Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 18:50:40 Player: StaticNoob Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (185) 925 Value Destroyed (6818) 6818 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 13095 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 641 Met Data Miner 300 Friendly Fire -793 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 258/265 System Corruption 6% Temperature Critical (517) Movement Walking (400) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating High-powered Tractor Beam > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Flak Gun Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Light Treads Matter Compressor (250) Matter Compressor (250) Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Hacking Suite Hacking Suite Proton Cannon Flak Gun Guided EMP Blaster Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Kinecellerator Weapon Cycler Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Proton Cannon Heavy Assault Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Carbon-fiber Leg Matter Compressor Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite Tractor Beam Rocket Array Rocket Array [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Battle Rifle Energy Gun Arc Projector Energy Cannon Proton Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . . 4 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . . . 2 1 . . . . . . 2 . Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 133 | 8 6 10 30 2 7 13 6 8 . 5 37 1 Power 13 | 1 1 2 2 . . 2 1 1 . . 3 . Engine 10 | 1 1 2 2 . . 1 . . . . 3 . Core 2 | . . . . . . 1 1 . . . . . Reactor 1 | . . . . . . . . 1 . . . . Propulsion 33 | 2 . 2 12 . . 7 . 1 . 1 8 . Treads 18 | 2 . . 9 . . 5 . 1 . 1 . . Leg 9 | . . . 2 . . . . . . . 7 . Wheel 6 | . . 2 1 . . 2 . . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | 2 2 . 10 1 2 4 2 1 . . 15 1 Device 13 | 1 . . 2 . . 2 1 . . . 7 . Storage 7 | 1 2 . 1 . . 1 . . . . 2 . Processor 6 | . . . 4 . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 14 | . . . 3 1 2 1 . 1 . . 5 1 Artifact . | . . . . . . . . . . . . . Weapon 47 | 3 3 6 6 1 5 . 3 5 . 4 11 . Energy Gun 12 | 3 . 1 . . . . . 2 . 2 4 . Energy Cannon 2 | . . . . . . . . 1 . . 1 . Ballistic Gun 27 | . 2 5 4 1 5 . 2 2 . 2 4 . Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 4 | . 1 . 1 . . . 1 . . . 1 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 . . System Corruption 4 | . . . . . . . . . . 4 . . Parts Lost 60 | . . 9 12 . 4 . 2 8 . 7 17 1 Power 9 | . . 2 2 . 1 . . . . 1 3 . Propulsion 15 | . . 3 4 . 2 . . 1 . 3 2 . Utility 12 | . . . 2 . . . . 3 . . 6 1 Weapon 24 | . . 4 4 . 1 . 2 4 . 3 6 . Highest Loss Streak 8 | . . 8 6 . 4 . 1 3 . 4 6 1 To Critical Strikes 2 | . . 1 . . . . . . . . 1 . Average Backups 12 | . 10 13 13 12 9 12 12 12 12 11 14 13 Power . | . . . . . . . . . 1 . . . Propulsion . | . . . 2 2 . . 1 1 1 . . 1 Utility 8 | . 5 7 6 7 6 7 8 8 8 8 10 7 Weapon 3 | . 4 5 4 3 2 4 2 2 2 1 3 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | . . . 5 1 5 11 1 . . . 4 9 Power 2 | . . . 1 . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 26 | . . . 3 1 4 9 . . . . 3 6 Weapon 6 | . . . 1 . . 2 1 . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 92 95 91 81 97 97 91 65 88 93 98 Engine 6 | . 14 12 8 7 6 6 4 . . . 4 6 Treads 16 | . 28 10 23 23 8 16 23 22 23 20 4 . Leg 2 | . . . . . . . . . . . 11 20 Wheel 1 | . . 12 . . . 2 . . . . . . Device 7 | . 14 14 1 . . 5 6 . . . 17 13 Storage 7 | . 14 14 9 7 6 7 7 7 7 7 6 6 Processor 12 | . . . 16 15 15 15 15 15 15 15 13 9 Protection 6 | . . . 6 6 10 8 6 6 7 7 6 15 Energy Gun 4 | . . 7 . . . . . 11 1 15 6 . Ballistic Gun 21 | . 26 20 21 29 24 30 28 16 2 12 16 26 Peak Build Rating 59 | 7 10 14 31 37 38 42 48 54 52 52 59 59 Average Rating 36 | 4 9 11 25 36 27 37 41 50 34 47 53 57 On Entrance 32 | . 7 10 14 31 37 31 42 45 52 52 43 58 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 75 | 12 32 34 47 57 57 51 56 75 71 72 66 62 Greatest Support 70 | 40 40 40 62 60 60 70 70 70 68 68 50 50 Greatest Overweight (x) 15 | . . 9 3 . 5 4 . 1 1 3 15 1 Average Overweight (x) . | . . . . . 2 . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 14 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 12 13 15 15 Average Carried 13 | . 10 13 13 12 10 13 14 12 12 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 15 15 15 13 11 15 15 12 12 13 15 14 Class Distribution -------------------- 31% | Gunner 23% | Scavenger-Gunner 12% | Mutant 10% | Scavenger-Skirmisher 10% | Tank 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Matter Collected 8155 | 158 245 325 1731 240 599 367 724 387 . 613 2577 189 Remotely 3351 | . . . 727 . 343 . . . . . 2092 189 Salvage Created 9239 | 28 346 302 2088 185 1280 461 520 523 . 552 2765 189 Parts 361 | 3 29 18 103 9 . 20 10 37 . 28 97 7 Haulers Intercepted 8 | . . . 5 1 . . . . . . 2 . Recyclers Shooed 6 | . . . 3 . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 69 | . . 3 . . . . 18 24 . 17 . 7 Prevented 11 | . . . . . . . . 6 . 5 . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 136 | . 11 6 37 4 6 5 12 6 . 18 27 4 Guns 89 | . 5 6 28 4 . 5 5 6 . 5 21 4 Cannons 9 | . . . 9 . . . . . . . . . AOE 35 | . 6 . . . 6 . 7 . . 13 3 . Classes Destroyed 20 | 1 5 2 5 . 1 2 . 3 . . 1 . Worker 6 | . . . 2 . . 1 . . . . 3 . Builder 6 | . 1 . 1 . . . . . . . 4 . Tunneler 2 | 1 . . 1 . . . . . . . . . Hauler 8 | . . . 5 1 . . . . . . 2 . Recycler 12 | . 3 . 1 . . 1 . . . . 7 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . 1 . . . . . . Watcher 10 | . 2 . 5 . . 1 . . . . 2 . Swarmer 21 | . 9 . . 2 . . 2 . . 6 . 2 Grunt 56 | . 2 . 25 2 . 3 . . . 7 16 1 Brawler 7 | . . . 1 . . . 4 . . 1 . 1 Duelist 5 | . . . 2 . . . 3 . . . . . Sentry 18 | . . 1 8 . . 1 2 . . 3 3 . Specialist 3 | . . . . . . . . 3 . . . . Hunter 7 | . . . 1 . . . 1 1 . . 4 . Programmer 6 | . . . . . . . . 1 . 1 4 . Heavy 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . Compactor 6 | . . . . . 6 . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . Thug 2 | . . . . . . 1 1 . . . . . Savage 1 | . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 10 2 10 3 2 2 9 1 . 9 6 4 Combat Bots Only 10 | . 6 2 10 2 2 2 9 1 . 9 3 4 Max Kills in Single Turn 5 | 1 4 1 1 1 1 1 5 1 . 4 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 . . . 1 . 4 . . 4 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Hostile Shots Fired 826 | . 35 68 178 10 3 48 75 75 . 111 177 46 Missed 239 | . 11 17 42 6 . 25 36 18 . 29 45 10 Hits 587 | . 24 51 136 4 3 23 39 57 . 82 132 36 Melee 10 | . . . 2 . 3 . 1 1 . 1 . 2 Projectile 577 | . 24 51 134 4 . 23 38 56 . 81 132 34 Critical Strikes 28 | . . 1 5 . 3 . 1 1 . 7 8 2 Part Disruptions 2 | . . . . . . . . 1 . 1 . . Damage Taken 10447 | . 260 1155 1989 61 382 320 624 1016 . 1361 2053 1226 Core 1892 | . 44 172 358 28 92 55 73 26 . 99 258 687 Absorbed by Shields 155 | . . . . . . . . . . . 155 . Regen/Repaired (Parts) 101 | . . . . . 58 38 5 . . . . . Core Remaining (%) 48 | 100 . 13 34 . . . . . . 46 . . Volleys Fired 505 | 1 25 36 132 9 36 22 25 52 . 35 110 22 Largest 4 | 2 2 2 3 4 2 4 4 4 . 4 4 4 Hottest 229 | 90 46 83 126 105 60 108 108 120 . 183 229 112 Shots Fired 1302 | 2 44 69 379 36 51 85 81 100 . 60 338 57 Gun 1147 | 2 38 69 301 36 . 85 79 100 . 52 328 57 Cannon 85 | . . . 77 . . . . . . . 8 . Launcher 70 | . 6 . 1 . 51 . 2 . . 8 2 . Special . | . . . . . . . . . . . . . Kinetic 1103 | . 38 63 364 36 . 85 79 66 . 36 279 57 Thermal 71 | 2 . 6 14 . . . . . . . 49 . Explosive 70 | . 6 . 1 . 51 . 2 . . 8 2 . Electromagnetic 58 | . . . . . . . . 34 . 16 8 . Robot Hit Streak 31 | 1 10 25 12 6 25 8 7 10 . 31 17 6 Robot Miss Streak 7 | 1 7 3 4 3 1 3 4 5 . 6 5 7 Penetration Max 2 | . . . . . . 1 . . . 1 1 2 Secondary Targets 11 | . . 1 3 1 . 1 1 . . . 1 3 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . . 1 1 Shots Hit Robots 831 | 1 21 51 220 17 38 49 50 65 . 44 236 39 Core Hits 520 | 1 18 13 94 8 16 24 47 26 . 77 169 27 Critical Kills 12 | . . . 1 . . 3 1 2 . 1 4 . Critical Parts Destroyed 16 | . . . 2 . . 2 2 1 . . 6 3 Critical Strikes 36 | . . . 5 . . 6 4 3 . 1 14 3 Burn 4 | . . . . . . . . . . . 4 . Destroy 30 | . . . 3 . . 6 4 3 . 1 10 3 Blast 2 | . . . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19575 | 24 800 568 4149 296 3260 746 1435 893 . 2113 4754 537 Guns 11953 | 24 253 568 3271 296 . 735 426 893 . 680 4270 537 Cannons 879 | . . . 821 . . . . . . . 58 . Explosions 6613 | . 547 . . . 3260 . 1009 . . 1427 370 . Melee . | . . . . . . . . . . . . . Ramming 130 | . . . 57 . . 11 . . . 6 56 . Kinetic 11286 | . 253 506 3954 296 . 735 426 585 . 497 3497 537 Thermal 1248 | 24 199 62 138 . . . . . . . 825 . Explosive 6362 | . 348 . . . 3260 . 1009 . . 1427 318 . Electromagnetic 549 | . . . . . . . . 308 . 183 58 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . 2 . . . . 3 3 7 4 6 Average Corruption 3 | . . . 2 . . . . 2 3 4 2 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . 3 . . . . . Effects 95 | . . . 12 . . . . 16 4 24 37 2 Message Errors 26 | . . . 3 . . . . 3 . 8 11 1 Matter Fused 20 | . . . 3 . . . . 5 2 2 8 . Heat Flow Errors 14 | . . . 1 . . . . 4 . 4 5 . Energy Discharges 8 | . . . 1 . . . . 1 . 5 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . . . . . . . . 2 3 8 . Data Loss (major) 4 | . . . . . . . . 1 . 1 2 . Misfires 2 | . . . . . . . . . . 1 1 . Alerts 4 | . . . 2 . . . . 2 . . . . Weapon Failures 3 | . . . 2 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 77 | . 57 . 20 . . . . . . . . . Projectiles 20 | . . . 20 . . . . . . . . . Explosions 57 | . 57 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . 8 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . 7 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 396 | . 27 . . . 268 5 29 . . 67 . . Shots 18 | . 1 . . . 12 . 2 . . 3 . . Rammed 11 | . . . 7 . . 1 . . . 3 . . Targets Rammed 23 | . . . 9 . . 1 . . . 3 10 . Kicked 10 | . . . . . . . . . . . 10 . Crushed 2 | . . . 2 . . . . . . . . . Highest Temperature 640 | 30 1 . 307 255 . 257 254 490 . 438 403 640 Average Temperature 111 | 18 1 . 49 110 . 54 87 138 . 168 113 421 Received Heat Transfer 2822 | . 12 222 1062 18 . 51 78 36 . 524 585 234 Effects 38 | . . . 1 . . . . 6 . 6 1 24 Shutdowns 7 | . . . . . . . . 2 . 1 . 4 Energy Bleed 4 | . . . 1 . . . . 1 . . 1 1 Interference 11 | . . . . . . . . 3 . 3 . 5 Matter Decay 3 | . . . . . . . . . . 1 . 2 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . 1 . 2 Damage (major) 4 | . . . . . . . . . . . . 4 Damage (core) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 3 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . 3 . Parts Melted 8 | . . . . . . . . . . . 8 . Heat Transferred 2695 | 62 200 75 175 . . . . . . . 2183 . Parts Sabotaged 1 | . . . . . . . . . . 1 . . Parts Stolen 1 | . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Maximum Alert Level 2 | . 1 . 1 1 . 2 . . . . 2 . Low Security (%) 58 | 100 56 . 22 92 100 42 . . . . 66 . Level 1 40 | . 43 . 77 7 . 51 . . . . 31 . Level 2 1 | . . . . . . 6 . . . . 1 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 459 | 5 319 . 357 216 46 459 . . . . 410 . Initial 154 | . . . . 154 46 . . . . . 7 . Average 151 | . 156 . 227 167 2 222 . . . . 135 . Influence Increases 4780 | 5 462 20 1075 139 44 1158 284 130 . 400 948 115 Destroy 0b10 Robot/C 2840 | . 220 20 740 80 . 420 260 120 . 360 540 80 Destroy 0b10 Robot/NC 255 | 5 30 . 75 5 . 45 . . . . 95 . Destroy Leader 570 | . 44 . 190 2 . 126 10 10 . 40 128 20 Allied During Kill 432 | . . . . . . 418 14 . . . . . Successful Hack 137 | . 22 . 26 22 . 36 . . . . 31 . Select Force Hacks 30 | . . . . . . 30 . . . . . . Disable Machine 180 | . 75 . 15 . . . . . . . 90 . Destroy Structure 276 | . 71 . 29 . 44 83 . . . . 49 . Lose Combat Pursuer 60 | . . . . 30 . . . . . . 15 15 Influence Decreases 4449 | 5 313 169 734 347 177 702 673 197 . 388 552 192 Entered New Map 686 | . . 73 . 187 87 . 169 13 . . 5 152 Time Decay 3123 | 5 313 96 614 160 87 472 434 180 . 318 414 30 Lost Part 360 | . . . 120 . 3 . 20 4 . 70 133 10 Lost Ally 130 | . . . . . . 80 50 . . . . . Purge Threat 150 | . . . . . . 150 . . . . . . Squads Dispatched 27 | . 2 . 5 1 . 11 . . . 1 7 . Investigation 5 | . 1 . 2 . . 2 . . . . . . Extermination 7 | . . . . . . 3 . . . . 4 . Reinforcement 10 | . 1 . 3 1 . 2 . . . . 3 . Assault 1 | . . . . . . . . . . 1 . . Garrison 4 | . . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Distress Signals 5 | . 1 . 4 . . . . . . . . . Communications Jammed 15 | . . . . . . . . . . . 15 . Distress Signals 14 | . . . . . . . . . . . 14 . Times Spotted 184 | . 14 7 53 7 6 19 13 7 . 18 34 6 Peak Tracking Total 9 | . 4 4 6 4 3 2 9 1 . 6 3 6 Tactical Retreats 3 | . . . . 1 . . . . . . 1 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Traps Triggered 10 | . 1 2 4 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Machines Disabled 13 | . 5 . 1 . . . . 1 . . 6 . Max in Single Turn 4 | . 4 . 1 . . . . 1 . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Machines Accessed 46 | . 7 . 8 1 . 12 . 2 4 . 12 . Terminals 30 | . 7 . 8 . . 7 . 1 . . 7 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 4 | . . . . . . 2 . . . . 2 . Scanalyzers 2 | . . . . 1 . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 151 | . 19 . 26 5 . 38 . 2 31 . 30 . Successful 85 | . 9 . 8 2 . 22 . 2 31 . 11 . Failed 64 | . 9 . 18 3 . 15 . . . . 19 . Catastrophic 4 | . 1 . 1 . . 1 . . . . 1 . Database Lockouts 2 | . 1 . . . . 1 . . . . . . Manual 64 | . 16 . 19 . . 18 . . . . 11 . Terminals 91 | . 19 . 26 . . 28 . 1 . . 17 . Fabricators 3 | . . . . . . . . . . . 3 . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 11 | . . . . . . 4 . . . . 7 . Scanalyzers 7 | . . . . 5 . 2 . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 3 . Terminal Hacks 66 | . 7 . 6 . . 16 . 2 31 . 4 . Record 10 | . . . . . . . . 1 9 . . . Part Schematic 12 | . . . . . . . . . 12 . . . Robot Schematic 7 | . . . . . . . . . 7 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 19 | . 2 . 5 . . 8 . . 3 . 1 . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . 2 . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . . . . Locate Traps 8 | . 2 . 1 . . 4 . . . . 1 . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . 2 . Retrieve Components 3 | . . . . . . 1 . . . . 2 . Scanalyzer 3 | . . . . 2 . 1 . . . . . . Insert Component 2 | . . . . 1 . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 2 . 2 . . 3 . . . . 4 . Terminals 7 | . 2 . 2 . . 1 . . . . 2 . Track 1 | . . . . . . . . . . . 1 . Botnet 6 | . 2 . 2 . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Patch 1 | . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . . 1 . . . . 2 . Reject 1 | . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . 1 . Tunnel 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 7 . 8 1 . 12 . . . . 11 . Full Trace Events 2 | . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . 10 . . . . 4 . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked 2 | . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Total Allies 21 | . . . . . 19 . 2 . . . . . Largest Group 19 | . . . . . 19 19 3 1 . . . . Highest-Rated Group 465 | . . . . . 465 465 92 20 . . . . Highest-Rated Ally 35 | . . . . . 35 35 35 20 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 175 | . . . . . . 157 18 . . . . . Total Damage 3716 | . . . . . . 3337 379 . . . . . Kills 26 | . . . . . . 25 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Active Infowar (turns) 13688 | 3 941 804 2065 321 1569 1663 1078 1164 158 894 3003 25 Optics 11780 | . . . 1905 321 1569 1663 1078 1164 158 894 3003 25 Terrain 1554 | . . . . . . . . . . . 1554 . Seismic 2932 | 3 941 804 160 . . . 903 121 . . . . Jamming 3184 | . . . . . . 1147 172 . . . 1865 . Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Turns Passed 13949 | 62 941 804 2152 321 1569 1663 1078 1180 158 958 3003 60 Spaces Moved 6342 | 32 484 485 971 170 429 954 607 504 92 388 1225 1 Core 94 | 3 . 9 . . 81 . . . . . 1 . Treads 4521 | 29 484 140 913 170 114 702 607 504 92 388 378 . Legs 761 | . . . 9 . . . . . . . 751 1 Wheels 732 | . . 336 49 . . 252 . . . . 95 . Hover 234 | . . . . . 234 . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 163 50 105 155 155 160 160 120 190 Average Speed 182 | 149 160 137 164 163 326 156 155 195 165 213 197 190 Slowest Speed 800 | 160 160 500 330 163 500 320 155 240 240 400 800 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 79 39 88 6 95 29 67 62 72 73 27 2 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . 1 . . 1 . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 1 1 . . Scrap Searched 19 | . . . . . . . 10 5 . 4 . . Spaces Dug 9 | . . . 9 . . . . . . . . . Terrain Destroyed 416 | . 70 . 25 . 82 . 37 2 . 135 64 1 Melee . | . . . . . . . . . . . . . Projectile 25 | . . . 19 . . . 1 . . 3 1 1 AOE 387 | . 70 . 6 . 82 . 34 . . 132 63 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Total 7700 | 41 605 550 1229 204 542 1085 693 616 99 451 1559 26 Wait 431 | . 74 13 45 19 53 55 15 42 . 2 111 2 Move 6331 | 31 483 484 970 170 428 953 606 503 91 387 1224 1 Hop . | . . . . . . . . . . . . . Pick Up 87 | . 13 5 13 2 7 16 3 4 . 5 19 . Fast Attach 88 | 8 3 3 19 . 10 5 5 4 4 7 20 . Attach 49 | . . 5 12 2 1 3 1 6 . 4 14 1 Detach 13 | . . . 3 . 1 3 . 1 . 1 4 . Swap 61 | . 4 2 11 . 3 5 5 2 . 6 23 . Drop 85 | 1 3 2 15 2 3 22 6 2 4 1 24 . Fire 505 | 1 25 36 132 9 36 22 25 52 . 35 110 22 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . . . Kick 10 | . . . . . . . . . . . 10 . Crush 12 | . . . 9 . . . . . . 3 . . Escape Stasis . | . . . . . . . . . . . . . Rewire 26 | . . . . . . . 26 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 5) 689 | -10/Materials | Discovered new exit (range 14) 693 | -10/Materials | Central database locked down 991 | -10/Materials | Discovered new exit (range 5) 1004 | -10/Materials | Entered Subcaves 1326 | -10/Subcaves | Core integrity fell below 50% 1377 | -10/Subcaves | Lost 8 parts (2p2n4w) 1418 | -10/Subcaves | Learned location of Zion (-6) 1418 | -10/Subcaves | Met a Zionite searching for "candidates" 1656 | -10/Subcaves | Core integrity fell below 20% 1670 | -10/Subcaves | Build established: Scavenger-Mutant 1792 | -10/Subcaves | Discovered new exit (range 15) 1808 | -10/Subcaves | Entered Materials 1808 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1975 | -8/Materials | Core integrity fell below 50% 1999 | -8/Materials | Lost 6 parts (1p3n1u1w) 2000 | -8/Materials | Destroyed 10 combat bots 2260 | -8/Materials | Build established: Scavenger-Gunner 2757 | -8/Materials | Build established: Gunner 3443 | -8/Materials | Discovered new exit (range 11) 3960 | -8/Materials | Entered Factory 3960 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4281 | -7/Factory | Sucked down chute 4281 | -7/Factory | Entered Waste 4344 | -7/Waste | Spotted C-40 Crusher 4380 | -7/Waste | Spotted C-40 Crusher 4394 | -7/Waste | Destroyed C-40 Crusher 4408 | -7/Waste | Spotted C-40 Crusher 4414 | -7/Waste | Destroyed C-40 Crusher 4431 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4434 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4437 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4451 | -7/Waste | Destroyed C-40 Crusher 4459 | -7/Waste | Spotted C-40 Crusher 4460 | -7/Waste | Spotted C-40 Crusher 4462 | -7/Waste | Spotted C-40 Crusher 4468 | -7/Waste | Lost 4 parts (1p2n1w) 4492 | -7/Waste | Destroyed C-40 Crusher 4522 | -7/Waste | Destroyed C-40 Crusher 4528 | -7/Waste | Destroyed C-40 Crusher 4639 | -7/Waste | Warlord forces began an assault 5071 | -7/Waste | Build established: Tank 5510 | -7/Waste | Discovered new exit (range 14) 5850 | -7/Waste | Entered Factory 5850 | -7/Factory | Accompanied by 19 allies 6039 | -7/Factory | Garrison activated, responded to threat 6058 | -7/Factory | Identified exit to Lower Caves 6104 | -7/Factory | Lost 3 allies 6204 | -7/Factory | Found Prototype Launcher 6207 | -7/Factory | Found Prototype Launcher 6256 | -7/Factory | Identified Rocket Array (x2) 6341 | -7/Factory | Discovered new exit (range 13) 6519 | -7/Factory | Build established: Gunner 6618 | -7/Factory | Discovered new exit (range 20) 6647 | -7/Factory | Garrison activated, responded to threat 6679 | -7/Factory | Lost 4 allies 6799 | -7/Factory | Lost 7 allies 6913 | -7/Factory | Discovered new exit (range 9) 7303 | -7/Factory | Central database locked down 7513 | -7/Factory | Entered Lower Caves 7513 | -7/Lower Caves | Accompanied by 3 allies 7599 | -7/Lower Caves | Activated DRS Beacon 7721 | -7/Lower Caves | Learned Factory emergency access door positions 7732 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7824 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7873 | -7/Lower Caves | Destroyed 9 combat bots 8001 | -7/Lower Caves | Discovered new exit (range 14) 8591 | -7/Lower Caves | Entered another Lower Caves area 8591 | -7/Lower Caves | Accompanied by 1 ally 8621 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8693 | -7/Lower Caves | Spotted B-75 Beast 8723 | -7/Lower Caves | Destroyed B-75 Beast 8746 | -7/Lower Caves | Lost 3 parts (2u1w) 8838 | -7/Lower Caves | Learned Factory terminal intel 8880 | -7/Lower Caves | Learned 8 Factory zone layouts 8886 | -7/Lower Caves | Build established: Scavenger-Gunner 8915 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9114 | -7/Lower Caves | Lost 3 parts (1u2w) 9121 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9694 | -7/Lower Caves | Discovered new exit (range 6) 9771 | -7/Lower Caves | Entered Data Miner 9774 | -7/Data Miner | Discovered new exit (range 6) 9797 | -7/Data Miner | Met Data Miner 9831 | -7/Data Miner | Learned location of Section 7 (-3) 9831 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9860 | -7/Data Miner | Received God Mode back door access code from Data Miner 9929 | -7/Data Miner | Entered Proximity Caves 10096 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10134 | -6/Proximity Caves | Destroyed 9 combat bots 10353 | -6/Proximity Caves | Core integrity fell below 50% 10400 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 10558 | -6/Proximity Caves | Learned Factory interactive machine intel 10696 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10738 | -6/Proximity Caves | Lost 3 parts (2n1w) 10748 | -6/Proximity Caves | Discovered new exit (range 14) 10887 | -6/Proximity Caves | Entered Factory 10887 | -6/Factory | Evolved 2 slots: Utility x2 10890 | -6/Factory | Loaded intel: 54 interactive machine locations 10891 | -6/Factory | Loaded intel: 26 terminal locations 11243 | -6/Factory | Build established: Scavenger-Skirmisher 11277 | -6/Factory | Lost 3 parts (1p2w) 11948 | -6/Factory | Lost 6 parts (1p2n1u2w) 12221 | -6/Factory | Found Rocket Array 12226 | -6/Factory | Found Rocket Array 12761 | -6/Factory | Build established: Scavenger-Tank 12849 | -6/Factory | Discovered new exit (range 4) 12875 | -6/Factory | Identified exit to Lower Caves 13103 | -6/Factory | Discovered new exit (range 15) 13159 | -6/Factory | Identified exit to Factory 13200 | -6/Factory | Build established: Scavenger-Gunner 13890 | -6/Factory | Entered Lower Caves 13907 | -6/Lower Caves | Build established: Scavenger-Tank 13918 | -6/Lower Caves | Core integrity fell below 50% 13923 | -6/Lower Caves | Core integrity fell below 20% 13951 | -6/Lower Caves | Core destroyed Last Messages --------------- 13934_ HV Slug penetrates G-50 Soldier. 13935_ Power failure, Imp. Ion Engine shutdown. 13936_ Overheating: System interference. 13936_ Hyp. Gauss Rifle temporarily disabled. 13937_ Overheating: Weapon Cycler damaged (-2). 13940_ Flexi-carbon Leg broken. 13940_ Overheating: Short circuit. 13942_ Overheating: Lrg. Storage Unit damaged (-194). 13945_ Overheating: Hvy. Assault Rifle damaged (-8). 13948_ Overheating: Energy bleed (-31). 13949_ Overheating: Lrg. Storage Unit damaged (-59). 13950_ Power failure, Imp. Ion Engine shutdown. 13950_ Overheating: Lrg. Storage Unit damaged (-46). 13950_ Overheating: Hvy. Assault Rifle damaged (-7). 13951_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????# #???????????????? | | ??????????????????????????????# ????????????????? | | ?????????????????????????????? ????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ####????????????????? | | ???????????????????????#### #????????????????? | | ????????? ""???????## #????????????????? | | ?????????" " #### g #?????????????????? | | ????????" " = ??????????????????? | | ?????? % #?????????????????????? | | ?????? ######@##?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hvy. Flak Cannon | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideCombatAnalyzer Manual? 0 Play Time 01:33:41 Cumulative 133.0 hours Start 2025.07.20 @ 16:04:34 End 2025.07.20 @ 18:50:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 66 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55753711-e46a-407c-9b68-c91957098b9c