Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.22 @ 10:57:19 Player: human Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (4095) 4095 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1654) 1654 TOTAL SCORE: 10179 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 205 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -42 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 674/700 System Corruption 0% Temperature Warm (170) Movement Hovering (126) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (5) ------ Experimental Heat Sink Medium Storage Unit Zionite Biocell Improved Reaction Control System > --- WEAPON (3) ------- Zionite Laser-S Zionite Laser-S Zionite Laser-S > --- INVENTORY (10) --- Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Zionite Phaser-S Rocket Array Shock Maul Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Target Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Zionite Biocell Zionite Laser-S Zionite Laser-S Zionite Laser-S Gauss Cannon Rocket Array Shock Maul [Rating: 80] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . . 4 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . . . 3 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 121 | 6 7 12 9 8 41 3 7 5 22 1 Power 14 | 1 2 1 . 1 4 1 2 . 2 . Engine 6 | 1 2 1 . 1 . . 1 . . . Core 6 | . . . . . 4 1 1 . . . Reactor 2 | . . . . . . . . . 2 . Propulsion 35 | 2 2 4 2 4 12 . 2 . 7 . Treads 9 | 2 . 3 1 . 2 . 1 . . . Leg . | . . . . . . . . . . . Wheel 14 | . 2 1 1 4 5 . 1 . . . Hover 12 | . . . . . 5 . . . 7 . Flight . | . . . . . . . . . . . Utility 32 | 1 1 2 2 2 14 2 1 . 7 . Device 15 | . . 2 1 1 6 1 1 . 3 . Storage 5 | 1 1 . . 1 1 . . . 1 . Processor 5 | . . . . . 5 . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 6 | . . . 1 . 1 1 . . 3 . Artifact . | . . . . . . . . . . . Weapon 40 | 2 2 5 5 1 11 . 2 5 6 1 Energy Gun 14 | 1 2 1 . . 3 . . 1 5 1 Energy Cannon 9 | . . 3 1 1 3 . 1 . . . Ballistic Gun 8 | 1 . . . . 5 . 1 1 . . Ballistic Cannon 2 | . . . 1 . . . . . 1 . Launcher 4 | . . 1 1 . . . . 2 . . Special Weapon 2 | . . . 1 . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 . 2 . . 2 9 . Parts Lost 61 | . 6 7 13 . 24 . 5 . 1 5 Power 10 | . 2 1 1 . 5 . 1 . . . Propulsion 24 | . 2 2 5 . 10 . 2 . 1 2 Utility 8 | . . 1 2 . 3 . 1 . . 1 Weapon 19 | . 2 3 5 . 6 . 1 . . 2 Highest Loss Streak 7 | . 3 2 6 . 7 . 3 . 1 4 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 8 | 1 3 8 11 4 8 9 9 9 9 9 Power . | . . . . . . . . . . 1 Propulsion . | . 1 . . . . 1 1 1 . 1 Utility 1 | . . 4 4 . . 2 1 1 1 2 Weapon 4 | . . 2 5 3 6 5 6 7 6 4 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . . 1 6 . 9 1 1 . 2 3 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . . 1 . . . . 1 Utility 6 | . . . 2 . 2 . 1 . . 1 Weapon 13 | . . 1 4 . 5 1 . . 2 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 89 90 73 69 69 97 90 99 96 90 Engine 6 | . 14 11 6 9 1 . . 7 5 . Core 1 | . . . . . 2 4 6 . . . Treads 9 | . 16 23 21 . 3 . 1 7 4 . Wheel 13 | . 11 12 8 33 7 23 20 23 11 . Hover 4 | . . . . . 8 7 1 . 14 29 Device 6 | . . 10 5 6 4 . 6 7 7 9 Storage 9 | . 23 11 9 6 6 7 7 7 7 7 Processor 8 | . . . . . 14 16 15 15 9 4 Protection 3 | . . . 2 . 1 13 7 7 10 6 Energy Gun 6 | . 19 8 . . 1 1 . 6 10 22 Energy Cannon 6 | . . 12 15 9 3 15 8 6 . . Ballistic Gun 4 | . 3 . . . 8 5 11 6 8 . Peak Build Rating 80 | 6 8 17 18 14 46 36 37 38 80 80 Average Rating 26 | 4 6 12 12 9 30 33 34 36 49 77 On Entrance 23 | . 6 8 16 1 14 31 34 33 37 77 Naked Turns 88 | . . . 47 41 . . . . . . Heaviest Build 43 | 11 34 36 40 21 30 43 43 41 43 42 Greatest Support 63 | 40 40 63 63 46 46 32 32 28 56 56 Greatest Overweight (x) 3 | . 1 3 2 . 2 1 3 2 3 . Average Overweight (x) . | . . 1 . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 Average Capacity 11 | 7 12 15 13 8 9 10 10 10 10 10 Most Carried 15 | 4 4 12 15 5 10 10 10 10 10 10 Average Carried 8 | 1 3 8 11 4 8 9 9 9 9 9 Final Capacity 15 | 8 15 15 5 10 10 10 10 10 10 10 Final Carried 10 | 4 3 10 5 4 10 10 10 10 10 6 Class Distribution -------------------- 38% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner 10% | Gunner 7% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Matter Collected 3021 | 218 144 347 273 90 1155 179 173 50 377 15 Remotely . | . . . . . . . . . . . Salvage Created 4445 | . 568 1050 1157 . 1170 57 163 . 14 266 Parts 240 | . 26 63 70 . 46 7 10 . . 18 Haulers Intercepted 3 | . . 2 1 . . . . . . . Recyclers Shooed 6 | . 1 1 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 6 5 . . 18 Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 110 | . 15 28 27 . 23 3 5 . 1 8 Guns 55 | . 14 10 . . 19 1 2 . 1 8 Cannons 39 | . . 12 21 . 1 2 3 . . . AOE 11 | . . 3 6 . 2 . . . . . Classes Destroyed 16 | . 3 4 5 . 2 . 1 . 1 . Worker 5 | . . . 3 . 2 . . . . . Builder 3 | . 1 . 2 . . . . . . . Hauler 3 | . . 2 1 . . . . . . . Recycler 4 | . . 1 2 . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 30 | . 3 8 3 . 3 3 4 . . 6 Grunt 58 | . 12 17 16 . 13 . . . . . Brawler 4 | . . . 2 . 2 . . . . . Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . . 1 . . . . . . . Sentry 11 | . . 3 4 . 2 . 1 . . 1 Hunter 2 | . . . . . 1 . . . . 1 Programmer 2 | . . . . . 2 . . . . . Samaritan 1 | . . . . . . . 1 . . . Assembled 1 | . . . . . . . . . 1 . Best Kill Streak 13 | . 4 9 13 . 5 3 4 . 1 4 Combat Bots Only 7 | . 4 7 6 . 4 3 4 . 1 4 Max Kills in Single Turn 3 | . 2 2 3 . 3 1 1 . 1 2 Gunslinging 1 | . 1 . . . 1 . . . . 1 Exploded 2 | . . 2 2 . 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Hostile Shots Fired 773 | . 116 125 129 . 250 16 58 . 12 67 Missed 237 | . 28 39 38 . 79 4 11 . 4 34 Hits 536 | . 88 86 91 . 171 12 47 . 8 33 Melee 10 | . . . 4 . 6 . . . . . Projectile 526 | . 88 86 87 . 165 12 47 . 8 33 Critical Strikes 13 | . . 2 4 . 7 . . . . . Damage Taken 7108 | . 1031 936 1198 . 2538 180 558 . 257 410 Core 1299 | . 224 202 152 . 514 14 70 . 64 59 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 40 | 100 10 . . 11 . . . . . . Volleys Fired 336 | . 58 79 64 . 90 7 15 . 7 16 Largest 3 | . 2 2 2 . 3 3 3 . 3 3 Hottest 193 | . 105 136 136 . 184 178 193 . 180 180 Shots Fired 642 | . 91 139 111 . 190 12 35 . 19 45 Gun 424 | . 91 70 . . 171 8 24 . 15 45 Cannon 197 | . . 65 98 . 17 4 11 . 2 . Launcher 21 | . . 4 13 . 2 . . . 2 . Special . | . . . . . . . . . . . Kinetic 224 | . 19 . 6 . 162 7 24 . 6 . Thermal 377 | . 72 117 92 . 25 4 11 . 11 45 Explosive 21 | . . 4 13 . 2 . . . 2 . Electromagnetic 20 | . . 18 . . 1 1 . . . . Robot Hit Streak 22 | . 9 9 10 . 22 11 7 . 5 7 Robot Miss Streak 10 | . 4 3 4 . 6 4 8 . 6 10 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 3 2 . . 3 . . . . 4 Max Gunslinging Chain 2 | . 1 1 . . 1 . . . . 2 Shots Hit Robots 426 | . 59 88 60 . 153 10 24 . 12 20 Core Hits 223 | . 31 38 54 . 55 10 17 . 8 10 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 6 | . . . . . 4 . 2 . . . Critical Strikes 11 | . 2 2 . . 5 . 2 . . . Burn 4 | . 2 1 . . 1 . . . . . Meltdown 1 | . . 1 . . . . . . . . Destroy 6 | . . . . . 4 . 2 . . . Melee Attacks 10 | . . . . 2 8 . . . . . Impact 10 | . . . . 2 8 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10263 | . 726 1819 2846 . 3194 157 504 . 448 569 Guns 5390 | . 726 737 . . 2754 82 321 . 201 569 Cannons 2548 | . . 765 1313 . 187 75 183 . 25 . Explosions 2325 | . . 317 1533 . 253 . . . 222 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3311 | . 153 . 39 . 2647 82 321 . 69 . Thermal 4485 | . 573 1380 1274 . 274 75 183 . 157 569 Explosive 2275 | . . 267 1533 . 253 . . . 222 . Electromagnetic 192 | . . 172 . . 20 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 4 4 4 . . Average Corruption 4 | . . . . . 5 4 4 4 . . Corruption Purged 5 | . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . . . . . 41 5 10 2 . . Message Errors 16 | . . . . . 12 2 2 . . . Matter Fused 11 | . . . . . 9 . 2 . . . Heat Flow Errors 8 | . . . . . 3 1 3 1 . . Energy Discharges 4 | . . . . . 3 . 1 . . . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . 6 1 1 1 . . Misfires 2 | . . . . . 1 1 . . . . Alerts 2 | . . . . . 2 . . . . . Weapon Failures 4 | . . . . . 3 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 56 | . . 5 27 . . . 12 . 12 . Projectiles 55 | . . 5 27 . . . 12 . 11 . Explosions 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 72 | . . . 72 . . . . . . . Shots 4 | . . . 4 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 773 | . 589 156 423 . 452 332 773 190 276 262 Average Temperature 144 | . 181 37 146 . 135 192 241 115 108 109 Received Heat Transfer 2406 | . 531 354 513 . 876 . 24 . 72 36 Effects 25 | . 6 . 3 . 8 . 5 . 3 . Shutdowns 6 | . 3 . 1 . 1 . 1 . . . Energy Bleed 7 | . 1 . 1 . 2 . 3 . . . Interference 6 | . . . 1 . 2 . . . 3 . Matter Decay 2 | . 1 . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 3 | . 1 . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . 1 3 . . 1 . . . . . Combat Hostiles 5 | . 1 3 . . 1 . . . . . Parts Melted 12 | . 2 6 2 . . . . . . 2 Heat Transferred 8437 | . 1468 2899 2074 . 642 111 287 . 216 740 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Maximum Alert Level 3 | . 1 1 3 1 1 . . . . . Low Security (%) 44 | 100 98 46 12 . 36 . . . . . Level 1 47 | . 1 53 30 100 63 . . . . . Level 2 4 | . . . 31 . . . . . . . Level 3 3 | . . . 24 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 805 | . 202 318 805 340 315 . . . . . Initial 300 | . . 44 118 300 251 . . . . . Average 234 | . 105 205 497 299 212 . . . . . Influence Increases 3906 | . 451 790 1068 92 1038 75 125 . . 267 Destroy 0b10 Robot/C 2180 | . 300 560 520 . 460 60 100 . . 180 Destroy 0b10 Robot/NC 95 | . 5 20 50 . 15 . . . . 5 Destroy Leader 428 | . 70 106 122 . 90 . 10 . . 30 Allied During Kill 52 | . . . . . . . . . . 52 Successful Hack 78 | . 16 46 . . 16 . . . . . Select Force Hacks 150 | . 30 30 . 90 . . . . . . Disable Machine 150 | . . . 135 . 15 . . . . . Anti-Garrison Action 150 | . . . 150 . . . . . . . Destroy Structure 113 | . . 13 76 2 22 . . . . . Advance Influence 150 | . . . . . 150 . . . . . Lose Combat Pursuer 360 | . 30 15 15 . 270 15 15 . . . Influence Decreases 3796 | . 346 613 580 620 1090 161 229 . . 157 Entered New Map 928 | . . 61 164 470 141 71 21 . . . Time Decay 2110 | . 286 482 286 150 559 90 170 . . 87 Lost Part 588 | . 60 70 130 . 240 . 38 . . 50 Lost Ally 20 | . . . . . . . . . . 20 Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 27 | . 3 4 7 . 13 . . . . . Investigation 10 | . 2 3 2 . 3 . . . . . Extermination 3 | . . . . . 3 . . . . . Reinforcement 8 | . 1 1 2 . 4 . . . . . Assault 3 | . . . 3 . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Distress Signals 12 | . 2 2 1 . 6 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 23 41 37 . 61 4 5 . 9 12 Peak Tracking Total 10 | . 6 6 6 . 10 4 4 . 3 5 Tactical Retreats 12 | . 1 1 1 . 7 1 1 . . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Traps Triggered 8 | . 1 3 1 . 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Machines Disabled 15 | . . . 10 . 1 . . 4 . . Max in Single Turn 2 | . . . 2 . 1 . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 5 | . . . 1 . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Machines Accessed 38 | . 6 9 6 4 12 . 1 . . . Terminals 25 | . 5 8 5 1 6 . . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 6 | . 1 1 . 3 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 96 | . 20 28 9 7 31 . 1 . . . Successful 44 | . 10 19 1 3 10 . 1 . . . Failed 52 | . 10 9 8 4 21 . . . . . Catastrophic 12 | . . 1 4 . 7 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 78 | . 18 27 8 7 17 . . 1 . . Terminals 69 | . 17 27 8 2 15 . . . . . Fabricators 5 | . . . . . 5 . . . . . Repair Stations 8 | . . . . . 8 . . . . . Recycling Units 12 | . 3 1 . 5 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 18 | . 2 11 1 . 3 . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 6 | . . 6 . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . Terminal Index 2 | . 1 1 . . . . . . . . Alert Level 3 | . . 2 . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 24 | . 8 8 . 3 5 . . . . . Terminals 16 | . 7 7 . . 2 . . . . . Botnet 6 | . 2 2 . . 2 . . . . . Skim 10 | . 5 5 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . Prioritize 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 1 1 . 3 2 . . . . . Reject 1 | . . . . . 1 . . . . . Recyclers 1 | . . . . . 1 . . . . . Tunnel 5 | . 1 1 . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 6 7 5 1 12 . . . . . Full Trace Events 3 | . . . 1 . 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 31 | . . . . . 31 . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Total Allies 2 | . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . 2 2 1 Highest-Rated Group 192 | . . . . . . . . 192 192 96 Highest-Rated Ally 96 | . . . . . . . . 96 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . . 40 21 Total Damage 1478 | . . . . . . . . . 879 599 Kills 12 | . . . . . . . . . 10 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Active Infowar (turns) 1167 | . . . . . 1105 . 62 . . . Sensors 282 | . . . . . 220 . 62 . . . Machine Analysis 961 | . . . . . 961 . . . . . Robot Analysis Total 6 | . . 6 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Turns Passed 7350 | 81 737 1250 634 309 1648 190 445 1193 677 186 Spaces Moved 5402 | 46 230 570 372 424 1531 163 308 972 601 185 Core 525 | 4 . . 155 217 149 . . . . . Treads 646 | 42 187 252 123 . 1 . 41 . . . Legs . | . . . . . . . . . . . Wheels 3097 | . 43 318 94 207 730 163 267 972 303 . Hover 1134 | . . . . . 651 . . . 298 185 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 105 86 50 50 48 83 98 110 48 48 Average Speed 97 | 150 150 158 105 67 70 94 119 110 82 48 Slowest Speed 240 | 160 160 240 160 85 180 98 240 130 135 48 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 44 44 54 80 38 37 46 84 60 30 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 12 | . 2 3 1 3 . . . 3 . . Known Exits Taken 3 | . . 1 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 . . 1 . 1 1 1 1 . Scrap Searched 8 | . . . . . . 3 1 4 . . Spaces Dug 9 | . . . . 2 7 . . . . . Terrain Destroyed 199 | . . 22 80 2 18 1 2 . 58 16 Melee 9 | . . . . 2 7 . . . . . Projectile 23 | . . . 2 . . 1 2 . 2 16 AOE 167 | . . 22 78 . 11 . . . 56 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Pro Total 6755 | 55 529 769 486 441 1901 188 354 1020 765 247 Wait 656 | . 231 90 11 . 166 8 17 . 92 41 Move 5392 | 45 229 569 371 423 1530 162 307 971 600 185 Hop . | . . . . . . . . . . . Pick Up 79 | 4 4 12 10 3 27 2 3 2 12 . Fast Attach 78 | 6 2 7 . 7 29 3 5 3 16 . Attach 41 | . 5 4 8 3 13 1 1 1 1 4 Detach 5 | . . . 1 . 4 . . . . . Swap 44 | . . 7 8 1 13 1 2 2 10 . Drop 69 | . . 1 5 2 21 4 4 4 27 1 Fire 336 | . 58 79 64 . 90 7 15 . 7 16 Melee 10 | . . . . 2 8 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 45 | . . . 8 . . . . 37 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Core integrity fell below 50% 278 | -10/Materials | Lost 3 parts (1p2w) 307 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 15) 546 | -10/Materials | Core integrity fell below 20% 630 | -10/Materials | Identified exit to Mines 675 | -10/Materials | Learned 2 Storage zone layouts 711 | -10/Materials | Loaded intel: 8 trap records 735 | -10/Materials | Learned location of Subcaves (-10) 751 | -10/Materials | Learned location of 2 exits from Subcaves 762 | -10/Materials | Learned Storage interactive machine intel 819 | -10/Materials | Entered another Materials area 819 | -9/Materials | Evolved 2 slots: Propulsion x2 820 | -9/Materials | Identified exit to Mines 820 | -9/Materials | Identified exit to Storage 957 | -9/Materials | Destroyed 7 combat bots 1206 | -9/Materials | Build established: Scavenger-Mutant 1490 | -9/Materials | Discovered new exit (range 13) 1752 | -9/Materials | Learned location of 1 exit from Storage 1812 | -9/Materials | Learned Storage emergency access door positions 1829 | -9/Materials | Core integrity fell below 50% 1896 | -9/Materials | Learned Storage emergency access door positions 1923 | -9/Materials | Learned location of Recycling (-9) 1939 | -9/Materials | Discovered exit to Mines (range 16) 1941 | -9/Materials | Learned Storage terminal intel 1969 | -9/Materials | Learned location of Zion (-7) 2069 | -9/Materials | Entered Storage 2070 | -9/Storage | Identified exit to Materials 2071 | -9/Storage | Identified exit to Recycling 2074 | -9/Storage | Loaded intel: 20 interactive machine locations 2075 | -9/Storage | Loaded intel: 15 terminal locations 2076 | -9/Storage | Learned location of Armory (-3) 2469 | -9/Storage | First assault squad dispatched 2496 | -9/Storage | Lost 3 parts (1p1n1w) 2587 | -9/Storage | Core integrity fell below 20% 2615 | -9/Storage | Lost 6 parts (2n1u3w) 2701 | -9/Storage | Used back door to open Recycling access 2703 | -9/Storage | Entered Recycling 2736 | -9/Recycling | Build established: Mutant 2992 | -9/Recycling | Discovered new exit (range 16) 3012 | -9/Recycling | Entered Factory 3012 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 3110 | -7/Factory | Lost 5 parts (3n1u1w) 3517 | -7/Factory | Lost 4 parts (1p2n1w) 3704 | -7/Factory | Lost 3 parts (2n1u) 3719 | -7/Factory | Discovered new exit (range 14) 3860 | -7/Factory | Garrison activated, responded to threat 3913 | -7/Factory | Fabricated Plasma Cutter (x2) 4209 | -7/Factory | Core integrity fell below 50% 4246 | -7/Factory | Lost 7 parts (1p2n1u3w) 4403 | -7/Factory | Identified exit to Lower Caves 4660 | -7/Factory | Entered Lower Caves 4767 | -7/Lower Caves | Encountered a Warlord checkpoint 4837 | -7/Lower Caves | Discovered new exit (range 8) 4850 | -7/Lower Caves | Entered another Lower Caves area 4860 | -7/Lower Caves | Discovered new exit (range 14) 4896 | -7/Lower Caves | Build established: Gunner 4944 | -7/Lower Caves | Core integrity fell below 20% 4981 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5242 | -7/Lower Caves | Discovered new exit (range 12) 5295 | -7/Lower Caves | Entered Zion 5380 | -7/Zion | System corruption cleaned by Quarantine Array 5419 | -7/Zion | Found Prototype Launcher 5419 | -7/Zion | Identified Gui. Missile Launcher 5423 | -7/Zion | Found Prototype Launcher 5423 | -7/Zion | Identified Rocket Array 5488 | -7/Zion | Learned location of Data Miner (-6) 5720 | -7/Zion | Build established: Scavenger-Gunner 5810 | -7/Zion | Met Imprinter 5881 | -7/Zion | Learned Factory emergency access door positions 5962 | -7/Zion | Given A8's code to call for help 6087 | -7/Zion | Discovered new exit (range 13) 6419 | -7/Zion | Discovered new exit (range 5) 6422 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6473 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6475 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6488 | -7/Zion | Entered Deep Caves 6488 | -7/Deep Caves | Accompanied by 2 allies 6490 | -7/Deep Caves | Met 5H-AD0 6720 | -7/Deep Caves | Z-Facility disabled 6761 | -7/Deep Caves | Attacked by Z-Imprinter 6773 | -7/Deep Caves | Allies destroyed Z-Imprinter 6977 | -7/Deep Caves | Found Prototype Protection 6977 | -7/Deep Caves | Identified Zio. Weapon Casing 7000 | -7/Deep Caves | Found Prototype Protection 7000 | -7/Deep Caves | Identified Zio. Heavy Carapace 7003 | -7/Deep Caves | Thanked by 5H-AD0 7137 | -7/Deep Caves | Discovered new exit (range 14) 7165 | -7/Deep Caves | Entered Proximity Caves 7165 | -6/Proximity Caves | Accompanied by 1 ally 7249 | -6/Proximity Caves | Spotter reported a threat 7266 | -6/Proximity Caves | Build established: Scavenger-Tank 7306 | -6/Proximity Caves | Spotted B-75 Beast 7322 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7322 | -6/Proximity Caves | Spotter reported a threat 7351 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 07337_ Imp. Heat Sink fries itself beyond repair. 07340_ S-27 Virus destroyed. 07340_ Switching to secondary target: S-27 Virus. 07340_ S-27 Virus destroyed. 07340_ Switching to secondary target: S-27 Virus. 07343_ Imp. Heat Sink fries itself beyond repair. 07345_ Zio. Heavy Carapace destroyed. 07347_ VTOL Module melted. 07347_ S-27 Virus destroyed. 07347_ Switching to secondary target: S-27 Virus. 07347_ Zio. Glidesys I destroyed. 07351_ Gatling Laser fries itself beyond repair. 07351_ Lgt. Nuclear Core fries itself beyond repair. 07351_ Zio. Glidesys I destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????## #?????????????????????? | | ???????????????????????# ?????????????????????? | | ????????????####????#### ?????????????????????? | | ???????????? ??### #??##?????????????????? | | ???????????? ?##; ### #???## ??????????? | | ??????????? # #;### ?????????? | | ????????????? [%* s ????????????? | | ????????????? #?# %[ ???????????????? | | # ?????????? ### %% =%#??????????????????? | | ??????? ##; @ ;#???????????????????? | | ##????? ##???????????????????? | | ?????????# ###????????????????????? | | ?????????# ## ###### #??????????????????????? | | ?????????# #???????# #??????????????????????? | | ?????????# #???????# #??????????????????????? | | ?????????# #####???# #??????????????????????? | | #?????????# #???# #??????????????????????? | | ## ######## ##### #??????????????????????? | | ## #??????????????????????? | | ##?###### ##### #??????????????????????? | | ##?????# ##???# #??????????????????????? | | ###???## ##????# #??????????????????????? | | ####### #?????# ??????????????????????? | | ## #????? #?????????????????????? | | "# #????? ?????????????????????? | | #" ###### #???????????????????? | | #### %% ???????????????? | | #??## """ ???????????????? | | #???######% ###"####### ???????????????? | | ##???????# #?###?????? ????????????????? | | "#???????# #?????????? ?????????????????? | | ##??????? #?????????? ? ??????????????????? | | "#?????? ##????????? ??????????????????????? | | #####?? ##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalDynamicTether Manual? 0 Play Time 02:20:24 Cumulative 321.1 hours Start 2025.08.21 @ 19:26:17 End 2025.08.22 @ 10:57:19 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aa66233-21d5-49d3-96fa-2be46742d7c1