Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 23:34:54

Player: IA-Sg3M

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (48)      240
Value Destroyed (1256)     1256
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1529)               1529
              TOTAL SCORE: 11845

 Bonus
-------
High Alert Combat Kills    76
Follower Combat Kills      108
Entered Garrisons          400
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/1600
Matter                     53/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Reaction Control System
           Nova Cannon
  Improved Proton Missile Launcher
  Improved Proton Missile Launcher
  Improved Proton Missile Launcher

 Peak State 
------------
>           --- POWER ------------
            Quantum Reactor
>           --- PROPULSION -------
            Impulse Thruster
            Impulse Thruster
            Impulse Thruster
            Impulse Thruster
            Q-thruster
            Q-thruster
     Cooled Q-thruster
>           --- UTILITY ----------
   Improved Signal Interpreter
   Advanced Signal Interpreter
   Advanced Reaction Control System
            Hacking Suite
  Makeshift System Shield
>           --- WEAPON -----------
                (None)
>           --- INVENTORY --------
            Nova Cannon
   Improved Proton Missile Launcher
   Improved Proton Missile Launcher
   Improved Proton Missile Launcher
[Rating: 87]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Advanced Medium Treads
  Leg                      Centrium Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Advanced ECM Suite
  Storage                  Energy Well
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Mace
  Energy Gun               Arc Projector
  Energy Cannon            Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   2   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   2   .   .   1   .   .   
  Utility                  9    | .   .   1   .   .   2   2   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | .   11  8   3   14  15  11  .   6   5   2   10  1   .   1   1   .   1   4   11  .   4   
  Power                    12   | .   1   .   .   3   2   3   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Engine                 10   | .   1   .   .   3   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               37   | .   4   6   .   7   1   2   .   2   1   .   2   .   .   .   .   .   .   3   6   .   3   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 33   | .   4   6   .   7   1   2   .   2   1   .   2   .   .   .   .   .   .   3   4   .   1   
  Utility                  42   | .   2   1   1   1   8   6   .   2   4   2   5   1   .   1   1   .   1   1   4   .   1   
    Device                 20   | .   .   .   .   .   4   4   .   .   3   .   2   .   .   1   1   .   1   1   2   .   1   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   1   3   2   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | .   4   1   2   3   4   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             6    | .   2   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 49   | .   .   .   .   6   1   .   .   7   .   6   1   3   .   .   .   4   5   .   6   3   7   
  Power                    5    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               19   | .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   2   .   .   6   3   3   
  Utility                  20   | .   .   .   .   1   .   .   .   5   .   3   .   1   .   .   .   1   5   .   .   .   4   
  Weapon                   5    | .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   5   1   .   .   6   .   5   1   3   .   .   .   3   5   .   3   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   51  77  96  65  92  85  96  91  66  72  63  64  68  69  76  44  30  23  38  35  36  
  Engine                   3    | .   4   11  11  3   5   6   6   5   .   .   .   .   .   3   4   1   .   .   .   .   .   
  Flight                   22   | .   10  26  33  32  38  30  33  33  28  27  20  10  10  9   9   1   .   6   10  2   3   
  Device                   8    | .   .   .   .   .   7   19  20  19  20  18  8   10  10  5   9   8   7   .   5   4   4   
  Processor                11   | .   .   .   .   7   19  21  26  19  5   5   9   21  21  19  19  17  11  8   11  16  15  
  Hackware                 4    | .   .   .   .   .   .   .   .   5   .   7   10  11  15  14  14  13  11  8   8   8   7   
  Protection               6    | .   15  28  33  14  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   11  .   .   .   5   .   2   .   .   .   .   .   .   7   9   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   5   6   6   6   5   4   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          87   | .   7   15  17  26  41  52  55  58  53  59  78  78  64  64  63  63  37  50  87  68  58  
  Average Rating           39   | .   3   10  16  17  36  45  53  48  49  53  60  61  64  61  62  41  29  29  58  54  48  
  On Entrance              38   | .   .   6   15  17  20  38  52  55  30  53  38  78  64  64  62  63  31  17  50  68  31  
Naked Turns                11   | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             29   | .   10  11  13  13  16  20  19  19  14  14  21  21  14  17  17  17  3   3   29  3   4   
  Greatest Support         60   | 3   8   15  15  25  25  25  20  25  20  23  36  27  17  17  17  17  3   8   51  3   60  
  Greatest Overweight (x)  4    | .   3   2   .   3   4   .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   5   5   5   
  Average Carried          4    | .   3   4   4   4   4   4   5   4   4   5   3   5   5   5   5   5   4   3   4   5   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   4   5   5   5   3   5   5   5   5   5   5   5   5   4   4   5   5   5   

 Class Distribution 
--------------------
 26% | Hacker-Mutant
 25% | Mutant
 13% | Infiltrator-Ninja
  7% | Infiltrator-Mutant
  7% | Sprinter
  6% | Hacker-Sprinter
  3% | Infiltrator-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
           Sprinter | -7/Factory
  Infiltrator-Ninja | -6/Factory
  Infiltrator-Ninja | -6/Waste
  Infiltrator-Ninja | -6/Factory
 Infiltrator-Mutant | -5/Factory
      Hacker-Mutant | -5/Extension
    Hacker-Sprinter | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -3/Research
      Hacker-Mutant | -3/DSF
       Hacker-Scout | -2/Research
      Hacker-Mutant | -2/Garrison
      Hacker-Mutant | -2/Testing
    Hacker-Sprinter | -1/Access
      Hacker-Mutant | -1/Garrison
      Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Matter Collected           1361 | 100 199 95  62  56  351 50  75  56  10  60  108 .   .   118 .   .   .   .   .   8   13  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1771 | .   200 112 45  266 419 105 .   210 18  118 160 .   .   118 .   .   .   .   .   .   .   
  Parts                    88   | .   12  10  1   25  19  .   .   3   .   6   11  .   .   1   .   .   .   .   .   .   .   
Haulers Intercepted        5    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Combat Hostiles Destroyed  26   | .   4   1   1   9   3   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     5    | .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   8   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   3   4   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   4   .   .   3   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Grunt                    6    | .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   1   1   10  3   1   .   1   1   1   4   .   .   1   .   .   .   .   .   .   .   
  Combat Bots Only         6    | .   3   1   1   6   1   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   1   3   1   1   .   1   1   1   1   .   .   1   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Ext  Fac  Upp  Upp  Res  DSF  Res  Gar  Tes  Acc  Gar  Acc  
Hostile Shots Fired        764  | .    14   14   3    111  51   .    .    104  7    67   11   16   2    .    1    44   27   .    83   97   112  
  Missed                   352  | .    6    5    2    32   26   .    .    60   5    36   4    9    2    .    1    21   10   .    46   39   48   
Damage Taken               7534 | .    64   129  12   1027 167  .    .    554  111  550  106  143  .    .    .    466  399  .    996  1195 1615 
  Core                     3169 | .    32   40   .    504  39   .    .    135  .    288  15   .    .    .    .    256  257  .    278  359  966  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  42   | .    .    8    .    28   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   58   | .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  87   .    90   8    94   .    .    84   .    71   .    .    98   .    100  .    .    64   .    .    .    
Volleys Fired              123  | .    18   17   6    23   37   .    .    1    .    .    16   .    .    5    .    .    .    .    .    .    .    
  Largest                  2    | .    2    1    1    1    1    .    .    1    .    .    2    .    .    2    .    .    .    .    .    .    .    
  Hottest                  110  | .    110  100  100  39   55   .    .    43   .    .    78   .    .    60   .    .    .    .    .    .    .    
Shots Fired                136  | .    25   17   6    23   37   .    .    1    .    .    17   .    .    10   .    .    .    .    .    .    .    
  Gun                      77   | .    17   .    .    .    37   .    .    .    .    .    13   .    .    10   .    .    .    .    .    .    .    
  Cannon                   40   | .    8    16   3    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 15   | .    .    .    .    10   .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Special                  4    | .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    4    .    3    13   .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Thermal                  51   | .    21   17   3    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Explosive                10   | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          42   | .    .    .    .    .    37   .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    7    12   2    14   4    .    .    5    .    .    7    .    .    6    .    .    .    .    .    .    .    
  Robot Miss Streak        9    | .    2    1    2    3    9    .    .    .    .    .    5    .    .    1    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    15   12   2    14   27   1    .    16   1    3    3    .    .    8    .    .    .    .    .    .    .    
  Core Hits                67   | .    6    5    1    33   7    .    .    4    .    1    7    .    .    3    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    .    .    4    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  7    | .    .    .    .    .    4    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              60   | .    .    .    .    .    18   9    .    28   1    4    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   60   | .    .    .    .    .    18   9    .    28   1    4    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3843 | .    201  227  44   1081 954  71   .    617  53   193  308  .    .    73   .    .    .    .    5    .    16   
  Guns                     569  | .    96   .    .    .    305  .    .    .    .    .    95   .    .    73   .    .    .    .    .    .    .    
  Cannons                  560  | .    105  227  44   184  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1191 | .    .    .    .    897  .    .    .    81   .    .    213  .    .    .    .    .    .    .    .    .    .    
  Melee                    1502 | .    .    .    .    .    649  71   .    536  53   193  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    16   
  Kinetic                  331  | .    8    .    44   184  .    .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    
  Thermal                  493  | .    193  227  .    .    .    .    .    .    .    .    .    .    .    73   .    .    .    .    .    .    .    
  Explosive                897  | .    .    .    .    897  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          599  | .    .    .    .    .    305  .    .    81   .    .    213  .    .    .    .    .    .    .    .    .    .    
  Impact                   1502 | .    .    .    .    .    649  71   .    536  53   193  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    2    2    .    .    3    .    12   1    1    4    4    4    .    .    .    .    .    .    .    .    
  Average Corruption       2    | .    .    2    2    .    .    3    .    12   1    1    4    4    4    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    1    3    .    .    5    .    1    .    .    4    1    1    .    .    .    .    .    .    .    .    
    Message Errors         5    | .    .    1    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           6    | .    .    .    3    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            631  | .    .    .    .    9    328  71   .    107  43   73   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    622  | .    .    .    .    .    328  71   .    107  43   73   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    3    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   8    | .    .    .    .    .    3    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397  | .    74   188  88   13   90   .    .    397  .    .    173  3    .    .    .    .    .    .    28   .    .    
  Average Temperature      45   | .    30   63   38   3    27   .    .    192  .    .    27   3    .    .    .    .    .    .    16   .    .    
  Received Heat Transfer   744  | .    .    39   6    360  30   .    .    90   .    18   .    30   .    .    .    9    90   .    45   9    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12   | .    .    .    .    .    5    1    .    4    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              24   | .    .    .    .    .    10   1    .    6    3    2    2    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       21   | .    .    .    .    .    8    2    .    7    2    2    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Heat Transferred         1332 | .    555  481  .    .    .    .    .    .    .    .    .    .    .    296  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Peak Influence             595  | .   250 226 153 515 595 212 74  324 192 244 336 .   .   213 162 100 99  79  437 313 417 
  Initial                  301  | .   .   105 87  59  229 138 74  51  142 93  109 .   .   171 162 90  87  52  47  301 187 
  Average                  201  | .   142 174 124 205 378 158 74  197 164 165 247 .   .   179 162 91  87  54  271 299 249 
Maximum Alert Level        2    | .   1   1   .   2   2   1   .   1   .   1   1   .   .   1   .   .   .   .   2   1   2   
  Low Security (%)         57   | 100 60  72  100 51  .   94  100 39  100 73  31  .   .   96  100 100 100 100 25  .   7   
  Level 1                  35   | .   39  27  .   42  50  5   .   60  .   26  68  .   .   3   .   .   .   .   63  100 91  
  Level 2                  7    | .   .   .   .   6   49  .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   1   1   3   2   .   .   1   1   2   3   .   .   .   1   1   .   .   1   .   1   
  Investigation            5    | .   .   .   1   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            12   | .   1   1   .   2   1   .   .   1   .   1   2   .   .   .   1   1   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Distress Signals           13   | .   1   1   .   4   .   .   .   .   1   2   .   .   .   .   .   1   .   .   1   .   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   12  11  21  21  11  1   .   9   5   21  4   10  3   1   1   9   8   .   38  15  22  
  Peak Tracking Total      23   | .   8   4   21  8   1   1   .   5   4   12  4   8   3   1   1   11  8   .   23  13  16  
  Tactical Retreats        29   | .   2   .   1   4   .   .   .   2   .   3   .   3   .   .   .   .   1   .   7   1   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Traps Triggered            8    | .   .   .   .   .   1   1   .   1   1   2   1   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Machines Disabled          7    | .   .   .   .   1   2   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Machines Accessed          42   | .   2   2   1   1   9   6   .   4   2   3   3   1   .   2   .   1   1   2   1   1   .   
  Terminals                30   | .   2   2   1   1   5   4   .   3   1   3   3   .   .   1   .   .   1   2   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                91   | .   6   7   2   3   14  14  .   12  3   9   9   1   .   2   .   1   2   4   1   1   .   
  Successful               43   | .   3   4   .   1   5   8   .   5   1   3   5   1   .   2   .   1   1   1   1   1   .   
  Failed                   48   | .   3   3   2   2   9   6   .   7   2   6   4   .   .   .   .   .   1   3   .   .   .   
    Catastrophic           7    | .   .   .   1   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   5   5   2   1   7   4   .   8   1   3   6   .   .   .   .   .   .   4   .   .   .   
  Terminals                71   | .   6   7   2   3   9   7   .   10  1   9   9   .   .   1   .   .   2   4   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   3   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   
Terminal Hacks             10   | .   1   1   .   .   1   1   .   .   .   1   1   1   .   1   .   .   1   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   1   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   2   3   .   1   1   1   .   4   1   2   4   .   .   .   .   .   .   1   .   .   .   
  Terminals                20   | .   2   3   .   1   1   1   .   4   1   2   4   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   2   2   .   1   1   1   .   3   1   2   3   .   .   .   .   .   .   1   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   1   1   1   6   4   .   3   2   2   2   .   .   .   .   .   .   1   1   .   .   
  Full Trace Events        4    | .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     140  | .   .   .   .   .   .   140 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Total Allies               26   | .   .   1   3   .   .   .   20  .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            20   | .   .   1   3   1   .   .   20  .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      772  | .   .   10  77  31  .   .   772 .   .   31  47  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       50   | .   .   10  31  31  .   .   50  .   .   31  47  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   6   4   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Total Damage             208  | .   .   .   85  64  .   .   .   .   .   20  39  .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Turns Passed               3899 | 13  189 165 365 213 458 365 64  281 263 163 218 76  27  56  23  69  121 144 278 59  289 
Spaces Moved               6495 | 26  190 265 357 285 826 523 205 500 293 349 463 217 80  113 60  120 183 241 617 117 465 
  Core                     1015 | 26  95  1   .   5   1   .   .   .   .   .   18  .   .   .   .   65  183 15  102 117 387 
  Treads                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5477 | .   95  264 357 280 825 523 205 500 293 349 445 217 80  113 60  55  .   226 515 .   75  
  Fastest Speed            20   | 50  37  34  34  28  28  28  31  28  31  34  29  29  34  34  34  34  50  30  20  50  40  
  Average Speed            37   | 50  47  37  34  35  30  30  31  30  37  34  34  33  34  34  34  44  50  37  36  50  60  
  Slowest Speed            250  | 50  200 150 34  200 250 31  31  31  40  37  200 34  34  34  34  120 50  50  101 50  145 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   5   3   5   3   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   37  26  69  22  26  16  87  20  10  32  11  47  13  4   72  7   37  29  25  31  16  
  Regions Visited          21
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        13   | .   1   .   .   1   1   .   .   1   1   1   1   1   1   1   .   1   .   1   1   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Spaces Dug                 31   | .   .   1   3   7   4   6   .   9   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          87   | .   .   1   3   61  4   6   .   9   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    19   | .   .   .   .   .   4   6   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   1   3   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  AOE                      60   | .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Ext Fac Upp Upp Res DSF Res Gar Tes Acc Gar Acc 
Total                      7684 | 25  264 307 584 371 956 709 204 575 443 379 498 218 79  120 61  137 211 292 665 116 470 
  Wait                     756  | .   26  7   219 38  14  154 .   36  141 2   .   .   .   .   .   13  28  46  32  .   .   
  Move                     6435 | 25  189 254 350 274 819 521 204 497 292 344 460 216 79  113 59  120 182 240 616 116 465 
  Hop                      21   | .   .   5   3   5   3   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  37   | .   10  5   1   5   7   4   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   
  Fast Attach              91   | .   10  8   2   8   13  9   .   4   5   2   8   1   .   1   1   .   .   4   11  .   4   
  Attach                   14   | .   1   .   .   6   1   1   .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Detach                   12   | .   1   .   .   2   2   1   .   2   1   .   1   .   .   .   .   .   .   .   2   .   .   
  Swap                     3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     70   | .   9   11  2   10  13  8   .   4   2   .   1   1   .   1   1   4   .   1   2   .   .   
  Fire                     123  | .   18  17  6   23  37  .   .   1   .   .   16  .   .   5   .   .   .   .   .   .   .   
  Melee                    60   | .   .   .   .   .   18  9   .   28  1   4   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            36   | .   .   .   .   .   18  .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   23   | .   .   .   .   .   10  .   .   .   .   7   6   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Extension
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/DSF
-2/Research
-2/Garrison
-2/Testing
-1/Access
-1/Garrison
-1/Access

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
   14 | -11/Scrapyard  | Entered Materials
   29 | -10/Materials  | Discovered new exit (range 16)
  111 | -10/Materials  | Identified exit to Materials
  193 | -10/Materials  | Discovered new exit (range 15)
  203 | -10/Materials  | Entered another Materials area
  203 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  311 | -9/Materials   | Build established: Mutant
  365 | -9/Materials   | Discovered new exit (range 8)
  368 | -9/Materials   | Entered Mines
  369 | -9/Mines       | Assembled infested the area
  374 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  380 | -9/Mines       | Learned 2 Materials zone layouts
  441 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  626 | -9/Mines       | Discovered new exit (range 4)
  733 | -9/Mines       | Entered Materials
  733 | -8/Materials   | Accompanied by 1 ally
  733 | -8/Materials   | Evolved 2 slots: Propulsion x2
  734 | -8/Materials   | Identified exit to Factory
  738 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
  859 | -8/Materials   | Core integrity fell below 50%
  889 | -8/Materials   | Core integrity fell below 20%
  910 | -8/Materials   | Lost 5 parts (2p1u2w)
  938 | -8/Materials   | Discovered exit to Factory (range 15)
  946 | -8/Materials   | Entered Factory
  946 | -7/Factory     | Evolved 2 slots: Utility x2
 1346 | -7/Factory     | Search patrols dispatched
 1374 | -7/Factory     | Discovered new exit (range 10)
 1380 | -7/Factory     | Identified exit to Factory
 1404 | -7/Factory     | Entered another Factory area
 1404 | -6/Factory     | Evolved 2 slots: Utility x2
 1540 | -6/Factory     | Repaired Imp. Flight Unit
 1593 | -6/Factory     | Repaired Imp. Flight Unit
 1642 | -6/Factory     | Repaired Imp. Sensor Array
 1713 | -6/Factory     | Identified exit to DSF
 1769 | -6/Factory     | Sucked down chute
 1769 | -6/Factory     | Entered Waste
 1770 | -6/Waste       | Joined by Warlord forces that had cleared the area
 1829 | -6/Waste       | Discovered new exit (range 14)
 1832 | -6/Waste       | Identified exit to Factory
 1833 | -6/Waste       | Entered Factory
 1934 | -6/Factory     | Build established: Infiltrator-Ninja
 2096 | -6/Factory     | Crushed by falling debris
 2096 | -6/Factory     | System corruption reached 10%
 2112 | -6/Factory     | Crushed by falling debris
 2113 | -6/Factory     | Discovered new exit (range 4)
 2114 | -6/Factory     | Identified exit to Factory
 2114 | -6/Factory     | Entered another Factory area
 2114 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2132 | -5/Factory     | Lost 6 parts (1p5u)
 2372 | -5/Factory     | Discovered new exit (range 16)
 2377 | -5/Factory     | Identified exit to Extension
 2377 | -5/Factory     | Entered Extension
 2386 | -5/Extension   | Disrupted transfer network
 2525 | -5/Extension   | Spotted B-75 Beast
 2536 | -5/Extension   | Spotted B-75 Beast
 2540 | -5/Extension   | Discovered new exit (range 3)
 2540 | -5/Extension   | Identified exit to Factory
 2540 | -5/Extension   | Entered Factory
 2540 | -4/Factory     | Evolved 2 slots: Utility x2
 2564 | -4/Factory     | Lost 5 parts (2n2u1w)
 2726 | -4/Factory     | Discovered new exit (range 8)
 2728 | -4/Factory     | Identified exit to Upper Caves
 2758 | -4/Factory     | Entered Upper Caves
 2790 | -4/Upper Caves | Lost 3 parts (2n1u)
 2829 | -4/Upper Caves | Discovered new exit (range 15)
 2834 | -4/Upper Caves | Identified exit to Upper Caves
 2834 | -4/Upper Caves | Entered another Upper Caves area
 2845 | -4/Upper Caves | Discovered new exit (range 7)
 2847 | -4/Upper Caves | Identified exit to Research
 2861 | -4/Upper Caves | Entered Research
 2861 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
 2917 | -3/Research    | Identified exit to DSF
 2917 | -3/Research    | Entered DSF
 2930 | -3/DSF         | Discovered new exit (range 19)
 2939 | -3/DSF         | Identified exit to Research
 2940 | -3/DSF         | Entered Research
 2940 | -2/Research    | Evolved 2 slots: Propulsion x2
 2997 | -2/Research    | Lost 3 parts (1p2n)
 3009 | -2/Research    | Identified exit to Garrison
 3009 | -2/Research    | Entered Garrison
 3014 | -2/Garrison    | Installed Relay Interface Framework
 3029 | -2/Garrison    | Triggered checkpoint
 3082 | -2/Garrison    | Spotted B-90 Cyclops
 3087 | -2/Garrison    | Triggered checkpoint
 3091 | -2/Garrison    | Triggered checkpoint
 3091 | -2/Garrison    | Triggered checkpoint
 3094 | -2/Garrison    | Triggered checkpoint
 3125 | -2/Garrison    | Discovered new exit (range 11)
 3126 | -2/Garrison    | Lost 5 parts (5u)
 3129 | -2/Garrison    | Identified exit to Testing
 3130 | -2/Garrison    | Entered Testing
 3221 | -2/Testing     | Discovered new exit (range 10)
 3262 | -2/Testing     | Identified exit to Access
 3274 | -2/Testing     | Entered Access
 3274 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 3336 | -1/Access      | Spotted B-99 Colossus
 3371 | -1/Access      | Lost 3 parts (3n)
 3524 | -1/Access      | Search patrols dispatched
 3548 | -1/Access      | Identified exit to Garrison
 3552 | -1/Access      | Entered Garrison
 3586 | -1/Garrison    | Spotted B-99 Colossus
 3594 | -1/Garrison    | Triggered checkpoint
 3606 | -1/Garrison    | Discovered new exit (range 10)
 3610 | -1/Garrison    | Identified exit to Access
 3611 | -1/Garrison    | Entered Access
 3625 | -1/Access      | Lost 3 parts (3n)
 3753 | -1/Access      | Build established: Hacker-Mutant
 3837 | -1/Access      | Core integrity fell below 50%
 3885 | -1/Access      | Core integrity fell below 20%
 3895 | -1/Access      | Spotted B-99 Colossus
 3896 | -1/Access      | Spotted B-99 Colossus
 3900 | -1/Access      | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
03885_ W-44 Eye sends out distress signal.
03892_ Slammed into U-05 Engineer.
03892_ Destabilizing: Core damaged (-32).
03897_ Mak. System Shield destroyed.
03897_ Penetrated by Slug.
03897_ Slug penetrates Wall.
03897_ Penetrated by Slug. <x2>
03897_ Slug penetrates Wall. <x2>
03899_ Slug penetrates B-99 Colossus.
03899_ Penetrated by Slug.
03899_ Slug penetrates Wall. <x3>
03899_ Slug penetrates B-99 Colossus.
03899_ Slug penetrates Wall.
03900_ Knocked back.
03900_ Slug penetrates Wall. <x2>
03900_ Penetrated by Slug.
03900_ Slug penetrates Wall.
03900_ Penetrated by Slug.
03900_ Slug penetrates Wall.
03900_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????   ??????????????????????????? |
| ?????????????    ???    #????????????????????????? |
| ????????????#    ??#    #????????????????????????? |
| ????????????+    ??#    +????????????????????????? |
| ????????????#    #?#    #????????????????????????? |
| ????????????#    #?#    #????????????????????????? |
| ????????????#    #?#    #????????????????????????? |
| ????????????#    #?#    ########???###???????????? |
| ????????????#    #?#    #            #???????????? |
| ????????????#    #?#    #            #???????????? |
| ????????????+    #?#    # "          #???????????? |
| ????????????#    #?#    #"""         #???????????? |
| ????????????#    #?#    # """        #???????????? |
| ????????????#    ###  % #  "         #???????????? |
| ??????"""   #           #        =   #???????????? |
| ????   "    "           #@           #???????????? |
| ???#        #           ;   """ """  ????????????? |
| ????????????#           #   """S"????????????????? |
| ????????????#      BB   #         ???????????????? |
| ????????????#      BB   #      ]    ?????????????? |
| ????????????# ######    #############????????????? |
| ????????????# #???         #?????????????????????? |
| ????????????# #??          #?????????????????????? |
| ????????????# #?#          #?????????????????????? |
| ????????????# #?#          #?????????????????????? |
| ?????????#### #?#          #?????????????????????? |
| ?????????#    #?#          #?????????????????????? |
| ###??????#    #?#          #?????????????????????? |
|        ###    #?#""""""""""#?????????????????????? |
|               #??????????????????????????????????? |
|        ###    #??????????????????????????????????? |
| ##########+## #??????????????????????????????????? |
| ????#       + #??????????????????????????????????? |
| ????#       # #??????????????????????????????????? |
| ????#       # #??????????????????????????????????? |
| ????#######?# #??????????????????????????????????? |
| ######??????# #??????????????????????????????????? |
|      #??????# #??????????????????????????????????? |
|      ########/#??????????????????????????????????? |
|      #        #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          35
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Corruption Containment     8
Armor Coverage             150
Propulsion Shielding       33
Utility Shielding          33
Point Defense Rating       160
Evasion (%)                76
Melee Accuracy             14
Launcher Accuracy          20
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaPiercingClaws
  Manual?         0
Play Time         01:04:04
  Cumulative      95.1 hours
  Start           2025.03.14 @ 22:31:28
  End             2025.03.14 @ 23:34:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          53
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc6f8b44-91da-44fe-8771-f659ab4d9e57