Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 21:35:48 Player: dragon Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (120) 600 Value Destroyed (4285) 4285 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 11863 Bonus ------- Follower Combat Kills 315 Met Data Miner 300 Met Imprinter 300 Friendly Fire -177 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (1100) Ox21 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (24) --- Large Storage Unit Kinecellerator Improved Reclamation Unit Advanced Reclamation Unit Advanced Reclamation Unit Heavy EM Shotgun Heavy EM Shotgun Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Neutron Cannon Neutron Cannon Coil Gun Improved Heavy Machine Gun KE Penetrator Faulty Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Layered Light Armor Plating System Shield Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Ripper > --- INVENTORY -------- Light Treads Improved Medium Treads Large Storage Unit Improved Force Field Improved Reclamation Unit Heavy EM Shotgun Heavy EM Shotgun High-powered Shock Rifle Makeshift Laser Heavy Plasma Cannon Heavy Phase Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Improved Heavy Machine Gun KE Penetrator Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Long-range Missile Launcher Self-destruct Interrupter [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Layered Light Armor Plating Weapon Ripper Energy Gun Plasma Rifle Energy Cannon Neutron Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . 2 2 Power 2 | . . . . 1 . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . . . 1 . . . . 1 Utility 4 | . . . 1 . 1 . . . . . . . . 1 1 Weapon 3 | . . . . 1 1 . . . . 1 . . . . . Parts Attached 195 | 6 7 4 23 35 6 13 9 . 1 23 7 . 3 4 54 Power 23 | 1 1 1 4 7 . 1 1 . . 2 . . . 1 4 Engine 14 | 1 1 1 4 4 . . 1 . . . . . . . 2 Core 8 | . . . . 3 . 1 . . . 2 . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 55 | 2 1 2 6 16 1 3 1 . 1 11 1 . . . 10 Treads 22 | . . 2 6 1 . 3 1 . 1 5 . . . . 3 Leg 27 | 2 1 . . 15 1 . . . . 6 1 . . . 1 Wheel 6 | . . . . . . . . . . . . . . . 6 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 34 | 1 2 1 6 2 3 . 2 . . 4 . . . 3 10 Device 15 | . 2 . 3 . 2 . 2 . . . . . . 1 5 Storage 8 | 1 . 1 2 1 . . . . . 1 . . . . 2 Processor 1 | . . . . 1 . . . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . . Protection 9 | . . . 1 . 1 . . . . 2 . . . 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 83 | 2 3 . 7 10 2 9 5 . . 6 6 . 3 . 30 Energy Gun 23 | 2 2 . 4 3 . 1 1 . . . 2 . . . 8 Energy Cannon 7 | . . . . . . . . . . . . . . . 7 Ballistic Gun 26 | . 1 . 3 6 2 2 1 . . 1 2 . 1 . 7 Ballistic Cannon 3 | . . . . . . 1 . . . . 1 . 1 . . Launcher 17 | . . . . . . 4 2 . . 4 1 . . . 6 Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . 1 1 . . 1 . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . 1 Parts Lost 91 | . 4 . 8 9 1 7 5 . . 3 . . . . 54 Power 13 | . . . . 4 . 1 1 . . . . . . . 7 Propulsion 19 | . 1 . 1 2 . 2 1 . . . . . . . 12 Utility 19 | . 1 . 3 1 1 . 1 . . 2 . . . . 10 Weapon 40 | . 2 . 4 2 . 4 2 . . 1 . . . . 25 Highest Loss Streak 19 | . 4 . 4 5 1 4 2 . . 1 . . . . 19 Average Slot Usage (%) 93 | . 95 100 95 95 98 84 97 100 100 89 99 100 100 90 76 Engine 7 | . 14 14 10 10 7 5 5 7 7 6 6 6 6 5 3 Core 5 | . . . . 5 7 8 8 7 7 6 6 6 6 6 4 Treads 14 | . . 24 32 9 . 13 22 23 23 16 . . . . 3 Leg 9 | . 28 3 . 16 23 3 . . . 8 26 26 26 23 7 Device 4 | . 10 14 8 . 5 . 5 7 7 2 . . . . 4 Storage 15 | . 14 14 18 18 15 15 15 15 15 13 13 13 13 11 15 Processor 3 | . . . . 7 7 7 7 7 7 3 . . . . . Hackware 1 | . . . . . . . . . . 2 6 6 6 5 4 Protection 2 | . . . 4 1 . 7 1 . . 2 6 6 6 5 4 Energy Gun 6 | . 20 14 5 9 . 4 3 7 7 . 5 6 6 5 5 Ballistic Gun 8 | . 6 14 14 8 22 6 10 7 7 4 6 6 6 5 6 Ballistic Cannon 5 | . . . . . . 1 7 7 7 6 12 13 16 11 2 Slashing Weapon 5 | . . . . 6 7 7 7 7 7 9 6 6 3 5 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 125 | 11 13 38 50 55 60 68 71 66 66 95 95 95 100 111 125 Greatest Support 96 | 20 20 40 69 66 45 66 66 63 70 96 66 66 66 66 82 Greatest Overweight (x) 30 | . 1 . . 2 1 3 1 1 1 1 1 1 1 1 30 Average Overweight (x) . | . . . . . 1 1 . 1 . . 1 1 1 1 1 Largest Inventory Capacity 30 | 6 6 12 14 14 14 14 14 14 14 18 18 18 18 18 30 Average Capacity 15 | 5 6 9 13 14 14 14 14 14 14 14 18 18 18 18 24 Most Carried 24 | 6 6 12 14 14 14 14 14 14 14 18 18 18 18 18 24 Average Carried 14 | 3 5 9 12 13 13 11 13 13 13 14 17 18 17 17 20 Final Capacity 24 | 6 6 12 14 14 14 14 14 14 14 18 18 18 18 18 24 Final Carried 19 | 4 6 12 14 14 14 14 14 14 14 18 18 18 18 18 19 Class Distribution -------------------- 26% | Derelict-Gunner 21% | Scavenger-Tank 20% | Scavenger-Mutant 15% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Matter Collected 3278 | 195 190 58 299 353 91 369 313 . 24 289 265 . 80 52 700 Remotely 116 | . 116 . . . . . . . . . . . . . . Salvage Created 4905 | . 194 205 556 1154 158 367 353 112 . 636 36 . . 138 996 Parts 251 | . 15 17 34 69 12 14 9 1 . 22 3 . . 6 49 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 11 12 1 . . 3 . 9 . . Prevented 2 | . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 92 | . 6 6 12 19 3 11 6 . . 11 1 . . 2 15 Melee 33 | . . . . 16 2 2 1 . . 9 . . . 1 2 Guns 40 | . 6 6 12 3 1 5 1 . . . 1 . . . 5 Cannons 7 | . . . . . . . 1 . . 1 . . . 1 4 AOE 11 | . . . . . . 4 3 . . 1 . . . . 3 Classes Destroyed 15 | . 3 2 2 3 . 2 1 . . 1 . . . . 1 Worker 17 | . 1 . 1 6 . . . . . 1 . . . . 8 Builder 3 | . . 1 . . . . . . . . . . . . 2 Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . . . Watcher 4 | . . . . 2 . . . . . 1 . . . . 1 Swarmer 18 | . 3 6 . 3 . 3 . . . . . . . . 3 Grunt 40 | . 3 . 9 10 2 6 . . . 6 . . . . 4 Brawler 3 | . . . 1 . . . . . . 2 . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 10 | . . . 2 4 1 . . . . 1 . . . 2 . Hunter 8 | . . . . 2 . . . . . . 1 . . . 5 Programmer 4 | . . . . . . . . . . 1 . . . . 3 Behemoth 1 | . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . Thug 6 | . . . . . . . 5 . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 5 | . 4 3 2 5 2 3 4 . . 4 1 . . 1 4 Combat Bots Only 4 | . 4 3 2 4 2 3 4 . . 4 1 . . 1 3 Max Kills in Single Turn 3 | . 2 1 1 1 1 1 1 . . 1 1 . . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 . . 1 . . . . 2 Melee 1 | . . . . 1 1 1 1 . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Damage Taken 15439 | . 408 205 1344 1746 200 1412 399 . . 1160 296 . 13 263 7993 Core 2147 | . 53 34 261 327 13 186 20 . . 69 21 . . 12 1151 Absorbed by Shields 589 | . . . . . 23 . . . . . . . . 123 443 Core Remaining (%) 70 | 100 . 65 34 40 . . . . 68 . . . 89 98 . Volleys Fired 236 | . 31 14 65 21 5 25 7 . 3 16 7 . 1 2 39 Largest 5 | . 2 2 2 3 3 3 3 . 3 3 4 . 5 4 5 Hottest 300 | . 80 60 80 150 76 111 92 . 142 142 120 . 203 189 300 Shots Fired 517 | . 46 28 113 53 11 54 14 . 9 25 27 . 5 8 124 Gun 401 | . 46 28 113 53 11 28 7 . 6 9 20 . 3 4 73 Cannon 66 | . . . . . . . 4 . 3 9 7 . 2 4 37 Launcher 48 | . . . . . . 26 3 . . 7 . . . . 12 Special 2 | . . . . . . . . . . . . . . . 2 Kinetic 289 | . 14 14 96 . 11 18 11 . 6 17 27 . 4 6 65 Thermal 142 | . 32 14 17 32 . 10 . . 3 1 . . . . 33 Explosive 29 | . . . . . . 16 3 . . 7 . . . . 3 Electromagnetic 57 | . . . . 21 . 10 . . . . . . 1 2 23 Robot Hit Streak 36 | . 7 5 16 15 3 18 6 . 13 36 4 . 9 5 5 Robot Miss Streak 9 | . 6 2 3 8 1 4 1 . . 2 2 . . 1 9 Penetration Max 2 | . . . . . . . . . . . . . . . 2 Secondary Targets 6 | . 3 2 . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . Shots Hit Robots 463 | . 30 17 84 89 12 53 12 5 9 51 18 . 5 12 66 Core Hits 225 | . 11 10 30 37 6 26 11 1 1 27 4 . 4 5 52 Critical Hits 9 | . 1 . 1 2 . 3 . . . 2 . . . . . Critical Kills 2 | . . . . 1 . . . . . 1 . . . . . Critical Parts Destroyed 7 | . 1 . 1 1 . 3 . . . 1 . . . . . Melee Attacks 169 | . . . . 79 7 17 3 5 . 32 . . . 6 20 Impact . | . . . . . . . . . . . . . . . . Slashing 169 | . . . . 79 7 17 3 5 . 32 . . . 6 20 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 10 . 1 1 . . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 5 . . . . . Damage Inflicted 13321 | . 298 195 780 2884 281 1739 713 618 172 1424 142 . 108 388 3579 Guns 3864 | . 298 195 780 441 134 357 91 . 111 179 96 . 58 83 1041 Cannons 1101 | . . . . . . . 73 . 61 142 46 . 50 85 644 Explosions 2709 | . . . . . . 915 387 . . 187 . . . . 1220 Melee 5559 | . . . . 2443 147 467 162 618 . 916 . . . 220 586 Ramming 76 | . . . . . . . . . . . . . . . 76 Kinetic 3040 | . 86 85 635 . 134 256 164 . 103 299 142 . 93 128 915 Thermal 2245 | . 212 110 145 203 . 101 . . 69 22 . . . . 1383 Explosive 1387 | . . . . . . 773 387 . . 187 . . . . 40 Electromagnetic 1014 | . . . . 238 . 142 . . . . . . 15 40 579 Impact . | . . . . . . . . . . . . . . . . Slashing 5559 | . . . . 2443 147 467 162 618 . 916 . . . 220 586 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 4 . . . . . . 4 4 4 4 . 16 Average Corruption 4 | . . . 4 . . . . . . 4 4 4 4 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 105 | . . . 26 . . . . . . 9 14 2 15 . 39 Message Errors 25 | . . . 6 . . . . . . 4 2 1 3 . 9 Matter Fused 16 | . . . 5 . . . . . . 1 4 . 2 . 4 Heat Flow Errors 18 | . . . 6 . . . . . . 2 2 . 4 . 4 Energy Discharges 6 | . . . 1 . . . . . . . 3 . 1 . 1 Parts Rejected 3 | . . . 1 . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . 2 . . . . . . 2 1 1 5 . 3 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 Targeting Errors 16 | . . . 3 . . . . . . . 2 . . . 11 Weapon Failures 4 | . . . 2 . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 897 | . . . . 197 . 7 32 393 . 16 . . . . 252 Projectiles 33 | . . . . . . . . . . . . . . . 33 Explosions 165 | . . . . . . . 32 . . . . . . . 133 Melee 699 | . . . . 197 . 7 . 393 . 16 . . . . 86 Knockbacks 5 | . . . . . . . 1 . . 1 2 . . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 1 . . 1 2 . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . . . . . . . . . . . . . . 165 Shots 4 | . . . . . . . . . . . . . . . 4 Rammed 7 | . . . . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 373 | . 326 . 302 358 64 246 51 . 243 253 373 . 171 189 347 Average Temperature 110 | . 153 . 99 137 33 83 15 . 121 78 163 . 79 96 112 Received Heat Transfer 2534 | . 186 . 561 495 80 465 171 . . 390 . . . 42 144 Effects 7 | . 1 . . . . 3 . . . . 3 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Interference 4 | . 1 . . . . 3 . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 1 . . . . . . . . . . 3 Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . . . . . . 2 Heat Transferred 3241 | . 499 250 325 474 . 259 . . 150 50 . . . . 1234 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Peak Influence 349 | . 105 190 160 349 229 . . . . 234 . . . 84 167 Initial 158 | . . 40 . 42 158 . . . . . . . . . . Average 95 | . 63 92 63 172 149 . . . . 79 . . . 24 66 Maximum Alert Level 1 | . . . . 1 1 . . . . 1 . . . . . Low Security (%) 89 | 100 100 100 100 63 69 . . . . 98 . . . 100 100 Level 1 10 | . . . . 36 30 . . . . 1 . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 4 1 . . . . 2 . . . . 6 Investigation 2 | . 1 . . . 1 . . . . . . . . . . Extermination 5 | . . . . . . . . . . 1 . . . . 4 Reinforcement 10 | . . . 3 4 . . . . . 1 . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Distress Signals 14 | . . . 3 6 1 . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 174 | . 6 6 26 50 4 13 7 . 1 19 1 . 2 2 37 Peak Tracking Total 7 | . 6 3 4 6 2 3 4 . 1 5 1 . 1 1 7 Tactical Retreats 18 | . . . 3 5 1 2 1 . . 1 . . . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Traps Triggered 3 | . 1 . . . 1 . . . . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Machines Disabled 6 | . . . . 1 . . . . . . . . . . 5 Max in Single Turn 4 | . . . . 1 . . . . . . . . . . 4 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Machines Accessed 20 | . . . 1 5 2 . 1 1 . 1 . 4 . 1 4 Terminals 8 | . . . 1 3 1 . 1 . . . . . . . 2 Fabricators 3 | . . . . . . . . . . 1 . . . 1 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 51 | . . . 1 8 4 . 1 2 . 2 . 25 . 3 5 Successful 49 | . . . 1 8 3 . 1 2 . 2 . 25 . 2 5 Failed 2 | . . . . . 1 . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . . . . Terminals 10 | . . . 1 5 1 . 1 . . . . . . . 2 Fabricators 7 | . . . . . . . . . . 2 . . . 3 2 Repair Stations 3 | . . . . . 3 . . . . . . . . . . Recycling Units 4 | . . . . 3 . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 36 | . . . 1 5 . . 1 2 . . . 25 . . 2 Record 18 | . . . 1 3 . . 1 . . . . 11 . . 2 Part Schematic 7 | . . . . . . . . 2 . . . 5 . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 2 . . . 2 2 Load Schematic 3 | . . . . . . . . . . 1 . . . 1 1 Build 3 | . . . . . . . . . . 1 . . . 1 1 Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . . . . . . . . . . 1 Recycle Component 2 | . . . . 2 . . . . . . . . . . . Process 2 | . . . . 1 . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 2 2 . 1 . . . . . . 1 1 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . Robots Built 2 | . . . . . . . . . . . . . . 1 1 Matter 636 | . . . . . . . . . . . . . . 318 318 Time 338 | . . . . . . . . . . . . . . 169 169 Total Robot Build Rating 12 | . . . . . . . . . . . . . . 6 6 Part Schematics Acquired 7 | . . . . . . . . 2 . . . 5 . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Matter 124 | . . . . . . . . . . 124 . . . . . Time 62 | . . . . . . . . . . 62 . . . . . Total Part Build Rating 2 | . . . . . . . . . . 2 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . . Parts Recycled 2 | . . . . 2 . . . . . . . . . . . Recycled Matter 70 | . . . . 4 . . . . . . . . . . 66 Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Total Allies 11 | . . . . . . . . 5 . . . . 1 1 4 Largest Group 5 | . . . . . . . . 5 5 3 . . 1 1 4 Highest-Rated Group 191 | . . . . . . . . 136 136 70 . . 94 94 191 Highest-Rated Ally 94 | . . . . . . . . 31 31 29 . . 94 94 60 Total Orders 4 | . . . . . . . . . . . . . . 2 2 FOLLOW 1 | . . . . . . . . . . . . . . 1 . GUARD 1 | . . . . . . . . . . . . . . . 1 AID 2 | . . . . . . . . . . . . . . 1 1 Ally Attacks 53 | . . . . . . . . . 13 9 . . 8 2 21 Total Damage 1329 | . . . . . . . . . 300 229 . . 252 93 455 Kills 7 | . . . . . . . . . 1 1 . . 2 . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 3 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Turns Passed 13855 | 84 247 607 1104 1509 536 1140 852 1524 1496 1241 661 149 870 506 1329 Spaces Moved 7095 | 60 131 343 504 674 288 539 433 811 816 624 415 100 554 173 630 Core 13 | 7 . . . . . . . . . . . . . . 6 Treads 4058 | . . 301 504 250 . 344 433 811 816 414 . . . . 185 Legs 2800 | 53 131 42 . 424 288 195 . . . 210 415 100 554 173 215 Wheels 224 | . . . . . . . . . . . . . . . 224 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 150 153 153 163 186 166 150 150 150 150 150 96 Average Speed 164 | 111 120 155 160 155 153 185 183 186 181 159 150 150 150 150 159 Slowest Speed 1550 | 120 150 160 160 180 155 220 186 186 186 165 150 150 150 150 1550 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 12 58 28 51 5 75 67 79 92 17 63 74 77 4 12 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 17 | . . 1 . . . 2 2 3 2 . 4 . 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 136 | . . . . . 1 50 19 . . 18 3 . . 1 44 Melee . | . . . . . . . . . . . . . . . . Projectile 13 | . . . . . 1 . . . . . 3 . . 1 8 AOE 123 | . . . . . . 50 19 . . 18 . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Total 8597 | 75 176 393 714 977 364 613 473 821 826 806 437 99 590 406 827 Wait 694 | 3 . 25 82 125 52 8 11 . . 94 . . 30 218 46 Move 7080 | 59 130 342 503 673 287 538 432 810 815 623 414 99 553 172 630 Hop . | . . . . . . . . . . . . . . . . Pick Up 113 | 7 6 6 21 18 5 6 5 3 3 7 3 . 1 1 21 Fast Attach 60 | 3 3 . 4 6 3 2 5 . . 8 1 . 1 3 21 Attach 80 | 3 3 . 13 10 2 10 3 . . 4 2 . . . 30 Detach 26 | . . . 3 3 . 5 1 . . 3 2 . . . 9 Swap 55 | . 1 4 6 19 1 1 1 . 1 11 4 . 2 1 3 Drop 82 | . 2 2 17 23 2 1 5 3 4 13 4 . 2 3 1 Fire 236 | . 31 14 65 21 5 25 7 . 3 16 7 . 1 2 39 Melee 164 | . . . . 79 7 17 3 5 . 27 . . . 6 20 Ram 7 | . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Lost 4 parts (1n1u2w) 332 | -10/Materials | Entered Mines 367 | -10/Mines | Met a Derelict bent on vengeance 586 | -10/Mines | Build established: Scavenger-Mutant 813 | -10/Mines | Discovered new exit (range 7) 840 | -10/Mines | Learned 8 Materials zone layouts 939 | -10/Mines | Entered Materials 939 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -9/Materials | Identified exit to Materials 940 | -9/Materials | Identified exit to Mines 1485 | -9/Materials | Lost 4 parts (1n2u1w) 1727 | -9/Materials | Core integrity fell below 50% 2043 | -9/Materials | Entered another Materials area 2043 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2686 | -8/Materials | Lost 5 parts (3p1n1w) 3033 | -8/Materials | Core integrity fell below 50% 3106 | -8/Materials | Discovered new exit (range 16) 3482 | -8/Materials | Build established: Mutant 3552 | -8/Materials | Entered Factory 3552 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3723 | -7/Factory | Repaired Gauss Rifle 3889 | -7/Factory | Build established: Tank 4035 | -7/Factory | Discovered new exit (range 10) 4088 | -7/Factory | Entered Lower Caves 4150 | -7/Lower Caves | Lost 4 parts (2n2w) 4168 | -7/Lower Caves | Learned 4 Factory zone layouts 4390 | -7/Lower Caves | Build established: Mutant 4858 | -7/Lower Caves | Spotted B-75 Beast 4918 | -7/Lower Caves | Destroyed B-75 Beast 5166 | -7/Lower Caves | Discovered new exit (range 15) 5228 | -7/Lower Caves | Entered another Lower Caves area 5312 | -7/Lower Caves | Attacked by a faux Warlord 5591 | -7/Lower Caves | Learned Factory emergency access door positions 5656 | -7/Lower Caves | Learned Factory trap positions 6046 | -7/Lower Caves | Discovered new exit (range 15) 6080 | -7/Lower Caves | Entered Zion 6138 | -7/Zion | Build established: Derelict-Gunner 6301 | -7/Zion | Discovered new exit (range 8) 6320 | -7/Zion | Visited the Megawrench Repair Shop 6320 | -7/Zion | Megawrench repaired 11 parts 6622 | -7/Zion | Learned Factory trap positions 7221 | -7/Zion | Gained Derelict followers 7604 | -7/Zion | Entered Proximity Caves 7604 | -6/Proximity Caves | Accompanied by 5 allies 7696 | -6/Proximity Caves | Learned Factory stockpile data 8242 | -6/Proximity Caves | Spotted B-75 Beast 8264 | -6/Proximity Caves | Allies destroyed B-75 Beast 8763 | -6/Proximity Caves | Learned 4 Factory zone layouts 9060 | -6/Proximity Caves | Discovered new exit (range 11) 9100 | -6/Proximity Caves | Entered Factory 9100 | -6/Factory | Accompanied by 3 allies 9100 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9101 | -6/Factory | Identified exit to Extension 9103 | -6/Factory | Loaded intel: 77 trap records 9604 | -6/Factory | Build established: Derelict-Mutant 9952 | -6/Factory | Build established: Scavenger-Mutant 9975 | -6/Factory | P-60 Hacker assimilated allied S5-W3Y(g) 10200 | -6/Factory | Fabricated Battle Rifle (x1) 10263 | -6/Factory | Discovered new exit (range 16) 10341 | -6/Factory | Entered Lower Caves 10386 | -6/Lower Caves | Learned Factory terminal intel 10997 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11002 | -6/Lower Caves | Entered Data Miner 11002 | -6/Data Miner | Discovered new exit (range 6) 11011 | -6/Data Miner | Build established: Scavenger-Tank 11032 | -6/Data Miner | Met Data Miner 11083 | -6/Data Miner | Learned location of Section 7 (-2) 11083 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11109 | -6/Data Miner | Received God Mode back door access code from Data Miner 11151 | -6/Data Miner | Entered Proximity Caves 11240 | -5/Proximity Caves | Escorted by Enhanced Grunt 11579 | -5/Proximity Caves | Spotted B-75 Beast 11603 | -5/Proximity Caves | Allies destroyed B-75 Beast 11987 | -5/Proximity Caves | Discovered new exit (range 16) 12021 | -5/Proximity Caves | Entered Factory 12021 | -5/Factory | Accompanied by 1 ally 12021 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12022 | -5/Factory | Loaded intel: 125 trap records 12023 | -5/Factory | Loaded intel: 20 terminal locations 12334 | -5/Factory | Fabricated I-47 Archangel (x1) 12518 | -5/Factory | Discovered new exit (range 4) 12527 | -5/Factory | Entered another Factory area 12527 | -4/Factory | Accompanied by 1 ally 12527 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12557 | -4/Factory | Found Prototype Launcher 12563 | -4/Factory | Found Prototype Launcher 12964 | -4/Factory | Lost 18 parts (2p4n2u10w) 13144 | -4/Factory | Lost 4 parts (1p1n1u1w) 13411 | -4/Factory | Lost 10 parts (1p2n1u6w) 13430 | -4/Factory | Fabricated I-47 Archangel? 13513 | -4/Factory | System corruption reached 10% 13549 | -4/Factory | Identified Com. Tesla Bomb Launcher (x2) 13813 | -4/Factory | Core integrity fell below 50% 13845 | -4/Factory | Core integrity fell below 20% 13856 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13841_ Slug penetrates U-05 Engineer. 13841_ U-05 Engineer destroyed. 13842_ K-01 Serf collects debris. 13843_ Penetrated by Slug. 13845_ Subcomponent Replicator disabled. 13845_ U-05 Engineer builds a Door. 13846_ Penetrated by Slug. 13846_ Acquired Com. Wheel. 13849_ U-05 Engineer lays Concrete. 13850_ Penetrated by Slug. 13850_ Slug penetrates Wall. 13850_ Penetrated by Slug. 13850_ Slug penetrates Wall. 13851_ System corrupted: Com. Wheel rejected. 13851_ U-05 Engineer lays Concrete. 13853_ Slug penetrates Subcomponent Replicator. 13853_ U-05 Engineer lays Concrete. 13854_ K-01 Serf collects debris. 13854_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????? ??????# ????????????? | | ?????????????# ????????????? | | ?????????????# ""?????????????? | | ?????????????# " " ????????????? | | ?????????????# " " ###### ????????????? | | ?????????????# " "^ #??????????????????????? | | ?????????????# " " #??????????????????????? | | ?????????????+ " " #??????????????????????? | | ?????????????# " " ######?????????????????? | | ?????????????# " " # #?????????????????? | | ?????????????# " " [[[% # #?????????????????? | | ?????????????# " " [[[% # #?????????????????? | | ?????????????# [[[ # #?????????????????? | | ?????????????# ^ % # #?????????????????? | | ?????????????# # #?????????????????? | | ?????????????# A + #?????????????????? | | ?????????????# % # #?????????????????? | | ?????????????# # #?????????????????? | | ?????????????#########k#########?????????????????? | | ???????????????# =[=%%u #??????????????????? | | ???????????????# |=h!!! """ #??????????????????? | | ???????????????# !%R%%% """" #??????????????????? | | ???????????????# =h%[=! " "" #??????????????????? | | ???????????????# !%!== %! #??????????????????? | | ???????????????# [! %!*p= #??????????????????? | | ???????????????##########@#####??????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????#wu ?????????????????? | | ????????????????????????# ???????????????? | | ????????????????????????# ?????????????? | | ???????????????????????? ???????????? | | ???????????????????????? ??????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? """???????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 31 Energy Capacity 570 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 375 Power Shielding 66 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Battle Rifle | x1 | -6/Factory I-47 Archangel | x1 | -5/Factory I-47 Archangel | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Backstab Hey, That's Mine! I'm Back, Baby! Just What I Needed Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV My Command Is Your Wish Please Form A Line Risk Taker Robot Respite Serviceable Loadout System Compromised The More The Merrier The Oracle Tourist Use The Force Challenges ------------ None Game ------ Seed BiocellDeepDrive Manual? 0 Play Time 03:27:03 Cumulative 9.9 hours Start 2021.03.16 @ 13:15:11 End 2021.03.16 @ 21:35:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f338d5e9-427b-42f8-aee0-e51f485858bd