Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.18 @ 23:00:24 Player: Mercey Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (682) 682 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4372 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Charger Flak Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Target Analyzer Improved Particle Charger Advanced ECM Suite Improved Focal Shield Force Field > --- WEAPON ----------- Coil Gun Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Particle Charger Advanced Plasma Cannon Flak Gun [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Force Field Storage Small Storage Unit Processor Target Analyzer Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Slots Evolved 10 | . . . . 8 2 Power 1 | . . . . 1 . Propulsion 4 | . . . . 3 1 Utility 4 | . . . . 3 1 Weapon 1 | . . . . 1 . Parts Attached 44 | 5 3 . . 28 8 Power 9 | 1 1 . . 5 2 Engine 7 | 1 1 . . 3 2 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 15 | 1 1 . . 10 3 Treads . | . . . . . . Leg 7 | 1 1 . . 2 3 Wheel 1 | . . . . 1 . Hover 3 | . . . . 3 . Flight 4 | . . . . 4 . Utility 10 | 1 1 . . 6 2 Device 7 | . . . . 5 2 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 10 | 2 . . . 7 1 Energy Gun 2 | 1 . . . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 1 . . . 4 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 12 | . . . . 7 5 Power 3 | . . . . 2 1 Propulsion 5 | . . . . 4 1 Utility 2 | . . . . . 2 Weapon 2 | . . . . 1 1 Highest Loss Streak 5 | . . . . 3 5 To Critical Strikes . | . . . . . . Average Backups 4 | 1 6 8 7 3 4 Power 1 | . 2 3 2 . . Propulsion 1 | . 1 2 1 1 2 Utility . | . . . . 1 1 Weapon 1 | . 2 3 2 . 1 Tool/Special . | . . . . . . Unused Backups 4 | . . . 2 1 1 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 1 1 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 72 | . 93 100 88 49 76 Engine 8 | . 14 14 12 4 7 Core 2 | . . . . 4 2 Leg 11 | . 25 28 24 3 2 Wheel 1 | . . . . 2 . Hover 3 | . . . . 4 10 Flight 2 | . . . . 1 8 Device 8 | . . . . 9 20 Storage 5 | . 14 14 12 . . Processor 1 | . . . . 1 4 Protection 4 | . 10 14 12 . . Energy Gun 6 | . 14 14 12 2 . Ballistic Gun 9 | . 14 14 12 5 10 Ballistic Cannon 1 | . . . . 2 4 Launcher 1 | . . . . 2 . Peak Build Rating 82 | 5 8 8 8 66 82 Average Rating 28 | 4 6 8 7 27 67 On Entrance 14 | . 5 8 8 . 66 Naked Turns 128 | . . . 29 57 42 Heaviest Build 59 | 11 12 12 12 45 59 Greatest Support 56 | 10 20 20 20 29 56 Greatest Overweight (x) 7 | 3 1 . 3 7 7 Average Overweight (x) . | 1 . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 7 5 5 Most Carried 8 | 3 8 8 8 5 5 Average Carried 4 | 1 6 8 7 3 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 3 8 8 5 5 2 Class Distribution -------------------- 71% | Mutant 28% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Mutant | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Fac Matter Collected 910 | 118 183 2 27 333 247 Remotely . | . . . . . . Salvage Created 1119 | . 330 . . 382 407 Parts 44 | . 16 . . 10 18 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 4 | . . . . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Combat Hostiles Destroyed 18 | . 8 . . 2 8 Guns 13 | . 8 . . . 5 Cannons 4 | . . . . 1 3 AOE 1 | . . . . 1 . Classes Destroyed 8 | . 3 . . 5 . Worker 2 | . . . . 1 1 Builder 2 | . . . . 1 1 Hauler 2 | . 2 . . . . Recycler 2 | . . . . 2 . Swarmer 7 | . 5 . . . 2 Grunt 8 | . 3 . . . 5 Duelist 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 4 . . 3 5 Combat Bots Only 5 | . 4 . . 1 5 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Hostile Shots Fired 299 | . 42 4 27 77 149 Missed 87 | . 20 1 7 27 32 Hits 212 | . 22 3 20 50 117 Melee 20 | . . . 15 2 3 Projectile 192 | . 22 3 5 48 114 AOE 4 | . . . . . 4 Critical Strikes 8 | . . . . 2 6 Damage Taken 3157 | . 189 53 145 902 1868 Core 1355 | . 49 . 62 229 1015 Absorbed by Shields 342 | . . . . 19 323 Redirected to Shielding 13 | . 9 3 1 . . Ignored by Resistances 194 | . . . . 48 146 Core Remaining (%) 76 | 100 . . 55 73 . Volleys Fired 74 | . 26 . . 24 24 Largest 3 | . 2 . . 2 3 Hottest 158 | . 70 . . 50 158 Shots Fired 149 | . 52 . 1 28 68 Gun 103 | . 52 . 1 4 46 Cannon 42 | . . . . 20 22 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 116 | . 26 . 1 24 65 Thermal 29 | . 26 . . . 3 Explosive 4 | . . . . 4 . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 . . 7 8 Robot Miss Streak 3 | . 3 . 1 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 98 | . 35 . . 21 42 Core Hits 44 | . 16 . . 10 18 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . 1 . . 1 2 Destroy 2 | . 1 . . . 1 Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2216 | 1 370 . . 717 1128 Guns 1123 | . 356 . . 12 755 Cannons 781 | . . . . 469 312 Explosions 164 | . . . . 164 . Melee . | . . . . . . Ramming 148 | 1 14 . . 72 61 Kinetic 1565 | . 132 . . 481 952 Thermal 339 | . 224 . . . 115 Explosive 164 | . . . . 164 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 3 3 3 7 3 Average Corruption 4 | . 2 3 3 6 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 1 4 4 12 1 Message Errors 7 | . 1 . 1 5 . Matter Fused 9 | . . 2 1 5 1 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . . 1 1 . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 27 | . . . . 27 . Projectiles . | . . . . . . Explosions 20 | . . . . 20 . Melee 7 | . . . . 7 . Knockbacks 7 | . . . . 5 2 Impact . | . . . . . . Kinetic 7 | . . . . 5 2 Secondary . | . . . . . . Self-Inflicted Damage 168 | . . . . 138 30 Shots 3 | . . . . 3 . Rammed 14 | . . . . 8 6 Targets Rammed 18 | 1 3 . . 8 6 Kicked 4 | 1 3 . . . . Crushed . | . . . . . . Highest Temperature 400 | . 130 . 2 400 335 Average Temperature 108 | . 40 . 2 199 147 Received Heat Transfer 722 | . 42 21 60 108 491 Effects 5 | . . . . 3 2 Interference 2 | . . . . . 2 Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 816 | . 666 . . . 150 Parts Sabotaged . | . . . . . . Parts Stolen 5 | . . . 5 . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 91 | 100 100 . . 100 67 Level 1 8 | . . . . . 32 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 270 | . 125 . . 47 270 Initial . | . . . . . . Average 45 | . 65 . . 4 106 Influence Increases 798 | . 277 . . 158 363 Destroy 0b10 Robot/C 360 | . 160 . . 40 160 Destroy 0b10 Robot/NC 40 | . 10 . . 20 10 Destroy Leader 94 | . 54 . . 20 20 Successful Hack 8 | . 8 . . . . Destroy Structure 26 | . . . . 18 8 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 255 | . 45 . . 60 150 Influence Decreases 629 | . 187 90 . 158 194 Entered New Map 44 | . . 44 . . . Time Decay 483 | . 187 46 . 106 144 Lost Part 102 | . . . . 52 50 Squads Dispatched 9 | . 2 . . 4 3 Investigation 1 | . 1 . . . . Extermination 3 | . . . . 2 1 Reinforcement 5 | . 1 . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 14 4 3 9 31 Peak Tracking Total 14 | . 4 4 5 5 14 Tactical Retreats 8 | . 3 . . 2 3 Traps | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Machines Accessed 4 | . 1 . 1 2 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 2 . 9 4 . Successful 12 | . 1 . 9 2 . Failed 3 | . 1 . . 2 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 . 9 . . Record 9 | . . . 9 . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Active Infowar (turns) 509 | . . . . 507 2 Terrain 476 | . . . . 476 . ECM 33 | . . . . 31 2 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Fac Turns Passed 2866 | 74 472 280 284 1116 640 Spaces Moved 1945 | 38 274 228 268 702 435 Core 311 | 12 . . 62 160 77 Treads . | . . . . . . Legs 965 | 26 274 228 206 194 37 Wheels 4 | . . . . 4 . Hover 543 | . . . . 226 317 Flight 122 | . . . . 118 4 Fastest Speed 47 | 50 120 120 50 47 50 Average Speed 127 | 166 128 120 105 142 115 Slowest Speed 600 | 200 190 120 200 600 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 56 21 24 20 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . 23 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 23 | . . . . 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Total 2187 | 46 345 234 267 772 523 Wait 82 | . 35 7 . . 40 Move 1934 | 37 273 227 267 695 435 Hop 3 | . . . . 3 . Pick Up 15 | 3 5 . . 6 1 Fast Attach 35 | 5 1 . . 24 5 Attach 11 | . 1 . . 6 4 Detach . | . . . . . . Swap 4 | . 1 . . 1 2 Drop 9 | . . . . 5 4 Fire 74 | . 26 . . 24 24 Melee . | . . . . . . Ram 14 | . . . . 8 6 Kick 4 | 1 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Met a group of wandering Federalists 328 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 455 | -10/Materials | Identified exit to Mines 535 | -10/Materials | Discovered new exit (range 9) 547 | -10/Materials | Entered Subcaves 548 | -10/Subcaves | Continued accompanying wandering Federalists (6) 707 | -10/Subcaves | Learned Materials stockpile data 725 | -10/Subcaves | Discovered new exit (range 14) 727 | -10/Subcaves | Learned Materials stockpile data 746 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 827 | -10/Subcaves | Entered Scraptown 1064 | -9/Scraptown | Attacked by Scraptown defenders 1082 | -9/Scraptown | Released all parts (2) 1105 | -9/Scraptown | Discovered new exit (range 11) 1111 | -9/Scraptown | Entered Factory 1111 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 1670 | -6/Factory | Released all parts (6) 1698 | -6/Factory | Lost 3 parts (1p1n1w) 1843 | -6/Factory | Lost 3 parts (1p2n) 2182 | -6/Factory | Discovered new exit (range 12) 2227 | -6/Factory | Entered another Factory area 2227 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2324 | -5/Factory | Build established: Gunner 2825 | -5/Factory | Released all parts (12) 2846 | -5/Factory | Core integrity fell below 50% 2852 | -5/Factory | Core integrity fell below 20% 2856 | -5/Factory | Lost 5 parts (1p1n2u1w) 2867 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. R-10 Processor collects Adv. Plasma Cannon. Neutrino Reactor explodes. S-27 Virus destroyed. Neutrino Reactor explodes. U-05 Engineer destroyed. P-70 Sage shuts down. S-27 Virus destroyed. U-05 Engineer destroyed. G-50 Soldier shuts down. Attempting to rewire G-50 Soldier. P-70 Sage resets G-50 Soldier, system corruption cleaned. Attempting to rewire G-50 Soldier. R-10 Processor collects Terrain Scanner. Slammed into G-50 Soldier. System corrupted: Matter fused (-7). K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????? ##### | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????[ | | ???????????????????????????????????????? % | | ????????????????????????????######?????? ????### | | ????????????????????????????# #?????# #?????? | | ????????????????????????????# #?????# #?????? | | ????????????????????????????# ##+#####?# ####### | | ????????????????????????????# #? ! #?# ## %* | | ????????????????????????????# #! #?# ## [ | | ?????????????################ # #?# ##[ | | ?????????? A g + ! #?# ##%* | | ?????????? @ # #?# ## | | ?????????? # #?# ## % | | ?????????? k """ ########## ## | | ??????????? """ # | | ??????????? """g # | | ???????????? """ g # | | ????????????" """" % / | | ??????????????"""" * g # | | ????????????????"" ###### ########### ###### | | ???????????????? ?????#+??????????# #????? | | ????????????????" ??????????????????# #????? | | ????????????????" ??????????????????# #????? | | ????????????????" ?????????????????? #????? | | ????????????????????????????????????### +????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????# ???? | | ??????????????????????????????????????# ???? | | ?????????????????????????????????????? ???? | | ??????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 25 Resistance: TH 20 Weapon Shielding 33 Evasion (%) 60 Target Analysis 5 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovGreatBeamcaster Manual? 0 Play Time 00:32:46 Cumulative 30.1 hours Start 2025.08.18 @ 21:47:29 End 2025.08.18 @ 23:00:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 40/X11 Map View 51x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 461632c1-48a9-40c7-9037-34986951c2e9