Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:05:56 Player: ChromeKnight Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (174) 870 Value Destroyed (6957) 6957 Prototype IDs (25) 500 Alien Tech Used (5) 1000 Bonus (7185) 7185 TOTAL SCORE: 24112 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 351 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Target Analyzer Advanced Target Analyzer Deep Network Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- AEGIS Remote Shield Dimensional Node Initializer Potential Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Force Field Advanced Hacking Suite Experimental Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Heavy Tesla Rifle Heavy Tesla Rifle Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Advanced Gravity Neutralizer AEGIS Remote Shield Hacking Suite System Shield Dimensional Node Initializer Transdimensional Reconstructor Core Regenerator Potential Cannon [Rating: 172] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Improved Titanium Leg Treads Constructs Leg Improved Titanium Leg Hover Unit Antigrav Array Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Potential Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Impact Mace Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Slots Evolved 16 | . . . . . 4 2 . . 4 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . 1 . . . 1 1 . . . . . . . 2 Utility 9 | . . . . . 3 2 . . 1 1 . . . . 2 . . . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Parts Attached 203 | 6 3 4 . 7 35 16 11 7 24 3 3 17 7 2 10 3 9 36 Power 23 | 1 1 1 . 3 5 3 2 . . . . . . . . . . 7 Engine 12 | 1 1 1 . 2 3 2 2 . . . . . . . . . . . Core 4 | . . . . 1 2 1 . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 7 Propulsion 32 | 2 . 2 . 1 11 2 1 . 1 . . . . . . . . 12 Treads . | . . . . . . . . . . . . . . . . . . . Leg 20 | 2 . 2 . 1 11 2 1 . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . . . 12 Flight . | . . . . . . . . . . . . . . . . . . . Utility 114 | 1 2 . . . 13 10 5 5 20 3 3 14 7 1 8 2 5 15 Device 61 | . . . . . 4 1 . 3 15 2 3 12 6 1 4 1 4 5 Storage 5 | 1 1 . . . 1 1 . . 1 . . . . . . . . . Processor 21 | . . . . . 2 2 1 1 3 . . 2 . . 4 1 . 5 Hackware 11 | . 1 . . . 2 1 1 . . . . . . . . . 1 5 Protection 16 | . . . . . 4 5 3 1 1 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 . 1 . 3 6 1 3 2 3 . . 3 . 1 2 1 4 2 Energy Gun 6 | 1 . 1 . . . . . . . . . 1 . . . . 1 2 Energy Cannon 3 | . . . . . . . . 1 . . . . . . . . 2 . Ballistic Gun 3 | 1 . . . 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Impact Weapon 5 | . . . . . 2 . 1 1 1 . . . . . . . . . Slashing Weapon 7 | . . . . . 4 1 2 . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . 2 . . 1 . 1 2 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 . 1 . . . . . 3 . . 1 6 1 Parts Lost 76 | . . . . 1 12 2 6 . 4 . . 9 . 2 6 5 2 27 Power 6 | . . . . . 2 . . . . . . . . . 1 . . 3 Propulsion 17 | . . . . 1 4 . . . 1 . . 1 . 1 . . . 9 Utility 39 | . . . . . 4 2 5 . 2 . . 5 . 1 4 4 1 11 Weapon 14 | . . . . . 2 . 1 . 1 . . 3 . . 1 1 1 4 Highest Loss Streak 21 | . . . . 1 7 1 2 . 3 . . 5 . 1 2 6 2 21 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 73 | . 87 97 100 98 82 84 88 68 69 68 68 62 58 64 66 54 58 58 Engine 3 | . 14 12 14 13 6 5 6 7 . . . . . . . . . . Core 2 | . . . . . 1 1 . . 4 5 5 5 3 . . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 4 4 4 4 Leg 10 | . 28 27 28 26 23 22 23 8 5 5 5 5 5 1 . . . . Device 14 | . . . . . 6 3 . 11 19 21 21 23 27 29 27 17 21 10 Storage 6 | . 14 14 14 14 9 7 7 7 5 5 5 5 5 5 4 4 4 3 Processor 9 | . . . . . 7 12 16 13 11 10 10 9 8 5 10 13 9 12 Hackware 3 | . 2 14 14 14 10 9 2 . . . . . . . . . 2 7 Protection 4 | . . . . . 7 11 23 7 2 5 5 2 . . . . . . Energy Gun 3 | . 14 14 14 14 . . . . 5 5 5 2 1 5 2 4 1 1 Ballistic Gun 1 | . 14 14 14 8 . . . 2 2 . . . . . . . . . Impact Weapon 1 | . . . . . 2 . . 7 1 . . . . . . . . . Slashing Weapon 1 | . . . . . 6 7 6 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 3 5 5 4 5 7 6 2 7 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 11 16 17 17 20 31 57 47 47 81 67 70 72 73 74 75 58 80 94 Greatest Support 149 | 20 20 25 25 25 60 60 60 60 59 46 46 90 90 120 133 133 149 133 Greatest Overweight (x) 18 | . . 1 . 1 7 . . 12 2 1 1 2 . 1 1 . . 18 Average Overweight (x) . | . . . . . . . . 1 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 10 10 10 10 10 15 15 15 15 15 15 15 15 15 13 13 15 15 Average Carried 12 | . 3 9 10 10 9 11 14 9 13 14 14 13 14 12 12 12 11 14 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 10 10 10 10 10 13 15 11 15 15 15 13 15 13 13 10 15 4 Scrap Engine Consumption 178 | . . . . . . . . 21 97 2 3 11 3 6 35 . . . Constructs Created 8 | . . . . . . . . 2 3 . . . 1 . 2 . . . Constructs Modified 69 | . . . . . . . . 4 41 . 3 5 1 3 12 . . . Class Distribution -------------------- 38% | Construct 34% | Mutant 7% | Gladiator 4% | Alien-Mutant 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Mutant | -4/Zhirov Construct | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Armory Alien-Mutant | -3/Lab Alien-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Matter Collected 3207 | 224 123 52 . 157 325 189 129 147 784 . 88 142 120 41 52 . 83 551 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9178 | 16 132 129 . 213 1518 980 768 355 2362 . 75 400 299 151 641 . 83 1056 Parts 451 | 3 16 5 . 14 68 47 25 7 119 . 2 22 7 8 30 . 6 72 Haulers Intercepted 11 | . 1 . . . 3 1 . . 4 . . . . . 2 . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 7 12 6 5 . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Combat Hostiles Destroyed 121 | . 3 . . 8 23 13 12 2 33 . 1 7 . 2 7 . 1 9 Melee 63 | . . . . . 19 13 12 2 1 . . . . 2 4 . 1 9 Guns 39 | . 3 . . 8 2 . . . 22 . 1 3 . . . . . . Cannons 11 | . . . . . . . . . 5 . . 4 . . 2 . . . Classes Destroyed 15 | 1 4 1 . 2 3 2 1 . 1 . . . . . . . . . Worker 4 | . . . . . . . 2 . . . . . . . . . . 2 Builder 4 | . . . . . . . . . 4 . . . . . . . . . Tunneler 4 | 1 . . . . . 2 . . . . . . . . . . . 1 Hauler 11 | . 1 . . . 3 1 . . 4 . . . . . 2 . . . Recycler 16 | . . 2 . . 3 3 1 4 1 . . . . . . . . 2 Mechanic 3 | . 1 . . . 1 . . . . . . . . . . . . 1 Operator 4 | . 1 . . . 2 . 1 . . . . . . . . . . . Watcher 8 | . . . . . 2 1 . . 3 . . . . . . . . 2 Swarmer 22 | . 3 . . 4 4 3 . . 8 . . . . . . . . . Grunt 35 | . . . . 3 12 5 6 . 5 . . 3 . . 1 . . . Duelist 2 | . . . . . . 1 . . 1 . . . . . . . . . Sentry 14 | . . . . . 5 1 3 . 3 . 1 1 . . . . . . Hunter 13 | . . . . . 2 . 1 . 4 . . 2 . 2 2 . . . Programmer 33 | . . . . . . 3 2 2 12 . . 1 . . 4 . . 9 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 6 | 1 3 2 . 4 4 5 4 4 6 . 1 2 . 1 3 . 1 5 Combat Bots Only 4 | . 3 . . 4 3 2 3 1 4 . 1 2 . 1 3 . 1 3 Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 1 1 1 . 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 1 . . . . 1 1 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Hostile Shots Fired 1576 | . 15 . . 38 233 179 90 20 300 . 9 145 . 84 101 31 18 313 Missed 387 | . 5 . . 7 55 58 28 4 62 . 2 36 . 20 32 5 2 71 Damage Taken 19514 | . 86 . . 372 2262 1695 919 191 3425 43 123 1776 . 1058 1511 638 419 4996 Core 3730 | . 33 . . 80 476 205 64 13 264 . . 261 . 224 265 65 28 1752 Absorbed by Shields 2605 | . . . . . . . . 6 1256 15 43 321 . 83 69 . . 812 Reduced by Siege Mode 57 | . . . . . . . . . . . . . . . . 50 7 . Redirected to Shielding 241 | . . . . . . 156 85 . . . . . . . . . . . Ignored by Resistances 370 | . . . . . 48 . 36 48 6 . . 186 . . . 46 . . Regen/Repaired (Parts) 3073 | . . . . . 172 111 53 49 1248 . 88 456 118 37 741 . . . Core Remaining (%) 60 | 100 . . . 54 13 . . 59 73 . . . . 57 . . 68 . Volleys Fired 295 | 1 18 4 . 23 32 . . . 136 . 8 32 . 15 12 8 1 5 Largest 2 | 2 2 2 . 2 2 . . . 2 . 2 2 . 1 1 2 1 2 Hottest 182 | 60 60 70 . 73 73 . . . 151 . 121 167 . 87 97 182 85 140 Shots Fired 457 | 2 33 8 . 47 33 . . . 215 . 12 56 . 15 12 14 1 9 Gun 353 | 2 33 8 . 47 33 . . . 168 . 4 25 . 15 . 8 1 9 Cannon 102 | . . . . . . . . . 47 . 8 29 . . 12 6 . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . 2 . . . . . . Kinetic 179 | 1 18 4 . 23 1 . . . 73 . 8 32 . 4 . 14 1 . Thermal 183 | 1 15 4 . 24 32 . . . 68 . 4 24 . 11 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 95 | . . . . . . . . . 74 . . . . . 12 . . 9 Robot Hit Streak 23 | 2 4 4 . 9 11 . . . 23 . 13 18 . 3 3 13 1 2 Robot Miss Streak 7 | . 5 2 . 4 1 . . . 4 . . 3 . 7 2 2 . 7 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 584 | 2 18 5 . 27 92 48 34 6 181 . 7 40 7 10 36 12 9 50 Core Hits 238 | 1 9 3 . 13 30 16 14 2 83 . 2 18 4 4 12 1 4 22 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . 3 . . 1 4 . . . . . . . . . Critical Strikes 60 | . . . . 2 11 6 3 1 17 . . . . 1 10 . . 9 Burn 5 | . . . . 2 1 . . . 2 . . . . . . . . . Blast 9 | . . . . . . . . . 9 . . . . . . . . . Corrupt 6 | . . . . . . . . . 1 . . . . . 5 . . . Smash 9 | . . . . . 4 . . 1 4 . . . . . . . . . Sever 15 | . . . . . 6 6 3 . . . . . . . . . . . Impale 16 | . . . . . . . . . 1 . . . . 1 5 . . 9 Melee Attacks 428 | . . . . . 89 76 57 9 20 . . 6 7 17 52 . 16 79 Impact 34 | . . . . . 19 . 1 9 5 . . . . . . . . . Slashing 202 | . . . . . 70 76 56 . . . . . . . . . . . Piercing 192 | . . . . . . . . . 15 . . 6 7 17 52 . 16 79 Sneak Attacks 39 | . . . . . 14 6 5 3 2 . . . . . 1 . . 8 Combat Hostiles 3 | . . . . . 2 . 1 . . . . . . . . . . . Follow-up Attacks 14 | . . . . . 1 . . . . . . . . . 8 . 5 . Damage Inflicted 22461 | 22 209 63 . 385 3920 2713 2086 493 4923 . 240 1254 479 330 1310 422 695 2917 Guns 5616 | 22 209 63 . 385 354 . . . 3418 . 118 701 . 91 . 181 24 50 Cannons 2241 | . . . . . . . . . 1044 . 122 529 . . 305 241 . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 14475 | . . . . . 3562 2713 2086 493 454 . . . 479 239 985 . 671 2793 Ramming 105 | . . . . . 4 . . . 7 . . . . . 20 . . 74 Kinetic 2969 | 12 124 38 . 169 17 . . . 1434 . 122 607 . . . 422 24 . Thermal 3247 | 10 85 25 . 216 337 . . . 1718 . 118 647 . 91 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 1665 | . . . . . . . . . 1310 . . . . . 305 . . 50 Impact 1537 | . . . . . 617 . 137 493 290 . . . . . . . . . Slashing 7607 | . . . . . 2945 2713 1949 . . . . . . . . . . . Piercing 5331 | . . . . . . . . . 164 . . . 479 239 985 . 671 2793 Highest Corruption 31 | . . . . 2 . 3 6 7 20 . . 1 1 1 7 7 12 31 Average Corruption 6 | . . . . 2 . 1 5 6 13 . . 1 1 1 6 7 9 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 242 | . . . . 5 . 8 23 31 107 . . 7 4 6 16 3 4 28 Message Errors 60 | . . . . 2 . 1 9 10 21 . . 1 1 3 2 . . 10 Matter Fused 64 | . . . . 1 . 4 6 9 27 . . 2 . 1 6 1 2 5 Heat Flow Errors 22 | . . . . . . 1 2 3 8 . . . . 1 2 . 1 4 Energy Discharges 29 | . . . . . . . 1 3 16 . . 1 2 1 2 . 1 2 Parts Rejected 6 | . . . . . . . 1 1 2 . . . . . . 1 . 1 Data Loss (minor) 36 | . . . . . . 2 3 3 21 . . 1 . . 3 1 . 2 Data Loss (major) 14 | . . . . 1 . . 1 2 6 . . 2 . . 1 . . 1 Misfires 1 | . . . . 1 . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . . 3 . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . 3 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2850 | . . . . . 640 518 177 261 308 . . 30 100 . 82 . 48 686 Projectiles 56 | . . . . . . . . 15 11 . . 30 . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 2794 | . . . . . 640 518 177 246 297 . . . 100 . 82 . 48 686 Knockbacks 7 | . . . . . 2 . . 2 . . . 3 . . . . . . Impact 3 | . . . . . 2 . . 1 . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . 3 . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . . . . . . . . . 34 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . . . . . 1 . . 11 Targets Rammed 16 | . . . . . 3 . . . 1 . . . . . 1 . . 11 Kicked 4 | . . . . . 3 . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 749 | . 10 9 . 385 54 86 294 259 401 . 8 54 . 195 174 749 199 254 Average Temperature 116 | . 10 6 . 155 20 42 120 99 107 . 4 11 . 53 60 434 93 96 Received Heat Transfer 2774 | . . . . 162 900 429 249 . 261 . 38 237 . . 48 414 . 36 Effects 17 | . . . . 1 . . . . 1 . . . . . . 15 . . Shutdowns 4 | . . . . 1 . . . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . 1 . . Matter Decay 4 | . . . . . . . . . . . . . . . . 4 . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . Damage (major) 5 | . . . . . . . . . . . . . . . . 5 . . Siege Activations 2 | . . . . . . . . . . . . . . . . 1 1 . Total Turns 25 | . . . . . . . . . . . . . . . . 16 9 . Longest Duration 16 | . . . . . . . . . . . . . . . . 16 9 . Robots Corrupted 4 | . . . . . . . . . 2 . . . . . 2 . . . Combat Hostiles 3 | . . . . . . . . . 2 . . . . . 1 . . . Parts Fried 15 | . . . . . 1 . . 4 9 . . . . . 1 . . . Impact Corruptions 21 | . . . . . 7 . . 7 6 . . . . . 1 . . . Robots Melted 2 | . . . . . 1 . . . 1 . . . . . . . . . Combat Hostiles 2 | . . . . . 1 . . . 1 . . . . . . . . . Parts Melted 10 | . . . . 2 1 . 2 . 3 . . 2 . . . . . . Heat Transferred 3184 | 25 200 74 . 777 1073 . . . 875 . . 160 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Peak Influence 440 | 5 134 62 . 90 377 267 410 91 440 215 . . . . 141 15 . 275 Initial 215 | . 3 52 . . . 119 120 91 8 215 . . . . . . . . Average 149 | . 54 53 . 39 193 102 261 52 243 215 . . . . 41 2 . 58 Maximum Alert Level 2 | . . . . . 1 1 2 . 2 1 . . . . . . . 1 Low Security (%) 67 | 100 100 100 . 100 49 94 27 100 40 . . . . . 100 100 . 93 Level 1 28 | . . . . . 50 5 72 . 46 100 . . . . . . . 6 Level 2 4 | . . . . . . . . . 13 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . . . . 7 4 6 . 9 . . . . . 4 . . 7 Investigation 6 | . . . . . 2 1 3 . . . . . . . . . . . Extermination 14 | . . . . . . 2 2 . 6 . . . . . 2 . . 2 Reinforcement 10 | . . . . . 2 1 1 . 2 . . . . . 2 . . 2 Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Distress Signals 13 | . . . . 1 4 1 4 . . 1 . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 6 . . 7 44 29 18 3 45 . 1 13 . 2 10 2 1 37 Peak Tracking Total 9 | . 3 . . 3 7 5 6 2 6 2 1 3 . 2 3 3 1 9 Tactical Retreats 25 | . 1 . . 2 3 5 3 . 1 . . 4 . . 1 . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Traps Triggered 5 | . . 1 . . . 1 . . 1 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . 1 4 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Disabled 8 | . . . . . . 1 4 . . . . . . 1 . 1 1 . Max in Single Turn 1 | . . . . . . 1 1 . . . . . . 1 . 1 1 . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Accessed 35 | . 3 2 1 . 4 6 4 . 1 . . 1 5 . 1 . 2 5 Terminals 11 | . 2 . . . 2 2 2 . 1 . . . . . 1 . . 1 Fabricators 3 | . . . . . . 2 . . . . . . . . . . . 1 Repair Stations 6 | . 1 . . . 1 1 2 . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . 2 Total Hacks 114 | . 10 2 5 . 12 23 10 . 2 . . 1 18 . 1 . 19 11 Successful 82 | . 3 2 5 . 7 16 6 . . . . 1 18 . 1 . 19 4 Failed 32 | . 7 . . . 5 7 4 . 2 . . . . . . . . 7 Catastrophic 5 | . 2 . . . 1 . 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 31 | . 4 . . . 4 14 1 . 2 . . . . . 1 . 1 4 Terminals 25 | . 6 . . . 4 6 4 . 2 . . . . . 1 . . 2 Fabricators 6 | . . . . . . 4 . . . . . . . . . . . 2 Repair Stations 23 | . 4 . . . 5 6 6 . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . 3 7 . . . . . . . . . . . 5 Terminal Hacks 53 | . 2 2 5 . . 2 2 . . . . 1 18 . 1 . 19 1 Record 30 | . . . 5 . . . . . . . . . 6 . . . 19 . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . 2 . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . . 1 . . 1 Zone Layout 4 | . 2 . . . . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 15 | . 1 . . . 4 6 4 . . . . . . . . . . . Scan Component 7 | . . . . . 2 3 2 . . . . . . . . . . . Repair 7 | . . . . . 2 3 2 . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 10 | . . . . . 3 6 . . . . . . . . . . . 1 Terminals 1 | . . . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 Fabnet 2 | . . . . . . 1 . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 5 . . . . . . . . . . . . Broadcast 1 | . . . . . . 1 . . . . . . . . . . . . Restock 1 | . . . . . 1 . . . . . . . . . . . . . Decoy 1 | . . . . . . 1 . . . . . . . . . . . . Redirect 1 | . . . . . . 1 . . . . . . . . . . . . Reprogram 2 | . . . . . 1 1 . . . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . . . 1 5 4 . 1 . . . . . 1 . . 4 Full Trace Events 5 | . . . . . 1 1 3 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . Parts Repaired 6 | . . . . . 2 3 1 . . . . . . . . . . . Time 217 | . . . . . 88 63 66 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 3 . . 6 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . . Programmers 7 | . . . . . . 3 . . 4 . . . . . . . . . Fabnet Peak Effective % 1 | . . . . . . . . . 1 . . . . . . . . . Robots Rewired 10 | . . . . . . . 3 7 . . . . . . . . . . Allies Hacked 3 | . . . . . . 2 . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Total Allies 32 | . . . . 3 4 1 9 7 . . . . . . . . . 8 Largest Group 8 | . . . . 3 2 1 8 7 3 . . . . . . . . 7 Highest-Rated Group 175 | . . . . 40 28 10 141 175 71 . . . . . . . . 99 Highest-Rated Ally 40 | . . . . 16 21 10 29 40 40 . . . . . . . . 15 Total Orders 4 | . . . . . 2 . . . 2 . . . . . . . . . STAY 2 | . . . . . 1 . . . 1 . . . . . . . . . FOLLOW 2 | . . . . . 1 . . . 1 . . . . . . . . . Ally Attacks 99 | . . . . 18 8 . 37 10 10 . . . . . . . . 16 Total Damage 1501 | . . . . 90 253 . 434 250 167 . . . . . . . . 307 Kills 15 | . . . . 1 5 . 4 1 2 . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Robot Analysis Total 5 | . . . . . . 1 . . . . . . 4 . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Turns Passed 18701 | 57 311 273 164 1203 2000 1560 827 1043 4397 252 868 1687 324 1007 1091 70 281 1286 Spaces Moved 7746 | 40 200 197 137 421 868 873 305 281 1566 113 360 465 203 442 391 19 180 685 Core 64 | 3 . . . . 18 . . 5 . . . . . . . . . 38 Treads 519 | . . . . . . . . . . . . . . . 60 19 180 260 Legs 6051 | 37 200 197 137 421 850 873 305 276 1566 113 360 465 203 48 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 387 | . . . . . . . . . . . . . . . . . . 387 Flight 725 | . . . . . . . . . . . . . . 394 331 . . . Fastest Speed 48 | 50 120 120 120 120 120 130 130 116 136 213 213 128 128 128 95 95 95 48 Average Speed 151 | 114 120 123 120 127 139 130 130 184 219 213 213 164 128 129 134 95 95 69 Slowest Speed 950 | 120 120 190 120 190 400 130 130 650 274 213 213 263 128 178 178 95 95 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 39 | 3 26 35 52 72 46 23 45 57 37 4 57 60 61 56 7 2 96 19 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . 1 1 . . 1 1 . Scrap Searched 9 | . . 2 . 1 . . . . . . 2 2 . 2 . . . . Spaces Dug 43 | . . . . . 4 2 8 . 4 . 1 9 . 4 4 . . 7 Terrain Destroyed 70 | . . . . . 4 2 8 . 9 . 5 19 . 12 4 . . 7 Melee 39 | . . . . . 4 2 8 . 4 . . 6 . 4 4 . . 7 Projectile 31 | . . . . . . . . . 5 . 5 13 . 8 . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Total 13485 | 46 239 220 136 1044 1452 1150 622 795 2287 125 451 1319 255 839 859 62 266 1318 Wait 4474 | . 3 3 . 587 394 156 223 416 478 7 77 792 23 360 397 29 52 477 Move 7729 | 39 199 196 136 420 867 872 304 280 1565 112 359 464 202 441 391 18 179 685 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 117 | . 12 6 . . 13 16 11 3 27 1 2 3 6 2 2 1 6 6 Fast Attach 99 | 6 . 2 . 6 19 6 4 5 12 1 . 4 5 1 4 . 7 17 Attach 73 | . 1 1 . . 8 6 6 2 8 2 . 6 2 1 5 4 4 17 Detach 20 | . 1 . . . . . . . 4 1 . 2 1 . 5 1 4 1 Swap 37 | . 2 1 . 1 8 4 1 . 4 . 3 7 1 . 1 . . 4 Drop 140 | . 3 7 . 7 21 14 4 15 32 1 2 3 8 3 . 1 3 16 Fire 295 | 1 18 4 . 23 32 . . . 136 . 8 32 . 15 12 8 1 5 Melee 409 | . . . . . 87 76 57 9 20 . . 6 7 16 42 . 10 79 Ram 11 | . . . . . . . . . . . . . . . . . . 11 Kick 4 | . . . . . 3 . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 77 | . . . . . . . 12 65 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 5) 236 | -10/Materials | Discovered new exit (range 16) 367 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered Mines 405 | -10/Mines | Found the Drone Emporium 414 | -10/Mines | Found Prototype Device 443 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 557 | -10/Mines | Discovered new exit (range 8) 637 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 637 | -10/Mines | Discovered new exit (range 5) 642 | -10/Mines | Entered Exiles 670 | -10/Exiles | Met 8R-AWN 692 | -10/Exiles | Met EX-HEX 736 | -10/Exiles | Met EX-DEC 795 | -10/Exiles | Discovered new exit (range 10) 806 | -10/Exiles | Entered Mines 836 | -9/Mines | Discovered new exit (range 11) 959 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 969 | -9/Mines | Assembled infested the area 1607 | -9/Mines | Learned 2 Materials zone layouts 1764 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1926 | -9/Mines | Discovered new exit (range 13) 2000 | -9/Mines | Build established: Scavenger-Mutant 2009 | -9/Mines | Entered Materials 2009 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2010 | -8/Materials | Identified exit to Factory 2062 | -8/Materials | Garrison activated, responded to threat 2129 | -8/Materials | Identified Splice Drone Bay 2278 | -8/Materials | Core integrity fell below 50% 2357 | -8/Materials | Lost 7 parts (1p2n4u) 2861 | -8/Materials | Build established: Mutant 3074 | -8/Materials | Repaired Greatsword? 3149 | -8/Materials | Repaired Imp. Titanium Leg 3178 | -8/Materials | Core integrity fell below 20% 3650 | -8/Materials | Discovered exit to Factory (range 6) 4009 | -8/Materials | Entered Factory 4009 | -7/Factory | Accompanied by 1 ally 4009 | -7/Factory | Evolved 2 slots: Utility x2 4010 | -7/Factory | Identified exit to Storage 4048 | -7/Factory | Repaired Imp. Sensor Array 4071 | -7/Factory | Repaired Imp. Titanium Leg 4095 | -7/Factory | Repaired Imp. Titanium Leg 4299 | -7/Factory | Identified exit to Lower Caves 4339 | -7/Factory | Build established: Hacker-Mutant 4542 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 4889 | -7/Factory | Build established: Gladiator 4901 | -7/Factory | Fabricated T-07 Excavator? 5569 | -7/Factory | Entered Storage 5599 | -7/Storage | Crushed by falling debris 5653 | -7/Storage | Repaired Imp. Deuterium Engine 6213 | -7/Storage | Build established: Mutant 6226 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6267 | -7/Storage | Lost 4 allies 6328 | -7/Storage | Used back door to open Recycling access 6328 | -7/Storage | Discovered new exit (range 5) 6362 | -7/Storage | Lost 5 allies 6395 | -7/Storage | Identified exit to Recycling 6396 | -7/Storage | Entered Recycling 6405 | -7/Recycling | Found Scrap Engine 7362 | -7/Recycling | Lost 4 allies 7394 | -7/Recycling | Discovered new exit (range 12) 7437 | -7/Recycling | Identified exit to Factory 7439 | -7/Recycling | Entered Factory 7439 | -5/Factory | Accompanied by 3 allies 7439 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7612 | -5/Factory | Found Imp. Powered Armor 7956 | -5/Factory | Build established: Construct 9138 | -5/Factory | System corruption reached 10% 9487 | -5/Factory | Lost 3 parts (1n1u1w) 9743 | -5/Factory | Discovered new exit (range 14) 9789 | -5/Factory | Identified exit to Factory 10376 | -5/Factory | Discovered exit to Factory (range 16) 11268 | -5/Factory | Discovered exit to Factory (range 4) 11836 | -5/Factory | Entered another Factory area 11836 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11978 | -4/Factory | Discovered new exit (range 15) 12003 | -4/Factory | Identified exit to Upper Caves 12088 | -4/Factory | Entered Upper Caves 12512 | -4/Upper Caves | Encountered a Warlord checkpoint 12714 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12792 | -4/Upper Caves | Discovered new exit (range 7) 12802 | -4/Upper Caves | Identified exit to Upper Caves 12956 | -4/Upper Caves | Entered another Upper Caves area 12958 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12961 | -4/Upper Caves | Discovered new exit (range 11) 13194 | -4/Upper Caves | Identified exit to Research 13978 | -4/Upper Caves | Spotted B-86 Titan 14035 | -4/Upper Caves | Lost 5 parts (2u3w) 14240 | -4/Upper Caves | Discovered new exit (range 15) 14308 | -4/Upper Caves | Build established: Mutant 14643 | -4/Upper Caves | Entered Zhirov 14643 | -4/Zhirov | Discovered new exit (range 3) 14667 | -4/Zhirov | Met Zhirov 14695 | -4/Zhirov | Learned location of Testing (-2) 14695 | -4/Zhirov | Learned location of Quarantine (-3) 14695 | -4/Zhirov | Learned location of Command (-1) 14702 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14746 | -4/Zhirov | Found Alien Artifact 14746 | -4/Zhirov | Identified Integrated Reactor 14746 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14765 | -4/Zhirov | Found Alien Artifact 14967 | -4/Zhirov | Entered Proximity Caves 15499 | -3/Proximity Caves | Build established: Construct 15813 | -3/Proximity Caves | Found Alien Artifact 15899 | -3/Proximity Caves | Discovered exit to Research (range 8) 15974 | -3/Proximity Caves | Entered Research 15974 | -3/Research | Evolved 2 slots: Utility x2 16159 | -3/Research | Discovered new exit (range 7) 16172 | -3/Research | Spotted B-86 Titan 16285 | -3/Research | Build established: Mutant 16526 | -3/Research | Discovered new exit (range 13) 17001 | -3/Research | Identified exit to Armory 17001 | -3/Research | Identified exit to Quarantine 17035 | -3/Research | Found Enh. Force Lance 17065 | -3/Research | Entered Armory 17072 | -3/Armory | Spotted B-86 Titan 17103 | -3/Armory | Identified Transdimensional Reconstructor 17103 | -3/Armory | Warped through subspace to slip node 17103 | -3/Armory | Discovered new exit (range 1) 17131 | -3/Armory | Lost 6 parts (5u1w) 17135 | -3/Armory | Entered Lab 17135 | -3/Lab | Discovered new exit (range 9) 17147 | -3/Lab | Unable to decrypt terminal 17147 | -3/Lab | Opened the door to a hidden lab 17148 | -3/Lab | Gained access to the hidden lab's interior 17171 | -3/Lab | Unable to decrypt terminal 17176 | -3/Lab | Found Alien Artifact 17183 | -3/Lab | Detected by scanners 17192 | -3/Lab | Confronted by A5 17198 | -3/Lab | System corruption reached 10% 17213 | -3/Lab | Destroyed A5 17231 | -3/Lab | Found Prototype Hackware 17231 | -3/Lab | Identified Exp. Hacking Suite 17245 | -3/Lab | Identified Core Reset Matrix 17245 | -3/Lab | Identified Dimensional Node Initializer 17245 | -3/Lab | Used Core Reset Matrix 17249 | -3/Lab | Sensed 3 artifacts in vicinity 17265 | -3/Lab | Found Integrated Dissipator 17265 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 17271 | -3/Lab | Found Transdimensional Reconstructor 17277 | -3/Lab | Found Core Regenerator 17296 | -3/Lab | Found Prototype Hackware 17301 | -3/Lab | Found Prototype Device 17301 | -3/Lab | Identified AEGIS Remote Shield 17313 | -3/Lab | Found Prototype Energy Cannon 17313 | -3/Lab | Identified Potential Cannon 17328 | -3/Lab | Unable to decrypt terminal 17365 | -3/Lab | Found Potential Cannon 17377 | -3/Lab | Discovered new exit (range 20) 17391 | -3/Lab | Unable to decrypt terminal 17416 | -3/Lab | Entered Research 17416 | -2/Research | Evolved 2 slots: Propulsion x2 17614 | -2/Research | Build established: Alien-Mutant 17895 | -2/Research | Spotted B-90 Cyclops 18237 | -2/Research | System corruption reached 10% 18285 | -2/Research | Lost 3 parts (1n1u1w) 18340 | -2/Research | Identified Deep Network Scanner 18448 | -2/Research | Identified exit to Testing 18452 | -2/Research | Spotted B-90 Cyclops 18528 | -2/Research | Spotted B-90 Cyclops 18598 | -2/Research | Spotted B-90 Cyclops 18611 | -2/Research | Intercept squad dispatched 18618 | -2/Research | Spotted Tracker 18619 | -2/Research | Spotted Tracker 18623 | -2/Research | Warped through subspace 18680 | -2/Research | Core integrity fell below 50% 18682 | -2/Research | Emitted hypermatrix ping 18687 | -2/Research | Assembled emerged from beneath the floor 18687 | -2/Research | Core integrity fell below 20% 18687 | -2/Research | Used Core Regenerator, restored core integrity (+362) 18694 | -2/Research | Spotted Combat Programmer 18700 | -2/Research | System corruption reached 30% 18702 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 18679_ Adv. Gravity Neutralizer destroyed. 18679_ C-57 Dissector destroyed. 18679_ U-05 Engineer destroyed. 18679_ Dropped Mic. Antimatter Reactor. 18680_ Y32>IOSRC8=WJQDDC%OEJ|0E%|ZF 18680_ Exp. Hacking Suite destroyed. 18681_ The unstable cave ceiling collapses. 18681_ Dropped Lrg. Storage Unit. 18681_ Knocked back. 18682_ Emitted hypermatrix ping. 18685_ System Shield destroyed. 18687_ Core integrity regenerated (+362). 18688_ Slammed into Tracker. 18688_ ALERT: Hostile activity reported, dispatching reinforcements to area. 18689_ Slammed into Tracker. 18690_ Slug penetrates Tracker. 18699_ Penetrated by EMDS Slug. 18701_ Enh. Optical Array destroyed. 18702_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ##????????????????????????? | | ?????????###?????????? #????????????????????????? | | ????????? ??????????# #????????????????????????? | | ?????????# #??????????# #????????????????????????? | | ?????????# #??????????# #????????????????????????? | | ?????????# #??????????# #????????????????????????? | | ??????#### ##???????### ###??????????????????????? | | ##????# #?##+##?# ##+############### #???? | | ###### ### ### "T #???? | | + g g "" #???? | | ###### ### ### p @s #???? | | #????# #?## ##?# s ##+##########??????????? | | #????#######??# #??####### ??????????????????? | | [#?????????????# #????????# ????????????????? | | #????????????? ????????# #???????????????? | | #????????????? ! ????>???# [ #???????????????? | | ##????????????? ????????# #???????????????? | | ???????????????# #????????# #???????????????? | | ???????????????# #????????########???????????????? | | ???????????????# #???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????###???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 54 Energy Capacity 709 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Additional Mass Support 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 12 Recoil Reduction 4 Particle Charging 20 Force Boost 30 Salvage Targeting 2 Offensive Hacking 65 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerImpulseCloak Manual? 0 Play Time 01:52:29 Cumulative 452.3 hours Start 2024.04.06 @ 16:52:39 End 2024.04.06 @ 19:05:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 779 Rogue 624 Adventurer 148 Explorer 7 Win Type - Total 20 Types 16/1/2/1/0/0/0/0/0 Lore% 77 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2332b3f3-d666-498b-91de-24a65871b760