Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 23:53:38

Player: Player

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (1413)     1413
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5338

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     184/300
Energy                     80/100
System Corruption          1%
Temperature                Warning (365)
Movement                   Core (300) Ox5
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Terrain Scanner
  Improved Utility Shielding
           System Shield
>          --- WEAPON (3) -------
           Chainsword
>          --- INVENTORY (10) ---
           Gravmag Array
  Advanced Weight Redist. System
           Trap Scanner
           Microactuators
  Improved Power Shielding
           Remote Shield
           Authchip [Processor]
           Authchip [Processor]

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Terrain Scanner
  Improved Utility Shielding
  Hardened Light Armor Plating
    Medium Reactive Plating
           System Shield
>          --- WEAPON -----------
           Plasma Cannon
           Phase Cannon
           Axe
>          --- INVENTORY --------
           Gravmag Array
  Advanced Weight Redist. System
           Trap Scanner
           Microactuators
  Improved Power Shielding
           Remote Shield
           Authchip [Processor]
           Authchip [Processor]
           Chainsword
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
Utility                    System Shield
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  4    | .   .   1   2   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             96   | 9   2   14  30  4   4   33  
  Power                    15   | 2   1   1   4   1   2   4   
    Engine                 9    | 2   1   1   3   .   2   .   
    Core                   6    | .   .   .   1   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   2   7   .   .   10  
    Treads                 8    | .   .   .   2   .   .   6   
    Leg                    12   | 2   .   2   5   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 2   .   2   6   .   2   11  
    Device                 10   | 1   .   2   3   .   .   4   
    Storage                4    | 1   .   .   1   .   1   1   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   1   .   .   1   
    Protection             6    | .   .   .   1   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | 3   1   9   13  3   .   8   
    Energy Gun             3    | 1   .   1   1   .   .   .   
    Energy Cannon          5    | .   .   .   3   .   .   2   
    Ballistic Gun          9    | 2   .   2   2   1   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               2    | .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          12   | .   1   4   5   1   .   1   
    Slashing Weapon        5    | .   .   .   2   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   .   11  .   .   13  
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               10   | .   .   .   5   .   .   5   
  Utility                  5    | .   .   .   3   .   .   2   
  Weapon                   6    | .   .   .   2   .   .   4   
  Highest Loss Streak      11   | .   .   .   6   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 98  77  92  93  98  
  Engine                   7    | .   14  11  7   7   9   4   
  Core                     4    | .   .   .   .   7   5   7   
  Treads                   9    | .   .   .   .   7   7   16  
  Leg                      15   | .   28  32  16  15  15  8   
  Device                   11   | .   14  20  16  15  15  6   
  Storage                  8    | .   14  11  8   7   7   6   
  Processor                2    | .   .   .   .   .   .   4   
  Hackware                 5    | .   .   .   7   7   7   6   
  Protection               7    | .   .   .   1   .   1   13  
  Energy Gun               2    | .   .   10  4   .   .   .   
  Energy Cannon            5    | .   .   .   3   7   7   9   
  Ballistic Gun            3    | .   18  4   1   1   .   .   
  Ballistic Cannon         1    | .   .   .   .   5   7   2   
  Impact Weapon            4    | .   9   5   5   7   7   1   
  Slashing Weapon          2    | .   .   .   2   .   .   4   
Peak Build Rating          51   | 9   9   14  25  29  36  51  
  Average Rating           28   | 6   8   12  17  28  31  43  
  On Entrance              16   | .   9   9   13  21  29  36  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             68   | 15  15  19  23  32  57  68  
  Greatest Support         60   | 20  20  30  34  25  25  60  
  Greatest Overweight (x)  18   | .   .   .   5   1   2   18  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   7   8   9   10  
  Most Carried             10   | 6   8   8   8   7   10  10  
  Average Carried          8    | 2   7   7   7   6   9   9   
  Final Capacity           10   | 8   8   8   8   8   10  10  
  Final Carried            10   | 5   8   8   7   7   10  9   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac 
Matter Collected           1397 | 359 42  202 411 .   .   383 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1570 | 140 150 227 454 .   .   599 
  Parts                    90   | 13  5   13  29  .   .   30  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  32   | .   2   6   12  .   .   12  
  Melee                    4    | .   .   .   3   .   .   1   
  Guns                     15   | .   2   6   7   .   .   .   
  Cannons                  10   | .   .   .   1   .   .   9   
Classes Destroyed          12   | 2   1   5   .   .   .   4   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  4    | .   .   2   1   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 2    | 1   1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  11   | .   .   3   4   .   .   4   
  Grunt                    12   | .   2   2   5   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   1   3   .   .   .   
  Programmer               4    | .   .   .   .   .   .   4   
Best Kill Streak           6    | 1   3   3   6   .   .   6   
  Combat Bots Only         5    | .   2   3   5   .   .   4   
Max Kills in Single Turn   2    | 1   1   2   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        334  | .    10   33   131  .    5    155  
  Missed                   64   | .    .    15   25   .    1    23   
Damage Taken               5123 | .    139  241  1699 .    220  2824 
  Core                     1432 | .    10   28   531  .    .    863  
  Absorbed by Shields      56   | .    .    .    56   .    .    .    
  Redirected to Shielding  30   | .    .    .    .    .    .    30   
  Ignored by Resistances   264  | .    .    .    .    .    .    264  
  Regen/Repaired (Parts)   720  | .    .    4    105  .    .    611  
Core Remaining (%)         78   | 100  96   93   3    .    100  .    
Volleys Fired              129  | 18   11   19   38   .    .    43   
  Largest                  2    | 2    2    2    2    .    .    2    
  Hottest                  165  | 40   40   98   155  .    .    165  
Shots Fired                192  | 23   21   35   48   .    .    65   
  Gun                      118  | 23   21   30   38   .    .    6    
  Cannon                   69   | .    .    .    10   .    .    59   
  Launcher                 5    | .    .    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  91   | 23   21   14   22   .    .    11   
  Thermal                  96   | .    .    16   26   .    .    54   
  Explosive                5    | .    .    5    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 2    4    3    4    .    .    8    
  Robot Miss Streak        6    | 2    1    4    6    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           135  | 13   13   16   49   .    .    44   
  Core Hits                57   | 5    7    11   18   .    .    16   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         5    | .    .    1    1    .    .    3    
    Burn                   1    | .    .    1    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    1    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              100  | .    7    14   36   1    .    42   
  Impact                   63   | .    7    14   28   1    .    13   
  Slashing                 37   | .    .    .    8    .    .    29   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    1    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3438 | 167  169  517  1062 .    .    1523 
  Guns                     900  | 167  169  178  356  .    .    30   
  Cannons                  986  | .    .    .    150  .    .    836  
  Explosions               286  | .    .    187  .    .    .    99   
  Melee                    1266 | .    .    152  556  .    .    558  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  620  | 167  169  56   168  .    .    60   
  Thermal                  1340 | .    .    196  338  .    .    806  
  Explosive                212  | .    .    113  .    .    .    99   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   764  | .    .    152  461  .    .    151  
  Slashing                 502  | .    .    .    95   .    .    407  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    1    
  Average Corruption       1    | .    .    .    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    7    
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            191  | .    .    120  53   .    .    18   
  Projectiles              5    | .    .    .    .    .    .    5    
  Explosions               51   | .    .    44   .    .    .    7    
  Melee                    135  | .    .    76   53   .    .    6    
Knockbacks                 5    | .    .    1    3    .    .    1    
  Impact                   5    | .    .    1    3    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    46   .    .    .    70   
  Shots                    2    | .    .    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        832  | .    20   108  832  .    .    823  
  Average Temperature      238  | .    7    40   305  .    .    267  
  Received Heat Transfer   1275 | .    96   102  645  .    .    432  
  Effects                  71   | .    .    .    18   .    .    53   
    Shutdowns              17   | .    .    .    3    .    .    14   
    Energy Bleed           5    | .    .    .    2    .    .    3    
    Interference           7    | .    .    .    1    .    .    6    
    Matter Decay           8    | .    .    .    1    .    .    7    
    Short Circuit          7    | .    .    .    3    .    .    4    
    Damage (minor)         3    | .    .    .    1    .    .    2    
    Damage (major)         16   | .    .    .    3    .    .    13   
    Damage (core)          8    | .    .    .    4    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    1    1    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    1    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       7    | .    .    3    3    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             7    | .    .    1    1    .    .    5    
  Heat Transferred         2183 | .    .    420  647  .    .    1116 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             305  | 20  98  305 267 31  40  168 
  Initial                  65   | .   13  .   65  30  25  21  
  Average                  70   | 11  26  157 133 30  27  47  
Maximum Alert Level        1    | .   .   1   1   .   .   .   
  Low Security (%)         94   | 100 100 64  91  100 100 100 
  Level 1                  5    | .   .   35  8   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   2   2   .   .   4   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            4    | .   1   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | .   4   9   21  .   .   18  
  Peak Tracking Total      8    | .   2   4   8   .   1   6   
  Tactical Retreats        7    | .   1   .   5   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            2    | .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          13   | .   1   7   .   .   .   5   
  Max in Single Turn       5    | .   1   5   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          16   | .   3   2   3   1   .   7   
  Terminals                8    | .   2   1   2   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   1   1   .   .   3   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                58   | .   6   5   9   2   .   36  
  Successful               33   | .   4   3   4   1   .   21  
  Failed                   25   | .   2   2   5   1   .   15  
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   6   2   4   .   .   5   
  Terminals                18   | .   5   2   4   2   .   5   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          30   | .   .   3   5   .   .   22  
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   1   .   1   .   2   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Level Access Points      3    | .   1   1   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   .   2   4   .   .   14  
  Scan Component           11   | .   .   1   2   .   .   8   
  Repair                   9    | .   .   1   2   .   .   6   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   
  Insert Component         2    | .   .   .   .   .   .   2   
  Analyze                  3    | .   .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   1   2   1   .   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   1   2   .   .   6   
  Time                     276  | .   .   38  52  .   .   186 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               4606 | 242  487  491  856  196  116  2218 
Spaces Moved               1813 | 158  344  264  352  99   52   544  
  Core                     41   | 18   .    .    20   .    .    3    
  Treads                   498  | .    .    .    4    .    .    494  
  Legs                     1272 | 140  344  264  328  99   52   45   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    2    | .    .    .    .    .    .    2    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  190  163  
  Average Speed            166  | 112  120  120  138  190  203  244  
  Slowest Speed            950  | 120  120  120  300  190  260  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 6    49   20   32   3    45   11   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 55   | .    6    9    13   1    .    26   
Terrain Destroyed          135  | .    6    53   16   1    .    59   
  Melee                    46   | .    6    9    13   1    .    17   
  Projectile               20   | .    .    .    3    .    .    17   
  AOE                      69   | .    .    44   .    .    .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      3042 | 200  387  381  604  105  64   1301 
  Wait                     793  | .    11   57   121  .    .    604  
  Move                     1807 | 157  343  263  351  98   51   544  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  64   | 14   8    7    16   2    5    12   
  Fast Attach              27   | .    .    1    8    .    2    16   
  Attach                   29   | 8    1    2    8    2    .    8    
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     40   | 1    1    11   14   2    2    9    
  Drop                     51   | 2    5    7    12   .    4    21   
  Fire                     129  | 18   11   19   38   .    .    43   
  Melee                    100  | .    7    14   36   1    .    42   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  243 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Identified exit to Materials
  462 | -10/Materials | Discovered new exit (range 14)
  730 | -10/Materials | Entered another Materials area
  730 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  864 | -9/Materials  | Repaired Imp. Terrain Scanner
  994 | -9/Materials  | Identified exit to Materials
 1212 | -9/Materials  | Build established: Scavenger-Mutant
 1221 | -9/Materials  | Entered another Materials area
 1221 | -8/Materials  | Evolved 2 slots: Utility x2
 1634 | -8/Materials  | Core integrity fell below 50%
 1651 | -8/Materials  | Core integrity fell below 20%
 1679 | -8/Materials  | Lost 5 parts (3n1u1w)
 1766 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 1823 | -8/Materials  | Repaired Aluminum Leg
 1850 | -8/Materials  | Repaired Sml. Storage Unit
 2009 | -8/Materials  | Discovered new exit (range 16)
 2024 | -8/Materials  | Build established: Mutant
 2077 | -8/Materials  | Entered Factory
 2077 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2273 | -7/Factory    | Identified exit to DSF
 2273 | -7/Factory    | Entered DSF
 2359 | -7/DSF        | Discovered new exit (range 11)
 2369 | -7/DSF        | Additional patrols routed to DSF
 2389 | -7/DSF        | Entered Factory
 2389 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2710 | -6/Factory    | Repaired Terrain Scanner
 3305 | -6/Factory    | Identified exit to Factory
 3759 | -6/Factory    | Build established: Scavenger-Mutant
 3889 | -6/Factory    | Repaired Arm. Treads
 3917 | -6/Factory    | Repaired Lgt. Treads
 3944 | -6/Factory    | Repaired Lgt. Treads
 3972 | -6/Factory    | Repaired Terrain Scanner
 4017 | -6/Factory    | Repaired Med. Reactive Plating
 4167 | -6/Factory    | Core integrity fell below 50%
 4572 | -6/Factory    | Garrison activated, responded to threat
 4580 | -6/Factory    | Core integrity fell below 20%
 4607 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Lgt. Treads destroyed.
Arm. Treads broken.
Overheating: Short circuit.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Adv. Terrain Scanner broken.
Overheating: Short circuit.
Med. Reactive Plating destroyed.
Phase Cannon destroyed.
K-01 Serf collects debris.
Overheating: System interference.
Axe temporarily disabled.
Hrd. Light Armor Plating destroyed.
Plasma Cannon destroyed.
K-01 Serf collects debris.
Carbon-fiber Leg destroyed.
Axe destroyed.
K-01 Serf collects debris.
Broken Arm. Treads destroyed.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       110
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             30
Power Shielding            66
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           3
Defensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
 Gravmag Array | -6/Factory | Scanalyzed
   Arm. Treads | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
root@

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveLightningAxe
  Manual?         0
Play Time         01:20:04
  Cumulative      46.6 hours
  Start           2025.04.09 @ 17:28:24
  End             2025.04.09 @ 23:53:38
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          28
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 160ff1d5-eed6-4999-892d-05c2f1b3a92b