Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 02:35:09 Player: Millea Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (105) 525 Value Destroyed (3936) 3936 Prototype IDs (74) 1480 Alien Tech Used (4) 800 Bonus (11478) 11478 TOTAL SCORE: 27319 Bonus ------- Follower Combat Kills 578 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 29/300 Energy 334/340 System Corruption 1% Temperature Cool (12) Movement Hovering (58) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (8) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY (9) ------ Improved Thermal Generator Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- 0b10 Decoder Chip [Looter] Improved Thermal Shield Advanced Force Field Supercharged TR Heavy Disruptor Cannon Linked Autogun Tactical Quantum Warhead Molecular Scythe Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Large Storage Unit Zionite Biocell Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Experimental Core Shielding Advanced Force Field Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Improved Thermal Generator Zionite Biocell 0b10 Decoder Chip [Looter] Improved Thermal Shield Supercharged TR Heavy Disruptor Cannon Linked Autogun Tactical Quantum Warhead Molecular Scythe Sigix Containment Pod [Rating: 132] Favorites ----------- Power Cooled Fission Core Engine Light Ion Engine Power Core Cooled Fission Core Reactor Zionite Light DM Reactor Propulsion Linear Gravjet Treads Light Treads Leg Zionite Composite Leg I Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Heavy Armor Plating Weapon Makeshift Axe Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Thunder Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Slots Evolved 14 | . . . . . 4 2 . . . . . . 2 . . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . 3 1 . . . . . . . . . . . . 2 . . . . . . . . . Utility 7 | . . . . . 1 1 . . . . . . 2 . . . . . . . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 213 | 5 . 7 3 . 14 2 6 9 3 4 2 3 8 . . 5 24 10 31 . 7 6 2 10 . 4 31 17 Power 18 | 1 . 1 . . 2 . . . . . . . 1 . . . 2 . 3 . . 1 . 1 . . 4 2 Engine 4 | 1 . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Core 6 | . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . 1 . . 2 . Reactor 8 | . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . 2 2 Propulsion 60 | 2 . . 2 . 7 1 5 4 . . . 2 1 . . . 6 1 18 . 4 . . 3 . 1 3 . Treads 6 | 2 . . 2 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Leg 11 | . . . . . . . . . . . . . . . . . 2 . 9 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . . 4 . 5 4 . . . 2 1 . . . 4 . 8 . 2 . . 3 . 1 3 . Flight 6 | . . . . . 2 1 . . . . . . . . . . . 1 . . 2 . . . . . . . Utility 90 | 1 . 1 1 . 1 1 1 5 1 1 1 1 6 . . 3 7 8 6 . 2 3 1 3 . 3 20 13 Device 35 | . . 1 . . 1 1 1 1 . 1 . 1 . . . 2 1 5 1 . 1 2 1 1 . . 7 7 Storage 7 | 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 Processor 8 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 4 1 Hackware 13 | . . . . . . . . 3 . . . . 4 . . . . . 1 . . . . 2 . . 3 . Protection 27 | . . . . . . . . 1 1 . 1 . 2 . . 1 5 1 4 . . 1 . . . 3 5 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 1 . 5 . . 4 . . . 2 3 1 . . . . 2 9 1 4 . 1 2 1 3 . . 4 2 Energy Gun 12 | 1 . 2 . . 1 . . . . . . . . . . . 4 . 3 . . 1 . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 2 Ballistic Gun 10 | . . 2 . . . . . . . 1 . . . . . . . 1 . . 1 1 1 2 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 10 | . . . . . 3 . . . 1 1 1 . . . . 1 3 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . 1 . . 1 . . . . 2 . . 1 11 . 4 . . 3 . . . 1 6 . Corrupted Parts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 59 | . . 3 . . 1 . . 1 1 1 1 2 . . . . 11 5 10 . 2 . 1 1 . 4 8 7 Power 5 | . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . 1 Propulsion 22 | . . . . . . . . . . . . 2 . . . . 5 2 3 . 2 . 1 . . 4 2 1 Utility 23 | . . . . . . . . 1 1 1 1 . . . . . 3 1 4 . . . . 1 . . 6 4 Weapon 9 | . . 2 . . . . . . . . . . . . . . 2 2 2 . . . . . . . . 1 Highest Loss Streak 8 | . . 2 . . 1 . . 1 1 1 1 2 . . . . 8 5 2 . 2 . 1 1 . 4 3 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 87 | . 71 91 100 100 82 96 99 100 100 100 100 100 93 86 86 86 82 88 93 100 99 89 87 91 100 86 52 72 Engine 3 | . 14 14 14 14 5 . . . . . . . . . . . . . 1 . . . . . . . . . Core 2 | . . . . . 1 7 7 7 7 7 7 7 6 6 6 6 . . 2 5 5 2 . 5 5 5 2 . Reactor 1 | . . . . . . . . . . . . . . . . . 4 6 . . . 2 5 5 5 3 1 7 Treads 7 | . 28 28 28 28 11 . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . . . 8 13 37 . . . . . . . . . Hover 19 | . . . . . 17 30 41 46 46 46 46 46 39 33 33 33 21 16 4 47 42 41 38 37 42 33 14 17 Device 6 | . . 6 14 14 13 19 23 6 . 5 7 7 1 . . . 1 7 2 5 5 2 5 7 5 . 4 13 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 3 5 Processor 1 | . . . . . . . . . . . . . . . . . . 3 3 . . . . . . . 4 4 Hackware 12 | . . . . . . . . 15 16 9 3 . 19 20 20 20 20 20 17 23 23 23 23 23 26 26 13 12 Protection 2 | . . . . . . . . . 5 7 11 15 6 6 6 6 6 1 2 . . 2 . . . 5 2 3 Energy Gun 4 | . 14 14 . . 3 . . . . . . . . . . . 6 8 8 11 6 . . . . . . . Ballistic Gun 3 | . . 12 14 14 4 . . . . 5 2 . . . . . . 1 1 . 3 . 1 3 5 5 1 1 Launcher 1 | . . 1 14 14 . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 9 15 15 15 14 7 12 15 13 13 13 13 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 12 12 14 28 28 33 35 35 37 39 42 43 44 54 54 54 54 48 47 51 43 44 49 49 69 69 70 73 89 Greatest Support 158 | 40 40 40 40 40 60 37 48 49 47 47 55 54 58 58 58 58 58 48 158 78 78 69 69 70 69 81 70 70 Greatest Overweight (x) 4 | . . . . . 3 . 1 . . . . . . . . . 1 . . . . . . . . 1 4 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 Most Carried 15 | 7 8 8 11 11 15 14 14 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 Average Carried 12 | 5 7 7 8 11 14 14 14 13 14 14 14 13 14 15 14 14 13 14 14 14 14 14 14 14 14 14 12 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 6 11 11 15 14 14 15 15 14 15 13 15 15 15 15 14 15 15 15 15 15 15 14 14 15 15 12 Class Distribution -------------------- 43% | Hacker-Mutant 28% | Mutant 9% | Wizard-Sprinter 8% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Armory Wizard-Sprinter | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Matter Collected 2536 | 197 . 216 . . 211 . . 171 55 14 . 157 80 . . 17 188 137 398 10 103 . 19 . . . 563 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4588 | 30 . 596 . . 439 . . 437 60 20 26 64 249 . 100 . 296 80 1641 . 169 . . . . . 109 272 Parts 220 | 1 . 37 . . 24 . . 32 4 1 3 2 11 . 2 . 13 4 51 . 18 . . . . . 6 11 Haulers Intercepted 10 | . . . . . 3 . . 2 . . . . 2 . . . . . 3 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 5 1 . 2 . 1 . . . 4 . 3 14 . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Combat Hostiles Destroyed 83 | . . 19 . . 7 . . 4 4 3 . 1 . . . . 9 3 20 . 6 . . . . . 1 6 Melee 16 | . . . . . 7 . . 4 . . . 1 . . . . 4 . . . . . . . . . . . Guns 44 | . . 16 . . . . . . . . . . . . . . 2 3 16 . 6 . . . . . 1 . Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 AOE 15 | . . 3 . . . . . . 4 3 . . . . . . 3 . . . . . . . . . . 2 Classes Destroyed 15 | 1 . 3 . . 3 . . 3 . . . . . . 1 . 1 . 1 . . . . . . . 1 1 Worker 9 | 1 . 1 . . 2 . . 2 . . . . 3 . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 10 | . . . . . 3 . . 2 . . . . 2 . . . . . 3 . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 24 | . . 6 . . 3 . . . 4 3 . . . . . . . 3 . . 5 . . . . . . . Grunt 27 | . . 12 . . 2 . . . . . . 1 . . . . . . 12 . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . 1 . Hunter 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . Programmer 9 | . . . . . . . . 1 . . . . . . . . . . 4 . 1 . . . . . . 3 Lightning 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 3 | . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 5 | 1 . 4 . . 3 . . 3 4 3 1 1 3 . . . 4 3 5 . 5 . . . . . 1 2 Combat Bots Only 5 | . . 4 . . 2 . . 2 4 3 . 1 . . . . 4 3 5 . 5 . . . . . 1 2 Max Kills in Single Turn 3 | 1 . 2 . . 1 . . 1 3 1 1 1 1 . 1 . 2 1 1 . 2 . . . . . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . 1 . . . . . . 3 1 . . . . . . 2 . . . . . . . . . . 1 Melee 1 | . . . . . 1 . . 1 . . . 1 . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Hostile Shots Fired 839 | . . 100 . . 31 . . 61 6 17 4 21 . . . . 129 28 165 20 28 . 12 6 1 18 108 84 Missed 234 | . . 27 . . 7 . . 26 3 4 3 8 . . . . 44 7 41 10 7 . 3 2 . 6 13 23 Damage Taken 11681 | . . 734 . . 271 . . 302 80 197 45 245 . . . . 2370 331 2470 194 326 . 180 89 21 309 2158 1359 Core 2509 | . . 131 . . 56 . . 40 . 8 . 38 . . . . 571 34 160 19 39 . . 23 . 79 965 346 Absorbed by Shields 210 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210 Redirected to Shielding 498 | . . . . . . . . . . . . . . . . . 151 . 105 . . . . . . 49 44 149 Regen/Repaired (Parts) 50 | . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . Core Remaining (%) 73 | 100 . . . 47 89 . . . . . . 87 . . . . . 28 . . . . 78 . . 86 . . Volleys Fired 276 | 2 . 59 . . 14 . . . 3 6 . . . . . . 11 11 118 1 8 . 9 2 . 5 15 12 Largest 2 | 1 . 2 . . 2 . . . 1 1 . . . . . . 2 1 2 1 2 . 1 1 . 2 1 1 Hottest 200 | 50 . 80 . . 60 . . . 30 30 . . . . . . 120 60 104 60 55 . 35 105 . 140 200 200 Shots Fired 437 | 2 . 104 . . 24 . . . 3 6 . . . . . . 18 11 206 2 17 . 9 2 . 6 15 12 Gun 395 | 2 . 100 . . 24 . . . . . . . . . . . 14 11 206 2 17 . 9 . . 1 9 . Cannon 25 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 6 12 Launcher 13 | . . 4 . . . . . . 3 6 . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Kinetic 104 | . . 31 . . 14 . . . . . . . . . . . . 8 24 . 8 . 9 . . 1 9 . Thermal 282 | 2 . 55 . . 10 . . . . . . . . . . . 3 3 182 2 9 . . 2 . 5 2 7 Explosive 17 | . . 4 . . . . . . 3 6 . . . . . . 4 . . . . . . . . . . . Electromagnetic 23 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . 4 5 Phasic 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . Robot Hit Streak 21 | . . 6 . . 8 . . . 1 4 . . . . . . 3 4 21 . 7 . 2 . . 4 16 5 Robot Miss Streak 6 | 2 . 6 . . 5 . . . 1 1 . . . . . . 2 2 3 . 5 . 1 . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 4 . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Shots Hit Robots 349 | . . 56 . . 30 . . 20 1 5 1 3 6 . 4 . 26 8 155 . 10 . 2 . . 2 13 7 Core Hits 171 | 1 . 32 . . 14 . . 9 4 5 1 1 3 . 2 . 18 5 58 . 7 . . . . . 5 6 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . 4 . . 1 . . 4 . . . . . . . . 4 . 5 . . . . . . . . 1 Burn 9 | . . 4 . . . . . . . . . . . . . . . . 5 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 9 | . . . . . 1 . . 4 . . . . . . . . 4 . . . . . . . . . . . Melee Attacks 152 | . . . . . 27 . 7 37 3 5 5 20 12 . 11 . 25 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 152 | . . . . . 27 . 7 37 3 5 5 20 12 . 11 . 25 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . 8 . . 7 . . 1 . 5 . 4 . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . 1 . . 3 . . . 2 1 . . . 1 . . . . . . . . . . . Damage Inflicted 12014 | 13 3 894 . . 939 . . 1062 181 308 86 108 403 . 285 . 1506 167 3306 . 197 . 28 . . 44 814 1670 Guns 5022 | 13 . 675 . . 148 . . . . . . . . . . . 193 167 3303 . 197 . 28 . . 16 282 . Cannons 1375 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 275 1072 Explosions 2036 | . . 219 . . . . . . 181 308 . . . . . . 603 . . . . . . . . . 145 580 Melee 3374 | . . . . . 791 . . 1062 . . 86 108 403 . 285 . 639 . . . . . . . . . . . Ramming 136 | . 3 . . . . . . . . . . . . . . . . . 3 . . . . . . . 112 18 Kinetic 1164 | . . 240 . . 69 . . . . . . . . . . . . 110 299 . 120 . 28 . . 16 282 . Thermal 5533 | 13 . 344 . . 79 . . . . . . . . . . . 28 57 3004 . 77 . . . . 28 288 1615 Explosive 1290 | . . 198 . . . . . . 181 308 . . . . . . 603 . . . . . . . . . . . Electromagnetic 281 | . . 112 . . . . . . . . . . . . . . . . . . . . . . . . 132 37 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3445 | . . . . . 791 . . 1062 . . 86 108 403 . 285 . 710 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . . . . . . . . 165 . . . . . . . . . . . Highest Corruption 29 | . . . . . . . 12 13 13 13 13 13 . . . . . . 5 5 5 5 7 . . 4 16 29 Average Corruption 11 | . . . . . . . 10 12 13 13 13 13 . . . . . . 4 5 5 5 5 . . 3 12 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 122 | . . . . . . . 4 14 3 9 2 11 . . . . . . 5 4 5 1 8 . . 2 31 23 Message Errors 30 | . . . . . . . . 6 2 2 1 3 . . . . . . 1 1 . . 3 . . . 4 7 Matter Fused 20 | . . . . . . . . 1 . 3 . 2 . . . . . . 1 . 1 1 1 . . 1 5 4 Heat Flow Errors 13 | . . . . . . . . 1 . 2 . 2 . . . . . . . . 1 . 1 . . . 3 3 Energy Discharges 21 | . . . . . . . 1 1 . 2 1 1 . . . . . . 2 . . . 1 . . . 9 3 Parts Rejected 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . . . 3 . . . 1 . . . . . . . 1 2 . 2 . . . 2 3 Data Loss (major) 8 | . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . 3 2 Misfires 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Alerts 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Misdirections 8 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 5 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots 8 | . . . . . . . . . . . . . . . . . . . 7 1 . . . . . . . . Overflow Damage 645 | . . . . . . . . 143 . 4 . . 88 . 61 . 31 . . . . . . . . . 89 229 Projectiles 244 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 169 Explosions 90 | . . . . . . . . . . 4 . . . . . . 12 . . . . . . . . . 14 60 Melee 311 | . . . . . . . . 143 . . . . 88 . 61 . 19 . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Impact 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 237 | . . . . . . . . . 40 13 . . . . . . . . . . . . . . . . 117 67 Shots 6 | . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . 1 1 Rammed 13 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 11 1 Targets Rammed 14 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 11 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | 20 . 189 . . 25 . . 274 . 221 1 215 80 2 2 2 276 78 246 259 225 114 237 278 23 280 239 103 Average Temperature 75 | 12 . 72 . . 8 . . 116 . 108 1 123 19 2 2 2 101 29 68 112 109 52 88 104 20 150 96 52 Received Heat Transfer 1983 | . . 282 . . 36 . . 87 . . . 111 . . . . 648 . 702 54 . . . 9 . . 54 . Effects 4 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . Interference 4 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 Parts Melted 26 | . . 1 . . . . . . . . . . . . . . . . 23 . . . . . . . . 2 Heat Transferred 7962 | 37 . 1163 . . 175 . . . . . . . . . . . 37 74 5465 . 148 . . . . 18 210 635 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Peak Influence 427 | 5 3 149 . . 362 119 59 427 . . . . 151 . . . . . 279 . . . . 318 48 . 260 320 Initial 318 | . 3 . . . . 119 41 41 . . . . 37 . . . . . . . . . . 318 33 . . 3 Average 94 | . 3 63 . . 162 119 52 205 . . . . 88 . . . . . 103 . . . . 49 40 . 99 84 Maximum Alert Level 2 | . . . . . 1 . . 2 . . . . . . . . . . 1 . . . . 1 . . 1 1 Low Security (%) 88 | 100 100 100 . 100 62 100 100 67 . . . . 100 . . . . . 88 . . . . 94 100 . 84 78 Level 1 11 | . . . . . 37 . . 24 . . . . . . . . . . 11 . . . . 5 . . 15 21 Level 2 . | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . 3 . . 2 . . . . 3 . . . . . 8 . . . . 3 . . 5 4 Investigation 13 | . . . . . 1 . . 2 . . . . 3 . . . . . 3 . . . . 2 . . 1 1 Extermination 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 1 Reinforcement 6 | . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Distress Signals 10 | . . 2 . . 2 . . . . . . . . . . . . . 3 . . . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 190 | . . 19 . . 15 . 6 11 4 9 4 8 2 . 3 . 11 5 34 12 6 . 6 7 1 1 14 12 Peak Tracking Total 12 | . . 3 . . 7 . 6 5 4 5 4 4 3 . 3 . 4 5 7 12 5 . 4 7 2 1 4 6 Tactical Retreats 18 | . . . . . 3 . . 2 . 3 . 2 . . 1 . 2 . 1 1 . . 1 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Traps Triggered 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Disabled 13 | . . 1 . . . . . 1 . . 1 . . . . . . . 1 . . . . . . 1 1 7 Max in Single Turn 4 | . . 1 . . . . . 1 . . 1 . . . . . . . 1 . . . . . . 1 1 4 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Accessed 63 | . . . 2 . . . . 9 . . 4 . 10 2 1 1 . . 9 . 2 5 . 7 . 1 5 5 Terminals 26 | . . . . . . . . 7 . . . . 5 . . . . . 3 . 1 . . 3 . . 3 4 Fabricators 6 | . . . . . . . . . . . . . 3 . . . . . 2 . . . . 1 . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Recycling Units 7 | . . . . . . . . 1 . . . . 2 . . . . . 2 . . . . 1 . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Hacks 229 | . . . 2 . . . . 24 . . 31 . 41 5 1 4 . . 38 . 2 18 . 36 . 1 17 9 Successful 158 | . . . 2 . . . . 7 . . 31 . 24 5 1 4 . . 25 . 2 18 . 26 . 1 7 5 Failed 71 | . . . . . . . . 17 . . . . 17 . . . . . 13 . . . . 10 . . 10 4 Catastrophic 12 | . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . . . 1 . . . . 14 . . . . 26 . . . . . 13 . . . . 6 . 1 2 4 Terminals 86 | . . . . . . . . 21 . . . . 22 . . . . . 12 . 1 . . 11 . . 13 6 Fabricators 20 | . . . . . . . . . . . . . 9 . . . . . 6 . . . . 5 . . . . Repair Stations 5 | . . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . Recycling Units 29 | . . . . . . . . 1 . . . . 10 . . . . . 12 . . . . 4 . . 2 . Scanalyzers 23 | . . . . . . . . . . . . . . . . . . . 5 . . . . 15 . . . 3 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Terminal Hacks 97 | . . . 2 . . . . 5 . . 31 . 10 5 1 4 . . 5 . 2 18 . 5 . 1 5 3 Record 26 | . . . 1 . . . . . . . 11 . . 4 . . . . . . 1 6 . . . 1 . 2 Part Schematic 23 | . . . . . . . . . . . 10 . 5 . . 4 . . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . . . . . . . . . . . . . . . 3 . . 4 . . . . 1 . Prototype ID Bank 8 | . . . . . . . . . . . 3 . 1 . . . . . . . . 4 . . . . . . Open Door 5 | . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . 1 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Terminal Index 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . 5 . . . . . 4 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . Build 4 | . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 8 | . . . . . . . . 1 . . . . 2 . . . . . 3 . . . . 1 . . 1 . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 7 | . . . . . . . . 1 . . . . 2 . . . . . 3 . . . . 1 . . . . Scanalyzer 19 | . . . . . . . . . . . . . . . . . . . 3 . . . . 14 . . . 2 Insert Component 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . 6 . . . 2 Analyze 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 22 | . . . . . . . . 1 . . . . 7 . . . . . 8 . . . . 6 . . . . Terminals 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . Report 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . . . . . . . . . . 3 . . . . . 7 . . . . 3 . . . . Monitor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Reject 4 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . 1 . . . . Recyclers 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Mask 4 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . . . . . . . 9 . . . . 7 . . . . . 8 . 1 . . 5 . . 4 2 Full Trace Events 10 | . . . . . . . . 2 . . . . 2 . . . . . 3 . . . . 1 . . 1 1 Feedback Events 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Corruption 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . 10 . 4 . . 4 . . 1 . . 4 . 4 . . . . Parts Built 7 | . . . . . . . . . . . . . 3 . . . . . 4 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 226 | . . . . . . . . . . . . . 120 . . . . . 106 . . . . . . . . . Total Part Build Rating 35 | . . . . . . . . . . . . . 11 . . . . . 24 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 26 | . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 2 . . . . 3 . . . . . 4 . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . 1 Part Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total Allies 33 | . . 1 4 . . . . . . . . . . 2 . . . . 1 . . . . . . . 24 1 Largest Group 18 | . . 1 4 4 4 . . . . . . . . 2 . . . . 1 1 . . . . . . 18 1 Highest-Rated Group 261 | . . 31 45 45 45 . . . . . . . . 56 . . . . 26 26 . . . . . . 261 23 Highest-Rated Ally 64 | . . 31 21 21 21 . . . . . . . . 31 . . . . 26 26 . . . . . . 64 23 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Ally Attacks 131 | . . . . . 36 . . . . . . . . . . . . . . . . . . . . . 95 . Total Damage 2285 | . . . . . 411 . . . . . . . . . . . . . . . . . . . . . 1874 . Kills 16 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 8 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Robot Analysis Total 8 | . . . . . . . . . . . . . . . . . . . 3 . . 4 . . . . 1 . Derelict Logs Recovered 18 | . . 2 . . . . . . 3 1 . 2 . . 2 3 . 2 . . 1 . 2 . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . 3 . Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Turns Passed 9672 | 105 77 1396 731 36 518 21 82 341 98 181 62 255 443 231 202 361 681 532 1147 109 176 65 259 279 4 66 788 426 Spaces Moved 10619 | 61 46 499 429 23 328 47 147 657 261 429 122 577 736 459 378 692 586 383 641 298 377 160 344 577 8 94 860 400 Core 154 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 145 . Treads 1160 | 52 46 499 429 23 111 . . . . . . . . . . . . . . . . . . . . . . . Legs 1251 | . . . . . . . . . . . . . . . . . 346 383 522 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8054 | . . . . . 217 47 147 657 261 429 122 577 736 459 378 692 240 . 119 298 377 160 344 577 8 94 715 400 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 160 160 160 160 40 40 40 31 31 31 23 31 40 48 48 48 48 110 20 20 20 24 24 23 23 22 48 53 Average Speed 63 | 143 160 160 160 160 85 40 40 34 31 31 29 35 41 48 48 48 91 110 99 21 25 26 24 24 23 35 74 59 Slowest Speed 250 | 160 160 160 160 160 230 40 100 40 31 31 31 40 48 48 48 48 210 110 118 24 28 28 26 26 23 96 250 190 Overloaded Moves 26 | . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 5 16 95 89 12 27 3 76 20 46 57 77 68 26 66 54 70 62 57 15 52 59 61 57 14 1 90 18 47 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 10 | . . 1 1 . . . . . . . 1 . . . 1 3 . . . . . 3 . . . . . . Known Exits Taken 7 | . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . 1 1 . . 1 . Unknown Exits Taken 19 | 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . . 1 1 1 . . 1 1 . . Scrap Searched 25 | . . 1 . . . . . . 3 1 . 1 . 4 2 3 . 3 . 1 4 . 2 . . . . . Spaces Dug 57 | . . . . . 2 . 6 10 8 5 . 10 2 . 5 . . . 4 1 . . 2 2 . . . . Terrain Destroyed 201 | . . 20 . . 2 . 6 10 18 27 . 10 2 . 5 . 26 1 5 1 4 . 2 2 . . 6 54 Melee 43 | . . . . . 2 . 6 10 3 5 . 10 2 . 5 . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . . . . . . . . . 8 1 5 1 4 . 2 2 . . 1 . AOE 134 | . . 20 . . . . . . 15 22 . . . . . . 18 . . . . . . . . . 5 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total 13045 | 74 49 992 473 22 517 49 160 747 271 463 142 611 870 470 390 720 687 483 967 344 440 184 509 709 8 122 998 574 Wait 1446 | . . 426 . . 125 . . 24 . 20 9 15 92 8 . 18 24 69 138 38 36 . 152 116 . 5 27 104 Move 10592 | 60 45 498 428 22 327 47 146 656 260 428 121 576 735 458 377 691 585 382 640 297 376 159 343 576 7 93 859 400 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 7 2 1 4 . 6 . . 13 1 . 3 1 14 2 2 3 10 5 18 4 4 6 . 2 . 5 20 10 Fast Attach 111 | 5 . 2 . . 9 1 6 4 . . . . 2 . . . 10 6 14 . 6 6 . 5 . 3 22 10 Attach 59 | . . 3 . . . 1 . . 2 1 . 3 4 . . 2 8 2 14 . . . 1 4 . 2 6 6 Detach 14 | . . . . . . . . . 1 . . . . . . . . . 5 . . . 1 1 . 2 3 1 Swap 49 | . . 2 3 . 5 . . 5 1 3 2 . 2 . . 3 6 2 3 . 1 1 1 1 1 1 3 3 Drop 159 | . 1 1 2 . 7 . 2 15 . . 2 . 13 2 2 3 10 6 16 4 9 12 2 2 . 6 23 19 Fire 276 | 2 . 59 . . 14 . . . 3 6 . . . . . . 11 11 118 1 8 . 9 2 . 5 15 12 Melee 129 | . . . . . 24 . 6 30 3 5 5 16 8 . 9 . 23 . . . . . . . . . . . Ram 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 1 Kick 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 53 | . . . 36 . . . . . . . . . . . . . . . . . . . . . . . 9 8 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 6) 183 | -10/Materials | Entered Mines 258 | -10/Mines | Learned Materials terminal intel 303 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 7) 430 | -10/Mines | Received a Mining Laser from a helpful Derelict 455 | -10/Mines | Excavation squad dispatched 455 | -10/Mines | A large section of the Mines collapsed 705 | -10/Mines | Excavation squad dispatched 955 | -10/Mines | Excavation squad dispatched 1205 | -10/Mines | Excavation squad dispatched 1464 | -10/Mines | Core integrity fell below 50% 1557 | -10/Mines | Discovered new exit (range 15) 1573 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1573 | -10/Mines | Discovered new exit (range 5) 1579 | -10/Mines | Entered Exiles 1579 | -10/Exiles | Found Exiles lab destroyed 2038 | -10/Exiles | Learned location of Zion (-6) 2121 | -10/Exiles | Opened EX-Vault 2132 | -10/Exiles | Found Skeleton Box 2291 | -10/Exiles | Discovered new exit (range 14) 2310 | -10/Exiles | Entered Mines 2310 | -9/Mines | Accompanied by 4 allies 2320 | -9/Mines | Discovered new exit (range 10) 2346 | -9/Mines | Entered Materials 2346 | -8/Materials | Accompanied by 4 allies 2346 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2347 | -8/Materials | Loaded intel: 12 terminal locations 2775 | -8/Materials | Discovered new exit (range 3) 2864 | -8/Materials | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2885 | -7/Factory | Sucked down chute 2885 | -7/Factory | Entered Waste 2900 | -7/Waste | EMP discharged 2903 | -7/Waste | Spotted C-40 Crusher 2906 | -7/Waste | Spotted C-40 Crusher 2909 | -7/Waste | Spotted C-40 Crusher 2909 | -7/Waste | Spotted C-40 Crusher 2910 | -7/Waste | Spotted C-40 Crusher 2925 | -7/Waste | System corruption reached 10% 2939 | -7/Waste | Spotted C-40 Crusher 2963 | -7/Waste | Discovered new exit (range 11) 2967 | -7/Waste | Entered Factory 2984 | -7/Factory | Discovered new exit (range 11) 3257 | -7/Factory | Identified exit to Lower Caves 3308 | -7/Factory | Entered Lower Caves 3335 | -7/Lower Caves | Learned 12 Factory zone layouts 3342 | -7/Lower Caves | Learned Factory emergency access door positions 3388 | -7/Lower Caves | Learned 12 Factory zone layouts 3389 | -7/Lower Caves | Encountered a Warlord checkpoint 3401 | -7/Lower Caves | Discovered new exit (range 11) 3406 | -7/Lower Caves | Entered another Lower Caves area 3411 | -7/Lower Caves | Learned Factory emergency access door positions 3427 | -7/Lower Caves | Discovered new exit (range 11) 3554 | -7/Lower Caves | Spotted B-75 Beast 3579 | -7/Lower Caves | Discovered new exit (range 8) 3587 | -7/Lower Caves | Entered Data Miner 3587 | -7/Data Miner | Discovered new exit (range 6) 3593 | -7/Data Miner | Met Data Miner 3600 | -7/Data Miner | Learned location of Section 7 (-2) 3600 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3605 | -7/Data Miner | Received God Mode back door access code from Data Miner 3619 | -7/Data Miner | Destroyed Data Miner 3621 | -7/Data Miner | Found Prototype Hackware 3625 | -7/Data Miner | Found Prototype Hackware 3627 | -7/Data Miner | Data Conduit disabled 3649 | -7/Data Miner | Entered Proximity Caves 3765 | -6/Proximity Caves | Build established: Sprinter 3901 | -6/Proximity Caves | Discovered new exit (range 5) 3904 | -6/Proximity Caves | Entered Factory 3904 | -6/Factory | Evolved 2 slots: Utility x2 3905 | -6/Factory | Identified exit to Lower Caves 3906 | -6/Factory | Identified exit to Factory 3906 | -6/Factory | Identified Quantum Router 3907 | -6/Factory | Identified System Mapper 4191 | -6/Factory | Fabricated Imp. Utility Shielding (x2) 4216 | -6/Factory | Build established: Hacker-Mutant 4281 | -6/Factory | Fabricated Cloaking Device (x1) 4347 | -6/Factory | Entered Lower Caves 4497 | -6/Lower Caves | Learned location of 1 exit from Research 4497 | -6/Lower Caves | Learned Factory garrison access intel 4497 | -6/Lower Caves | A Commander dispatched an escort 4520 | -6/Lower Caves | Discovered new exit (range 3) 4578 | -6/Lower Caves | Entered another Lower Caves area 4578 | -6/Lower Caves | Accompanied by 1 ally 4579 | -6/Lower Caves | Commander's escort returned to base 4667 | -6/Lower Caves | Encountered a Warlord checkpoint 4682 | -6/Lower Caves | Discovered new exit (range 13) 4716 | -6/Lower Caves | Spotted B-75 Beast 4734 | -6/Lower Caves | Learned location of 1 exit from Factory 4756 | -6/Lower Caves | Learned location of Extension (-5) 4780 | -6/Lower Caves | Entered Zion 4800 | -6/Zion | Given A8's code to call for help 4841 | -6/Zion | Discovered new exit (range 12) 4900 | -6/Zion | Learned 12 Factory zone layouts 4918 | -6/Zion | Learned location of Armory (-4) 4953 | -6/Zion | Learned location of Quarantine (-3) 5020 | -6/Zion | Found Prototype Special Weapon 5021 | -6/Zion | Identified RU-N14's Throwing Claymores 5025 | -6/Zion | Found RU-N14's Throwing Claymores 5119 | -6/Zion | Remotely autohacked Sealed Blast Doors 5131 | -6/Zion | Remotely autohacked Sealed Blast Doors 5131 | -6/Zion | Remotely autohacked Sealed Blast Doors 5131 | -6/Zion | Remotely autohacked Sealed Blast Doors 5139 | -6/Zion | Discovered new exit (range 5) 5140 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5141 | -6/Zion | Entered Deep Caves 5215 | -6/Deep Caves | Attacked by Z-Imprinter 5216 | -6/Deep Caves | Z-Facility disabled 5234 | -6/Deep Caves | Destroyed Z-Imprinter 5283 | -6/Deep Caves | Lost 8 parts (1p4n2u1w) 5303 | -6/Deep Caves | Found Prototype Protection 5303 | -6/Deep Caves | Identified Zio. Weapon Casing 5358 | -6/Deep Caves | Core integrity fell below 50% 5434 | -6/Deep Caves | Found Prototype Protection 5434 | -6/Deep Caves | Identified Zio. Heavy Carapace 5439 | -6/Deep Caves | Found Zio. Heavy Carapace 5442 | -6/Deep Caves | Found Zio. Heavy Carapace 5770 | -6/Deep Caves | Discovered new exit (range 7) 5822 | -6/Deep Caves | Entered Proximity Caves 6145 | -5/Proximity Caves | Learned 4 Factory zone layouts 6232 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 6261 | -5/Proximity Caves | Discovered exit to Factory (range 6) 6354 | -5/Proximity Caves | Entered Factory 6354 | -5/Factory | Evolved 2 slots: Propulsion x2 6355 | -5/Factory | Identified exit to Upper Caves 6357 | -5/Factory | Identified exit to Factory 6359 | -5/Factory | Loaded intel: 4 garrison access locations 6923 | -5/Factory | Discovered exit to Factory (range 13) 7287 | -5/Factory | Fabricated Linear Gravjet (x2) 7429 | -5/Factory | Fabricated Linear Gravjet (x2) 7481 | -5/Factory | Repaired Broken Linear Gravjet 7501 | -5/Factory | Entered Upper Caves 7501 | -5/Upper Caves | Accompanied by 1 ally 7578 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7597 | -5/Upper Caves | Discovered new exit (range 9) 7610 | -5/Upper Caves | Entered another Upper Caves area 7645 | -5/Upper Caves | Encountered a Warlord checkpoint 7647 | -5/Upper Caves | Learned Factory emergency access door positions 7734 | -5/Upper Caves | Discovered new exit (range 8) 7786 | -5/Upper Caves | Entered Zhirov 7787 | -5/Zhirov | Discovered new exit (range 3) 7793 | -5/Zhirov | Met Zhirov 7799 | -5/Zhirov | Learned location of Testing (-2) 7799 | -5/Zhirov | Learned location of Command (-1) 7803 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7808 | -5/Zhirov | Found Alien Artifact 7808 | -5/Zhirov | Identified Integrated Dissipator 7808 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7815 | -5/Zhirov | Found Alien Artifact 7851 | -5/Zhirov | Entered Proximity Caves 7853 | -4/Proximity Caves | Spotter reported a threat 7854 | -4/Proximity Caves | Spotter reported a threat 7860 | -4/Proximity Caves | Learned Research trap positions 7996 | -4/Proximity Caves | Build established: Wizard-Sprinter 8043 | -4/Proximity Caves | Discovered exit to Factory (range 10) 8101 | -4/Proximity Caves | P-70 Sage assimilated allied KH-AVK(c) 8110 | -4/Proximity Caves | Entered Factory 8110 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8121 | -4/Factory | Identified Transdimensional Reconstructor 8238 | -4/Factory | Identified exit to DSF 8264 | -4/Factory | Identified exit to Upper Caves 8264 | -4/Factory | Identified exit to Armory 8264 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 8389 | -4/Factory | Entered Armory 8391 | -4/Armory | Warped through subspace to slip node 8391 | -4/Armory | Discovered new exit (range 1) 8393 | -4/Armory | Entered Lab 8395 | -4/Lab | Discovered new exit (range 9) 8397 | -4/Lab | Unable to decrypt terminal 8397 | -4/Lab | Opened the door to a hidden lab 8398 | -4/Lab | Gained access to the hidden lab's interior 8401 | -4/Lab | Unable to decrypt terminal 8403 | -4/Lab | Found Alien Artifact 8403 | -4/Lab | Identified Core Reset Matrix 8403 | -4/Lab | Used Core Reset Matrix 8407 | -4/Lab | Sensed 3 artifacts in vicinity 8409 | -4/Lab | Detected by scanners 8410 | -4/Lab | Found Transdimensional Reconstructor 8418 | -4/Lab | Confronted by A5 8420 | -4/Lab | Found Integrated Dissipator 8421 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 8438 | -4/Lab | Found Prototype Hackware 8441 | -4/Lab | Found Prototype Protection 8444 | -4/Lab | Found Prototype Energy Cannon 8452 | -4/Lab | Discovered new exit (range 15) 8459 | -4/Lab | Entered Research 8459 | -3/Research | Evolved 2 slots: Utility x2 8483 | -3/Research | Lost 4 parts (4n) 8499 | -3/Research | Identified Potential Cannon 8774 | -3/Research | System corruption reached 10% 8778 | -3/Research | Identified Deep Network Scanner 8779 | -3/Research | Identified Exp. Powered Armor 8787 | -3/Research | Intercept squad dispatched 8826 | -3/Research | Spotted Tracker 8841 | -3/Research | Spotted Combat Programmer 8861 | -3/Research | Build established: Hacker-Mutant 8876 | -3/Research | Core integrity fell below 50% 8910 | -3/Research | Identified exit to Quarantine 8910 | -3/Research | Identified exit to Research 8911 | -3/Research | Lost 3 parts (1n2u) 8912 | -3/Research | Emitted hypermatrix ping 8917 | -3/Research | Assembled emerged from beneath the floor 8924 | -3/Research | Allies destroyed Tracker 8937 | -3/Research | Allies destroyed Combat Programmer 8982 | -3/Research | Assembled emerged from beneath the floor 9065 | -3/Research | Lost 3 allies 9079 | -3/Research | Assembled emerged from beneath the floor 9125 | -3/Research | Found Prototype Processor 9125 | -3/Research | Identified Exp. Melee Analysis Suite 9178 | -3/Research | Found Prototype Launcher 9187 | -3/Research | Spotted B-86 Titan 9198 | -3/Research | Allies destroyed B-86 Titan 9247 | -3/Research | Entered Quarantine 9248 | -3/Quarantine | Detected hypermatrix surge 9248 | -3/Quarantine | Sensed 5 artifacts in vicinity 9262 | -3/Quarantine | Lost 17 allies 9380 | -3/Quarantine | Found Subatomic Replicator 9382 | -3/Quarantine | Used Subatomic Replicator to create Supercharged TR 9408 | -3/Quarantine | Found Prototype Slashing Weapon 9477 | -3/Quarantine | Identified Molecular Scythe 9477 | -3/Quarantine | Identified Tactical Quantum Warhead 9480 | -3/Quarantine | Intercept squad dispatched 9482 | -3/Quarantine | Met incapacitated Sigix Warrior 9482 | -3/Quarantine | Lockdown squad dispatched 9485 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9486 | -3/Quarantine | Unlocked Sigix quarantine chamber 9495 | -3/Quarantine | Spotted Tracker 9501 | -3/Quarantine | Destroyed Tracker 9525 | -3/Quarantine | Spotted Combat Programmer 9526 | -3/Quarantine | Destroyed Combat Programmer 9585 | -3/Quarantine | Spotted Lightning 9630 | -3/Quarantine | Spotted Lightning 9631 | -3/Quarantine | Spotted Lightning 9632 | -3/Quarantine | Core integrity fell below 20% 9634 | -3/Quarantine | Destroyed Lightning 9664 | -3/Quarantine | Found Core Reset Matrix 9666 | -3/Quarantine | Sensed 3 artifacts in vicinity 9673 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 09638_ Penetrated by EMDS Slug. 09640_ 9O8LIQGJVWJDKZITKNCISPJTG/FRFU&DZWM 09643_ Adv. Sensor Array destroyed. 09644_ P-80 Master resets P-80 Master, system corruption cleaned. 09652_ Door malfunctions. 09654_ Exp. Core Shielding destroyed. 09655_ Connecting with Terminal... Feedback: System corruption (+1%). 09655_ ALERT: Suspicious activity at Terminal Q008. Dispatching Investigation squad. 09658_ System corrupted: Energy discharge (-297). 09661_ Zio. Biocell destroyed. 09664_ Acquired Core Reset Matrix. 09664_ Wiping memory... 09665_ CORE RESET 09666_ Sensed 3 artifacts in vicinity. 09671_ Slammed into P-80 Master. 09673_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????#"""""#?????????????????? | | ?????????????????????????#"""""#?????????????????? | | ?????????????????????????#"" ""#?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ??????????# i #T####+######/####????????????????? | | ??????????# h @ p #????????????????? | | ??????????# h #????????????????? | | ??????????# #????????????????? | | ??????????# #????????????????? | | ??????????####+######+###########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 41 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 1200 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 66 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 59 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -6/Factory | Authchip Cloaking Device | x1 | -6/Factory | Preloaded Linear Gravjet | x2 | -5/Factory Linear Gravjet | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed RemoteQuantumMonowheel Manual? 0 Play Time 02:31:31 Cumulative 258.9 hours Start 2024.04.23 @ 23:56:22 End 2024.04.24 @ 02:35:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fe4bc89-1ff6-4907-a87c-e9884236c796