Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 20:55:52

Player: Lunace

Result: Destroyed by 8A-1SD(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (78)      390
Value Destroyed (2095)     2095
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (773)                773
              TOTAL SCORE: 5198

 Bonus
-------
High Alert Combat Kills    188
Follower Combat Kills      306
Registered with UFD        300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -9/Scraptown

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (2) ------
                (None)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Hover Unit
            Cooling System
  Makeshift Laser
            DM-GVY's Chainsaw
            DRS Beacon (Ready)

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
     Medium Treads
>           --- UTILITY ----------
      Large Storage Unit
            Tactical Coordination Suite
>           --- WEAPON -----------
   Advanced Beam Cannon
       Mini Grenade Launcher
            DM-GVY's Chainsaw
>           --- INVENTORY --------
     Cooled Ion Engine
     Cooled Ion Engine
   Improved Hover Unit
            Cooling System
            Cooling System
            Energy Well
      Light Armor Plating
            Shield Generator
  Makeshift Laser
  Makeshift Laser
  Makeshift Laser
  Makeshift Laser
   Advanced Beam Cannon
            CPS Tube
            DRS Beacon
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul
  Slashing Weapon          DM-GVY's Chainsaw

 Build                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             79   | 8   6   .   37  22  1   5   
  Power                    11   | 1   3   .   5   2   .   .   
    Engine                 11   | 1   3   .   5   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   .   11  4   1   2   
    Treads                 21   | 2   1   .   11  4   1   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 2   .   .   8   2   .   1   
    Device                 6    | 1   .   .   3   1   .   1   
    Storage                4    | 1   .   .   3   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 3   2   .   13  14  .   2   
    Energy Gun             11   | 1   .   .   10  .   .   .   
    Energy Cannon          9    | .   .   .   .   9   .   .   
    Ballistic Gun          6    | 2   2   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   2   .   1   
    Special Weapon         2    | .   .   .   .   2   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   3   .   .   
  Corrupted Parts          2    | .   .   .   2   .   .   .   
    System Corruption      7    | .   .   .   7   .   .   .   
Parts Lost                 10   | .   .   .   3   .   .   7   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   3   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   5    | .   .   .   1   .   .   4   
  Highest Loss Streak      7    | .   .   .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 97  99  100 99  
  Engine                   11   | .   14  14  10  11  11  10  
  Treads                   31   | .   28  28  31  33  33  32  
  Device                   10   | .   14  14  9   10  11  10  
  Storage                  11   | .   14  14  11  11  11  10  
  Energy Gun               12   | .   .   .   28  1   .   .   
  Energy Cannon            13   | .   .   .   .   26  33  26  
  Ballistic Gun            3    | .   27  28  3   1   .   .   
  Launcher                 2    | .   .   .   .   2   .   5   
Peak Build Rating          33   | 7   11  11  19  23  20  33  
  Average Rating           18   | 5   7   11  17  19  19  23  
  On Entrance              12   | .   7   11  11  15  20  20  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 13  19  19  39  42  42  45  
  Greatest Support         68   | 40  40  40  60  60  60  68  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         11   | 7   8   8   9   15  15  14  
  Most Carried             15   | 2   8   6   14  15  12  15  
  Average Carried          10   | 1   3   6   7   13  12  14  
  Final Capacity           15   | 8   8   8   15  15  15  5   
  Final Carried            14   | 2   6   6   14  12  12  5   

 Class Distribution 
--------------------
 40% | Commander-Gunner
 32% | Scavenger-Gunner
 10% | Gunner
  7% | Mutant
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Commander-Gunner | -9/Storage
 Commander-Gunner | -9/Recycling
 Commander-Gunner | -9/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Matter Collected           1636 | 226  85   .    785  433  51   56   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2678 | 11   178  .    1826 477  186  .    
  Parts                    184  | 4    9    .    133  30   8    .    
Haulers Intercepted        4    | .    1    .    2    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  59   | .   3   .   43  9   4   .   
  Guns                     43   | .   3   .   37  3   .   .   
  Cannons                  7    | .   .   .   .   3   4   .   
  AOE                      7    | .   .   .   6   1   .   .   
Classes Destroyed          13   | 1   2   .   9   .   1   .   
  Worker                   3    | .   .   .   3   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   2   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   
  Watcher                  5    | .   .   .   5   .   .   .   
  Swarmer                  18   | .   .   .   18  .   .   .   
  Grunt                    21   | .   3   .   14  2   2   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   17   | .   .   .   9   7   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   2   .   6   2   3   .   
  Combat Bots Only         6    | .   2   .   6   2   3   .   
Max Kills in Single Turn   6    | 1   1   .   6   1   2   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 5    | .   .   .   5   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        256  | .    27   6    138  20   6    59   
  Missed                   65   | .    4    1    35   .    4    21   
Damage Taken               2855 | .    267  43   1626 272  29   618  
  Core                     476  | .    56   6    266  32   .    116  
  Absorbed by Shields      10   | .    .    .    .    .    .    10   
  Regen/Repaired (Parts)   34   | .    .    .    34   .    .    .    
Core Remaining (%)         87   | 100  .    75   .    .    .    .    
Volleys Fired              161  | 6    28   .    92   25   6    4    
  Largest                  3    | 2    2    .    3    3    3    1    
  Hottest                  204  | 40   40   .    189  204  204  68   
Shots Fired                411  | 12   56   .    266  55   18   4    
  Gun                      352  | 12   56   .    266  18   .    .    
  Cannon                   49   | .    .    .    .    27   18   4    
  Launcher                 10   | .    .    .    .    10   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  126  | 12   56   .    48   10   .    .    
  Thermal                  237  | .    .    .    180  35   18   4    
  Explosive                10   | .    .    .    .    10   .    .    
  Electromagnetic          38   | .    .    .    38   .    .    .    
  Robot Hit Streak         12   | 2    7    .    11   12   8    5    
  Robot Miss Streak        6    | 2    2    .    4    6    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    6    .    .    .    
    Max Gunslinging Chain  2    | .    .    .    2    .    .    .    
Shots Hit Robots           224  | 4    41   .    146  18   13   2    
  Core Hits                111  | 3    11   .    81   11   4    1    
  Critical Kills           3    | .    .    .    .    3    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    4    3    .    .    
    Burn                   4    | .    .    .    4    .    .    .    
    Meltdown               2    | .    .    .    .    2    .    .    
    Destroy                1    | .    .    .    .    1    .    .    
Melee Attacks              5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4138 | 35   330  .    2759 680  292  42   
  Guns                     2942 | 35   330  .    2412 165  .    .    
  Cannons                  621  | .    .    .    .    287  292  42   
  Explosions               575  | .    .    .    347  228  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  849  | 35   330  .    411  73   .    .    
  Thermal                  2505 | .    .    .    1792 379  292  42   
  Explosive                228  | .    .    .    .    228  .    .    
  Electromagnetic          556  | .    .    .    556  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    21   21   21   .    
  Average Corruption       14   | .    .    .    10   21   21   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  154  | .    .    .    87   36   31   .    
    Message Errors         30   | .    .    .    16   6    8    .    
    Matter Fused           33   | .    .    .    15   11   7    .    
    Heat Flow Errors       16   | .    .    .    11   4    1    .    
    Energy Discharges      20   | .    .    .    11   5    4    .    
    Parts Rejected         3    | .    .    .    1    1    1    .    
    Data Loss (minor)      24   | .    .    .    13   7    4    .    
    Data Loss (major)      4    | .    .    .    4    .    .    .    
    Misfires               10   | .    .    .    7    1    2    .    
    Alerts                 4    | .    .    .    2    1    1    .    
    Misdirections          2    | .    .    .    1    .    1    .    
    Weapon Failures        8    | .    .    .    6    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            59   | .    .    .    44   15   .    .    
  Projectiles              15   | .    .    .    .    15   .    .    
  Explosions               44   | .    .    .    44   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      355  | .    .    .    355  .    .    .    
  Shots                    11   | .    .    .    11   .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        789  | .    18   .    789  276  126  54   
  Average Temperature      111  | .    7    .    123  114  46   24   
  Received Heat Transfer   642  | .    150  .    339  96   9    48   
  Effects                  17   | .    .    .    15   2    .    .    
    Shutdowns              4    | .    .    .    4    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    
    Interference           4    | .    .    .    2    2    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
    Damage (minor)         4    | .    .    .    4    .    .    .    
    Damage (core)          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    
  Parts Melted             14   | .    .    .    6    7    1    .    
  Heat Transferred         5388 | .    .    .    4056 740  518  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Peak Influence             688  | 5   80  76  688 617 195 .   
  Initial                  222  | .   3   31  29  222 165 .   
  Average                  317  | 1   39  33  381 423 121 .   
Maximum Alert Level        2    | .   .   .   2   2   .   .   
  Low Security (%)         29   | 100 100 100 10  .   100 .   
  Level 1                  30   | .   .   .   41  33  .   .   
  Level 2                  39   | .   .   .   48  66  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   5   1   .   .   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Distress Signals           4    | .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   3   3   59  14  2   16  
  Peak Tracking Total      19   | .   2   3   6   3   .   19  
  Tactical Retreats        5    | .   .   1   3   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Traps Triggered            6    | .   .   .   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Disabled          15   | .   .   .   10  2   .   3   
  Max in Single Turn       6    | .   .   .   6   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Accessed          31   | .   2   1   9   12  6   1   
  Terminals                25   | .   2   1   8   11  3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          4    | .   .   .   .   1   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                74   | .   5   3   24  26  15  1   
  Successful               40   | .   3   2   14  13  7   1   
  Failed                   34   | .   2   1   10  13  8   .   
    Catastrophic           4    | .   .   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   41   | .   2   2   16  10  11  .   
  Terminals                64   | .   5   3   20  24  12  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          5    | .   .   .   .   2   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   1   5   6   2   1   
  Open Door                3    | .   .   .   .   3   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   .   1   .   
  Unreport Threat          5    | .   .   .   2   2   1   .   
  Zone Layout              2    | .   .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   2   1   7   7   5   .   
  Terminals                19   | .   2   1   7   7   2   .   
    Botnet                 5    | .   1   .   2   2   .   .   
    Skim                   14   | .   1   1   5   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   
    Tunnel                 3    | .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         25   | .   2   1   9   10  3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr 
Total Allies               19   | .   .   .   .   10  9   .   
  Largest Group            15   | .   .   .   .   10  15  14  
  Highest-Rated Group      167  | .   .   .   .   88  167 159 
  Highest-Rated Ally       27   | .   .   .   .   16  27  27  
Total Orders               7    | .   .   .   .   2   1   4   
  STAY                     3    | .   .   .   .   1   .   2   
  ROAM                     1    | .   .   .   .   .   1   .   
  FOLLOW                   3    | .   .   .   .   1   .   2   
Ally Attacks               137  | .   .   .   .   53  10  74  
  Total Damage             1268 | .   .   .   .   477 67  724 
  Kills                    14   | .   .   .   .   7   1   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Turns Passed               7181 | 112  366  76   3206 763  641  2017 
Spaces Moved               3729 | 49   165  39   1673 354  308  1141 
  Core                     33   | 4    .    .    .    .    .    29   
  Treads                   3696 | 45   165  39   1673 354  308  1112 
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  50   
  Average Speed            159  | 151  160  160  160  160  160  157  
  Slowest Speed            160  | 160  160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 5    33   10   95   62   72   82   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    1    .    3    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    5    
Spaces Dug                 12   | .    .    .    .    8    .    4    
Terrain Destroyed          154  | .    .    .    39   111  .    4    
  Melee                    4    | .    .    .    .    .    .    4    
  Projectile               2    | .    .    .    .    2    .    .    
  AOE                      148  | .    .    .    39   109  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Total                      4638 | 74   225  53   2004 484  442  1356 
  Wait                     452  | 10   8    15   157  51   35   176  
  Move                     3723 | 48   164  38   1672 353  307  1141 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | 2    9    .    16   3    .    8    
  Fast Attach              40   | 7    2    .    19   8    1    3    
  Attach                   4    | .    .    .    2    2    .    .    
  Detach                   7    | .    .    .    2    3    .    2    
  Swap                     35   | 1    4    .    16   12   .    2    
  Drop                     67   | .    10   .    28   15   .    14   
  Fire                     161  | 6    28   .    92   25   6    4    
  Melee                    5    | .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   95   | .    .    .    .    2    93   .    
  Trap                     1    | .    .    .    .    .    .    1    
  Miscellaneous            10   | .    .    .    .    10   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x3] / Min / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-9/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Discovered new exit (range 14)
  413 | -10/Materials | Identified exit to Materials
  418 | -10/Materials | Discovered new exit (range 15)
  479 | -10/Materials | Entered Mines
  499 | -10/Mines     | Discovered exit to Materials (range 7)
  555 | -10/Mines     | Entered Materials
  555 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  740 | -9/Materials  | Discovered new exit (range 5)
  850 | -9/Materials  | Discovered new exit (range 16)
  866 | -9/Materials  | Identified exit to Mines
  866 | -9/Materials  | Identified exit to Storage
  988 | -9/Materials  | Build established: Tank
 1654 | -9/Materials  | Build established: Scavenger-Gunner
 1755 | -9/Materials  | First assault squad dispatched
 2163 | -9/Materials  | Discovered new exit (range 15)
 2581 | -9/Materials  | System corruption reached 10%
 3204 | -9/Materials  | Core integrity fell below 50%
 3458 | -9/Materials  | Learned 4 Recycling zone layouts
 3602 | -9/Materials  | Learned location of Zion (-7)
 3631 | -9/Materials  | Learned location of 3 exits from Materials
 3669 | -9/Materials  | Loaded intel: 12 terminal locations
 3725 | -9/Materials  | Repaired Cooling System
 3761 | -9/Materials  | Entered Storage
 4186 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4218 | -9/Storage    | Discovered new exit (range 15)
 4430 | -9/Storage    | Lost 4 allies
 4439 | -9/Storage    | Learned location of 3 exits from Materials
 4476 | -9/Storage    | Build established: Commander-Gunner
 4490 | -9/Storage    | Learned Materials stockpile data
 4517 | -9/Storage    | Used back door to open Recycling access
 4517 | -9/Storage    | Discovered new exit (range 5)
 4524 | -9/Storage    | Entered Recycling
 4524 | -9/Recycling  | Accompanied by 6 allies
 5094 | -9/Recycling  | Scanned before Scraplab entrance
 5116 | -9/Recycling  | Entered Scraplab
 5129 | -9/Recycling  | Discovered new exit (range 2)
 5165 | -9/Recycling  | Entered Scraptown
 5165 | -9/Scraptown  | Accompanied by 14 allies
 5165 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 5491 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 5537 | -9/Scraptown  | Discovered new exit (range 13)
 5595 | -9/Scraptown  | Visited Cave Peace
 5609 | -9/Scraptown  | Visited TADAMA
 5619 | -9/Scraptown  | Visited Comm Corps
 5694 | -9/Scraptown  | Visited Spacefarers
 5719 | -9/Scraptown  | Visited Fellowship of the Rings
 5747 | -9/Scraptown  | Visited UFD Registry
 5747 | -9/Scraptown  | Registered with UFD as "Metabay"
 5769 | -9/Scraptown  | Visited Supply Room
 5790 | -9/Scraptown  | Visited Symbiants
 5903 | -9/Scraptown  | Visited Supply Room
 5943 | -9/Scraptown  | Visited Curators Association
 6166 | -9/Scraptown  | Visited Derelict Rescue Squad
 6175 | -9/Scraptown  | Found DRS Beacon
 6204 | -9/Scraptown  | Visited Scrapoid Pod Storage
 6232 | -9/Scraptown  | Visited Scrap Suit Storage
 6247 | -9/Scraptown  | Visited Cartography Club
 6525 | -9/Scraptown  | Visited Research Penetration Think Tank
 6723 | -9/Scraptown  | Visited Science Guys
 6827 | -9/Scraptown  | Warned about trapping Scraptown
 6929 | -9/Scraptown  | Visited Junk Repository
 7098 | -9/Scraptown  | Attacked by Scraptown defenders
 7104 | -9/Scraptown  | Found DM-GVY's Chainsaw
 7173 | -9/Scraptown  | Core integrity fell below 20%
 7182 | -9/Scraptown  | Destroyed by 8A-1SD(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
07172_ Slug penetrates Machine.
07172_ Machine disabled.
07172_ Slug penetrates Machine.
07172_ Machine disabled.
07173_ NS-03J(h): "And where do you think you're
  going?"
07174_ Bolt penetrates Machine. <x2>
07175_ Penetrated by Slug.
07175_ Lgt. Treads destroyed.
07175_ Machine disabled.
07176_ Bolt penetrates Machine.
07176_ Bolt penetrates M1-I5M(j).
07179_ Penetrated by Bolt. <x2>
07180_ Machine disabled.
07181_ Lgt. Treads destroyed.
07181_ Ovr. Treads destroyed.
07181_ Penetrated by Slug.
07182_ Bolt penetrates Machine.
07182_ Penetrated by Bolt.
07182_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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|        ! #?#""     "#  #??#??### ## #????????????? |
|    ""  "&#?#""     "#  #??# ?#      #????????????? |
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| """ """"""""""" """""  "" "#???######????????????? |
|               E   c       "#??#"""""#""#?????????? |
|                 gj        "#??  ! !   !#?????????? |
|                           "#?          #?????????? |
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|                  p                  X" #?????????? |
| """""""""""""""""""""     "##       #????????????? |
| """""""""""""""""""""     "#?  !!!!!#????????????? |
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|                           "##  %       "#????????? |
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| """"[[%[=   """""   """"   ##############????????? |
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| "!|=%=%!/="#???"""""???#   #?????????????????????? |
| # *==!!=""##?#        ?#   #?????????????????????? |
| # "[[%*!"!#??##        #   #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CouplerMiningOptics
  Manual?         0
Play Time         00:44:04
  Cumulative      330.4 hours
  Start           2024.09.03 @ 20:08:45
  End             2024.09.03 @ 20:55:52
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          331
  Rogue           326
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8f035f3-ff2b-4a74-8e5a-ea73fedd8e68