Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.29 @ 06:33:55 // Winter2019/RPGLIKE Player: Toaster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (2859) 2859 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1705) 1705 TOTAL SCORE: 6794 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 173 Awakened Behemoth Slayer 1000 Met Imprinter 300 Cogmind --------- Core Integrity 0/1500 Matter 300/300 Energy 112/290 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Generic] Improved Medium Armor Plating > --- WEAPON (4) ------- Flail Flail Flail CR-A16's Behemoth Slayer > --- INVENTORY (2) ---- Hammer Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Improved Hover Unit > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flail Flail Flail CR-A16's Pointy Stick > --- INVENTORY -------- Hammer Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Light Armor Plating Device Weight Redist. System Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Flail Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Mining Claw Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 10 | 3 2 . 3 . 1 1 Power 1 | . 1 . . . . . Propulsion 3 | 1 1 . . . . 1 Utility 3 | 1 . . 1 . 1 . Weapon 3 | 1 . . 2 . . . Parts Attached 55 | 5 12 9 19 . 3 7 Power 8 | 1 3 2 1 . . 1 Engine 7 | 1 3 1 1 . . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 18 | 2 2 5 6 . . 3 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 9 | . . . 6 . . 3 Flight 7 | . 2 5 . . . . Utility 18 | . 5 2 6 . 2 3 Device 6 | . 4 1 1 . . . Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 11 | . 1 1 5 . 1 3 Artifact . | . . . . . . . Weapon 11 | 2 2 . 6 . 1 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . 6 . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 9 | . . . 1 . . 8 Power . | . . . . . . . Propulsion 5 | . . . . . . 5 Utility 4 | . . . 1 . . 3 Weapon . | . . . . . . . Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 88 86 83 83 83 70 Engine 11 | . 16 14 9 8 7 6 Core 1 | . . 7 3 . . . Leg 4 | . 13 . . . . . Hover 12 | . . . 25 25 23 17 Flight 8 | . 13 31 . . . . Device 8 | . 20 11 3 . . . Processor 1 | . . . . . 4 7 Protection 9 | . 3 10 14 16 15 10 Energy Gun 1 | . 5 . . . . . Ballistic Gun 2 | . 7 . . . . . Impact Weapon 12 | . . . 20 33 29 21 Slashing Weapon 5 | . 6 11 6 . . . Piercing Weapon 1 | . . . . . 2 7 Peak Build Rating 32 | 5 8 11 22 22 29 32 Average Rating 16 | 3 7 10 16 22 25 28 On Entrance 13 | . 5 8 11 22 22 29 Naked Turns . | . . . . . . . Heaviest Build 35 | 9 13 13 34 34 35 35 Greatest Support 40 | 25 31 23 34 34 34 40 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 2 2 Average Capacity 1 | . 1 1 1 1 1 2 Most Carried 2 | . 1 1 1 1 2 2 Average Carried . | . . . . 1 1 2 Final Capacity 2 | 1 1 1 1 1 2 2 Final Carried 2 | . 1 . 1 1 2 2 Class Distribution -------------------- 46% | Gladiator 34% | Mutant 14% | Scavenger-Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gladiator | -9/Materials Gladiator | -9/Mines Gladiator | -7/Zion Gladiator | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 912 | 250 288 90 189 . 20 75 Remotely . | . . . . . . . Salvage Created 3545 | . 827 330 1172 52 . 1164 Parts 173 | . 52 29 55 2 . 35 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 74 | . 18 13 21 3 . 19 Melee 59 | . 11 13 17 3 . 15 Guns 7 | . 7 . . . . . Classes Destroyed 14 | . 4 3 4 . . 3 Worker 4 | . . 1 3 . . . Tunneler 2 | . . 2 . . . . Hauler 7 | . 2 . 5 . . . Recycler 1 | . . . 1 . . . Operator 4 | . 1 . 3 . . . Drone 2 | . . . . . . 2 Watcher 6 | . 3 . 3 . . . Swarmer 16 | . . 6 3 3 . 4 Grunt 43 | . 18 7 11 . . 7 Brawler 4 | . . . 2 . . 2 Duelist 1 | . . . . . . 1 Protector 1 | . . . 1 . . . Sentry 6 | . . . 4 . . 2 Behemoth 1 | . . . . . . 1 Decomposer 1 | . . . . . . 1 Best Kill Streak 4 | . 2 4 4 3 . 4 Combat Bots Only 4 | . 2 3 4 3 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 406 | . 122 44 75 7 . 158 Missed 131 | . 41 15 26 3 . 46 Damage Taken 4396 | . 976 296 679 32 . 2413 Core 3107 | . 794 231 441 12 . 1629 Absorbed by Shields . | . . . . . . . Redirected to Core 2333 | . 478 136 315 12 . 1392 Redirected to Shielding 51 | . 27 20 4 . . . Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 55 | . 55 . . . . . Largest 2 | . 2 . . . . . Hottest 70 | . 70 . . . . . Shots Fired 110 | . 110 . . . . . Gun 110 | . 110 . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 56 | . 56 . . . . . Thermal 54 | . 54 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 . . . . . Robot Miss Streak 3 | . 3 . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 304 | . 115 36 80 3 . 70 Core Hits 106 | . 36 19 25 1 . 25 Critical Kills 4 | . . . 3 1 . . Critical Parts Destroyed 17 | . . . 9 2 . 6 Critical Strikes 33 | . . . 12 3 . 18 Smash 22 | . . . 12 3 . 7 Impale 11 | . . . . . . 11 Melee Attacks 290 | . 59 49 96 3 2 81 Impact 91 | . . . 55 3 2 31 Slashing 149 | . 59 49 41 . . . Piercing 50 | . . . . . . 50 Sneak Attacks 26 | . 7 5 13 . . 1 Combat Hostiles 6 | . 5 1 . . . . Follow-up Attacks 41 | . . . 15 . . 26 Damage Inflicted 8290 | . 2082 938 2736 121 . 2413 Guns 857 | . 857 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 7433 | . 1225 938 2736 121 . 2413 Ramming . | . . . . . . . Kinetic 444 | . 444 . . . . . Thermal 413 | . 413 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 2695 | . . . 1742 121 . 832 Slashing 3157 | . 1225 938 994 . . . Piercing 1581 | . . . . . . 1581 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 819 | . 93 17 403 68 . 238 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 819 | . 93 17 403 68 . 238 Knockbacks 6 | . . . 5 . . 1 Impact 6 | . . . 5 . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 322 | . 126 3 10 . . 322 Average Temperature 64 | . 50 2 3 . . 146 Received Heat Transfer 2202 | . 585 93 267 . . 1257 Siege Activations . | . . . . . . . Robots Corrupted 13 | . . . 9 . . 4 Combat Hostiles 8 | . . . 4 . . 4 Parts Fried 21 | . . . 17 . . 4 Impact Corruptions 28 | . . . 18 2 . 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1221 | . 1221 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 763 | . 429 526 763 367 . . Initial 297 | . . 166 139 297 . . Average 330 | . 171 353 545 354 . . Maximum Alert Level 3 | . 2 2 3 1 . . Low Security (%) 29 | 100 52 9 5 . . . Level 1 35 | . 42 66 9 100 . . Level 2 30 | . 4 24 71 . . . Level 3 4 | . . . 13 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 6 . 6 . . 1 Investigation 7 | . 5 . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 25 17 39 12 . 25 Peak Tracking Total 20 | . 3 3 5 20 . 8 Tactical Retreats 8 | . 3 3 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged 2 | . 2 . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 9 . 4 . 1 . Terminals 10 | . 7 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 19 . 6 . 3 . Successful 21 | . 14 . 4 . 3 . Failed 7 | . 5 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 25 | . 19 . 6 . . . Terminals 21 | . 17 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . . 3 . Part Schematic 3 | . . . . . 3 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 14 . 4 . . . Terminals 15 | . 12 . 3 . . . Botnet 8 | . 5 . 3 . . . Skim 5 | . 5 . . . . . Sabotage 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Tunnel 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 7 | . 5 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . . . 17 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 51 | . . 3 48 . . . Total Damage 569 | . . 15 554 . . . Kills 12 | . . 1 11 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 7 | . . 2 . . 2 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5660 | 64 1794 692 1343 23 656 1088 Spaces Moved 7597 | 59 2097 1155 1747 29 1043 1467 Core 21 | 19 1 . . . . 1 Treads . | . . . . . . . Legs 576 | 40 536 . . . . . Wheels . | . . . . . . . Hover 4254 | . . . 1716 29 1043 1466 Flight 2746 | . 1560 1155 31 . . . Fastest Speed 34 | 50 37 34 34 52 52 48 Average Speed 53 | 97 58 34 52 52 61 56 Slowest Speed 120 | 120 120 37 116 52 112 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 12 | . 2 10 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 5 98 98 70 18 86 98 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 2 . 1 . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . 3 . . 3 1 Spaces Dug 7 | . . 4 1 . . 2 Terrain Destroyed 7 | . . 4 1 . . 2 Melee 7 | . . 4 1 . . 2 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 8587 | 63 2443 1345 2031 31 1051 1623 Wait 525 | . 174 119 145 . 3 84 Move 7568 | 58 2092 1135 1746 28 1042 1467 Hop 11 | . 2 9 . . . . Pick Up 12 | . 4 . 7 . 1 . Fast Attach 36 | 5 8 3 11 . 2 7 Attach 5 | . 2 1 2 . . . Detach 10 | . 5 1 4 . . . Swap 14 | . 2 5 6 . 1 . Drop 40 | . 11 8 18 . 1 2 Fire 55 | . 55 . . . . . Melee 234 | . 59 49 72 3 1 50 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 77 | . 29 15 20 . . 13 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 8 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 8 | -11/Scrapyard | Upgraded with Utility slot (x1) 8 | -11/Scrapyard | Upgraded with Weapon slot (x1) 65 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 4) 166 | -10/Materials | Discovered new exit (range 17) 250 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 611 | -10/Materials | Core integrity fell below 50% 957 | -10/Materials | Discovered new exit (range 14) 1181 | -10/Materials | Discovered new exit (range 13) 1213 | -10/Materials | Discovered new exit (range 11) 1337 | -10/Materials | Reached level 2 1349 | -10/Materials | Learned Storage terminal intel 1414 | -10/Materials | Upgraded with Power slot (x1) 1451 | -10/Materials | Learned Storage trap positions 1466 | -10/Materials | Learned location of 1 exit from Recycling 1500 | -10/Materials | Loaded intel: 1 repair station location 1726 | -10/Materials | Reached level 3 1817 | -10/Materials | Upgraded with Propulsion slot (x1) 1859 | -10/Materials | Entered Mines 1860 | -10/Mines | Identified exit to Materials 1889 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2062 | -10/Mines | Reached level 4 2074 | -10/Mines | Learned Materials emergency access door positions 2127 | -10/Mines | Learned Materials interactive machine intel 2197 | -10/Mines | Excavation squad dispatched 2197 | -10/Mines | A large section of the Mines collapsed 2228 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2245 | -10/Mines | Build established: Scavenger-Mutant 2551 | -10/Mines | Entered Materials 2551 | -9/Materials | Accompanied by 3 allies 2553 | -9/Materials | Loaded intel: 18 interactive machine locations 2553 | -9/Materials | Reached level 5 2714 | -9/Materials | Reached level 6 2750 | -9/Materials | Upgraded with Weapon slot (x1) 2816 | -9/Materials | Discovered new exit (range 18) 2984 | -9/Materials | Reached level 7 3014 | -9/Materials | Lost 3 allies 3036 | -9/Materials | Build established: Scavenger-Gladiator 3212 | -9/Materials | Upgraded with Utility slot (x1) 3357 | -9/Materials | Build established: Gladiator 3456 | -9/Materials | Discovered new exit (range 16) 3605 | -9/Materials | Discovered new exit (range 18) 3693 | -9/Materials | Reached level 8 3699 | -9/Materials | Upgraded with Weapon slot (x1) 3751 | -9/Materials | First assault squad dispatched 3894 | -9/Materials | Entered Mines 3895 | -9/Mines | Assembled infested the area 3914 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3917 | -9/Mines | Entered Zion 3919 | -7/Zion | Reached level 9 3959 | -7/Zion | Discovered new exit (range 15) 3965 | -7/Zion | Given A8's code to call for help 4017 | -7/Zion | Learned Factory emergency access door positions 4037 | -7/Zion | Identified exit to Deep Caves 4155 | -7/Zion | Upgraded with Utility slot (x1) 4266 | -7/Zion | Met Imprinter 4376 | -7/Zion | Found CR-A16's Pointy Stick 4573 | -7/Zion | Entered Proximity Caves 4589 | -6/Proximity Caves | Core integrity fell below 50% 4618 | -6/Proximity Caves | Reached level 10 4678 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4692 | -6/Proximity Caves | Spotter reported a threat 4698 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 4723 | -6/Proximity Caves | Spotter reported a threat 4759 | -6/Proximity Caves | Spotted B-75 Beast 4829 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 4830 | -6/Proximity Caves | Destroyed B-75 Beast 4857 | -6/Proximity Caves | Lost 3 parts (2n1u) 5059 | -6/Proximity Caves | Core integrity fell below 20% 5077 | -6/Proximity Caves | Reached level 11 5160 | -6/Proximity Caves | Learned Factory interactive machine intel 5168 | -6/Proximity Caves | Learned location of 1 exit from Factory 5185 | -6/Proximity Caves | Discovered new exit (range 5) 5367 | -6/Proximity Caves | Learned Factory trap positions 5611 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5661 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05626_ L-41 Fighter suffers critical hit (Impale). 05626_ L-41 Fighter destroyed. 05628_ Neutrino Core fries itself beyond repair. 05630_ Wave Gun fries itself beyond repair. 05630_ Acquired Imp. Deuterium Engine. 05632_ Acquired 10 matter. 05633_ Imp. Treads fries itself beyond repair. 05633_ Acquired Imp. Medium Armor Plating. 05646_ Hover Unit destroyed. 05650_ S-27 Virus destroyed. 05652_ B-48 Gladiator suffers critical hit (Impale). 05652_ B-48 Gladiator destroyed. 05652_ Flail follow-up attack on G-50 Soldier. 05652_ G-50 Soldier suffers critical hit (Smash). 05652_ Destroyed Adv. Heat Sink. 05652_ G-50 Soldier system corrupted by crushing effect. 05653_ Acquired 5 matter. 05653_ G-50 Soldier IFF system glitched. 05658_ G-50 Soldier suffers critical hit (Impale). 05658_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????#####??####????????#######??????????? | | # #?????## ### ##????### ##?????????? | | #?????# ##### #?????????? | | #????## #?????????? | | ##???# #?????????? | | #???## #### #????????? | | ##???## #### ## #???????? | | ##???## ## #???# #???????? | | ## #????## ## ##?????###???????? | | ?## ##?????## #?# ##??????????????? | | ??## ###???????##?## #??????????????? | | ???# #???????????## * #"## #??????????????? | | ???# #??????????## #?# #??????????????? | | ???# ####??????## ######% ##?###??????????????? | | ???# ##?????# #""?# ##?????????????????? | | #### ##???## # #[ #?????????????????? | | ##??# # #g## #?????????????????? | | #?## b %[%# #?????????????????? | | ### ### # @%# ##????????????????? | | #?## ## #gb""""# #????????????????? | | #??## ######## #??#######???????? | | % #???## #??# #???????? | | ###### ##### #??# ##??????? | | % #### #### #??????? | | % ##??# #???????? | | # # #??# # ## ######???????? | | # # ##?## # ## ### ######????????????? | | # # ##?#### # #####?### #?????????????????? | | # #????####### #???????###?????#####???????? | | #???##?????# #?????????###### #???????? | | #??## ?????# #????????## ## #???????? | | ##?## ##???# ##???????# #???????? | | ##?## ###?# ###?????# ##??????? | | ##??# ### ##????# #??????? | | # ##??# ## #????# #??????? | | # %%%##?????# #????# ##??????? | | ##%%%%#?????# ## ##????# ##???????? | | ?# ##???## " ## #?????# ###??????### | | ?# ##?## " ## #????## ##???????# | | ?## ### "" #????# ####????# | | ??## " #????# ###### | | #??## ## """ " #????# | | #??###### "" "" #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 750 Propulsion Shielding 33 Evasion (%) 63 Item Schematics ----------------- Force Field | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Power Maul | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ Y-72 Warden | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Levels Raised 10 | . 2 1 4 . 1 2 XP Earned 18647 | 3000 3233 2077 5696 591 650 3400 XP Spent 17980 | 2600 2700 600 7010 . 1600 3470 Upgrades 53 | 11 6 1 11 . 2 22 Power Slot 1 | . 1 . . . . . Propulsion Slot 3 | 1 1 . . . . 1 Utility Slot 3 | 1 . . 1 . 1 . Weapon Slot 3 | 1 . . 2 . . . Core Integrity 18 | . . . . . . 18 Heat Dissipation 6 | . . . 3 . . 3 Mass Support 3 | 1 . . 2 . . . Inventory Capacity 2 | 1 . . . . 1 . Sight Range 2 | 2 . . . . . . Sensor Range 4 | 4 . . . . . . Melee Accuracy 8 | . 4 1 3 . . . Protomatter Created 702 | . 250 169 218 . . 65 Integrity Restored 1596 | . 630 343 365 . . 258 Core 1596 | . 630 343 365 . . 258 Protomatter Decayed 286 | . 40 54 192 . . . Game ------ Seed DeliveryMappingGuard Manual? 0 Play Time 01:11:57 Cumulative 78.9 hours Start 2024.09.29 @ 05:21:33 End 2024.09.29 @ 06:33:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 36 Rogue 32 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 41 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77124868-c97b-4b81-98ca-710653c96388