Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 15:38:06

Player: Darsidian

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (89)      445
Value Destroyed (2570)     2570
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (816)                816
              TOTAL SCORE: 6611

 Bonus
-------
High Alert Combat Kills    267
Follower Combat Kills      49
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     239/300
Energy                     128/265
System Corruption          0%
Temperature                Hot (252)
Movement                   Rolling (145) Ox3
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Ion Engine
>              --- PROPULSION (4) ---
         Light Treads
       Armored Huge Wheel
>              --- UTILITY (4) ------
               Huge Storage Unit
      Improved Terrain Scan Processor
      Improved Light Armor Plating
       Layered Light Armor Plating
>              --- WEAPON (2) -------
               Wave Gun
               Flak Cannon
>              --- INVENTORY (25) ---
    Reinforced Ion Engine
         Light Nuclear Core
         Light Treads
         Light Treads
        Medium Matter Pod (100)
      Advanced Weight Redist. System
               Transport Network Coupler
               Particle Charger
      Improved Propulsion Shielding
               Shield Generator
               System Shield
      Advanced System Shield
               Relay Coupler [Sentry] (24)
  Faulty Heavy EM Shotgun
               Grenade Launcher
      Improved Datajack
               Longsword +1

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Humpback
       Improved Terrain Scanner
       Improved Terrain Scan Processor
>               --- WEAPON -----------
                Ion Cannon
                Longsword +1
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
       Advanced Weight Redist. System
                Visual Processing Unit
       Improved Signal Interpreter
                Seismic Detector
                Transport Network Coupler
       Improved Propulsion Shielding
         Medium Armor Plating
       Improved Light Armor Plating
                System Shield
          Heavy EM Shotgun
                Beam Cannon
                Beam Cannon
                Minigun
                Flak Cannon
                Grenade Launcher
                Grenade Launcher
       Improved Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Humpback
  Device                   Improved Terrain Scanner
  Storage                  Humpback
  Processor                Improved Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             139  | 7   30  5   .   .   67  30  
  Power                    9    | 1   1   1   .   .   4   2   
    Engine                 5    | 1   1   1   .   .   1   1   
    Core                   4    | .   .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   7   .   .   .   4   5   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    2    | .   .   .   .   .   .   2   
    Wheel                  14   | 2   7   .   .   .   4   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | 2   4   2   .   .   15  6   
    Device                 9    | 1   1   1   .   .   5   1   
    Storage                5    | 1   1   1   .   .   2   .   
    Processor              5    | .   2   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   6   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   83   | 2   18  2   .   .   44  17  
    Energy Gun             2    | 1   .   .   .   .   .   1   
    Energy Cannon          23   | .   4   .   .   .   14  5   
    Ballistic Gun          14   | 1   6   2   .   .   5   .   
    Ballistic Cannon       4    | .   .   .   .   .   2   2   
    Launcher               20   | .   5   .   .   .   9   6   
    Special Weapon         3    | .   3   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   11  1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   3   2   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 18   | .   2   .   .   .   4   12  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               6    | .   2   .   .   .   1   3   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   6    | .   .   .   .   .   2   4   
  Highest Loss Streak      7    | .   1   .   .   .   1   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     83   | .   96  99  100 100 73  80  
  Engine                   6    | .   14  14  14  14  2   .   
  Core                     4    | .   .   .   .   .   6   7   
  Wheel                    20   | .   25  28  28  28  17  12  
  Device                   9    | .   12  11  14  14  8   6   
  Storage                  10   | .   9   14  14  14  9   9   
  Processor                5    | .   5   2   .   .   5   9   
  Protection               4    | .   .   .   .   .   5   8   
  Energy Cannon            10   | .   11  18  14  14  7   10  
  Ballistic Gun            4    | .   12  8   14  14  .   .   
  Launcher                 2    | .   .   .   .   .   4   .   
  Slashing Weapon          2    | .   .   .   .   .   4   1   
Peak Build Rating          44   | 9   11  13  14  14  44  42  
  Average Rating           27   | 6   8   11  13  14  37  35  
  On Entrance              14   | .   9   11  13  14  14  42  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             220  | 13  52  94  94  94  220 107 
  Greatest Support         56   | 32  32  24  24  24  56  56  
  Greatest Overweight (x)  7    | 1   4   3   3   3   7   4   
  Average Overweight (x)   2    | .   1   2   3   3   2   2   
Largest Inventory Capacity 35   | 8   20  25  25  25  35  25  
  Average Capacity         27   | 6   15  24  25  25  33  25  
  Most Carried             27   | 3   18  19  19  19  27  23  
  Average Carried          17   | .   10  16  17  19  20  20  
  Final Capacity           25   | 8   20  25  25  25  25  25  
  Final Carried            21   | 3   16  16  19  19  21  17  

 Class Distribution 
--------------------
 53% | Mutant
 18% | Hauler-Assassin
 14% | Hauler-Skirmisher
  8% | Hauler-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
 Hauler-Assassin | -8/Materials
          Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           2223 | 279  425  32   .    .    1062 425  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2421 | 122  359  19   .    .    1343 578  
  Parts                    176  | 11   38   3    .    .    92   32   
Haulers Intercepted        4    | .    2    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  60   | .   12  1   .   .   27  20  
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     8    | .   6   .   .   .   1   1   
  Cannons                  28   | .   1   1   .   .   18  8   
  AOE                      21   | .   5   .   .   .   5   11  
Classes Destroyed          14   | 2   5   .   .   .   5   2   
  Worker                   8    | .   4   .   .   .   4   .   
  Builder                  3    | .   .   .   .   .   3   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   .   
  Recycler                 2    | 1   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   2   .   
  Watcher                  6    | .   3   .   .   .   3   .   
  Swarmer                  23   | .   9   1   .   .   7   6   
  Cutter                   1    | .   .   .   .   .   1   .   
  Grunt                    27   | .   3   .   .   .   14  10  
  Sentry                   7    | .   .   .   .   .   5   2   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | 3   5   1   .   .   4   9   
  Combat Bots Only         9    | .   4   1   .   .   4   9   
Max Kills in Single Turn   4    | 1   3   1   .   .   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   .   3   4   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        423  | .    61   17   .    .    156  189  
  Missed                   115  | .    18   7    .    .    39   51   
Damage Taken               4246 | .    412  74   .    .    1794 1966 
  Core                     668  | .    100  7    .    .    154  407  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    57   .    .    
Volleys Fired              248  | 9    59   8    .    .    110  62   
  Largest                  2    | 2    2    2    .    .    2    2    
  Hottest                  135  | 60   120  120  .    .    135  135  
Shots Fired                420  | 18   103  16   .    .    184  99   
  Gun                      114  | 18   67   2    .    .    19   8    
  Cannon                   262  | .    21   14   .    .    147  80   
  Launcher                 38   | .    9    .    .    .    18   11   
  Special                  6    | .    6    .    .    .    .    .    
  Kinetic                  107  | 9    45   2    .    .    38   13   
  Thermal                  275  | 9    49   14   .    .    128  75   
  Explosive                38   | .    9    .    .    .    18   11   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 9    13   3    .    .    12   12   
  Robot Miss Streak        13   | 3    7    4    .    .    13   5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           249  | 13   46   6    .    .    125  59   
  Core Hits                150  | 7    27   1    .    .    75   40   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    .    
    Meltdown               1    | .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              52   | .    .    .    .    .    40   12   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 41   | .    .    .    .    .    36   5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            19   | .    .    .    .    .    12   7    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7035 | 122  1098 96   .    .    3765 1954 
  Guns                     726  | 122  258  9    .    .    216  121  
  Cannons                  2944 | .    244  87   .    .    1734 879  
  Explosions               2469 | .    596  .    .    .    919  954  
  Melee                    896  | .    .    .    .    .    896  .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  835  | 57   181  9    .    .    390  198  
  Thermal                  2835 | 65   321  87   .    .    1560 802  
  Explosive                2469 | .    596  .    .    .    919  954  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 896  | .    .    .    .    .    896  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            501  | .    38   .    .    .    397  66   
  Projectiles              78   | .    .    .    .    .    58   20   
  Explosions               90   | .    38   .    .    .    6    46   
  Melee                    333  | .    .    .    .    .    333  .    
Knockbacks                 10   | .    .    .    .    .    6    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    6    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      158  | .    35   .    .    .    41   82   
  Shots                    9    | .    2    .    .    .    2    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        476  | 20   120  300  .    .    476  261  
  Average Temperature      82   | 15   35   121  .    .    111  70   
  Received Heat Transfer   1596 | .    48   9    .    .    855  684  
  Effects                  3    | .    .    .    .    .    3    .    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Melted             9    | .    1    1    .    .    4    3    
  Heat Transferred         5209 | 150  693  185  .    .    2923 1258 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             872  | 20  320 115 .   .   576 872 
  Initial                  374  | .   13  31  .   .   .   374 
  Average                  195  | 8   130 33  .   .   169 577 
Maximum Alert Level        3    | .   1   .   .   .   2   3   
  Low Security (%)         70   | 100 92  100 .   100 71  .   
  Level 1                  10   | .   7   .   .   .   12  19  
  Level 2                  14   | .   .   .   .   .   15  42  
  Level 3                  4    | .   .   .   .   .   .   37  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   7   .   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   6   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           3    | .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   17  4   .   .   36  23  
  Peak Tracking Total      8    | .   6   3   .   .   6   8   
  Tactical Retreats        4    | .   1   .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            3    | .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          4    | .   1   .   .   .   .   3   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          23   | .   9   .   3   .   11  .   
  Terminals                15   | .   7   .   .   .   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                96   | .   35  .   33  .   28  .   
  Successful               60   | .   16  .   33  .   11  .   
  Failed                   36   | .   19  .   .   .   17  .   
    Catastrophic           8    | .   4   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   51   | .   27  .   1   .   23  .   
  Terminals                51   | .   29  .   .   .   22  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   6   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             39   | .   5   .   33  .   1   .   
  Record                   32   | .   .   .   32  .   .   .   
  Prototype ID Bank        4    | .   4   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         16   | .   9   .   .   .   7   .   
  Terminals                15   | .   8   .   .   .   7   .   
    Assimilate             1    | .   .   .   .   .   1   .   
    Botnet                 12   | .   7   .   .   .   5   .   
    Operators              2    | .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   9   .   .   .   11  .   
  Full Trace Events        2    | .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   
  Non-combat               4    | .   .   .   .   .   4   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   
  no_distress              4    | .   .   .   .   .   4   .   
Relay Couplers Released    6    | .   .   .   .   .   .   6   
  Machine Destruction      6    | .   .   .   .   .   .   6   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               6    | .   .   3   .   .   .   3   
  Largest Group            3    | .   .   3   2   .   .   3   
  Highest-Rated Group      82   | .   .   82  51  .   .   30  
  Highest-Rated Ally       31   | .   .   31  31  .   .   10  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   5   .   .   .   3   
  Total Damage             99   | .   .   63  .   .   .   36  
  Kills                    3    | .   .   2   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               8164 | 140  1416 827  589  32   4199 961  
Spaces Moved               4051 | 104  821  514  426  22   1625 539  
  Core                     9    | 9    .    .    .    .    .    .    
  Treads                   3    | .    .    .    .    .    .    3    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   4039 | 95   821  514  426  22   1625 536  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  135  135  115  115  
  Average Speed            131  | 97   117  133  135  135  139  132  
  Slowest Speed            480  | 100  145  135  135  135  195  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 6    96   90   79   7    87   51   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 60   | .    12   .    .    .    44   4    
Terrain Destroyed          222  | .    63   .    .    .    139  20   
  Melee                    27   | .    .    .    .    .    23   4    
  Projectile               13   | .    5    .    .    .    8    .    
  AOE                      182  | .    58   .    .    .    108  16   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      6386 | 122  1157 642  440  24   3324 677  
  Wait                     1774 | .    216  108  13   3    1429 5    
  Move                     4046 | 103  820  513  425  21   1625 539  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  60   | 3    19   2    2    .    26   8    
  Fast Attach              21   | 7    5    1    .    .    3    5    
  Attach                   23   | .    2    .    .    .    9    12   
  Detach                   3    | .    .    1    .    .    1    1    
  Swap                     96   | .    23   4    .    .    55   14   
  Drop                     47   | .    13   5    .    .    26   3    
  Fire                     248  | 9    59   8    .    .    110  62   
  Melee                    52   | .    .    .    .    .    40   12   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  141 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  869 | -10/Materials | Discovered new exit (range 15)
 1010 | -10/Materials | Identified exit to Materials
 1156 | -10/Materials | Discovered exit to Materials (range 14)
 1382 | -10/Materials | Discovered exit to Materials (range 16)
 1536 | -10/Materials | Discovered new exit (range 12)
 1556 | -10/Materials | Identified exit to Mines
 1557 | -10/Materials | Entered Mines
 1577 | -10/Mines     | Met a Derelict bent on vengeance
 1624 | -10/Mines     | Learned location of Storage (-9)
 1649 | -10/Mines     | Discovered exit to Materials (range 8)
 1652 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2091 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2266 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2266 | -10/Mines     | Discovered new exit (range 5)
 2384 | -10/Mines     | Entered Exiles
 2384 | -10/Exiles    | Accompanied by 2 allies
 2407 | -10/Exiles    | Discovered new exit (range 14)
 2414 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2447 | -10/Exiles    | Met 8R-AWN
 2470 | -10/Exiles    | Met EX-HEX
 2510 | -10/Exiles    | Met EX-BIN
 2569 | -10/Exiles    | Aligned with FarCom system
 2571 | -10/Exiles    | Given EX-Vault access code
 2603 | -10/Exiles    | Opened EX-Vault
 2611 | -10/Exiles    | Found Longsword +1
 2639 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2678 | -10/Exiles    | Met EX-DEC
 2723 | -10/Exiles    | Visited The Gauntlet
 2875 | -10/Exiles    | Learned location of Zion (-6)
 2948 | -10/Exiles    | Discovered new exit (range 10)
 2973 | -10/Exiles    | Left Exiles lab with Longsword +1
 2973 | -10/Exiles    | Entered Mines
 2983 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2993 | -9/Mines      | Discovered new exit (range 10)
 3005 | -9/Mines      | Entered Materials
 3005 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3390 | -8/Materials  | Build established: Hauler-Assassin
 4746 | -8/Materials  | Build established: Hauler-Skirmisher
 5245 | -8/Materials  | Discovered new exit (range 15)
 5399 | -8/Materials  | Build established: Hauler-Assassin
 6172 | -8/Materials  | Build established: Hauler-Mutant
 6735 | -8/Materials  | Build established: Mutant
 7116 | -8/Materials  | Discovered new exit (range 13)
 7204 | -8/Materials  | Identified exit to Garrison
 7204 | -8/Materials  | Entered Garrison
 7388 | -8/Garrison   | Triggered checkpoint
 7536 | -8/Garrison   | Garrison Relay disabled
 7574 | -8/Garrison   | Triggered checkpoint
 7764 | -8/Garrison   | Triggered checkpoint
 7773 | -8/Garrison   | Core integrity fell below 50%
 7774 | -8/Garrison   | Triggered checkpoint
 7799 | -8/Garrison   | Triggered checkpoint
 7812 | -8/Garrison   | Lost 3 allies
 7842 | -8/Garrison   | Destroyed 9 combat bots
 7965 | -8/Garrison   | Discovered new exit (range 14)
 8002 | -8/Garrison   | Identified exit to Materials
 8031 | -8/Garrison   | Triggered checkpoint
 8061 | -8/Garrison   | Garrison Relay disabled
 8128 | -8/Garrison   | Core integrity fell below 20%
 8165 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
08124_ Nuclear Core melted.
08124_ X-57 Shotgunner destroyed.
08124_ Slug penetrates Reinforced Barrier.
08127_ Critical hit (Burn: +37). <x2>
08130_ Penetrated by Slug.
08130_ Critical hit (Destroy).
08130_ Hvy. Particle Cannon destroyed.
08133_ Penetrated by Slug.
08133_ Machine disabled.
08133_ Ion Cannon destroyed.
08136_ Penetrated by Slug.
08136_ Lgt. Treads destroyed.
08141_ Lyr. Light Armor Plating destroyed.
08143_ Acquired Adv. System Shield.
08145_ Acquired Wave Gun.
08149_ Slug penetrates Reinforced Barrier.
08155_ Penetrated by Slug.
08155_ Imp. Heat Sink destroyed.
08161_ Assault Rifle melted.
08161_ H-55 Commando destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???#???????????????????????????????                |
|    #???????????????????????????????                |
|        ????????????????????????????                |
|        ????????????????????????????                |
| ####???????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ####???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #?????????????????############??                |
| ^ ^#?????????????????#""""""""""#??                |
|    ######??#######??##Y  *!!] ""#??                |
|    ##*%!#??#""   #?##[%= @  Y  "#??                |
|    ##![[#####!!!####  ####### *"#??                |
|    [           %  "           ]"#??                |
|   *%!             "           ! #??                |
|    #################  ####### ["#??                |
|    #???????????????##    ???????#??                |
|    #????????????????##"!=[]]???????                |
|    #??????????????????""""""""?????                |
|    #??????????????????#####?#??????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    #???????????????????????????????                |
|    ###?????????????????????????????                |
|      #?????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             300
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
 Arm. Huge Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveDisruptorInterpreter
  Manual?         0
Play Time         01:36:09
  Cumulative      220.1 hours
  Start           2024.12.22 @ 13:31:04
  End             2024.12.22 @ 15:38:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 3e98111a-313f-42ea-8760-9231bc8f33dd