Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 21:11:46 Player: MrWaffler Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (110) 550 Value Destroyed (3587) 3587 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 11195 Bonus ------- High Alert Combat Kills 98 Entered DSFs 500 Cogmind --------- Core Integrity 899/1300 Matter 274/300 Energy 121/150 System Corruption 2% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Enhanced Optical Array Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Advanced Coolant Injector Dispersion Rifle Dispersion Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Biometal Leg Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Ion Cannon Mass Driver > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg Thunder Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Enhanced Optical Array Axe [Rating: 111] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion VSS Leg Leg VSS Leg Hover Unit Improved Linear Gravjet Flight Unit Q-thruster Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Slots Evolved 14 | . . . 2 2 2 . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . 2 . . . 2 . . . . . 1 Utility 6 | . . . . . 2 . . . . 1 2 . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 119 | 7 2 3 11 22 8 . 9 . 5 14 2 3 18 15 Power 16 | 1 . . 1 3 . . 2 . 1 3 . 2 2 1 Engine 9 | 1 . . 1 2 . . 2 . . 3 . . . . Core 3 | . . . . 1 . . . . 1 . . . 1 . Reactor 4 | . . . . . . . . . . . . 2 1 1 Propulsion 43 | 2 1 2 3 9 4 . 2 . 2 3 . 1 7 7 Treads . | . . . . . . . . . . . . . . . Leg 29 | 2 1 2 3 9 4 . 1 . 2 3 . 1 1 . Wheel . | . . . . . . . . . . . . . . . Hover 7 | . . . . . . . 1 . . . . . 5 1 Flight 7 | . . . . . . . . . . . . . 1 6 Utility 27 | 2 1 . 2 3 2 . 1 . 1 3 2 . 4 6 Device 14 | 1 . . 1 1 1 . 1 . 1 2 1 . 1 4 Storage 6 | 1 1 . 1 1 . . . . . . . . 1 1 Processor 7 | . . . . 1 1 . . . . 1 1 . 2 1 Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 . 1 5 7 2 . 4 . 1 5 . . 5 1 Energy Gun 6 | . . . 1 . . . . . . 4 . . . 1 Energy Cannon 7 | . . . 1 2 . . 3 . 1 . . . . . Ballistic Gun 8 | 2 . . . 3 1 . 1 . . . . . 1 . Ballistic Cannon 4 | . . . 2 1 . . . . . 1 . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 2 . . . . 1 . . Parts Lost 66 | . . . 3 2 . . 4 . 2 15 . . 29 11 Power 9 | . . . 1 . . . 1 . . 4 . . 3 . Propulsion 26 | . . . . . . . 1 . 2 3 . . 13 7 Utility 10 | . . . . . . . 1 . . 2 . . 4 3 Weapon 21 | . . . 2 2 . . 1 . . 6 . . 9 1 Highest Loss Streak 15 | . . . 2 1 . . 2 . 2 12 . . 15 7 To Critical Strikes 2 | . . . . . . . . . . . . . 2 . Average Backups 10 | 4 7 10 9 11 14 15 14 15 13 13 7 7 7 5 Power 1 | . 1 1 1 1 2 2 2 3 3 1 . . . . Propulsion 2 | 3 3 2 1 1 4 5 4 4 1 1 . . 2 . Utility 4 | . . 1 2 5 4 4 4 4 5 6 6 6 4 2 Weapon 3 | . 2 5 4 3 4 4 3 4 4 3 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | . 4 . 2 6 . . . . 1 3 1 . . 6 Power 6 | . . . . 3 . . . . . 2 . . . 1 Propulsion 6 | . 4 . 1 . . . . . . . . . . 1 Utility 5 | . . . . 2 . . . . 1 . 1 . . 1 Weapon 6 | . . . 1 1 . . . . . 1 . . . 3 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 98 99 99 100 99 86 97 97 69 82 79 41 Engine 5 | . 14 14 10 1 7 7 6 6 6 10 . . . . Core 1 | . . . . 7 . . . . . . . . . . Leg 25 | . 28 28 22 35 30 30 29 26 37 34 26 29 11 . Hover 1 | . . . . . . . . . . . . . 11 1 Device 11 | . 14 14 11 6 14 15 15 13 13 11 12 15 12 3 Storage 7 | . 14 14 11 9 7 7 7 6 6 5 5 5 4 1 Processor 6 | . . . . 2 6 7 7 6 6 10 7 10 16 20 Energy Gun 2 | . . . 8 . . . . . . 3 5 5 2 1 Energy Cannon 5 | . . . 10 5 9 . 5 6 8 10 5 5 2 . Ballistic Gun 13 | . 28 28 16 17 17 23 22 13 13 7 . . . . Ballistic Cannon 3 | . . . 2 12 . . . . . . 5 5 2 . Slashing Weapon 1 | . . . . . . 7 1 6 2 . 2 5 6 . Peak Build Rating 111 | 9 10 11 15 37 43 43 47 45 54 74 61 90 111 72 Average Rating 39 | 5 9 10 14 27 41 43 43 45 50 62 54 67 79 48 On Entrance 33 | . 9 10 10 14 33 43 43 45 45 54 48 61 77 17 Avg Prop Armor Cover (%) 9 | . . . . . . . . . 5 5 11 12 6 10 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 74 | 15 20 20 26 44 43 40 50 49 52 64 46 62 74 18 Greatest Support 93 | 20 20 20 23 64 64 56 56 56 87 93 55 53 82 32 Greatest Overweight (x) 2 | 1 . . 1 . . . . . . . 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 12 | 7 9 10 10 12 15 15 15 15 15 15 15 15 13 7 Most Carried 15 | 6 10 10 10 15 15 15 15 15 15 15 8 8 12 6 Average Carried 10 | 4 7 9 9 11 14 15 14 14 14 13 7 7 7 5 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 5 10 Final Carried 15 | 6 10 10 10 14 15 15 15 15 15 8 7 8 4 5 Class Distribution -------------------- 42% | Skirmisher 16% | Mutant 15% | Gunner 9% | Scavenger-Gunner 5% | Assassin 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -4/Waste Assassin | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Matter Collected 3646 | 307 123 100 372 1046 195 . 596 . 132 373 . 60 95 247 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4318 | 121 205 110 498 1370 118 . 636 . 130 906 . . 104 120 Parts 257 | 7 18 8 22 106 10 . 35 . 7 38 . . 3 3 Haulers Intercepted 6 | . 1 . . 2 . . 2 . . . . . . 1 Recyclers Shooed 2 | 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Combat Hostiles Destroyed 88 | . 6 5 12 35 2 . 13 . 1 9 . . 5 . Melee 2 | . . . . . . . . . . . . . 2 . Guns 39 | . 6 3 3 11 1 . 11 . . 4 . . . . Cannons 35 | . . . 8 17 . . 1 . 1 5 . . 3 . AOE 11 | . . 2 . 7 1 . 1 . . . . . . . Classes Destroyed 14 | 2 3 . 1 6 . . 1 . . 1 . . . . Worker 3 | . . . . 3 . . . . . . . . . . Builder 4 | . . . . 2 1 . . . . . . . 1 . Tunneler 3 | 2 . . . 1 . . . . . . . . . . Hauler 6 | . 1 . . 2 . . 2 . . . . . . 1 Recycler 5 | 1 . . . . . . 1 . . 3 . . . . Operator 1 | . . . . 1 . . . . . . . . . . Swarmer 26 | . 3 3 . 11 . . 4 . . . . . 5 . Grunt 38 | . 3 2 11 13 . . 6 . . 3 . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . Sentry 10 | . . . . 8 1 . 1 . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . Programmer 6 | . . . . . . . 2 . . 4 . . . . Heavy 2 | . . . . 1 . . . . 1 . . . . . Best Kill Streak 9 | 3 4 3 6 7 2 . 4 . 1 9 . . 4 1 Combat Bots Only 7 | . 4 3 6 7 1 . 4 . 1 6 . . 3 . Max Kills in Single Turn 3 | 1 2 2 1 3 2 . 1 . 1 1 . . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . 2 . 3 1 . 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Hostile Shots Fired 732 | . 22 11 56 145 29 . 61 . 10 134 . . 206 58 Missed 246 | . 7 4 17 38 16 . 20 . 3 47 . . 74 20 Hits 486 | . 15 7 39 107 13 . 41 . 7 87 . . 132 38 Melee 2 | . . . 2 . . . . . . . . . . . Projectile 484 | . 15 7 37 107 13 . 41 . 7 87 . . 132 38 Critical Strikes 24 | . 1 . 1 6 . . 2 . 1 6 . . 7 . Part Disruptions 2 | . . . . . . . . . . 2 . . . . Damage Taken 8901 | . 185 107 522 1367 194 . 714 . 314 2122 . . 2362 1014 Core 1672 | . 15 30 73 273 6 . 15 . 41 332 . . 486 401 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 82 81 50 . . 97 . 95 66 . . 57 . Volleys Fired 213 | 9 16 7 29 63 3 . 37 . 4 21 . . 19 5 Largest 4 | 2 2 2 4 4 4 . 4 . 4 4 . . 4 1 Hottest 280 | 40 40 53 148 183 183 . 161 . 193 280 . . 242 65 Shots Fired 711 | 18 32 14 115 250 12 . 140 . 16 82 . . 27 5 Gun 433 | 18 32 13 68 116 5 . 113 . 8 42 . . 13 5 Cannon 266 | . . . 47 127 6 . 27 . 6 39 . . 14 . Launcher 12 | . . 1 . 7 1 . . . 2 1 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 496 | 18 32 13 73 197 5 . 113 . 8 18 . . 19 . Thermal 173 | . . . 29 46 6 . 27 . 6 53 . . 6 . Explosive 12 | . . 1 . 7 1 . . . 2 1 . . . . Electromagnetic 30 | . . . 13 . . . . . . 10 . . 2 5 Robot Hit Streak 18 | 2 10 3 8 18 5 . 8 . 4 12 . . 4 5 Robot Miss Streak 8 | 4 1 2 2 8 2 . 6 . 2 2 . . 4 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 394 | 7 24 7 66 123 8 . 78 . 10 51 . . 15 5 Core Hits 202 | 4 11 6 17 70 6 . 39 . 11 28 . . 7 3 Critical Kills 2 | . . . 1 . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . 1 1 . . 1 . . . . . . . Critical Strikes 12 | . . . 3 5 . . 1 . . 3 . . . . Burn 2 | . . . . . . . . . . 2 . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 4 | . . . 1 1 . . 1 . . 1 . . . . Blast 5 | . . . 1 4 . . . . . . . . . . Melee Attacks 22 | . . . 3 . 1 . 1 . . . 1 . 16 . Impact 3 | . . . 3 . . . . . . . . . . . Slashing 19 | . . . . . 1 . 1 . . . 1 . 16 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8563 | 111 301 255 1037 2723 218 . 1612 . 446 1317 . . 467 76 Guns 4076 | 111 301 89 488 970 59 . 1255 . 138 525 . . 64 76 Cannons 3242 | . . . 537 1290 64 . 239 . 127 687 . . 298 . Explosions 1124 | . . 166 . 461 95 . 118 . 181 103 . . . . Melee 105 | . . . . . . . . . . . . . 105 . Ramming 16 | . . . 12 2 . . . . . 2 . . . . Kinetic 4608 | 111 301 89 552 1659 59 . 1255 . 138 149 . . 295 . Thermal 2462 | . . . 368 601 64 . 239 . 127 996 . . 67 . Explosive 1102 | . . 166 . 439 95 . 118 . 181 103 . . . . Electromagnetic 270 | . . . 105 22 . . . . . 67 . . . 76 Impact . | . . . . . . . . . . . . . . . Slashing 105 | . . . . . . . . . . . . . 105 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 18 19 . . 10 . . 1 2 Average Corruption 10 | . . . . . . 11 18 . . 6 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 51 | . . . . . . 5 37 . . 4 . . 5 . Message Errors 7 | . . . . . . 1 5 . . 1 . . . . Matter Fused 10 | . . . . . . 1 8 . . . . . 1 . Heat Flow Errors 3 | . . . . . . . 3 . . . . . . . Energy Discharges 7 | . . . . . . 1 5 . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 6 | . . . . . . 1 1 . . 1 . . 3 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Misfires 4 | . . . . . . . 4 . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . Weapon Failures 9 | . . . . . . . 8 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 91 | . . 20 16 37 . . 18 . . . . . . . Projectiles 58 | . . . 16 24 . . 18 . . . . . . . Explosions 33 | . . 20 . 13 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 13 | . . . 3 5 . . . . . . . . 5 . Impact 1 | . . . 1 . . . . . . . . . . . Kinetic 10 | . . . 2 5 . . . . . . . . 3 . Secondary 2 | . . . . . . . . . . . . . 2 . Self-Inflicted Damage 214 | . . 23 . 18 47 . 125 . . 1 . . . . Shots 6 | . . 1 . 1 1 . 2 . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 1 1 . . . . . 1 . . . . Kicked 3 | . . . 1 1 . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 336 | . 20 2 145 336 158 . 253 . . 324 . . 90 . Average Temperature 83 | . 5 2 47 110 69 . 46 . . 114 . . 48 . Received Heat Transfer 1701 | . 96 36 267 522 36 . 165 . . 207 . . 318 54 Effects 8 | . . . . 5 . . . . . 3 . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Interference 7 | . . . . 4 . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 14 | . . . 1 . . . . . . 13 . . . . Heat Transferred 4573 | . . . 666 1036 111 . 407 . 224 2005 . . 124 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Maximum Alert Level 2 | . . . . 2 1 . 1 . . . . . . . Low Security (%) 84 | 100 100 100 100 43 35 100 97 100 100 100 100 100 100 100 Level 1 10 | . . . . 28 64 . 2 . . . . . . . Level 2 5 | . . . . 28 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 639 | 10 90 105 176 639 287 41 206 86 68 129 15 . 111 75 Initial 287 | . . 22 40 63 287 41 . 86 56 35 . . . 38 Average 95 | 1 40 39 25 278 215 13 117 84 60 36 . . 14 26 Influence Increases 3247 | 15 167 155 327 1048 77 . 457 5 32 273 15 . 369 307 Destroy 0b10 Robot/C 1760 | . 120 100 240 700 40 . 260 . 20 180 . . 100 . Destroy 0b10 Robot/NC 115 | 15 5 . . 45 5 . 15 . 5 15 . . 5 5 Destroy Leader 372 | . 22 20 30 184 20 . 54 . . 30 . . 10 2 Successful Hack 67 | . 19 . 7 18 . . . 5 . 13 . . 5 . Disable Machine 120 | . . 30 15 15 . . 45 . . . 15 . . . Destroy Structure 168 | . 1 5 5 56 12 . 38 . 7 20 . . 24 . Partial Spotted 105 | . . . . . . . . . . . . . . 105 Lose Combat Pursuer 540 | . . . 30 30 . . 45 . . 15 . . 225 195 Influence Decreases 3200 | 15 110 107 280 567 592 118 280 101 45 341 15 . 295 334 Entered New Map 797 | . . 35 65 89 346 77 . 91 25 33 . . . 36 Time Decay 1878 | 15 110 72 195 458 246 41 240 10 . 173 15 . 105 198 Lost Part 525 | . . . 20 20 . . 40 . 20 135 . . 190 100 Squads Dispatched 27 | . . . . 9 2 . 3 . 1 3 . . 6 3 Investigation 6 | . . . . 5 1 . . . . . . . . . Extermination 4 | . . . . . . . 1 . . 1 . . 1 1 Reinforcement 14 | . . . . 4 1 . 2 . 1 2 . . 2 2 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Distress Signals 9 | . . . 2 3 . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 187 | . 6 5 19 53 4 6 16 . 2 19 . 1 28 28 Peak Tracking Total 13 | . 3 3 5 11 1 6 4 . 1 9 . 1 10 13 Tactical Retreats 20 | . . . 2 1 . . 2 . . 1 . . 7 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Traps Triggered 11 | . . . . 1 4 . 1 . . 1 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Machines Disabled 8 | . . 2 1 1 . . 3 . . . 1 . . . Max in Single Turn 2 | . . 2 1 1 . . 2 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Machines Accessed 12 | . 2 . 2 5 . . . 1 . 1 . . 1 . Terminals 11 | . 2 . 2 4 . . . 1 . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 31 | . 3 . 3 13 . . . 1 . 7 . . 4 . Successful 15 | . 2 . 2 4 . . . 1 . 5 . . 1 . Failed 16 | . 1 . 1 9 . . . . . 2 . . 3 . Catastrophic 7 | . 1 . . 4 . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . . . . 8 . . . . . . . . 3 1 Terminals 28 | . 3 . 3 10 . . . 1 . 7 . . 4 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . 2 . 2 2 . . . 1 . 5 . . 1 . Record 4 | . . . . . . . . . . 4 . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . 2 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 1 5 . . . . . 1 . . 1 1 Full Trace Events 5 | . 1 . . 4 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Active Infowar (turns) 4482 | 16 355 236 598 . 502 150 647 24 153 477 89 . 720 515 Optics 1084 | . . . . . . . . . . . . . 569 515 Sensors 1043 | . . . . . . . . . . 419 89 . 535 . Terrain 3163 | 16 355 236 598 . 502 150 647 24 153 428 . . . 54 Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Turns Passed 6521 | 92 355 236 1062 1151 526 150 650 24 153 552 187 142 726 515 Spaces Moved 4219 | 44 243 172 385 707 346 119 367 22 93 211 90 105 453 862 Core 92 | 7 . . . . . . . . . . . . 44 41 Treads . | . . . . . . . . . . . . . . . Legs 3064 | 37 243 172 385 707 346 119 367 22 93 211 90 105 167 . Wheels . | . . . . . . . . . . . . . . . Hover 175 | . . . . . . . . . . . . . 146 29 Flight 888 | . . . . . . . . . . . . . 96 792 Fastest Speed 31 | 50 120 120 120 105 90 107 107 107 107 107 123 115 34 31 Average Speed 105 | 111 120 120 188 112 99 107 107 107 122 110 169 125 113 40 Slowest Speed 200 | 120 120 120 190 125 125 107 107 107 127 123 195 175 196 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . 3 7 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 41 46 27 74 16 84 13 . 81 6 3 67 12 25 Regions Visited 14 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 13 | . . . 3 . 1 . 1 . . . . . 8 . Terrain Destroyed 150 | . . 5 3 65 8 . 39 . 7 11 . . 12 . Melee 13 | . . . 3 . 1 . 1 . . . . . 8 . Projectile 9 | . . . . 2 . . 1 . . 2 . . 4 . AOE 128 | . . 5 . 63 7 . 37 . 7 9 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Total 5789 | 65 277 187 643 938 520 141 541 23 126 479 124 114 601 1010 Wait 1046 | . 3 2 201 99 150 23 121 . 1 214 28 4 79 121 Move 4189 | 43 242 171 384 706 346 118 366 21 92 210 90 104 448 848 Hop 8 | . . . . . . . . . . . . . 1 7 Pick Up 73 | 6 8 1 5 18 4 . 1 1 10 6 1 1 5 6 Fast Attach 37 | 7 . . 1 . . . 2 . . 1 2 3 9 12 Attach 45 | . . . 4 4 2 . 4 . 4 11 1 . 11 4 Detach 5 | . . . . . . . . . . . . . 2 3 Swap 83 | . 2 4 10 24 10 . 9 . 5 10 . . 9 . Drop 61 | . 6 2 5 23 4 . . 1 7 5 1 1 2 4 Fire 213 | 9 16 7 29 63 3 . 37 . 4 21 . . 19 5 Melee 22 | . . . 3 . 1 . 1 . . . 1 . 16 . Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . 1 1 . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . Trap 3 | . . . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 8) 236 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 6) 448 | -10/Materials | Entered Mines 455 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 519 | -10/Mines | Discovered new exit (range 11) 555 | -10/Mines | Learned location of Recycling (-7) 684 | -10/Mines | Entered Materials 684 | -9/Materials | Evolved 2 slots: Weapon x2 1507 | -9/Materials | Build established: Skirmisher 1723 | -9/Materials | Discovered new exit (range 10) 1746 | -9/Materials | Entered another Materials area 1746 | -8/Materials | Evolved 2 slots: Propulsion x2 2044 | -8/Materials | Build established: Scavenger-Gunner 2380 | -8/Materials | Destroyed 7 combat bots 2390 | -8/Materials | Discovered new exit (range 7) 2409 | -8/Materials | Identified exit to Factory 2647 | -8/Materials | Build established: Gunner 2869 | -8/Materials | Discovered exit to Factory (range 7) 2897 | -8/Materials | Entered Factory 2897 | -7/Factory | Evolved 2 slots: Utility x2 3203 | -7/Factory | Build established: Skirmisher 3423 | -7/Factory | Sucked down chute 3423 | -7/Factory | Entered Waste 3436 | -7/Waste | Spotted C-40 Crusher 3438 | -7/Waste | EMP discharged 3439 | -7/Waste | Spotted C-40 Crusher 3445 | -7/Waste | Spotted C-40 Crusher 3455 | -7/Waste | Spotted C-40 Crusher 3457 | -7/Waste | Spotted C-40 Crusher 3468 | -7/Waste | Spotted C-40 Crusher 3538 | -7/Waste | EMP discharged 3538 | -7/Waste | System corruption reached 10% 3555 | -7/Waste | Discovered new exit (range 13) 3573 | -7/Waste | Entered Factory 4196 | -7/Factory | Discovered new exit (range 15) 4223 | -7/Factory | Entered another Factory area 4223 | -6/Factory | Evolved 2 slots: Propulsion x2 4246 | -6/Factory | Identified exit to DSF 4247 | -6/Factory | Entered DSF 4331 | -6/DSF | Additional patrols routed to DSF 4372 | -6/DSF | Discovered new exit (range 16) 4400 | -6/DSF | Entered Factory 4400 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4893 | -5/Factory | Discovered new exit (range 12) 4924 | -5/Factory | System corruption reached 10% 4952 | -5/Factory | Entered another Factory area 4952 | -4/Factory | Evolved 2 slots: Utility x2 4959 | -4/Factory | Lost 12 parts (4p3n1u4w) 5139 | -4/Factory | Sucked down chute 5139 | -4/Factory | Entered Waste 5139 | -4/Waste | The area was eerily silent 5242 | -4/Waste | Discovered new exit (range 10) 5245 | -4/Waste | Found Prototype Reactor 5245 | -4/Waste | Identified Vortex Chain Reactor 5269 | -4/Waste | A Compactor rumbled back to life 5270 | -4/Waste | Spotted C-40 Crusher 5279 | -4/Waste | Identified exit to Factory 5281 | -4/Waste | Entered Factory 5711 | -4/Factory | Garrison activated, responded to threat 5803 | -4/Factory | Lost 15 parts (1p7n2u5w) 5853 | -4/Factory | Lost 3 parts (2n1u) 5907 | -4/Factory | Lost 7 parts (1p3n1u2w) 5958 | -4/Factory | Discovered new exit (range 21) 6004 | -4/Factory | Identified exit to Research 6007 | -4/Factory | Entered Research 6007 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6034 | -3/Research | Lost 4 parts (1p1n2w) 6116 | -3/Research | Build established: Mutant 6215 | -3/Research | Spotted B-86 Titan 6462 | -3/Research | Spotted B-86 Titan 6522 | -3/Research | Self-destructed Last Messages --------------- 06295_ Acquired Q-thruster. 06302_ Acquired Med. Storage Unit. 06305_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06456_ ALERT: Security rotation in progress. 06462_ W-44 Eye sends out distress signal. 06479_ Reaction Control System destroyed. 06485_ Slug penetrates Wall. 06505_ Acquired Q-thruster. 06510_ Linear Gravjet destroyed. 06513_ Q-thruster destroyed. 06517_ B-86 Titan activates siege mode. 06517_ Adv. Signal Interpreter destroyed. 06517_ Penetrated by Slug. 06519_ K-01 Serf destroyed. 06519_ Acquired 27 matter. 06519_ Q-thruster destroyed. 06520_ Slug penetrates Wall. 06520_ Q-thruster destroyed. 06520_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ## # #???"?????? # ?????? ??????? | | # #???????? ? ???????????????? | | ^ ##########?????????? ?????????????????? | | #???????????????? ???????????#??????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #### ###???????????????????????????????????????? | | ###### #????????????????????#????????????????????? | | # # ##########????????? #?????#??????????????? | | # + #??????? +???? +??????????????? | | # #### #?????!! #???? #??????????????? | | # ???# #### #??? #??????????????? | | # ????# + #??? #??????????????? | | # ????# #####+#### #?? #??????????????? | | ###?????# #??# #??? ######??sk #??????????????? | | ######### #??# #???????????s #??????????????? | | #??# #???????????s s +??????????????? | | #### #?????????? #??????????????? | | + ###########s #??????????????? | | # ## #??????????????? | | ## # ## ###########????? | | ### # ## ???? | | #?# # ## s ????? | | !#?# ####### u ?????????? | | #?# pp ! k #??????????????? | | #?# @ #??????????????? | | #### s##########??????????????? | | ##p = #??############?????????? | | ## ########## =#?? !! #?????????? | | ## #????????# % #? !! ##????????? | | ## #????????# #? !! #????????? | | ## ########## =[ ! # #?????????? | | ## ## ## =[ % # "T" #?????????? | | +## # ## =[ + """ #?????????? | | + ## ############????????????? | | ## # ## #???????????????????????? | | ### ## /Y #???????????????????????? | | #?# ## ### # #???????????????????????? | | +#?# #####/###?# #### #???????????????????????? | | ?# #???# #???####??# #???????????????????????? | | # #???# #?????????# #???????????????????????? | | # ##### ########### #???????????????????????? | | + ==! #???????????????????????? | | #### =!! #???????????????????????? | | ???# =!! #???????????????????????? | | ##????# !! ####????????????????????? | | ??????# !! ???????????????????? | | ??????# ???????????????????? | | ??# ### ??????????????????? | | ??# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 37 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Evasion (%) 70 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Below Cya! Party Time Challenges ------------ None Game ------ Seed DispersalCoolingJammer Manual? 0 Play Time 02:27:38 Cumulative 46.0 hours Start 2026.02.23 @ 21:52:18 End 2026.02.24 @ 21:11:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 22 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 250b60b2-2ef0-4a35-9c47-2298c577c67f