Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 23:46:40 Player: jagoly Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (3145) 3145 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 5656 Bonus ------- High Alert Combat Kills 443 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 280/280 System Corruption 14% Temperature Cool (0) Movement Treading (250) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved Medium Laser Heavy Flail > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Armored Treads Advanced Treads Titanium Leg High-capacity Storage Unit Hacking Suite Drone Bay (2/2) Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Drone Bay > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Armored Treads Advanced Treads Titanium Leg High-capacity Storage Unit Light Armor Plating Hacking Suite Improved Medium Laser Rocket Launcher Plasma Cutter Heavy Flail [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 86 | 6 12 4 47 17 Power 11 | 1 2 . 4 4 Engine 11 | 1 2 . 4 4 Core . | . . . . . Reactor . | . . . . . Propulsion 31 | 2 5 2 17 5 Treads 25 | . 2 1 17 5 Leg 6 | 2 3 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 4 2 14 4 Device 14 | . . 2 10 2 Storage 4 | 1 2 . 1 . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 4 | . 2 . . 2 Artifact . | . . . . . Weapon 19 | 2 1 . 12 4 Energy Gun 11 | 1 . . 7 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 3 | . 1 . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 6 1 Parts Lost 18 | . 2 . 6 10 Power 2 | . . . 1 1 Propulsion 6 | . 1 . 1 4 Utility 5 | . . . 2 3 Weapon 5 | . 1 . 2 2 Highest Loss Streak 3 | . 1 . 2 3 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 89 99 96 94 Engine 11 | . 14 14 11 11 Treads 26 | . 1 27 32 31 Leg 4 | . 25 . . . Device 12 | . . 13 14 18 Storage 12 | . 15 14 11 11 Processor 2 | . . . 4 . Energy Gun 12 | . 5 . 15 21 Energy Cannon 1 | . . . 3 . Ballistic Gun 4 | . 14 14 . . Ballistic Cannon 4 | . 8 14 2 . Naked Turns . | . . . . . Heaviest Build 41 | 14 30 29 37 41 Greatest Support 63 | 20 40 40 63 63 Greatest Overweight (x) 2 | . 2 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 3 15 15 15 15 Average Carried 13 | 1 11 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 3 13 14 14 10 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1713 | 147 382 202 799 183 Remotely . | . . . . . Salvage Created 4364 | . 442 130 2106 1686 Parts 261 | . 45 7 127 82 Haulers Intercepted 11 | . 1 . 6 4 Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 86 | . 11 4 39 32 Melee 1 | . . . . 1 Guns 61 | . 8 1 23 29 Cannons 19 | . 3 3 13 . AOE 1 | . . . 1 . Classes Destroyed 11 | . 5 . 6 . Worker 7 | . 5 . 2 . Builder 4 | . . . 3 1 Hauler 11 | . 1 . 6 4 Recycler 2 | . . . 1 1 Operator 2 | . . . 2 . Watcher 9 | . 3 . 5 1 Swarmer 17 | . 6 . 7 4 Grunt 44 | . 5 4 20 15 Brawler 5 | . . . 1 4 Duelist 2 | . . . 1 1 Sentry 18 | . . . 10 8 Best Kill Streak 12 | . 9 2 8 12 Combat Bots Only 11 | . 5 2 7 11 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 453 | . 45 14 180 214 Missed 120 | . 6 2 62 50 Damage Taken 4085 | . 405 214 1408 2058 Core 505 | . 74 20 66 345 Absorbed by Shields 232 | . . . . 232 Redirected to Shielding 2 | . . 2 . . Core Remaining (%) 81 | 100 . 62 . . Volleys Fired 304 | . 43 11 147 103 Largest 2 | . 2 2 2 2 Hottest 124 | . 70 55 124 112 Shots Fired 594 | . 84 22 295 193 Gun 462 | . 66 11 192 193 Cannon 132 | . 18 11 103 . Launcher . | . . . . . Special . | . . . . . Kinetic 151 | . 61 22 68 . Thermal 443 | . 23 . 227 193 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 4 4 11 17 Robot Miss Streak 6 | . 6 3 4 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . 1 4 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 369 | . 38 12 178 141 Core Hits 154 | . 24 6 67 57 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 32 | . 1 . 15 16 Burn 27 | . 1 . 12 14 Meltdown 2 | . . . 2 . Blast 1 | . . . 1 . Smash 2 | . . . . 2 Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6755 | . 605 189 3254 2707 Guns 4924 | . 446 78 1996 2404 Cannons 1460 | . 159 111 1190 . Explosions 68 | . . . 68 . Melee 303 | . . . . 303 Ramming . | . . . . . Kinetic 1349 | . 442 189 718 . Thermal 5103 | . 163 . 2536 2404 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 303 | . . . . 303 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . 4 4 9 14 Average Corruption 7 | . 3 4 7 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 127 | . 11 15 72 29 Message Errors 30 | . 1 5 17 7 Matter Fused 23 | . 3 3 11 6 Heat Flow Errors 15 | . . 3 11 1 Energy Discharges 18 | . 3 2 7 6 Parts Rejected 2 | . 1 . 1 . Parts Fused 2 | . . . 2 . Data Loss (minor) 17 | . 1 1 12 3 Data Loss (major) 10 | . 1 1 6 2 Misfires 5 | . . . 4 1 Alerts 2 | . 1 . 1 . Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 72 | . 8 . 10 54 Projectiles 18 | . 8 . 10 . Explosions . | . . . . . Melee 54 | . . . . 54 Knockbacks 10 | . 3 2 5 . Impact . | . . . . . Kinetic 8 | . 2 1 5 . Secondary 2 | . 1 1 . . Self-Inflicted Damage 64 | . . . 64 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 257 | . 177 257 240 180 Average Temperature 51 | . 51 67 45 56 Received Heat Transfer 1418 | . 135 93 519 671 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 5 | . . . 3 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 34 | . 1 . 18 15 Heat Transferred 12649 | . 555 . 6118 5976 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 849 | . 220 93 849 694 Initial 341 | . . 13 19 341 Average 385 | . 96 56 543 497 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 34 | 100 96 100 5 . Level 1 13 | . 3 . 18 22 Level 2 34 | . . . 41 77 Level 3 16 | . . . 33 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 . 4 10 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 3 1 Assault 2 | . . . . 2 Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 7 | . 1 . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 22 4 59 52 Peak Tracking Total 10 | . 6 2 7 10 Tactical Retreats 5 | . . . 3 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 6 | . 3 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 8 | . 1 1 6 . Max in Single Turn 5 | . 1 1 5 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 18 | . 5 1 8 4 Terminals 15 | . 4 . 7 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 14 1 17 11 Successful 13 | . 2 1 5 5 Failed 30 | . 12 . 12 6 Catastrophic 12 | . 4 . 6 2 Database Lockouts . | . . . . . Manual 11 | . . . 7 4 Terminals 37 | . 11 . 15 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 3 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 1 1 4 5 Prototype ID Bank 4 | . . . 2 2 Open Door 2 | . . 1 . 1 Terminal Index 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Registered Components 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 . 7 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 16 | . . . . 16 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 5132 | 56 928 663 2576 909 Spaces Moved 2412 | 39 426 382 1257 308 Core 3 | 3 . . . . Treads 1978 | . 31 382 1257 308 Legs 431 | 36 395 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 164 | 114 178 160 161 166 Slowest Speed 260 | 120 260 240 163 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 4 62 80 95 53 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . . . 42 . Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . . 42 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2983 | 47 508 412 1516 500 Wait 63 | . 1 4 7 51 Move 2408 | 38 425 381 1256 308 Hop . | . . . . . Pick Up 42 | 3 17 4 18 . Fast Attach 40 | 6 8 3 19 4 Attach 15 | . 1 . 8 6 Detach 12 | . 3 2 6 1 Swap 31 | . 3 1 20 7 Drop 54 | . 7 6 35 6 Fire 304 | . 43 11 147 103 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 7 | . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 13) 811 | -10/Materials | Discovered new exit (range 8) 873 | -10/Materials | Discovered new exit (range 5) 985 | -10/Materials | Entered Mines 1033 | -10/Mines | Identified exit to Materials 1136 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1644 | -10/Mines | Discovered exit to Materials (range 3) 1648 | -10/Mines | Entered Materials 1648 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1822 | -9/Materials | Destroyed 7 combat bots 2027 | -9/Materials | Discovered new exit (range 9) 2040 | -9/Materials | Discovered new exit (range 11) 2555 | -9/Materials | Build established: Scavenger-Mutant 2644 | -9/Materials | Discovered new exit (range 15) 2817 | -9/Materials | Discovered new exit (range 15) 3168 | -9/Materials | Build established: Mutant 3228 | -9/Materials | Discovered new exit (range 12) 3532 | -9/Materials | Discovered new exit (range 5) 3564 | -9/Materials | Identified exit to Mines 4107 | -9/Materials | Identified exit to Materials 4219 | -9/Materials | Identified exit to Storage 4224 | -9/Materials | Entered Storage 4483 | -9/Storage | Garrison activated, responded to threat 4824 | -9/Storage | Destroyed 11 combat bots 4877 | -9/Storage | Garrison activated, responded to threat 4889 | -9/Storage | Core integrity fell below 50% 4927 | -9/Storage | Lost 3 parts (2n1u) 5024 | -9/Storage | First assault squad dispatched 5043 | -9/Storage | System corruption reached 10% 5074 | -9/Storage | Lost 13 allies 5090 | -9/Storage | Lost 3 parts (1p1u1w) 5099 | -9/Storage | Core integrity fell below 20% 5133 | -9/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 05089_ R-06 Scavenger collects Particle Gun. 05090_ Y-45 Defender suffers critical hit (Burn). 05093_ Imp. Medium Laser destroyed. 05096_ Y-45 Defender heat damages core (-6). 05096_ Imp. Ion Engine melted. 05096_ Lgt. Armor Plating melted. 05103_ Lgt. Treads destroyed. 05103_ System corrupted by crushing effect (+1). 05103_ B-36 Bruiser destroyed. 05109_ 6KJTV/W6E,V>VXJD9NIS,VMWWYHB5 05109_ System corrupted: Imp. Medium Laser failed to cycle. 05126_ G-47 Trooper suffers critical hit (Smash). 05126_ G-47 Trooper destroyed. 05131_ Critical hit (Smash). 05131_ Arm. Treads destroyed. 05131_ System corrupted by crushing effect (+2). 05131_ B-36 Bruiser suffers critical hit (Smash). 05131_ Destroyed Hammer. 05131_ B-36 Bruiser system corrupted by crushing effect. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | "" ## % % *%* % | | ## ## ######+#########+#########+##### | | ?# ![ ## #?# # #????#=[* | | ?# !! ## #?# """ #""" #????#= | | ?# [! ## #?# """ #""" #????# / | | ?# ## #?# """ #""" #????# | | ?# ## #?# # #????# | | ?# ##### #?# """ #""" %#????# ! | | ?# #???# ### """ #""" ##???# [ | | ##+## #???# + """ #""" #???# | | # #???# %# # ##???# | | # #####% [###################????####### | | " %=% % % % [%%/^=% ##?????????????? | | # =[*###+########## % ##?????????????? | | # =[%# #????## ##?????????????? | | # =%+ % #????## ##?????????????? | | ##### ######% #????## ##?????????????? | | ????# #????# ! #????## #?????????????? | | ????# #????# !] #????## ##?????????????? | | ????# #????# #????## % % #?????????????? | | ????# #????########?????#####+######?????????????? | | ????# #?????????????????###% % ############?????? | | ????# #????????????######T#%%% ^^ ? | | ????# #????????????#!!!g#%b%% ^^ ? | | ????# #????????????# !lg# ^^ ? | | ????# #????????????#!!! #@# ####+##########??? | | ????# #????????????######### ##???? ??????????? | | ????# #????????????????????# #?????? ????????? | | ?####+######???????????????# #???????? #???????? | | ## #???????????????# #?????????#???????? | | #T[ #???????????????# #?????????????????? | | ##%! ""T"" #???????????????# #?????????????????? | | #!= """"" #???????????????# #?????????????????? | | ############???????????????+ #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed EncryptedPointyModule Manual? 0 Play Time 00:44:46 Cumulative 149.1 hours Start 2024.07.26 @ 22:07:18 End 2024.07.26 @ 23:46:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4eb77e7e-55db-4692-b5f3-90381301a404