Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.06 @ 22:48:40 Player: oxyli6z Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1402) 1402 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1191) 1191 TOTAL SCORE: 7023 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 1200 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Hacking Suite > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Hybrid Deuterium Engine Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aerolev Unit Improved Airjet > --- UTILITY ---------- Small Storage Unit Large Battery Enhanced Optical Array Transport Network Coupler Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Improved KE Penetrator > --- INVENTORY -------- Hybrid Deuterium Engine Airjet Pulse Rifle Backup Laser III Heavy Particle Cannon Minigun Remote Datajack Great Axe [Rating: 50] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Reactor Antimatter Reactor Propulsion Aerolev Unit Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hardened Medium Armor Plating Device Seismic Detector Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . . 2 2 2 . . 2 2 Weapon . | . . . . . . . . . Parts Attached 44 | 7 1 . 15 2 2 3 1 13 Power 4 | 1 . . 2 . 1 . . . Engine 3 | 1 . . 2 . . . . . Core . | . . . . . . . . . Reactor 1 | . . . . . 1 . . . Propulsion 9 | 2 . . 4 1 . 1 . 1 Treads . | . . . . . . . . . Leg 1 | . . . 1 . . . . . Wheel 2 | 2 . . . . . . . . Hover 6 | . . . 3 1 . 1 . 1 Flight . | . . . . . . . . . Utility 11 | 2 . . 3 . 1 2 1 2 Device 3 | 1 . . . . . 1 . 1 Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . . . . 1 1 . Hackware 2 | . . . 1 . . . . 1 Protection 2 | . . . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 . 6 1 . . . 10 Energy Gun 7 | . . . 3 1 . . . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | 2 . . 3 . . . . 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 . 1 Parts Lost 21 | . . 1 2 . . 1 . 17 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 1 . . . . 3 Utility 9 | . . . . . . 1 . 8 Weapon 7 | . . 1 1 . . . . 5 Highest Loss Streak 6 | . . 1 1 . . 1 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 100 69 62 76 80 86 81 71 Engine 4 | . 14 11 9 7 . . . . Reactor 3 | . . . . . 6 7 6 4 Wheel 3 | . 28 22 1 . . . . . Hover 10 | . . . 7 15 15 15 13 9 Device 7 | . 14 11 9 7 7 5 6 6 Storage 12 | . 14 11 11 15 15 15 13 9 Processor 3 | . . . . . . 3 7 10 Hackware 5 | . . . 4 7 7 7 6 6 Protection 7 | . . . . 7 11 15 13 8 Energy Gun 8 | . . . 14 4 7 13 13 4 Ballistic Gun 4 | . 14 11 2 9 7 1 . 3 Launcher 1 | . 13 3 . . . . . . Peak Build Rating 50 | 7 7 7 25 27 33 41 46 50 Average Rating 28 | 4 7 6 16 26 31 38 42 42 On Entrance 21 | . 7 7 6 25 27 33 41 46 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 14 16 16 28 28 45 46 46 49 Greatest Support 20 | 20 20 20 20 16 16 17 17 17 Greatest Overweight (x) 10 | 1 . . 6 1 2 2 2 10 Average Overweight (x) 1 | . . . 1 1 1 2 2 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 5 3 3 8 8 8 8 8 8 Average Carried 6 | 1 2 3 5 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 3 3 8 8 8 8 7 2 Class Distribution -------------------- 74% | Hacker-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 800 | 256 47 60 158 . 40 30 . 209 Remotely . | . . . . . . . . . Salvage Created 1702 | 26 49 240 642 . . 226 . 519 Parts 94 | 5 8 19 34 . . 13 . 15 Haulers Intercepted 3 | . . . . . . 3 . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 32 | . 3 6 13 . . 1 . 9 Melee 1 | . . . . . . . . 1 Guns 24 | . 3 6 10 . . 1 . 4 Cannons 3 | . . . . . . . . 3 AOE 2 | . . . 2 . . . . . Classes Destroyed 12 | 1 1 3 3 . . 1 . 3 Worker 1 | . . . 1 . . . . . Builder 1 | . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . Hauler 3 | . . . . . . 3 . . Recycler 1 | . . 1 . . . . . . Watcher 2 | . . . 1 . . 1 . . Swarmer 10 | . 3 3 4 . . . . . Grunt 7 | . . 1 4 . . 1 . 1 Brawler 2 | . . . 1 . . . . 1 Sentry 6 | . . 2 4 . . . . . Hunter 2 | . . . . . . . . 2 Programmer 5 | . . . . . . . . 5 Best Kill Streak 5 | 1 3 4 5 . . 1 . 3 Combat Bots Only 4 | . 3 4 4 . . 1 . 3 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 391 | . 20 35 44 . . 24 4 264 Missed 117 | . 6 11 18 . . 12 . 70 Damage Taken 3524 | . 99 205 301 . . 250 44 2625 Core 1186 | . 39 60 51 . . 24 11 1001 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1007 | . 30 64 88 . . 71 12 742 Regen/Repaired (Parts) 44 | . . . . . 3 . . 41 Core Remaining (%) 92 | 100 84 85 90 . . 96 98 . Volleys Fired 130 | 3 11 22 30 . . 13 . 51 Largest 2 | 2 1 1 2 . . 2 . 2 Hottest 128 | 40 20 20 110 . . 95 . 128 Shots Fired 190 | 6 11 22 52 . . 26 . 73 Gun 177 | 6 11 22 52 . . 26 . 60 Cannon 13 | . . . . . . . . 13 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 61 | 6 11 22 . . . . . 22 Thermal 77 | . . . . . . 26 . 51 Explosive . | . . . . . . . . . Electromagnetic 52 | . . . 52 . . . . . Robot Hit Streak 25 | 4 8 12 9 . . 25 . 19 Robot Miss Streak 2 | . 1 1 2 . . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 164 | 4 9 19 39 . . 24 . 69 Core Hits 71 | 2 3 11 25 . . 10 . 20 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 1 . . . . . 5 Burn 3 | . . . . . . . . 3 Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Sever 1 | . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3491 | 37 108 232 1082 . . 410 . 1622 Guns 2578 | 37 108 232 777 . . 374 . 1050 Cannons 350 | . . . . . . . . 350 Explosions 301 | . . . 301 . . . . . Melee 209 | . . . . . . . . 209 Ramming 53 | . . . 4 . . 36 . 13 Kinetic 811 | 37 108 232 . . . . . 434 Thermal 1529 | . . . 189 . . 374 . 966 Explosive . | . . . . . . . . . Electromagnetic 889 | . . . 889 . . . . . Impact . | . . . . . . . . . Slashing 209 | . . . . . . . . 209 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . . . . 18 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . . 21 Message Errors 6 | . . . . . . . . 6 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 93 | . . . 24 . . 1 . 68 Projectiles 68 | . . . . . . . . 68 Explosions 24 | . . . 24 . . . . . Melee 1 | . . . . . . 1 . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . 23 . . 17 . 6 Shots 1 | . . . 1 . . . . . Rammed 8 | . . . 1 . . 3 . 4 Targets Rammed 9 | . . . 2 . . 3 . 4 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 295 | . . 14 200 . . 162 . 295 Average Temperature 76 | . . 7 60 . . 47 . 107 Received Heat Transfer 438 | . 9 108 108 . . 111 . 102 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . . . 4 . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 10 | . . . . . . 1 . 9 Heat Transferred 2975 | . . . 200 . . 888 . 1887 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 816 | 10 184 326 359 82 23 816 448 210 Initial 344 | . 5 66 117 82 23 . 344 189 Average 233 | 2 47 209 239 82 18 510 391 104 Maximum Alert Level 3 | . . 1 1 . . 3 2 1 Low Security (%) 52 | 100 100 51 20 100 100 5 . 94 Level 1 27 | . . 48 79 . . 16 52 5 Level 2 17 | . . . . . . 65 47 . Level 3 3 | . . . . . . 12 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . 1 4 . . 10 . 3 Investigation 6 | . . . 1 . . 5 . . Extermination 4 | . . . . . . 2 . 2 Reinforcement 2 | . . 1 . . . . . 1 Assault . | . . . . . . . . . Garrison 6 | . . . 3 . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 4 | . . 2 1 . . . . 1 Communications Jammed 13 | . . . . . . 1 . 12 Distress Signals . | . . . . . . . . . Times Spotted 97 | . 9 17 18 . . 29 4 20 Peak Tracking Total 7 | . 4 7 4 . . 5 4 6 Tactical Retreats 11 | . 2 2 5 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 7 | . . . 2 1 . 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 5 | . . . 1 . . 4 . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 16 | . 3 . 5 . . 6 . 2 Terminals 13 | . 3 . 4 . . 5 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 50 | . 11 . 18 . . 16 . 5 Successful 31 | . 8 . 14 . . 7 . 2 Failed 19 | . 3 . 4 . . 9 . 3 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 44 | . 11 . 17 . . 14 . 2 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . Terminal Hacks 29 | . 8 . 13 . . 7 . 1 Record 15 | . 4 . 7 . . 4 . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . 1 . 1 Emergency Access Points 3 | . 1 . 1 . . 1 . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . 4 . . 6 . 2 Full Trace Events 7 | . 1 . 1 . . 5 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies 21 | . . . . . 21 . . . Largest Group 21 | . . . . . 21 14 5 5 Highest-Rated Group 579 | . . . . . 579 430 149 149 Highest-Rated Ally 35 | . . . . . 35 35 31 31 Total Orders . | . . . . . . . . . Ally Attacks 286 | . . . . . . 259 14 13 Total Damage 4526 | . . . . . . 4086 188 252 Kills 43 | . . . . . . 38 4 1 Allies Corrupted 2 | . . . . . . 2 . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 4344 | 56 286 285 970 164 493 1073 111 906 Spaces Moved 2444 | 39 289 171 471 140 298 570 66 400 Core 35 | 6 . . 12 . . . . 17 Treads . | . . . . . . . . . Legs 124 | . . . 124 . . . . . Wheels 566 | 33 289 171 73 . . . . . Hover 1719 | . . . 262 140 298 570 66 383 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 111 111 166 166 100 Average Speed 143 | 80 80 80 156 112 161 166 166 165 Slowest Speed 550 | 100 80 80 350 116 171 171 166 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 39 25 44 4 96 19 2 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 17 | . . . 16 . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 16 | . . . 16 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 3084 | 57 332 296 651 148 311 666 68 555 Wait 386 | . 31 104 109 . . 68 . 74 Move 2437 | 38 288 170 470 140 297 569 65 400 Hop . | . . . . . . . . . Pick Up 45 | 9 1 . 18 3 3 6 1 4 Fast Attach . | . . . . . . . . . Attach 27 | 7 . . 7 . 1 2 1 9 Detach 1 | . . . . . . . . 1 Swap 17 | . 1 . 8 2 1 1 . 4 Drop 19 | . . . 7 3 2 4 1 2 Fire 130 | 3 11 22 30 . . 13 . 51 Melee 6 | . . . . . . . . 6 Ram 8 | . . . 1 . . 3 . 4 Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . 7 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 13) 278 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Discovered new exit (range 16) 628 | -9/Materials | Entered another Materials area 628 | -8/Materials | Evolved 2 slots: Utility x2 689 | -8/Materials | Garrison activated, responded to threat 711 | -8/Materials | Identified exit to Garrison 1444 | -8/Materials | Build established: Hacker-Mutant 1585 | -8/Materials | Discovered new exit (range 13) 1598 | -8/Materials | Entered Factory 1598 | -7/Factory | Evolved 2 slots: Utility x2 1762 | -7/Factory | Sucked down chute 1762 | -7/Factory | Entered Waste 1763 | -7/Waste | Met a frightened Derelict 1763 | -7/Waste | Joined by Warlord forces that had cleared the area 1844 | -7/Waste | Discovered new exit (range 16) 2255 | -7/Waste | Entered Factory 2255 | -7/Factory | Accompanied by 14 allies 2551 | -7/Factory | Garrison activated, responded to threat 2602 | -7/Factory | Lost 3 allies 3149 | -7/Factory | Identified exit to Storage 3149 | -7/Factory | Identified exit to Lower Caves 3315 | -7/Factory | Discovered new exit (range 9) 3328 | -7/Factory | Entered another Factory area 3328 | -6/Factory | Accompanied by 5 allies 3328 | -6/Factory | Evolved 2 slots: Utility x2 3431 | -6/Factory | Discovered new exit (range 6) 3439 | -6/Factory | Entered another Factory area 3439 | -5/Factory | Accompanied by 5 allies 3439 | -5/Factory | Evolved 2 slots: Utility x2 3788 | -5/Factory | Identified exit to Upper Caves 3788 | -5/Factory | Identified exit to Extension 3905 | -5/Factory | Lost 3 allies 4151 | -5/Factory | Lost 6 parts (1n4u1w) 4208 | -5/Factory | System corruption reached 10% 4276 | -5/Factory | Lost 6 parts (2n3u1w) 4292 | -5/Factory | Core integrity fell below 50% 4333 | -5/Factory | Core integrity fell below 20% 4345 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04337_ U-05 Engineer lays Concrete. 04340_ System corrupted: Matter fused (-7). 04340_ H-66 Slayer Hvy. Assault Rifle severed. 04340_ U-05 Engineer lays Concrete. 04341_ K-01 Serf collects debris. 04341_ U-05 Engineer lays Concrete. 04341_ Penetrated by Slug. 04341_ U-05 Engineer lays Concrete. 04342_ R-10 Processor collects Hvy. Assault Rifle. 04342_ Penetrated by Slug. 04342_ Slug penetrates Fabricator. 04342_ U-05 Engineer lays Concrete. 04343_ U-05 Engineer builds a Wall. 04343_ Penetrated by Slug. 04343_ U-05 Engineer destroyed. 04343_ U-05 Engineer lays Concrete. 04344_ K-01 Serf collects debris. 04345_ Penetrated by Slug. 04345_ U-05 Engineer builds a Wall. 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