Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.22 @ 17:09:18 Player: Analote Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2396) 2396 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 6144 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 773/850 Matter 300/300 Energy 88/200 System Corruption 0% Temperature Cool (243) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (7) --- Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink Improved Maneuvering Thrusters > --- WEAPON (3) ------- Plasma Rifle Improved EM Pulse Cannon > --- INVENTORY (4) ---- Light Deuterium Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Maneuvering Thrusters > --- WEAPON ----------- Shock Rifle Plasma Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 9 | . 1 . 2 2 2 2 Power 2 | . . . . 1 1 . Propulsion 5 | . . . 2 . 1 2 Utility 1 | . . . . 1 . . Weapon 1 | . 1 . . . . . Parts Attached 81 | 7 6 . 10 14 32 12 Power 15 | 1 . . 1 5 6 2 Engine 10 | 1 . . 1 5 2 1 Core 5 | . . . . . 4 1 Reactor . | . . . . . . . Propulsion 29 | 2 2 . 6 1 11 7 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 27 | . 2 . 6 1 11 7 Utility 16 | 2 1 . 2 2 7 2 Device 13 | 1 1 . 2 2 5 2 Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 21 | 2 3 . 1 6 8 1 Energy Gun 18 | 2 3 . 1 6 5 1 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 17 | . 2 1 . 6 5 3 Power 3 | . . . . 1 1 1 Propulsion 1 | . . . . 1 . . Utility 1 | . . . . . 1 . Weapon 12 | . 2 1 . 4 3 2 Highest Loss Streak 3 | . 1 1 . 3 2 2 Average Slot Usage (%) 92 | . 96 91 90 87 92 98 Engine 10 | . 12 12 10 12 8 6 Core 4 | . . . . . 11 10 Flight 31 | . 22 25 40 31 33 42 Device 15 | . 12 12 15 19 17 17 Storage 3 | . 12 12 . . . . Energy Gun 21 | . 33 28 25 23 13 11 Energy Cannon 2 | . . . . . 6 6 Naked Turns . | . . . . . . . Heaviest Build 33 | 18 20 19 11 21 31 33 Greatest Support 44 | 20 20 8 23 32 31 44 Greatest Overweight (x) 2 | 1 2 2 . . 1 . Average Overweight (x) . | . 1 2 . . . . Largest Inventory Capacity 8 | 8 8 8 8 4 4 4 Average Capacity 5 | 5 8 8 4 4 4 4 Most Carried 8 | 3 8 4 4 4 4 3 Average Carried 2 | 1 4 4 1 2 1 1 Final Capacity 8 | 8 8 8 4 4 4 4 Final Carried 4 | 3 4 4 1 . 3 2 Class Distribution -------------------- 33% | Hacker-Sprinter 22% | Scavenger-Sprinter 20% | Hacker-Gunner 14% | Hacker-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 970 | 221 94 10 100 70 340 135 Remotely . | . . . . . . . Salvage Created 2785 | . 470 78 214 325 1233 465 Parts 142 | . 25 4 16 22 56 19 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . 10 2 7 10 17 8 Guns 40 | . 10 2 7 9 8 4 Cannons 6 | . . . . . 5 1 AOE 2 | . . . . . 1 1 Classes Destroyed 9 | . 4 . 1 3 1 . Worker 1 | . 1 . . . . . Builder 1 | . 1 . . . . . Operator 3 | . . . . 1 2 . Watcher 8 | . 1 . . 1 5 1 Swarmer 12 | . . . 3 6 . 3 Grunt 25 | . 10 2 4 . 6 3 Sentry 11 | . . . . 3 6 2 Hunter 4 | . . . . 1 3 . Programmer 2 | . . . . . 2 . Best Kill Streak 8 | . 6 2 4 5 8 3 Combat Bots Only 5 | . 4 2 4 4 5 3 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 Gunslinging 1 | . . . 1 1 . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 1893 | . 195 51 37 546 566 498 Core 341 | . 41 . 8 120 95 77 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 83 98 78 86 . Volleys Fired 136 | . 25 5 15 25 49 17 Largest 3 | . 3 3 3 3 3 3 Hottest 194 | . 150 140 140 189 184 194 Shots Fired 354 | . 69 11 38 57 129 50 Gun 304 | . 69 11 38 57 95 34 Cannon 50 | . . . . . 34 16 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 2 | . . . . . 2 . Thermal 212 | . 69 11 38 57 28 9 Explosive . | . . . . . . . Electromagnetic 140 | . . . . . 99 41 Robot Hit Streak 36 | . 26 24 29 17 36 21 Robot Miss Streak 2 | . 1 . 2 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 1 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 291 | . 60 10 31 46 107 37 Core Hits 118 | . 27 5 11 16 44 15 Critical Hits 2 | . . . . . 1 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5232 | . 728 126 359 730 2440 849 Guns 4026 | . 728 126 359 730 1553 530 Cannons 927 | . . . . . 661 266 Explosions 279 | . . . . . 226 53 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 21 | . . . . . 21 . Thermal 2881 | . 728 126 359 730 709 229 Explosive . | . . . . . . . Electromagnetic 2330 | . . . . . 1710 620 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 8 | . . . . . 8 . Message Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Targeting Errors 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . . 58 8 Projectiles 38 | . . . . . 30 8 Explosions 28 | . . . . . 28 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 474 | . 474 63 37 307 318 277 Average Temperature 119 | . 201 30 14 103 102 91 Received Heat Transfer 903 | . 183 45 18 108 318 231 Effects 7 | . 5 . . . 1 1 Shutdowns 3 | . 3 . . . . . Energy Bleed 2 | . 1 . . . 1 . Interference 2 | . 1 . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . . 3 2 Combat Hostiles 5 | . . . . . 3 2 Parts Fried 20 | . . . . . 15 5 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 15 | . 3 3 2 6 1 . Heat Transferred 6636 | . 2099 358 1013 1641 1075 450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . 4 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 714 | . 257 110 190 390 714 512 Initial 204 | . . 70 30 57 128 204 Average 262 | . 160 96 129 268 455 341 Maximum Alert Level 3 | . 1 . . 1 3 2 Low Security (%) 50 | 100 71 100 100 30 17 . Level 1 24 | . 28 . . 69 10 69 Level 2 23 | . . . . . 66 30 Level 3 1 | . . . . . 5 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . 1 2 5 2 Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . . 1 . 3 2 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . 1 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 12 2 10 23 26 16 Peak Tracking Total 7 | . 2 2 4 5 4 7 Tactical Retreats 8 | . . . . 5 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 11 | . . . . 3 6 2 Terminals 3 | . . . . . 1 2 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 2 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 26 | . . . . 6 15 5 Successful 25 | . . . . 6 14 5 Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . . . . . 4 5 Fabricators 2 | . . . . . 2 . Repair Stations 8 | . . . . 4 4 . Recycling Units 3 | . . . . . 3 . Scanalyzers 4 | . . . . 2 2 . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . . . . 4 5 Record 7 | . . . . . 3 4 Surveillance Status 1 | . . . . . . 1 Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 8 | . . . . 4 4 . Scan Component 4 | . . . . 2 2 . Repair 4 | . . . . 2 2 . Recycling Unit Hacks 2 | . . . . . 2 . Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Scanalyzer 4 | . . . . 2 2 . Insert Component 2 | . . . . 1 1 . Analyze 2 | . . . . 1 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 6 | . . . . 1 4 1 Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 2 2 . Time 111 | . . . . 70 41 . Parts Recycled 1 | . . . . . 1 . Recycled Matter 9 | . . . . . 9 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . Part Schematics Acquired 2 | . . . . 1 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 2340 | 115 357 343 241 343 699 242 Spaces Moved 2020 | 55 133 167 144 186 1046 289 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 62 | 41 21 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1944 | . 112 167 144 186 1046 289 Fastest Speed 19 | 50 120 197 27 27 25 19 Average Speed 52 | 108 184 197 27 27 26 19 Slowest Speed 197 | 120 197 197 34 29 99 19 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . . . 1 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 26 53 19 34 23 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . . . 20 18 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 37 | . . . . . 19 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3015 | 110 190 171 316 429 1369 430 Wait 682 | 39 17 . 131 192 195 108 Move 2003 | 54 132 166 143 185 1043 280 Hop 5 | . . . . . 1 4 Pick Up 72 | 10 7 . 8 10 31 6 Fast Attach . | . . . . . . . Attach 44 | 7 3 . 6 8 16 4 Detach 3 | . . . 1 . 2 . Swap 37 | . 3 . 4 6 16 8 Drop 33 | . 3 . 8 3 16 3 Fire 136 | . 25 5 15 25 49 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Weapon x1 453 | -10/Materials | Identified exit to Mines 453 | -10/Materials | Discovered exit to Mines (range 3) 473 | -10/Materials | Entered Mines 494 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 583 | -10/Mines | Learned location of Storage (-8) 601 | -10/Mines | Learned Materials stockpile data 676 | -10/Mines | Learned Materials non-interactive machine intel 798 | -10/Mines | Identified exit to Materials 798 | -10/Mines | Discovered exit to Materials (range 10) 816 | -10/Mines | Entered Materials 816 | -9/Materials | Evolved 2 slots: Propulsion x2 818 | -9/Materials | Loaded intel: 42 non-interactive machine locations 1053 | -9/Materials | Identified exit to Materials 1053 | -9/Materials | Discovered exit to Materials (range 16) 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1111 | -8/Materials | Build established: Hacker-Sprinter 1207 | -8/Materials | Repaired Imp. Heat Sink 1207 | -8/Materials | Garrison activated, responded to threat 1328 | -8/Materials | Repaired VTOL Module 1398 | -8/Materials | Identified exit to Factory 1398 | -8/Materials | Discovered exit to Factory (range 4) 1400 | -8/Materials | Entered Factory 1400 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1402 | -7/Factory | Lost 3 parts (1n2w) 1795 | -7/Factory | Repaired Xenon Bombardment Thruster 1816 | -7/Factory | Repaired Cesium-ion Thruster 2097 | -7/Factory | Identified exit to Factory 2097 | -7/Factory | Discovered exit to Factory (range 6) 2099 | -7/Factory | Entered another Factory area 2099 | -6/Factory | Evolved 2 slots: Propulsion x2 2250 | -6/Factory | Identified exit to Factory 2250 | -6/Factory | Discovered exit to Factory (range 14) 2341 | -6/Factory | Self-destructed Last Messages --------------- 02262_ K-01 Serf cleans the Assembly Bed. 02276_ Acquired Plasma Rifle. 02283_ K-01 Serf cleans the Assembly Bed. 02287_ S-27 Virus destroyed. 02297_ Y-54 Guardian shuts down. 02301_ R-10 Processor collects Lgt. Nuclear Core. 02310_ Acquired Lgt. Nuclear Core. 02312_ Acquired 27 matter. 02313_ Acquired 13 matter. 02314_ Y-54 Guardian system terminally corrupted. 02314_ Imp. Heat Sink fried. 02335_ Y-54 Guardian system terminally corrupted. 02335_ Imp. Heat Sink fried. 02336_ Lgt. Nuclear Core destroyed. 02336_ U-05 Engineer lays Concrete. 02338_ Overheating: System interference. 02338_ Imp. EM Pulse Cannon temporarily disabled. 02339_ U-05 Engineer lays Concrete. 02339_ Shock Rifle destroyed. 02340_ R-10 Processor collects Lgt. Treads. Map ----- +----------------------------------------------------+ | ??????? ?? ???? | | ??????? T" ????? | | ??????? 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" "?# #? ## """"#?? | | ??????????????? ?# ####R###### #?? | | ??????????????""""??# #????#########+##?? | | ????????????????????# ############## #??? | | ????????????????????#u [=[%%=! #??? | | ????????????????????# u@################### #??? | | ????????????????????# #?????????????????# #??? | | ????????????????????# #?????????????????# #??? | | ????????????????????# #?????????????????# #??? | | ????????????????????# #?????????????????# #??? | | ????????????????????# b%#?????????????????# #??? | | ????????????????????# +?????????????????# #??? | | ????????????????????# #?????????????????? ???? | | ????????????????????# #?????????????????? ???? | | ????????????????????# #?????????????????? ???? | | ???????????????????? % ??????????????????? ???? | | ???????????????????? ???????????????????+???? | | ??????????????????? g g ???????????????????????? | | ??????????????????? < ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 76 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed TitaniumSpectralWeb Manual? 0 Play Time 00:32:03 Cumulative 13.6 hours Start 2021.02.21 @ 23:24:05 End 2021.02.22 @ 17:09:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 21 Rogue 0 Adventurer 0 Explorer 21 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a73d25cb-ace7-4d5e-a81b-881708510539