 14 14 14 14 . 7 6 . . 6 Core 3 | . . . . . 5 . . 7 6 . Treads 15 | . 21 28 28 28 18 25 . . . . Flight 10 | . . . . . . 3 30 30 30 22 Storage 16 | . 28 28 28 28 19 9 7 7 7 7 Processor 12 | . . . . . 11 15 23 23 23 16 Protection 9 | . . . . . 18 12 7 7 7 6 Ballistic Gun 16 | . 28 28 28 28 17 12 9 7 13 3 Slashing Weapon 1 | . . . . . . . 4 7 1 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 15 15 15 15 17 34 30 23 20 23 30 Greatest Support 82 | 20 40 40 40 40 42 82 24 24 26 53 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 30 | 8 8 8 8 8 30 28 24 24 24 24 Average Capacity 16 | 6 8 8 8 8 13 25 24 24 24 24 Most Carried 24 | 6 8 8 8 8 22 24 24 24 24 24 Average Carried 15 | 6 7 7 7 8 10 21 22 23 23 21 Final Capacity 30 | 8 8 8 8 8 30 24 24 24 24 24 Final Carried 24 | 6 8 8 8 8 22 23 24 24 24 19 Class Distribution -------------------- 29% | Hauler-Sprinter 26% | Scavenger-Mutant 23% | Mutant 17% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Zion Scavenger-Sprinter | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2554 | 240 . 69 . 144 825 378 162 10 687 39 Remotely . | . . . . . . . . . . . Salvage Created 3967 | 100 . 68 . 189 1965 660 12 25 909 39 Parts 223 | 2 . 5 . 10 94 34 2 2 74 . Haulers Intercepted 7 | . . . . . 4 3 . . . . Recyclers Shooed 8 | . . . . 2 4 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 5 2 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 49 | . . 5 . 5 26 8 1 . 1 3 Guns 46 | . . 5 . 2 26 8 1 . 1 3 AOE 3 | . . . . 3 . . . . . . Classes Destroyed 17 | 1 . 2 . 1 7 1 1 1 3 . Worker 4 | . . . . . 4 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 7 | . . . . . 4 3 . . . . Recycler 10 | 1 . . . 2 6 1 . . . . Minesweeper 1 | . . . . . . . . 1 . . Watcher 1 | . . . . . 1 . . . . . Swarmer 13 | . . 2 . 4 7 . . . . . Grunt 17 | . . . . 1 10 6 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 9 | . . . . . 8 1 . . . . Zionite 36 | . . . . . . . . . 36 . Tinkerer 4 | . . . . . . . . . 4 . Master Thief 1 | . . . . . . . 1 . . . Assembled 6 | . . 3 . . . . . . . 3 Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 32 | 1 . 2 . 5 6 3 1 1 32 3 Combat Bots Only 4 | . . 2 . 4 3 2 1 . 1 3 Max Kills in Single Turn 3 | 1 . 1 . 3 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 4792 | . . 115 . 93 1765 451 43 . 363 1962 Core 876 | . . 8 . 18 126 103 29 . 38 554 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 89 77 . . . . . Volleys Fired 290 | 5 . 11 . 12 135 35 9 . 79 4 Largest 2 | 2 . 2 . 2 2 2 2 . 2 2 Hottest 56 | 40 . 40 . 46 46 53 56 . 56 56 Shots Fired 577 | 10 . 22 . 23 268 70 18 . 158 8 Gun 576 | 10 . 22 . 22 268 70 18 . 158 8 Cannon . | . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special . | . . . . . . . . . . . Kinetic 576 | 10 . 22 . 22 268 70 18 . 158 8 Thermal . | . . . . . . . . . . . Explosive 1 | . . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 50 | 9 . 10 . 5 32 42 6 . 50 18 Robot Miss Streak 3 | 1 . 2 . 3 3 1 3 . 2 1 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 10 | . . 1 . . 5 . . . 4 . Max Gunslinging Chain 1 | . . 1 . . 1 . . . 1 . Shots Hit Robots 480 | 9 . 12 . 12 222 67 10 2 127 19 Core Hits 184 | 2 . 8 . 8 88 24 2 1 47 4 Critical Hits 6 | 1 . . . . 2 1 . . 2 . Critical Kills 2 | 1 . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 2 1 . . . . Melee Attacks 67 | . . . . . 3 8 7 8 15 26 Impact . | . . . . . . . . . . . Slashing 67 | . . . . . 3 8 7 8 15 26 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 3 . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8040 | 112 . 164 . 407 3065 1365 198 160 2413 156 Guns 7135 | 112 . 156 . 197 2900 1041 198 . 2413 118 Cannons . | . . . . . . . . . . . Explosions 347 | . . . . 208 139 . . . . . Melee 522 | . . . . . . 324 . 160 . 38 Ramming 36 | . . 8 . 2 26 . . . . . Kinetic 7135 | 112 . 156 . 197 2900 1041 198 . 2413 118 Thermal . | . . . . . . . . . . . Explosive 208 | . . . . 208 . . . . . . Electromagnetic 139 | . . . . . 139 . . . . . Impact . | . . . . . . . . . . . Slashing 522 | . . . . . . 324 . 160 . 38 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 93 | . . . . 21 . . . 72 . . Projectiles . | . . . . . . . . . . . Explosions 21 | . . . . 21 . . . . . . Melee 72 | . . . . . . . . 72 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 5 | . . 1 . 1 3 . . . . . Targets Rammed 6 | . . 1 . 1 4 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 139 | . . 20 . 1 139 16 . . 8 25 Average Temperature 29 | . . 20 . 1 34 5 . . 4 8 Received Heat Transfer 1654 | . . 40 . 12 837 189 . . 36 540 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 530 | 5 21 50 . 130 478 530 . . . . Average Influence 200 | 3 15 8 . 25 274 308 . . . . Maximum Alert Level 2 | . . . . . 2 2 . . . . Low Security (%) 50 | 100 100 100 . 100 29 27 . . . . Level 1 31 | . . . . . 44 46 . . . . Level 2 17 | . . . . . 25 26 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 . . 1 2 5 . . . . Investigation 3 | . 2 . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . . . . 1 1 3 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 5 | . . 1 . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 1 5 . 5 44 19 9 . 34 8 Peak Tracking Total 6 | . 1 2 . 4 6 5 5 . 5 3 Tactical Retreats 11 | . . . . . 4 3 1 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 6 | . . . . . 4 1 . . . 1 Max in Single Turn 2 | . . . . . 2 1 . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 19 | . 3 . 2 . 7 6 . . 1 . Terminals 12 | . 3 . . . 6 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 52 | . 9 . 2 . 23 10 . . 8 . Successful 31 | . 5 . 2 . 13 3 . . 8 . Failed 20 | . 3 . . . 10 7 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 29 | . 8 . 1 . 16 4 . . . . Terminals 35 | . 9 . . . 22 4 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Terminal Hacks 18 | . 4 . 2 . 4 . . . 8 . Record 1 | . . . 1 . . . . . . . Part Schematic 8 | . . . . . . . . . 8 . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 29 | . 3 . . . 21 5 . . . . Terminals 9 | . 1 . . . 8 . . . . . Track 2 | . . . . . 2 . . . . . Botnet 4 | . 1 . . . 3 . . . . . Disrupt 2 | . . . . . 2 . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 6 5 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 3 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 6422 | 30 134 669 411 352 1990 677 449 154 1095 461 Spaces Moved 6219 | 12 85 374 255 180 797 469 1231 464 1729 623 Core 45 | . . . . . . . . . . 45 Treads 1936 | . 59 374 255 180 797 271 . . . . Legs 38 | 12 26 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 15 | . . . . . . . . . . 15 Flight 4185 | . . . . . . 198 1231 464 1729 563 Fastest Speed 26 | 120 120 160 160 160 152 26 26 26 26 27 Average Speed 68 | 120 147 160 160 160 155 104 26 26 26 30 Slowest Speed 165 | 120 160 160 160 160 160 165 26 26 27 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 2 5 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 3 28 69 59 62 65 16 87 72 86 26 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 1 1 2 . . 1 . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 19 | . . 2 . 2 . . 4 7 4 . Spaces Dug 24 | . . . . . 3 4 7 5 2 3 Terrain Destroyed 38 | . . . . 14 3 4 7 5 2 3 Melee 24 | . . . . . 3 4 7 5 2 3 Projectile . | . . . . . . . . . . . AOE 14 | . . . . 14 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7753 | 17 95 428 260 223 1288 592 1333 483 2192 842 Wait 926 | . 3 28 . 19 283 32 61 7 340 153 Move 6197 | 11 84 373 254 179 796 468 1230 459 1720 623 Hop 5 | . . . . . . . . 2 3 . Pick Up 82 | . 4 6 2 1 28 16 8 3 12 2 Fast Attach 17 | 1 . 1 . 1 7 3 1 . 1 2 Attach 43 | . 2 . 1 . 8 13 1 . 1 17 Detach 6 | . . 1 . . . 1 1 . . 3 Swap 32 | . . . . 5 10 2 5 1 4 5 Drop 78 | . 2 7 3 5 14 14 10 3 13 7 Fire 290 | 5 . 11 . 12 135 35 9 . 79 4 Melee 67 | . . . . . 3 8 7 8 15 26 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . . 1 . 1 4 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 4 | . . . . . . . . . 4 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Identified exit to Mines 146 | -10/Materials | Central database locked down 165 | -10/Materials | Entered Mines 172 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 310 | -10/Mines | Build established: Mutant 450 | -10/Mines | Discovered new exit (range 3) 477 | -10/Mines | Assembled infested the area 673 | -10/Mines | Learned location of Recycling (-9) 828 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 828 | -10/Mines | Discovered new exit (range 5) 834 | -10/Mines | Entered Exiles 873 | -10/Exiles | Met 8R-AWN 900 | -10/Exiles | Met EX-HEX 958 | -10/Exiles | Met EX-DEC 983 | -10/Exiles | Learned location of Zion (-7) 1009 | -10/Exiles | Met EX-BIN 1031 | -10/Exiles | Aligned with FarCom system 1033 | -10/Exiles | Given EX-Vault access code 1070 | -10/Exiles | Opened EX-Vault 1080 | -10/Exiles | Found Lightpack 2.0 1086 | -10/Exiles | Found 0b10 Alert Chip 1121 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1226 | -10/Exiles | Discovered new exit (range 14) 1245 | -10/Exiles | Stole two prototypes: Lightpack 2.0, 0b10 Alert Chip 1245 | -10/Exiles | Entered Mines 1349 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1426 | -9/Mines | Learned location of Storage (-9) 1576 | -9/Mines | Discovered new exit (range 15) 1597 | -9/Mines | Entered Materials 1597 | -8/Materials | Evolved 4 slots: Utility x4 1658 | -8/Materials | Build established: Scavenger-Mutant 1975 | -8/Materials | Discovered new exit (range 6) 2186 | -8/Materials | Garrison activated, responded to threat 2463 | -8/Materials | Lost 4 parts (2u2w) 2545 | -8/Materials | Discovered new exit (range 13) 3075 | -8/Materials | Lost 5 parts (1p2u2w) 3444 | -8/Materials | Build established: Hauler-Mutant 3587 | -8/Materials | Entered Factory 3587 | -7/Factory | Evolved 2 slots: Propulsion x2 3589 | -7/Factory | FarCom data flow suspended 3764 | -7/Factory | Discovered new exit (range 16) 3866 | -7/Factory | Identified exit to Factory 4135 | -7/Factory | Lost 3 parts (1n1u1w) 4190 | -7/Factory | Found Prototype Launcher 4190 | -7/Factory | Identified Rocket Array 4255 | -7/Factory | Discovered new exit (range 9) 4258 | -7/Factory | Identified exit to Lower Caves 4264 | -7/Factory | Entered Lower Caves 4333 | -7/Lower Caves | Encountered a Warlord checkpoint 4348 | -7/Lower Caves | Spotted B-75 Beast 4390 | -7/Lower Caves | Learned Factory stockpile data 4423 | -7/Lower Caves | Spotted HX-MFI(f) 4425 | -7/Lower Caves | Encountered a Master Thief 4480 | -7/Lower Caves | Destroyed HX-MFI(f) 4524 | -7/Lower Caves | Discovered new exit (range 17) 4562 | -7/Lower Caves | Spotted ES-K9J(f) 4563 | -7/Lower Caves | Encountered a Master Thief 4565 | -7/Lower Caves | Spotted YG-57L(f) 4566 | -7/Lower Caves | Encountered a Master Thief 4713 | -7/Lower Caves | Entered another Lower Caves area 4715 | -7/Lower Caves | Build established: Hauler-Sprinter 4764 | -7/Lower Caves | Learned Factory terminal intel 4840 | -7/Lower Caves | Spotted B-75 Beast 4846 | -7/Lower Caves | Discovered new exit (range 7) 4867 | -7/Lower Caves | Entered Zion 4888 | -7/Zion | Discovered new exit (range 10) 4934 | -7/Zion | Received a hallucinogenic algorithm 5018 | -7/Zion | Learned Factory stockpile data 5089 | -7/Zion | Found Prototype Device 5168 | -7/Zion | Discovered new exit (range 3) 5172 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5600 | -7/Zion | Attacked by Zionites 5962 | -7/Zion | Entered Deep Caves 6248 | -7/Deep Caves | Attacked by Z-Imprinter 6314 | -7/Deep Caves | Core integrity fell below 50% 6356 | -7/Deep Caves | Lost 11 parts (1p8n1u1w) 6399 | -7/Deep Caves | Core integrity fell below 20% 6423 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06335_ Prototype Storage ripped off. 06347_ Prototype Device ripped off. 06365_ Prototype Hover Unit ripped off. 06368_ Identified Zio. Glidesys I. 06372_ Zio. Glidesys I ripped off. 06378_ Prototype Protection ripped off. 06381_ Discarded Adv. Targeting Computer. 06381_ Identified Zio. Light Carapace. 06383_ Phase Shifter ripped off. 06385_ Zio. Light Carapace destroyed. 06389_ Zio. Light DM Reactor destroyed. 06391_ Adv. Reaction Control System ripped off. 06392_ Zio. Glidesys I destroyed. 06392_ Imp. Light Armor Plating destroyed. 06394_ Identified Enh. Nuclear Core. 06394_ Malfunction: Power surge. 06394_ Broken Zio. Glidesys I permanently disabled. 06394_ Broken Zio. Glidesys I destroyed. 06396_ Dropped Faulty Enh. Nuclear Core. 06396_ Master Tearclaws destroyed. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????######????? | | ???????????????????????????????????### #????? | | ???????????????????################# "" ###??? | | #?????????????????## ## """ ##?? | | ???????######????# #?? | | ????### ##???# ######## #?? | | ##### #???## ##??????### #?? | | #????## #???####??# ##?? | | ??????## ##??# #??# #??? | | #???????### ##?# ##?## #??? | | #?????????## #??# ##?# ## #??? | | ##????????## #### #?# #?## #??? | | ########## ## ### #???##??? | | #???????? | | #???????? | | #####???????? | | #####;; #???????????? | | ###???## ##??????????? | | ##????## ### ####??###??? | | #?????# ### ### ##?? | | ##????# ### #?? | | #???## ### #?? | | #???# #?# ## #?? | | #???###### #?# ### #?? | | ##????????# @ #?## #?# ##?? | | #?????????## #?## #?# ####??? | | #?????????# ### ##?# #?????? | | #?????????####;## ###??# #?????? | | ##????????????##;# ##????# #?????? | | ##?????????????###I #?????# #?????? | | #?????????????## ##?????# #?????? | | #????????????# ##??????# #?????? | | #???????????# #??????## #?????? | | #???????????## #???????" ##????? | | ##????????????## ##??????# "#????? | | #???????###???## ##?????# "#????? | | #??????##"##### #?????# #????? | | ??????# #?????# #????? | | ??????# "##" ##?????# "##???? | | ??????# ##### ##??????###""####? | | ?? ???????# #???#####???????###" #? | | ???????????????????## #???????????????# " * #? | | ???????????????????# #????????????###""" ##? | | ??????????????????## #####?????#### #?? | | ??????????????????# """#######"## ""### #?? | | ??????????????????# "##?##""#?? | | ??????????????????## #"###############???? ##?? | | ???????????????????#######??????????????????##??? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Utility Shielding 66 Melee Speed Boost 30 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicAutogunDoublenader Manual? 0 Play Time 01:27:45 Cumulative 635.7 hours Start 2020.01.24 @ 15:05:01 End 2020.01.24 @ 16:32:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 412 Adventurer 0 Explorer 0 Win Type - Total 102 Types 68/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ac3e5ad-cb31-4ae9-988c-041dc533ab8e