Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.06 @ 18:57:42 Player: IzRey Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (149) 745 Value Destroyed (5981) 5981 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 12367 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 183 Met Data Miner 300 Met Imprinter 300 Friendly Fire -413 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 14/100 System Corruption 8% Temperature Cool (9) Movement Rolling (130) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well (350) Matter Compressor (250) Advanced ECM Suite Long-range Tractor Beam Mobile Refinery Mk. CCLXVII CPS Tube (2) Molecular Deconstructor Greatsword CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun CR-A16's Behemoth Slayer > --- INVENTORY -------- F-cell Engine Wheel Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well Matter Compressor Advanced ECM Suite Force Field Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Drone Bay Heavy Riot Gun Heavy Particle Cannon Heavy Machine Gun Heavy Missile Launcher Improved Concussive RPG CPS Tube Molecular Deconstructor Greatsword [Rating: 71] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . Weapon 3 | . . 1 1 1 . . . . . . . . . Parts Attached 255 | . 10 13 22 56 11 5 10 3 90 6 7 4 18 Power 10 | . . 2 1 2 . . . . 3 . 1 . 1 Engine 9 | . . 2 1 1 . . . . 3 . 1 . 1 Core 1 | . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 20 | . 4 4 4 1 . . 1 . 4 . . . 2 Treads . | . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . Wheel 18 | . 2 4 4 1 . . 1 . 4 . . . 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 87 | . 3 1 5 17 5 3 6 3 35 4 3 . 2 Device 72 | . 2 . 4 16 4 3 5 3 28 3 2 . 2 Storage 3 | . 1 . . 1 . . . . 1 . . . . Processor 8 | . . 1 1 . . . . . 5 . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . 1 . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 138 | . 3 6 12 36 6 2 3 . 48 2 3 4 13 Energy Gun 11 | . . 2 1 1 1 . . . 3 . 1 1 1 Energy Cannon 2 | . . . . . . . . . 1 . . 1 . Ballistic Gun 61 | . 3 4 8 21 1 . . . 15 . 1 2 6 Ballistic Cannon 15 | . . . . 1 1 . . . 12 1 . . . Launcher 10 | . . . 1 . 1 2 1 . 2 . . . 3 Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon 17 | . . . 2 13 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 21 | . . . . . . . 1 . 15 1 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 2 1 . 2 . 2 . . . . Parts Lost 60 | . 3 2 7 4 1 . . . 22 . 4 . 17 Power 5 | . . . 1 . . . . . 1 . 1 . 2 Propulsion 12 | . 1 1 4 . . . . . 3 . . . 3 Utility 13 | . 1 . . 1 1 . . . 6 . 1 . 3 Weapon 30 | . 1 1 2 3 . . . . 12 . 2 . 9 Highest Loss Streak 16 | . 2 1 5 3 1 . . . 4 . 2 . 16 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 85 98 92 91 92 91 92 92 92 92 67 91 Engine 6 | . 14 10 9 5 7 7 7 7 5 6 5 6 5 Wheel 10 | . 4 20 16 7 7 7 7 7 12 13 13 13 13 Device 14 | . 13 11 18 15 15 15 15 15 14 12 9 13 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 Processor 12 | . . 6 9 15 7 7 7 7 14 20 20 20 20 Protection 2 | . . . . . 6 7 6 7 3 . 3 . . Energy Gun 6 | . 10 7 8 7 6 7 7 7 4 . 6 . 4 Ballistic Gun 20 | . 18 18 25 25 22 23 23 23 17 13 15 . 17 Ballistic Cannon 1 | . . . . . 2 . . . 3 2 . . . Launcher 1 | . . . . . . 7 1 7 . 6 3 . . Impact Weapon 1 | . . . 1 4 4 . 3 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . 4 3 2 6 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 130 | 14 88 98 103 114 126 126 127 127 130 125 125 114 118 Greatest Support 40 | 20 32 32 26 28 28 28 28 28 40 40 40 40 40 Greatest Overweight (x) 9 | . 2 9 6 4 4 4 4 4 4 3 3 2 2 Average Overweight (x) 3 | . . 2 3 3 3 4 3 4 2 2 2 2 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 10 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 9 15 25 25 25 25 25 25 25 25 25 25 24 Average Carried 22 | . 7 10 21 24 24 24 24 24 21 23 22 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 7 15 24 25 24 25 25 25 21 25 25 24 14 Class Distribution -------------------- 39% | Gunner 27% | Skirmisher 8% | Mutant 7% | Tank 7% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 6320 | 200 121 250 567 1200 373 110 95 366 2113 563 216 . 146 Remotely 1929 | . . . . 380 . . . 265 820 316 148 . . Salvage Created 6553 | . 261 469 894 1093 433 115 . 42 2021 439 451 . 335 Parts 330 | . 19 28 55 39 24 4 . 2 97 22 27 . 13 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . 24 4 2 2 . 21 15 . 23 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 127 | . 8 9 18 19 9 3 . 1 37 9 8 . 6 Melee 1 | . . . . . . . . . . 1 . . . Guns 95 | . 8 9 15 19 9 2 . 1 25 3 3 . 1 Cannons 16 | . . . . . . . . . 12 3 . . 1 AOE 14 | . . . 3 . . 1 . . . 2 4 . 4 Classes Destroyed 16 | . 2 3 3 1 1 . . . 1 2 1 . 2 Worker 6 | . . 2 2 1 . . . . 1 . . . . Builder 10 | . . . 1 . . . . . 9 . . . . Operator 1 | . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 Watcher 3 | . . 1 1 . . . . . 1 . . . . Swarmer 25 | . 3 . 3 . 3 . . . 6 3 3 . 4 Grunt 58 | . 5 8 9 12 . 3 . . 16 1 3 . 1 Brawler 2 | . . . . . . . . . 1 1 . . . Duelist 5 | . . . . . . . . . . 2 3 . . Sentry 13 | . . 1 4 4 . . . . 3 1 . . . Specialist 3 | . . . . . 3 . . . . . . . . Hunter 9 | . . . 2 . 2 . . . 5 . . . . Programmer 11 | . . . . 3 1 . . 1 6 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 3 5 4 4 3 . 1 6 3 7 . 4 Combat Bots Only 7 | . 3 3 4 4 4 3 . 1 5 3 7 . 4 Max Kills in Single Turn 4 | . 1 3 4 1 2 1 . 1 2 2 4 . 4 Gunslinging 2 | . . 2 . . 1 . . . . . . . . Exploded 4 | . . . 3 . . 1 . . . 2 2 . 4 Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 9522 | . 515 433 960 1154 441 90 . 43 3345 287 595 . 1659 Core 1409 | . 112 188 84 116 53 . . . 505 39 63 . 249 Absorbed by Shields 38 | . . . . 29 . . . . . . . . 9 Regen/Repaired (Parts) 65 | . . 65 . . . . . . . . . . . Core Remaining (%) 73 | 100 55 53 84 . . . . 75 . . . . . Volleys Fired 291 | . 33 32 41 48 17 4 . 3 76 18 9 . 10 Largest 5 | . 2 3 4 5 5 5 . 4 5 4 4 . 5 Hottest 289 | . 70 102 124 167 195 180 . 147 289 189 205 . 235 Shots Fired 1093 | . 66 70 160 223 69 18 . 12 348 58 31 . 38 Gun 968 | . 66 70 159 223 68 16 . 12 266 34 26 . 28 Cannon 114 | . . . . . 1 . . . 82 23 2 . 6 Launcher 11 | . . . 1 . . 2 . . . 1 3 . 4 Special . | . . . . . . . . . . . . . . Kinetic 835 | . 56 63 126 174 52 12 . 9 256 43 19 . 25 Thermal 246 | . 10 7 33 49 17 4 . 3 92 14 9 . 8 Explosive 11 | . . . 1 . . 2 . . . 1 3 . 4 Electromagnetic 1 | . . . . . . . . . . . . . 1 Robot Hit Streak 20 | . 8 12 14 15 7 9 . 18 20 13 9 . 9 Robot Miss Streak 5 | . 2 1 3 4 3 3 . . 5 2 2 . 4 Penetration Max 2 | . . . . 1 . . . . 1 2 2 . 1 Secondary Targets 12 | . 2 3 3 1 2 . . . 1 . . . . Max Gunslinging Chain 2 | . 1 2 1 1 1 . . . 1 . . . . Shots Hit Robots 703 | . 47 58 107 144 42 9 . 9 198 41 24 . 24 Core Hits 327 | . 18 27 53 46 16 7 . 2 97 20 16 . 25 Critical Kills 7 | . . . . 1 1 . . . 2 . 2 . 1 Critical Parts Destroyed 9 | . 1 1 1 2 . . . . 1 1 1 . 1 Critical Strikes 36 | . 1 1 3 7 2 . . . 14 2 3 . 3 Burn 15 | . . . 2 3 1 . . . 9 . . . . Destroy 16 | . 1 1 . 4 1 . . . 3 1 3 . 2 Blast 1 | . . . . . . . . . 1 . . . . Smash 1 | . . . 1 . . . . . . . . . . Impale 3 | . . . . . . . . . 1 1 . . 1 Melee Attacks 227 | . . . 6 83 1 . 1 . 111 6 4 4 11 Impact 91 | . . . 6 83 1 . 1 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 136 | . . . . . . . . . 111 6 4 4 11 Sneak Attacks 8 | . . . 1 2 . . . . 4 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14388 | . 480 524 1715 2597 705 307 . 218 4767 1112 834 . 1129 Guns 10085 | . 480 524 1436 2510 705 161 . 218 3139 333 299 . 280 Cannons 1952 | . . . . . . . . . 1328 465 59 . 100 Explosions 1433 | . . . 233 . . 146 . . . 171 375 . 508 Melee 918 | . . . 46 87 . . . . 300 143 101 . 241 Ramming . | . . . . . . . . . . . . . . Kinetic 9110 | . 430 444 1128 2038 493 109 . 156 3282 523 257 . 250 Thermal 2915 | . 50 80 308 472 212 52 . 62 1185 275 101 . 118 Explosive 1433 | . . . 233 . . 146 . . . 171 375 . 508 Electromagnetic 12 | . . . . . . . . . . . . . 12 Impact 133 | . . . 46 87 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 785 | . . . . . . . . . 300 143 101 . 241 Highest Corruption 8 | . . . . 4 1 1 1 1 8 8 8 8 8 Average Corruption 3 | . . . . 3 1 1 1 1 3 8 8 8 8 Corruption Purged 5 | . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 152 | . . . . 12 3 5 3 8 47 28 26 5 15 Message Errors 40 | . . . . 3 1 . . 2 10 10 6 1 7 Matter Fused 39 | . . . . 3 1 2 1 3 13 5 5 1 5 Heat Flow Errors 21 | . . . . 1 . . 1 . 7 3 7 2 . Energy Discharges 16 | . . . . . . 1 1 1 4 2 4 1 2 Parts Rejected 2 | . . . . . . . . . 1 1 . . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 13 | . . . . 4 . 2 . 1 3 1 2 . . Data Loss (major) 5 | . . . . . 1 . . . 2 1 1 . . Misfires 7 | . . . . 1 . . . . 4 2 . . . Alerts 5 | . . . . . . . . 1 2 . 1 . 1 Weapon Failures 3 | . . . . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 329 | . . . 46 47 . 1 . . 162 13 3 . 57 Projectiles 83 | . . . . . . . . . 70 13 . . . Explosions 18 | . . . . . . 1 . . . . 3 . 14 Melee 228 | . . . 46 47 . . . . 92 . . . 43 Knockbacks 10 | . . . . . . . . . 8 2 . . . Impact . | . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 7 2 . . . Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 178 | . . . . . . . . . 72 . 6 . 100 Shots 4 | . . . . . . . . . 1 . 1 . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 584 | . 63 198 133 360 434 334 135 241 584 366 369 210 102 Average Temperature 104 | . 21 50 24 81 154 190 75 124 130 120 137 113 38 Received Heat Transfer 2569 | . 249 240 279 482 . 72 . . 805 72 105 . 265 Effects 16 | . . . . 1 1 1 . . 12 . 1 . . Shutdowns 2 | . . . . . . 1 . . 1 . . . . Energy Bleed 4 | . . . . . 1 . . . 3 . . . . Interference 7 | . . . . . . . . . 6 . 1 . . Matter Decay 3 | . . . . 1 . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 2 . . . . . . . . . Impact Corruptions 3 | . . . 1 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 23 | . . . 3 1 1 . . . 18 . . . . Heat Transferred 7580 | . 148 222 962 1295 518 111 . 111 3436 407 185 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 748 | . 286 279 283 281 . . . . 748 . . . . Initial 106 | . . 55 70 106 . . . . . . . . . Average 178 | . 137 176 134 142 . . . . 232 . . . . Maximum Alert Level 3 | . 1 1 1 1 . . . . 3 . . . . Low Security (%) 63 | . 86 53 57 69 . . . . 58 . . . . Level 1 23 | . 13 46 42 30 . . . . 8 . . . . Level 2 11 | . . . . . . . . . 27 . . . . Level 3 1 | . . . . . . . . . 4 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 3 2 6 . . . . 13 . . . . Investigation 7 | . 1 2 1 1 . . . . 2 . . . . Extermination 9 | . . . . 3 . . . . 6 . . . . Reinforcement 9 | . 1 1 1 2 . . . . 4 . . . . Assault 1 | . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . 1 . 1 2 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 186 | . 17 13 27 35 9 3 . 1 47 10 8 . 16 Peak Tracking Total 8 | . 4 3 5 5 3 3 . 1 5 7 7 . 8 Tactical Retreats 12 | . 1 1 . 8 . . . . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 6 | . . 2 . 3 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 9 | . 1 . . 1 1 . . . 5 1 . . . Max in Single Turn 1 | . 1 . . 1 1 . . . 1 1 . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 50 | . 6 5 12 9 . 1 . . 13 . . 4 . Terminals 31 | . 5 4 8 3 . . . . 11 . . . . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . 1 . . . . Recycling Units 6 | . 1 . 2 2 . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . . . . . . Total Hacks 162 | . 24 18 36 23 . 1 . . 30 . . 30 . Successful 91 | . 12 10 18 7 . 1 . . 13 . . 30 . Failed 71 | . 12 8 18 16 . . . . 17 . . . . Catastrophic 10 | . 1 1 . 3 . . . . 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 74 | . 16 10 21 12 1 . 1 . 13 . . . . Terminals 100 | . 22 16 27 9 . . . . 26 . . . . Fabricators 4 | . . . . 4 . . . . . . . . . Repair Stations 4 | . . 2 . . . . . . 2 . . . . Recycling Units 15 | . 2 . 4 7 . . . . 2 . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 4 | . . . 1 3 . . . . . . . . . Terminal Hacks 53 | . 4 5 6 1 . 1 . . 6 . . 30 . Record 13 | . . . . . . . . . 2 . . 11 . Part Schematic 10 | . . . . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 6 | . . 1 1 . . . . . 1 . . 3 . Open Door 2 | . . . . . . 1 . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . Zone Layout 3 | . 1 1 . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 2 2 . . . . 1 . . . . Process 1 | . . . . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Retrieve Components 4 | . 1 . 2 . . . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . Unauthorized Hacks 23 | . 6 3 5 3 . . . . 6 . . . . Terminals 22 | . 6 3 5 2 . . . . 6 . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 21 | . 5 3 5 2 . . . . 6 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 5 3 9 8 . . . . 12 . . . . Full Trace Events 8 | . 2 2 1 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 2 . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 8 | . . . . 8 . . . . . . . . . Retrieved Matter 8 | . . . . 8 . . . . . . . . . Retrieved Components 24 | . 3 . 19 . . . . . 2 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 5 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 12 | . . . . 6 . . . . . 5 . . 1 Largest Group 3 | . . . . 3 . . . . . 3 2 . 1 Highest-Rated Group 96 | . . . . 48 . . . . . 75 60 . 96 Highest-Rated Ally 96 | . . . . 16 . . . . . 30 30 . 96 Total Orders 2 | . . . . . . . . . 2 . . . . ROAM 1 | . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . Ally Attacks 43 | . . . . 11 . . . . . 18 . . 14 Total Damage 948 | . . . . 115 . . . . . 444 . . 389 Kills 8 | . . . . 1 . . . . . 3 . . 4 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 1 2 2 2 . 1 1 . 2 Drone Launches 2 | . . . . . . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 16167 | . 565 481 1536 2891 1157 1161 1309 1122 3653 798 791 157 546 Spaces Moved 9198 | 1 344 244 657 1503 668 701 805 665 2056 513 559 113 369 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 285 | 1 284 . . . . . . . . . . . . Wheels 8913 | . 60 244 657 1503 668 701 805 665 2056 513 559 113 369 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 130 135 135 145 160 145 160 125 125 125 125 120 Average Speed 143 | 120 124 136 145 146 159 160 159 160 130 130 130 125 124 Slowest Speed 215 | 120 190 215 190 160 160 160 160 160 160 140 140 125 125 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 65 | 2 69 24 71 49 89 90 83 94 62 70 79 79 52 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 1 1 . . . . 1 . Known Exits Taken 8 | . 1 . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . . 1 1 1 . . . . . . Scrap Searched 14 | . . . . . 3 2 2 1 . 2 4 . . Spaces Dug 166 | . . . 3 33 . . . . 104 1 . 3 22 Terrain Destroyed 310 | . . . 15 34 2 19 . . 149 18 15 3 55 Melee 148 | . . . 3 33 . . . . 102 1 . 3 6 Projectile 32 | . . . . 1 1 1 . . 25 3 . . 1 AOE 129 | . . . 12 . . 18 . . 22 14 15 . 48 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 11106 | . 425 335 1144 1931 713 728 823 715 2585 584 590 123 410 Wait 945 | . 24 33 390 191 10 17 . 43 218 9 10 . . Move 9185 | . 343 243 656 1502 667 700 804 664 2055 512 558 112 369 Hop . | . . . . . . . . . . . . . . Pick Up 85 | . 7 8 21 16 1 1 1 1 22 5 1 . 1 Fast Attach 42 | . 2 11 4 4 3 1 6 . 7 . 1 3 . Attach 67 | . 4 2 9 9 2 . . . 26 1 3 1 10 Detach 18 | . 2 4 1 3 2 . . . 5 . 1 . . Swap 146 | . 4 . 9 43 6 4 4 3 57 5 3 . 8 Drop 57 | . 6 2 7 18 4 1 7 1 8 . . 3 . Fire 291 | . 33 32 41 48 17 4 . 3 76 18 9 . 10 Melee 227 | . . . 6 83 1 . 1 . 111 6 4 4 11 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 14 . . . . . . . . . Rewire 29 | . . . . . . . . . . 28 . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 203 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 893 | -9/Materials | Repaired Lgt. Assault Rifle 967 | -9/Materials | Discovered new exit (range 18) 1007 | -9/Materials | Identified exit to Mines 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1326 | -8/Materials | Build established: Scavenger-Skirmisher 1671 | -8/Materials | Discovered new exit (range 13) 2170 | -8/Materials | Lost 5 parts (1p2n2w) 2232 | -8/Materials | Discovered new exit (range 10) 2376 | -8/Materials | Build established: Skirmisher 2583 | -8/Materials | Identified exit to Factory 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3035 | -7/Factory | Discovered new exit (range 6) 3054 | -7/Factory | Identified exit to Lower Caves 3143 | -7/Factory | Lost 3 parts (3w) 4228 | -7/Factory | Discovered new exit (range 5) 4252 | -7/Factory | Identified exit to Factory 5063 | -7/Factory | Discovered exit to Factory (range 8) 5429 | -7/Factory | Discovered exit to Lower Caves (range 5) 5474 | -7/Factory | Entered Lower Caves 5518 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5530 | -7/Lower Caves | Found Prototype Special Weapon 5530 | -7/Lower Caves | Identified Molecular Deconstructor 5637 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5968 | -7/Lower Caves | Learned location of Extension (-6) 6195 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6344 | -7/Lower Caves | Build established: Gunner 6610 | -7/Lower Caves | Discovered new exit (range 13) 6631 | -7/Lower Caves | Entered another Lower Caves area 6647 | -7/Lower Caves | Learned Factory security intel 6831 | -7/Lower Caves | Discovered exit to Factory (range 5) 7603 | -7/Lower Caves | Discovered new exit (range 14) 7792 | -7/Lower Caves | Entered Zion 7856 | -7/Zion | Discovered new exit (range 17) 7912 | -7/Zion | System corruption cleaned by Quarantine Array 8058 | -7/Zion | Learned Factory stockpile data 8147 | -7/Zion | Loaded intel: 5 derelict terminal locations 8297 | -7/Zion | Found Prototype Device 8297 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8378 | -7/Zion | Received a visual enhancement algorithm 8514 | -7/Zion | Learned Factory recycling unit intel 8544 | -7/Zion | Learned Factory stockpile data 8661 | -7/Zion | Learned location of Warlord (-5) 8727 | -7/Zion | Found CR-A16's Pointy Stick 9014 | -7/Zion | Found Prototype Device 9014 | -7/Zion | Identified Bomb Factory No. 2 9101 | -7/Zion | Entered Proximity Caves 9439 | -6/Proximity Caves | Learned location of 1 exit from Factory 9690 | -6/Proximity Caves | Learned Factory terminal intel 10169 | -6/Proximity Caves | Discovered exit to Factory (range 6) 10223 | -6/Proximity Caves | Entered Factory 10223 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10224 | -6/Factory | Identified exit to Lower Caves 10227 | -6/Factory | Loaded intel: 27 terminal locations 10228 | -6/Factory | Loaded intel: 6 recycling unit locations 10273 | -6/Factory | Spotted B-75 Beast 10424 | -6/Factory | Discovered new exit (range 12) 10643 | -6/Factory | Discovered new exit (range 10) 10656 | -6/Factory | Identified exit to Extension 10919 | -6/Factory | Build established: Mutant 11080 | -6/Factory | Identified exit to Factory 11342 | -6/Factory | Build established: Tank 12222 | -6/Factory | Lost 3 parts (1u2w) 12506 | -6/Factory | Build established: Gunner 13046 | -6/Factory | Discovered exit to Factory (range 6) 13113 | -6/Factory | Lost 4 parts (1p2u1w) 13496 | -6/Factory | Core integrity fell below 50% 13754 | -6/Factory | First assault squad dispatched 13826 | -6/Factory | Lost 3 parts (2n1w) 13876 | -6/Factory | Entered Lower Caves 14140 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 14372 | -6/Lower Caves | Encountered a Warlord checkpoint 14403 | -6/Lower Caves | Learned Factory machine intel 14418 | -6/Lower Caves | Discovered new exit (range 19) 14575 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14578 | -6/Lower Caves | Identified exit to Lower Caves 14674 | -6/Lower Caves | Entered another Lower Caves area 14674 | -6/Lower Caves | Accompanied by 2 allies 14715 | -6/Lower Caves | Identified exit to Data Miner 14723 | -6/Lower Caves | Destroyed 7 combat bots 14744 | -6/Lower Caves | Discovered exit to Factory (range 18) 14951 | -6/Lower Caves | Encountered a Warlord checkpoint 15088 | -6/Lower Caves | Build established: Scavenger-Gunner 15108 | -6/Lower Caves | Spotted B-75 Beast 15135 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 15140 | -6/Lower Caves | Destroyed B-75 Beast 15465 | -6/Lower Caves | Entered Data Miner 15467 | -6/Data Miner | Discovered new exit (range 6) 15478 | -6/Data Miner | Identified exit to Proximity Caves 15488 | -6/Data Miner | Met Data Miner 15519 | -6/Data Miner | Learned location of Section 7 (-3) 15519 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15561 | -6/Data Miner | Received God Mode back door access code from Data Miner 15622 | -6/Data Miner | Entered Proximity Caves 15671 | -5/Proximity Caves | Learned Factory security intel 15887 | -5/Proximity Caves | Escorted by Enhanced Grunt 15941 | -5/Proximity Caves | Learned Factory stockpile data 16096 | -5/Proximity Caves | Spotter reported a threat 16103 | -5/Proximity Caves | Spotted B-75 Beast 16148 | -5/Proximity Caves | Core integrity fell below 20% 16149 | -5/Proximity Caves | Spotter reported a threat 16168 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 16157_ HV Slug penetrates Wall. 16158_ Hyp. Gauss Rifle destroyed. 16158_ Penetrated by Slug. 16158_ Hvy. Riot Gun destroyed. 16158_ Penetrated by Slug. 16158_ Slug penetrates Enhanced Grunt. 16158_ Enhanced Grunt suffers critical hit (Destroy). 16158_ Enhanced Grunt destroyed. 16158_ Penetrated by Slug. 16160_ F-cell Engine destroyed. 16161_ Penetrated by Slug. 16161_ Slug penetrates Earth. 16162_ Hvy. Machine Gun destroyed. 16165_ Slug penetrates Wall. 16165_ Penetrated by Slug. 16165_ Slug penetrates Wall. 16165_ Force Field destroyed. 16167_ Wheel destroyed. 16168_ System corrupted: Matter fused (-5). 16168_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????### ????????????????????????? | | ???????????????????## ????????????????????????? | | ??????????????????## ????????????????????????? | | ????????????????### ?????????????????????????? | | ????????????????# ?????????????????????????? | | ???????????????? ?????????????????????????? | | ????????????????? #?????????????????????????? | | ????????????????? %##????????????????????????? | | ?????????????????? #????????????????????????? | | ?????????????????? g#????????????????????????? | | ??????????????????? gggg#????????????????????????? | | ???? ??????###???# #?###????????????????????? | | ???? ?????? #??## ## #????????????????????? | | ????? ??????# #### # #????????????????????? | | ????? ????## ## ##???????????????????? | | ?????# ???## ## ##??? #?????????????? | | ?#???? ???# # ### ####??????????? | | ## ## ???# ## #### #????? | | % #???# # ! h #????? | | #% #??# #=%* h #????? | | ?#" ### # ! ##???????????? | | ???????# "# ## @ ###????????????? | | ???????# ## ##### #??????????????? | | ???????# ### #"#??#### ????????? | | ???????# #?# ####??????# #????? | | ??????## ### ###?????????? #????? | | ?????## ## #????????????? #????? | | ?????# #####?????????? #????? | | ?????# ## #??????????? ????? | | ?????## #### #???????????? ?????? | | ??????### ##?# ##????????????? ########?????? | | ???###?## #??# ##????????????? ###????????????? | | ???# ## ##?## ##?????????????#??????????????? | | ????# #??## ###??????????????????????????? | | ????## #???# #??????????????????????????? | | ?????# ##??# #??????????????????????????? | | ?????# ### #### ##?????????????????????????? | | ?????" #?## ## ###???????????????????????? | | ????## #??## #???????????????????????? | | ????? #???## #???????????????????????? | | ????## #????######## ##???????????????????????? | | ?????# #???????????## #####????????????????????? | | ?????# #??????#####?# ###??????????????????? | | ?????# #??????# ### #??????????????????? | | ?????# #??????# ?# ##?????????????????? | | ?????# #??????# #?## #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 8 Armor Coverage 225 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ X-72 Disruptor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ThermalSmartbombTerrabomb Manual? 0 Play Time 03:37:39 Cumulative 530.8 hours Start 2023.12.04 @ 13:21:43 End 2023.12.06 @ 18:57:42 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 47 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4686cc1-5c59-4960-be65-cc406c01bef6